@@bazookaman1353 its gotten worse here in the states since even just three months ago smh. I spent 18 dollars on two pounds of ground beef the other day. Which only gets me two meals for three ppl. Its about 15 dollars per meal in my house. Two thousand a month now.
I mean, the thing with RE2make is that while it is a good game, it doesn't really do the original too much justice. Like, it's got a great atmosphere and meatier enemies (it only took 3-5 bullets to knock them down originally, it made the zombies a giant joke), but the lack of some stuff was kinda disappointing. There's the big one of the save being 1 story from 2 sides in the original, they did away with that and took the RE1 route of making each story branch out similarly with the same bosses, but at different locations. The giant crocodile being a left-right "guessing" game was also pretty disappointing compared to the original's, being stuck in a tight area fighting a giant crocodile, able to blow it's head off, but it's not required to. Overall it's really good, but it's not the greatest as a remake. But it also led to RE3make which did the original 3 so dirty, literally turned the longest RE game (at the time) into a bite sized little pizza roll of a game, still fun just not really filling.
Personally, I feel like more games set in the past that are faithful to time periods they take place in would be awesome. I've been wanting more games like that ever since Mafia II came out.
The problem with modern gaming is that it costs too much to make a game (less indies). Because of that companies are less willing to take risks and put something out that is vastly different than what came before. That causes long time gamers to just play retro.
I recently played palworld and lethal company and had a lot of fun but i choose to reject all other modern games from big companies. I absolutely hate micro transactions because they give me psychological stress that i don‘t need nor want and most recent triple a games aren‘t even nearly finished or just plainly speaking aren‘t fun to play. Im 21 years old now and i have learned not expect anything from most big studios anymore.
Without even watching the video I will list two biggest problems: 1.) Clowns who pre-order games. They give money to developers even before the game is out. I mean, how dumb you have to be to pre-order a game. 2.) Games became filled with unnecessary boring mechanics and everything is open world nowadays. You have to spend 20 minutes riding a horse just to reach next mission. No more "pure fun" games like Half Life 2 without open world BS and content fillers.
I like the meandering nature of some games. But only if it makes sense, and I've only pre-ordered games I know I'll like which has been like legit 4 games in my life and one of those I did technically regret (fallout 4; but not with mods later down the line) I adore red dead 2 for being slow; made me feel like a cowboy every moment even the shitty boring nights out hunting for food or digging for treasures; holding up businesses; trying to tie up witnesses so you can get away easier. It's a ton of fun being thorough. Though alot of ubisoft games require so many worthless tasks; or saints row 3 you'd have to play lesser mini games to play the main story.
Despite the cyberpunk discourse, not every game gets 25% of their first year sales through pre orders. And "filler open world games" is ubisoft games. You're complaining about ubisoft games. Elden ring and RDR2 were pretty decent imo.
RE2 og is archaic? That game is perfect to this day. Did love the remake too tho. I dont really like the trend of remakes either. Tho were so deep in it now i dont think its gonna stop anytime soon
I don't fully agree that games wanting to achieve photorealism will automatically age badly in the long run. There are so many games from the eighth generation that look borderline timeless in their visual presentation. Titles like Uncharted 4, TLOU2, and RDR2 will continue to stand ten toes decades from now in my opinion. But I do see the value in stylized games just as much. Which is why Hi-Fi Rush was probably so acclaimed for it’s aesthetic.
@@AugustRx I was actually playing all of those games the other day. Literally, none of them have aged badly. Especially Uncharted 4 since it’s nearly a decade old now so enough time has passed to judge it. Everything down to it’s character models, lighting, and vegetation is damn near unmatched.
Gaming has ALWAYS been derivative. You're welcome to your opinion, but come on, man... this is the same narrative that people have been pedaling for decades. Your experience of "modern gaming" is coloured by your perspective and nostalgia for the time you grew up in, when gaming was new and your experience was formative. This is the same effect when people talk about how samey the film industry has become, when Psycho had six films and there's a reason why we don't remember the vast majority of pulp/grindhouse/slasher cinema. Because it was bad. There's a reason why the '90s was dominated by "Doom clones" and yet we don't remember the vast majority of them. Was gaming really better back in the old days, with classics like Chex Quest and Super Noah's Ark 3D? Or is it that bias towards the good ol' days, whenever they supposedly were, conveniently forgets that the vast majority of releases were just as terrible and uncreative as they are today? This opinion has only become more and more popular because the majority of people pushing it didn't even live through it. AAA goes where the money is. Same with Hollywood, same with television, same with all businesses. (It's why I'm so tired of superhero multiverse slop.) Sure, there's plenty of garbage to be cynical about, but what do you expect when people keep buying it? When Call of Duty sells like hotcakes, when EA can push out the same sports game as last year, when generic open world game with loot and survival elements seems the exact same as the last one, you really only have yourself to blame. And the gaming industry HAS to do this, because budgets have become so ludicrously expensive, the bubble will hopefully someday burst. The early 2000s was a sweet spot where the budget and freedom to take risks was possible, but now only the indie space can really afford to. There were just as many Resident Evil clones then as there are safe, cinematic open world shooters now. There were just as many grey and brown military shooters then as there are Souls-likes now.
You just ended up coming back full circle in this comment. You flat out agree with him. The "copycat games" now, are copies of bad games to begin with. Its getting worse and you literally said so and provided reasons, yourself...
