The switch in MAP04 turns off the lights in the corridor. About "Dead Simple" - never take an invisibility powerup. "Tricks and Traps" - you only need to go into the doors with a blue floor under them, the rest of the doors lead to optional fights. Pain elementals can't shoot a lost soul if you're right next to them, becoming useless, just don't let them go into infighting.
The problem is not what the difficulty is, but how it is done. Doom 2's design is (unintentionally) but actively anti-player by scattering very important things in a variety of unimportant looking areas and situations. Like Downtown. And Nirvana. And The Chasm. This is Doom 2 at its fullest potential, because it was made on Ultra Violence and then nerfed down. If I played on the easiest difficulty and called it an easy game, I would have no credibility as a reviewer. Thank you for watching.
My DOOM senses were a-tingling when I came across this. Despite how many DOOM reviews are out there, it's not every day I come across one so thoughtfully put together as this. Nice!! 🤘😈🤘
a minute and a half in and its clear you have talent for making videos, this is production quality i would expect from a channel a hundred times the size of yours. earned a subscriber, and i sure hope more people find your channel
Man. This is now one of my FAVORITE Doom docs. You really have some great content. For real. You got a sub for life. Keep going. You gonna do great. I’ll be sharing your video in some forums. Get you some more traffic. Something. You the REALEST
@@Carbine64 the amount of work put into just this video alone is admirable to a high degree. You deserve more subs. This is GOOD stuff. There’s too much crap that gets praise. And good stuff like this goes unnoticed. It ain’t right. So ima do my part to help expedite that. Sorry for Dick riding lol just want you to know that your hard work shows. And that’s hard to find nowadays. Be well. Keep kicking butt.
@@Carbine64 too many not so great creators are given so much praise for just destroying other creators reputations. You’re not destroying. You’re creating. You made a video about a game who’s legacy is still considered to be one of the most important softwares to ever be released. You like it. And you made it into an essay and is awesome. This is a great doc. Matter of fact. Ima watch it again right Tf now.
I feel like I'm the only one who thinks Doom 2 looks nice. Sure its not masterful eye candy but it's not "ugly" as most people say. It looks more grunge and industrial than the first game and it works for what it's trying to go for with a different look compared to the pure Aliens inspired sci fi and fire and brimstone Hell of doom 1.
Perhaps my overexposure to the stock textures has worn me down on them, but to me Doom 2's graphics don't hold up in an atmospheric sense, at all, ESPECIALLY when they're in Sandy's hands. I don't really see a grungy look as much as I see "I don't know what to do here so I'm just gonna put random shit everywhere". I don't feel immersed into the atmosphere of vanilla classic Doom at all, and I think that's a big failing.
@@Carbine64 I guess theres only so much that a game from 1994 can immerse you. With games this limited in what they could do back then alot of it comes down to your imagination to fill in the gaps on what this world is. Quake 1 has that same exact thing going for it. Super brown and blocky on the surface level but when youre running throught it theres more that meets the eye.
In my opinion, Quake has an incredibly cohesive art style that manages to look whole and the team was able to create some incredibly imposing architecture, which fit like a glove. Not to mention the excellent ambient sound or the Nine Inch Nails soundtrack. Quake had so much more of an idea of its own atmosphere than Doom, which was focused mostly on being a fun shooting game and releasing in time for the holidays. Edit: also I guess playing in the very unintended resolution of 1080p was not ideal for the original design of the game 😅
@@Carbine64 Another contributing factor to Doom 2 looking kinda ugly here is GZDoom's default graphics settings being lackluster. Unless you tweak it manually, it doesn't faithfully replicate some of the nuances of the game's lighting, like the black fog that's meant to swallow up the darker areas, and the original color palette that made the game look crunchier isn't faithfully reproduced either.
