03:03 - In online play, you have (by default)320 normal box space, 200 items space on the tavern floor, and another 250 for the player mana shop. Then you can increase the box space 2 times through earning achievements: Ultimate Defender - increases it to 600 Eternal Defender(after also obtaining Ultamate Defender) - increases it to 800 (((For the Redux players there's also Ascended Defender that increases it to 1000, after having completed Eternal and Ultimate but we won't count this one))) Then if you also count the 40 heroes you can have, that's 9 items each minimum(EV and Jester can hold 10) = another 360+ For a grand total of: 800+360+250+200 = 1610+1 for every Jester/EV You have more space then you think haha ^^ I know how much you like to do math. 21:30 - Congrats for capping a stat on a piece of armour. More numbers for you~ Mythical will cap at 360 or 468 with the set bonus. Transendent caps at 420 or 559 with the set bonus. Supreme caps at 500 or 680 with set bonus Ult and Ult93 Cap at 600 or 840 with the set bonus Ult+ caps at 700 or 980 with set bonus and Ult++ stuff generally caps at 999 but armour in particular cannot and cap for armour isn't public knowledge ^^
xD an absolute amazing DD player helped today in DDA we did some massacre hardcore, where I could only be a mana collector and meat shield. but we did the summit and got to wave 20 on the keep my hero deck went from lv 82 to 90 and all my heroes have insanely better stats than before x3 I love this small community and this series, thank you to the absolute chad of a DD player
When you equipped the helmet, you gained tower hp, which is why your harpoons appeared damaged, eventhough they just inherited the old hp stat. At the end, the ogre grazed the crystal with it's swipe attack. That's how you lost. Now that you're getting into higher quality gear, it may be worth telling you that you are best off minmaxing each piece. Your highest stat on the piece is usually the one you want to upgrade, with some exceptions (apprentice pieces, dps pieces). So the helmet you got, you were correct in maxing out the damage first, and doing attack rate second given its use. It can also double as an apprentice piece who likes tower rate and range more than squire. For your aura monk, you'd want range mainly (with some dmg and health ideally), and for your summoner you want tower hp. Ev likes tower damage with a side of tower health (the other two aren't really important at all once you get them to around 2k later on). Dps gear will obviously focus on hero damage, where health is a nice side, but more importantly, ab2 (or ab1 in some cases). This will usually be an important ability on dps characters like the monk and EV or even squire. Upgrades become important on these kind of pieces, especially early on when you can't max the resists. Speaking of which, the 4 resistances on each character you may use in combat can go as high as 90%, meaning you want to aim at 41% with set bonus on each piece on nightmare (since it's nerfed on nightmare to the point of needing a total of 165%). For now, if you upgrade a dps piece, pour your points into hero damage, but before that, max out all the resists, and use the shift key to get an extra point every 10 levels of that item past the original cap. This may all seem very convoluted, but you should get it easily when messing around with it. Good luck on that farming.
if you wanna farm Armor just stay in Combat as Summoner than the Monsters Drops Only Armor while the summoner cant wear Weapons, Try it and GooD Luck ;)
21:10 they didnt get damaged, when you equip gear throughout the surv, your stats get changed in real time, therefore so do the towers, thats why you healed the harpoons, because you had an increase in tower HP after equipping that trans helm :D GG so pumped you are finally getting trans gear, with fully trans gear and fully upped you can and will move forward to harder maps, or even the same map but just farming it with a summoner during battle phase :D
when you are making an episode of equiping the new armour, then also look at the ability 1 or 2 (depending on hero) stats when making a dps set :). ofc when they go with hero health and hero dmg that is. Speed and cast rate should be over 1000 at least.
Yo u cant compare armor by glance like that, the armor ur looking at does not have the like 30% set bonus increase applied to it when u view it. But your armor does. So to properly compare either use a calculator or easier just unequip the current piece u have and then compare them side by side.
ahhh pat you turned off the quality circles again!!! dull bland colorless drops everywhere oh god help its the end of the world😭😭😭😭 ah, fixed...kinda, still missing the beams on trans and above, gotta give that ol B key another tap🤣
03:03 - In online play, you have (by default)320 normal box space, 200 items space on the tavern floor, and another 250 for the player mana shop. Then you can increase the box space 2 times through earning achievements:
Ultimate Defender - increases it to 600
Eternal Defender(after also obtaining Ultamate Defender) - increases it to 800
(((For the Redux players there's also Ascended Defender that increases it to 1000, after having completed Eternal and Ultimate but we won't count this one)))
Then if you also count the 40 heroes you can have, that's 9 items each minimum(EV and Jester can hold 10) = another 360+
For a grand total of: 800+360+250+200 = 1610+1 for every Jester/EV
You have more space then you think haha ^^ I know how much you like to do math.
