Finally, actually good audio quality. In the past I used .mp4 to export in Davinci resolve, but his time around I'm using .mov which supports WAYYYYY higher bitrates. But because apparently at least 1 thing has to go wrong per video I make, I accidentally made the video in 24 fps instead of 30 without realizing :))))))))))))) also I swear to god I did not go out of my way to make it 8 minutes on purpose just so I can get mid-rolls. I turned them off for this video because I feel like an ass for it ending up being only 8 minutes.
Second comment deleted too :( I dunno why, I didn't even post a link in that one. Could you please take the freecam up and get a picture of the landmass outside of the playable area then post it in a video or on red it? I've seen the one from BotW but I know the out of bounds area changed a lot between games. I have neither the tools not skills to get the picture for myself but would greatly appreciate it as I'm trying to make a map of the full continent with all mentioned lands that aren't in parallel dimensions. Video is great and earned you a sub in the first minute.
I might be tripping here but I'm pretty those 'spires' in the Necluda sea are leftover from Breath of the Wild. They were left on the map deliberately because each of them had a submerged chest that could be pulled out with magnesis, rewarding players who noticed and explored them.
The water hills that sit just under the surface of the tarrey town plains are a remnant of BotW, where puddles form from rain, which allowed you to use cryonis in more inland areas, like for lifting destroyed Guardians to get loot. The way the puddles "form" is by getting the water layer to lift slightly so it's above the land layer.
At this point, I forgot about the quest, but I mainly spoke on it being a remnant because TotK doesn't have a cryonis analog that would be used with that same intent.
This is probably why they didn’t introduce underwater diving mechanics, with the way water works in this engine, they’d probably have to rewrite a good chunk of the engine and change how they sculpt terrain and bodies of water
I absolutely agree. I originally was going to have a segment in this video where I would theorize/explain why they didn't include any serious underwater mechanics and you're pretty much spot on with what I was going to say. I didn't really make that segment because I felt it was unnecessary
@@MiahTRTI’d been thinking how the next game would take place on an archipelago, with these underwater mechanics. But it also involves a complex and potentially quite computationally demanding simulation of water physics. Having it dynamic flow over terrain and fill in basins, having it dynamically create waves based on wind and weather, no scripted events, all dynamic I’ve been wondering if there is any possible way to make this in a way that it could actually run on the switch or its successor and not blow up.
@@tophatcat1173 honestly I’m not even sure if the PS5 or Xbox series X could handle such liquid simulation on the scale and application I’m imagining. It’s why I’m wondering if there is any other way to achieve what I’m thinking of.
I think substituting the water segments with the low gravity areas mimicks underwater movement in a way yet still allows you to use your glider so it ends up being more fun. Would still like to see underwater areas next time though since it’s just a cool aesthetic
No, that’s most likely not it, because one of the coliseums doesn’t have it (iirc, scorched). I imagine it might just be an error caused by copying and pasting, and never thinking to remove the dome (probably because no hardware would notice it’s effect on how the game runs).
Funfact the lake surrounding rito village has no fish in it. I spent like 30 minutes driving around it with my totally humane fish zapper build and got nothing.
One of my favorite things to do in Twilight Princess as a kid was to put on the zora tunic and iron boots and wander around the Lake Hylia lakebed. It was so peaceful and relaxing. I was expecting ToTK to include underwater exploration, since they needed to add an extra layer of exploration. I like the sky islands and the depths and what they add to the game, but a part of me just wants to wander around lazily at the bottom of lakes again.
Fun fact, bright colors also change the colors of things around them in real life. It’s not just bright colors that do it, they are just the most noticeable. The way light works, everything in a room effects every other thing in a room.
Lava and quick sand are also water, I don't know if any lava visible in intended gameplay comes from the water plane but there's lots of invisible lava oob
Idk if it works this way in TOTK still, haven’t bothered to check, but the wetlands northwest of tarrey town get wet when it rains in BOTW, so maybe the water height there is dynamically adjusted and just lowered beneath the ground when it isn’t raining? Though you could also do that with a plane, I’m just spitballing here
I want underwater back in the next game. I felt so betrayed that Totk didn't include that, it seemed like the perfect way to add new locations to the map.
The water hills under the construction site was probably leftover from Breath of the Wild. Puddles would form there when it rained. They might still, but I haven't thought to check.