I think making safe games and following popular trends itself is the biggest risk that companies take. You just can't expect all of these broken generic games to generate revenue and sell enough because there are already hundreds of other similar generic games out there. You can spend as much as you like on the budget and marketing but if the game doesn't have any soul, people will get bored either immidiately or eventually. Nowadays, it seems like there won't be another game that companies can copy it anytime soon. Because no developer and publisher pays attention to what people really want to experience. That's why there's always some new Indie and AA game that will break the sales and player number records. And everybody knows that companies can't deliver those experiences, so any similar AAA game will not hook them. Making better quality games even with higher budgets will always be much less riskier and any arguement that companies make against green lighting them and letting developers decide what to do is just stupid. They think funding any good game that isn't a boring cashgrab means another Death Stranding.
THIS is the real point, man FINALLY someone is able to see the real issue, it’s so easy and obvious but nobody seems to recognize this problem. Take the souls, why they became so popular?
Pls do a retrospective on dying light. I loved your dead island video and would like to hear your thoughts on how techland improved on the systems from Dead Island 1 in DL.
The problem i have with modern gaming is that they never give old titles that have potential a chance, for example, conker's bad fur day and call of duty ghosts (also with its extinction mode). The company that made these games just put them off to the side after they're made. Another thing hate about modern gaming is that when they see a game so successful, companies want to take advantage of its ip and make as much money as possible, destroying the franchise in the process, like plants vs zombies.
I miss the 360 era so much. It's pretty much peak gaming. Modern Console libraries are lacking so much in selection & quality. Devs should never stop taking inspiration from previous gens. Timeless games don't need hyper realistic graphics. Some of the best games have unique art styles, unique damage effects, smaller more interactive environments, destructible objects, physics like effects or funny cartoonish or absurd type of effects. Anytime i say this someone in the comments always says: "umm well we have indie games" but my point is we need this kind of game selection on CONSOLES as well. PC's have steam & tons of access to a unique library of creative projects. Look at the Game Library of the most recent game consoles? Now look at previous generation consoles? There's no competition. It's not even close to the PS2, N64, PS1, Xbox, GameCube, Dreamcast, 360, PS3, etc. If game devs & game companies realize they are wasting such insane amounts of $ & time to make a game that still runs so terribly (no matter if u have the best PC possible. Which proves it's how these games were made. Not the tech hardware needing a upgrade. I bet we haven't even come close to pushing modern hardware to it's limits yet) *So if devs & companies can see it might not take so long to make a game, not cost so much money to make EACH GAME. Give these things a chance to prove they are capable of being timeless. Hopefully we see a resurgence of pure nerdy passion & focus from devs if they are allowed to just focus on smaller passion projects. Especially with today's technological advancements. Previous games should still inspire newer games no matter how far into the future we go. We shouldn't leave those unique aspects of gaming in the past. Hopefully the struggles of the modern day triple AAA games will organically shift change back towards a better direction. I just worry about the gaming industry being at a certain point where people who are severely out of touch with the core gaming community are the ones that are making the most decisions and forcing devs to do things they completely don't want to do because they know it's a bad idea.. I wish we didn't have so many game companies get bought out. I miss when a game was a project worked on by a group of passionate people who decided they wanted to create this passion project.. Now it's like a popular underground band getting bought out by a mega Corp and now they have full say in the way they play music and when they play music and what they say in their music.. I hope gaming snaps out of this dark chapter and they find their roots they left in the wake of the Y2K era..
@@agt_pendergast8899No, the 360 was absolutely peak gaming. This decline you speak of is entirely on the Xbox One/PS4, not the 360. There was still plenty of great games to play before the Xbox One became available. If you mean the decline of Halo, sure, I guess that started on the 360
@@13Percent52PercentYikes Were there some diamonds in the ruff? Sure. But 360 era was definitely not peak gaming. Cover shooting, military FPS, preorder dlc you need a spread sheet to figure out which store is selling what, nickel and dime microstransactions (remember horse armor?), Sony cinematic games with Naughty Dog, stealth dying as a genre and being relegated as a feature in action games, tedious open world games with filler content, games with auto-pilot combat like Ass Creed, piss-filters, death of arcades, decline of survival horror, fighting games were touch & go for a while, HD being a big hurdle for dev's to overcome, decline of platformers, motion gimmicks, regen health, walky talky sections, red ring of death, off the top of my head.
@@agt_pendergast8899 I'm not saying the generations before weren't important, as systems like the PS1/2 and Gamecube had some excellent titles, but game for game, the 360 saw the birth of an insane amount of borderline flawless titles and series. th-cam.com/video/w5u8jyPIrIY/w-d-xo.htmlsi=SS0XkdQcH7qJ_cPM I ask you to watch this and then try making a legitimate case as to what platform can stand up with the 360 game for game.
@@agt_pendergast8899 I'm not saying the generations before weren't important, as systems like the PS1/2 and Gamecube had some excellent titles, but game for game, the 360 saw the birth of an insane amount of borderline flawless titles and series. (th-cam.com/video/w5u8jyPIrIY/w-d-xo.htmlsi=SS0XkdQcH7qJ_cPM) I ask you to watch this and then try making a legitimate case as to what platform can stand up with the 360 game for game.
