In terms of story, I wish they would have you play like 1 or 2 days in prison before the outbreak. Maybe meet Ellias there, see how the prison works and maybe have a scuffle with Danni before going to bed and then everything going to hell
That would set an atmosphere more. Could you imagine playing Dead Space during the fall of the Ishimura?! That'd be terrifying! Epic! And just amazing! This game, if it had people who thought ahead, could've been amazing horror game....but it's beat em up with a soso story. But eh...could be worse...somehow.
Yeah, man. That would've been freakin' dope. I thought about that myself, and for a minute, I actually thought that's what was going to happen. Boy was I disappointed when it went straight into the fck festival of blood, horror, and ugly @ss "zombies."
I wanted the story that Jacob was always a convict to begin with just like in the trailers and the story pulls a 180 the reason specifically why convicts are sent all the way to Calisto and just like the characters name I thought Glen Schofield would make it like Jacobs ladder movie just the same were dead space was inspired by Event horizon movie
You mentioned the map design from the USG Ishimura and it's so true. Even on Dead Space 2, when we return to the Ishimura, there are levels were one previously passed through and seeing them brings back so many horrific memories.
dude i literally just played this part yesterday scariest part so far i was like fuck no not the ishimura again just walking through those halls was terrifying like oh god what’s gonna pop up
It seems like the mechanics on this game would be awesome for a high fantasy action game. Not something meant to be scary, but something you'd fight orcs in.
@@DesperoVitae Set it even during some of the wars going on we see the aftermath of. Have us fight both the English and the rat abomination things. God it would be so good
@@tomisabum Dear God, I was so disappointed with how BORING Scorn was. It's a beautiful game, don't get me wrong, but the lack of music, dialogue, or wtf is going on just made me lose interest quickly.
Havent played the game yet, but for me personally you can’t get that close to the enemy and beat them to death with a metal pike, again and again and still feel scared much afterwards. Keeping those enemies away and not letting them reach you with an array of weapons or just straight up running away adds to the horror so much. Edit: Just played the game 2 and a half times and its nothing revolutionary, except for the cgi like graphics when you set the graphics quality high, but a solid 8.2/10 game for me. Play it if you like dead space like games. Good game overall.
I would say you could, but it needs to be done very right. It feeling incredibly dangerous and when you get in having your character frantically swinging down as the creature makes horrific sounds squirming where if you know you stop your going to get ripped apart. It should be an act of desperation and one that that makes you feel like your in danger by how its executed even if in the game mechanic wise you are likely perfectly safe so long as you keep spamming the button and nothing jumps on you and interrupts you. Having your character finish off out of breath taking a second to regain their composure. Really selling the danger of getting up close making those close range encounters feel terrifying. Not that the game comes remotely close to that sadly, but it is something a great game I feel can pull off.
It’s a lot like souls games but in the worse way. Fromsoft’s enemy design can be truly horrific but by the time you’ve whacked it with a great sword a couple of times you get desensitized to it. That works great for something like elden ring but not so much for a survival horror game.
imo the melee focus adds to the intensity of the situation. The game takes place in a giant supermax prison, when you watch old prison movies where riots take place, the riot is almost never resolved by the inmates and guards having a big shootout, instead the guards and inmates have an absolutely brutal close-up brawl. It's the same with the Callisto Protocol, you can't avoid the enemies, you have to confront them directly and always keep them at arm's length. Ranged combat is useful but enemies are so fast that they easily close a great amount of distance. In Dead Space, Isaac could melee, but a combination of the weight of the suit and Isaac's inexperience causes it to be slow and clumsy only really good for playing "Keep away" with Necromorph's. Jacob however is far scrappier, he isn't some grad student engineer, guy's basically a space trucker so it makes sense he'd be a lot more capable in melee combat. The mutants of Callisto are also far more similar to drugged up humans than Eldritch abominations which makes it more believable that you can beat them with some pretty heavy weapons like the crowbar and stun baton.
Maybe the remake of the first Dead Space will make us whole... again, maybe, EA isn't any good but the studio making that remake showed they are putting a good amount of effort making it... time will tell.
@@alexrenner5117 what’s been shown of the remake has shown way more promise along with exposure behind the scenes of them working on the game I don’t like EA as much as the next guy but if you don’t support a good game because publisher bad then you’re dooming them from changing and whoever decides to work alongside them
@Alfredo A Mendez not really whole. It's just shoe polish of what we've already played. Something entirely fresh new and delivers to the player would definitely make you feel more full
@@alexrenner5117 The only things i disliked about the Remake so far are the animations, they don't feel weighty and with personality like the original had, but everything else is quite good, the things i am mostly interested are the backtracking, the Director AI that is similar to Left 4 Dead and the new levels. I respect your opinion but i disagree.
Also turning your back to the enemy causes them to immediately teleport to you. Even if you run. Once they lock on to you, turn your camera to see behind you and start running. They literally drag the enemy to you. Edit 1: Enemies can also hit you anywhere on ladders. If you're at the top and they're at the bottom, you will take relentless damage.
I fucking knew it. They fucking use cheap game mechanic to force me to do these tedious shitty combat. I like this game but god does it feels like the dev try their best to make me hate it.
Wow that’s actually pathetic. Combine that with the complete lack of originality, rehashing Dead Space so badly that lesser informed people will literally think it is Dead Space, then copying Resident Evil 2’s ending with the Mr. X/Birkin Hybrid boss leading to a laboratory self destruct sequence…I don’t think I’ve ever actually rooted for a game to fail before. But I want this game to fail.
How does this have so many likes when it’s blatantly false to the point of a serious lie? The enemies absolutely do not teleport to you, they run towards you when you back is turned, you can see this with every enemy cause they actively stop running towards you when you turn around
One thing i noticed during my playthrough is that many of the bodies found can't be stomped. A lot of the level design feels noninteractive. In Dead Space, all the bodies (that i can recall) can be stomped. Since that game builds on paranoia, I found myself stomping on everything just to be sure. It was purely out of fear. I tried to do the same in this game and found the bodies laying about were static. A little detail that I found was done better in Dead Space. Just food for thought.
I agree yeah. 99.9% of bodies can be mashed in dead space. Only exceptions I can recall are the pollutey guys in the hydroponics and the enemy type who spawns other enemies.
Plus stomping the bodies was really satisfying in Dead Space. Also in this game, you can’t really control where you stomp… your character kind of auto locks his foot into the middle of a body. Sad that this game hasn’t lived up to expectations
True . When you stomp on corpses in dead space , it just splatter everywhere , on the floor on the wall , blood limbs organs you name it , just so satisfying . Here in callisto you can't even stomp properly , the corpses stay intact , blood doesn't splash much . The differences of both games are night and day , just like Back 4 Blood and Left 4 Dead , another failed successor .
its really interesting cuz this is what also gave isaac ptsd if u look at dead space 2, you can see how paranoid he is telling ellie about the necromorph limbs
I haven't beaten it completely, but I gotta say: you do not want to let enemies close to you in horror games. Dead Space, Resi, SH - you know if you let the monsters close, you are fucked. In Callisto, you are okay if you let them close. You actually have to. And that eliminates any tension. And spot on about Homecoming vibes, that's what came into my mind immediately. Also, don't get me started on the Steam version and its, hm, "performance".
Yes! Your comment hit the nail on the head. I was looking at the combat and thinking "why don't I like this?", "why am I not scared or even thrilled by what I'm seeing?", etc. And you're absolutely right, getting close to any monster in a survival horror game is something you normally avoid, it's a last resort. Getting into some sort of Jason Bourne-esque punch-up totally alters the vibe of the game - at least, as far as merely seeing footage can tell me. I might need to try it first, but between your observation and the my palpable disappointment at how generic the enemy design is, I'm not really excited for this game anymore.
Tbh I think the best way to do melee in survival horror is how Condemned: Criminal Origins did it, but before the super stun gun. Breaking off pieces of rebar and planks of wood to desperately swing them at scary shit, most weapons having kinda low durability, upping the anxiety and need to manage shit.
And the brute enemies, no matter how tough or scary they were, would go down with a single headshot from a 9mm pistol, making firearms really realistic and also unreliable in closed spaces with limited ammo
Imo, this really only works because Condemned uses a 1st person perspective. It's also why it's horror is so very effective. The FOV itself is nauseating and everything is literally in your face.
One of the best games, ever. Period. I was so profoundly impressed with that experience. (don't get crazy expectations from this, though! That's bad for any experience. Take it as it is! 🙂)
quite a few AAA games in these years that had NG+ decide to add it some time after release, but that poses the problem that by the time it might be out, many people could have moved on from the title already
Haven't finished the video yet, but considering it sounds like 'The Callisto Protocol' is a 'Back 4 Blood' type situation, I decided to Google Glen Schlofield, and it turned out that not only did each Dead Space game have a different director, but Glen Schlofield was only an executive producer for Dead Space 1, which to my understanding just means that Glen makes good business decisions
@@AngryHomunculus it's just like what many movie directors do. They have an idea and concept and then hire writers to help mold it into a proper story.
@@ScribbleNuts Its like every other famous name in the industry kind of situation. All of them did much less to bring your favourite games to life that they like you to belive
It was doomed. The moment they announced that Dead Space would come literally less than a couple months, it was basically a poor appetizer as we awaited the main course.
@@bthsr7113 I completely disagree man. I just played through this game for the first time and personally had a great time and really loved it. I certainly get that the combat and dodging could definitely not be everyone’s cup of tea (it wasn’t my favorite either), and I get that some people get bored of fighting the same boss multiple times, but even though I agree with those criticisms I personally really loved the game and had a blast overall. It’s definitely not perfect, but I don’t think it’s anywhere near as bad or disappointing as everyone makes it out to be. People are being way too unfairly and overly harsh IMO.
One thing that REALLY annoyed me in the game was the fact that Jacob's stomp SNAPS to corpses, meaning that in situations where there were multiple crawling enemies I'd get completely destroyed because the stomp decided to arbitrarily lock on to the nearest corpse instead of the crawling enemies, causing me to get locked into the stomp animation while tanking a ton of hits. This was a problem that occurred so many times in my playthrough, and it was nearly the reason I gave up on playing. The combat in general honestly feels like BS a lot of the time.
