Uncover the Simple Trick to KEEP MUSIC PLAYING Between Scenes!
ฝัง
- เผยแพร่เมื่อ 12 ก.ย. 2024
- In this Unity Audio Manager tutorial we'll learn How to CONTINUE PLAYING MUSİC Between Multiple Scenes in Unity.
You have background music in every scene, and the music returns to the beginning as the scene changes. ? You will learn the solution in this Unity Audio Management tutorial.
Enjoy the video ☕
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🖐 Hi Game developer
Welcome to Rehope Games I'm Murat
I share unity tutorial videos on my channel. if you want to make a game with unity (especially 2d platformer game), the videos here will definitely interest you.
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#unitytutorials, #unity2d, #unity2dplatformer
ok just remember to carry the speaker everywhere you go
Hey, I love your tutorials on music and SFX.
How would I change music when entering a new scene? Create an audio script for each scene?
Hi,
You can do this a few different ways.
I think the simplest way;
- You can create single Audio Manager ( carry it to all scenes with DontDestroyOnLoad method).
- And You can access the Audio Manager from new Scene (from any Start function) and change the audio clip.
Thanks for your feedback 🙏
@@RehopeGames Would be good if you can elaborate a little bit more on this, how could I select a different audio file from a method of AudioSource? Also how to get the current scene name or index and based on that select the AudioSource to play
I dont regret accidentally listening to the game music at 2x speed
😂
Very nice! But i have a problem of the music playing multiple times if i go between main menu and guide menu of my game.
Hi, You should take a look at Singleton Pattern 👍
Thanks 🙏
Hello Sir can you share this project i want to test this game very much. And I want to use this for my project.Tks
Thank you.
Huh, neat
Having an issue where the sound effects aren't playing if I open an older screen (like my main menu), the music works fine, but nothing is able to register the audiomanager or the script.
I’m working on a project and I followed your tutorial. Everything works perfectly but the thing is I made a start screen that plays a certain music and when I transition to another scene that same music is still playing. I have assigned a new music to where my player is and I cannot hear that music because the music from the start screen is still playing, I also cannot hear my player jump or collect the coins. How would I fix
I think this video can give an idea on this topic.
th-cam.com/video/N8whM1GjH4w/w-d-xo.html
Thank you 😊
I love you
Thanks 😊
"public static AudioManager instance;"
this line is giving me trouble. I never used 'static' before.
How did you make yours work?
You should learn Singleton pattern 👌
Can it use with a multiplayer game?
But how would you make it so that specific scenes wont have the audio play?
If you remove the Audio Listener component from the Main Camera in the scene where you don't want the sound to play, you won't hear any sound in that scene. This is the simplest method.
But if it were me, I would write a small algorithm instead. 😎
@@RehopeGames How do I make it so that in the Start/Title screen one audio plays, then in the options menu a different one plays, then in the main game a different one plays?
how to change the melody in certain scenes?
Hi, maybe this video can give an idea for that th-cam.com/video/N8whM1GjH4w/w-d-xo.html
@@RehopeGames i will try, thanks)
bro my SFXSource give me null reference exception IDK why :(
I just want the music to run if the same scene restarts and not if I for example go back to the menu scene. any help?
Hello , I understand your request. This code will give an idea for you.
using UnityEngine;
using UnityEngine.SceneManagement;
public class MusicPlayer : MonoBehaviour
{
private static MusicPlayer instance = null;
public AudioClip menuMusic; // Audio clip for menu music
public AudioClip gameMusic; // Audio clip for game music
private AudioSource audioSource;
public static MusicPlayer Instance
{
get { return instance; }
}
void Awake()
{
if (instance != null && instance != this)
{
Destroy(this.gameObject);
return;
}
else
{
instance = this;
}
DontDestroyOnLoad(this.gameObject);
audioSource = GetComponent();
SceneManager.sceneLoaded += OnSceneLoaded; // Subscribe to scene loaded event
}
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
// Change the music when returning to the menu scene
if (scene.name == "MenuScene")
{
audioSource.clip = menuMusic;
audioSource.Play();
}
// Continue playing game music when switching to the game scene
// only if it's not already playing the game music (e.g., after a restart within the game scene)
else if (scene.name == "GameScene" && audioSource.clip != gameMusic)
{
audioSource.clip = gameMusic;
audioSource.Play();
}
}
void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded; // Unsubscribe from the event to prevent memory leaks
}
}
THANKS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
🙏🙏🙏😀
your tutorials are good, but if the watcher did not saw the previous ones he's fucked up, and you never are reffering to the previous videos.
This is a big minus in all your videos.
Thx bro
biz teşekkür ederiz 😊