21:30 - Congrats for capping a stat on a piece of armour. More numbers for you~
Mythical will cap at 360 or 468 with the set bonus.
Transendent caps at 420 or 559 with the set bonus.
Supreme caps at 500 or 680 with set bonus
Ult and Ult93 Cap at 600 or 840 with the set bonus
Ult+ caps at 700 or 980 with set bonus
and Ult++ stuff generally caps at 999 but armour in particular cannot and cap for armour isn't public knowledge ^^
Ult+ with set bonus is 980. Good thing I don't have to write this all down after all lol.
I meant to double check that... I knew it was 960 or 980@@slenderman4788
Congratulations! Wave 18 was where I got my first transcendent drop from this map!
xD an absolute amazing DD player helped today in DDA we did some massacre hardcore, where I could only be a mana collector and meat shield. but we did the summit and got to wave 20 on the keep
my hero deck went from lv 82 to 90 and all my heroes have insanely better stats than before x3
I love this small community and this series, thank you to the absolute chad of a DD player
When you equipped the helmet, you gained tower hp, which is why your harpoons appeared damaged, eventhough they just inherited the old hp stat.
At the end, the ogre grazed the crystal with it's swipe attack. That's how you lost.
Now that you're getting into higher quality gear, it may be worth telling you that you are best off minmaxing each piece. Your highest stat on the piece is usually the one you want to upgrade, with some exceptions (apprentice pieces, dps pieces). So the helmet you got, you were correct in maxing out the damage first, and doing attack rate second given its use. It can also double as an apprentice piece who likes tower rate and range more than squire.
For your aura monk, you'd want range mainly (with some dmg and health ideally), and for your summoner you want tower hp. Ev likes tower damage with a side of tower health (the other two aren't really important at all once you get them to around 2k later on).
Dps gear will obviously focus on hero damage, where health is a nice side, but more importantly, ab2 (or ab1 in some cases). This will usually be an important ability on dps characters like the monk and EV or even squire. Upgrades become important on these kind of pieces, especially early on when you can't max the resists.
Speaking of which, the 4 resistances on each character you may use in combat can go as high as 90%, meaning you want to aim at 41% with set bonus on each piece on nightmare (since it's nerfed on nightmare to the point of needing a total of 165%). For now, if you upgrade a dps piece, pour your points into hero damage, but before that, max out all the resists, and use the shift key to get an extra point every 10 levels of that item past the original cap. This may all seem very convoluted, but you should get it easily when messing around with it.
Good luck on that farming.
if you wanna farm Armor just stay in Combat as Summoner than the Monsters Drops Only Armor while the summoner cant wear Weapons, Try it and GooD Luck ;)
Nice progress. BTW I know you dont like backseating etc etc but if I were you id start worrying about phy/elemental resistances.
21:10 they didnt get damaged, when you equip gear throughout the surv, your stats get changed in real time, therefore so do the towers, thats why you healed the harpoons, because you had an increase in tower HP after equipping that trans helm :D GG so pumped you are finally getting trans gear, with fully trans gear and fully upped you can and will move forward to harder maps, or even the same map but just farming it with a summoner during battle phase :D
banger ep!!!!! Bigger Number = Better Person
your gonna hit 2k in a stat before u know it!
Those leather boots are lit, congrats
559 is the stat cap when in a set on a transcendent piece of gear, each better rarity increases that cap.
when you are making an episode of equiping the new armour, then also look at the ability 1 or 2 (depending on hero) stats when making a dps set :). ofc when they go with hero health and hero dmg that is. Speed and cast rate should be over 1000 at least.
Awesome series bro gem in 2024
When you get every achievement you will get double your current item box space
LETS GOOOOOOOOO!!!!!!!!
Nice, your videos que awesome
Yo u cant compare armor by glance like that, the armor ur looking at does not have the like 30% set bonus increase applied to it when u view it. But your armor does. So to properly compare either use a calculator or easier just unequip the current piece u have and then compare them side by side.
i try to factor that in! The time it would take to compare every piece vs just progressing further/faster seems harsh but maybe its still worth it?
ahhh pat you turned off the quality circles again!!! dull bland colorless drops everywhere oh god help its the end of the world😭😭😭😭
ah, fixed...kinda, still missing the beams on trans and above, gotta give that ol B key another tap🤣