I believe the reason for there being water hills where there is no water is that when it rains some water levels rise to make puddles so that may have been what you were seeing near Tarry Town
I had no idea there was even a minigame on Eventide island in this game ! The shrine on it was my very last one and I don't think I ever went back. That must be one of the five or so quests I'm still missing.
Bringing underwater exploration back would be so fun and beneficial. So much more exploration for starters. I want to swim a lot like we could in Twilight Princess.
i wonder if thats why the water on the sky islands look so ugly and weird sometimes at some angles, maybe because of the way light hits the "water squares"
I have a guess on the gloomy half circles below the coliseums. Gloom makes a subtle sound when you walk near it, and I bet these domes help provide spooky ambiance for the coliseums with this sound, without the structures themselves needing to be covered in gloom (which might visually give away the surprise that something dangerous is lurking there).
Some people think the coliseum semispheres were just markers for devs to know where to put the coliseums, or as a placeholder for them during development
3:06 @miahtrt The three spires are left over from Breath of the Wild, there were three metal treasure chests, one on each spire that could be recovered with Magnesis
The effect of brightly colored objects causing the scene to change to that color is probably a cheap form of trying to emulate glow like in sunlight or brightly/very saturated lit rooms
all of the weird water spikes that seem to stop just short of the surface are for rainy weather. They move upwards to make small puddles on the ground when it rains, and shrink back down when the sun comes out - at least they did in botw? i haven't checked in totk but i don't see why they would take that out.
the map is kind of amazing, it's obviously autogenerated to save them time, and interpolates in the same way Minecraft's maps do.. so if you see a tiny tiny pink speck, you can be sure there's a tiny blob of miasma there.. seems odd they would put another layer under the lava to hide that it's transparent, instead of just.. not making it transparent. I imagine it has more to do with the funky effect of the color shifting, with the black being sorta below.
Hey Kevin ! What some spicy water! Here, fresh from the depths of Eldin I think the gloom patch below the coliseums is for the chest I think just like the enemies they have to have a anchor point and the chest is a gloom chest then unlocks when you have defeated all of them.
As much as there is to explore in botw and totk I can’t help shake the thought of how link could dive underwater on the n64 but not here. Maybe the mechanic didn’t fit in the open world but I still miss it.
so i was doing a run where i dont touch the surface and log story short the water got glitched and lost collision. I also found the spires and was confused, they are areas where they put random chests to come across if you happen to sail by in a boat
Here's a question: At the entrances to the Depths, how does the Water Layer work? Are there just cutouts? Does the water layer go REALLY deep but despawn before you get there? How's it work?
My assumption is that the water layer stops at a certain minimum height, so the water layer is more of a box than a sheet of paper. same with other water sources
Hey man have you done any investigating into that weird purple effect at the beginning of the video? When I first played this game I thought there was something wrong because it looked a lot like the purple missing textures that show up in Counter-Strike mods and team fortress 2 from back in the day. I thought that I had somehow gotten some missing textures, do you have any words on how the purple thing works?
So basically, the color of the environmental lighting changes based on what is above the camera itself, not what’s above Link himself (which I realized after making this video) Some games will default to using a bright purple texture on objects when a texture is missing, which makes it easy to spot any missing textures during development and playtesting. I haven’t seen this used in TOTK at all. Perhaps you DID have some missing textures? I’m not sure.
Weird, under water is like devs most preferred place to put sh*t at. Could've atleast added some easter eggs or something, like the ruins in terry town.
The weakest part of this game was the water. Everyone knows the struggle of trying to actively avoid falling in, because it's a snails pace to get out if you even have the stamina
Finally, actually good audio quality. In the past I used .mp4 to export in Davinci resolve, but his time around I'm using .mov which supports WAYYYYY higher bitrates.
But because apparently at least 1 thing has to go wrong per video I make, I accidentally made the video in 24 fps instead of 30 without realizing :)))))))))))))
also I swear to god I did not go out of my way to make it 8 minutes on purpose just so I can get mid-rolls. I turned them off for this video because I feel like an ass for it ending up being only 8 minutes.
Second comment deleted too :( I dunno why, I didn't even post a link in that one.
Could you please take the freecam up and get a picture of the landmass outside of the playable area then post it in a video or on red it?
I've seen the one from BotW but I know the out of bounds area changed a lot between games.
I have neither the tools not skills to get the picture for myself but would greatly appreciate it as I'm trying to make a map of the full continent with all mentioned lands that aren't in parallel dimensions.
Video is great and earned you a sub in the first minute.
Also, the marsh by Tarry Town likely has water hills so the puddles get bigger in the rain.
