Broodlord 'bug' SHOULD BE FIXED. it's absolutely mind baffling that a unit has a maximum 10 range but has a 50% attack speed penalty unless you attack from 9 range.
I need to see some Hydralisk stimpack plus Droppolords with queens Overlords drop creep, queens ready to transfuse, Hydras stutter step in! The ultimate zerg strategy, just playing terran!
Lowko, I love your casting, and your videos, but mate, I just took a glance at your TH-cam home page and I do believe you're using your "OMG MINDBLOWN" Lowstock face a bit too much.
If the Mothership is too good in ZvP, I would rather them do something to make Zerg air more interesting rather than snub the Mommaship, it's one of Protoss 'spectacle mechanics' and imo it deserves to have good screentime.
yeah I'd say to buff the Corruptor and Broodlord cause you would be forced to go into Corruptor to deal with the mothership and then need to be able to transition to something useful after its gone.
1:24 - I know this is hardly the most important thing, but, the Golden Age of Piracy spanned the 1600s and 1700s, and Starcraft II takes place in the 2500s at the dawn of the century. That ain't "thousands of years".
I reckon there's at least a span of 50 years across the games tbh. Raynor is the only one who didn't age appropriately to that but he's also constantly in environments that probably preserve life or smth. Mengsk for sure came across to me as a "young guy" in SC1 and Kerrigan was presented as being the queen of blades for a long time (the first time that is)
@@Helycon Nowhere close, the original game and Brood War took place over a year; the Terran prologue was in December of 2499, and by 2501 it was post-Brood War.
Wouldnt this Air Zerg issue be resolved by re-introducing scourge? Werent they relatively cheaper than Corruptors? The resource/supply required to nuke a Mothership wont be a long-term commitment.
This game look more and more cinematicly SC2, especially that 19:27 worm retreat, hydralisk dash, protoss having technology and magic ability (storm, force field we are using it more) and the spaceship marvel a mothership
It is possible that the mothership is too strong currently, but I doubt that this series allows us to confirm these points: 1. Caustic spray was never used (with 30 corruptors, you should be able to cause serious damage). 2. Tell me, is 30 corruptors for 3 tempests + mothership really effective? 3. Is it normal that there are neither vipers nor infestors in the composition? 4. Why did the broodlord transition take so long (or never happened in game 1)? 5. In both games with the mothership, ShoWTimE was ahead. 6. Yes, the mothership saved the fourth base thanks to cloaking, but Shin saw the air transition, which, in my opinion, was a mistake on his part not to add an overseer.
Bigtime agree. Many times there were 12+ corruptors flying above stalkers, doing nothing. For how long they were idle, you could spray almost every building in the protoss main with one corruptor each and actually kill them all!
I noticed something weird right now while watching; As someone who mainly watches SCII and not play (Have barely played a handful of PvP games since 2010), I've never tought of Lurkers as a lategame/tier 3 unit. Compared to the other tier 3 units out there it just doesn't fit, as it's so restrictive in its use. I've personally thought of it as a tier 2+ (used to the + instead of .5 from HoMM3), but definetly not along the lines of Carries, Tempests, BCs, Thor etc. Today is the first day I've heard it refered to as a tier 3 unit (or rather " doesn't quite feel tier 3")
@@TrenchWife The Ghost nerf apparently makes Ultras viable in ZvT now, because there just aren't enough snipes, even with mass Ghost, for Terran to just wave their magic eraser over all of them anymore, but Immortals still melt Ultras so they'll never be viable in ZvP.
Official definition of DASH - "run or travel somewhere in a great hurry". I think the community is being unnecessarily butt hurt about this name. Dash clearly can mean to TRAVEL (go from one place to another, typically over a distance of some length) somewhere in a hurry. Can it mean to run with legs? Yes. Does it have to mean to run with legs? No. If I say to someone "I am going to dash to the store real quick." (The store is ten km away) I don't think anyone's response would be "oh YoU ArE rUnNING tHeRe?!"
I don't care about the definition of dash. My concern is giving a Zerg unit a very earthen upgrade name. Frenzy is appropriate although I would have liked to see an attack speed increase as well.
I laughed way too hard at this but I do concur that it is an 'unnecessary butt hurt.' 😂 They could call it the 'slither faster' ability and someone would still find a fault in it. Despite it being the absolute best descriptor given the anatomy of the Hydra lisk
I still don't see this ability as anything more than lesser Blink. It's a click to target ability that seems to cover less distance, the hydra will most likely still be hit by most ranged attacks and has a longer cooldown than blink. It also seems disingenuous to compare it to stim like I've heard from a few other people.