While I agree, I think this take has a bit of survivor bias. The 90s had plenty of doom clones, quake clones, zelda clones, re clones that were so bad that nobody rememebers them. There is always trends (first halo, then call of duty, fortnite, now last of us) and then there is people who get inspired and make some thing kinda original kinda derivative and then there is out right clones
18:00 Dumb point, the PS3 ports and the PC ports of MGS are all completely separate projects and products. No one is going to be like, "Hey let's port that one old game- OH WAIT NEVERMIND you can buy the previous port from a decade ago for $12 online." Also the modern MGS ports destroy the PS360 ports in quality and accuracy, that's a value right there.
i'll keep it short and sweet, Video games that were made solely for money suck, video games made by people who wanted to make a fun game are long time favorites.
Realism, graphics over gameplay, micro transactions, lack of imagination in world design and gameplay. These are a few of my personal gripes with modern gaming.
Speaking of derivative....Stellar Blade. I was hoping from the looks of that game it would bring back traditional action game gameplay to the mainstream but no it's going for at this point generic and predictable souls/sekiro combat that so far after 2-3 hours of the demo has made me hesitant to make a full purchase. Theres too many genres that have all but died in the mainstream aaa industry that need to come back for the sake of variety so the industry won't become a homogenized sludge of 3rd person cinematic games, open world games, lazy live service multiplayer games, and souls games. We need 2d platformers, 3d platformers, arcade sports and racing, puzzle games, beat em up games, run and gun, shmups, classic survival horror to make a return in the aaa space, traditional action adventure games from the ps2/3 era.
Remakes and remasters are getting ridiculous. The worst offender being Naughty Dog, of course, simply trying to milk TLOU for every penny they can get. Seriously, a remaster of TLOU2? It's ridiculous. That said, of there was a modern remake of the original Brothers in Arms games, I'd definitely buy them.
Why the fuck would I buy a Sony game when I can just watch the Cinematics on TH-cam and get the full experience right here for free??? The only good Sony game was probably Spiderman because it had actual gameplay that was fun.
While I agree with you that God of War’s one shot thing doesn’t ultimately service the game all that much, it is blatantly wrong to state that it’s an unimpressive feat You seem to forget that most of the game was done through motion capture which would’ve required a lot of choreography to end and start in such a way to make the entire thing seem seamless And it does take quite a lot of skill to render and load and string together a long unbroken stream of digital animation, far more than you’d think It is a technical feat, and it is impressive that they managed to do it But again, I agree with you that it doesn’t really help the game that much
*I feel like gaming hasn't matured since 2011. we got Skyrim, Saints Row 3, Deus Ex HR and then the creativity just stalled in progression. the most creative games I've played since 2011 are Life Is Strange, MGS5, Fallout 4, Hitman 1&2, Mafia 3, Agents Of Mayhem, Yakuza 0, AC Odyssey, Far Cry 5, RDR2, Control, Outer Worlds, Forgotten City, Lost Judgment and Outer Wilds....that's like 1 game a year, maybe 2 😑 even this year, all I'm looking for is Infinite Wealth and maybe AC Red??? next year, Control 2, Far Cry 7 and GTA6??? 2025 needs to HIT HARD for console gaming or else* 💀
Mate, I'd rather play any of those games than what's on offer nowadays. At least I can buy them dirt cheap, in nearly paying £100 for something that either barley works or is incomplete
my most played games are indie games that are basically live services, being osu and foxhole. osu being a dumb weeb rhythm game and foxhole a 24/7 war mmo where 2 factions fight for territory, something like helldiver 2's territory control. Somehow foxhole is a one time purchase game with no microtransaction. Great video as always!
Never understood the hype and hate around remasters. Never played TLOU till the updated one dropped for some reason and absolutely LOVED it, just to open youtube and see everyone hating on the thing. Like you don't HAVE to play a game you once liked again. I personally find the old ones hideous but if you think it looks fine, then quit complaining about the $70 price tag and just play the one you own if you really want to replay the game.
Other than that, this video reflected a LOT of my thoughts but Rockstar hasn't taken a single risk since LA Noire in my opinion. I can only remember death stranding for AAA title that took a risk lately. The thing that makes them different from something like ubisoft is not only do they make their new games bigger but also better, sacrificing quantity for quality instead of vice versa. RDR2's realism is as much a gimmick as GOW's one shot camera and goofy puzzles that are only there to bring a calm before the storm. It only hinders the gameplay while adding to the feel. As for fortnite, I have never heard any complaints about the gameplay. Only the fanbase and its unoriginality (which I don't think is fair considering how much every battle royal afterwards, especially Apex Legends copied every new feature it added except for maybe the environmental storytelling) The "mining" is NOTHING like Minecraft except for the fact that it's a pickaxe and that zombie does NOT look like the PvS one other than the fact that they are frickin zombies. Also also I can't remember any games with that art style despite it looking so at home. The hello neighbour knockoffs came later. I think. You kinda praised the same things you complained about at the end just coz they were done by indie developers instead. Helldivers feel like a generic shooter and all those throwbacks and doom/ultrakill clones basically making them remakes.
the gameplay for the last of us part 2 was perfect. too bad they didn't add the improved gameplay to the part one remake. fortnite is like 100 gigs and I have a lot of friends who play it but I just cant justify losing that much storage for something so lackluster. i get more hyped about xbox 360 games I have coming in the mail from ebay than a lot of games coming out which is sad. Helldivers is awesome, I haven't played much of It i think I got to level 6 but jeez did it take forever to get to that haha. i also love the whole fight for democracy thing. skull and bones was trash it cool they give you a 8 hour trial or whatever but sea of thieves is better and its on PlayStation now too so its the better buy.
