1.7.3 beta is that box of toys for kids before, it might not have 1000 toys with every block available, but its limitation of 100 instead made the kids be more imaginative and feel more creative and that’s the magic of it for me
I believe it's called the "burden of choice" and it's a real issue not just in games. there's so many blocks these days I just don't know where to start, but put me in a beta world and I'm off to the races building my house.
True. My first experience in minecraft was with minecraft pe lite, that version has literally zero content and I still played it for hours the first times. Now I can't play minecraft even for 1 hour
To be honest, I heard the same idea about Lego previously. How it's not so imaginative because there's instructions for pretty much anything. Don't gotta use your imagination to make the Death Star, just buy a set/ download the instructions.
I always thought the way terrain generated in the beta made Minecraft feel more like a fantasy world than modern Minecraft does. The crazy mountains with shaded grassy and sandy areas were some of my favorite environments.
@@keithparker1346 Yea they really destroyed what Notch created. Im pretty sure he will reget to the end of his life selling Minecraft and I feel with him. Minecraft turned from a fantasy survival game into a industrial farming simulator.
I've only very recently discovered that there's a community in love with this version, and I fully understand. I never realised how much the game changed, but looking back it's just not the same game as it was. I can't wait to create a beta 1.7.3 world soon. Also: a big nostalgic mod for me was one that I don't remember the name of. You could create flying ships using a steering wheel block, the ship had to me made at least 50% out of wool in order for it to work, mods really hit different back then..
Or the Zeppelin mod, that's a really old one letting you do that, and one of the first to try and let you actually walk on and interact with the ship while it's flying! I remember building a big ship with that on the original flatgrass map you had to download, before superflat existed.
@@Kerelkneus Yeah, and it had that massive wall around it, and outside that was just normal terrain? I remember installing a bunch of mods there. The human builders thing, which always ended up with loads of fountains built around, and that old Katamari Damaci mod which isn't around anymore. It was made by... bat something? Bat country? I don't quite remember.
The slower pace and simplistic aspect of the game allows for ideas and visions to fully develop with no side distractions getting in the way. It’s funny how taking away so many blocks, mobs and features from the newer versions can make the game feel more like a sandbox than ever.
@@GoldenGrenadiergood point. But all the new building blocks appeal to builders. And building is a significant part of the game. But yea you prove a good point.
For me, the most nostalgic thing about early Minecraft was the feeling of danger it gave you. I don't know if it was just me but Minecraft back then gave off a creepy and gloomy atmosphere. You felt like a small child taking on a big world where everything was out to get you. I guess you could say, the stakes felt higher back then. You couldn't just sprint away from mobs like you can now, and you also couldn't turn up the brightness, so wondering around caves, or going out at night, felt way more dangerous.
The hunger system is the main thing that takes away from the danger for me. Having that regeneration even in the middle of fighting enemies makes you fight much more aggressively
Bro I remember when I first tried the non demo version of Minecraft (1.7.3 babyy) and I got so scared by a Creeper on my first night that I tried to dig a hole in the sand just to hide but it lead me to killing myself with the sand falling onto me lol. God this game gave me so many good memories
@@drodrig1 You can, but food didn't stack so you needed to have a bunch of food on your hotbar or you needed to prioritise your tools and blocks. Plus it's more finicky to scroll, eat, scroll and eat than just holding right click. Not a perfect system by any means, but it had some tension to it
It does have a creepy and gloomy atmosphere, which I really like. It's because of how lonely the game was, before villagers, etc. and it's one of the main reasons I like beta minecraft. In modern minecraft I feel really discouraged from building, because the world is already too full of life, and I feel like there's nothing I can add. But in these older versions I feel really encouraged to build, because the world feels empty and lonely, and I feel like it is my job to fill the world with life.
I didn’t technically play this version exactly but I started on Minecraft pocket edition like a month after it came out and I get nostalgia for all of these features. There was also no sprint, no hunger, crazy terrain generation, really crazy seeds and similar things and it really brings me back.
Same here! I remember in creative making wooden structures connected by bridges, and also I remember my first real survival world. I was always too scared of mobs and had a little base in the side of a hill where I found 4 gold which I made into boots.
i started with 0.4.0, I wish someone could make an emulator version of those early pocket edition versions because I'd love to go back to those tiny worlds again.
I'd love a customizable "build your own experience" sorta version of the game. Being able to take certain version world gen and old hunger system with new features like the villagers and sprinting. Just being able to fully check off what you want / don't want. You can get close with mods just not close enough.
I talked about this in my more recent video about 1.9 combat - just a simple button to toggle it on/off would be all we need! I would LOVE that for all major updated features like you mentioned. Sounds like a business opportunity for a modder up for the challenge!
The Aether mod was probably the most glorious one of them all for their time. At the time, the game really needed that kind of content, and while it was super dense in content (the mod) it still felt like vanilla gameplay to me, that's how well designed it was honestly
@@Qce-i6d Literally none of the original developers are working on the mod anymore. True, the mod is being ported to the newest version, but the team behind it changed a lot over the years.
Tbh since the original dev of the aether works for mojang ive always thought it would fit well as an official feature with some changes as the final dimensions (would probably save it for the final minecraft update if thats ever a thing) I would make some changes tho like making it so you can only travel there after killing the ender dragon. As an endgame dimension but tbh id like too see alot of changes to make minecraft harder and a survival game again, simple things like making villages not spawn close to the spawn point. Also am i the only one who just thinks all the new stone blocks look bad in caves? Really one of those features i wish was never added
One nostalgic mod that comes to mind is the Clay Soldiers mod. I was about 8 when I first heard about it, and I knew nothing at all about mods, so I seriously thought it was a part of the game and got very confused when I couldn't craft them lmao. I always had a blast designing an arena and letting them fight it out.
I play modern minecraft, but in an old fashioned way. i don't do villager trading, i barely know how enchanting works, and i've literally never beaten the ender dragon in my 10 years of owning minecraft lmao. the thing i always gravitate towards in minecraft is just building stuff, so usually i stop caring about gathering resources after i get diamonds and then make some big projects to build. in the playthrough i'm doing now, i'm already starting big projects before i even have diamonds. i just finished terraforming a huge area with iron tools the reason why i play modern minecraft is just for the new building blocks. i just learned that cherry trees were added and i'm obsessed with using them now lmao
My personal sweet spot is Minecraft 1.2.5. There's something so cozy about it, perhaps because it is the first version I played. Also the mods for that version were super awesome! Industrialcraft, Buildcraft, etc
@@undergroundman1993 I get why, but he was also releasing on the same day as Skyrim, which was a weird choice. It turned out fine, since Minecraft's the best selling game ever, but still.
@@spiceforspice3461 crazy to think they released on the same day and Minecraft WON 😂 now it makes sense, but just looking at the games when they first came out? Man, Minecraft did something incredible
1.2.5 is also the last super smooth running version, because since 1.3, when you play Singleplayer, the world is actually hosted as a local server. This makes the game run less smooth.
Dude, I remember the Glacier seed! I called it the Final Fantasy seed. I also remember how bad I felt when I killed my first cow. The sound they make back then almost made me cry.
I remember when we had to build our base close to spawn because beds weren't introduced yet. Also pistons used to be a mod before being introduced in beta 1.5 or something like that
I do feel like the caves and cliffs update brought back some of those awe inspiring landscapes again, where you sometimes stumble upon something out of the ordinary. But yeah, I agree, it was more erratic back then.
I loved that mod too. Really strange and full of things that absolutely shouldn’t be added to the game, but it really nailed the feeling of wonder when you explored the world and found something so strange you could hardly believe it. I felt like it never ran out of weird mobs to discover even after playing it for a long time.
"It sounds crazy but it was fun. I promise." Awww I felt all that emotion. I believe it was fun. I didn't experience this version when it was all fresh and new but I hope I can experience soon.
I think the biggest appeal to minecraft beta 1.7.3 is the fact that it is the last version of minecraft to use the oldest combat system, therefore it's the most updated version of the OG minecraft. I can have the same fun in any of the old versions tbh
Also the 1st polish minecrat youtuber, jjayjoker. Omgggg i miss these days.... I was coming home after primary school lessons and I waited for new episodes of his survival gameplay, and later, for new episodes of his adventure series...
As a kid, I played a LOT of Minecraft during the “pretty scary update” and “the redstone update”, I’d say that those versions are also very simple and nice to play.
The chills you gave me. The nostalgia I felt throught this video. The great and easier times we had back then. Man I really miss it. Thanks for taking me back there for just a little!
