How we BEAT the Limitations that defined the N64s Artstyle

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 เม.ย. 2024
  • Patreon: / kazestuff
    Streams: / @kazeclips
    🐦 / kazeemanuar
    MERCH: kazemerch.myspreadshop.com/all
  • เกม

ความคิดเห็น • 946

  • @3lH4ck3rC0mf0r7
    @3lH4ck3rC0mf0r7 2 หลายเดือนก่อน +2101

    "Buh mah texture cache memory-"
    Kaze: _S K I L L I S S U E ._

    • @johnfury8834
      @johnfury8834 2 หลายเดือนก่อน +115

      Kaze: "I missed the part where that's my problem."

    • @John_Lee_
      @John_Lee_ 2 หลายเดือนก่อน +71

      Skill and TIME. The latter is something engineers don't have when trying to bring something profitable and feasible to the market in time and on budget.

    • @LenaYoutube
      @LenaYoutube 2 หลายเดือนก่อน

      What skill? He didn't do shit. Mario is a nintendo project, the design was made by nintendi, the tools wasn't made by him, the techniques he used aren't his and he's blindly parroting someone else. He has no passion and no desire to do thing by himself. It's like ordering at a restaurant and pretending you're a chef, it doesn't work this way. Typical youtuber attentionwhoring.

    • @KaidenLewis-wy4hd
      @KaidenLewis-wy4hd 2 หลายเดือนก่อน +1

      What are you even talking about? He literally said in the video that they couldn't possibly have done all this at the time. Why do you feel the need to put words into his mouth? Why do you feel the need to make Kaze sound like a jerk? Why do you feel the need to defame the staff of Nintendo that were visionaries at the time?
      But who am I even talking to... You're just some meme brainers who memed their last brain cells away a long time ago and now are unable to form any kind of original thought without adhering to some sort of meme format.
      See, I wouldn't care if you'd just kept your garbage to yourselves in your discord servers and subreddits or whatever, but I have a problem with it once you start entering the "real world" and spread misinformation and cause trouble to other people with it. Like for example in this case you are implying that Kaze is disrespectful and wants to start beef with Nintendo. Can you imagine what kind of trouble this could create down the line if this type of rumor was spread and attached to Kaze's reputation? No, you don't... because you're incapable of thinking. "It's just a meme, bro!"

    • @lucdubois3927
      @lucdubois3927 2 หลายเดือนก่อน +6

      *techtures

  • @wile123456
    @wile123456 2 หลายเดือนก่อน +1774

    Can't wait for Kaze to be 80 years old and explaining how you squeeze every drop of performance out of the PS3 or Nintendo wii

    • @JerrySM64
      @JerrySM64 2 หลายเดือนก่อน +270

      Nah even then he will try to squeeze even more performance out of the N64 with the brand new microcode F3DEX15

    • @wpgamingvids7558
      @wpgamingvids7558 2 หลายเดือนก่อน +173

      Real time raytracing 4090 performance on N64 😂

    • @tacokoneko
      @tacokoneko 2 หลายเดือนก่อน +56

      i hope that one day he contributes to MIPS target of Linux kernel

    • @tacokoneko
      @tacokoneko 2 หลายเดือนก่อน +56

      there is Linux for N64 and yes it is 64 bit and the full multitasking kernel because N64 has an MMU but it is scuffed and barely able to load filling the entire N64 memory just to boot because it's mostly a generic build for MIPS CPU with a super minimal framebuffer console and osk thrown together. i am certain that kaze could easily comment out tons of generic code that isn't needed for the N64 and make a little more room in RAM to do something

    • @i-am-linja
      @i-am-linja 2 หลายเดือนก่อน +18

      @@tacokoneko Serious question: if such extensive gutting is required, why would you even want to run Linux there? And if there is a build that can run acceptably, could that build still be called "Linux"? It might be about as much effort to write a POSIX-compliant OS with some GNU idiosyncrasies from scratch as it would be to jam one specific OS onto a system that isn't up to running it.

  • @DoragonShinzui
    @DoragonShinzui 2 หลายเดือนก่อน +821

    "I 3D Modeled in the hex editor"
    Jesus H. Christ.

    • @kyle5210
      @kyle5210 2 หลายเดือนก่อน +85

      Actual Matrix vision

    • @RusticRonnie
      @RusticRonnie 2 หลายเดือนก่อน +17

      Used to be standard

    • @LokiScarletWasHere
      @LokiScarletWasHere 2 หลายเดือนก่อน +5

      On a motorbike, even

    • @videojuegos9379
      @videojuegos9379 2 หลายเดือนก่อน +24

      @@RusticRonnie no lol

    • @supra107
      @supra107 2 หลายเดือนก่อน +15

      If you know how to look into the architecture of N64 to fully harness it's power, you know how to code in Assembly, and you sure as hell know how to model in pure hex code.

  • @jamescampbell6728
    @jamescampbell6728 2 หลายเดือนก่อน +1342

    It's so interesting to see how art is defined by not just necessary limitations, but UNNECESSARY limitations. Awesome video!!! (as usual)

    • @user-vi4xy1jw7e
      @user-vi4xy1jw7e 2 หลายเดือนก่อน +36

      I love unnecessary limitations

    • @algerianhanbali
      @algerianhanbali 2 หลายเดือนก่อน +23

      so that makes kaze's new artstyle the true definitive N64 artstyle!

    • @dougr8646
      @dougr8646 2 หลายเดือนก่อน +7

      No, no it doesn't

    • @jamescampbell6728
      @jamescampbell6728 2 หลายเดือนก่อน +6

      @@dougr8646 true

    • @somnia3423
      @somnia3423 2 หลายเดือนก่อน

      What? ​@@dougr8646

  • @benedani9580
    @benedani9580 2 หลายเดือนก่อน +637

    Imagine if Kaze had a Gamecube. He would become unstoppable.

    • @markjacobs1086
      @markjacobs1086 2 หลายเดือนก่อน +108

      Makes you wonder how much potential a GameCube truly has. Although, the small discs may actually prove to be more of a bottleneck than the actual hardware when it comes to the GameCube.

    • @mrlightwriter
      @mrlightwriter 2 หลายเดือนก่อน +88

      @@markjacobs1086 Well , the discs hold 1,46GB; I think that's quite a jump from the N64 cartridges...