@@laureloneiros1500 And being another active ability in a zerg army with all the speelcasters does not help. I dont know, reduce the amount of speed and make a passive that works if the units has more/less 50% hp, like if hydra has more than 50% hp than gets a speed boost, i even think giving them +1 range during that window is good, or like when hydra hp is less than 50% gains the buffs during x amount of time, has x cooldown for it to work.
I agree - I think he was caught off guard on the ground transition and wasn't ready to think on his feet. I think he could have done quite a bit of damage with them if he was pro-active
Corruptor pee used the way bc teleport is used is highly underutilized IMO. If you have vision on the edges of thier base you can cat piss on a bunch of separate buildings, forces a serious response.
I really think the balance council needs to rethink the way they think. What they're doing is that they want Zerg to play one way, right? They're telling the Zergs "Stop relying on corruptors to deal with air units, we gave you Hydra dash (which Shin never bothered with past the first game mind you) and we buffed Microbial Shroud, use those instead." But Zerg aren't interested in following the balance council's script. They're still relying on corruptors, and you can bet that the non-Zergs on the council are blaming the players for not using shroud like that want Zerg to. But that's just the thing, players will play the way THEY want to, and nothing the council does will change that thinking overnight.
Whoever thought that hydras could ever be viable against a mothership, with these changes, is delusional. It'd need to break attack targeting, like Blink does. Maybe turn Dash into Dig, like the Pokemon attack? Have the hydra dive underground and suddenly appear closer to the target?
@@user-nh2bf4to7g Still will have the problem of ability priority, zerg already has 2 casters that you use in a army, infestors and vipers, for pro play i dont think they have that hard time doing it but for everyone else that already has to micro other casters hydra having an active ability is bad. I dont know, i can only see a good solution making it a passive that activates in certain conditions for a certain amount of time.
Dash doesn't actually imply legs. The only implication is a sharp sudden movement; the origin of the word seems to come from Scandinavian languages with the meaning being "to strike." On another point entirely: I really hope they take another look at fixing the Brood Lord bug. Try it out in its current state but with the bug fixed, then try balancing it from there.
If it's just speed boost and not attack cooldown reduction dash certainly makes more sense than frenzy. Could be something more innovative like "quicklslither" -- or a proper zergy biology based name.. I wonder if autocast for the dash whatever would make sense.. So you could use it just for covering ground automatically activating without giving new move command as well as "tactically" without needing to click every time the cooldown goes of. Yeah I suppose they should test the broodlords "fixed" - really strange to rollback even that. BLs don't seem OP.. Also - what if they had the ability to go to cocoon and come back as corruptors returning the resources after some time in a cocoon?
Hydralisk's new ability has an effect very similar to the one Kerrigan's hydralisks in SC2 COOP have who is called indeed "Frenzy". Maybe that's why they are considering to put that name instead.
*Lunge* Lowko idk if you have say in how the balance team works but that's the name i suggest because that exactly describes what the hydras are doing. They're lunging forward so, *Lunge*
Zerg HAD lategame. Idk maybe if infestors got a hive-tech upgrade or two to give them back some of their old power, then zerg would have a backbone in the lategame. Idk tho maybe it's just mass overseer like rogue was doing
While listening to the cast about the mothership, im wondering rather than focusing on its difficulty in being killed due to abduct, instead to tune the spells it has. it would still be able to live but its utility could be adjusted with that in mind.
I really liked the 3rd game's Zerg perspective, going through their opening build one unit at a time. That was super insightful, and it helped keep track of exactly what the Zerg was doing without getting "interrupted" by the Protoss. What a good way to learn!
52:47 Although Lowko criticized the positions of the neutral objects like boulders but I like that map for its stunning visual. Sometimes I tend to forget and not appreciate enough for Starcraft II's artistic aesthetics, being one of the most appealing RTS games, if not the most, even till this point. It surely looks pretty.
I think, for the mothership, adding some type of skill check like moving it away from the viper causes it to not do anything, but if it is abducted while still or advancing forward it will move the full distance. This way it balanced the "ladder heroes" experience as well as making a fun little minigame for the pros.
In that case how about this ? Midgame upgrade : return to the source All corruptors are consumed and hatcheries produce as many larvas as the quantity of corruptors consumed. Half of the resources spent on them are salvaged.
The solution to the zerg vs mama issue seems to me to be to buff abduction. Just add to the ability a root or spore effect on targets that can't be yanked. The end result is that it works the same against every other target, but against the mothership, it will pin it in place. The protoss player will then have to decide between defending the mothership from a likely bad position, and making the rest of their force vulnerable, or sacrificing it to spare the rest. The big shift from before the patch simply makes it so that the protoss has some agency in the death of the mothership.
