Why the Community's Concerns About Armored Core 6 PVP Are WRONG

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 74

  • @GooberTroy
    @GooberTroy  ปีที่แล้ว +13

    It's also important to mention the showcase was limited in the parts they could and couldn't use. Oroboro made the comparison of the showcase's pvp being like if they tried Elden Ring pvp at level 10. It's just not the best comparison since not all the parts and builds are available to make certain things work.
    Cleric also made a video talking about the hard lock and how it's not as powerful as people assume. See his video on the topic here th-cam.com/video/g-Nl4Ymnvl4/w-d-xo.html&ab_channel=ClericArmoredCore
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  • @KaiserofRaisins
    @KaiserofRaisins ปีที่แล้ว +2

    Well, it looks like the concerns about heavyweights crushing everything was wrong.
    Turns out the PvP would be infinitely worse than we expected because of people spamming overpowered uncreative double Zimmerman or missile boat builds.

  • @blockchainballer4542
    @blockchainballer4542 ปีที่แล้ว +19

    I can’t wait until the game has been out for 2-4 weeks and people realize where the skill ceiling and build possibilities really are. As an AC vet, im sure what we’ve seen is only the tip of the iceberg!

    • @GooberTroy
      @GooberTroy  ปีที่แล้ว +2

      For sure! I think tetrapods are actually looking to be ridiculously strong and versatile. They allow for the firing of back weapons without recoil, they have the hover, and they usually can carry a little more weight (based on previous entries). They looked like they could be the strongest to me, but we have to see what builds people cook up.
      The first couple months are going to be so fun to see. It'll be the first time AC will have this type of spotlight

    • @Quantumhailoid
      @Quantumhailoid ปีที่แล้ว +3

      For sure after all they were limited to chapter 1 parts

  • @Stammer6
    @Stammer6 ปีที่แล้ว +10

    Most of the community is fully on board with what we saw. It's just a few very vocal people who think they've solved the meta after watching half an hour of someone else play the game. By design, heavyweight mechs have the advantage. They can load on more firepower, ammunition, and armor. In every Armored Core, it's the lighter craft in a 1v1 that has to use their superior mobility and verticality to dictate spacing, weapon locks, and combat tempo.
    In the game's first week, heavyweights are going to seem overpowered. Then, once people realize how to best use their energy and figure out their ideal builds, lightweights are going to take the second week. Then heavyweights will learn how to react properly against mobility and things will start to even out. This is literally how every single competitive game has ever worked. And Armored Core is blessed with nigh-infinite customization to keep things from being solved too quickly. I think we're fine.
    Excellent analysis, by the way.

  • @kevo300
    @kevo300 ปีที่แล้ว +3

    Some people need to have some self awareness. Crying about a "meta" before the game is even out is pathetic.

  • @josephevans826
    @josephevans826 ปีที่แล้ว +3

    Why can’t we just acknowledge the fact that Cowboy is an ace pilot and knows what he is doing, I loved his build variety, also he changed his strategy and play style accordingly depending on what AC he was playing with !

    • @GooberTroy
      @GooberTroy  ปีที่แล้ว

      I think Cowboy showcased some great skills. Definitely a great pilot! I learned so much just from watching him in that short amount of time

    • @josephevans826
      @josephevans826 ปีที่แล้ว

      @@GooberTroy yea I agree! I can’t wait to get in that garage and come up with different builds !

  • @hare75
    @hare75 ปีที่แล้ว +1

    You know what they missing out? Fromsoft devs said this game is more focus in single player than multiplayer

  • @love_ark
    @love_ark ปีที่แล้ว +4

    This was a great analysis video on the simplicity of getting checkmate. 3vs3 is going to emphasize coordination more so than ever before. ^_^

    • @GooberTroy
      @GooberTroy  ปีที่แล้ว

      I had the thought that if an ally gets staggered, a teammate jumps in with an assault armor to block projectiles. Seeing that level of coordination could be real cool

    • @love_ark
      @love_ark ปีที่แล้ว +1

      @@GooberTroy Also, we have factor in what Cleric said- they weren't allowed to select 80 percent of the weapons available in the game as there is way more counter setups than was shown. I want to see more of the shields because I believe that would be a great combination with a melee weapon. ^