I remember the industrial craft mod, where you were able to find new resources and build many industrial appliances as well as connect them with cables and pipes. It used to fascinate me, but managing compatibility was a pain. Also there was this tornado mod, which spawned a tornado, that would throw blocks around. Was always an eerie feeling. 😂
Tropicraft was very nostalgic to me. Just getting that beach chair set up & get teleported to a semi familiar dimension was exhilarating. Thank you for making such great content
I've always put it down to my own nostalgia, but honestly I do agree that the game felt like much more of a sandbox that encouraged you to be creative when it limited your resources. When I play the game these days I often find that I am no longer doing things out of my own creativity or out of some vision I have for my world, but out of what the game wants us to do. This probably isn't helped by all of the tooltips telling you what to do, only reinforcing the idea that you have specific objectives that the game wants you to tackle, rather than optional ones that are just as valid as making your 100th dirt house just for the sake of it. - Great video, I really enjoyed it :)
I still play my first ever world that I created sometime in the earlier beta versions. It's interesting to look back over the world generation and the structures I made throughout the years, seeing not only what limitations I had back then, but also what ideas and concepts I had over a decade ago.
Just pure nostalgia fuel. Love older versions, started in Alpha and loved it. *THE SEEDS DUDE!* Yes I remember looking online at the best coolest ones and then just exploring, such great fun. The old pain sound is still my favorite. Great video man!
The simplicity of the game back then combined with the old sounds and textures does it for me. Modern minecraft doesn't give me the same feeling it gave me back then. And how about the background music, so nostalgic.
I started my first world when 1.7.2 came out, but i purchased the game in a second hand market (dvd) so the game was on a earlier version, the 1.4.7 Scary Update. I know it isn't so old school but I remember having so much fun on these versions, and when 1.5.2 came with this redstone additions the first thing I build with that was a rollercoaster. The sad moment happened when my game updated to 1.6.2, giving me a demo because minecraft premium was a thing (that I didn't know, i was a kid at the time); but now I have the so called premium and I enjoy every second of it!
Pre-Beta 1.8 Minecraft feels like a different game from modern MC. There were planned features or ideas that would've made MC so different now if Notch/Mojang went with them. I'm currently building a mod pack for MC 1.18 that's inspired by TerraFirmaCraft, a mod that makes MC 1.7+ Survival actually feel like a survival game. Been looking up mods and ideas, and I can't help but be drawn to pre-Beta 1.8 ideas and mods. There is a WIP mod for Beta 1.7.3 (yes, being worked on right now) called "Better than Adventure" that is worth checking out.
also one thing that people don't talk about but i specifically love in this version and older. The hand viewbobbing doesn't flail around when you look around its still and when you walk it bobs. I really love that it feels so nostalgic.
I love old versions, I started playing since beta 1.5 I think, and main advantage of old versions compared to newest is survival aspects: higher difficultly, no beds = no skip of the night, no sprint, simplicity of the mechanics - amazing stuff, game feels much more interesting in routine aspects, because you can't obtain high level gear in no time. But I am a builder and considering that I can say that newer versions are infinitly time more appealing to me. The amount of blocks really gives you an opportunity to create amazing stuff. Old versions give me no options to build with and that's for me is very important aspect. Also exploring improved a lot in a recent times. Old versions don't give anything for you to explore the world. In my oldest worlds I just explore for a base location and that's all. Simplicity is cool when you don't need to read hundreds of wiki pages to know every thing they added to the game, but it also provides player with content, and unfortunately in terms of content old versions really lacking So as much as I like old beta versions I would never call them more preferable. Good versions, not the best tho
I have many memories from 1.7.3 which I began with. I found my first diamonds when I just reached the 12 height after digging the diagonal path to the bottom. I was excited when I put a sand into the furnace hoping make glass and it happened. Also I missed the old TH-cam videos from these sweet times.
The nost nostalgic mod that comes to mind is the one villager overhaul mod. You had like bronze silver gold for currency, and you could have villagers build for you if you got your reputation high enough. It was so fascinating to me and I loved every moment of it. However, i dont remember the name of it or the version of mimecraft it was so if anyone could help me that would be amazing :)
i for some reason turned on the 3d filter, so whenever i play beta with that filter on im right back to my childhood again, scared straight of the night and all the monsters lol.
This was such a nice nostalgia trip, really reminds me of that feeling of excitement finally getting to play Minecraft for the first time way back in 2011
one thing i like about old minecraft is that the enemy mobs felt deadly due to no regenerating HP and lack of sprint. if you got swarmed you were most likely dead
Beta 1.7.3 was before my time, but I still have tons of nostalgia for the beta versions of Minecraft because of a little server called EVO. The premise was that the server started in beta 1.2.2 and the members had to work together to find clues that lead you to the portal to the next version. Well actually, it would skip 2 versions ahead, so it went from beta 1.2 to beta 1.4 to beta 1.6 to beta 1.8 to the full release, 1.0. It’s really underrated and I think you should all check it out.
I still remember when we used to play Pocket edition back then, when there were these seeds everyone at school knows, like 999 The Village seed, or Legend of Luuc, the mesa biome with a stronghold under a village which, oddly enough, generated before Eyes of Ender were even added, so it was one of the only times kids back then ever got to see a filled End portal frame block or two naturally generated AND it was not possible to fill the other ones yourself Also, the setting for the 'Old' style generation was also a good thing to remember, even when I always prefered the Infinite modern generation setting
After playing since before beta 1.6. Man I remember beta 1.8 being like the most insane update ever. Sprinting, Endermen, Chargeable bows, testificates. Oh and also when pistons came out in the 1.7 update aswel. What a time
I remember playing the original version of minecraft pe on my mom's phone when I was 5 or 6. It was so old that there was no infinite world generation back then, and the menu looked wonky. So nostalgic.
There are actually a lot of mods which make modern Minecraft versions more like beta ones. They remove new sounds like the hurt sound and mechanics such as sprint and combat updates. There are also resource packs packs which re-implement the old textures.
I have mixed feelings about old versions. They where more mysterious and sandboxy like u called it. It was meant for single player I think. The overwhelming amount of new items is not meant for single player but rather multiplayer. I miss the old textures, sounds, simplicity and pvp that no longer has a place inside new versions which is sad because people no longer update there games anymore. I miss, I sure do.
My favorite seed was worstseedever. That beach spawner into a massive cave system was great. I got lost for about 50 in game hours trying to find my home once when I ventured too far from my base, and eventually made my way home feeling like Odysseus lol. The clay soldiers mod was fun to play with, as was keeping up with The Shadow of Israphel. I was playing for a bit before beta, but when 1.7.3 came out is where I decided it would be my main game.
I remember Beta 1.7, that was around the time I played. Right before they added food and hunger. My cousin showed me the game and I thought it was the craziest thing ever. And I begged my grandmother for like half a year until she finally bought me the game. I remember old school Minecraft and I miss it so much. I remember the game being terrifying and so fun to explore. I still like to play it every now and then now, but I've really been thinking of going back and playing 1.7 or 1.8 and this video did the little push I needed. So Im gonna play some old school Minecraft. :3
Great video! I've always been fascinated by the alpha/beta Minecraft versions. I've never really wanted to play them legitimately, but this sounds fun!
I remember Minecraft when it was called "Cave Game" and was still being made. I forget how I came across it, but I think it was back when I used to play games on the Orange Box (tf2) and a few friends on a community server told me to check it out. (or it was my friends for Gaming World, as defunct RPG maker site, I forget really) Played around with it a bit and was like, "oh cool." I legit had no idea that it became "Minecraft" later on when everyone was talking about it. I had very little interest in "Cave Game" but it was impressive to me because it was more than I could do. I didn't see the appeal back then either. (Oh cool, some crappy java game someone made. Neat, okay, I looked at it, back to playing Portal). People kept raving about Minecraft years later and I was like, "Wait a minute... this is cave game." and again, wasn't interested. Now here I am a decade later regularly playing it when I just want to relax. The nostalgia hits me and I'm sad I didn't get into it because my only basis for the game was playing around with "Cave Game" which was just like, I dunno, I thought it was someone's crappy sandbox game that wasn't even notable. I was sure wrong.
I started playing minecraft a few days after Classic released, so I've been around for the whole progression. Personally I'm not a fan of how it turned from a building game with survival elements to a survival/adventure game with a linear story, but everyone's free to have their preferences. One of my favorite mods for b1.7.3 is Better Than Wolves, it's kinda like a proto-version of the newly released Create mod. It's incredible what the community were putting out, even when the game was only a year or two old.
@@Braint-lr6uf Spawn, go to the nether to get blaze rods, go to a stronghold, defeat the ender dragon. The game itself isn’t linear, but the story is that people tend to follow
@@sneugler The fact that there's a goal doesn't make it linear, in fact, a goal don't mean the existence of a story, a, there's no game where there's no goal to achieve, a story is the way to achieve that goal, not the goal itself. In Minecraft there's no even need to go to the end, that's not the only goal to achieve, just one of thousands.
It's so nostalgic going back and rewatching the mod reviews for the earlier versions of BuildCraft and IndustrialCraft. I still sometimes watch the old Yogscast videos where they first showcased the mods during beta. It reminds me of simpler times :)
The terrain is huge for me too. Nostalgia aside it's just more unique and fun. The terrain, that is. Now the terrain feels like it is trying too hard... it's a lot flatter from an overall world perspective but harder to find actual flat ground.