Modern games that put players to work every week to unlock content they already paid for is another trend that needs to die. Stop making games feel like a chore by implementing FOMO. I'm allowed to play other games besides yours.
It's mostly Western AAA gaming problems since the past 10 years than anything, not to mention that the trajectory of mobile & gacha gaming are currently bigger than AAA gaming despite what's Western twitter would claims, to the point that it affect Western AAA gaming problems that already getting overbloated, lacking like-minded passionate developers, following Hollywood generic working and viewpoint cultures and even diminishing attractiveness to ridiculous degrees (especially of how gacha gaming have similar approaches to what AAA Western gaming industry's attracting back in the 2000s if not earlier in the 90s) I don't think AAA gaming back 15 years ago necessarily being 'better', yet it's certainly was way more focused, relatively simpler and not having ridiculous trajectories of "pleasing every demographics", also the industry used to be fine with female characters being attractive as male characters
Good video, but your opinion on the original RE2 is so off-base I can't help but assume you never actually played it for more than 15 minutes. The remake is not better than the classic. It's a side-grade at best.
For a new player like me that didn't get the chance to play the original when it came out it's hard to deal with the clunky controls, and you have to admit the new visuals and camera angels enhance the already present experience. So hardcore fans will always probably prefer the original because that's the base they start with but when you start with the remake it's hard to go to the original and actually enjoy it more than the remake. This is the problem I have, it's such a polarising experience swapping between the two for me at least.
This argument is so tired. The bland over the shoulder camera does nothing but homogenize the game. The controls are not clunky and perform their intended function if the player understands them. As well as even resident evil has made compromises. Re1 remake had full analog control with the fixed camera which is ironically more cinematic than the generic 3rd person camera since the fixed camera angles are shot like actual horror movies. This comes from having played the remake first. Not to mention the real lack of music in exchange for bland ambient noises. The game lacks personality and real atmosphere without throwing the player into complete darkness.
ain't one of the most influential games of all time, battle garegga just shinobu yagawa and co being massive gun frontier fans wanting to make a game like that (battle garegga spearheaded both dynamic difficulty and the bullet hell subgenre, the vulcan sweep can be spotted in many games in the 2020's, even sonic frontiers has one)
The last of us has and always will be barebones crap, I've never understood the massive hype when there have been a million games just like it and better mechanic wise It's just such a bland game and the fact it's been so successful is just sad. The best quote I've ever seen was " when we were kids game devs has to SELL us games put effort into it to do so, nowedays the culture of successful games just piggy back of the brand name, while the " modern " gaming landscape is garbage
Every game wants to be everything all at once and forgot about these things called Genres. Now, almost every AAA game is a mashup of what I like to call the “Tomb Raider (2013) Sundae”: - Bow/similar low-tech non-gunpowder ammunition projectile shooter - Climbing/Swinging/Swimming - Collect-a-thon - CRAFTING - Long-ass cutscenes (thanks Metal Gear Solid) - heavyhanded political messaging that stops being “nuanced” and starts being Propaganda via the shareholders & would-be activists making the games - Lite RPG Elements - Difficulty settings either being a farce that actually heightens or lowers the enemies’s health bars/AI Aggressiveness - Clunky clown shoes UI …and so on. It’s no wonder that FromSoft became the top dawgs by making improved (or sometimes not even improved) iterations of Demons Souls over and over (even w/ the same assets from past games) for 15 years already until Armored Core 6 hit 🤷🏽♂️ You would almost certainly be correct in the assumption that the Publishers and the big Asset Portfolio Management corporations giving out the ESG Bucks to make these overly expensive games are purposely trying to crash the market, ala The Games Crash of the early 1980s, and be the ones to remake it in their image…🤔
I'd argue it's very much not a recent trend, but that is very much a trend.
Ya know what will improve my quality of life? Not having to choose between a 70 dollar game, and 4 days worth of food.
felt that
In my city it's like 8 days.😂
Could be even more but I'm not super good at cooking so I can't always use the cheapest ingredients.
Portugal btw.
@@bazookaman1353 its gotten worse here in the states since even just three months ago smh. I spent 18 dollars on two pounds of ground beef the other day. Which only gets me two meals for three ppl. Its about 15 dollars per meal in my house. Two thousand a month now.
I mostly pirate, emulate, or buy old games
I mean, the thing with RE2make is that while it is a good game, it doesn't really do the original too much justice. Like, it's got a great atmosphere and meatier enemies (it only took 3-5 bullets to knock them down originally, it made the zombies a giant joke), but the lack of some stuff was kinda disappointing. There's the big one of the save being 1 story from 2 sides in the original, they did away with that and took the RE1 route of making each story branch out similarly with the same bosses, but at different locations. The giant crocodile being a left-right "guessing" game was also pretty disappointing compared to the original's, being stuck in a tight area fighting a giant crocodile, able to blow it's head off, but it's not required to. Overall it's really good, but it's not the greatest as a remake. But it also led to RE3make which did the original 3 so dirty, literally turned the longest RE game (at the time) into a bite sized little pizza roll of a game, still fun just not really filling.
Correction: "mostly the same bosses"
Personally, I feel like more games set in the past that are faithful to time periods they take place in would be awesome. I've been wanting more games like that ever since Mafia II came out.
portal community consistently makes stuff that feels fresh to me
The problem with modern gaming is that it costs too much to make a game (less indies). Because of that companies are less willing to take risks and put something out that is vastly different than what came before. That causes long time gamers to just play retro.