    • @xdanic3
      @xdanic3 2 หลายเดือนก่อน +46

      @@mrlightwriter Yeah 1,46Gb is quite a lot and there are methods to compress PNG textures like Zopfli or quantization (indexed 256 color mode, which is more than enough for stilized textures), not sure if that's what the textures are encoded to, maybe that's right for the gamecube, but the N64 might be using raw bitmaps

    • @HonudesGai
      @HonudesGai 2 หลายเดือนก่อน +40

      might as well use a wii instead, its really not that big of a jump from the gamecube, nintendo just actually used normal cd's

    • @xdanic3
      @xdanic3 2 หลายเดือนก่อน +58

      @@HonudesGai In fact the Wii was just an overclocked Gamecube with more/faster memory.

  • @HyJyncks
    @HyJyncks 2 หลายเดือนก่อน +305

    "30 years of hindsight and no hard deadlines" That's how, to answer the jeopardy question title.

    • @xGMV
      @xGMV 2 หลายเดือนก่อน +1

      I'm using DeArrow and instead I had the "Explaining the "N64 art style" and how to push its limitations with optimization" title.

    • @phill6859
      @phill6859 2 หลายเดือนก่อน +27

      Also, try using a PC from 30 years ago

    • @OhKayEl
      @OhKayEl 14 วันที่ผ่านมา +2

      Hmm, not necessarily. Like Kaze said in one of his videos, there were a lot of mistakes in the Mario source code that were just straight dumb and could be easily fixed even back in the day.

  • @SproingBoing
    @SproingBoing 2 หลายเดือนก่อน +716

    With the amount of optimizations you've done for your mod alone it honestly looks like an early Gamecube prototype circa Spaceworld 1997, kudos to your talent in transforming the N64 into the Ultra 64

    • @aclstudios
      @aclstudios 2 หลายเดือนก่อน +13

      There were Gamecube protos that early??

    • @SproingBoing
      @SproingBoing 2 หลายเดือนก่อน +79

      @@aclstudios Technically. iirc It was more of a tech demo for Super Mario 128 to show off the shiny new graphics and how cluttered the screen could get without the system catching fire
      edit: It was a tech demo for the N64DD that was later reused *_for_* the Gamecube demo, which was why my brain got it confused and thought 1997. Still a pretty neat showcase imo

    • @clouds-rb9xt
      @clouds-rb9xt 2 หลายเดือนก่อน +4

      @@SproingBoingI'm pretty sure only the name was reused

    • @keaton718
      @keaton718 2 หลายเดือนก่อน +21

      Kaze could have been a lead developer at Rare back in the day. And with what he managed to pull out of the N64, and presumably he could work similar magic on the Gamecube, maybe Nintendo would have bought Rare just to keep him. Like he would be the icing on the cake on top of the Rare IP that would have made the difference.

    • @costelinha1867
      @costelinha1867 2 หลายเดือนก่อน

      I don't even want to imagine what will happen if someone give this fucker an N64 DD with some way to load games from an sd card.

  • @douglasmurphy3266
    @douglasmurphy3266 2 หลายเดือนก่อน +266

    Mario 64 had one genius workaround to all of this (except the texture cache): The title screen. High poly, dynamic lighting, pliable vertice Mario greets you and lets you fool around with it, and that visual is imprinted into your brain. That first impression, especially in 1996, carries over into the actual game to where you aren't even seeing Mario's cut down geometry, your brain is drawing high poly Mario onto everything.

    • @arkadyshersky8704
      @arkadyshersky8704 2 หลายเดือนก่อน +3

      Vertex.

    • @gamesandplanes3984
      @gamesandplanes3984 2 หลายเดือนก่อน +5

      Nintendo: style over substance

    • @chocov1233
      @chocov1233 2 หลายเดือนก่อน +22

      ​@@gamesandplanes3984Sounds more like Sega.

    • @ExtremeWreck
      @ExtremeWreck 2 หลายเดือนก่อน +4

      @@chocov1233 Nah that's the Atari Lynx

  • @ares395
    @ares395 2 หลายเดือนก่อน +375

    I'd imagine having programming on N64 in your resume with your age bracket must turn some heads

    • @colonthree
      @colonthree 2 หลายเดือนก่อน +54

      I hire for that. :3c

    • @crakhaed
      @crakhaed 2 หลายเดือนก่อน +62

      ​@@colonthree love the complete consistency in your username, profile pic, and comment 😂

    • @fungo6631
      @fungo6631 2 หลายเดือนก่อน +33

      That won't help him out unless he's some sort of minority.
      Modern tech hiring is more about diversity and non skill marketability as is apparent with the sheer unoptimized bloating of the web and people soyfacing in disbelief when someone makes an actual game run at almost 5 digit FPS in 4K thanks to how fast modern computers are.

    • @Ultimaximus
      @Ultimaximus 2 หลายเดือนก่อน

      @@fungo6631 What are you talking about? Whites & Asians are 68-78% of the US population, but make up 82% of tech jobs, while hispanics and blacks similarly have less percentage in tech compared to the overall population

    • @aliatef7203
      @aliatef7203 2 หลายเดือนก่อน

      sounds like an excuse to me, hiring tech workers of all people based on diversity first and not skill makes zero business sense@@fungo6631

  • @legoboy7107
    @legoboy7107 2 หลายเดือนก่อน +242

    I like how, even though you have all the technical advancements to leave the N64 artstyle behind in this and give Mario a more modern-looking design, you're still giving Mario's new model his N64 look design-wise.

  • @IanZamojc
    @IanZamojc 2 หลายเดือนก่อน +124

    The "sausage links" limbs was even an issue for animators for TV. Early 3D shows like Reboot and Beast Wars had to contend with disconnected limbs because they were often using NURBs surfaces and didn't have the skills to patch them all together to make a single surface.

    • @grahamcookson5937
      @grahamcookson5937 2 หลายเดือนก่อน +10

      I'm very happy to see a Reboot reference in 2024.

    • @Valery0p5
      @Valery0p5 หลายเดือนก่อน +1

      ​@@grahamcookson5937 that isn't the OSP channel

  • @YanntastischGER
    @YanntastischGER 2 หลายเดือนก่อน +300

    It's insane how modders find more capability in the N64 DECADES later. Most devs at Nintendo probably never found out about this!