I can state that speedrunning was one of the factors that had a very negative impact on the wonders of Minecraft. It was a fun challenge but it really restricted the players from taking their time to observe their surroundings. Though, there are some people who actually take it slow for their worlds, particularly the survival builders. I admire their patience, creativity, their ability to develop their own tales solely from architecture and landscaping, and how they are able to make it fit in whatever terrain the tale takes place.
I personally find that the mere fact that you can beat the game is already somewhat weird, but even worse, you don’t actually need to do any building to progress in the game before beating it, despite Minecraft being a building game.
I started playing minecraft right after this. In fact it was only a matter of weeks after it stopped being free that my friends told me about it, so I never really played this version, but I do remember my friends telling me how a few months back there was no hunger and stuff. I remember being so paranoid about zombies breaking down my door that I had like a 12 block long hallway sticking out of my house with like 4 extra doors in it
I miss the old door sounds! Also the more peaceful soundscape in general. Nowadays there’s like 4 sounds going at once but walking around a base back then it was mostly just your footsteps, doors, and the occasional peaceful song.
That's when I started playing, and to this day I kinda play just like I used to back then, without enchants, potions and all these "modern" stuff. I'll never forget the vids on how to survive your first night, it just felt like a quasi horror when you started hearing the zombies and skeletons around.
Damn this brings back some real warm fuzzy memories. Beta 1.7.3 was my first version coming into Minecraft, and I stuck with it for quite a long time. I guess it did have something special, even if back then I couldn't really put my finger on it.
I discovered Minecraft around the time of the "Halloween Update" back in late 2010. I was actually looking for TH-cam videos about how to build custom DOOM maps and mistook one of the first adventure map videos for a DOOM mod video. Then I clicked on some more videos and discovered that everyone was excited about this Halloween Update thing. I really wanted to play, but I definitely couldn't afford Minecraft at the time. Shortly, I discovered the "Outdated but Free" version that was just building but had online servers! It was a ton of fun. World of Minecraft became my favorite server (rest in peace). That next summer, when the PC Magazine Demo (beta 1.3) was released, I finally got to try survival! I played those 100 minutes over and over again for months, seeing how much I could accomplish before the game locked. I learned really fast how to make a Nether Portal with lava buckets. After about a year playing with the demo and the free version, I finally saved enough to buy the full version. P.S. this whole time, I was playing the game at 12 FPS on my crappy laptop, except when I played on the school library PC at college. College was why I couldn't afford Minecraft even though I was an adult in my mid-20s. I enjoy the new features that get released and just ignore the things that I don't care for. I still have never used a totem. I don't go looking for new features but prefer to discover them naturally. I only started messaging with beehives this past month, and I've never discovered Netherite. A full-time job allows me to progress slower and more naturally than other players because I don't have time to look up videos, only time to play.
Beta 1.6 are probably my favorite versions. Probably because that's when I started playing. That version feels so comforting, aimless but grounded at the same time. There's nothing you have to do, but you can do whatever you want.
Some ones I loved were SDK's Guns, with that grappling hook you threw up and it made a sort of ladder to climb, and Scokeev's mods, especially the Nether one with the glowood trees and Netherrack furnace, heat sand and soul sand glass. I remember making a big heat glass roof in the Nether, and having paths through the roof with that glass on the floor to overlook the lava ocean. Oh, Premium Wood! The crying magic trees, the proper apple tree, so cool! And More Creeps and Weirdos! Those crazy lawyers, the bubble creatures, the fighting robots, the blorp cola! Ah, and flan's mod, with the planes! So much stuff started back then, and even if most of it is long outdated, some of it's still kept alive by the community.
I remember one of my first experiences with minecraft, I'd built a big mansion, with towers and farms (normal ones) and some kind of orchard with glass all around, and the cherry on top, a gigantic pillar of diamond blocks with the beacon in the middle, I had so much fun, also I had a "pool" which had me terrified when it started flooding with squids, I was a very scared kid. The thing is, it gave me freedom to express creativity, all I wanted was there, and when it was finished, it was one of the best feelings, walking around, attending the farms and the orchard, even killing the stupid squids in the pool room was fun, good times... . . . And then I downloaded the herobrine mod and it destroyed everything and got me very mad, I left that world for good Side note, I did come back to that world eventually, it was after the horses update, I remember seeing the horses for the first time and thinking, holy shit there are horses now, but yeah, it was such a good nostalgia trip, seeing the same house still there, the beacon up and running, the orchard and farms growing, and the stupid squids still making my life hell by swimming in the pool area haha. Sadly I don't have the world save anymore, it's forever lost to time.
Beta versions, pre combat update, have a fundamentally different focus, theme, and tone to versions with more developed combat, and with a main objective. When you strip the objective away, all thats left is the latent possibilities of the world and game system. And when you strip away the combat features, the player shifts from having the rhythm of a fighter, to the rhythm of a builder. Altogether, the game is calmer, despite arguably being more dangerous. You aren't being rushed anywhere, you're just put in front of a world to make what you will of it. This is part of why the terrain generation was so magical as well; you are left to experience it. And one part of the "terrain" that truly puts this tone over the top is the music! Though it has remained relatively a constant, the fact that it would only blow in at semirandom intervals, as if by the wind, creates these little moments of magic that become fixed in your memory. Like a beautiful day at the park, where a bird comes and sits by you on the arm of a bench.
I definitely agree, this exactly the thing. Personally I play the last version (1.20.2) with the 1.7.3 world generation. It's awesome, but I just saw a video of the old combat and I'd love a mod just for that. There's something so chill about it. Ha and I'm dumb, there's a mod for that... it's for 1.20.1 though, and I don't want to bother reinstalling everything. But it's good to know for when I'll have the motivation. Anyway, this was an experience. When I think about Minecraft, now I always have this image of two cliffs very close, with a path between them. I remember it was on a server, and we made a nice bridge at some point. I remember a friend going down the stairs lit up by torches. We built in the mountain, I even remember what it looked like. But just that image before anything was built feels magical, like some hidden place with wild vegetation. And yes, the music was a very important part. The caves sound was terrifying sometimes, it was cool too, but the nice moments with the music. I think it's truly iconic for many people. Someone even made a version of Everywhere At The End Of Times (by the Caretake, the album supposed to illustrate dementia in old people like Alzheimer, where everything familiar becomes unreckonizable) but with the Minecraft musics with 1.7 million views. It's crazy. I think it's so cool to be able to share all that stuff with that many people. Habitually I don't have many things in common with people on the web, so it feels very nice for once to be able to be there and be with people who understand how you feel. Aaaaand... it's time to launch Minecraft ! Have a beautiful day :)
I managed to get a house, an indoor farm, diamonds and a nether portal set up in literally one day on this version. I literally just got super lucky with the spot I set up in and the cave system I dug down into, TONS of diamonds, other ore and lava all around.
For me beta 1.5 is super nostalgic. Making rollercoasters with minecart boosters. Release 1.1 was also nostalgic, but 1.2.5 was probably the best memories since that’s when I managed to get all my friends into the game too
I don't recall how I originally found out about Minecraft, but I did purchase it at Beta 1.7.3. To this day it's the best $17 I ever spent!! I remember paulsoresjr's old "How to survive your first night in Minecraft" video they had on the old Minecraft web site. Having grown up playing with Lego in the 70's, what drew me to the game more than anything else was the crafting. You're correct, we didn't have sprint or hunger so we never missed it. It was just wonderous exploring the new world you created. I remember one world were I build a home on the edge of a clearing with a decent sized lake in front of me. It felt so earie and alone that one night I could hear a creeper moving around my new house. You've just gained a new subscriber. Thank you for making this video!!
Reasons why beta 1.7.3 is such a good version of Minecraft: 1. Challenge of being unable to sprint 2. Not having to worry about the hunger bar 3. Being able to enjoy the extreme world generation 4. Jogget
I totally agree. Happily there's mods who are very helpful, but truly an option to get that old world gen, or just like an "old tweaks" version with every modern block but without the fight animation or stuff like that. Also it could be used as a performance thing.
I would like to make a note that everything about beta 1.7.3 is pants-shittingly terrifying. In modern minecraft i feel emboldened to just go or with an iron sword and no armor at night and feel that I'll be fine l. In beta 1.7.3 you can't see three feet in front of you in the dark and there are way more monsters and the sound of multiple skeletons shooting at you is the sound of death. The sound of explosions is so much better. The caves feel more like random narrow labyrinthine tunnels instead of the more friendly layout they have now. There used to be a joke every update with slight world gen tweaks "its not minecraft without floating blocks." And well in recent updates there really haven't been any...