Bro I haven't played any modern games all year and I've been having so much fun
I recently played palworld and lethal company and had a lot of fun but i choose to reject all other modern games from big companies. I absolutely hate micro transactions because they give me psychological stress that i don‘t need nor want and most recent triple a games aren‘t even nearly finished or just plainly speaking aren‘t fun to play. Im 21 years old now and i have learned not expect anything from most big studios anymore.
Without even watching the video I will list two biggest problems:
1.) Clowns who pre-order games. They give money to developers even before the game is out. I mean, how dumb you have to be to pre-order a game.
2.) Games became filled with unnecessary boring mechanics and everything is open world nowadays. You have to spend 20 minutes riding a horse just to reach next mission. No more "pure fun" games like Half Life 2 without open world BS and content fillers.
Number 2 wouldn't exist without number 1. Clowns who pre-order games enable studios to cook up whatever nonsense and make money
I like the meandering nature of some games. But only if it makes sense, and I've only pre-ordered games I know I'll like which has been like legit 4 games in my life and one of those I did technically regret (fallout 4; but not with mods later down the line) I adore red dead 2 for being slow; made me feel like a cowboy every moment even the shitty boring nights out hunting for food or digging for treasures; holding up businesses; trying to tie up witnesses so you can get away easier. It's a ton of fun being thorough. Though alot of ubisoft games require so many worthless tasks; or saints row 3 you'd have to play lesser mini games to play the main story.
Despite the cyberpunk discourse, not every game gets 25% of their first year sales through pre orders.
And "filler open world games" is ubisoft games. You're complaining about ubisoft games. Elden ring and RDR2 were pretty decent imo.
RE2 og is archaic? That game is perfect to this day. Did love the remake too tho. I dont really like the trend of remakes either. Tho were so deep in it now i dont think its gonna stop anytime soon
I don't fully agree that games wanting to achieve photorealism will automatically age badly in the long run. There are so many games from the eighth generation that look borderline timeless in their visual presentation. Titles like Uncharted 4, TLOU2, and RDR2 will continue to stand ten toes decades from now in my opinion. But I do see the value in stylized games just as much. Which is why Hi-Fi Rush was probably so acclaimed for it’s aesthetic.
Enough time hasn't passed to call them "timeless" but those three already look aged. And they all have the same "art style".
@@AugustRx I was actually playing all of those games the other day. Literally, none of them have aged badly. Especially Uncharted 4 since it’s nearly a decade old now so enough time has passed to judge it. Everything down to it’s character models, lighting, and vegetation is damn near unmatched.
When you said borderline I thought you said Borderlands and thought, "yeah borderlands is timeless"
@@AugustRxAlso, none of those games have the same “Art Style” just because of their photorealistic presentation.
Gaming has ALWAYS been derivative. You're welcome to your opinion, but come on, man... this is the same narrative that people have been pedaling for decades. Your experience of "modern gaming" is coloured by your perspective and nostalgia for the time you grew up in, when gaming was new and your experience was formative. This is the same effect when people talk about how samey the film industry has become, when Psycho had six films and there's a reason why we don't remember the vast majority of pulp/grindhouse/slasher cinema. Because it was bad.
There's a reason why the '90s was dominated by "Doom clones" and yet we don't remember the vast majority of them. Was gaming really better back in the old days, with classics like Chex Quest and Super Noah's Ark 3D? Or is it that bias towards the good ol' days, whenever they supposedly were, conveniently forgets that the vast majority of releases were just as terrible and uncreative as they are today? This opinion has only become more and more popular because the majority of people pushing it didn't even live through it.
AAA goes where the money is. Same with Hollywood, same with television, same with all businesses. (It's why I'm so tired of superhero multiverse slop.)
Sure, there's plenty of garbage to be cynical about, but what do you expect when people keep buying it? When Call of Duty sells like hotcakes, when EA can push out the same sports game as last year, when generic open world game with loot and survival elements seems the exact same as the last one, you really only have yourself to blame. And the gaming industry HAS to do this, because budgets have become so ludicrously expensive, the bubble will hopefully someday burst.
The early 2000s was a sweet spot where the budget and freedom to take risks was possible, but now only the indie space can really afford to. There were just as many Resident Evil clones then as there are safe, cinematic open world shooters now. There were just as many grey and brown military shooters then as there are Souls-likes now.
You just ended up coming back full circle in this comment. You flat out agree with him. The "copycat games" now, are copies of bad games to begin with. Its getting worse and you literally said so and provided reasons, yourself...
Games and game design is never outdated. No matter its age. That's the beauty of art. Art is timeless.
I think making safe games and following popular trends itself is the biggest risk that companies take. You just can't expect all of these broken generic games to generate revenue and sell enough because there are already hundreds of other similar generic games out there. You can spend as much as you like on the budget and marketing but if the game doesn't have any soul, people will get bored either immidiately or eventually. Nowadays, it seems like there won't be another game that companies can copy it anytime soon. Because no developer and publisher pays attention to what people really want to experience. That's why there's always some new Indie and AA game that will break the sales and player number records. And everybody knows that companies can't deliver those experiences, so any similar AAA game will not hook them. Making better quality games even with higher budgets will always be much less riskier and any arguement that companies make against green lighting them and letting developers decide what to do is just stupid. They think funding any good game that isn't a boring cashgrab means another Death Stranding.