What I also found recently going through this game is there is a LOT of those “pick a path and hope it’s the right one” sections in the game. More than once I found myself going the intended way and missing out on loads of stuff because the path closes behind you. I hate when games don’t make it clear which way to go
Or going back and forth between each path until you realize that one is intentional and one is side exploration with...idk, an entire reforge and a ton of credits/sellable items??? Or maybe the one where the optional side is the one where the robot stands at the end of the hall, possibly leading some players to believe that's the next step after evading the robot for so long, or for some, like me, to believe that it's where you are supposed to go next. My problem is that I don't mind when games like GOW have the yellow symbols that dictate where I'm supposed to go. I've missed out on several optional areas in this game because I just didn't know where the game wanted me to progress and just guessed. Why???
The game does show you which way to go to follow the story. It’s a blood trail. Always the blood trail leads ahead. No blood trail? Probably side area with items
@@BrodyVO he is kinda right though, he might have directed the game, but all the magic that made the original dead space so good was made by the development team
@@Finnball12 I can tell he is no Kojima or Miyazaki. Now I doubt his contributions in Dead Space. I should've known better. All he said in interviews was "I worked on Dead Space. Remember that game?"
From what I understand, he was the creator and producer for the original Dead Space (the most survival horror of them and the one that earned its reputation in the first place). Beyond laying out the idea and making business decisions, he probably didn't perfect anything. The director would have carefully tweaked every scene we fell in love with and guided the devs. The devs would have created the sounds that added so much to it, the animations that silently told Isaac's side of the story, the creepy body-terror enemy designs, and everything else we all love. Somewhat like the big boss at a massive company. Great at crunching the numbers and guiding the general progression, but not actually responsible for the quality of the product going out. I appreciate him coming up with it, or at least being one of the people that came up with it, and he clearly got his team on the right page for Dead Space 1 by doing his part well, but the whole marketing campaign gave him way too much credit to get fans hyped.
well the problem is Sphere Hunter, did say "oh This would be the OG deadspace concept. But she kinda overlooked, deadspace was a team effort. While Callisto Protocol has Shofield saying "its more like god of war" and people have ignored that. Holding up one singular person as the visionary for a product is not a good idea. Especially when you watch Schofield talk, and he makes it clear Dead Space was a team effort.
From the way you describe dodges, it really feels like it was originally what you said, where if they attacked with the right arm you dodged left and vice versa. Especially since the main limb based damage you deal is to enemies.
They’re probably too worried it’ll scare away the mainstream audience with them saying, “iT’s tOo hArD….” So they made it accessible enough that any moron can play it even with its linearity sigh… Developers need to have balls these days and make survival horror what it needs to be and stop focusing on appealing to every single type of gamer out there! They need to know their audience and stick to it!
Signalis really was the goated survival horror this year. I wasn't looking forward to Callisto that much tbh but I had my eye on it and seeing people just... Not like it is like... Oof
@@CJ-nm8sw Fear is subjective, but sensations are good. The game design works. If you like first Silent Hill and Resident Evil games, you will enjoy Signalis.
Omg I'm so glad you mentioned signalis. I feel like everyone is absolutely sleeping on that.. seriously probably the most worthy torch bearer of classic survival horror i think ever
I've been hyping it to my friends ever since I've played it and it will be one of my top recommendations for anyone getting into survival horror from now on.
The only thing I find weird is that when you're near death you get knocked to the floor but then a completely different animation starts as a death scene
@@celfhelp it does seem like death scenes are more prioritised over just falling to the ground after being hit like oh here's the same death scene animation over and over again
lol this video prompted me to buy signalis aswell and it's an incredible game. i never really liked oldschool RE style games before but signalis is just surreal.
Game has it's issues, I don't think it's a terrible game, personally, but I literally hope with a potential future sequel they address and fix the issues that do hold this game back from being a really great game.
He was the main character in Force Unleashed and Days Gone. And others I'm sure. Never really liked Witwer. He's one-note and sorta pretentious about his skill as an actor.
@@KingThrillgore bingo Though he was in Frank Darabont's adaptation of The Mist. But that movie worked because of writing and directing, not because of Witwer
Your reviews are always the most fair that I watch, and I appreciate that. this game is definitely gonna be worth once it goes on sale, but for now, it’s a pass for me. Great video Suzi!
I was really rooting for this game considering it was from the creative director of one of my favorite games of all time and it's an independent studio
If your saying it's disappointing then it makes truly sad I was looking forward to this game Edit: To answer why would I want to play this when all it seems to be is dodge and hit the same 4 enemies again and again and again does that really sound fun to anyone here
When you were talking about how your character's death animation went from 1hp to a canned animation loop made me realize the importance of having a few regular and quick death animations (ex. Just falling over dead or maybe getting decapitated) actually helps keep the well animated stuff from getting stale by allowing those from appearing too often. With that said, it's too bad CP is disappointing.
The game is great fun, and while not as scary as some of the older titles, it’s an incredible next gen (or current gen now I suppose) game with plenty of scares throughout
@@therookie7401 There's a certain point where you kind of have to, you know? I'm aware that some people complain just for the sake of complaining, and I ignore those people. They find such insignificant things to complain about. However, I do listen to actual fair criticism that has to do with the story or gameplay. With certain games, anyway. I don't usually look at reviews for games, but this was one I was kind of on the fence about.
@@blueflare3848 Go ahead and play it, my man. I've seen HUGE critics and streamers completely play the game wrong and then say it's "bad mechanics". I love SH, but even she barely gave this a fair shake.
@@BreadCatMarcus “ThE gAmE iSn’T bAd, iT’s jUSt eVerYOnE eLsE tHaT pLaYs iT wRonG” That’s what you sound like, chief. The game just ended up being whatever, it is what it is. Y’all can’t go on forever trying to ignore any and all criticism, living in a bubble where this game is apparently an “incredible next gen horror experience”. Just because it looks nice and has great gore mechanics that doesn’t mean that it’s a good game.
@Maria Flores Straight up. The game is an on-rails linear shooter with no exploration or world building whatsoever. At least, not that I could see. Just mediocre combat and some dodging. In fact, I heard someone today refer to it as a “dodging simulator”. I found it boring as fuck.
17:22 YASS! I am unreasonably happy to see you plug the game after hearing the music in the Dead Space video. Everyone should play Signalis. It's an incredible survival horror experience. Legit became one of my favorite horror games.
Signalis is the best horror game I was able to play this year and possibly one of the best horror games within the last decade. Played it on Survival difficulty on my first playthrough and it instantly gave me a sense of nostlagia while having a fresh take on a classic genre. Loved it!
@@shoemender972 it has modern controls that feels less tanky? But from combat, to puzzles, item management, the amount of back-tracking you have to do is similar just like an old school RE title. Great story, great atmosphere, definitely a personal GOTY contender.
i played it for about 3 hours with game pass, i got to a part where you have to get past a security robot in the greenhouse place. i kept trying to kill the robot by shooting its head, but it would instantly kill me as soon as i did so. i tried to sneak past, but i would get locked into combat with enemies hiding in the trees, and the robot would inevitably see me and instantly kill me. every time i died, i lost about 10 minutes of progress because the checkpoint was 10 minutes before entering the area, which also included having to go through a side area to get a weapon and other stuff, where there was a two man gank squad waiting on the way back. i did this about 4 times before i gave up and uninstalled because i was just so unenamored with the whole experience. glenn schofield is terrible at his job
Did you play it and not like it all. Or are you basing it on how other people feel about it. If you did I apologize, if not then you have no room to say anything.
I still don't get how "We will sue your butt if you say anything before people can buy it" strategy doesn't make many people think something's suspicious
Platinumed the game yesterday. Overall the game was okay. My biggest gripe with it was that a little under 1/3 of the game was actually in the prison. Other games where you’re in one setting for the majority of the game (Sevastopol, USG Ishimura, Titan Station, Mount Massive Asylum, Temple Gate, RPD, etc.) makes the reward bigger when you finally leave.
I really wish that the robot enemies were either much harder to kill or straight up unkillable. When they first got introduced I was just hoping that they wouldn't be a stalker enemy like Mr X, but then as soon as you get a gun you can kill them if you do it quickly. I think that the robots should have been a way to shake things up where you have to stealth around them rather than fighting them. Also the blind zombies' hearing definitely needed an upgrade. I would have loved to lure them somewhere else by using GRP to throw something away from my location but they don't even hear that. They also don't hear when I stealth kill their fellow zombies when they are legit less than 2 feet apart from each other. There was one spot in the entire game where I found music playing in a room and I thought it was cool at first, but then I wondered why they didn't do more of that throughout the rest of the game.
Thanks Suzi! Money has been tight this year but I was considering picking this one up as I'm a fan of video game horror. I think I'll be holding on to my money for RE4 instead :P
@@Bzduras Settling for mediocre survival horror AAA games because that is the best thing you can get in current times. TBH for survival horror, the indie scene is the way to go now.
ehh, DMC5 kind of counts against that statement. Yeah, I know it was more people behind 3 than 1 that made 5, but still, you can't ignore such a blatant example
I was hoping the presence of interconnectivity couldve been played as a story element aswell, something we dont often see. Ie, the starting prison area couldve had some pockets of survivors holding out with fires and screaming all around, set pieces of prisoners getting murdered or defending themselves and coming back later with more upgrades, and opening different wings of certain areas, these survivors couldve been overrun, infected or moved to a different area with the fires long burnt out and decay now settling in, like I love games when your in the middle of shit hittting the fan, and wouldve been an amazing contrast to see how the facility progresses. This game is closer to dead space 2 than 1, but at least the gameplay loop was way more refined to justify its linearity. What we have, is Dead Space 1's clunkiness in Dead Space 2's fast paced linear level design which doesnt gel at all together well....
While I’m disappointed by the response to Callisto, I’m thankful for yet another informative and entertaining video! And so soon! I saw on twitter you were exhausted by how much you have to do so quickly but we do appreciate it! :)
It's a damn shame this game didn't reach it's potential, what with all the hype around it. Lets just hope the Dead Space remake can live up to expectations when that comes out next month (also definitely getting Signalis, didn't know about it before this but it looks pretty good, thanks Suzi!).