I'm much younger, but I have a similar minecraft nostalgia because when I was a kid I never had an up to date minecraft, I only ever had varying out of date versions I could play on. Even now I've never played past the ocean update. The crazy terrain generations are one of my favorite parts about minecraft in general, I would love to have those in current minecraft, whether it's actual "types" to find like unique biomes or if it was just an optional thing you could enable. I really loved your video! I share your sentiment about older and current minecraft builds and how the community has changed around that When I think of nostalgic minecraft memories.. It's really not much. Just fond memories of exploring and makeshift bases back when everything was fresh and exciting. Or devoting my time to making bases or little civilizations that would really never be used for anything
My most nostalgic minecraft memory: my brother (8 years older than me) introduced me to minecraft when I was like 8 (20 now) and I used to always play minecraft on his pc in the morning's cause I'd be awake really early and he'd get back home from festivals, parties etc. On this one occasion (I had been playing minecraft for about 8/9 months I think, cause I knew the basics and didn't die every 3 minutes) I logged onto some map he'd downloaded, and it was some castle, it was definitely a downloaded map, I have been looking for that same map ever since cause it got lost over the years. But the most fun I had was on that particular map, there was something about the texture pack and combination of building that made that world incredibly special for me.
I really respect this review. He recognises his nostalgia and adresses beta minecraft's ups and downs as well as someone who grew up in this era of minecraft can. personally I grew up in post beta 1.8 era but before the ofcial 1.0 release but what got me into the game was the yogscast survival & shadow of israphial series and I 100% understand why people still love this version of minecraft. This game is such a defining part of our childhoods that the fact that we still have the debate of beta vs full release is beautiful to me
I was introduced to Minecraft by Iballisticsquid's Race to the Moon series back in 1.7.10 . I'm 17 and I STILL go back and watch a few episodes every now and then.
I remember fond memories playing on my old Beta 1.7 world, building a grand sandstone palace in the snowy tundra biome with a huge grand indoor atrium with an upper level wraparound balcony with all the rooms surrounding it. Had a glass dome and a fountain an a 3rd floor art gallery surrounding it. A bunch of rooms and indoor farms branching out with glass roofs. One of the rooms led to a rail system going around the world with huge bridges. Shame the world got lost wish I could revisit it
My most nostalgic Beta Minecraft moment was building out the massive floating island near the spawn for the Glacier Seed. Carved out the island where I put all my furnaces, cobble generators, and nether transport system. Then I took some oak saplings and grew one on top of the other to create a huge tree fort home. There was even a water elevator to reach the surface! And to top it all off I got the Better Than Wolves mod to turn everything into a complex with numerous working parts.
I started playing around 1.2.5. I remember the creative inventory UI overhaul. That was hype. I also remember playing with my friend on a server on the first snapshot with horses. That was awesome.
404 CHALLENGE!!! The old terrain makes me tear up every time... I remember the early PE edition days and my older sister used to love Minecraft. I loved playing with her. God the nostalgia
a few more nostalgic mods would be: - Millenaire - SmartMovement (had a stamina based sprint system) - Nandonalt's Coral Reef Mod - Nethercraft and there's also a bunch of smaller ones, and the original Biomes O Plenty (which at the time only used vanilla blocks). To answer your other question about fav versions... - Indev (because of the limited world sizes and the floating world type. maybe you remember the old "Skylands" map from well before the Skylands dimension was ever a thing in Beta. It used several stitched together Indev worlds that had been gone over afterwards, and it was great fun to play) - Beta 1.7.3 (simply the best, especially with the SmartMovement mod for sprinting, swimming, and climbing. I have a modpack I play this version with, and it truly combines the very best that was available back in those days into the ultimate b1.7.3 experience) - Release 1.12.2 (best version for modding. its the final version of just Forge as the central modding API, before the recent Forge/Fabric split, it has the best performance of any vanilla versions in like a decade, and it was the last version where the update didn't feel like a mod more so than the vanilla game... to me, this is the last version of the Silver Age of Minecraft (since the Golden age ends on b1.7.3, or arguably b1.9pre6 perhaps). - Release 1.16.5 (for me, the best version of what i consider to be Modern MC. vanilla now feels like an already modded game these days, and the Nether Update was the best content drop Mojang have done in that fashion - and to me, the Caves & Cliffs update that followed 1.16 ruined the world generator. The current world gen looks like a realism OTG preset. Something that only looks good for screenshots. The comparison gets even more extreme when you compare it to Beta 1.7.3's generator. Walking 300 blocks in b1.7.3 you'd come across so many different terrain formations and it was super exciting and you never knew what to expect. Nowadays, walking 300 blocks is just walking up one mountain slope pretty much. Nothing fun and exciting about that.)
A mod I remember playing was Creeps and Wierdos. Took a little bit to remember the name, probably one of the most bizarre mods available at the time. Another one was Spider Queen, where you played as a spider and could create a spiderling army.
I recently started playing ReIndev and it's really soothing to play. I usually play Minecraft with over 100 mods installed at any given time and I strive to automate the crafting of every item possible. ReIndev is the antithesis of that. It's not fast-paced, it's not complicated, it just feels freeing. It may just be the nostalgia talking, but regardless of the cause, going back to an old version has been a great experience. Some of my greatest memories of this game were from around beta 1.8. I had a terrible graphics card at the time so my view distance was very limited. It made the world feel even bigger than it was. I built my base on an island and had many outposts on the island too. None of which were in viewable distance from each other... and then I realized the island was actually tiny when I upgraded graphics cards and could bump up the graphics. I used to spend hours making mini outposts and hidden bunkers all over the map. I also started started modding around that time too. The Clay Soldiers mod was great. I used to spend hours setting up arenas, wiring them with redstone and pistons, then watching the soldiers fight. Unfortunately, I think I may have lost this map file. It may be hanging around in some form on an old hard drive somewhere, but it'll always live in my memory.
This was the version I started my Minecraft journey on. I'd watched TH-cam videos about the game for a while prior, but 1.7.3 was the version that I first played and all of my friends joined in at the same time too. I'm still in touch with one of my friends that played 1.7.3 with me back in the day and we've played together on my 1.19 server as recently as 3 days ago.
hey you! yeah, YOU! thanks for being here, being alive, and let me know what your favorite version of minecraft is below me. ily all.
1.7 and also 1.16, the nether update brought me back
@@MrMikeGaming 1.7 was criminally underrated. Acacia and Dark oak😍
@@PaladinRyan i love acacia and dark oak
@@potao21 ?
@@MrMikeGaming waitt nononononn it was a joooke
1.7.3 beta is that box of toys for kids before, it might not have 1000 toys with every block available, but its limitation of 100 instead made the kids be more imaginative and feel more creative and that’s the magic of it for me
that’s a great perspective.
I believe it's called the "burden of choice" and it's a real issue not just in games. there's so many blocks these days I just don't know where to start, but put me in a beta world and I'm off to the races building my house.
True. My first experience in minecraft was with minecraft pe lite, that version has literally zero content and I still played it for hours the first times. Now I can't play minecraft even for 1 hour
Having less choices, or having more constrain/limitation does induce creativity.
To be honest, I heard the same idea about Lego previously. How it's not so imaginative because there's instructions for pretty much anything. Don't gotta use your imagination to make the Death Star, just buy a set/ download the instructions.
I always thought the way terrain generated in the beta made Minecraft feel more like a fantasy world than modern Minecraft does. The crazy mountains with shaded grassy and sandy areas were some of my favorite environments.
don't forget the eerie magical aspect of the fog
Today's land generation is more simulation than fantasy game
Yup, Minecraft got ruined by mojang's obsession of making the game realistic.
the obsession with realism is what ruined modern entertainment
@@keithparker1346 Yea they really destroyed what Notch created. Im pretty sure he will reget to the end of his life selling Minecraft and I feel with him. Minecraft turned from a fantasy survival game into a industrial farming simulator.
I've only very recently discovered that there's a community in love with this version, and I fully understand. I never realised how much the game changed, but looking back it's just not the same game as it was. I can't wait to create a beta 1.7.3 world soon. Also: a big nostalgic mod for me was one that I don't remember the name of. You could create flying ships using a steering wheel block, the ship had to me made at least 50% out of wool in order for it to work, mods really hit different back then..
Archimedes airships? :,)
@@PaladinRyan that's the one! :)
Or the Zeppelin mod, that's a really old one letting you do that, and one of the first to try and let you actually walk on and interact with the ship while it's flying!
I remember building a big ship with that on the original flatgrass map you had to download, before superflat existed.
@@DonnaPinciot omg the flat grass map, you just unlocked another memory
@@Kerelkneus
Yeah, and it had that massive wall around it, and outside that was just normal terrain?
I remember installing a bunch of mods there. The human builders thing, which always ended up with loads of fountains built around, and that old Katamari Damaci mod which isn't around anymore. It was made by... bat something? Bat country? I don't quite remember.
The slower pace and simplistic aspect of the game allows for ideas and visions to fully develop with no side distractions getting in the way. It’s funny how taking away so many blocks, mobs and features from the newer versions can make the game feel more like a sandbox than ever.