@@EnvyOmicron yeah, I honestly can't stand GZDoom's default renderer, which flattens all the colors and "fixes" (ruins) the distance/shadow/lighting/dark area rendering. GZDoom requires a lot of fiddling to get it to emulate the original look
The Waste Tunnels is definitely a sewer level, but I have my doubts about Underhalls. GermanPeter did a video where he decided he thinks it's a flooded subway system, which I can't unsee now. It's got a couple of platforms you can visit, some abandoned tunnels underneath, and the room with the SSG in it could be the train control room.
About 4 months ago I went through Doom and Doom 2 for the first time. The highs of Doom 2 eclipse Doom in every way and have easily beaten many modern FPS games I’ve played but the lows. The lows… oh God the lows. I will literally skip Chasm and whatever the hell that castle map is called on each new playthrough. Some of your takes are deffo skill issue 7/11 please try the Master Levels and talk about those piles of doodoo. Subbed
Yeah thats my problem with TNT Evilution, they really said "alright lets make a few of the best maps we can possibly think of, maps that will completely shatter doom 2's good maps, and then lets sprinkle in maps that make maps like Downtown and Nirvana look like masterpieces."
58:53 While you *would* be tempted to think, with it's open concept and central gimmick, that Map 20 is a Sandy map. And indeed, you did think that. But it isn't. This map was made by John Romero.
This was very entertaining for the course of an hour and a half. Some of it kind o reminded me of old youtube; only in that there was some genuine fun to be had watching, because of the edits and music and all that and the face reactions, like old angry videogame reviews, but the points and perspectives were all so well put forth and not copied from countless other vids. There's a lot of people who just hear some interesting points about Doom and then they become dominant even though they are just opinions. There is so much going on in Doom II besides the super shotgun, but often it feels like that's all that gets mentioned. It's fitting because Doom II really pisses me off. The fact that downtowns progression for instance, has you jumping down onto platforms beneath you when the original game had no mouselook is unforgivable. This is the kind of game that enjoys having you search for 30 mins for a key, only for the door to lead to another coloured door directly behind it. Very rarely in Ultimate Doom will you be clicking every wall looking for the way forward, but Doom II can be like Simons Quest at times. It's also just not fun in any way playing levels on their own merits, as in with pistol start. This is by design I guess, since Sandy Peterson apparently designed Doom II with the idea in mind players would carry ammo and weapons between levels, whereas they didnt incorporate that idea into Doom I so much. I actually of course respect the grind of Sandy, and without him Doom wouldn't be what it is. I don't necessarily agree that Doom I is obsolete (re other video), Romero's levels have a style to them that is actually not emulated very well at all by most WAD designers and mappers in the community, who are enjoyers of high difficulty and homages to a kind of Doom design language that has evolved, but Romero's approach to designing levels creates a mood or aesthetic I find is unique, which is evident in his Quake levels and more recently Sigil. The Ultimate Doom is accesible though for new players still, makes it a mandatory play in my opinion. If only to understand how far mapping has come. I do however agree that Doom II is kind of obsolete, and doesn't impress because it's so full of novel ideas that aren't so novel anymore.
Wow, very well said, and thank you for the compliments. I do actively try to emulate that old TH-cam reviewer style by minimizing the use of memes, coming up with my own jokes and making an overarching "villain" character. I agree with your points on the different games. Romero really was great at what he did, but thanks to his "rockstar lifestyle", Sandy was put into a position of power that he probably shouldn't have been. 20 or so maps being assigned to a guy that made board games for a living is crazy. My next video's gonna be Plutonia, those maps are gonna be frustrating but in a whole different way :)
@@Carbine64 You using the DS as a phone was really funny to me, as I used to have an Ngage. Plutonia will be awesome I'm sure, if it doesn't mindbreak you ha
a friendly reminder that you don't need to kill every single enemy in refueling base. and you DID play on ultra- violence ;) anyways, good video, subscribed.