It reached its full potential for me because I werent expecting anything. I never jumoed on any bandwagon. I prefer to use my own brain. Not let others decide for me
Dead Space 1 was horrifying because there were legitimate cases where I had to simply run from the enemy to find ammo and or health. I can recall the number of times where I simply didn't want to play anymore, because I was so fatigued from the state of tension and horror I felt, both because of the atmosphere of dread the game created, and the survival aspects where I frequently ran low on health and or ammo. Even with the more action oriented Dead Space 2, there were genuinely scary moments that I got to experience as well. Callisto Protocol had none of these moments for me. This game had 0 moments of tension or dread, besides the moments where I knew that there was probably going to be a jump scare. A huge difference from Dead Space 1, where simply the sound of a necromorph bursting out of the vents at some far corner of the level would make me not want to venture out to find the thing and kill it. So even if they patch the PC performance on this game, it's a pass for me. If they add more DLC that expands the story a little then maybe I'll buy it. But for a 7 hour experience, you don't get a whole lot of value besides something that's pretty to look at.
@@Sercroc this. Especially if you got halfway decent with the plasma cutter and only used that the entire game, even on the hardest difficulty. The game would only give you plasma energy as ammo drops, except for the odd flamer fuel and contact energy here and there for some odd reason. Lastly, using the occasional stasis for crowd control.
I’m gonna look forward to a sale for this one. Seems like even the most glowing reviews from TH-camrs I like have mostly echoed similar feelings. I think the focus on mele combat was the biggest killer for me, it doesn’t look particularly fun or scary, and I’m glad I’m not the only one who thought of Homecoming when I watched how the combat plays out.
It sounds like the lack of enemy variety really hurts it. If there were always new, weird enemies that you needed to keep an eye on so you could dodge the right way at the right time or hit them in the appropriate weak spots, I think that could be scary, or at least stressful in a good way. A thousand zombies that just fell out of a flour silo? Not so much.
@@michaelramon2411 Yea there weren't many varieties of biophages, the one I liked the most were the four legged ones that can turn invisible but they die way too quickly, maybe we'll see new enemies in the dlc
Signalis was all I could think about while watching this. I would love to hear your thoughts on that game in a future video! I'm still playing through it but my hype for callisto was quickly killed after I started up that gem.
@@AdoreYouInAshXI Fear isn't just cheap Jump scares. It is also very personal and subjective. Signalis true horror isn't the creepy monsters but the fear of hopeless loss and the unknown. If you are Into cosmic horror like H.P. Lovecraft you will get a tremendous amount out of this game. If this game isn't for you that is ok but it deserves all the praise it gets.
@@bananasean5145 I love cosmic horror. I've read more Lovecraft and Lovecraftian style stories such as Brian Lumleys works than the average person. I also love psychological horror as well. But I didn't get anything out of the game. Sorry, it's just over rated to me. Agree to disagree I suppose.
Signalis is never scary at all, yet people jerk off to it while complaining Callisto isn't scary. Makes no sense to me. That being said, I really like Signalis, but the love for it is HIGHLY overrated. That game is buggy and messy at many parts but it's forgiven for being an indie. Meanwhile this game has some problems and people treat it like Cyberpunk.
I think it’d be cool to have a TH-cam where game directors or devs play their own game, see how they react to their product that their consumers will play. John Romero has played his Doom expansions on camera and on more than one occasion has gone “who came up with that?”
This would be incredibly boring. Game devs have played their games hundreds of times before launch to find bugs, exploits, etc. it would be much more interesting to hear them talk about the development of the game instead of watching them react(or not react) to something they’ve seen hundreds of times. Also, for the record, John Romero was actually a massive slacker and way more credit should go to John carMack who is responsible several revolutionary gameplay mechanics throughout the years. Like really, check out his Wikipedia page and look at all the shit he’s responsible for. Gaming wouldn’t be the same without him
@@dirpyturtle69 There's some footage of some of the Halo CE devs, including the composer for the music, playing through the game and its pretty good. They obviously aren't surprised by really anything but instead take the time to talk about quirks of development for specific sections of the game, scrapped ideas, etc etc. Definitely the sort of thing that only works well after a game has gone through its lifecycle though.
The worst part is that dead space nailed this aesthetic so well and it was deemed to be one of the best horror games ever. So seeing this being made by the dead space team. There were so much riding for this game but man, was that all a lie.
Aesthetic wise having played a few hours I actually think it nails the survival horror look and vibe. The sound design at least for me is also a stand out. It’s just that unfortunately the combat really clashes with that and breaks up tension.
i highly suggest playing the game yourself. This game isn't dead space even if there are similarities. The general audience have been loving it so far and most of the issues are coming from pc players.
@@DanielHernandez-hu3ym pretty sure pc is it general audience. and its really not hard to make a game run on a fucking 4090, my specs are more then overkill for the next 5 years by far and still i get AWFUL fps drops to around 5 almost every time i open a door or play the game. and I don't think they want a dead space clone just that dead space is by far one of the best horror games ever made. just sad to see how the SAME team can make something so half baked with how much they hyped it
@@ixkazexi6988 sucks to be a pc player. Guess youre pc isnt as great as you thought it would be. Oh well, guess you cant enjoy the game along with all other brainless reviewers
@@DanielHernandez-hu3ym "and most of the issues are coming from pc players" you wot? issues are with the shitty port of a game,how it can come from us PC players,game has fucking problems,and it's not perfect on ps5 or xbox series x it's just not as bad as it is on PC,and that is only performance,Suzi nailed everything about the game it is the boxing/dodge simulator the shit is mandatory,and all the other issues are valid as well,i'm glad you like it and you are having fun,but that doesn't take away anything from the negatives and performance issues,and before you keep blabering about it digital foundry made video already so spare me please.
According to skill up apparently you don’t even need to hold the stick in the correct direction to dodge. You literally just hold it for guaranteed dodge and switch direction to dodge the next hit
The linearity is a bummer to hear. I was already pretty weary seeing the "walk into room doors lock, fight 4 waves of enemies and doors unlock" trick in footage, but that kinda kills it. Signalis remains the survival horror go-to this year then!
What is the problem with linear levels or linearity in games? Why is there so much 'hate' against linearity without extensive exploration or without interconnectivity?
Interesting to hear about your views on this game. I'd only became aware of it recently so hadn't formed much in the way of expectations. The no backtracking when exploration and item limits are things sounds like a bit of a deal-breaker.
You even played Signalis music over Callisto Protocol scenes. That is saying so much for me. :D Signalis is still something I have to think about daily.
I'll never forget the feeling of playing the original dead space all those years ago ...feeling so claustrophobic and on edge all the time ..I was hoping to experience something similar here ,but nope we get a fighting game in space ....
Thanks for the heads up Suzi, I was planning on getting this but I think I'll just steam wishlist it until a sale. Signalis looks interesting though so I'll take your recommendation on that and give it a go.
Just wanted to mention that, fresh from this video I looked for Signalis on STEAM, then realized it was on Game Pass, and WOOO HEEE! I was not ready for the absolute bonkers trip. Thanks bunches Suzi for the recommendation.
Yeah... kinda saw the writing on the wall with this one. Just listening to them talk about their philosophy behind designing this thing had me deflated about it, they were going on and on about jump scares and loud noises.
They took a page from the dead space trilogy on how it approached it's horror where that resulted in those games scares quickly becoming cheap and predictable. It wasn't as bad in the original though the sequels is where it faulters
Ah yes the game that just came out and already bitching about bugs like ANY OTHER GAMES and other stuff of the norm of the other games when the game is suppose to be punishing. This youtuber doesn't understand a good game when they see one
Callisto Protocol proud linear hallway simulator, story tucked out of sight. Quick time event gameplay. Is the ultimate philosophy of if outdated was a game. Jumpsares every few hours, but horror is M.I.A. Superb graphics and pristine facial animation, Before you start take some Monster, coffee, redbull as you fear the chance of falling as sleep whilst playing considering the amount of crawl spaces you'll be crawling through. Enemy Variety got lost to the mist they all got hit with same face syndrome. Weapon variety is ok and pack a lot of that visceral impact. Game is the definition of Mid. 6/10
If there’s one thing I’ve learned from the past couple years is that if a game mainly markets itself on its visuals then that means that’s all the game really has to offer…and unfortunately Callisto is one of those games
@@HugoStiglitz88 You're misunderstanding what Smuggy is saying. He's not saying that there aren't amazing looking games that also play amazingly that have come out in the last couple years, he's saying games that almost exclusively market themselves on their visuals alone usually have very little else to market besides the visuals, which is very much the case here with Callisto Protocol. Most of the advertising showed off how the game looked rather than dive into the gameplay because the gameplay that is there is extremely shallow and the people putting the game out knew this (even down to having a review embargo until launch date).
@@LukeWatson13I don’t understand how people think the gameplay is shallow when in dead space all you’re doing is shooting. Your melee is literally useless in dead space. Callisto actually adds another level of mechanics to what was already present in dead space
How is it "not similar at all" to Dead Space while it has literally the same mechanics. Stomping, ammo pickups from monsters, ammo pickups always change depending on what weapon you have, enemies hiding in vents, etc. Unfortunately most of the problems you mentioned are due to the rushed development.
It's funny when developers get ahead of things like this and say look this game's not going to be for everybody but for those who it is they're going to love it I remember that quote
well there's a difference between saying a game isn't for everyone and a game just having a LOT of problems. I'm not really into RTS games so the Xcom or civilization games just aren't something I'm interested in. they're not for me. but a game with a lackluster storyline, wonky controls, or is just plain BAD isn't 'not for everyone' it's just not good. (not saying Calisto protocol is bad, just saying it's no excuse)
I just finished playing Callisto, and this video sums up a LOT of what I was thinking while playing it. I like the game and enjoyed playing it, but I feel like it just doesn't live up to it potential(if that makes any sense). If there is DLC that expands on the story I'll jump all over it, if not I hope the sequel(if there is one) can give us the survival horror experience that we know the devs can make.
I have had such a smililar taste in games as you, your reviews are generally a good metric of how I'll feel about new ones. Thanks for saving me the time on getting my hopes up for this one. Maybe this was bad timing as I was going to use this to fill the void for DeadSpace; but the remake is around the corner so bad timing I suppose.
Still a good game. Maybe dont be a moron and make your own oppinion. Its like listening to retards rating movies and declaring it as Universal fact even though anyones taste is fully subjective
@Dman_Underneath thank you seriously I hate it when ppl get hyped for a game...like seriously guys wake up... how many disappointments do we need for it to finally sink in.. gaming industry is thr latest snake oil..