    • @kakyoindonut3213
      @kakyoindonut3213 2 หลายเดือนก่อน +87

      they probably would, if only they had time to, I mean after n64 their job force them to jump to the next, better hardware console that is gamecube

    • @mikejameson7678
      @mikejameson7678 2 หลายเดือนก่อน +27

      Apart from what was said above, it's unlikely that enough, if any N64 developers still exist at Nintendo.

    • @kakyoindonut3213
      @kakyoindonut3213 2 หลายเดือนก่อน

      @@mikejameson7678 we can check the quality of the switch expansion pack of n64 to see if they're still exist

    • @jc_dogen
      @jc_dogen 2 หลายเดือนก่อน +6

      did you watch the video lol

    • @borisyeltsin6606
      @borisyeltsin6606 2 หลายเดือนก่อน +21

      ​@@jc_dogen 130 likes and you're the first person to point out the original comment we're replying to doesn't make any sense. cRAZY How moST DeVs NEveR FouND OUT aBoUt tHiS... As if there's some hidden trick or unlocked discovery. The was a series of niche optimizations, in part modeled off of optimizations that naturally evolved in subsequent hardware generations as the videogame programming industry developed alongside it.
      In short, he didn't watch or understand the video lol

  • @sonikku997
    @sonikku997 2 หลายเดือนก่อน +162

    I understand almost none of this and yet I still find these videos incredibly fascinating.

    • @polycube868
      @polycube868 2 หลายเดือนก่อน +4

      I just know when I see footage of games he's made that he's pushing the Nintendo 64 beyond its limits and it appears to run smoothly, something Rare couldn't do after 1998.

    • @JohnLennonisMe
      @JohnLennonisMe หลายเดือนก่อน +2

      ​@@polycube868i think it is such a waste of time, yoshi dude could be making his own games and charge money but instead takes the easy way and just learns how to maximize an old console

    • @polycube868
      @polycube868 หลายเดือนก่อน +2

      @@JohnLennonisMe he definitely could be an indie dev, maybe he will eventually make his own games.

    • @JohnLennonisMe
      @JohnLennonisMe หลายเดือนก่อน +2

      @@polycube868 that would be awesome, sadly most people once they find their obsession it is hard to let go.

    • @lyricjam39
      @lyricjam39 22 วันที่ผ่านมา +1

      In simple words, stay away from matrices unless you are a math enthusiast, that subject can break your mind.

  • @dawk7
    @dawk7 2 หลายเดือนก่อน +75

    "I'm saying everybody else was wrong- crucify me!"
    ...I don't know, chief, by this point you might as well be "The Guy Who Has Tweaked The N64 To Its Limits", I'll believe you.

  • @henrique_best686
    @henrique_best686 2 หลายเดือนก่อน +80

    The footage in the background is SO GOOD, I cannot wait to see the final result, you are basically the n64 magician.

    • @alvallac2171
      @alvallac2171 2 หลายเดือนก่อน +2

      *The footage
      *GOOD. I
      *result. You
      *basically
      *magician.

    • @henrique_best686
      @henrique_best686 2 หลายเดือนก่อน +5

      @@alvallac2171 The disrespect.☕

    • @carnage0685
      @carnage0685 2 หลายเดือนก่อน +2

      It’s crazy because Rare did a lot of what he’s doing, and over 25 years ago, too. He’s basically Rare-ifying a new Super Mario 64 game.

  • @TroubledTrooper
    @TroubledTrooper 2 หลายเดือนก่อน +25

    Honestly I would love for Kaze to make an original game after this with everything he learned these years working on the N64 and the mods for it ! We are in dire need of good 3d platformers in general these days.

  • @AnonyDave
    @AnonyDave 2 หลายเดือนก่อน +33

    I would argue a lot of the art being done at a lower polygon count than they could've got away with was also because of the tools of the time. Often people forget just how much things like that have changed in 20-30 years

    • @crestofhonor2349
      @crestofhonor2349 2 หลายเดือนก่อน +17

      Yup. People forget how much worse tools were then to even do a lot of this stuff. Today's tools are much better

    • @SmileyBMM
      @SmileyBMM 2 หลายเดือนก่อน +4

      ​@@MarsPriestall of the software needed to make a game, from modeling software all the way to the operating system itself. All of it was harder to use back then compared to today.

    • @SmileyBMM
      @SmileyBMM 2 หลายเดือนก่อน +3

      @@MarsPriest N-World is apparently what they used for 3d modeling it seems. Look at that vs what people use today.

    • @liyifenn
      @liyifenn 2 หลายเดือนก่อน

      @@MarsPriest Google.

    • @ultrascarlet5275
      @ultrascarlet5275 28 วันที่ผ่านมา

      ​@MarsPriestBlendee, Maya, 3DSMax. Disney/Pixar have their own 3D software that only they use but I forgot its name.

  • @iownu92
    @iownu92 2 หลายเดือนก่อน +32

    I have a great appreciation for how much you are able to squeeze out of the N64.
    Reminds me of what Andy Gavin was able to accomplish with the Crash Bandicoot games by essentially hacking the PS1.

    • @theblah12
      @theblah12 2 หลายเดือนก่อน +4

      It’s a shame there isn’t a large homebrew community for the PS1 like there is for the N64. What devs were able to do with the hardware back in the 90’s and early 2000’s was astounding.

    • @fungo6631
      @fungo6631 3 วันที่ผ่านมา

      ​@@theblah12The PS1 is a pretty simple and primitive platform.

  • @1234_Flux
    @1234_Flux 2 หลายเดือนก่อน +41

    The rom hack footage is the upcoming "Return to Yoshi's Island" by Kaze and the level is Ghoul Guy Galleon.

    • @phrozenliquidz
      @phrozenliquidz หลายเดือนก่อน

      Has he been working on this same mod for years, or has he released multiple mods now?

    • @1234_Flux
      @1234_Flux หลายเดือนก่อน +1

      @@phrozenliquidz Kaze has released a ton of mods for Mario 64. He's one of the best modders around.

  • @CQIsMe
    @CQIsMe 2 หลายเดือนก่อน +12

    It looks like a gamecube game running on an n64. Like an ungodly interim console from an alternate universe. That's awesome.