With the courtyard, it seems like you're complaining about the optional ways to do the level. I mean, hey, you can beat like every level in Doom without killing or harming a single monster. Like for example, in E1M8, lure the Barons over to the barrels and get one of them to damage the other by making the barrels explode. If done correctly, they'll start infighting due to a loophole? Oversight? SOMETHING in te code that'll make em fight. They can't hurt each other with projectiles but they can with melee attacks.
It's not a bad game. Fundamentally, it's Doom, and that means it's at least 90% better than most games of the time. The levels just don't complement the game very well.
The switch in MAP04 turns off the lights in the corridor. About "Dead Simple" - never take an invisibility powerup. "Tricks and Traps" - you only need to go into the doors with a blue floor under them, the rest of the doors lead to optional fights. Pain elementals can't shoot a lost soul if you're right next to them, becoming useless, just don't let them go into infighting.
Yes I found that out 😂 Thank you though
Every Doom player:
*plays on highest difficulty*
*complains about difficulty*
The problem is not what the difficulty is, but how it is done. Doom 2's design is (unintentionally) but actively anti-player by scattering very important things in a variety of unimportant looking areas and situations. Like Downtown. And Nirvana. And The Chasm.
This is Doom 2 at its fullest potential, because it was made on Ultra Violence and then nerfed down. If I played on the easiest difficulty and called it an easy game, I would have no credibility as a reviewer.
Thank you for watching.
Going to watch this at work starting next week :)
My DOOM senses were a-tingling when I came across this. Despite how many DOOM reviews are out there, it's not every day I come across one so thoughtfully put together as this. Nice!! 🤘😈🤘
Thank you so much!
@@Carbine64
you gotta make more videos like this dude.
i love your style.
also the in-depth review is on point too.
a minute and a half in and its clear you have talent for making videos, this is production quality i would expect from a channel a hundred times the size of yours. earned a subscriber, and i sure hope more people find your channel
Thank you so much!
This video was a banger! seriously underrated. I am glad YT recommended it to me
Thanks for watching!
Ha! You even made a sewer count reference!
24:16 how would you call a very obvious switch that opens a door right near you that isn't tagged as a secret a secret?
300 views? Man, this world is unfaithful.
Yeah man, video has been picking up a bit of steam recently though 😁 hopefully strikes the algorithm
Man. This is now one of my FAVORITE Doom docs. You really have some great content. For real. You got a sub for life. Keep going. You gonna do great. I’ll be sharing your video in some forums. Get you some more traffic. Something. You the REALEST
Wow thank you! I didn't think I deserved such high praise but I'm glad you enjoyed it!
@@Carbine64 the amount of work put into just this video alone is admirable to a high degree. You deserve more subs. This is GOOD stuff. There’s too much crap that gets praise. And good stuff like this goes unnoticed. It ain’t right. So ima do my part to help expedite that. Sorry for Dick riding lol just want you to know that your hard work shows. And that’s hard to find nowadays. Be well. Keep kicking butt.
Thank you, and look forward to my next video :)
@@Carbine64 too many not so great creators are given so much praise for just destroying other creators reputations. You’re not destroying. You’re creating. You made a video about a game who’s legacy is still considered to be one of the most important softwares to ever be released. You like it. And you made it into an essay and is awesome. This is a great doc. Matter of fact. Ima watch it again right Tf now.
The evil sandy Petersen bits get me everytime🤣, great stuff dude
2 sewers in 5 maps! *civvie ding* love it!!!!
I feel like I'm the only one who thinks Doom 2 looks nice. Sure its not masterful eye candy but it's not "ugly" as most people say. It looks more grunge and industrial than the first game and it works for what it's trying to go for with a different look compared to the pure Aliens inspired sci fi and fire and brimstone Hell of doom 1.
Perhaps my overexposure to the stock textures has worn me down on them, but to me Doom 2's graphics don't hold up in an atmospheric sense, at all, ESPECIALLY when they're in Sandy's hands. I don't really see a grungy look as much as I see "I don't know what to do here so I'm just gonna put random shit everywhere". I don't feel immersed into the atmosphere of vanilla classic Doom at all, and I think that's a big failing.