    • @GooberTroy
      @GooberTroy  ปีที่แล้ว

      @@love_ark the shield + melee weapon combo sounds like it could be legit depending on how shields work exactly. You could maybe throw up your shield as you're flying into a dual Gatling mech which blocks a lot of damage and stagger build up. Then you use your melee weapon for a quick hit before jumping away and letting that combo recharge

    • @love_ark
      @love_ark ปีที่แล้ว +1

      @@GooberTroy _"Unknown unit has been connected. System in jeopardy. Recommending immediate termination of use."_

  • @artisticvisionary00
    @artisticvisionary00 ปีที่แล้ว +7

    No, the game is not out yet.

    • @GooberTroy
      @GooberTroy  ปีที่แล้ว +6

      The time to be concerned is after the game is out. Let FromSoft balance things then. For now let's focus on the main thing here: getting hyped for a franchise that's been on hiatus for 10 years!

    • @artisticvisionary00
      @artisticvisionary00 ปีที่แล้ว +2

      @@GooberTroy 100% agree, so hyped for this. FrmSft always does good work!

  • @bghbgh1000
    @bghbgh1000 ปีที่แล้ว +1

    I think you have a good point and am so ready for this game.

  • @RotundRager
    @RotundRager ปีที่แล้ว +4

    People should be concerned about there being no matchmaking. Balance is relatively easy to patch if they need to, but they're probably not going to add matchmaking after the fact to replace the lobby only system.

    • @GooberTroy
      @GooberTroy  ปีที่แล้ว

      They've said something about possibly adding ranked which I assume would be a matchmaking system. But that's going to be a Day 2...or 3 item at the earliest. Depends on the success of the game

    • @FUNFUN_101
      @FUNFUN_101 ปีที่แล้ว

      So you can’t find a match against random players???

    • @RotundRager
      @RotundRager ปีที่แล้ว

      @@GooberTroy They'll probably have single player stuff to deal with as the immediate concern for at least the first month or so. If we're lucky MONTH two or three would be more likely.

    • @GooberTroy
      @GooberTroy  ปีที่แล้ว

      @@FUNFUN_101 you won't be able to queue up against random players. Instead you or other players will have to create/join lobbies. So not ideal

    • @FUNFUN_101
      @FUNFUN_101 ปีที่แล้ว

      @@GooberTroy can you join a random lobby? Or can you only play against people you invite?

  • @JOJOdaley
    @JOJOdaley ปีที่แล้ว

    I truly can't wait to see the potential that OG Armored Core pvp vets, like myself, are capable of creating in this next installment to a beloved franchise. Competing in Tournaments in the past was always to rewarding when i got to see my opponents AC, each one was so unique, there never was a "Meta", there was only a "What you were good at and enjoyed the most". And might i add, 3v3 looks chaotically fun.

  • @TruthSeekerSyco
    @TruthSeekerSyco ปีที่แล้ว +1

    I’ve already been studying the mechanics as a newcomer to Armored Core. I’m excited for story mode and PVP!

  • @DGENexMACHINA
    @DGENexMACHINA ปีที่แล้ว +9

    Nice objective analysis. This was simply a case of someone being outplayed.
    We won't know meta til the game is out. Tank builds definitely seem like the entry level pick but I feel players will eventually want more speed and movement options. We'll just need to wait and see.
    Also glad someone noticed how Cowboy and Oro played the reverse joint completely different. There's certainly a finesse to it. Similar to 4th gen it seems. Jump, boost, slide, keep the opponent guessing.

    • @Corusame
      @Corusame ปีที่แล้ว +2

      The difference was like night and day. Oro doing slides with no vertical movement whatsoever being predictably picked off very fast and Cowboy doing textbook bunny hops and boosts with good distance control. Skill is a huge factor in AC games and AC6 is no different in that regard. Can't wait for launch day!