  • @cdeardorff8685
    @cdeardorff8685 2 หลายเดือนก่อน +54

    Kaze in 2030: I managed to recreate RTX shaders on a real N64!

  • @mesmesd
    @mesmesd 2 หลายเดือนก่อน +50

    Dude, that net in the beginning was amazing

  • @nat_the_gray
    @nat_the_gray 2 หลายเดือนก่อน +12

    One thing you seem to forget is that the original programmers were developing the game as a job, whereas you are doing it as a hobby. When you do something as a hobby it makes sense to pour everything into it. However, when you're doing something as a job you have to meet deadlines.

    • @KazeN64
      @KazeN64  2 หลายเดือนก่อน +23

      im not sure about that - i also have a fulltime job as a programmer for a video game and i feel similarly passionate about that work.

    • @MewEcks
      @MewEcks 2 หลายเดือนก่อน +12

      @@KazeN64 It should also be added that even though by today's standards, the N64 had a quite short lifetime, some developers (well, Rare, at the very least) sank their heart and soul into their games without worrying too much about deadlines as is evident by the fact that games like Conker got completely reimagined. Considering they released a bunch of games over the course of ~5 years with a fraction of the knowledge pooling that is happening today (and in hindsight, no less) with only a handful of people, the results are an amazing feat and testament to their skills. I recommend watching the Conker dev commentary videos found on TH-cam somewhere as it shines a light into the Rare N64 development days. It's also full of nice anecdotes along the lines of "I think we had like two meetings in total when working on the game".

    • @ExtremeWreck
      @ExtremeWreck 2 หลายเดือนก่อน +2

      This comment is also a good reason on why the N64 had some garbage shovelware like Superman 64 & Hercules: The Legendary Journeys.

    • @ryanclemons1
      @ryanclemons1 27 วันที่ผ่านมา +2

      Ironically deadlines kill games we need to get rid of them.

    • @fungo6631
      @fungo6631 3 วันที่ผ่านมา

      ​@@ExtremeWreckSuperman 64 was as it was because of the publisher tards.

  • @CaptainReynolds-flyinspace
    @CaptainReynolds-flyinspace 2 หลายเดือนก่อน +8

    This double texture trick was used all over the place in first Max Payne.
    they use small tiled textures resemble surface of the fabric, concrete wall and wood. And it works good by imitating high resolution details that textures not have.
    its remind me how film grain can give a look of more sharpen and detailed picture for low resolution.

  • @noelleonhart
    @noelleonhart 2 หลายเดือนก่อน +6

    Kaze casually redefining what "a product of its time" could have been.

  • @cm1guy
    @cm1guy 2 หลายเดือนก่อน +28

    Wish there was a more in-depth explanation of the SGI's skeletal animation trick, this thing sounds genius enough for its time. Great vid as always

    • @tetsuo3k
      @tetsuo3k 2 หลายเดือนก่อน +6

      Agreed. I'd love to hear more details on this, although I'm unsure how much of it I would comprehend.

  • @Stormkyleis
    @Stormkyleis 2 หลายเดือนก่อน +5

    You are absolutely NUTS for modelling in a hex editor.
    I can't wait for Return to Yoshi's Island!

  • @bloxrocks5179
    @bloxrocks5179 2 หลายเดือนก่อน +24

    Kaze im genuinely concerned about how deep in the N64 rabbit hole you are

  • @uponeric36
    @uponeric36 2 หลายเดือนก่อน +46

    As a consumer; to artists: chase the imagination, not the actual limitations. The appeal of the N64 isn't it's limited graphics, it's the feeling of magic those limited graphics gave, the same thing can be done with less limits to create a better image for the viewer.

    • @Mattened
      @Mattened 2 หลายเดือนก่อน +4

      >consumer

    • @humblesophos
      @humblesophos 2 หลายเดือนก่อน +3

      I’ve found that as graphics have improved stories, character development and originality have all declined. That’s why I think N64 was the GOAT, 3D gameplay that still had a heavy focus on original content, great stories, challenging puzzles and good characters.

    • @alvallac2171
      @alvallac2171 2 หลายเดือนก่อน +2

      *consumer, to
      *its limited graphics (possessive pronoun)
      it's = contraction of "it is" or "it has"
      All contractions have apostrophes. Possessive pronouns never do.
      *graphics. Its (to fix your comma splice run-on)
      *gave. The (another comma splice)
      *fewer limits (because "limits" is a count noun)

    • @Gatitasecsii
      @Gatitasecsii 2 หลายเดือนก่อน +1

      Finally someone who makes sense!
      I believe it is possible to make a pretty game with the charm of the N64 without having to make it look awful like N64 games.
      It's all so tainted by nostalgia.

    • @Gatitasecsii
      @Gatitasecsii 2 หลายเดือนก่อน

      @@humblesophos
      Sure, cause Link's personality was so fleshed out back in the day compared to Kratos' in the latest God of War.
      Or if you wanna keep it in the same franchises; Sure, because Kratos' character was so well developed back in the day compared to the latest God of War.
      Or if you wanna keep it realistic; Sure, because Link is so much more developed now than he was back in Ocarina of Time. (diss on nintendo's lack of progress in character development, which for some reason you think has declined.)

  • @Washburnello
    @Washburnello 2 หลายเดือนก่อน +20

    Every time Kaze releases a video, I understand 25% of it but enjoy 500% of it.

  • @LInksaKk
    @LInksaKk 2 หลายเดือนก่อน +25

    I have seen that there are several new games that try to look like an N64 game but end up looking like a PS1 game, with videos like these it could help them to have a more N64 like style

    • @CrAzYpotpie
      @CrAzYpotpie 2 หลายเดือนก่อน +7

      You would have to try harder to make a game look like a PS1 game than an N64 one, so your comment perplexes me.

    • @whaecK
      @whaecK 2 หลายเดือนก่อน

      With modern tools?, you only have to downscale texture and graphics to make it look like a ps1 game, n64 has a distinctive look tho?
      Dunno, who cares😂

    • @CrAzYpotpie
      @CrAzYpotpie 2 หลายเดือนก่อน +3

      @@whaecK That isn't true at all, that would not give you the signature PS1 polygon warping, that is why I said it would be more deliberate work to make it look like PS1 than N64.