I'm giving a slow clap after reading this amazing comment! 👏🏻👏🏻👏🏻👏🏻
When games started guiding players through the game and telling them the next objective i knew gaming was doomed.
THIS is the real point, man FINALLY someone is able to see the real issue, it’s so easy and obvious but nobody seems to recognize this problem. Take the souls, why they became so popular?
Pls do a retrospective on dying light. I loved your dead island video and would like to hear your thoughts on how techland improved on the systems from Dead Island 1 in DL.
The problem i have with modern gaming is that they never give old titles that have potential a chance, for example, conker's bad fur day and call of duty ghosts (also with its extinction mode). The company that made these games just put them off to the side after they're made. Another thing hate about modern gaming is that when they see a game so successful, companies want to take advantage of its ip and make as much money as possible, destroying the franchise in the process, like plants vs zombies.
no WAY we got another chunky munty vid this quick
I miss the 360 era so much. It's pretty much peak gaming. Modern Console libraries are lacking so much in selection & quality. Devs should never stop taking inspiration from previous gens. Timeless games don't need hyper realistic graphics. Some of the best games have unique art styles, unique damage effects, smaller more interactive environments, destructible objects, physics like effects or funny cartoonish or absurd type of effects. Anytime i say this someone in the comments always says: "umm well we have indie games" but my point is we need this kind of game selection on CONSOLES as well. PC's have steam & tons of access to a unique library of creative projects. Look at the Game Library of the most recent game consoles? Now look at previous generation consoles? There's no competition. It's not even close to the PS2, N64, PS1, Xbox, GameCube, Dreamcast, 360, PS3, etc.
If game devs & game companies realize they are wasting such insane amounts of $ & time to make a game that still runs so terribly (no matter if u have the best PC possible. Which proves it's how these games were made. Not the tech hardware needing a upgrade. I bet we haven't even come close to pushing modern hardware to it's limits yet) *So if devs & companies can see it might not take so long to make a game, not cost so much money to make EACH GAME. Give these things a chance to prove they are capable of being timeless. Hopefully we see a resurgence of pure nerdy passion & focus from devs if they are allowed to just focus on smaller passion projects. Especially with today's technological advancements. Previous games should still inspire newer games no matter how far into the future we go. We shouldn't leave those unique aspects of gaming in the past. Hopefully the struggles of the modern day triple AAA games will organically shift change back towards a better direction. I just worry about the gaming industry being at a certain point where people who are severely out of touch with the core gaming community are the ones that are making the most decisions and forcing devs to do things they completely don't want to do because they know it's a bad idea.. I wish we didn't have so many game companies get bought out. I miss when a game was a project worked on by a group of passionate people who decided they wanted to create this passion project.. Now it's like a popular underground band getting bought out by a mega Corp and now they have full say in the way they play music and when they play music and what they say in their music.. I hope gaming snaps out of this dark chapter and they find their roots they left in the wake of the Y2K era..
The 360 era was the decline of gaming.
@@agt_pendergast8899No, the 360 was absolutely peak gaming. This decline you speak of is entirely on the Xbox One/PS4, not the 360. There was still plenty of great games to play before the Xbox One became available. If you mean the decline of Halo, sure, I guess that started on the 360
@@13Percent52PercentYikes Were there some diamonds in the ruff? Sure. But 360 era was definitely not peak gaming. Cover shooting, military FPS, preorder dlc you need a spread sheet to figure out which store is selling what, nickel and dime microstransactions (remember horse armor?), Sony cinematic games with Naughty Dog, stealth dying as a genre and being relegated as a feature in action games, tedious open world games with filler content, games with auto-pilot combat like Ass Creed, piss-filters, death of arcades, decline of survival horror, fighting games were touch & go for a while, HD being a big hurdle for dev's to overcome, decline of platformers, motion gimmicks, regen health, walky talky sections, red ring of death, off the top of my head.
@@agt_pendergast8899 I'm not saying the generations before weren't important, as systems like the PS1/2 and Gamecube had some excellent titles, but game for game, the 360 saw the birth of an insane amount of borderline flawless titles and series.
th-cam.com/video/w5u8jyPIrIY/w-d-xo.htmlsi=SS0XkdQcH7qJ_cPM
I ask you to watch this and then try making a legitimate case as to what platform can stand up with the 360 game for game.
@@agt_pendergast8899 I'm not saying the generations before weren't important, as systems like the PS1/2 and Gamecube had some excellent titles, but game for game, the 360 saw the birth of an insane amount of borderline flawless titles and series.
(th-cam.com/video/w5u8jyPIrIY/w-d-xo.htmlsi=SS0XkdQcH7qJ_cPM)
I ask you to watch this and then try making a legitimate case as to what platform can stand up with the 360 game for game.
While I agree, I think this take has a bit of survivor bias. The 90s had plenty of doom clones, quake clones, zelda clones, re clones that were so bad that nobody rememebers them. There is always trends (first halo, then call of duty, fortnite, now last of us) and then there is people who get inspired and make some thing kinda original kinda derivative and then there is out right clones
18:00
Dumb point, the PS3 ports and the PC ports of MGS are all completely separate projects and products. No one is going to be like,
"Hey let's port that one old game- OH WAIT NEVERMIND you can buy the previous port from a decade ago for $12 online."
Also the modern MGS ports destroy the PS360 ports in quality and accuracy, that's a value right there.