I would call Hyrdalisk's new ability "slather." "For a short duration of time, Hydralisks can slather jelly from their KY glands, allowing them to slither faster."
SPOILER ALARM From these games (not including early all ins) its basically: Game longer than 20min=Protoss W less than 20min=Zerg W Sounds like zerg might need late game changes, but maybe Serral can cook something up, lets see
I think "Lunge" would be a better name for the Hydra ability. "Frenzy" implies aggression as well as mobility, but it's literally only a 1 second movement buff (no attack speed, range, or damage increase).
sometimes I think if your tilted, in a game and you know you lost, you can lose with dignity in the sense that you spend that time to chill out nad lose well and maybe can come back ,but I think he knew, awhile ago... showtime didn't do a good cleanup of the area in the main... leaving any unit is not good, that would of allwoed him to mine that location right away. Having a bit of a nydus fleet is great as they have thefaster reaction to ab movement, and void rays are fairly weak against hydralisks and .. to some degre queens, but they can eat lurkers and buildings...
would love to see the bug fix on the broods brought back in and see how it goes then with this match up. not sure if it would make that much diff but small adjustment right.
anybody played with the point targeted dash? it seems like a much harder version to use then click right? because youll still have to issue another command after to have your hydras start attacking again. seems like a very strange choice of functionality
Think zerg needs infestors mid game and maybe just cut out some of the commitment to lurkers to start the spire transition sooner. Mid to late game just seems really tricky to navigate. Gg by showtime
I just watch the final of League of Legend with the French and some English commentator and one thing striked me : they are just audiodecripting the game and say blablab good blabla bad blabla awesome ... Its like a football game player 1 player 2 player 1 player two again, trying to go left.. oups that failed.......... You actually do a good job highlighting the transition time, the threats, the things to think about, the economy, what its allowing / preventing, the interest of this tech vs another etc. Actually giving you the meaning behind the strat and allowing us to understand the game through your experience. Way better!
I wonder if a good response to the Mothership to be just ignore it. Go Ultra/Roach/Ling, take over the ground. The Mothership does a lot of damage, but it’s split - Ultras should be able to just ignore it, and lings could probably just count it as a cost as they run by.
Idea to improve hydra ability. Call it slither, and make the hydras burrow, move rapidly, and unburrow at location. Basically the same as now but underground.
Looking the first game: Isnt Showtime too passive very often?? In general as a player? With his >10 immortals in the midgame without lurkers to just kill the Z?
Do you remember Wings of Liberty? The Mothership had permanent cloaking ability and there was no Vipers. Still Zergs were able to easily kill it with a bunch of flying units.
I think a funny idea for the viper abduct and mothership interaction would be like a tug of war scenario Where you’d need like 4 vipers to pull it all the way otherwise both units will move slowly with a tether (that can be destroyed) with the mothership having the control of movement and the vipers being dragged along
Abduct should make the viper and mothership meet in the middle. Trading a viper for a mothership sounds unfair, but protoss is already favored after that exchange when both maxed imo
I dont quite understand the fuss about the mothership. It’s not like all the other protoss units cant be abducted, right? If only the mothership remains, good luck winning the game against a maxed out zerg. Plus, the mothership no longer has a passive cloaking field so it’s not as impactfull as it used to be. I guess people just need some used to it.
@LowkoTV even IF Protoss turns out to be slightly OP now in lategame, would that be this bad? Protoss got rekt in tournaments for YEARS. Especially considering the game got a bit less popular lately I would say Protoss definitely earned to get buffs, even IF being slightly OP for QUITE some time now.
According to Lowko every zerg unit is trash. By game 2 he has said that ultras, corruptors, and brood lords are trash. We all know that mutas are no good. Poor zerg.
All maps seemed very good for terran and very bad for zerg. Regarding the mothership, note that Shin didn't build a single spellcaster the entire game (when the mothership was in the game)...i'm sure that there are more counters vs mothership other than corruptors. Anyhow, reccon that maybe it should be changed from not abductable to 50% abduction range or so.
I don't think the Mothership should be nerfed. I don't think it should be abducted either. I do think hydralisk dash should be like stimpack though that increases attack speed though (but have a longish cd and not cost health). Broodlords should have their bug fixed though, it's a bug. And not a fun Zerg bug.
Question: why isn't it a more valid strategy especially for someone like Terran to not mine the mineral wall and to just bring a worker on a transport?