    • @tinoesroho
      @tinoesroho 2 หลายเดือนก่อน

      @@CrAzYpotpie there are like a dozen drop-in ready unity plugins that psx-ify vertices, polygon warping, and textures

    • @CrAzYpotpie
      @CrAzYpotpie 2 หลายเดือนก่อน +3

      @@tinoesroho I know that, which doesnt make sense with what the OP is saying. You would have to purposely do that to achieve a PS1 look. So why would people making games they want to look like N64 games use a PS1 shader?

  • @anzhel3268
    @anzhel3268 2 หลายเดือนก่อน +28

    the ship at the end looks cool

  • @samuelthecamel
    @samuelthecamel 2 หลายเดือนก่อน +78

    Video game graphics pipeline: State-of-the-art graphics -> decent graphics -> terrible graphics -> somewhat nostalgic -> retro aesthetic

    • @Simchen
      @Simchen 2 หลายเดือนก่อน +8

      Absolutely true. And it is only a matter of time until somewhat that looks terrible becomes nostalgic and cool again. I'd say ~10 year old graphics are in the terrible department but +20 years old is just nostalgic and cool.

    • @casev799
      @casev799 2 หลายเดือนก่อน +5

      Also entirely depends on who your market is: older people probably won't care what the state of your graphics is or even love your shitty ones. I know I like it either way

    • @uponeric36
      @uponeric36 2 หลายเดือนก่อน +23

      I disagree that these graphics ever looked bad, rather the tech we used to view them changed and so did our expectations. If you pop Mario 64 onto a nice CRT, it will have beautiful scan-lines, bright saturated colors, good contrast, and it's soft 240p image will scale much better on CRT than modern monitor.
      Basically, Mario 64 on flat screen monitor/TV via emulator along with many other retro games, look nothing like their originals. These games didn't sell because they're ugly, you can tell from reactions at the time that this was genuinely ground breaking art that challenged established beauty - I'd take a frame of Mario 64 over the Mona Lisa any day.

    • @thesenamesaretaken
      @thesenamesaretaken 2 หลายเดือนก่อน +2

      ​@@Simchenbesides the odd niche thing like raytraced reflections, are 10 year old graphics even that different from today's graphics?

    • @EnigmaticGentleman
      @EnigmaticGentleman 2 หลายเดือนก่อน +8

      ​@@thesenamesaretakenI would say that the differences are a bit more than marginal, but fast forward to around the time Red Dead 2 came out and the differences between it and todays graphics are basically nonexistent (in fact lets be real the people still fussing over graphics genuinely want to be able to dissociate from real life).

  • @gaeel330
    @gaeel330 2 หลายเดือนก่อน +6

    I appreciate what you said about it being cheaper and easier to halve the polycount and not have to rely on squeezing every last bit of performance out of the machine.
    Mario 64 was developed in under two years (with seven programmers), as one of the launch titles. They didn't have the experience and knowledge we have today, and they had a very strict deadline they had to meet. There's no room for error, playing things safe and making sure you're able to ship a fun game on time is more important than high polycounts and detailed textures!
    That said, I love seeing what you're able to do with this hardware. The modding community gives us a peek into an alternate timeline where consoles continue to get games for 27 years! It's amazing how far you're all able to push this machine! James Lambert's "megatextures" demo blew me away when I first saw it, and your Mario mod looks amazing! Keep up the good work, and thanks for all of your deep dives into the nitty gritty of the N64's inner workings!

  • @RusticYT123
    @RusticYT123 2 หลายเดือนก่อน +52

    I wonder how far ocarina of time could be pushed on the n64. As that ran at 20fps.

    • @lilox3690
      @lilox3690 2 หลายเดือนก่อน +4

      There are mods that bring it to 30 and 60 fps on PC emulators but it looks really weird just because having those kinds of FPS on N64 was unheard of

    • @Xbob42
      @Xbob42 2 หลายเดือนก่อน +16

      @@lilox3690 I play it via Ship of Harkinian at 120+ FPS. I don't think it looks weird at all, I think it looks great since I thought it looked like shit at 15-20 FPS even when I played it on launch day on the N64.
      That said, their question was about how far you could optimize/push the N64 to maximize framerate, like this project. I'd also be curious. I bet it could easily hit 30.

    • @FazanaJ
      @FazanaJ 2 หลายเดือนก่อน +12

      30 is as easy as disabling anti-aliasing, but oot has the same problem sm64 originally did where the physics are hard tied to framerate so a lot more work would need to be done to fix that.

    • @EVPointMaster
      @EVPointMaster 2 หลายเดือนก่อน +4

      @@FazanaJ Wasn't OOT decompiled as well? That should make it significantly easier to add support for variable frame rates.

    • @FazanaJ
      @FazanaJ 2 หลายเดือนก่อน +3

      @@EVPointMaster Easier than borderline impossible, but it'll still be pretty CBT. SM64's a much simpler game and there was a lot of annoying things to deal with when decoupling logic from framerate there.

  • @DoublemanFM
    @DoublemanFM 2 หลายเดือนก่อน +5

    Next Kaze video: "I fully converted the Nintendo 64 into the Ultra 64, which can play a PlayStation, Saturn, and Nintendo 64 game natively at the same time with no performance loss. Preorders start at $5"

  • @HawkBreland
    @HawkBreland 2 หลายเดือนก่อน +11

    you're such a chad, Kaze. awesome to see how much you and your channel has grown over the years and I couldn't be more happy for ya. keep on keeping on brother!

  • @fluffycritter
    @fluffycritter 2 หลายเดือนก่อน +3

    I'd always assumed that the Bowser-Peach texture fade effect was done by abusing the MIPmapping and trilinear filtering, rather than being two separately-controlled textures. Neat!

  • @elweegee3575
    @elweegee3575 2 หลายเดือนก่อน +11

    Whenever I see the current state of Return to Yoshi's Island it just makes me want to play it and it looks amazing, it seems as if SM64 came out for CameCube instead of N64.