Having too many blocks is overwhelming, but having only a little makes for some great utilization.
I was pissed when they added andesite and other crap rocks because they fill up your inventory.
@@GoldenGrenadiergood point. But all the new building blocks appeal to builders. And building is a significant part of the game.
But yea you prove a good point.
@@GoldenGrenadier I wish they just broke into cobblestone and were only obtainable with silk touch
"Limitations breed creativity".
For me, the most nostalgic thing about early Minecraft was the feeling of danger it gave you. I don't know if it was just me but Minecraft back then gave off a creepy and gloomy atmosphere. You felt like a small child taking on a big world where everything was out to get you. I guess you could say, the stakes felt higher back then. You couldn't just sprint away from mobs like you can now, and you also couldn't turn up the brightness, so wondering around caves, or going out at night, felt way more dangerous.
The hunger system is the main thing that takes away from the danger for me. Having that regeneration even in the middle of fighting enemies makes you fight much more aggressively
Bro I remember when I first tried the non demo version of Minecraft (1.7.3 babyy) and I got so scared by a Creeper on my first night that I tried to dig a hole in the sand just to hide but it lead me to killing myself with the sand falling onto me lol. God this game gave me so many good memories
@@Keaninebut you can almost instantly regen your health bar in beta
@@drodrig1 You can, but food didn't stack so you needed to have a bunch of food on your hotbar or you needed to prioritise your tools and blocks. Plus it's more finicky to scroll, eat, scroll and eat than just holding right click. Not a perfect system by any means, but it had some tension to it
It does have a creepy and gloomy atmosphere, which I really like. It's because of how lonely the game was, before villagers, etc. and it's one of the main reasons I like beta minecraft. In modern minecraft I feel really discouraged from building, because the world is already too full of life, and I feel like there's nothing I can add. But in these older versions I feel really encouraged to build, because the world feels empty and lonely, and I feel like it is my job to fill the world with life.
started my first b1.7.3 world a few weeks ago and im loving it. you just dont get as bored
that’s so awesome. love to hear it!
@@PaladinRyan i started playing Minecraft 1.0 got bored in a hour
@@adamlisiewicz1777bo jestes polaczkiem co ma mniej lat niz iq
@@adamlisiewicz1777 ok
One of the best times to start.
I didn’t technically play this version exactly but I started on Minecraft pocket edition like a month after it came out and I get nostalgia for all of these features. There was also no sprint, no hunger, crazy terrain generation, really crazy seeds and similar things and it really brings me back.
That is exactly me. I can relate to you and I still tear up
Same here! I remember in creative making wooden structures connected by bridges, and also I remember my first real survival world. I was always too scared of mobs and had a little base in the side of a hill where I found 4 gold which I made into boots.
i started with 0.4.0, I wish someone could make an emulator version of those early pocket edition versions because I'd love to go back to those tiny worlds again.
I love the old terrain generation. It feels so unique.
Same
I'd love a customizable "build your own experience" sorta version of the game. Being able to take certain version world gen and old hunger system with new features like the villagers and sprinting. Just being able to fully check off what you want / don't want. You can get close with mods just not close enough.
I talked about this in my more recent video about 1.9 combat - just a simple button to toggle it on/off would be all we need! I would LOVE that for all major updated features like you mentioned. Sounds like a business opportunity for a modder up for the challenge!
i’ve been saying this since beta 1.8 u are so right for this
That's called "learning Java".
@@lazysorcerer 💀
The Aether mod was probably the most glorious one of them all for their time. At the time, the game really needed that kind of content, and while it was super dense in content (the mod) it still felt like vanilla gameplay to me, that's how well designed it was honestly
The original creator of the Aether mod is porting it to newer versions of minecraft right now. He's been posting updates on Twitter
@@Qce-i6d Literally none of the original developers are working on the mod anymore. True, the mod is being ported to the newest version, but the team behind it changed a lot over the years.
@@Qce-i6dits not the same 1.7 version hits diff
@@Qce-i6dthe og aether dev works for mojang now.
Tbh since the original dev of the aether works for mojang ive always thought it would fit well as an official feature with some changes as the final dimensions (would probably save it for the final minecraft update if thats ever a thing)
I would make some changes tho like making it so you can only travel there after killing the ender dragon. As an endgame dimension but tbh id like too see alot of changes to make minecraft harder and a survival game again, simple things like making villages not spawn close to the spawn point.
Also am i the only one who just thinks all the new stone blocks look bad in caves? Really one of those features i wish was never added
One nostalgic mod that comes to mind is the Clay Soldiers mod. I was about 8 when I first heard about it, and I knew nothing at all about mods, so I seriously thought it was a part of the game and got very confused when I couldn't craft them lmao. I always had a blast designing an arena and letting them fight it out.
Oh my god that was so fun
I forgot that came out 10 years ago I still think it's recent
Oh my god you just unlocked a memory for me. I used to make whole arenas for them to fight each other in.
I play modern minecraft, but in an old fashioned way. i don't do villager trading, i barely know how enchanting works, and i've literally never beaten the ender dragon in my 10 years of owning minecraft lmao. the thing i always gravitate towards in minecraft is just building stuff, so usually i stop caring about gathering resources after i get diamonds and then make some big projects to build. in the playthrough i'm doing now, i'm already starting big projects before i even have diamonds. i just finished terraforming a huge area with iron tools
the reason why i play modern minecraft is just for the new building blocks. i just learned that cherry trees were added and i'm obsessed with using them now lmao
My personal sweet spot is Minecraft 1.2.5. There's something so cozy about it, perhaps because it is the first version I played. Also the mods for that version were super awesome! Industrialcraft, Buildcraft, etc
1.2.5 was what MC 1.0 should have been imo but Notch was really pushing for the 11/11/11 release
1.5 FTW
@@undergroundman1993 I get why, but he was also releasing on the same day as Skyrim, which was a weird choice. It turned out fine, since Minecraft's the best selling game ever, but still.
@@spiceforspice3461 crazy to think they released on the same day and Minecraft WON 😂 now it makes sense, but just looking at the games when they first came out? Man, Minecraft did something incredible
1.2.5 is also the last super smooth running version, because since 1.3, when you play Singleplayer, the world is actually hosted as a local server. This makes the game run less smooth.
Dude, I remember the Glacier seed! I called it the Final Fantasy seed.
I also remember how bad I felt when I killed my first cow. The sound they make back then almost made me cry.
Glacier was my favorite, I also made a house and hotel next to the beach on worstseedever.
I remember when we had to build our base close to spawn because beds weren't introduced yet. Also pistons used to be a mod before being introduced in beta 1.5 or something like that
I think pistons were 1.8.3 weren't they? Beta 1.6 introduced wolves I'm pretty sure (that could also have been beta 1.5_01 though)
@@JJE990Pistons were added in Beta 1.7.
Bro, when I heard Mo Creatures, my mind just instantly went back to the days of Sly, Nova, and Seamus playing together, man.
Those gloriously wonky beta minecraft bases with random wood and cobble rooms and glass roofs and such, just hit different.
I do feel like the caves and cliffs update brought back some of those awe inspiring landscapes again, where you sometimes stumble upon something out of the ordinary. But yeah, I agree, it was more erratic back then.
My favorite mod from way back when was more creeps and weirdos. As far as I know it was abandoned after release 1.2.5. Seems like a lifetime ago now.
I loved that mod too. Really strange and full of things that absolutely shouldn’t be added to the game, but it really nailed the feeling of wonder when you explored the world and found something so strange you could hardly believe it. I felt like it never ran out of weird mobs to discover even after playing it for a long time.
"It sounds crazy but it was fun. I promise." Awww I felt all that emotion. I believe it was fun. I didn't experience this version when it was all fresh and new but I hope I can experience soon.
The only two things I miss from older versions are floating islands and the sense of learning new things
I think the biggest appeal to minecraft beta 1.7.3 is the fact that it is the last version of minecraft to use the oldest combat system, therefore it's the most updated version of the OG minecraft. I can have the same fun in any of the old versions tbh
Beta 1.7.3 was my first version of Minecraft. I still remember how my first base looked like....gosh it's so nostalgic.
Also the 1st polish minecrat youtuber, jjayjoker. Omgggg i miss these days.... I was coming home after primary school lessons and I waited for new episodes of his survival gameplay, and later, for new episodes of his adventure series...
same and first redstone contraption in said base
and this is saying ALOT as I have ADHD
As a kid, I played a LOT of Minecraft during the “pretty scary update” and “the redstone update”, I’d say that those versions are also very simple and nice to play.
So you started in 1.4 and 1.5? I actually started in 1.7. Man time flies.
I started playing around the pretty scary update as well. I fondly rember installing industrial-craft and build-craft
I started on beta 1.2, and for me that version is the Best haha
It was my first ever version of minecraft. I actually forgot what made me fall in love with this game in the first place until watching this video.