On a playthrough I watched the person playing it said that if you're fighting more than 1 enemy the combat system sucks. She got sick of it a few hours in.
This is a masterful review, excellently describing the game’s shortcomings from both a objective and personal view. I could understand mechanical imperfections of the game, without having played it! Just wish you talked more about the story.
Thanks for the heads up. Even though I spent less than $100 on this game, I might enjoy playing it for its cinematic entertaining value. Hopefully the DLC will add more to this game.
Ayyy another Signalis fan! I love the game as well even tho the story is confusing as first(it's not a bad thing, it actually got me digging more into the lore which is a big plus). Great vid by the way!👍
I beat the game before I went to check on your video, I absolutely love the atmosphere, voice acting and the feel of the combat(shooting, melee, kinesis). I gotta say I do agree with your points made in the video!
Between this and my disappointment with Ragnarok I miss when you could just rent a game with no hassle instead of gambling $50-100 on something you might not even like :/
More power to you if you liked Ragnarok but I didn’t think it was as good as the last one. My biggest problem is between both games I don’t think either of them are worth $70. I’m pissed at the idea of wasting money on something I was looking forward to only to feel underwhelmed when it’s over. I 100% Ragnarok and I have no desire to play it again. I thought Callisto would have more to offer but apparently not. As for what’s coming up RE4 and FF16 might scratch that itch but we’ll see
@@FatfighterXD1 Difference is that they were all actually unique bosses. The brute was the standard miniboss, sure, but the genuine bosses were these grotesque massive creatures that gave a sense of scale in more ways than one. It's a huge bummer that all they could come up with was a two headed guy that kinda gave me l4d tank vibes, its a lot less interesting than the brute. The other boss was just...not that interesting either, it just felt like another big tank guy. When I saw that giant worm monster, I was thinking we might fight something on that scale, instead of it just being there for the story. It's just a bummer, there was such little variety in something that easily could've had much more.
Went straight for maximum security difficulty and the 2 headed mini boss that you can't melee at all has absolutely soft locked me. I made it to the last one, but I fully upgraded my baton, which was pointless since the most difficult enemy of the game can't even be affected by it and it made me not have enough credits to have enough ammo to take on the last one. So I guess I either have to lose hours of progress or just not play again. :/ And I thought it started out so strong too, but the late game has made the problems way more glaring. Sad, I was pretty hyped for this game.
Yea that I don't get. Why would you make a boss who insta kills you when he hits you but you can't dodge, and your melee...a main part of your system. Is useless against them....better boss design would be nice. At least in Dead Space, the final boss was a eldritch horror the size of a spaceship that Issac had to shoot or die quickly.*
I loved this game finished it recently but it felt rushed and my main complaint was there was not a lot of boss fights. I also wish the fight mechanics were more diverse. I really enjoyed the brutality
From everything I'm seeing, if they went with the Helix Station local that was used in the audio play, that would have been a more engaging location. There's a lot you can do with a prison but there's way more you can do with the world they built there.
was worried this would be the case and felt weird that most other people didn’t have the same doubts… at least I don’t have to wait long for the Dead Space remake to give me what I’m looking for
In terms of story, I wish they would have you play like 1 or 2 days in prison before the outbreak. Maybe meet Ellias there, see how the prison works and maybe have a scuffle with Danni before going to bed and then everything going to hell
That would set an atmosphere more. Could you imagine playing Dead Space during the fall of the Ishimura?! That'd be terrifying! Epic! And just amazing!
This game, if it had people who thought ahead, could've been amazing horror game....but it's beat em up with a soso story. But eh...could be worse...somehow.
Yeah, man. That would've been freakin' dope. I thought about that myself, and for a minute, I actually thought that's what was going to happen. Boy was I disappointed when it went straight into the fck festival of blood, horror, and ugly @ss "zombies."
I wanted the story that Jacob was always a convict to begin with just like in the trailers and the story pulls a 180 the reason specifically why convicts are sent all the way to Calisto and just like the characters name I thought Glen Schofield would make it like Jacobs ladder movie just the same were dead space was inspired by Event horizon movie
They also could've taught you combat against inmates before all hell breaks lose
story is literally exactly dead space lol idk wasnt a fan
That whole dodging thing is 100% what I thought I was supposed to do until I dodged in the same direction as an attack and still avoided it.
@@hero_greene4205 Its a very obvious bot.
@@slicemup9 I freakin new it
You mentioned the map design from the USG Ishimura and it's so true. Even on Dead Space 2, when we return to the Ishimura, there are levels were one previously passed through and seeing them brings back so many horrific memories.
dude i literally just played this part yesterday scariest part so far i was like fuck no not the ishimura again just walking through those halls was terrifying like oh god what’s gonna pop up
@@monkeyslug5521 yeah the lighting in the ishimura in dead space 2 was so eerie, it was like being in a nightmare that you had to get through.
It seems like the mechanics on this game would be awesome for a high fantasy action game. Not something meant to be scary, but something you'd fight orcs in.
This is an Imperial Prison, and suddenly Nurgle demons infect the prisoners?
For Honor it is
I kept imagining a game set in the Plague Tales universe with the mechanics
@@Jimbo55151 yes! This! Replace instantly dying when someone touches you with this combat. But make the enemies monsters and not just The French.
@@DesperoVitae Set it even during some of the wars going on we see the aftermath of. Have us fight both the English and the rat abomination things.
God it would be so good
"YOU WERE THE CHOSEN ONE" is a line that hits hard right now.
I feel that, glad to see I wasn't the only one who was thinking it.
Right? And so soon after Scorn dropped and revealed itself to also not be worth my time or cash.
@@tomisabum
Dear God, I was so disappointed with how BORING Scorn was. It's a beautiful game, don't get me wrong, but the lack of music, dialogue, or wtf is going on just made me lose interest quickly.
"It was said you were to destroy bad horror games not join them!"
@@tomisabum Scorn really broke my heart... and I gotta say the original Dead Space is more brutal than Callisto Protocol.
Havent played the game yet, but for me personally you can’t get that close to the enemy and beat them to death with a metal pike, again and again and still feel scared much afterwards. Keeping those enemies away and not letting them reach you with an array of weapons or just straight up running away adds to the horror so much.
Edit: Just played the game 2 and a half times and its nothing revolutionary, except for the cgi like graphics when you set the graphics quality high, but a solid 8.2/10 game for me. Play it if you like dead space like games. Good game overall.
Yep. It’s not realistic. You can’t melee your way through all that and have it feel even halfway believable.
I would say you could, but it needs to be done very right. It feeling incredibly dangerous and when you get in having your character frantically swinging down as the creature makes horrific sounds squirming where if you know you stop your going to get ripped apart. It should be an act of desperation and one that that makes you feel like your in danger by how its executed even if in the game mechanic wise you are likely perfectly safe so long as you keep spamming the button and nothing jumps on you and interrupts you. Having your character finish off out of breath taking a second to regain their composure. Really selling the danger of getting up close making those close range encounters feel terrifying.
Not that the game comes remotely close to that sadly, but it is something a great game I feel can pull off.
It’s a lot like souls games but in the worse way. Fromsoft’s enemy design can be truly horrific but by the time you’ve whacked it with a great sword a couple of times you get desensitized to it. That works great for something like elden ring but not so much for a survival horror game.
@@2canwin635 Correct. Works great in Souls, Bloodborne, etc… Not here it doesn’t.
imo the melee focus adds to the intensity of the situation. The game takes place in a giant supermax prison, when you watch old prison movies where riots take place, the riot is almost never resolved by the inmates and guards having a big shootout, instead the guards and inmates have an absolutely brutal close-up brawl. It's the same with the Callisto Protocol, you can't avoid the enemies, you have to confront them directly and always keep them at arm's length. Ranged combat is useful but enemies are so fast that they easily close a great amount of distance. In Dead Space, Isaac could melee, but a combination of the weight of the suit and Isaac's inexperience causes it to be slow and clumsy only really good for playing "Keep away" with Necromorph's. Jacob however is far scrappier, he isn't some grad student engineer, guy's basically a space trucker so it makes sense he'd be a lot more capable in melee combat. The mutants of Callisto are also far more similar to drugged up humans than Eldritch abominations which makes it more believable that you can beat them with some pretty heavy weapons like the crowbar and stun baton.
The Callisto Protocol *did not* make us whole...
Maybe the remake of the first Dead Space will make us whole... again, maybe, EA isn't any good but the studio making that remake showed they are putting a good amount of effort making it... time will tell.
@@alfredoamendez4299 I do not trust EA and do not advise you. Trailers have already shown that the remake is not worthy of the original game
@@alexrenner5117 what’s been shown of the remake has shown way more promise along with exposure behind the scenes of them working on the game I don’t like EA as much as the next guy but if you don’t support a good game because publisher bad then you’re dooming them from changing and whoever decides to work alongside them
@Alfredo A Mendez not really whole. It's just shoe polish of what we've already played. Something entirely fresh new and delivers to the player would definitely make you feel more full
@@alexrenner5117 The only things i disliked about the Remake so far are the animations, they don't feel weighty and with personality like the original had, but everything else is quite good, the things i am mostly interested are the backtracking, the Director AI that is similar to Left 4 Dead and the new levels. I respect your opinion but i disagree.
Also turning your back to the enemy causes them to immediately teleport to you. Even if you run. Once they lock on to you, turn your camera to see behind you and start running. They literally drag the enemy to you.
Edit 1: Enemies can also hit you anywhere on ladders. If you're at the top and they're at the bottom, you will take relentless damage.
That is horrible,first i was looking forward to this game,and now i never wanna play it,even when they fix performance i simply don't care anymore.
I fucking knew it. They fucking use cheap game mechanic to force me to do these tedious shitty combat.
I like this game but god does it feels like the dev try their best to make me hate it.
Wow that’s actually pathetic. Combine that with the complete lack of originality, rehashing Dead Space so badly that lesser informed people will literally think it is Dead Space, then copying Resident Evil 2’s ending with the Mr. X/Birkin Hybrid boss leading to a laboratory self destruct sequence…I don’t think I’ve ever actually rooted for a game to fail before. But I want this game to fail.