    • @halyoalex8942
      @halyoalex8942 2 หลายเดือนก่อน

      Super Mario Cube

  • @dacueba-games
    @dacueba-games 2 หลายเดือนก่อน +52

    Coming out soon (2028)

  • @Medachod
    @Medachod 2 หลายเดือนก่อน +52

    I also enjoyed that it was the only true 3D of its generation. It is always nice seeing it look perfectly rendered and not wobbly.

    • @xtr.7662
      @xtr.7662 2 หลายเดือนก่อน +10

      Yes it was the most powerful by raw power polygon coubt wise but ps1 games often looked better because of the significantly better textures

    • @thesenamesaretaken
      @thesenamesaretaken 2 หลายเดือนก่อน +7

      ​@@xtr.7662eh, you pick your poison. Is it models that vibrate but have higher resolution textures (but they warp when the model moves) or textures that are a smear of colour on models that are stable? And then there's me, who had a Saturn.

    • @mrlightwriter
      @mrlightwriter 2 หลายเดือนก่อน +4

      @@thesenamesaretaken You too had a Saturn? It may have flopped, but I loved every minute I played of Virtua Fighter and Sega Rally!

  • @Quartis
    @Quartis 2 หลายเดือนก่อน +11

    I love optimizations and seeing how far you can push the art. These videos are so interesting.

  • @ragnarrandom7367
    @ragnarrandom7367 2 หลายเดือนก่อน +4

    i love listening to your n64 tech breakdowns
    i dont understand any of it but i still feel smarter

  • @F0RRET
    @F0RRET 2 หลายเดือนก่อน +5

    one of my favorite things about the N64 is that you can obviously tell which games were developed by rareware. rareware game enemies have a distinct look to me

  • @d4rkblizz4rd0
    @d4rkblizz4rd0 2 หลายเดือนก่อน +31

    y he sound like he's edging 24/7 😭

    • @KazeN64
      @KazeN64  2 หลายเดือนก่อน +52

      ??????????????????????????????????????!!!

    • @YuraSuper2048
      @YuraSuper2048 2 หลายเดือนก่อน +2

      what

    • @Smalicious
      @Smalicious 2 หลายเดือนก่อน +9

      That's just because he's German

    • @d4rkblizz4rd0
      @d4rkblizz4rd0 2 หลายเดือนก่อน +1

      @@KazeN64 i really love your videos i just noticed watching this one. No hate :D and @Smalicious is probably right 👀

    • @acronym.4328
      @acronym.4328 2 หลายเดือนก่อน +4

      *How would you know what that sounds like?*

  • @Jhat
    @Jhat 2 หลายเดือนก่อน +12

    Kaze, please do a gdc talk on your work and the tactics to overcome hardware limitations. Though it’s outdated in terms of hardware, it’s important for people to see what lengths can be gone to in order to overcome limitations.

  • @Nigel222
    @Nigel222 2 หลายเดือนก่อน +1

    I love how there seems to be a lot of cool Zelda OOT fan games coming out in recent times due this increased knowledge of the N64 capabilities.

  • @Tashiro64
    @Tashiro64 2 หลายเดือนก่อน +2

    The N64 really was an impressive console. Devs just didnt know everything about it.
    Thank you so much for all your amazing work over the years. It's mindblowing!

  • @Jademalo
    @Jademalo 2 หลายเดือนก่อน +6

    I always feel like texture filtering is the big thing that differentiated the N64 from the PS1, the vibe between the pixellated textures and the smoothed textures is massively different.
    Also the classic PS1 affine texture mapping(?) and lack of perspective correction thing that made all of the tris wobble constantly

    • @Jademalo
      @Jademalo 2 หลายเดือนก่อน +5

      @@chikkin.salad.sandwich Absolutely, totally agree with that. There's a reason the whole "x but with the N64 soundfont" video genre is so popular, it has a very distinct feel to it. Obviously the PS1 being CD based just had regular music, so it doesn't have as distinct an identity (admittedly aside from PS1 jungle, which was more of an era thing than a limitation thing)

    • @theblah12
      @theblah12 2 หลายเดือนก่อน +1

      @@JademaloQuite a few PS1 games had a distinct “sound font” on the PS1, rather then just red book or streamed audio, but they were largely unique to the game itself since you could store as many samples as you wanted on a disc. The Crash Bandicoot sound font is very distinctive, as is the ones used by Squaresoft in their various RPGs. They’re all sourced from largely the same synths and libraries that were popular at the time so there’s a lot of similarities even from games from differing developers.

    • @jsr734
      @jsr734 2 หลายเดือนก่อน +1

      @@Jademalo There are lots of Ps1 games that used sequenced samples not just streamed audio. For example all the Final Fantasys, Crash Bandicoot, Resident Evil games all they use sequenced audio samples for most of their background music and of course sound effects.

  • @WilliamAncich
    @WilliamAncich 2 หลายเดือนก่อน +10

    0:00 Introduction
    1:11 Blurry Textures
    5:34 Low Poly
    8:01 Lighting
    11:38 Limbs
    15:58 Conclusion

  • @lloyd011721
    @lloyd011721 2 หลายเดือนก่อน +1

    "i 3d modeled in a hex editor" thats one of the most insane things ive hear heard.
    also id really love to see kaze crack open pokemon stadium 2 some time

  • @toko90s9
    @toko90s9 2 หลายเดือนก่อน +1

    It's kind of insane how devs barely scratched the surface of what the N64 was capable of back during it's life span. Now this makes me wonder how many other older consoles can be pushed to levels no one thought they were capable of.

  • @ViviBuchlaw
    @ViviBuchlaw 2 หลายเดือนก่อน +5

    Yes I love these videos, keep them coming!
    I'm a little sad we don't get refined, intentional versions of these art styles, but I guess that's okay 😂

  • @golarac6433
    @golarac6433 2 หลายเดือนก่อน +4

    Great video, this is a really interesting topic. Most all retro systems that have dedicated fanbase will get advanced techniques developed and it's great to see. Very nice breakthrough.

  • @MattBixler
    @MattBixler 2 หลายเดือนก่อน +1

    this just makes me think of the huge growth in technical knowledge the NES had during its life. this sort of optimization and love for the potential of hardware really feels like it's gone away these days, and the loss has led to so much waste. REALLY impressive stuff

  • @nixel1324
    @nixel1324 2 หลายเดือนก่อน +1

    Incredible video. Also, that barrel groundpound animation is _so_ satisfying. This game is just so full of small touches (and large touches!) that make it so good!