5:36 once again we can see that energy recharge ability doesn't consume 50 energy from nexus. How is it not fixed yet, thats a second iteration of test.
a buff to Curruptors as they "are kinda trash" :D Zerg fliers and anti fliers are just way behind and need a buff, then we can let them have their OP Mothership. or let Zerg build the Leviathan and give it flying locust it spawns periodically and the Bio-plasmic Discharge (cost energy) with a long range, so a range that it can hit the mothership. we could also get Scurges
I have asked for the better part of a decade why Protoss has a legendary unit and Zerg and Terran doesn’t. The leviathan and Hyperion should have been put in the game at heart of the swarm
@@Zerphy08 Yea I dont understand why blizzard gave up on the hero unit almost immediately, while keeping the idea of the mothership around to tinker with. Each race was suppose to have something filling the Mothership position
well yea, i think that Zeg have missed something for late game for a very long time, it leads to most zerg players trying to end games as fast as they can or be death balled later in the game.
Broodlord 'bug' SHOULD BE FIXED. it's absolutely mind baffling that a unit has a maximum 10 range but has a 50% attack speed penalty unless you attack from 9 range.
Goes to show how stupid the council is
agreed, plus a seen on this replay, broodlords sucks atm (too slow, no damage)
Do you guys remember the brood lord spore crawler armada meta last year, I don’t want that back tbh
i agree if you want to nerf the broodlord just nerf the broodlord, not revert a bug that nerfs the unit but it's not described on the stat of the unit
I need to see some Hydralisk stimpack plus Droppolords with queens
Overlords drop creep, queens ready to transfuse, Hydras stutter step in!
The ultimate zerg strategy, just playing terran!
If you're Terran u can't do that
Zerran ftw 😊
Sounds perfect, just play another race
The Overmind from OG SC kind of used that strategy and the Terrans also bit of it the other way around.. :P
Hello members! You have ~5 hours of early access to this video. Thanks for your support.
Not a member but I have been loving every video!
Thanks for the coverage of the new patch!
did u talk about Beavis&Butthead there at 35:41 ? he likes being stuck in the tube....for a while 😅
Lowko, I love your casting, and your videos, but mate, I just took a glance at your TH-cam home page and I do believe you're using your "OMG MINDBLOWN" Lowstock face a bit too much.
meow
Can we just don't make a new ability in a 100 hours video? Click bait. Unsubscribed and reported. Bye.
If the Mothership is too good in ZvP, I would rather them do something to make Zerg air more interesting rather than snub the Mommaship, it's one of Protoss 'spectacle mechanics' and imo it deserves to have good screentime.
Zerg should get the old Suicide Flyer unit. Maybe the Spore Crawler or the Brood Lord could be optionally switched to spawn them?
@@samtroflying upgrade for banelings?
As a zerg, I agree that mother ship should have her screen time. It should be a OH S*** moment when I see it on my screen.
yeah I'd say to buff the Corruptor and Broodlord cause you would be forced to go into Corruptor to deal with the mothership and then need to be able to transition to something useful after its gone.
I dont think it´s op. You can just kill off all the other flying units instead. SHin clearly over produced corrupters
1:24 - I know this is hardly the most important thing, but, the Golden Age of Piracy spanned the 1600s and 1700s, and Starcraft II takes place in the 2500s at the dawn of the century. That ain't "thousands of years".
🤯
I reckon there's at least a span of 50 years across the games tbh. Raynor is the only one who didn't age appropriately to that but he's also constantly in environments that probably preserve life or smth. Mengsk for sure came across to me as a "young guy" in SC1 and Kerrigan was presented as being the queen of blades for a long time (the first time that is)
@@Helycon Nowhere close, the original game and Brood War took place over a year; the Terran prologue was in December of 2499, and by 2501 it was post-Brood War.
@@Helyconwhole SC1-SC2 (beside NCO with no clear age indication) whole thing takes in place in like 10 yrs which is kind of baffling in hindsight.
@@allhailderpfestor4839 SC1: 2499-2500
BW: 2500
WoL: 2504
HotS: 2505
LotV: 2506
all those corruptors and not pissing on buildings nonstop
yeah they should be doing run-bys (fly-bys?)
@@gasmaster8437 sewage disposal run
Just goes to show there's refinement that can happen, which is good - keeps it from stagnating, in my opinion.
I guess it can be countered relatively easily by warping in high templar and give them enough energy instantly for storm?
@@ingrudmessenger1193 pre split ez
"They enjoy being stuck... Saw that in a video once..."
Wouldnt this Air Zerg issue be resolved by re-introducing scourge? Werent they relatively cheaper than Corruptors? The resource/supply required to nuke a Mothership wont be a long-term commitment.
This game look more and more cinematicly SC2, especially that 19:27 worm retreat, hydralisk dash, protoss having technology and magic ability (storm, force field we are using it more) and the spaceship marvel a mothership
Give Dropperlords the ability to throw garrisoned Banelings at air targets.
lol hahaha, isnt that just scourges?
@@Zergling. Scourge with a range attack instead of melee.