@@mrchow5047 It's dead space but worse, cry more
How does this have so many likes when it’s blatantly false to the point of a serious lie? The enemies absolutely do not teleport to you, they run towards you when you back is turned, you can see this with every enemy cause they actively stop running towards you when you turn around
One thing i noticed during my playthrough is that many of the bodies found can't be stomped. A lot of the level design feels noninteractive. In Dead Space, all the bodies (that i can recall) can be stomped. Since that game builds on paranoia, I found myself stomping on everything just to be sure. It was purely out of fear. I tried to do the same in this game and found the bodies laying about were static.
A little detail that I found was done better in Dead Space. Just food for thought.
I agree yeah. 99.9% of bodies can be mashed in dead space. Only exceptions I can recall are the pollutey guys in the hydroponics and the enemy type who spawns other enemies.
Plus stomping the bodies was really satisfying in Dead Space. Also in this game, you can’t really control where you stomp… your character kind of auto locks his foot into the middle of a body. Sad that this game hasn’t lived up to expectations
U could stomp out any body in dead space but if they were already dead u wouldnt get any ammo or anything so it sounds similar
True . When you stomp on corpses in dead space , it just splatter everywhere , on the floor on the wall , blood limbs organs you name it , just so satisfying . Here in callisto you can't even stomp properly , the corpses stay intact , blood doesn't splash much . The differences of both games are night and day , just like Back 4 Blood and Left 4 Dead , another failed successor .
its really interesting cuz this is what also gave isaac ptsd if u look at dead space 2, you can see how paranoid he is telling ellie about the necromorph limbs
I haven't beaten it completely, but I gotta say: you do not want to let enemies close to you in horror games. Dead Space, Resi, SH - you know if you let the monsters close, you are fucked. In Callisto, you are okay if you let them close. You actually have to. And that eliminates any tension. And spot on about Homecoming vibes, that's what came into my mind immediately. Also, don't get me started on the Steam version and its, hm, "performance".
My point exactly
Yes! Your comment hit the nail on the head. I was looking at the combat and thinking "why don't I like this?", "why am I not scared or even thrilled by what I'm seeing?", etc. And you're absolutely right, getting close to any monster in a survival horror game is something you normally avoid, it's a last resort. Getting into some sort of Jason Bourne-esque punch-up totally alters the vibe of the game - at least, as far as merely seeing footage can tell me. I might need to try it first, but between your observation and the my palpable disappointment at how generic the enemy design is, I'm not really excited for this game anymore.
There we go. It does remind me of slient hill home coming.
well enemies in this game will alway be close to you
What about condemned
Tbh I think the best way to do melee in survival horror is how Condemned: Criminal Origins did it, but before the super stun gun. Breaking off pieces of rebar and planks of wood to desperately swing them at scary shit, most weapons having kinda low durability, upping the anxiety and need to manage shit.
And the brute enemies, no matter how tough or scary they were, would go down with a single headshot from a 9mm pistol, making firearms really realistic and also unreliable in closed spaces with limited ammo
Thank you! So few people know about Condemned these days. It's meele combat was 🔥
So basically the last of us?
Kept thinking about that game during the review
Imo, this really only works because Condemned uses a 1st person perspective. It's also why it's horror is so very effective. The FOV itself is nauseating and everything is literally in your face.
Your sudden mention of Signalis made me want to play it and I have to say
it did not disappoint. Thank you. (Even thou it broke me emotionally)
I wanna play signalis too!
One of the best games, ever. Period. I was so profoundly impressed with that experience.
(don't get crazy expectations from this, though! That's bad for any experience. Take it as it is! 🙂)
I was wicked surprised there was no NG+ at launch. I loved running through the Dead Space games with my overpowered gear after my initial playthrough.
quite a few AAA games in these years that had NG+ decide to add it some time after release, but that poses the problem that by the time it might be out, many people could have moved on from the title already
You finished it already? How?
@@edward6749 I haven’t played it yet. I just googled whether it had one or not.
@@oriandthesleepytime I mean I put two hours, but I put the game down to take a break since it’s ok. It’s feeling like a chore to beat it honestly
Running through the games with an inventory full of ammo, especially the Pulse Rifle, is just great.
Haven't finished the video yet, but considering it sounds like 'The Callisto Protocol' is a 'Back 4 Blood' type situation, I decided to Google Glen Schlofield, and it turned out that not only did each Dead Space game have a different director, but Glen Schlofield was only an executive producer for Dead Space 1, which to my understanding just means that Glen makes good business decisions
Well, he came up with dead space concept then the writers take over from there... Same as he did with calisto protocol
@@jesseomollo9405 Why does this just sound like me getting a commission from an artist on Twitter?
@@AngryHomunculus it's just like what many movie directors do. They have an idea and concept and then hire writers to help mold it into a proper story.
@@ScribbleNuts Its like every other famous name in the industry kind of situation. All of them did much less to bring your favourite games to life that they like you to belive
Yep that’s true
It’s The Order all over again, it’s basically a tech demo.
Oh no, *The Order* 😱
Damn, The Order
Now that was a video game
Definitely one of the launch titles of the PS4
Just goes to show that OG creators are losing their talent
It was doomed. The moment they announced that Dead Space would come literally less than a couple months, it was basically a poor appetizer as we awaited the main course.
No. This game was already digging its grave with its horrible design. The Dead Space remake just came along with nails and a hammer.
@@bthsr7113 I completely disagree man. I just played through this game for the first time and personally had a great time and really loved it. I certainly get that the combat and dodging could definitely not be everyone’s cup of tea (it wasn’t my favorite either), and I get that some people get bored of fighting the same boss multiple times, but even though I agree with those criticisms I personally really loved the game and had a blast overall. It’s definitely not perfect, but I don’t think it’s anywhere near as bad or disappointing as everyone makes it out to be. People are being way too unfairly and overly harsh IMO.
One thing that REALLY annoyed me in the game was the fact that Jacob's stomp SNAPS to corpses, meaning that in situations where there were multiple crawling enemies I'd get completely destroyed because the stomp decided to arbitrarily lock on to the nearest corpse instead of the crawling enemies, causing me to get locked into the stomp animation while tanking a ton of hits. This was a problem that occurred so many times in my playthrough, and it was nearly the reason I gave up on playing. The combat in general honestly feels like BS a lot of the time.
@@Pramote2214 'Git gud' doesn't fix shitty controls and combat.
@@OrionDawn15 I dont have any problems with combat and controls. You must be playing a different game
@@Pramote2214 Maybe you're too busy sucking in copium to be objective about this.
@@Pramote2214 ur such a pro gamer dude
@@Pramote2214 Are you even old enough to play these types of games?
What I also found recently going through this game is there is a LOT of those “pick a path and hope it’s the right one” sections in the game. More than once I found myself going the intended way and missing out on loads of stuff because the path closes behind you. I hate when games don’t make it clear which way to go
Yup a massive pain the ass
And dead space literally had a button you could press to avoid this exact issue...
Or going back and forth between each path until you realize that one is intentional and one is side exploration with...idk, an entire reforge and a ton of credits/sellable items??? Or maybe the one where the optional side is the one where the robot stands at the end of the hall, possibly leading some players to believe that's the next step after evading the robot for so long, or for some, like me, to believe that it's where you are supposed to go next. My problem is that I don't mind when games like GOW have the yellow symbols that dictate where I'm supposed to go. I've missed out on several optional areas in this game because I just didn't know where the game wanted me to progress and just guessed. Why???
The game does show you which way to go to follow the story. It’s a blood trail. Always the blood trail leads ahead. No blood trail? Probably side area with items
"I hate when games don't tell me where to go"
Okay tax write-off. If you're looking to be spoonfed, go play your minecraft.
BABE WAKE UP NEW SUZI VIDEO
WHY ARE YOU SCREAMING
Guys, your both scaring me!
Simp
I don't know how Glen Schofield missed so many points previously perfected by himself
Ummm ... Not by himself. You really don't understand how games are made huh?
@@RexVonTerror let’s calm down
@@BrodyVO he is kinda right though, he might have directed the game, but all the magic that made the original dead space so good was made by the development team
@@Finnball12 I can tell he is no Kojima or Miyazaki. Now I doubt his contributions in Dead Space. I should've known better. All he said in interviews was "I worked on Dead Space. Remember that game?"
From what I understand, he was the creator and producer for the original Dead Space (the most survival horror of them and the one that earned its reputation in the first place). Beyond laying out the idea and making business decisions, he probably didn't perfect anything. The director would have carefully tweaked every scene we fell in love with and guided the devs. The devs would have created the sounds that added so much to it, the animations that silently told Isaac's side of the story, the creepy body-terror enemy designs, and everything else we all love. Somewhat like the big boss at a massive company. Great at crunching the numbers and guiding the general progression, but not actually responsible for the quality of the product going out. I appreciate him coming up with it, or at least being one of the people that came up with it, and he clearly got his team on the right page for Dead Space 1 by doing his part well, but the whole marketing campaign gave him way too much credit to get fans hyped.
I’m really bummed to hear that this didn’t live up to the hype. Was really hoping for a great sci fi survival horror game 🙁
Don't worry they did space remake will be out in less than 2 months
Good thing we have Signalis.
@@TheSmugOjou-sama I should specified “triple A”. Signalis is great
well the problem is Sphere Hunter, did say "oh This would be the OG deadspace concept. But she kinda overlooked, deadspace was a team effort. While Callisto Protocol has Shofield saying "its more like god of war" and people have ignored that.
Holding up one singular person as the visionary for a product is not a good idea. Especially when you watch Schofield talk, and he makes it clear Dead Space was a team effort.
@@mariobadia4553 which makes no sense at all. Dead space still looks great. No need to remake.
Signalis is the true survival horror game of the year. Really hoping you'll make a video about it
seconded
Its not that scary tbh and i dont like the anime but its cool effects and atmoshphere
The Virgin "Not-Deadspace"
VS
The Chad East German Anime Android Adventure.
Sígnalis is amazing
@@RPGLameO Fact right there
From the way you describe dodges, it really feels like it was originally what you said, where if they attacked with the right arm you dodged left and vice versa. Especially since the main limb based damage you deal is to enemies.
Is super punch out the horror game
That would be The Surge 2 with the controls reversed (in that you block by leaning into the attack rather than dodging away).
I feel like they fucked me. $70 for this bs…
Who knows it could be a glitch.