  • @2nkf
    @2nkf 2 หลายเดือนก่อน +22

    Impressive

  • @GTXDash
    @GTXDash 2 หลายเดือนก่อน +20

    Sweet! Another video about some N64 programming/modding goodness.

  • @baronvonherzenberger2473
    @baronvonherzenberger2473 2 หลายเดือนก่อน +1

    What an awesome video. There aren't many videos with this much quality, congratulations and keep up! Thanks!

  • @lucasgalarraga8
    @lucasgalarraga8 2 หลายเดือนก่อน

    This is amazing. Thank you for the video Kaze!

  • @Kyranyoutubevids
    @Kyranyoutubevids 2 หลายเดือนก่อน +30

    Nintendo: wait that’s illegal!

    • @Martti_videos
      @Martti_videos 2 หลายเดือนก่อน +7

      I get it but it isn't true. He has broken no laws in this video. He just makes maps for sm 64. He has his own game dumped to his computer. And emulators aren't illegal. Just illegaly obtained roms are. Obviosly I know that you are joking but I'm making sure everyone knows that this isn't illegal

    • @cbtillery135
      @cbtillery135 2 หลายเดือนก่อน +1

      @@Martti_videos wouldn't stop a Nintendo lawyer but Nintendo realistically doesn't care what one guy does as a rom hack

    • @razorblade413
      @razorblade413 2 หลายเดือนก่อน +1

      @@Martti_videos very good information. The first thing that comes to my mind is the mario shotgun 64 mod video taken down by nintendo. So if shotgun would use original levels and enemies then the video could have not taken down? (non english speaker, so i don't know if i screwed some verbs here jaja)

    • @KazeN64
      @KazeN64  2 หลายเดือนก่อน +6

      its very difficult to predict what nintendo takes down. they have taken down even blender tutorials on my channel before (with no usage of Nintendo IP besides a single windwaker texture). they just go after channels periodically when a project gains reach. i fully expecet 10-20 video takedowns when RTYI releases.

    • @razorblade413
      @razorblade413 2 หลายเดือนก่อน +1

      @@KazeN64 Thanks. I hope other companies aside nintendo, don't make sh*tt* moves like that. I think you should always have a backup for your videos in case they were taken down. But I probably guess you have though already that.

  • @irgendwer3610
    @irgendwer3610 2 หลายเดือนก่อน +4

    that's style is also present in PC games of the era when they use the texture filtering instead of software rendering

    • @crestofhonor2349
      @crestofhonor2349 2 หลายเดือนก่อน +1

      Software rendering was also done entirely on the CPU

  • @TurnTheHeatonNow
    @TurnTheHeatonNow 2 หลายเดือนก่อน +1

    First one of your videos ive come across, thought it was really well presented and fascinating.

  • @minerharry
    @minerharry 2 หลายเดือนก่อน +2

    I like the detail of using a different season of click clock wood’s music for each of the four limitations. Genius :)

  • @cbtillery135
    @cbtillery135 2 หลายเดือนก่อน +6

    All this effort, then all people ask you for is to do this with ocarina of time

  • @EvilStevilTheKenevilPEN15
    @EvilStevilTheKenevilPEN15 2 หลายเดือนก่อน +4

    The small texture cache is enough _now_ with decades of hacking/decompilation resources, years of experience granting encyclopedic knowledge of the hardware, and all of the microcodes released.
    If you were a developer actually trying to develop a game before a deadline back in the 90s? It was just another headache that made your whole team want to release on PS1 instead.

    • @M1XART
      @M1XART 2 หลายเดือนก่อน

      So they though PS1 2kbit cache to be more desireable then.

    • @RafaelSolMaker
      @RafaelSolMaker 2 หลายเดือนก่อน +1

      Still it does not detract from the fact that Kaze does a great job. And it's also telling how Nintendo treated game developers with little information or poor tools at the time...

    • @jsr734
      @jsr734 2 หลายเดือนก่อน

      @@M1XART At least that 2Kbyte cache on Ps1 was not mandatory to use, unlike the N64.

  • @joshuabauschke168
    @joshuabauschke168 2 หลายเดือนก่อน

    Love your work man. Keep doing what you do.

  • @ryansheldon6046
    @ryansheldon6046 2 หลายเดือนก่อน

    Amazing stuff. Love the videos, man.

  • @devpz
    @devpz 2 หลายเดือนก่อน +13

    Kaze is best rom hacker ❤👍🍠

  • @Uhfgood
    @Uhfgood 2 หลายเดือนก่อน +3

    I never had an n64 -- I don't think I was buying any consoles during this time, and I wasn't really a Nintendo guy anyway. But your videos are very interesting, and makes me want to try out some games.

  • @JesusBleach
    @JesusBleach 18 วันที่ผ่านมา

    the particles and light on the tabern kind map you did is beautiful.

  • @Zachruff
    @Zachruff 2 หลายเดือนก่อน

    also thanks for making such good videos like this, always appreciate learning new things.

  • @neighbor9672
    @neighbor9672 2 หลายเดือนก่อน +4

    Kaze is a legend

  • @YuraSuper2048
    @YuraSuper2048 2 หลายเดือนก่อน +4

    i love you

    • @squidtito8501
      @squidtito8501 2 หลายเดือนก่อน +2

      I love you too

  • @drewlincoln8110
    @drewlincoln8110 2 หลายเดือนก่อน

    although everything went over my head i love how kaze has a passion for this and is able to do this

  • @Unfiltered_Raven
    @Unfiltered_Raven 2 หลายเดือนก่อน +1

    you make programing interesting to watch keep it up my man. really helps with people like me who have never made a game.

  • @Mel0D
    @Mel0D 2 หลายเดือนก่อน +5

    with all of this stuff combined, your hack legitimately looks more like something run on a gamecube than an N64. and that's not a bad thing - it's absolutely stellar, impressive as all get out.
    i wish more developers of games on modern engines had an eye to such fine understanding of hardware and optimization. higher level coding is a blessing but developers these days really should learn some low level code, learn what their compilers are actually doing, and apply some discipline when developing more often.