@@Carbine64 I guess theres only so much that a game from 1994 can immerse you. With games this limited in what they could do back then alot of it comes down to your imagination to fill in the gaps on what this world is. Quake 1 has that same exact thing going for it. Super brown and blocky on the surface level but when youre running throught it theres more that meets the eye.
In my opinion, Quake has an incredibly cohesive art style that manages to look whole and the team was able to create some incredibly imposing architecture, which fit like a glove. Not to mention the excellent ambient sound or the Nine Inch Nails soundtrack. Quake had so much more of an idea of its own atmosphere than Doom, which was focused mostly on being a fun shooting game and releasing in time for the holidays.
Edit: also I guess playing in the very unintended resolution of 1080p was not ideal for the original design of the game 😅
@@Carbine64 Another contributing factor to Doom 2 looking kinda ugly here is GZDoom's default graphics settings being lackluster. Unless you tweak it manually, it doesn't faithfully replicate some of the nuances of the game's lighting, like the black fog that's meant to swallow up the darker areas, and the original color palette that made the game look crunchier isn't faithfully reproduced either.
@@EnvyOmicron yeah, I honestly can't stand GZDoom's default renderer, which flattens all the colors and "fixes" (ruins) the distance/shadow/lighting/dark area rendering. GZDoom requires a lot of fiddling to get it to emulate the original look
Bro how tf does this even have under 10k likes? This video is amazing bro actually beautiful
Thank you very much!
This video is amazing. This channel deserves more attention
Thank you so much!
@@Carbine64 if you plan on covering any doom 3 stuff, i might help for multiplayer. I can run it on my android
You KNOW a doom review is gonna be good when they break out custom midis, very excited to watch this to the end.
The Waste Tunnels is definitely a sewer level, but I have my doubts about Underhalls. GermanPeter did a video where he decided he thinks it's a flooded subway system, which I can't unsee now. It's got a couple of platforms you can visit, some abandoned tunnels underneath, and the room with the SSG in it could be the train control room.
About 4 months ago I went through Doom and Doom 2 for the first time. The highs of Doom 2 eclipse Doom in every way and have easily beaten many modern FPS games I’ve played but the lows. The lows… oh God the lows. I will literally skip Chasm and whatever the hell that castle map is called on each new playthrough.
Some of your takes are deffo skill issue 7/11 please try the Master Levels and talk about those piles of doodoo. Subbed
I've already started working on Plutonia and have heard nightmarish tales of the Master Levels. Probably not for a while.
Plutonia is an unfair, boring mess. At least master levels has "creative" levels@@Carbine64
Yeah thats my problem with TNT Evilution, they really said "alright lets make a few of the best maps we can possibly think of, maps that will completely shatter doom 2's good maps, and then lets sprinkle in maps that make maps like Downtown and Nirvana look like masterpieces."
@@LeUberTrollthat’s a hot take if I’ve ever heard one. Though considering your username that’s probably your thing lol
58:53 While you *would* be tempted to think, with it's open concept and central gimmick, that Map 20 is a Sandy map. And indeed, you did think that. But it isn't. This map was made by John Romero.
This is so well made man, how hasnt the algo picked it up yet
idk man, just unlucky :)
What da song at 1:26:26?
@@PeterGriffin-rp9iq Speder2 - Bon
@@Carbine64 thanks bro loved the vid
good stuff homie.
Thanks very much!
I thought "The Gantlet" was because it was the rail/subway station that followed on from the flooded subway in Underhalls
your so fucking absolutely underrated i can't believe it lmaooo
Thank you so much!
This was very entertaining for the course of an hour and a half. Some of it kind o reminded me of old youtube; only in that there was some genuine fun to be had watching, because of the edits and music and all that and the face reactions, like old angry videogame reviews, but the points and perspectives were all so well put forth and not copied from countless other vids. There's a lot of people who just hear some interesting points about Doom and then they become dominant even though they are just opinions. There is so much going on in Doom II besides the super shotgun, but often it feels like that's all that gets mentioned.