It is possible that the mothership is too strong currently, but I doubt that this series allows us to confirm these points:
1. Caustic spray was never used (with 30 corruptors, you should be able to cause serious damage).
2. Tell me, is 30 corruptors for 3 tempests + mothership really effective?
3. Is it normal that there are neither vipers nor infestors in the composition?
4. Why did the broodlord transition take so long (or never happened in game 1)?
5. In both games with the mothership, ShoWTimE was ahead.
6. Yes, the mothership saved the fourth base thanks to cloaking, but Shin saw the air transition, which, in my opinion, was a mistake on his part not to add an overseer.
Bigtime agree. Many times there were 12+ corruptors flying above stalkers, doing nothing. For how long they were idle, you could spray almost every building in the protoss main with one corruptor each and actually kill them all!
looks like staged fights from crying zerg players
@@gerritvb have you seen what an archon does to a clump of corruptors? they wouldn't have gotten through a single nexus
The archons weren't sitting around in the main. If he recalls you leave, but you have stopped the attack!
@@gerritvb There's like 20 immortals. getting the archon to stay at home does not stop the attack.
I noticed something weird right now while watching; As someone who mainly watches SCII and not play (Have barely played a handful of PvP games since 2010), I've never tought of Lurkers as a lategame/tier 3 unit. Compared to the other tier 3 units out there it just doesn't fit, as it's so restrictive in its use. I've personally thought of it as a tier 2+ (used to the + instead of .5 from HoMM3), but definetly not along the lines of Carries, Tempests, BCs, Thor etc. Today is the first day I've heard it refered to as a tier 3 unit (or rather " doesn't quite feel tier 3")
not to mention all Zerg "tier 3" units only exclusively target ground units.
@RndmBad that to
Right? They feel like midgame units and Ultras are just not good. (I'm hoping and praying their update makes them stronger.)
@@TrenchWife They need a charge skill like zealots
@@TrenchWife The Ghost nerf apparently makes Ultras viable in ZvT now, because there just aren't enough snipes, even with mass Ghost, for Terran to just wave their magic eraser over all of them anymore, but Immortals still melt Ultras so they'll never be viable in ZvP.
Official definition of DASH - "run or travel somewhere in a great hurry". I think the community is being unnecessarily butt hurt about this name. Dash clearly can mean to TRAVEL (go from one place to another, typically over a distance of some length) somewhere in a hurry. Can it mean to run with legs? Yes. Does it have to mean to run with legs? No. If I say to someone "I am going to dash to the store real quick." (The store is ten km away) I don't think anyone's response would be "oh YoU ArE rUnNING tHeRe?!"
I don't care about the definition of dash. My concern is giving a Zerg unit a very earthen upgrade name.
Frenzy is appropriate although I would have liked to see an attack speed increase as well.
Honestly I'm fine either way, but "Lunge", "Lurch", or even "Leap" just sound better than "Dash", especially for something without legs.
I laughed way too hard at this but I do concur that it is an 'unnecessary butt hurt.' 😂
They could call it the 'slither faster' ability and someone would still find a fault in it. Despite it being the absolute best descriptor given the anatomy of the Hydra lisk
I still don't see this ability as anything more than lesser Blink.
It's a click to target ability that seems to cover less distance, the hydra will most likely still be hit by most ranged attacks and has a longer cooldown than blink.
It also seems disingenuous to compare it to stim like I've heard from a few other people.
Yes a lesser blink is a far better comparison. Stim lasts for ever, you can kill a whole base and mineral line.
It’s cool, but probably not nearly as good as some people make it out to be
@@laureloneiros1500 And being another active ability in a zerg army with all the speelcasters does not help.
I dont know, reduce the amount of speed and make a passive that works if the units has more/less 50% hp, like if hydra has more than 50% hp than gets a speed boost, i even think giving them +1 range during that window is good, or like when hydra hp is less than 50% gains the buffs during x amount of time, has x cooldown for it to work.
I don't understand why shin didn't go piss on Showtime's production
I agree - I think he was caught off guard on the ground transition and wasn't ready to think on his feet. I think he could have done quite a bit of damage with them if he was pro-active
Right? Don't even worry about the photons, they'll kill corruptors and free up supply. If Showtime responded, alls the better, lurker something.
Corruptor pee used the way bc teleport is used is highly underutilized IMO. If you have vision on the edges of thier base you can cat piss on a bunch of separate buildings, forces a serious response.
26:50 You were the one asking for buffs for protoss without compensation nerfs :D
He beforehand said that abduction imunity is a bad idea. And that was before it was added too the test branch.
So what? It’s no big deal
To be fair he did not say to make abduct not work.