    • @dallaire876
      @dallaire876 ปีที่แล้ว +1

      Yeah oro admitted he played bad and his build was bad

  • @brandonturner6815
    @brandonturner6815 ปีที่แล้ว +1

    People the game isnt even out yet. The meta we think we see this literally is chp 1 weapons. That's the equivalent of lvl 10 elden ring. Yes the matchmaking and their bring none is concerning but we shouldnt make assumptions. Cant wait to see yalllll on the field

  • @durakeno5575
    @durakeno5575 ปีที่แล้ว +3

    Fightingcowboy just seems to be good at min-maxing setups with the parts that were available to him. While Oro felt like he was still experimenting.... that or Lightweight ACs are just not for him lmao.

    • @GooberTroy
      @GooberTroy  ปีที่แล้ว +1

      He said the lightweight builds didn't have as much support at that stage in the game. So maybe not ideal boosters and generator to really allow for more frequent evasive maneuvers.

    • @durakeno5575
      @durakeno5575 ปีที่แล้ว +1

      @@GooberTroy ah, that would do it. That's like playing as a bird without wings... against a cat.
      EDIT: Actually looking at it, the biggest issue here is the boost bar regeneration delay. That's new... and gonna be real annoying for agile builds.

    • @GriFFonRec4
      @GriFFonRec4 ปีที่แล้ว

      @@durakeno5575 The EN regen is extremely fast if you don't run out, but there seems to be a slightly longer delay if you run out. In Older games you straight up were punished for several seconds (potentially more) for bottoming out on your gen, so this seems to be a fair compromise. Oro definitely could've kept his distance if he was using controlled backwards quick boosts and didn't needlessly waste his energy. That said, a Tank ABing in a straight line towards you SHOULD be hard to avoid (if you are facing it at least) because if not, tanks would just be trash and never be able to get into range ever. Basically the faster ACs should have the advantage at controlling space, but it should always be *possible* for a tank to get into it's win con no matter how fast their opponent might be. I mean maybe tank still can't do anything if you just turn around and AB away lol.

    • @durakeno5575
      @durakeno5575 ปีที่แล้ว

      @@GriFFonRec4 yeah I know that in last raven, and older titles doesn't let you boost at all or even use energy weapons when you overheat your generator. But that energy regen delay is gonna bite to my old habits... Hopefully there's a part that gives you back the non-stop regeneration, heck put back the bottom-out no boost penalty too as a trade-off.
      Tanks can't be easily flanked anymore with the new lock-on mechanics right? hmm

  • @korxac
    @korxac ปีที่แล้ว +2

    I am a fan of the Armored Core series since PS2 and I have enjoyed every game until Armored Core Verdict Day and for this reason, as well as all the fans of the series, I have been very excited for the release of Armored Core. 6, however; After seeing live gameplays, I started to get a little disappointed, because I noticed certain aspects of the gameplay that are not typical of Armored Core, because we finally got to see real-time PvP without montages, as well as some live gameplay:
    1.The Sword Combos:
    It looks good in a way, but after paying attention, I feel they are a bit clumsy and catch you too long in the running animation, plus the camera switches to cinematic mode (I miss the old AC4, AC4A, ACV, ACVD designs)
    2. Mobility:
    I see that we can now move backwards with the AC facing the screen, allowing us to do 360s without rotating the camera. I don't know how to feel about it, on the one hand, it might help maneuverability, but I feel like it's too much influence from Souls games, because AC now feel like people and not like a robot (In previous games It felt better to take steps back without the need for the AC to turn on).
    3. The Stagger Meter:
    Definitely not a feature of Armored Core, although it doesn't have to be a bad one, I feel like it's a positive for PVE but a negative for PVP, it feels clumsy and slow in the flow of combat.
    4. Energy:
    I feel like ACs constantly run out of power, while you do see quick response combat on dodges, I feel like there is constantly running out of energy or mobility options (Similar to ACVD, where we could jump on walls)
    5. Camera:
    In AC6, the camera always stays very close to the ACs, but in the previous games, when moving forward (or during certain evasive moves during combat), the camera would automatically zoom out, allowing us to have a greater range of vision... it felt great.
    I really think ACVD PvP is much better than AC6 in many ways, but i gonna play and hope i love A6 too.