Speaking of discoveries, could you takeoff all of the snow area in the great sky Island?
I might be tripping here but I'm pretty those 'spires' in the Necluda sea are leftover from Breath of the Wild. They were left on the map deliberately because each of them had a submerged chest that could be pulled out with magnesis, rewarding players who noticed and explored them.
This. ^
Hanson is correct.
That was a thing?! Maybe I should check my memory…
@@jasonzervos You could only see them by using Magnesis on them, and one of them had a gold rupee if I remember correctly.
Omg the Bread!@@TheBreadPirate
Yeah
“Lava is deadly, but also shallower than you’d expect”
-TotK loading tips
Meanwhile in one of the Ember set caves, Mineru gets submerged alongside a Hylian.
"This reveals that all mud in the game is just water but with some extra properties to make it mud"
...Isnt that how it works in real life?
yes
water but really dirty
dirt but really watery
water but really tasty
chocolate milk
The water hills that sit just under the surface of the tarrey town plains are a remnant of BotW, where puddles form from rain, which allowed you to use cryonis in more inland areas, like for lifting destroyed Guardians to get loot. The way the puddles "form" is by getting the water layer to lift slightly so it's above the land layer.
WHAT THATS ACTUALLY SUCH A COOL MECHANIC
don't they.. STILL do that? I know there's a quest in this game to watch a certain puddle form
At this point, I forgot about the quest, but I mainly spoke on it being a remnant because TotK doesn't have a cryonis analog that would be used with that same intent.
This is probably why they didn’t introduce underwater diving mechanics, with the way water works in this engine, they’d probably have to rewrite a good chunk of the engine and change how they sculpt terrain and bodies of water
I absolutely agree. I originally was going to have a segment in this video where I would theorize/explain why they didn't include any serious underwater mechanics and you're pretty much spot on with what I was going to say.
I didn't really make that segment because I felt it was unnecessary
@@MiahTRTI’d been thinking how the next game would take place on an archipelago, with these underwater mechanics.
But it also involves a complex and potentially quite computationally demanding simulation of water physics. Having it dynamic flow over terrain and fill in basins, having it dynamically create waves based on wind and weather, no scripted events, all dynamic
I’ve been wondering if there is any possible way to make this in a way that it could actually run on the switch or its successor and not blow up.
@@ArtemisWasHere I wouldn't think you could ever run fluid simulation that advanced on something like the switch. Maybe it's successor though?
@@tophatcat1173 honestly I’m not even sure if the PS5 or Xbox series X could handle such liquid simulation on the scale and application I’m imagining.
It’s why I’m wondering if there is any other way to achieve what I’m thinking of.
I think substituting the water segments with the low gravity areas mimicks underwater movement in a way yet still allows you to use your glider so it ends up being more fun. Would still like to see underwater areas next time though since it’s just a cool aesthetic
I think the gloom domes under the coliseums are for the master sword so it can power up.
Oh that would make sense!
But it also does that with gloom enemies
No, that’s most likely not it, because one of the coliseums doesn’t have it (iirc, scorched). I imagine it might just be an error caused by copying and pasting, and never thinking to remove the dome (probably because no hardware would notice it’s effect on how the game runs).
Funfact the lake surrounding rito village has no fish in it. I spent like 30 minutes driving around it with my totally humane fish zapper build and got nothing.
Your totally-not-a-fish-torture-device™ build right?
I do love that when given the power to make anything many of us chose to min-max harvesting ASAP. Reminds me of whistlefishing every time.
The next lake over, though, does have fish. And I had to scour it for ages to get that last fakakta thunder trout or whatever it was.
I think the lava "film" is implemented mostly do driving creations work properly, so you dont just die whenever you want a spicy swim
I think Akkala might have more waterhills because when it rains in Akkala, Lanayru, and Necluda the landscape changes to include puddles.
That makes sense
I wish you could swim underwater in ToTK. The idea of exploring the frozen monsters and caves would r been amazing. Love this.
One of my favorite things to do in Twilight Princess as a kid was to put on the zora tunic and iron boots and wander around the Lake Hylia lakebed. It was so peaceful and relaxing. I was expecting ToTK to include underwater exploration, since they needed to add an extra layer of exploration. I like the sky islands and the depths and what they add to the game, but a part of me just wants to wander around lazily at the bottom of lakes again.
Fun fact, bright colors also change the colors of things around them in real life. It’s not just bright colors that do it, they are just the most noticeable. The way light works, everything in a room effects every other thing in a room.