    • @lpfan4491
      @lpfan4491 2 หลายเดือนก่อน +1

      I once saw a video documenting that a lot of modern games self-bottleneck in a way where user hardware cannot help because they try to render before changes are calculated and applied, so they have to freeze until completion.
      Knowing some tricks and analyzing common problem is always a good idea, too often we are left with companies saying "don't optimize this, technology will strongarm it"...and most of the time, no, technology does not strongarm it because it is held up by designflaws and not power.

  • @payumayu
    @payumayu 2 หลายเดือนก่อน +5

    I want to say that I really appreciate how you never stop emphasizing that Nintendo really can't be blamed for not having this back in the day.
    Some aspect that a lot of people often overlook is the aspect of time when it comes to making videogames as a business. The pressure of investors, deadlines and release dates adds a whole new layer to everything. It's not always just the question what a developer *can* do, but also rather what he has time for. Sure, you can spend another year to reeeally optimize the code to squeeze out some more FPS... but do you have the time for that? More often than not, the unfortunate answer simply is: "That'll have to do for now".
    On that note I'd actually be curious if we'd imagine a parallel universe where Mario 64 was wasn't released until 2005 or something to include all these optimizations. Would that universe then end up with overall better graphics by the time of 2024 than our universe? Or would the graphics be worse because everything got postponed in time? Kind of interesting to think about.

  • @JamesDeColling
    @JamesDeColling 2 หลายเดือนก่อน +2

    awesome work! im glad you didnt take the way ive seen other youtubers go with saying "n64 / psx devs were lazy, they didnt use these techniques!" kind of clickbait.
    the consoles back then were brand new, cutting edge. most devs didnt have any 3d knowledge, not to mention the tools available. 3d dcc software at the time was incredibly basic too.
    things like detail textures werent even a consideration early on because it just wasnt known.
    great vid!

  • @mindblockandroid
    @mindblockandroid 2 หลายเดือนก่อน +1

    I used to do mods for Unreal Tournament 2004. UE2.5 was a polygon monster! It could render absurd amounts of geometric detail even with the crappiest GPUs. But everybody was obsessed with reducing polygons on EVERYTHING, even when it was absolutely unnecessary.

  • @Tocen
    @Tocen 2 หลายเดือนก่อน +3

    WOW this guy 3d modeled in a hex editor GOATED

  • @shadowind30
    @shadowind30 2 หลายเดือนก่อน

    It's always good to hear your stuff kaze.

  • @mattwillis3219
    @mattwillis3219 2 หลายเดือนก่อน

    Incredible works Kaze!

  • @KmanZAG
    @KmanZAG 2 หลายเดือนก่อน +2

    amazing as usual Kaze!

  • @e-mananimates2274
    @e-mananimates2274 2 หลายเดือนก่อน

    It's always insightful to hear your discoveries regarding game improvements.

  • @UltraGamerAustin
    @UltraGamerAustin 2 หลายเดือนก่อน

    Hey Kaze! I’m very impressed by your work on making N64 games look good! Keep it up!

  • @SemlerPDX
    @SemlerPDX 2 หลายเดือนก่อน

    Amazing work! Awesome video - thank you!

  • @WIDOMU
    @WIDOMU 2 หลายเดือนก่อน

    Subscribed! You're such an genius!

  • @Myako
    @Myako 2 หลายเดือนก่อน

    Another fantastic video. 👏🏻👏🏻👏🏻
    I am truly itching to get my hands on the superb game you're making.

  • @WhiteMageBenoni
    @WhiteMageBenoni 2 หลายเดือนก่อน +1

    People talking about dead games/consoles even though people still play them despite them being *DEAD*
    Kaze not only makes the N64 not dead, but he makes the entire system go above and beyond death and mortality. It's literally a God Gaming Console, everyone can play it, everyone comes back to it, and even if it dies out, somehow it revives itself with it's near limitless amount of potential, hell I bet even our grandkids, their kids and grandkids, and probably even aliens who discover our dead planet will marvel at how a console from the 90's beat the most next Gen out of the next Gen.
    Move over, PS5, Xbox 720 Series 69 L33TPL0X, and Nintendo Switch 2. N64 will stand the test of time over and over again.
    Bless, Kaze.

  • @MaxRoyTheAGI
    @MaxRoyTheAGI 2 หลายเดือนก่อน

    probably the only tuber that makes me verbally say "yo another Kaze vid" love your work

  • @etetgg1364
    @etetgg1364 2 หลายเดือนก่อน +1

    Bro really has a PhD in Nintendo 64. Simply insane.

  • @TheBreadPirate
    @TheBreadPirate 2 หลายเดือนก่อน

    Your optimizations are endlessly fascinating. 👏
    Bloody fascinating.

  • @bwah9481
    @bwah9481 2 หลายเดือนก่อน +1

    honestly the blurry graphics make the game feel sort of like a fever dream now

  • @selohcin
    @selohcin 2 หลายเดือนก่อน

    I'm so glad there is someone out there doing this stuff. I would love it if he and some friends release an actual game.

  • @warioexpert
    @warioexpert 2 หลายเดือนก่อน +1

    I can't wait to see the culmination of all this hard work and dedication in a Mod by you

  • @CharlesVanNoland
    @CharlesVanNoland 2 หลายเดือนก่อน +1

    Mad props for hex-editing models to stitch them together. Back in the day I would hex-edit EXE files (games) to hack them. I used win32dasm to disassemble the game, then I'd find where it was issuing OpenGL calls, and I'd go and modify the parameters pushed onto the stack as arguments to those calls. I would do all kinds of stuff, modifying game parameters to be usable for different things, etc. Then I'd release process patchers that would write my hex-edits over the loaded EXE file while it was running in memory for other people to enjoy my exploits. I'm glad to see a fellow hex-editing hero do something cool with the ability to manually modify data.

  • @CyberBlaed
    @CyberBlaed 2 หลายเดือนก่อน

    Seriously informative and rather stellar accomplishment!! :D

  • @thearchergravity
    @thearchergravity 2 หลายเดือนก่อน

    An actually good remaster. I'm onboard for this. Shows what happens when there's passion in the project and it's not just a cash grab.

  • @QuantumConundrum
    @QuantumConundrum 2 หลายเดือนก่อน +1

    It really makes you wonder what teams could do if project management didn't just cut budget in half and was forced to deliver ASAP.