    • @GooberTroy
      @GooberTroy  ปีที่แล้ว

      The gameplay is a little different from other armored core games for sure. But I think that's to be expected after 10 years since Verdict Day. Plus they're taking a lot of lessons from their other titles to appeal to a larger audience which I don't think is a bad thing.
      1) For the sword combos, do you mean they have too much reach? Because I know there are stats that influence how melee weapons work. For example, boosters have a melee thrust speed which will speed up your melee forward thrust.
      2) I actually hadn't noticed that. It's a good point. It's very much for a soul-feel with how the camera works with movement.
      3) I actually quite like the stagger in general. I think it adds some depth to the game. As an example I think it encourages thinking in a way to maximize the stagger damage and influences your arsenal.
      4) while energy consumption looks to be high for quick boost, I think the energy recharge rates are higher on average in this game. I also prefer the vertical boost mobility rather than wall jumping from AC5. The wall jumping felt clunky at times and like it was difficult to control
      5) that would be a nice immersive view. I think what you're referring to are whenever you'd glide boost in AC5 or over boost in gen 4. It was one way to make it feel like we were moving super fast
      I didn't play ACVD, my gameplay experience stops at ACV so I may be missing things. But I think the vertical freedom in AC6 is something I'm looking forward to

    • @gundam7463
      @gundam7463 ปีที่แล้ว

      1. Does not make sense you trying to hit your enemy 10 times an missing, piloting a super tech machine that can't hit is very frustrating(Specially if you really play the PS2 era games).
      2. If it's a good mechanic to add to the gameplay, those can be from RedFall and everyone will like.
      3. Yes in previous games does not have a stagger meter, but, have the stagger status and also numbers to deal with those status.
      4. Yep I think you don't played or enjoy the energy management of the PS2 games.
      5. I agree with that, the camera in AC6 seems to closer and you can even seen anything(that's a real issue for me).
      Probably ACVD PvP is better because is the focus of the game.

  • @GriFFonRec4
    @GriFFonRec4 ปีที่แล้ว +1

    I agree with all your points. I've posted comments elsewhere but I'd imagine there WILL be a little RPS when it comes to builds, but that is always the case in Armored Core games. Generally you can always play around it though (except with a tank build funnily enough since they lack mobility so if someone is hard countering you, you just have to take it). I think Oro could've won with his build too, but his movement was all around too unfocused, vs Cowboy who literally just W+M1 towards him. Don't get me wrong, Cowboy HAD the correct strategy. It was a simple but extremely effective plan in the circumstances. If Oro played more of a ground game and used quick boosts to keep distance I think Cowboy would've had a hard time reliably landing hits with the chain guns, and if he wanted to go offensive, taking to the sky increases the angle and distance which again, tanks have trouble dealing with, allowing him to get free shots off while Cowboys chain guns whiff. He should've kept his distance as long as he could to slowly build up Cowboy's stagger using quick boosts, then take to the skys and land a grenade launcher (or whatever his back cannon was) to stagger him. Then he should've bladed and reset the distance while Cowboy was stunned and did it all over again. Obviously I'm just hindsight 20/20ing the situation, but I just don't think tanks are OP as of yet.
    Range and spacing are going to be REALLY important in this new game. AC5 had a lot of trading damage back and forth with the way energy management and weapons worked. When you were in combat mode, you couldn't do much movement because your weapons were online and your drain would be massive compared to when you were in scan mode and had almost limitless energy. Since there is none of that, you need to always rely on your movement, so we are back to an AC3 era of fighting. That said, the Target Assist Lock-on adds a new twist, where the camera will follow your opponents, which means movement is even MORE important. Just because you are locked on doesn't mean you guns will always hit, they all have different bullet velocities (nothing new to AC) and depending on the lateral movement of your opponent and the velocity of your weapon you might have to be very close before you'll reliably land shots. I believe the meta of the game will be avoiding your opponents optimal range while playing in your optimal range, and those interactions will be the skill expression of each pilot. Building a flexible enough AC to deal with multiple ranges or having a way to bait out opponents long reloads before entering a specific range. The reloads in this game are basically a new mechanic. You reloaded in older games, but it was never so long. In AC6 it's more like an ability CD like a Hero shooter rather than a straight up gun. Use movement, bait out their most effective weapon and move in while they are reloading said gun for the chance to stagger them or at least pressure them. Very FGC, and I love it.
    I'm predicting it now, we are going to be advantage/disadvantage states when watching this game and with the lobby system (multiple spectators and such) we might even have little tournaments if the community is up for it. Super excited for this game!