The chills you gave me. The nostalgia I felt throught this video. The great and easier times we had back then. Man I really miss it. Thanks for taking me back there for just a little!
glad I could bring those feelings up!
I remember the industrial craft mod, where you were able to find new resources and build many industrial appliances as well as connect them with cables and pipes. It used to fascinate me, but managing compatibility was a pain. Also there was this tornado mod, which spawned a tornado, that would throw blocks around. Was always an eerie feeling. 😂
Tropicraft was very nostalgic to me. Just getting that beach chair set up & get teleported to a semi familiar dimension was exhilarating. Thank you for making such great content
I've always put it down to my own nostalgia, but honestly I do agree that the game felt like much more of a sandbox that encouraged you to be creative when it limited your resources. When I play the game these days I often find that I am no longer doing things out of my own creativity or out of some vision I have for my world, but out of what the game wants us to do. This probably isn't helped by all of the tooltips telling you what to do, only reinforcing the idea that you have specific objectives that the game wants you to tackle, rather than optional ones that are just as valid as making your 100th dirt house just for the sake of it. - Great video, I really enjoyed it :)
I still play my first ever world that I created sometime in the earlier beta versions. It's interesting to look back over the world generation and the structures I made throughout the years, seeing not only what limitations I had back then, but also what ideas and concepts I had over a decade ago.
I started right at the end of 1.6.6, but all of my memories stem from 1.7.3, this was peak Minecraft imo
Just pure nostalgia fuel. Love older versions, started in Alpha and loved it. *THE SEEDS DUDE!* Yes I remember looking online at the best coolest ones and then just exploring, such great fun. The old pain sound is still my favorite. Great video man!
The simplicity of the game back then combined with the old sounds and textures does it for me. Modern minecraft doesn't give me the same feeling it gave me back then. And how about the background music, so nostalgic.
Yeah i just dont like the fact i have to so many stuff to advance on modern minecraft
I started my first world when 1.7.2 came out, but i purchased the game in a second hand market (dvd) so the game was on a earlier version, the 1.4.7 Scary Update. I know it isn't so old school but I remember having so much fun on these versions, and when 1.5.2 came with this redstone additions the first thing I build with that was a rollercoaster. The sad moment happened when my game updated to 1.6.2, giving me a demo because minecraft premium was a thing (that I didn't know, i was a kid at the time); but now I have the so called premium and I enjoy every second of it!
I love it! that’s an awesome origin story.
Pre-Beta 1.8 Minecraft feels like a different game from modern MC. There were planned features or ideas that would've made MC so different now if Notch/Mojang went with them.
I'm currently building a mod pack for MC 1.18 that's inspired by TerraFirmaCraft, a mod that makes MC 1.7+ Survival actually feel like a survival game. Been looking up mods and ideas, and I can't help but be drawn to pre-Beta 1.8 ideas and mods. There is a WIP mod for Beta 1.7.3 (yes, being worked on right now) called "Better than Adventure" that is worth checking out.
It was much simpler yet still full of possibilities.
also one thing that people don't talk about but i specifically love in this version and older. The hand viewbobbing doesn't flail around when you look around its still and when you walk it bobs. I really love that it feels so nostalgic.
I love old versions, I started playing since beta 1.5 I think, and main advantage of old versions compared to newest is survival aspects: higher difficultly, no beds = no skip of the night, no sprint, simplicity of the mechanics - amazing stuff, game feels much more interesting in routine aspects, because you can't obtain high level gear in no time. But I am a builder and considering that I can say that newer versions are infinitly time more appealing to me. The amount of blocks really gives you an opportunity to create amazing stuff. Old versions give me no options to build with and that's for me is very important aspect. Also exploring improved a lot in a recent times. Old versions don't give anything for you to explore the world. In my oldest worlds I just explore for a base location and that's all. Simplicity is cool when you don't need to read hundreds of wiki pages to know every thing they added to the game, but it also provides player with content, and unfortunately in terms of content old versions really lacking
So as much as I like old beta versions I would never call them more preferable. Good versions, not the best tho
I have many memories from 1.7.3 which I began with. I found my first diamonds when I just reached the 12 height after digging the diagonal path to the bottom. I was excited when I put a sand into the furnace hoping make glass and it happened. Also I missed the old TH-cam videos from these sweet times.
The nost nostalgic mod that comes to mind is the one villager overhaul mod. You had like bronze silver gold for currency, and you could have villagers build for you if you got your reputation high enough. It was so fascinating to me and I loved every moment of it. However, i dont remember the name of it or the version of mimecraft it was so if anyone could help me that would be amazing :)
That sounds familiar to the millenaire village mod, you could recruit villagers who would work for you and you'd buy and sell in denars.
i for some reason turned on the 3d filter, so whenever i play beta with that filter on im right back to my childhood again, scared straight of the night and all the monsters lol.
This was such a nice nostalgia trip, really reminds me of that feeling of excitement finally getting to play Minecraft for the first time way back in 2011
one thing i like about old minecraft is that the enemy mobs felt deadly due to no regenerating HP and lack of sprint. if you got swarmed you were most likely dead
Beta 1.7.3 was before my time, but I still have tons of nostalgia for the beta versions of Minecraft because of a little server called EVO. The premise was that the server started in beta 1.2.2 and the members had to work together to find clues that lead you to the portal to the next version. Well actually, it would skip 2 versions ahead, so it went from beta 1.2 to beta 1.4 to beta 1.6 to beta 1.8 to the full release, 1.0. It’s really underrated and I think you should all check it out.
I still remember when we used to play Pocket edition back then, when there were these seeds everyone at school knows, like 999 The Village seed, or Legend of Luuc, the mesa biome with a stronghold under a village which, oddly enough, generated before Eyes of Ender were even added, so it was one of the only times kids back then ever got to see a filled End portal frame block or two naturally generated AND it was not possible to fill the other ones yourself
Also, the setting for the 'Old' style generation was also a good thing to remember, even when I always prefered the Infinite modern generation setting
I can agree on all points you make. 🙂
But I discovered Mangopack not long ago and this has renewed my interest in MC in a significant way.
After playing since before beta 1.6. Man I remember beta 1.8 being like the most insane update ever. Sprinting, Endermen, Chargeable bows, testificates. Oh and also when pistons came out in the 1.7 update aswel. What a time
imagine being the first person to discover an enderman
I remember playing the original version of minecraft pe on my mom's phone when I was 5 or 6. It was so old that there was no infinite world generation back then, and the menu looked wonky. So nostalgic.
There are actually a lot of mods which make modern Minecraft versions more like beta ones. They remove new sounds like the hurt sound and mechanics such as sprint and combat updates. There are also resource packs packs which re-implement the old textures.
that’s awesome!
5:50 i played a lot in minecraft bedrock edition in my phone back in 2018 and i can tell, diamonds were the most pleasuring thing to find in minecraft
I have mixed feelings about old versions. They where more mysterious and sandboxy like u called it. It was meant for single player I think. The overwhelming amount of new items is not meant for single player but rather multiplayer. I miss the old textures, sounds, simplicity and pvp that no longer has a place inside new versions which is sad because people no longer update there games anymore. I miss, I sure do.
I disagree. I simply think that Minecraft has succumbed to a more is better mentality
My favorite seed was worstseedever. That beach spawner into a massive cave system was great. I got lost for about 50 in game hours trying to find my home once when I ventured too far from my base, and eventually made my way home feeling like Odysseus lol. The clay soldiers mod was fun to play with, as was keeping up with The Shadow of Israphel. I was playing for a bit before beta, but when 1.7.3 came out is where I decided it would be my main game.
I remember Beta 1.7, that was around the time I played. Right before they added food and hunger. My cousin showed me the game and I thought it was the craziest thing ever. And I begged my grandmother for like half a year until she finally bought me the game. I remember old school Minecraft and I miss it so much. I remember the game being terrifying and so fun to explore. I still like to play it every now and then now, but I've really been thinking of going back and playing 1.7 or 1.8 and this video did the little push I needed. So Im gonna play some old school Minecraft. :3
Great video. The editing + your narration skills made me think that this video and channel would be much bigger and more popular than it is!
wow, that is so kind, thank you!! much more to come :)
2nd this!!
Great video! I've always been fascinated by the alpha/beta Minecraft versions. I've never really wanted to play them legitimately, but this sounds fun!
thank you so much! I think it's worth checking out, even just once :)
I remember Minecraft when it was called "Cave Game" and was still being made. I forget how I came across it, but I think it was back when I used to play games on the Orange Box (tf2) and a few friends on a community server told me to check it out. (or it was my friends for Gaming World, as defunct RPG maker site, I forget really) Played around with it a bit and was like, "oh cool." I legit had no idea that it became "Minecraft" later on when everyone was talking about it. I had very little interest in "Cave Game" but it was impressive to me because it was more than I could do. I didn't see the appeal back then either. (Oh cool, some crappy java game someone made. Neat, okay, I looked at it, back to playing Portal). People kept raving about Minecraft years later and I was like, "Wait a minute... this is cave game." and again, wasn't interested. Now here I am a decade later regularly playing it when I just want to relax. The nostalgia hits me and I'm sad I didn't get into it because my only basis for the game was playing around with "Cave Game" which was just like, I dunno, I thought it was someone's crappy sandbox game that wasn't even notable. I was sure wrong.