I want to see an indie uprising, it might teach the big companies something. Somehow they make the best Sims too
i'll keep it short and sweet, Video games that were made solely for money suck, video games made by people who wanted to make a fun game are long time favorites.
Fun Fact: Epics games bought harmonix so they could make festival, harmonix being the maker of rock band.
Nothing has ever pissed me off more than that.
12:39 not to mention, at least not yet, that god of 4s combat actually just feels like a buncha games. Very dark soulsy feel to it.
Realism, graphics over gameplay, micro transactions, lack of imagination in world design and gameplay.
These are a few of my personal gripes with modern gaming.
what is that indie card game he was playing and the other one with the double shotguns that looks like og doom????
The card game is called Inscryption.
Don't know about the shotguns.
I'm not 100 percent sure about this. But I think the OG doom looking game is called dusk
yes the double shotgun game is dusk! great game
I say universal digital consumer rights like yesterday. If we're going down this hell scape utopia of entertainment.
Love the subtle background music in these video. Is that the menu music for a bug’s life at 18:50 ?
i watched a lot of your vids and you deserve so much more attention
Speaking of derivative....Stellar Blade. I was hoping from the looks of that game it would bring back traditional action game gameplay to the mainstream but no it's going for at this point generic and predictable souls/sekiro combat that so far after 2-3 hours of the demo has made me hesitant to make a full purchase.
Theres too many genres that have all but died in the mainstream aaa industry that need to come back for the sake of variety so the industry won't become a homogenized sludge of 3rd person cinematic games, open world games, lazy live service multiplayer games, and souls games. We need 2d platformers, 3d platformers, arcade sports and racing, puzzle games, beat em up games, run and gun, shmups, classic survival horror to make a return in the aaa space, traditional action adventure games from the ps2/3 era.
Remakes and remasters are getting ridiculous. The worst offender being Naughty Dog, of course, simply trying to milk TLOU for every penny they can get. Seriously, a remaster of TLOU2? It's ridiculous.
That said, of there was a modern remake of the original Brothers in Arms games, I'd definitely buy them.
Why the fuck would I buy a Sony game when I can just watch the Cinematics on TH-cam and get the full experience right here for free???
The only good Sony game was probably Spiderman because it had actual gameplay that was fun.
While I agree with you that God of War’s one shot thing doesn’t ultimately service the game all that much, it is blatantly wrong to state that it’s an unimpressive feat
You seem to forget that most of the game was done through motion capture which would’ve required a lot of choreography to end and start in such a way to make the entire thing seem seamless
And it does take quite a lot of skill to render and load and string together a long unbroken stream of digital animation, far more than you’d think
It is a technical feat, and it is impressive that they managed to do it
But again, I agree with you that it doesn’t really help the game that much
Maybe you should try more indie games and double AA games.
*I feel like gaming hasn't matured since 2011. we got Skyrim, Saints Row 3, Deus Ex HR and then the creativity just stalled in progression. the most creative games I've played since 2011 are Life Is Strange, MGS5, Fallout 4, Hitman 1&2, Mafia 3, Agents Of Mayhem, Yakuza 0, AC Odyssey, Far Cry 5, RDR2, Control, Outer Worlds, Forgotten City, Lost Judgment and Outer Wilds....that's like 1 game a year, maybe 2 😑 even this year, all I'm looking for is Infinite Wealth and maybe AC Red??? next year, Control 2, Far Cry 7 and GTA6??? 2025 needs to HIT HARD for console gaming or else* 💀
Mate, I'd rather play any of those games than what's on offer nowadays. At least I can buy them dirt cheap, in nearly paying £100 for something that either barley works or is incomplete
You absolutely NEED to do a reteospective on dpec ops the line.
Thanks for the upload king
🙏🏻👑
my most played games are indie games that are basically live services, being osu and foxhole. osu being a dumb weeb rhythm game and foxhole a 24/7 war mmo where 2 factions fight for territory, something like helldiver 2's territory control. Somehow foxhole is a one time purchase game with no microtransaction.
Great video as always!
Never heard of foxhole but OSU is not as popular as the community seems to think it is.
@@AugustRx he said indie game in the comment genius
@@JustForGaming_Alt-kf8lz And..?
@@AugustRx so clearly he doesn't think its the most popular game of all time
@@JustForGaming_Alt-kf8lz it's not even popular for an indie game you single celled sasquatch
Have you ever been on Metacritic?
Can you please make a playlist of the complete WOLF trilogy order of how to listen to them
He's baaaaaaack
No! Not all modern games are bad. Heck, not all AAA games are bad. Some of them are actually fun. Want me to list you a few?
Finally a TH-camr who thinks MGS2 is the best game
Never understood the hype and hate around remasters. Never played TLOU till the updated one dropped for some reason and absolutely LOVED it, just to open youtube and see everyone hating on the thing.
Like you don't HAVE to play a game you once liked again. I personally find the old ones hideous but if you think it looks fine, then quit complaining about the $70 price tag and just play the one you own if you really want to replay the game.
Other than that, this video reflected a LOT of my thoughts but Rockstar hasn't taken a single risk since LA Noire in my opinion. I can only remember death stranding for AAA title that took a risk lately. The thing that makes them different from something like ubisoft is not only do they make their new games bigger but also better, sacrificing quantity for quality instead of vice versa.
RDR2's realism is as much a gimmick as GOW's one shot camera and goofy puzzles that are only there to bring a calm before the storm. It only hinders the gameplay while adding to the feel.