This water is good.
Thank u Bred pirate. (He has sails the bred seas he know what e is toking abowt)
@@333dogidk whats up with you but you just seem too young to be on youtube
@@yarnmisery I’m 15. I act silly sometimes.
@@333dog oh aight
I assume the spire that doesn't show up on the map is just barely too low for the map to recognize it
I think the gloom under the colosseums are used to activate the master sword damage buff
Lava and quick sand are also water, I don't know if any lava visible in intended gameplay comes from the water plane but there's lots of invisible lava oob
Idk if it works this way in TOTK still, haven’t bothered to check, but the wetlands northwest of tarrey town get wet when it rains in BOTW, so maybe the water height there is dynamically adjusted and just lowered beneath the ground when it isn’t raining? Though you could also do that with a plane, I’m just spitballing here
I love your video formatting and how you incorporate memes into your videos. I’m so suprised there’s still such much more to be found in totk!
Thank you for the shootout! Hope you're having fun with ultracam :).
Dude, the mod is amazing, thank you for the work you put into making it :)
@@MiahTRT
The Gloom domes under the Coliseums are likely placed there to activate the buff to the Master Sword.
What if they let you build subs and explore the ocean? Maybe there could be a few shrines and dive armor to swim underwater.
Last time someone built their own sub it didn’t end well…
@@justamicrowave5297 It'll be fine we will only be controlling it with a . . .
I want underwater back in the next game. I felt so betrayed that Totk didn't include that, it seemed like the perfect way to add new locations to the map.
I wanted a new land past gerudo desert 😢
They have to leave something for future games, I guess.
"Spicy water" 🤣
I came for the hilarious commentary, and once again was not disappointed. Thanks for another excellent upload.
I'm not sure why but I love learning simple technical things like this with these huge games. It's nice trying to get a feel of how it was to develop
The water hills under the construction site was probably leftover from Breath of the Wild. Puddles would form there when it rained. They might still, but I haven't thought to check.
One spot I find super interesting is the lake around the ancient tree stump. There’s several buildings down there!
I believe the reason for there being water hills where there is no water is that when it rains some water levels rise to make puddles so that may have been what you were seeing near Tarry Town
Boundary Break moment
I had no idea there was even a minigame on Eventide island in this game ! The shrine on it was my very last one and I don't think I ever went back. That must be one of the five or so quests I'm still missing.
Ahhh the prologue leathers!
Bringing underwater exploration back would be so fun and beneficial. So much more exploration for starters. I want to swim a lot like we could in Twilight Princess.
This is awesome! Do you think you could also take a look at lurelin village? There's a lot of pretty coral and fish there🐠
"This mud is water with extra properties"
Hm, yes, The floor is made of floor
i wonder if thats why the water on the sky islands look so ugly and weird sometimes at some angles, maybe because of the way light hits the "water squares"
Thanks for that dive track bro. Just fortified my soul.
I have a guess on the gloomy half circles below the coliseums. Gloom makes a subtle sound when you walk near it, and I bet these domes help provide spooky ambiance for the coliseums with this sound, without the structures themselves needing to be covered in gloom (which might visually give away the surprise that something dangerous is lurking there).
Whenever I go out of the lake hylia whirlpool I always have my camera underneath the water until I actually come out of the whirlpool
I haven’t watched this yet, but I am sure this shall go swimmingly!
I love this guy thanks for uploady
I remember building a submarine thing that made it so I could dive, I made a small pod I sit in and added weights so it sinks
Some people think the coliseum semispheres were just markers for devs to know where to put the coliseums, or as a placeholder for them during development
The water hills are really just the water table tbh, just like irl groundwater
Did you know that there is a patch of lava underneath the pond in the center of tarrey town?
3:34 play BotW. There *were* chests there to make getting to Eventide Island more interesting. They had gold rupees if I recall.
This is a very nicely made video!! Super engaging and learned a lot :]❤
3:06 @miahtrt The three spires are left over from Breath of the Wild, there were three metal treasure chests, one on each spire that could be recovered with Magnesis
those round gloomy rocks coul probabaly be a spawn point marker for the lionel maybe used for a anchor or something
In breath of the wild i always wanted to be able to swim down and around the giant flowers
I think in botw there are chests on the spires
Kevin in da wadr :3
he in duh wadr :D
got dang did the water in TOTK ever disappoint me.. you reach the limits so quickly while riding your self-made boat
This is exactly what I needed
by 0:34 video was over.