53:36 Did you notice the rocks suddenly moving a bit? Looks kinda spooky
last time I saw mothership being powerful was archon toilet
wow! new upload literally just after i got my fried rice and looking for something to watch while eat. Perfect timing XD
I really think the balance council needs to rethink the way they think. What they're doing is that they want Zerg to play one way, right? They're telling the Zergs "Stop relying on corruptors to deal with air units, we gave you Hydra dash (which Shin never bothered with past the first game mind you) and we buffed Microbial Shroud, use those instead."
But Zerg aren't interested in following the balance council's script. They're still relying on corruptors, and you can bet that the non-Zergs on the council are blaming the players for not using shroud like that want Zerg to. But that's just the thing, players will play the way THEY want to, and nothing the council does will change that thinking overnight.
Well shroud will not help vs storms and its more micro to have, even more when infestors overrides priority for abilities to hydras.
Whoever thought that hydras could ever be viable against a mothership, with these changes, is delusional. It'd need to break attack targeting, like Blink does.
Maybe turn Dash into Dig, like the Pokemon attack? Have the hydra dive underground and suddenly appear closer to the target?
@@user-nh2bf4to7g Still will have the problem of ability priority, zerg already has 2 casters that you use in a army, infestors and vipers, for pro play i dont think they have that hard time doing it but for everyone else that already has to micro other casters hydra having an active ability is bad.
I dont know, i can only see a good solution making it a passive that activates in certain conditions for a certain amount of time.
Dash doesn't actually imply legs. The only implication is a sharp sudden movement; the origin of the word seems to come from Scandinavian languages with the meaning being "to strike."
On another point entirely: I really hope they take another look at fixing the Brood Lord bug. Try it out in its current state but with the bug fixed, then try balancing it from there.
"Dash" is actually a perfect name because to me a "dash" is a small amount of spice, and that's literally all that Hydras were given with this patch.
If it's just speed boost and not attack cooldown reduction dash certainly makes more sense than frenzy.
Could be something more innovative like "quicklslither" -- or a proper zergy biology based name..
I wonder if autocast for the dash whatever would make sense.. So you could use it just for covering ground automatically activating without giving new move command as well as "tactically" without needing to click every time the cooldown goes of.
Yeah I suppose they should test the broodlords "fixed" - really strange to rollback even that. BLs don't seem OP.. Also - what if they had the ability to go to cocoon and come back as corruptors returning the resources after some time in a cocoon?
Hydralisk's new ability has an effect very similar to the one Kerrigan's hydralisks in SC2 COOP have who is called indeed "Frenzy". Maybe that's why they are considering to put that name instead.
In CO-OP they get an attack speed buff too. This isn’t even close really
*Lunge*
Lowko idk if you have say in how the balance team works but that's the name i suggest because that exactly describes what the hydras are doing. They're lunging forward so,
*Lunge*
Zerg HAD lategame. Idk maybe if infestors got a hive-tech upgrade or two to give them back some of their old power, then zerg would have a backbone in the lategame.
Idk tho maybe it's just mass overseer like rogue was doing
While listening to the cast about the mothership, im wondering rather than focusing on its difficulty in being killed due to abduct, instead to tune the spells it has. it would still be able to live but its utility could be adjusted with that in mind.
I really liked the 3rd game's Zerg perspective, going through their opening build one unit at a time. That was super insightful, and it helped keep track of exactly what the Zerg was doing without getting "interrupted" by the Protoss. What a good way to learn!
Zerg needs Leviathan.
Nah. The leviathan is lame af. Bring back the devourer but make it good.
Zerg needs a tier 3 that isn't trash.
@@mattstarbuck4878 true 😂
@@mattstarbuck4878 Like the brutalisk? an ultra that can attack air and ground
ok im convinced Shin forgot about Corruptor's active ability
I thought so too but think he forgot to upgrade the spire
52:47 Although Lowko criticized the positions of the neutral objects like boulders but I like that map for its stunning visual. Sometimes I tend to forget and not appreciate enough for Starcraft II's artistic aesthetics, being one of the most appealing RTS games, if not the most, even till this point. It surely looks pretty.
Maybe add it as an active skill for the mothership so it's more of a timing than forever having it
I think, for the mothership, adding some type of skill check like moving it away from the viper causes it to not do anything, but if it is abducted while still or advancing forward it will move the full distance. This way it balanced the "ladder heroes" experience as well as making a fun little minigame for the pros.
can't wait to see the 70% terran win rate on amygdala as they completely shut down any gold base usage with a single medivac
Give the brood an anti-air attack by throwing scourge. So they don't block (and don't have splash dmg).
Like a siege mode. This could be thor like. Short range but air scourge
In that case how about this ?