    • @GooberTroy
      @GooberTroy  ปีที่แล้ว

      Really want to say I never thought of weapons as ability heroes with the CD, but now that you mention it, you're right. Like if you're facing a mech that has a dangerous missile launcher for example, and you see they just fired it...that should be a green flag to go for a short damage window. Obviously not every scenario would be like that, but it is a mentality I hadn't thought of.
      You're also totally right about fighting in an optimal range. It's very FGC and that has me excited! Great analysis!

    • @GriFFonRec4
      @GriFFonRec4 ปีที่แล้ว

      @@GooberTroy It was one of the first things I noticed when watching the content creators do the single player. They would stagger a boss and literally all their guns were reloading (on Cool Down). In my head I'm already coming up with "combos" where you move and react in specific ways depending on what you opponent does. Instead of just holding down your bumpers and triggers and firing all your weapons at once, you'll be hitting specific buttons at specific ranges and whether they land or miss determines if you "continue the combo" and lead into your next gun until you land a stagger then you "punish" with a specific gun or blade and then reset so you can use your longer range weapons effectively again. Most standard missiles for example (there are always exceptions) take a little while before they are effectively tracking your opponent, meaning a dead zone exists. So unless you want to only use your missiles effectively once, you are going to need to control your distance effectively even after you land a stagger.
      I think these cycles or "combos" are going to be the new way to play AC6 and that figuring out and disrupting your opponents cycle is going to determine who the better pilot is.

  • @Ruriko-Is-Playing
    @Ruriko-Is-Playing ปีที่แล้ว +1

    man this is a really better take than those loud horns shouting doom to this game....
    like how elden ring has is doom sayers there is are those too in this game

    • @GooberTroy
      @GooberTroy  ปีที่แล้ว

      Thanks! There's no sense in claiming a meta has been born when we've only seen a small fraction of the parts available

  • @Dragoon200022
    @Dragoon200022 ปีที่แล้ว

    summery: this equates to low-lowmid level souls pvp where vitgouging 9/10 times is the best play after meeting weapon reqs. early game parts were heavily in favor of the tread legs playstyle. Just give it a chance. on a side note in talking about effectiveness of hard lock, the true strength isnt staying in hard lock its that you possibly can hardlock to get on target then deactivate it to stay on target or if they ever seem like you are going to lose track of them, this part of it could see like something to be of concern that cleric never touched on but once again we will have to see.

  • @yousaidthusly461
    @yousaidthusly461 ปีที่แล้ว +1

    Sorry gotta bring this up: Ouroboros mentioned a lack of a matchmaking system so far and I’m worried the multiplayer lobby system is literally the same as the last titles (he mentioned only seeing a “Join Lobby” and “Create Lobby” button in his recap on his performance on stream), meaning coordination with friend groups is the only means of online play which is annoying but I guess we can manage?

    • @GooberTroy
      @GooberTroy  ปีที่แล้ว

      Yeah, it's not ideal. But in one of the interviews I think matchmaking was brought up. FromSoft devs said they would consider adding matchmaking at a later time depending on the success of the game. Probably means they won't add it...but it MIGHT be on their radar

    • @walker193356
      @walker193356 ปีที่แล้ว

      @@GooberTroyhopefully they add it soon asap

  • @DJackson747
    @DJackson747 ปีที่แล้ว +3

    I just find it incredibly dumb at this stage to come to any definite conclusions about pvp right now. Even the people who played only had maybe a few hours at most to play so nothing is really figured out yet.