They probably noticed that requiring dodges into into specific directions would break combat with multiple foes even more.
You know it's bad when thumbnail cartoon Suzie isn't cosplaying lol
The problem I think the horror games have in these days is not showing the enemies as a real threat
They’re probably too worried it’ll scare away the mainstream audience with them saying, “iT’s tOo hArD….” So they made it accessible enough that any moron can play it even with its linearity sigh… Developers need to have balls these days and make survival horror what it needs to be and stop focusing on appealing to every single type of gamer out there! They need to know their audience and stick to it!
Alien Isolation ??? 🤨
@@clementecervantes8449 What about it?
@@clementecervantes8449 that games not very mainstream
@@crishughes9152 The Alien is a REAL threat.
Signalis really was the goated survival horror this year. I wasn't looking forward to Callisto that much tbh but I had my eye on it and seeing people just... Not like it is like... Oof
Signalis was just so goooood, a labor of love by people who knew exactly what they wanted to make
I think I rather play Signalis!
Signalis is awesome!
It's that good? Is it actually scary?
@@CJ-nm8sw Fear is subjective, but sensations are good. The game design works. If you like first Silent Hill and Resident Evil games, you will enjoy Signalis.
Omg I'm so glad you mentioned signalis. I feel like everyone is absolutely sleeping on that.. seriously probably the most worthy torch bearer of classic survival horror i think ever
it’s gay game I hate it but I like the game play it’s like RE but story gay 👎
@@222wesker What?
that game is amazing!
I've been hyping it to my friends ever since I've played it and it will be one of my top recommendations for anyone getting into survival horror from now on.
@@222wesker furry
This for $70 is a tough, tough pill to swallow.
Sigh just save your money
@@Ronin-kk4bt true
@@Ronin-kk4bt yup, getting dead space instead.
I have taken a lot of pills throughout my life and not once I've found any of them hard to swallow
Just drink water, you'll barely feel it
It’s 30 bucks now
The only thing I find weird is that when you're near death you get knocked to the floor but then a completely different animation starts as a death scene
I heard something about a season pass coming with death animations....
@@TheYetixOUTx Tied to DLC content (outfits and the new story/monsters). You don't get new animations for base game
@@TheYetixOUTx yes that is true
Dead Space loved its death scenes, but i think Glen went a smidge overboard with this game
@@celfhelp it does seem like death scenes are more prioritised over just falling to the ground after being hit like oh here's the same death scene animation over and over again
Just wanted to say THANK YOU for bringing Signalis to my attention. Bought that over Callisto and it was such a good decision.
lol this video prompted me to buy signalis aswell and it's an incredible game. i never really liked oldschool RE style games before but signalis is just surreal.
Disagree
@@tyhjyysdisagree
Game has it's issues, I don't think it's a terrible game, personally, but I literally hope with a potential future sequel they address and fix the issues that do hold this game back from being a really great game.
Big agree on the Sam Witwer part. I love whenever he shows up in anything, hope he gets even more gigs in the future!
He was the main character in Force Unleashed and Days Gone. And others I'm sure.
Never really liked Witwer. He's one-note and sorta pretentious about his skill as an actor.
@@SynthTerror Ever noticed how everything he's in is kind of mid?
@@KingThrillgore bingo
Though he was in Frank Darabont's adaptation of The Mist. But that movie worked because of writing and directing, not because of Witwer
Your reviews are always the most fair that I watch, and I appreciate that. this game is definitely gonna be worth once it goes on sale, but for now, it’s a pass for me. Great video Suzi!
Excellent review Suzi, I think the punch out analogy described the combat perfectly. Also PLAY SIGNALIS
SIGNALIS is actually interesting game had me curious enough to watch for 6+ hours
I believe it was mentioned on Castle Super Beast that she did beat it.
She said she beat it on her twitter
Punch out has more interesting combat honestly
I was really rooting for this game considering it was from the creative director of one of my favorite games of all time and it's an independent studio
He was just a producer, is the same shit they pulled with back 4 blood
I just finished this game and I can safely say that no one can put my experience in words better than you Suzi.
If your saying it's disappointing then it makes truly sad I was looking forward to this game
Edit: To answer why would I want to play this when all it seems to be is dodge and hit the same 4 enemies again and again and again does that really sound fun to anyone here
Form your own opinion. Just because she finds it disappointing doesn't make it a fact.
Its not that bad. Its rly fun
Why put so much weight in other's opinions?
Try the game yourself and judge it from there.
@@Throbingkcoc agree
Tbh, I played the first 10 minutes of the game in my local game shop and in my opinion its freaking great!
When you were talking about how your character's death animation went from 1hp to a canned animation loop made me realize the importance of having a few regular and quick death animations (ex. Just falling over dead or maybe getting decapitated) actually helps keep the well animated stuff from getting stale by allowing those from appearing too often. With that said, it's too bad CP is disappointing.
Please don't call it CP lmao
nah rewrite this 😂
I feel like Mass Effect did a good job with this. Quick deaths and cinematic deaths.
It actually does have quick deaths. I'm curious why she thinks it doesn't half of my deaths so far have been "quick deaths"
It sounds like you’re referring to either something illegal… or you’re referring to Club Penguin! 😂
I'm hoping for a Signalis video, honestly. That game needs some recognition.
Bro, pretty much everyone agrees that it's one of the best horror games to come out this year along with Faith.
@@str8apem88 But I personally love to see different takes on games that I like, especially when there's nuance and a lot of room for interpretation.
It’s a dodging simulator alright. A dodge any type of responsibility for the shit the director put the devs through.
It's a shame to hear the complaints about this game. It looked promising.
Don't trust the complaints.
The game is great fun, and while not as scary as some of the older titles, it’s an incredible next gen (or current gen now I suppose) game with plenty of scares throughout
@@therookie7401 There's a certain point where you kind of have to, you know? I'm aware that some people complain just for the sake of complaining, and I ignore those people. They find such insignificant things to complain about. However, I do listen to actual fair criticism that has to do with the story or gameplay. With certain games, anyway. I don't usually look at reviews for games, but this was one I was kind of on the fence about.
@@blueflare3848 Go ahead and play it, my man. I've seen HUGE critics and streamers completely play the game wrong and then say it's "bad mechanics". I love SH, but even she barely gave this a fair shake.
@@BreadCatMarcus
“ThE gAmE iSn’T bAd, iT’s jUSt eVerYOnE eLsE tHaT pLaYs iT wRonG”
That’s what you sound like, chief. The game just ended up being whatever, it is what it is. Y’all can’t go on forever trying to ignore any and all criticism, living in a bubble where this game is apparently an “incredible next gen horror experience”. Just because it looks nice and has great gore mechanics that doesn’t mean that it’s a good game.
Man am I glad I didn’t preorder this game and I was so close to doing so too, I really thought this game was going to be so much more than what it is
Same
Then you had someone think for you. Typical 🐑
@@lordeowstheking that’s what I’m sayin
I refunded it after 80 minutes. I was not impressed.
@Maria Flores
Straight up. The game is an on-rails linear shooter with no exploration or world building whatsoever. At least, not that I could see. Just mediocre combat and some dodging. In fact, I heard someone today refer to it as a “dodging simulator”. I found it boring as fuck.
17:22 YASS! I am unreasonably happy to see you plug the game after hearing the music in the Dead Space video. Everyone should play Signalis. It's an incredible survival horror experience. Legit became one of my favorite horror games.
Signalis is the best horror game I was able to play this year and possibly one of the best horror games within the last decade. Played it on Survival difficulty on my first playthrough and it instantly gave me a sense of nostlagia while having a fresh take on a classic genre. Loved it!
@@KingInfernagon does it play like an old school re title? looks like might be like re with a top down camera view
@@shoemender972 it has modern controls that feels less tanky? But from combat, to puzzles, item management, the amount of back-tracking you have to do is similar just like an old school RE title. Great story, great atmosphere, definitely a personal GOTY contender.
i played it for about 3 hours with game pass, i got to a part where you have to get past a security robot in the greenhouse place. i kept trying to kill the robot by shooting its head, but it would instantly kill me as soon as i did so. i tried to sneak past, but i would get locked into combat with enemies hiding in the trees, and the robot would inevitably see me and instantly kill me. every time i died, i lost about 10 minutes of progress because the checkpoint was 10 minutes before entering the area, which also included having to go through a side area to get a weapon and other stuff, where there was a two man gank squad waiting on the way back. i did this about 4 times before i gave up and uninstalled because i was just so unenamored with the whole experience. glenn schofield is terrible at his job
It’s always fun to ride the waves of hype and anticipation until you crash into the rocks.
Did you play it and not like it all. Or are you basing it on how other people feel about it. If you did I apologize, if not then you have no room to say anything.
@@11scream We both know he can’t afford it.
@@11scream Actually, I can say anything I want at anytime.
@@wills-h143 Don’t need to afford it. Your grandmother bought it for me.
@@scottweinkauff2971 Your writing makes you look dumb. You’re no Hemingway, good buddy.
A review embargo date being lifted on release day should always be the biggest red flag in gaming 😅
I still don't get how "We will sue your butt if you say anything before people can buy it" strategy doesn't make many people think something's suspicious
Platinumed the game yesterday. Overall the game was okay. My biggest gripe with it was that a little under 1/3 of the game was actually in the prison. Other games where you’re in one setting for the majority of the game (Sevastopol, USG Ishimura, Titan Station, Mount Massive Asylum, Temple Gate, RPD, etc.) makes the reward bigger when you finally leave.
I really wish that the robot enemies were either much harder to kill or straight up unkillable. When they first got introduced I was just hoping that they wouldn't be a stalker enemy like Mr X, but then as soon as you get a gun you can kill them if you do it quickly. I think that the robots should have been a way to shake things up where you have to stealth around them rather than fighting them. Also the blind zombies' hearing definitely needed an upgrade. I would have loved to lure them somewhere else by using GRP to throw something away from my location but they don't even hear that. They also don't hear when I stealth kill their fellow zombies when they are legit less than 2 feet apart from each other. There was one spot in the entire game where I found music playing in a room and I thought it was cool at first, but then I wondered why they didn't do more of that throughout the rest of the game.
Thanks Suzi! Money has been tight this year but I was considering picking this one up as I'm a fan of video game horror. I think I'll be holding on to my money for RE4 instead :P
Gamefly
Suzi is really sticking to her word when she said she’s “done settling”
Some lore behind this? Settling with what if I may ask?
