I love N64 Mario, but I wish someone would port the actual Mario 64 Mario to SRB2 just to see how that would work. Most Marios for SRB2 have increased speed so it would be interesting from a speedrunning perspective to see how players might use Mario 64's physics to get through the game quickly. Damn, that's a lot of "Marios"
@@MDTravisYT ok! just what tools do i need to compile it and what command i uset o run the game with (its the command thats in the github page i think)
Now this got real, that's an impressive mod for SRB2! :D
This is actually a mod for GZDOOM. I'm just running SRB2 files in it.
@@MDTravisYT but that just shows the potential for this to be possible in ACTUAL SRB2.
@@MDTravisYT Oh, lol! :D
@@MDTravisYT oh damn you can do that? awesome
Ah yes… Mario Goomba Blast Christmas…
I thought It's called Mario Koopa Blast.
@@yellowinahat
I think you’re right, I mix them up a ton.
Mario Mecha Blast?
@@vertz1515 im 4 months late but its actually both goomba and koopa blast
Or super mario blast 2
They can't keep getting away with this
Or can they?
I love running the older SRB2 versions
So, SM64 was ported to every 3D platformer game in existence?
"platformer"? It's in doom. It's not wven just platformers anymore. It's every game.
we need this for 2.2
if my past self (the srb2nostalgia1998 era) saw this i would have a stroke
the new n64 mario mod looking more normal then ever
It's beautiful
its beautiful
Now Mario in srb2 (not the mod)
welp I guess libsm64 is possible in srb2 now so uh sm64 Mario in v2.2 when?
For now it's only possible in v0.92 - v0.94
I hope they port Mario to the newer SRB2 versions, which aren't just doom wads/pk3 and are their own games
we need this but for the final game
Wow and its in srb2 0.92
I love N64 Mario, but I wish someone would port the actual Mario 64 Mario to SRB2 just to see how that would work. Most Marios for SRB2 have increased speed so it would be interesting from a speedrunning perspective to see how players might use Mario 64's physics to get through the game quickly.
Damn, that's a lot of "Marios"
I thought this was an SM64 hack...
Where can I get the mod to add mario
i need help to set up on chromebook
This won't work on chromebooks.
how to do on a windows then@@MDTravisYT
Oh it is
thank you i subbed
How??
jesus christ
Achei esse mod muito top em um game do sonic
Who put Mario in Doom.
someone actually put mario in og doom as well
what how.
What happens if you try to do this with newer versions of the levels?
I think game crashes
You can't, because they didn't port Mario to the newer Srb2 versions (that aren't just doom wads)... *_yet_*
How
no really, what?
i need a link of this mario mod
github.com/headshot2017/gzdoom-sm64
@@MDTravisYT ok thx
@@MDTravisYT but do you know how to set it up? i have no idea how to
@@LeBabol Compile the source code, and run the SRB2 Christmas WAD files using command prompt (e.g. "gzdoom srb2xmas.wad")
@@MDTravisYT ok! just what tools do i need to compile it and what command i uset o run the game with (its the command thats in the github page i think)
thats doom...
Well yes, you're technically correct. At the moment, this is the only way I can get SM64's Mario in a SRB2 map.
@@MDTravisYTyou forgot the n64 mario mod
@@candystealer420 That's not a direct post of SM64's Mario, rather it's custom made for SRB2's gameplay.
............. WHAT AND HOW
According to another comment reply, this is GZDoom running the Mario 64 mod and SRB2 Christmas maps.
what mod of mario are you using?
it's pretty cool
but i think that need to select a rom of sm64
This is a DOOM mod.
you know how to put the mod (gzdoom sm64 release) in srb2 christmas demo?@@MDTravisYT
this is real? is it a mod? an edit?
It's a mod of GZDOOM
@@MDTravisYT has dow
@@JozzTozz github.com/headshot2017/gzdoom-sm64
is this real
It's a mod of GZDOOM. github.com/headshot2017/gzdoom-sm64