Midgame upgrade : return to the source
All corruptors are consumed and hatcheries produce as many larvas as the quantity of corruptors consumed. Half of the resources spent on them are salvaged.
The solution to the zerg vs mama issue seems to me to be to buff abduction. Just add to the ability a root or spore effect on targets that can't be yanked.
The end result is that it works the same against every other target, but against the mothership, it will pin it in place. The protoss player will then have to decide between defending the mothership from a likely bad position, and making the rest of their force vulnerable, or sacrificing it to spare the rest.
The big shift from before the patch simply makes it so that the protoss has some agency in the death of the mothership.
Broodlords just don't do enough damage. They just got mostly ignored...
I would call Hyrdalisk's new ability "slather." "For a short duration of time, Hydralisks can slather jelly from their KY glands, allowing them to slither faster."
SPOILER ALARM
From these games (not including early all ins) its basically: Game
longer than 20min=Protoss W
less than 20min=Zerg W
Sounds like zerg might need late game changes, but maybe Serral can cook something up, lets see
I think "Lunge" would be a better name for the Hydra ability.
"Frenzy" implies aggression as well as mobility, but it's literally only a 1 second movement buff (no attack speed, range, or damage increase).
sometimes I think if your tilted, in a game and you know you lost, you can lose with dignity in the sense that you spend that time to chill out nad lose well and maybe can come back ,but I think he knew, awhile ago... showtime didn't do a good cleanup of the area in the main... leaving any unit is not good, that would of allwoed him to mine that location right away. Having a bit of a nydus fleet is great as they have thefaster reaction to ab movement, and void rays are fairly weak against hydralisks and .. to some degre queens, but they can eat lurkers and buildings...
If corruptors could land like vikings with maybe just a single tech upgrade.
I wish Zerg got the Leviathan as a unit
I miss Zergs being the infestation going 90~100 drones and attacking with units nonstop.
Nice, clean, easy to read map names so far.
👍
"ABILITY OF THE YEAR"
No? Lowko?
Dash is not Hydra Stim. It's Hydra Blink.
Haha the TH-cam automatic subtitles : Hello everyone my name is Loco.
La vida loca.
I wish we all spoke zerg, life would be hilarious.
would love to see the bug fix on the broods brought back in and see how it goes then with this match up. not sure if it would make that much diff but small adjustment right.
anybody played with the point targeted dash? it seems like a much harder version to use then click right? because youll still have to issue another command after to have your hydras start attacking again. seems like a very strange choice of functionality
Think zerg needs infestors mid game and maybe just cut out some of the commitment to lurkers to start the spire transition sooner. Mid to late game just seems really tricky to navigate. Gg by showtime
Thank you Lowko, your casts always brighten my day sir!
I just watch the final of League of Legend with the French and some English commentator and one thing striked me : they are just audiodecripting the game and say blablab good blabla bad blabla awesome ... Its like a football game player 1 player 2 player 1 player two again, trying to go left.. oups that failed..........
You actually do a good job highlighting the transition time, the threats, the things to think about, the economy, what its allowing / preventing, the interest of this tech vs another etc. Actually giving you the meaning behind the strat and allowing us to understand the game through your experience.
Way better!
Maybe 50% less distance abduction
Think ultras with new fungle is underrated right now after the changes. Ultra infester hydra.
Are the nexii on el dorade close enough to energy overcharge each other if you take the 3rd and 4th like SHIN?
I wonder if a good response to the Mothership to be just ignore it. Go Ultra/Roach/Ling, take over the ground. The Mothership does a lot of damage, but it’s split - Ultras should be able to just ignore it, and lings could probably just count it as a cost as they run by.
Idea to improve hydra ability. Call it slither, and make the hydras burrow, move rapidly, and unburrow at location. Basically the same as now but underground.
Looking the first game:
Isnt Showtime too passive very often?? In general as a player? With his >10 immortals in the midgame without lurkers to just kill the Z?
I'm a total Couch-Commander, but I still think the Mothership should be replaced by a "normal" Spellcaster unit with similar spells (aka The Arbiter)
Maybe I'm crazy but I think giving the armor upgrade to the ultra would go a long way with helping it.
the hydra dash ability should be called turbo wiggles instead
What are those icons in the top right at the beginning of the video
They added the frenzy ability? That was definitely a way to 180° the hydra...
I do think the most expensive, biggest unit that you can only ever have 1 off should be slightly on the OP side?
Do you remember Wings of Liberty? The Mothership had permanent cloaking ability and there was no Vipers. Still Zergs were able to easily kill it with a bunch of flying units.