It's fitting because Doom II really pisses me off. The fact that downtowns progression for instance, has you jumping down onto platforms beneath you when the original game had no mouselook is unforgivable. This is the kind of game that enjoys having you search for 30 mins for a key, only for the door to lead to another coloured door directly behind it. Very rarely in Ultimate Doom will you be clicking every wall looking for the way forward, but Doom II can be like Simons Quest at times.
It's also just not fun in any way playing levels on their own merits, as in with pistol start. This is by design I guess, since Sandy Peterson apparently designed Doom II with the idea in mind players would carry ammo and weapons between levels, whereas they didnt incorporate that idea into Doom I so much. I actually of course respect the grind of Sandy, and without him Doom wouldn't be what it is.
I don't necessarily agree that Doom I is obsolete (re other video), Romero's levels have a style to them that is actually not emulated very well at all by most WAD designers and mappers in the community, who are enjoyers of high difficulty and homages to a kind of Doom design language that has evolved, but Romero's approach to designing levels creates a mood or aesthetic I find is unique, which is evident in his Quake levels and more recently Sigil. The Ultimate Doom is accesible though for new players still, makes it a mandatory play in my opinion. If only to understand how far mapping has come.
I do however agree that Doom II is kind of obsolete, and doesn't impress because it's so full of novel ideas that aren't so novel anymore.
Wow, very well said, and thank you for the compliments. I do actively try to emulate that old TH-cam reviewer style by minimizing the use of memes, coming up with my own jokes and making an overarching "villain" character.
I agree with your points on the different games. Romero really was great at what he did, but thanks to his "rockstar lifestyle", Sandy was put into a position of power that he probably shouldn't have been. 20 or so maps being assigned to a guy that made board games for a living is crazy.
My next video's gonna be Plutonia, those maps are gonna be frustrating but in a whole different way :)
@@Carbine64 You using the DS as a phone was really funny to me, as I used to have an Ngage. Plutonia will be awesome I'm sure, if it doesn't mindbreak you ha
a friendly reminder that you don't need to kill every single enemy in refueling base. and you DID play on ultra- violence ;)
anyways, good video, subscribed.
I just finished Doom 2 for the first time and found your review :D Great video, keep up the great work!
Thank you very much!
this mf needs much much more views and subss damn
thank you very much!
I was that kid 12 years old in 1994,,,pc was 486 sx25 with 8Megabits of ram,,,didnt know how to use mouse to play so nothing but keyboard,,,fun times😂
We artificial intelligence are impressed by this video game called doom
the chasm was by far the worst map in doom 2
100%
Nah
With the courtyard, it seems like you're complaining about the optional ways to do the level. I mean, hey, you can beat like every level in Doom without killing or harming a single monster. Like for example, in E1M8, lure the Barons over to the barrels and get one of them to damage the other by making the barrels explode. If done correctly, they'll start infighting due to a loophole? Oversight? SOMETHING in te code that'll make em fight. They can't hurt each other with projectiles but they can with melee attacks.
that why you should not play and record doom at ultra violence because they bite your ass dude and that's for sure....lol!!!
Gotcha was a Romero map not a sandy map oh and so was industrial zone.
I'm your 404th subscriber.
I will take pride in this title. I will not error.
Thanks for watching!
DOOM 2 is really fun.
I agree.
Nightmare is MEANT to be unfair.
... I knew that. I wasn't playing on Nightmare.
No the music u think if first is from the hangar
Omg this game is addicting
I wouldn't say so, but good for you if you do
Doom II is just a bad game, but everyone pretends it isn't, i don't know why
It's not a bad game. Fundamentally, it's Doom, and that means it's at least 90% better than most games of the time. The levels just don't complement the game very well.
Whut
Not even close to Decino !!!! sorry bro :)
that's fine, i'm a new youtuber so obviously i'll be less experienced :)