@@Bzduras
Settling for mediocre survival horror AAA games because that is the best thing you can get in current times. TBH for survival horror, the indie scene is the way to go now.
@@desfefe Yes. Indie is more crafted with actual love.
@@desfefe im also done with settling for mediocre youtube videos that plague the platform now
@@noheffthing ????????
Lets be honest, "Creator of the game comes back and shows whose youngling how its done" have never ended well, never
Bloodstained captured the magic of castlevania again pretty well
@@savagemantis9060 beat me to it
@@guilhermewolfman and we got the awesome metroidvania style game and 2 really awesome oldschool castlevania like titles
ehh, DMC5 kind of counts against that statement. Yeah, I know it was more people behind 3 than 1 that made 5, but still, you can't ignore such a blatant example
Makes me think of Outer Worlds. Was so hyped for New Vegas devs making original Sci-Fi RPG. Alas...
I was hoping the presence of interconnectivity couldve been played as a story element aswell, something we dont often see. Ie, the starting prison area couldve had some pockets of survivors holding out with fires and screaming all around, set pieces of prisoners getting murdered or defending themselves and coming back later with more upgrades, and opening different wings of certain areas, these survivors couldve been overrun, infected or moved to a different area with the fires long burnt out and decay now settling in, like I love games when your in the middle of shit hittting the fan, and wouldve been an amazing contrast to see how the facility progresses. This game is closer to dead space 2 than 1, but at least the gameplay loop was way more refined to justify its linearity. What we have, is Dead Space 1's clunkiness in Dead Space 2's fast paced linear level design which doesnt gel at all together well....
While I’m disappointed by the response to Callisto, I’m thankful for yet another informative and entertaining video! And so soon! I saw on twitter you were exhausted by how much you have to do so quickly but we do appreciate it! :)
She not lying tho
@@odontoxins3223When did I say she was?
It's a damn shame this game didn't reach it's potential, what with all the hype around it. Lets just hope the Dead Space remake can live up to expectations when that comes out next month (also definitely getting Signalis, didn't know about it before this but it looks pretty good, thanks Suzi!).
What hype??
@@TreyeParker there was hype, same director as dead space and scifi survival gory game in space?
It reached its full potential for me because I werent expecting anything. I never jumoed on any bandwagon. I prefer to use my own brain. Not let others decide for me
Dead Space 1 was horrifying because there were legitimate cases where I had to simply run from the enemy to find ammo and or health. I can recall the number of times where I simply didn't want to play anymore, because I was so fatigued from the state of tension and horror I felt, both because of the atmosphere of dread the game created, and the survival aspects where I frequently ran low on health and or ammo. Even with the more action oriented Dead Space 2, there were genuinely scary moments that I got to experience as well.
Callisto Protocol had none of these moments for me.
This game had 0 moments of tension or dread, besides the moments where I knew that there was probably going to be a jump scare. A huge difference from Dead Space 1, where simply the sound of a necromorph bursting out of the vents at some far corner of the level would make me not want to venture out to find the thing and kill it.
So even if they patch the PC performance on this game, it's a pass for me. If they add more DLC that expands the story a little then maybe I'll buy it. But for a 7 hour experience, you don't get a whole lot of value besides something that's pretty to look at.
I know dead space made me feel anxious to go on after you shop at a store and save. It was like “oh god, what now?”
what difficulty where you playing? normal difficulty not only you always enough ammo, but it you find even too much
@@Sercroc this.
Especially if you got halfway decent with the plasma cutter and only used that the entire game, even on the hardest difficulty.
The game would only give you plasma energy as ammo drops, except for the odd flamer fuel and contact energy here and there for some odd reason.
Lastly, using the occasional stasis for crowd control.
@@DJWeapon8 i rmemebr having alwys too much of the machine gun weapon and the saw blades
@@Sercroc the thing is the pickups don't chenge with difficulty so it doesn't really get harder
Dead Space 1 does NOT have an interconnected world that you can traverse back and fourth through freely.
I’m gonna look forward to a sale for this one. Seems like even the most glowing reviews from TH-camrs I like have mostly echoed similar feelings. I think the focus on mele combat was the biggest killer for me, it doesn’t look particularly fun or scary, and I’m glad I’m not the only one who thought of Homecoming when I watched how the combat plays out.
I thought melee horror finally rid us of its despicable Visage after re6
It sounds like the lack of enemy variety really hurts it. If there were always new, weird enemies that you needed to keep an eye on so you could dodge the right way at the right time or hit them in the appropriate weak spots, I think that could be scary, or at least stressful in a good way. A thousand zombies that just fell out of a flour silo? Not so much.
@@marting.9613 stupid things entertain fool
@@michaelramon2411 Yea there weren't many varieties of biophages, the one I liked the most were the four legged ones that can turn invisible but they die way too quickly, maybe we'll see new enemies in the dlc
Signalis was all I could think about while watching this. I would love to hear your thoughts on that game in a future video! I'm still playing through it but my hype for callisto was quickly killed after I started up that gem.
Signalis is over rated as hell. Typical indie game that's over praised and not scary in the least.
@@AdoreYouInAshXI Fear isn't just cheap Jump scares. It is also very personal and subjective. Signalis true horror isn't the creepy monsters but the fear of hopeless loss and the unknown. If you are Into cosmic horror like H.P. Lovecraft you will get a tremendous amount out of this game. If this game isn't for you that is ok but it deserves all the praise it gets.
@@bananasean5145 I love cosmic horror. I've read more Lovecraft and Lovecraftian style stories such as Brian Lumleys works than the average person. I also love psychological horror as well. But I didn't get anything out of the game. Sorry, it's just over rated to me. Agree to disagree I suppose.
Signalis is never scary at all, yet people jerk off to it while complaining Callisto isn't scary. Makes no sense to me. That being said, I really like Signalis, but the love for it is HIGHLY overrated. That game is buggy and messy at many parts but it's forgiven for being an indie. Meanwhile this game has some problems and people treat it like Cyberpunk.
@@BreadCatMarcus Exactly the way I feel.
I think it’d be cool to have a TH-cam where game directors or devs play their own game, see how they react to their product that their consumers will play. John Romero has played his Doom expansions on camera and on more than one occasion has gone “who came up with that?”
This would be incredibly boring. Game devs have played their games hundreds of times before launch to find bugs, exploits, etc. it would be much more interesting to hear them talk about the development of the game instead of watching them react(or not react) to something they’ve seen hundreds of times.
Also, for the record, John Romero was actually a massive slacker and way more credit should go to John carMack who is responsible several revolutionary gameplay mechanics throughout the years. Like really, check out his Wikipedia page and look at all the shit he’s responsible for. Gaming wouldn’t be the same without him
@@dirpyturtle69 There's some footage of some of the Halo CE devs, including the composer for the music, playing through the game and its pretty good. They obviously aren't surprised by really anything but instead take the time to talk about quirks of development for specific sections of the game, scrapped ideas, etc etc. Definitely the sort of thing that only works well after a game has gone through its lifecycle though.
Devs know best so it'll be more entertaining thsn the trash youtubers put out nowadays
Hugo Martin did exactly that actually with Doom Eternal, it’s well worth the watch.
That would just end up being a massive pr stun.
Great as always. Am I the only one who absolutely loves her voice though, its soo relaxing.
The worst part is that dead space nailed this aesthetic so well and it was deemed to be one of the best horror games ever. So seeing this being made by the dead space team. There were so much riding for this game but man, was that all a lie.
Aesthetic wise having played a few hours I actually think it nails the survival horror look and vibe. The sound design at least for me is also a stand out. It’s just that unfortunately the combat really clashes with that and breaks up tension.
i highly suggest playing the game yourself. This game isn't dead space even if there are similarities. The general audience have been loving it so far and most of the issues are coming from pc players.
@@DanielHernandez-hu3ym pretty sure pc is it general audience. and its really not hard to make a game run on a fucking 4090, my specs are more then overkill for the next 5 years by far and still i get AWFUL fps drops to around 5 almost every time i open a door or play the game. and I don't think they want a dead space clone just that dead space is by far one of the best horror games ever made. just sad to see how the SAME team can make something so half baked with how much they hyped it
@@ixkazexi6988 sucks to be a pc player. Guess youre pc isnt as great as you thought it would be. Oh well, guess you cant enjoy the game along with all other brainless reviewers
@@DanielHernandez-hu3ym "and most of the issues are coming from pc players" you wot? issues are with the shitty port of a game,how it can come from us PC players,game has fucking problems,and it's not perfect on ps5 or xbox series x it's just not as bad as it is on PC,and that is only performance,Suzi nailed everything about the game it is the boxing/dodge simulator the shit is mandatory,and all the other issues are valid as well,i'm glad you like it and you are having fun,but that doesn't take away anything from the negatives and performance issues,and before you keep blabering about it digital foundry made video already so spare me please.
According to skill up apparently you don’t even need to hold the stick in the correct direction to dodge. You literally just hold it for guaranteed dodge and switch direction to dodge the next hit
Thats correct, just finished it in 9 hrs
The linearity is a bummer to hear. I was already pretty weary seeing the "walk into room doors lock, fight 4 waves of enemies and doors unlock" trick in footage, but that kinda kills it. Signalis remains the survival horror go-to this year then!
And then we wait for Dead Space in January
@@Zappy_C Eh, I've already played Dead Space several times, I don't need to buy it again
What is the problem with linear levels or linearity in games? Why is there so much 'hate' against linearity without extensive exploration or without interconnectivity?
What's wrong with linearity?
@@Qwarky it’s your fault for thinking it wasn’t a liner game seriously not a single trailer nor did they say it wasn’t liner
Interesting to hear about your views on this game. I'd only became aware of it recently so hadn't formed much in the way of expectations. The no backtracking when exploration and item limits are things sounds like a bit of a deal-breaker.
You even played Signalis music over Callisto Protocol scenes. That is saying so much for me. :D
Signalis is still something I have to think about daily.
I'm surprised she hasn't made a Signalis video yet, considering its influences
I'll never forget the feeling of playing the original dead space all those years ago ...feeling so claustrophobic and on edge all the time ..I was hoping to experience something similar here ,but nope we get a fighting game in space ....