    • @GooberTroy
      @GooberTroy  ปีที่แล้ว +2

      Yep, and of those participants some have more experience than others. I think it was a fun showing of what to expect the pvp to look like at a base level. It did a good job showing the movements, how different leg types work and how quick the time to kill can be if you're not careful

  • @durandus676
    @durandus676 ปีที่แล้ว

    I don’t think it’s an issue. You can literally just do a 28 missile spam build and dominate or 24 missile spam with a pile driver or sword to finish stunned enemies

  • @malachius_the_ii85
    @malachius_the_ii85 ปีที่แล้ว +2

    Let the game came out then make assumptions and stop giving people who don’t know what they’re talking about and who weren’t there at the events a platform to speak. This happens with every fromsoft game where “oh it’s casual now” “oh it’s an easy mode”. And it never ever turns out that way

    • @GooberTroy
      @GooberTroy  ปีที่แล้ว

      Yes please. Let's all just be happy that a series that's been on a 10 hiatus is coming back. We shouldn't be claiming tanks are op or hard lock is broken. We've seen just a small fraction of the parts available.

  • @devduguay2814
    @devduguay2814 ปีที่แล้ว

    Love all the hundreds of videos with people freaking out about a game thats no even out, and that was only a tiny limited demo.

  • @dezomania
    @dezomania ปีที่แล้ว

    Because Oroboro think getting into close range with a thing that has two gatlings and railguns with double your AP and Stance, was a good idea.

    • @GooberTroy
      @GooberTroy  ปีที่แล้ว

      Mistakes were made

    • @dezomania
      @dezomania ปีที่แล้ว

      @@GooberTroy in this situation we needs to think strategically; if your AC is having lower damage output and lower AP/Def, you should be thinking like as if you are fighting a boss, where you should focus on dodging and wait for any opening available.

  • @thetruestar6348
    @thetruestar6348 ปีที่แล้ว

    No we shouldn’t be worried

  • @BrackenSharp
    @BrackenSharp ปีที่แล้ว

    PvP is looking solid, BUT there's no matchmaking. Hopefully, it's added right away.

  • @SpottedHares
    @SpottedHares ปีที่แล้ว +1

    Considering soft track record it more of a matter of time till not if players optimize the gear setup to the point the complaints are that it kills gameplay as everything is now very predictable. Granted consider soft poor track record of balancing over the last decade all of this can happen in a week or less.

  • @dutchmania77
    @dutchmania77 ปีที่แล้ว

    Single player 10/10 pvp 6/10 all beacause of lack of pvp content. 90% will play the singleplayer and a few times of pvp till they get bored because there is nothing to fight for in pvp. Really hoping the will add pvp content really fast because those players who leave prob wont come back. The potential is there plz dont waste it.

    • @GooberTroy
      @GooberTroy  ปีที่แล้ว

      I partially agree. I hope pvp gets support because I selfishly want that aspect of the game to succeed. But I don't think there needs to be a reason to pvp other than the pvp being fun. It would suck to lock parts and stuff behind pvp which would force people who aren't interested in that type of content to play matches. But I do hope they add matchmaking for ranked play!

    • @dutchmania77
      @dutchmania77 ปีที่แล้ว

      @@GooberTroy true, just hoping they will add matchmaking, clans, leaderboard.. thats all i would like to see.. and maybe some kind cosmetic rewards or titles

  • @moonblaede
    @moonblaede ปีที่แล้ว

    When half of the players cheat it makes me not wanna play.

  • @Okil_Atlas
    @Okil_Atlas ปีที่แล้ว

    Also oro himself said he played like crap and his build was just fun stuff

  • @blackmage471
    @blackmage471 8 หลายเดือนก่อน

    This video has not aged well.
    Apparently people in ranked PvP will disconnect rather than accept the loss.

  • @iph2
    @iph2 ปีที่แล้ว

    As long as it doesn’t flop like ac5 , I mean wasn’t a complete flop but it wasn’t as good as other I should say

  • @ofcatarina
    @ofcatarina ปีที่แล้ว

    The problem that "the community" has it that there is none. Just a bunch of noisy idiots that watched some vids by players of the old games that have gripes with 4mins of footage released last month. Half the people in this supposed community prob won't even play the game, half of those that do won't do the PVP, and half of those won't play it more than a week. We'll see come mid sept what the actual community thinks about the game.

  • @Antique_sKiLLs
    @Antique_sKiLLs ปีที่แล้ว

    We can all agree that the game “LOOKS” great but the hard lock def sucks compared to 4A and should b limited to melee weapons only and also they should work on bringing back the distance that 4A had in fights just seems like a spray and pray vs the actually ability to dodge and outrun amo until failure etc