I started playing minecraft a few days after Classic released, so I've been around for the whole progression. Personally I'm not a fan of how it turned from a building game with survival elements to a survival/adventure game with a linear story, but everyone's free to have their preferences. One of my favorite mods for b1.7.3 is Better Than Wolves, it's kinda like a proto-version of the newly released Create mod. It's incredible what the community were putting out, even when the game was only a year or two old.
I remember better than wolves!!
I wouldn’t describe Minecraft as having a story
Minecraft linear? I want what you smoke.
@@Braint-lr6uf Spawn, go to the nether to get blaze rods, go to a stronghold, defeat the ender dragon. The game itself isn’t linear, but the story is that people tend to follow
@@sneugler The fact that there's a goal doesn't make it linear, in fact, a goal don't mean the existence of a story, a, there's no game where there's no goal to achieve, a story is the way to achieve that goal, not the goal itself.
In Minecraft there's no even need to go to the end, that's not the only goal to achieve, just one of thousands.
It's so nostalgic going back and rewatching the mod reviews for the earlier versions of BuildCraft and IndustrialCraft. I still sometimes watch the old Yogscast videos where they first showcased the mods during beta. It reminds me of simpler times :)
Minecraft was better when it was simple
The terrain is huge for me too. Nostalgia aside it's just more unique and fun. The terrain, that is. Now the terrain feels like it is trying too hard... it's a lot flatter from an overall world perspective but harder to find actual flat ground.
I can state that speedrunning was one of the factors that had a very negative impact on the wonders of Minecraft. It was a fun challenge but it really restricted the players from taking their time to observe their surroundings.
Though, there are some people who actually take it slow for their worlds, particularly the survival builders. I admire their patience, creativity, their ability to develop their own tales solely from architecture and landscaping, and how they are able to make it fit in whatever terrain the tale takes place.
I personally find that the mere fact that you can beat the game is already somewhat weird, but even worse, you don’t actually need to do any building to progress in the game before beating it, despite Minecraft being a building game.
I started playing minecraft right after this. In fact it was only a matter of weeks after it stopped being free that my friends told me about it, so I never really played this version, but I do remember my friends telling me how a few months back there was no hunger and stuff. I remember being so paranoid about zombies breaking down my door that I had like a 12 block long hallway sticking out of my house with like 4 extra doors in it
I miss the old door sounds! Also the more peaceful soundscape in general. Nowadays there’s like 4 sounds going at once but walking around a base back then it was mostly just your footsteps, doors, and the occasional peaceful song.
That's when I started playing, and to this day I kinda play just like I used to back then, without enchants, potions and all these "modern" stuff. I'll never forget the vids on how to survive your first night, it just felt like a quasi horror when you started hearing the zombies and skeletons around.
notch's minecraft >
Damn this brings back some real warm fuzzy memories. Beta 1.7.3 was my first version coming into Minecraft, and I stuck with it for quite a long time. I guess it did have something special, even if back then I couldn't really put my finger on it.
I discovered Minecraft around the time of the "Halloween Update" back in late 2010. I was actually looking for TH-cam videos about how to build custom DOOM maps and mistook one of the first adventure map videos for a DOOM mod video. Then I clicked on some more videos and discovered that everyone was excited about this Halloween Update thing. I really wanted to play, but I definitely couldn't afford Minecraft at the time. Shortly, I discovered the "Outdated but Free" version that was just building but had online servers! It was a ton of fun. World of Minecraft became my favorite server (rest in peace). That next summer, when the PC Magazine Demo (beta 1.3) was released, I finally got to try survival! I played those 100 minutes over and over again for months, seeing how much I could accomplish before the game locked. I learned really fast how to make a Nether Portal with lava buckets. After about a year playing with the demo and the free version, I finally saved enough to buy the full version. P.S. this whole time, I was playing the game at 12 FPS on my crappy laptop, except when I played on the school library PC at college. College was why I couldn't afford Minecraft even though I was an adult in my mid-20s. I enjoy the new features that get released and just ignore the things that I don't care for. I still have never used a totem. I don't go looking for new features but prefer to discover them naturally. I only started messaging with beehives this past month, and I've never discovered Netherite. A full-time job allows me to progress slower and more naturally than other players because I don't have time to look up videos, only time to play.
I have old Minecraft memories of messing around on a flat world, I don’t hold nastalgic value to them, they exist and the world still exists.
Beta 1.6 are probably my favorite versions. Probably because that's when I started playing. That version feels so comforting, aimless but grounded at the same time. There's nothing you have to do, but you can do whatever you want.
Some ones I loved were SDK's Guns, with that grappling hook you threw up and it made a sort of ladder to climb, and Scokeev's mods, especially the Nether one with the glowood trees and Netherrack furnace, heat sand and soul sand glass. I remember making a big heat glass roof in the Nether, and having paths through the roof with that glass on the floor to overlook the lava ocean.
Oh, Premium Wood! The crying magic trees, the proper apple tree, so cool! And More Creeps and Weirdos! Those crazy lawyers, the bubble creatures, the fighting robots, the blorp cola! Ah, and flan's mod, with the planes!
So much stuff started back then, and even if most of it is long outdated, some of it's still kept alive by the community.
My friend had the singleplayer commands mod back in Beta 1.6. It was so cool to have access to the give command and flying!
I remember one of my first experiences with minecraft, I'd built a big mansion, with towers and farms (normal ones) and some kind of orchard with glass all around, and the cherry on top, a gigantic pillar of diamond blocks with the beacon in the middle, I had so much fun, also I had a "pool" which had me terrified when it started flooding with squids, I was a very scared kid. The thing is, it gave me freedom to express creativity, all I wanted was there, and when it was finished, it was one of the best feelings, walking around, attending the farms and the orchard, even killing the stupid squids in the pool room was fun, good times...
.
.
.
And then I downloaded the herobrine mod and it destroyed everything and got me very mad, I left that world for good
Side note, I did come back to that world eventually, it was after the horses update, I remember seeing the horses for the first time and thinking, holy shit there are horses now, but yeah, it was such a good nostalgia trip, seeing the same house still there, the beacon up and running, the orchard and farms growing, and the stupid squids still making my life hell by swimming in the pool area haha.
Sadly I don't have the world save anymore, it's forever lost to time.
Beta versions, pre combat update, have a fundamentally different focus, theme, and tone to versions with more developed combat, and with a main objective. When you strip the objective away, all thats left is the latent possibilities of the world and game system. And when you strip away the combat features, the player shifts from having the rhythm of a fighter, to the rhythm of a builder. Altogether, the game is calmer, despite arguably being more dangerous. You aren't being rushed anywhere, you're just put in front of a world to make what you will of it.
This is part of why the terrain generation was so magical as well; you are left to experience it. And one part of the "terrain" that truly puts this tone over the top is the music! Though it has remained relatively a constant, the fact that it would only blow in at semirandom intervals, as if by the wind, creates these little moments of magic that become fixed in your memory. Like a beautiful day at the park, where a bird comes and sits by you on the arm of a bench.
I definitely agree, this exactly the thing.
Personally I play the last version (1.20.2) with the 1.7.3 world generation. It's awesome, but I just saw a video of the old combat and I'd love a mod just for that. There's something so chill about it. Ha and I'm dumb, there's a mod for that... it's for 1.20.1 though, and I don't want to bother reinstalling everything. But it's good to know for when I'll have the motivation.
Anyway, this was an experience. When I think about Minecraft, now I always have this image of two cliffs very close, with a path between them. I remember it was on a server, and we made a nice bridge at some point. I remember a friend going down the stairs lit up by torches. We built in the mountain, I even remember what it looked like. But just that image before anything was built feels magical, like some hidden place with wild vegetation.
And yes, the music was a very important part. The caves sound was terrifying sometimes, it was cool too, but the nice moments with the music. I think it's truly iconic for many people. Someone even made a version of Everywhere At The End Of Times (by the Caretake, the album supposed to illustrate dementia in old people like Alzheimer, where everything familiar becomes unreckonizable) but with the Minecraft musics with 1.7 million views. It's crazy.
I think it's so cool to be able to share all that stuff with that many people. Habitually I don't have many things in common with people on the web, so it feels very nice for once to be able to be there and be with people who understand how you feel.
Aaaaand... it's time to launch Minecraft !
Have a beautiful day :)
I managed to get a house, an indoor farm, diamonds and a nether portal set up in literally one day on this version. I literally just got super lucky with the spot I set up in and the cave system I dug down into, TONS of diamonds, other ore and lava all around.