I think a funny idea for the viper abduct and mothership interaction would be like a tug of war scenario
Where you’d need like 4 vipers to pull it all the way otherwise both units will move slowly with a tether (that can be destroyed) with the mothership having the control of movement and the vipers being dragged along
Abduct should make the viper and mothership meet in the middle. Trading a viper for a mothership sounds unfair, but protoss is already favored after that exchange when both maxed imo
I dont quite understand the fuss about the mothership. It’s not like all the other protoss units cant be abducted, right? If only the mothership remains, good luck winning the game against a maxed out zerg.
Plus, the mothership no longer has a passive cloaking field so it’s not as impactfull as it used to be. I guess people just need some used to it.
It feels like zerg seriously lacks a late game air unit, mabe they could add the leviathans as a capital ship for ultra late game xD
Looks like a Warcraft III map!!!
@LowkoTV even IF Protoss turns out to be slightly OP now in lategame, would that be this bad? Protoss got rekt in tournaments for YEARS. Especially considering the game got a bit less popular lately I would say Protoss definitely earned to get buffs, even IF being slightly OP for QUITE some time now.
Thanks for the video, Lowko! Hydras with too much sugar and they go fast! ❤
i think its time for SC3 and a new race. I think arkons should be able to cast static shock.
52:28 That map is quite bad. Terrans will have 80% win rate or so. But as it is very different, I would like to see some games on that.
According to Lowko every zerg unit is trash. By game 2 he has said that ultras, corruptors, and brood lords are trash. We all know that mutas are no good. Poor zerg.
1st map looks like a buff turkey 🤭
All maps seemed very good for terran and very bad for zerg.
Regarding the mothership, note that Shin didn't build a single spellcaster the entire game (when the mothership was in the game)...i'm sure that there are more counters vs mothership other than corruptors.
Anyhow, reccon that maybe it should be changed from not abductable to 50% abduction range or so.
I don't think the Mothership should be nerfed. I don't think it should be abducted either. I do think hydralisk dash should be like stimpack though that increases attack speed though (but have a longish cd and not cost health). Broodlords should have their bug fixed though, it's a bug. And not a fun Zerg bug.
All the planning how and when to mine your way to the good places. Until Terran just flies CC's there and wonders what's the deal 😂
When is the patch coming to live servers?
Question: why isn't it a more valid strategy especially for someone like Terran to not mine the mineral wall and to just bring a worker on a transport?
If the opponent opens another path, they can attack and Terran can’t defend
5:36 once again we can see that energy recharge ability doesn't consume 50 energy from nexus. How is it not fixed yet, thats a second iteration of test.
How do you know it didn't it come from another Nexus not in view?
It would be cool if you casted a mirror every once in awhile cause my ZvZ has been lackin
So they couldn't balance Serral's dominance, so they decided to murder zergs.
sometimes they enjoy being stuck! lmao
hyrdras do have legs. they are like slugs or snakes and those to have legs, or better said leg, because its one.
a buff to Curruptors as they "are kinda trash" :D
Zerg fliers and anti fliers are just way behind and need a buff, then we can let them have their OP Mothership.
or let Zerg build the Leviathan and give it flying locust it spawns periodically and the Bio-plasmic Discharge (cost energy) with a long range, so a range that it can hit the mothership.
we could also get Scurges
I have asked for the better part of a decade why Protoss has a legendary unit and Zerg and Terran doesn’t. The leviathan and Hyperion should have been put in the game at heart of the swarm
@@Zerphy08 Yea I dont understand why blizzard gave up on the hero unit almost immediately, while keeping the idea of the mothership around to tinker with. Each race was suppose to have something filling the Mothership position
well yea, i think that Zeg have missed something for late game for a very long time, it leads to most zerg players trying to end games as fast as they can or be death balled later in the game.
Suggesting things that require a new unit are pointless. Blizzard has intention of doing any real development for SC2.
Corruptor buff makes the most sense, maybe more armor or more attack (+shields) damage . A new unit like Leviathan or Scourge would be too OP
Just buff the broodlord slightly, maybe just give it the bug fix, that way corrupters are not deadweight after sniping the mothership
Call the new dash for hydra "Hydrolic Millipede: Dash" they grow little legs like a millipede 😅
Zerg brain- i have to kill mothership instantly urrrgggh
I always find the zvp the best matchup ro watch
golden wall 2.0 lets go
Hello Lowko, alright time to go to speed
Lowko Bad mouthing Ohio 50:20. Youre from Shrekland how you gonna toss stones?
oddly enough, id like to see a Hyrda Buff...
OR A muta Buff
I would name it cybernetic thruster instead of dash.
shins got lings with no adrenal and corruptors that wont pee :(
if he spent all that money in hydras would’ve been better i think
Have the viper stun the massive units and be able to abduct all other units.
Give brood lords that bug fix you cowards! XD