Corrosion is not that easy to grasp from the rules, and details can have large consequences. It's a good choice for a Game in a Nuthshell, Branislav, and I hope it will help this great game get more attention.
I passed on this game from my FLGS a couple of weeks ago, because there was not a ton of information or really any videos about it. After seeing this tutorial, I am actually kind of sad that I didn't pick it up! It looks very puzzly, which I like. And the following seems like it would add enough interaction to satisfy some of my friends who require a little of that at least, in order to enjoy euro games. I do wonder how much there would actually be in a game. I seriously wish BGG would try to find a way to quantify the amount of "player interaction" a game has, along with all of the other metrics.
There is some nice interaction especialy when it comes to copying actions. Other than that there isn't much of interaction. It's more a logical puzzle than interactive puzzle. But I like it a lot, it works really great!
Corrosion is not that easy to grasp from the rules, and details can have large consequences. It's a good choice for a Game in a Nuthshell, Branislav, and I hope it will help this great game get more attention.
Thank you Alexandre!
Maybe it s a good addition to explain how to get the award tiles. Thx for the vid!
You are now our group's default game explainer. Thank you.
Wow, that's a great honor for me, thank you so much. ☺️
Really like your "how to play" videos...helped me with so many games.
Glad to hear that. :)
First time I’ve watched you review and teacher game. Probably the best teaching I have ever seen. Great job and thank you so much
Thank you so much. ☺️
Glad you did a video about corrosion. Wanted that so much. Thank you!
You're welcome. :)
Thx for this excellent explaination. It helped me alot getting this game to the table.
I missed how to get award cards. Can you explain? Thanks.
You get them as a reward from the one-shot tiles, and maybe from some chrome machines.
I passed on this game from my FLGS a couple of weeks ago, because there was not a ton of information or really any videos about it. After seeing this tutorial, I am actually kind of sad that I didn't pick it up! It looks very puzzly, which I like. And the following seems like it would add enough interaction to satisfy some of my friends who require a little of that at least, in order to enjoy euro games. I do wonder how much there would actually be in a game. I seriously wish BGG would try to find a way to quantify the amount of "player interaction" a game has, along with all of the other metrics.
There is some nice interaction especialy when it comes to copying actions. Other than that there isn't much of interaction. It's more a logical puzzle than interactive puzzle. But I like it a lot, it works really great!
Just forget to add point for Chrome gears (1 point per 2 chrome gears left at the end)
🙈 Oh no, you're right. Looking at my script now, it's in there, I must have overlooked that line. 😖
Thank you for spotting it!
I've added a note to the description of the video.
Thanks again!