Rapid fire bows! I remember crafting all night before beds, then clearing out mobs around my base in the morning.
For me beta 1.5 is super nostalgic. Making rollercoasters with minecart boosters.
Release 1.1 was also nostalgic, but 1.2.5 was probably the best memories since that’s when I managed to get all my friends into the game too
Beta 1.7.3 is my favorite since 2012 and i am glad beta 1.7.3 is getting the attention it needs especially for the new players
"Villager trading halls? Max efficiency auto farms? Phantoms? What are you talking about bro, 1.7.3 just dropped lets play!"
I don't recall how I originally found out about Minecraft, but I did purchase it at Beta 1.7.3. To this day it's the best $17 I ever spent!! I remember paulsoresjr's old "How to survive your first night in Minecraft" video they had on the old Minecraft web site. Having grown up playing with Lego in the 70's, what drew me to the game more than anything else was the crafting. You're correct, we didn't have sprint or hunger so we never missed it. It was just wonderous exploring the new world you created. I remember one world were I build a home on the edge of a clearing with a decent sized lake in front of me. It felt so earie and alone that one night I could hear a creeper moving around my new house. You've just gained a new subscriber. Thank you for making this video!!
Reasons why beta 1.7.3 is such a good version of Minecraft:
1. Challenge of being unable to sprint
2. Not having to worry about the hunger bar
3. Being able to enjoy the extreme world generation
4. Jogget
It would be really cool if they did a sort of multiplatform "old skool" version of minecraft with some quality of life changes.
I totally agree. Happily there's mods who are very helpful, but truly an option to get that old world gen, or just like an "old tweaks" version with every modern block but without the fight animation or stuff like that. Also it could be used as a performance thing.
I would like to make a note that everything about beta 1.7.3 is pants-shittingly terrifying. In modern minecraft i feel emboldened to just go or with an iron sword and no armor at night and feel that I'll be fine l. In beta 1.7.3 you can't see three feet in front of you in the dark and there are way more monsters and the sound of multiple skeletons shooting at you is the sound of death. The sound of explosions is so much better. The caves feel more like random narrow labyrinthine tunnels instead of the more friendly layout they have now.
There used to be a joke every update with slight world gen tweaks "its not minecraft without floating blocks." And well in recent updates there really haven't been any...
I'm much younger, but I have a similar minecraft nostalgia because when I was a kid I never had an up to date minecraft, I only ever had varying out of date versions I could play on. Even now I've never played past the ocean update. The crazy terrain generations are one of my favorite parts about minecraft in general, I would love to have those in current minecraft, whether it's actual "types" to find like unique biomes or if it was just an optional thing you could enable.
I really loved your video! I share your sentiment about older and current minecraft builds and how the community has changed around that
When I think of nostalgic minecraft memories.. It's really not much. Just fond memories of exploring and makeshift bases back when everything was fresh and exciting. Or devoting my time to making bases or little civilizations that would really never be used for anything
Oh my goodness the flood of memories you just gave me talking about too many items is insane! Good ole middle school…such good memories
My most nostalgic minecraft memory: my brother (8 years older than me) introduced me to minecraft when I was like 8 (20 now) and I used to always play minecraft on his pc in the morning's cause I'd be awake really early and he'd get back home from festivals, parties etc. On this one occasion (I had been playing minecraft for about 8/9 months I think, cause I knew the basics and didn't die every 3 minutes) I logged onto some map he'd downloaded, and it was some castle, it was definitely a downloaded map, I have been looking for that same map ever since cause it got lost over the years. But the most fun I had was on that particular map, there was something about the texture pack and combination of building that made that world incredibly special for me.
More Creeps and Weirdos was a nostalgic mod for me. And Mo Creatures.
Love how half of this video is just nostalgia.
I really respect this review. He recognises his nostalgia and adresses beta minecraft's ups and downs as well as someone who grew up in this era of minecraft can. personally I grew up in post beta 1.8 era but before the ofcial 1.0 release but what got me into the game was the yogscast survival & shadow of israphial series and I 100% understand why people still love this version of minecraft. This game is such a defining part of our childhoods that the fact that we still have the debate of beta vs full release is beautiful to me
I was introduced to Minecraft by Iballisticsquid's Race to the Moon series back in 1.7.10 . I'm 17 and I STILL go back and watch a few episodes every now and then.
I remember fond memories playing on my old Beta 1.7 world, building a grand sandstone palace in the snowy tundra biome with a huge grand indoor atrium with an upper level wraparound balcony with all the rooms surrounding it. Had a glass dome and a fountain an a 3rd floor art gallery surrounding it. A bunch of rooms and indoor farms branching out with glass roofs. One of the rooms led to a rail system going around the world with huge bridges. Shame the world got lost wish I could revisit it
My most nostalgic Beta Minecraft moment was building out the massive floating island near the spawn for the Glacier Seed. Carved out the island where I put all my furnaces, cobble generators, and nether transport system. Then I took some oak saplings and grew one on top of the other to create a huge tree fort home. There was even a water elevator to reach the surface! And to top it all off I got the Better Than Wolves mod to turn everything into a complex with numerous working parts.
I started playing around 1.2.5. I remember the creative inventory UI overhaul. That was hype. I also remember playing with my friend on a server on the first snapshot with horses. That was awesome.
404 CHALLENGE!!!
The old terrain makes me tear up every time...
I remember the early PE edition days and my older sister used to love Minecraft. I loved playing with her. God the nostalgia
a few more nostalgic mods would be:
- Millenaire
- SmartMovement (had a stamina based sprint system)
- Nandonalt's Coral Reef Mod
- Nethercraft
and there's also a bunch of smaller ones, and the original Biomes O Plenty (which at the time only used vanilla blocks).
To answer your other question about fav versions...
- Indev (because of the limited world sizes and the floating world type. maybe you remember the old "Skylands" map from well before the Skylands dimension was ever a thing in Beta. It used several stitched together Indev worlds that had been gone over afterwards, and it was great fun to play)
- Beta 1.7.3 (simply the best, especially with the SmartMovement mod for sprinting, swimming, and climbing. I have a modpack I play this version with, and it truly combines the very best that was available back in those days into the ultimate b1.7.3 experience)
- Release 1.12.2 (best version for modding. its the final version of just Forge as the central modding API, before the recent Forge/Fabric split, it has the best performance of any vanilla versions in like a decade, and it was the last version where the update didn't feel like a mod more so than the vanilla game... to me, this is the last version of the Silver Age of Minecraft (since the Golden age ends on b1.7.3, or arguably b1.9pre6 perhaps).
- Release 1.16.5 (for me, the best version of what i consider to be Modern MC. vanilla now feels like an already modded game these days, and the Nether Update was the best content drop Mojang have done in that fashion - and to me, the Caves & Cliffs update that followed 1.16 ruined the world generator. The current world gen looks like a realism OTG preset. Something that only looks good for screenshots. The comparison gets even more extreme when you compare it to Beta 1.7.3's generator. Walking 300 blocks in b1.7.3 you'd come across so many different terrain formations and it was super exciting and you never knew what to expect. Nowadays, walking 300 blocks is just walking up one mountain slope pretty much. Nothing fun and exciting about that.)
I love the old sound design even though I didn't grow up with it. I've been using this beta soundpack for years now and it's so nice ^^
A mod I remember playing was Creeps and Wierdos. Took a little bit to remember the name, probably one of the most bizarre mods available at the time. Another one was Spider Queen, where you played as a spider and could create a spiderling army.
I recently started playing ReIndev and it's really soothing to play. I usually play Minecraft with over 100 mods installed at any given time and I strive to automate the crafting of every item possible. ReIndev is the antithesis of that. It's not fast-paced, it's not complicated, it just feels freeing. It may just be the nostalgia talking, but regardless of the cause, going back to an old version has been a great experience.
Some of my greatest memories of this game were from around beta 1.8. I had a terrible graphics card at the time so my view distance was very limited. It made the world feel even bigger than it was. I built my base on an island and had many outposts on the island too. None of which were in viewable distance from each other... and then I realized the island was actually tiny when I upgraded graphics cards and could bump up the graphics. I used to spend hours making mini outposts and hidden bunkers all over the map. I also started started modding around that time too. The Clay Soldiers mod was great. I used to spend hours setting up arenas, wiring them with redstone and pistons, then watching the soldiers fight.
Unfortunately, I think I may have lost this map file. It may be hanging around in some form on an old hard drive somewhere, but it'll always live in my memory.
This was the version I started my Minecraft journey on. I'd watched TH-cam videos about the game for a while prior, but 1.7.3 was the version that I first played and all of my friends joined in at the same time too. I'm still in touch with one of my friends that played 1.7.3 with me back in the day and we've played together on my 1.19 server as recently as 3 days ago.
My favorites are the OOOFF! Sound and the sound of doors when opened