So you never watched the trailer
@@armyofuno8196 That doesn't excuse how bad it is.
@@OrionDawn15 I wouldn't know I haven't played it, hopefully soon
@@armyofuno8196 Same here, but preferably after they fix the performance issues that everyone seems to be having with the game.
@@OrionDawn15 probably give it like a week or so
The whole thing felt more like a huge tech demo then a full fledge game, and the gameplay loop is just not strong enough to carry the whole thing.
Thanks for recommending Signalis. I am having a blast playing it. Right after playing Calisto, this makes me feel good again.
Thanks for the heads up Suzi, I was planning on getting this but I think I'll just steam wishlist it until a sale. Signalis looks interesting though so I'll take your recommendation on that and give it a go.
Yeah I’m returning my copy tomorrow.
I can confirm everything she has said about this game. I'm about 4 hours in and dont think I will bother with more.
All the budget of the game went on how sweaty and stinky the characters look 😂
Just wanted to mention that, fresh from this video I looked for Signalis on STEAM, then realized it was on Game Pass, and WOOO HEEE! I was not ready for the absolute bonkers trip. Thanks bunches Suzi for the recommendation.
Yeah... kinda saw the writing on the wall with this one. Just listening to them talk about their philosophy behind designing this thing had me deflated about it, they were going on and on about jump scares and loud noises.
They took a page from the dead space trilogy on how it approached it's horror where that resulted in those games scares quickly becoming cheap and predictable. It wasn't as bad in the original though the sequels is where it faulters
@@shawklan27 huh??? what are you talking about??
Basically they tried to create resident evil 1 but ended up being resident evil 6.
RE6 was actually fun though
@@2bdaqueen268 "They come in extra large now?"
I appreciate your honesty, & your highly detailed explanation of nearly everything you covered, especially the dodge mechanics.
Well done.👌
Ah yes the game that just came out and already bitching about bugs like ANY OTHER GAMES and other stuff of the norm of the other games when the game is suppose to be punishing. This youtuber doesn't understand a good game when they see one
This summed up my exact feelings. You nailed this review
Callisto Protocol proud linear hallway simulator, story tucked out of sight. Quick time event gameplay. Is the ultimate philosophy of if outdated was a game. Jumpsares every few hours, but horror is M.I.A. Superb graphics and pristine facial animation, Before you start take some Monster, coffee, redbull as you fear the chance of falling as sleep whilst playing considering the amount of crawl spaces you'll be crawling through. Enemy Variety got lost to the mist they all got hit with same face syndrome. Weapon variety is ok and pack a lot of that visceral impact. Game is the definition of Mid. 6/10
Guaranteed u enjoyed ghost wire and cyber punk 💀
@@rSkraff you’re mad 💀
@@adiddy911 mad ? No. Annoyed by the sheer incompetence? yes.
The first few hours were so fucking painful.
You know theres an option to auto succeed the qtes? Its in options
This is exactly what happened with DL2 took away the tension
If there’s one thing I’ve learned from the past couple years is that if a game mainly markets itself on its visuals then that means that’s all the game really has to offer…and unfortunately Callisto is one of those games
Scorn
That's not even remotely true LOL there are tons of amazing games with amazing visuals
Bingo!!!
@@HugoStiglitz88 You're misunderstanding what Smuggy is saying. He's not saying that there aren't amazing looking games that also play amazingly that have come out in the last couple years, he's saying games that almost exclusively market themselves on their visuals alone usually have very little else to market besides the visuals, which is very much the case here with Callisto Protocol. Most of the advertising showed off how the game looked rather than dive into the gameplay because the gameplay that is there is extremely shallow and the people putting the game out knew this (even down to having a review embargo until launch date).
@@LukeWatson13I don’t understand how people think the gameplay is shallow when in dead space all you’re doing is shooting. Your melee is literally useless in dead space. Callisto actually adds another level of mechanics to what was already present in dead space
How is it "not similar at all" to Dead Space while it has literally the same mechanics. Stomping, ammo pickups from monsters, ammo pickups always change depending on what weapon you have, enemies hiding in vents, etc.
Unfortunately most of the problems you mentioned are due to the rushed development.
It's funny when developers get ahead of things like this and say look this game's not going to be for everybody but for those who it is they're going to love it I remember that quote
I actually enjoyed it
@@BraveShowBoys me too
@@BraveShowBoys me three
@@HugoStiglitz88 me four
well there's a difference between saying a game isn't for everyone and a game just having a LOT of problems. I'm not really into RTS games so the Xcom or civilization games just aren't something I'm interested in. they're not for me. but a game with a lackluster storyline, wonky controls, or is just plain BAD isn't 'not for everyone' it's just not good. (not saying Calisto protocol is bad, just saying it's no excuse)
I just finished playing Callisto, and this video sums up a LOT of what I was thinking while playing it. I like the game and enjoyed playing it, but I feel like it just doesn't live up to it potential(if that makes any sense). If there is DLC that expands on the story I'll jump all over it, if not I hope the sequel(if there is one) can give us the survival horror experience that we know the devs can make.
since you mentioned it
signalis video when...
literally a surprise hit for me and i love seeing more people talk about it
I have had such a smililar taste in games as you, your reviews are generally a good metric of how I'll feel about new ones. Thanks for saving me the time on getting my hopes up for this one. Maybe this was bad timing as I was going to use this to fill the void for DeadSpace; but the remake is around the corner so bad timing I suppose.
This makes me so unbelievably sad, I was really rooting for this team and this game.
They're a new studio I'd cut them some slack
Still a good game. Maybe dont be a moron and make your own oppinion. Its like listening to retards rating movies and declaring it as Universal fact even though anyones taste is fully subjective
Its not as bad as they say dude. Don't jump on the hate wagon without playing it
@Dman_Underneath thank you seriously I hate it when ppl get hyped for a game...like seriously guys wake up... how many disappointments do we need for it to finally sink in.. gaming industry is thr latest snake oil..
@Dman (Formerly Roman Bellic) youtubers?
On a playthrough I watched the person playing it said that if you're fighting more than 1 enemy the combat system sucks. She got sick of it a few hours in.
That's because they suck. You are supposed to use weapons and the GRP gauntlet not just the baton.
This isn't the Matrix. You're not supposed to be in a position where there are 2 enemies within melee distance. Skill issue
Your reviews and summaries are excellent! New subscriber!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is a masterful review, excellently describing the game’s shortcomings from both a objective and personal view. I could understand mechanical imperfections of the game, without having played it! Just wish you talked more about the story.
Thanks for the heads up. Even though I spent less than $100 on this game, I might enjoy playing it for its cinematic entertaining value. Hopefully the DLC will add more to this game.
Ayyy another Signalis fan! I love the game as well even tho the story is confusing as first(it's not a bad thing, it actually got me digging more into the lore which is a big plus). Great vid by the way!👍
Thanks to YT recomendations for showing this amazing channel. Also, I was really impressed when I realised Dross made your channel icon.
I beat the game before I went to check on your video, I absolutely love the atmosphere, voice acting and the feel of the combat(shooting, melee, kinesis). I gotta say I do agree with your points made in the video!
We expected another Bloodstained but instead we got Mighty No. 9: Survival Horror edition.
Between this and my disappointment with Ragnarok I miss when you could just rent a game with no hassle instead of gambling $50-100 on something you might not even like :/
I'm sorry you were disappointed with Ragnarok. I quite liked it.
That said, Callisto is fine. Its good, not great.
Damn u trippin hard af, Ragnarok was Amazing
More power to you if you liked Ragnarok but I didn’t think it was as good as the last one. My biggest problem is between both games I don’t think either of them are worth $70. I’m pissed at the idea of wasting money on something I was looking forward to only to feel underwhelmed when it’s over. I 100% Ragnarok and I have no desire to play it again. I thought Callisto would have more to offer but apparently not. As for what’s coming up RE4 and FF16 might scratch that itch but we’ll see
People act like dead space wasn’t extremely linear. You’re in a spaceship/station. There’s not much room for creativity when it comes to level design.
This game has changed so much since release. I’m holding out hope that the DLC & sequel turns me around on this game.
There is only one real boss fight while there is a single mini boss that is reused four times
Oof sounds like Halo 5 horse shit
@@FatfighterXD1 Difference is that they were all actually unique bosses. The brute was the standard miniboss, sure, but the genuine bosses were these grotesque massive creatures that gave a sense of scale in more ways than one. It's a huge bummer that all they could come up with was a two headed guy that kinda gave me l4d tank vibes, its a lot less interesting than the brute. The other boss was just...not that interesting either, it just felt like another big tank guy.
When I saw that giant worm monster, I was thinking we might fight something on that scale, instead of it just being there for the story. It's just a bummer, there was such little variety in something that easily could've had much more.
@@FatfighterXD1 Hey thanks for that, I love dead space but I really feel like people have some rose tinted glasses
@@captainblastems3367, some? Try a lot. They all hyped themselves up, orgasming over the nostalgia of dead space, and now they're mad lol
@@FatfighterXD1 it had more than one boss though.
Went straight for maximum security difficulty and the 2 headed mini boss that you can't melee at all has absolutely soft locked me. I made it to the last one, but I fully upgraded my baton, which was pointless since the most difficult enemy of the game can't even be affected by it and it made me not have enough credits to have enough ammo to take on the last one. So I guess I either have to lose hours of progress or just not play again. :/ And I thought it started out so strong too, but the late game has made the problems way more glaring. Sad, I was pretty hyped for this game.
Yea that I don't get. Why would you make a boss who insta kills you when he hits you but you can't dodge, and your melee...a main part of your system. Is useless against them....better boss design would be nice. At least in Dead Space, the final boss was a eldritch horror the size of a spaceship that Issac had to shoot or die quickly.*
There's ammo littered throughout the stage.
I loved this game finished it recently but it felt rushed and my main complaint was there was not a lot of boss fights. I also wish the fight mechanics were more diverse. I really enjoyed the brutality
From everything I'm seeing, if they went with the Helix Station local that was used in the audio play, that would have been a more engaging location. There's a lot you can do with a prison but there's way more you can do with the world they built there.
You could even combine the two of them, both prison with enclosed spaces and then open areas where there are different entrances to said building.
was worried this would be the case and felt weird that most other people didn’t have the same doubts… at least I don’t have to wait long for the Dead Space remake to give me what I’m looking for