The effect of brightly colored objects causing the scene to change to that color is probably a cheap form of trying to emulate glow like in sunlight or brightly/very saturated lit rooms
6:14
I think the gloomy thing is there so that the gloom particles show up in the coliseum.
i saw the thumbnail and my brain went: i am u dah the wadr, pLeASe _help me_
Kevin was practicing beatboxing
all of the weird water spikes that seem to stop just short of the surface are for rainy weather. They move upwards to make small puddles on the ground when it rains, and shrink back down when the sun comes out - at least they did in botw? i haven't checked in totk but i don't see why they would take that out.
Breath of the Wadr
doing the work man, good video!
the map is kind of amazing, it's obviously autogenerated to save them time, and interpolates in the same way Minecraft's maps do.. so if you see a tiny tiny pink speck, you can be sure there's a tiny blob of miasma there..
seems odd they would put another layer under the lava to hide that it's transparent, instead of just.. not making it transparent. I imagine it has more to do with the funky effect of the color shifting, with the black being sorta below.
assume the gloom half circles is for when the chest isnt unlocked and has gloom mist on it
Okay I instantly subbed within the first 5 seconds of this video 😂
Such a missed opportunity in both games to not let Link dive. At least for hidden chests or one or two shrines
Interesting how the lily pads also had the going to a point. I guess it's just one of those game design things that we're never supposed to see.
I think the Tarrey Town water hills are because of how it was in botw -- there were a _lot_ of puddles there in botw, iirc
Hey Kevin ! What some spicy water! Here, fresh from the depths of Eldin
I think the gloom patch below the coliseums is for the chest I think just like the enemies they have to have a anchor point and the chest is a gloom chest then unlocks when you have defeated all of them.
Rok
May be next…
how does it feel being the most underrated totk youtuber
idk man there's a lot of underrated totk youtubers out there
@@MiahTRT doesn’t change the fact you’re my favourite one 🤷♂️🤷♂️
As much as there is to explore in botw and totk I can’t help shake the thought of how link could dive underwater on the n64 but not here. Maybe the mechanic didn’t fit in the open world but I still miss it.
Great video keep it up
I glitched under the east reservoir one time with a cage
I'm pretty sure the area next to tarry town is marshy in botw.
so i was doing a run where i dont touch the surface and log story short the water got glitched and lost collision. I also found the spires and was confused, they are areas where they put random chests to come across if you happen to sail by in a boat
i love your videos
“Fair-hoash” 💀
Wadr
splendid
Are the Lava lakes connected to water hills? It's an interesting subject
For those who are color blind it works trust him bro
Weren't the spires chest locations in BOTW?
Here's a question: At the entrances to the Depths, how does the Water Layer work? Are there just cutouts? Does the water layer go REALLY deep but despawn before you get there? How's it work?
My assumption is that the water layer stops at a certain minimum height, so the water layer is more of a box than a sheet of paper. same with other water sources
Has anyone explained why the Depths under Spectacle Rock are so barren?
suppose they simply never gave that area much attention ¯\_(ツ)_/¯
@@MiahTRT it's disappointing, considering how unique the space looks. Like it was meant to have... _something_
7.8/10 video, too much water
‘Spicy water’?
wadr
...
"Evan tide"?
Shesez shoutout
Hey man have you done any investigating into that weird purple effect at the beginning of the video? When I first played this game I thought there was something wrong because it looked a lot like the purple missing textures that show up in Counter-Strike mods and team fortress 2 from back in the day. I thought that I had somehow gotten some missing textures, do you have any words on how the purple thing works?
So basically, the color of the environmental lighting changes based on what is above the camera itself, not what’s above Link himself (which I realized after making this video)
Some games will default to using a bright purple texture on objects when a texture is missing, which makes it easy to spot any missing textures during development and playtesting.
I haven’t seen this used in TOTK at all. Perhaps you DID have some missing textures? I’m not sure.
wadr.
Weird, under water is like devs most preferred place to put sh*t at.
Could've atleast added some easter eggs or something, like the ruins in terry town.
The weakest part of this game was the water.
Everyone knows the struggle of trying to actively avoid falling in, because it's a snails pace to get out if you even have the stamina
why are the depths not filled with water
I drank it all
🎉
1:10 God be like win he created the world😂
I was disappointed that there’s no underwater exploration.
0:06 wadr
You're aware that the underground is the mirror image right?
Yes
*whirlpools