As for fortnite, I have never heard any complaints about the gameplay. Only the fanbase and its unoriginality (which I don't think is fair considering how much every battle royal afterwards, especially Apex Legends copied every new feature it added except for maybe the environmental storytelling) The "mining" is NOTHING like Minecraft except for the fact that it's a pickaxe and that zombie does NOT look like the PvS one other than the fact that they are frickin zombies. Also also I can't remember any games with that art style despite it looking so at home. The hello neighbour knockoffs came later. I think.
You kinda praised the same things you complained about at the end just coz they were done by indie developers instead. Helldivers feel like a generic shooter and all those throwbacks and doom/ultrakill clones basically making them remakes.
What do you think the system shock remake?
the gameplay for the last of us part 2 was perfect. too bad they didn't add the improved gameplay to the part one remake. fortnite is like 100 gigs and I have a lot of friends who play it but I just cant justify losing that much storage for something so lackluster. i get more hyped about xbox 360 games I have coming in the mail from ebay than a lot of games coming out which is sad. Helldivers is awesome, I haven't played much of It i think I got to level 6 but jeez did it take forever to get to that haha. i also love the whole fight for democracy thing. skull and bones was trash it cool they give you a 8 hour trial or whatever but sea of thieves is better and its on PlayStation now too so its the better buy.
Boo! Scared ya....
I'm triggered
Modern games that put players to work every week to unlock content they already paid for is another trend that needs to die. Stop making games feel like a chore by implementing FOMO. I'm allowed to play other games besides yours.
Munch chunk
It's mostly Western AAA gaming problems since the past 10 years than anything, not to mention that the trajectory of mobile & gacha gaming are currently bigger than AAA gaming despite what's Western twitter would claims, to the point that it affect Western AAA gaming problems that already getting overbloated, lacking like-minded passionate developers, following Hollywood generic working and viewpoint cultures and even diminishing attractiveness to ridiculous degrees (especially of how gacha gaming have similar approaches to what AAA Western gaming industry's attracting back in the 2000s if not earlier in the 90s)
I don't think AAA gaming back 15 years ago necessarily being 'better', yet it's certainly was way more focused, relatively simpler and not having ridiculous trajectories of "pleasing every demographics", also the industry used to be fine with female characters being attractive as male characters
Ah, yet another person convinced that world class models aren't attractive because they don't look like anime waifus.
Hilarious.
@@Peasham exactly lol
Good video, but your opinion on the original RE2 is so off-base I can't help but assume you never actually played it for more than 15 minutes. The remake is not better than the classic. It's a side-grade at best.
For a new player like me that didn't get the chance to play the original when it came out it's hard to deal with the clunky controls, and you have to admit the new visuals and camera angels enhance the already present experience. So hardcore fans will always probably prefer the original because that's the base they start with but when you start with the remake it's hard to go to the original and actually enjoy it more than the remake. This is the problem I have, it's such a polarising experience swapping between the two for me at least.
This argument is so tired. The bland over the shoulder camera does nothing but homogenize the game. The controls are not clunky and perform their intended function if the player understands them. As well as even resident evil has made compromises. Re1 remake had full analog control with the fixed camera which is ironically more cinematic than the generic 3rd person camera since the fixed camera angles are shot like actual horror movies. This comes from having played the remake first. Not to mention the real lack of music in exchange for bland ambient noises. The game lacks personality and real atmosphere without throwing the player into complete darkness.
ain't one of the most influential games of all time, battle garegga just shinobu yagawa and co being massive gun frontier fans wanting to make a game like that
(battle garegga spearheaded both dynamic difficulty and the bullet hell subgenre, the vulcan sweep can be spotted in many games in the 2020's, even sonic frontiers has one)
The last of us has and always will be barebones crap, I've never understood the massive hype when there have been a million games just like it and better mechanic wise
It's just such a bland game and the fact it's been so successful is just sad.
The best quote I've ever seen was " when we were kids game devs has to SELL us games put effort into it to do so, nowedays the culture of successful games just piggy back of the brand name, while the " modern " gaming landscape is garbage
Every game wants to be everything all at once and forgot about these things called Genres.
Now, almost every AAA game is a mashup of what I like to call the “Tomb Raider (2013) Sundae”:
- Bow/similar low-tech non-gunpowder ammunition projectile shooter
- Climbing/Swinging/Swimming
- Collect-a-thon
- CRAFTING
- Long-ass cutscenes (thanks Metal Gear Solid)
- heavyhanded political messaging that stops being “nuanced” and starts being Propaganda via the shareholders & would-be activists making the games
- Lite RPG Elements
- Difficulty settings either being a farce that actually heightens or lowers the enemies’s health bars/AI Aggressiveness
- Clunky clown shoes UI
…and so on.
It’s no wonder that FromSoft became the top dawgs by making improved (or sometimes not even improved) iterations of Demons Souls over and over (even w/ the same assets from past games) for 15 years already until Armored Core 6 hit 🤷🏽♂️
You would almost certainly be correct in the assumption that the Publishers and the big Asset Portfolio Management corporations giving out the ESG Bucks to make these overly expensive games are purposely trying to crash the market, ala The Games Crash of the early 1980s, and be the ones to remake it in their image…🤔
I wish rockstar would push good gameplay and controls forward instead of the nonsense open world stuff.
woke BS games
I see very little advancements since pacman release
Matthewmatosis talking points
You love to see it.