Thanks for awesome tutorial. Saved-me so lot. For those who have ticks in the transition, set more seconds in the initial "start transition" and add 2s of the black window
this is really cool and a great tutorial! but could you make a video on triggers and how you could replicate this by playing an screen fading animation when the player walks through a trigger? ive been trying to do this on my own but the animation plays once before it even touches the trigger and im having some problems. thank you!
ENG Below Kötü anlamda söylemiyorum, ilk defa izledim ve ilk cümlenden aha türk developer bulduk dedim :D. Samimi ve kaliteli bir kanal kurmuşsun, umarım hak ettiğin yerlere gelirsin. I am not saying it in a bad way, I have never watched you before and figured out you are Turkish from your first sentence. You created high quality channel and you are very sincere. I hope you'll get what you deserve.
Hey Murat/Rehope Games, i've been following your tutorials for about 4 days now, i got some errors but managed to fix it. but when i tried to play the transition in the game it was another error that I don't know how to fix. here is the error: Cannot load scene: Invalid scene name (empty string) and invalid build index -1 UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string) Any solutions you know? Edit: Nevermind, i looked back into the scene change tutorial and found out i forgot to fill in 2 fields in the Checkpoint Flag. still, thank you for teaching me a lot of these Murat :D. Edit 2: I have another problem - After the player touch the finish flag, the animation does not start and it just loads the next level after 1 second. Do you know any reason how this could've happened?
I guess you have to look into the triggers string, It's mostly the triggers problem, open the animator side by side and just play the game to check whether its playing or not.
Hey Rehope Games, I still haven't solved the problem. But I am hoping for you to make the professional scene transition video pretty soon, thanks for helping me with a lot of things.
@MuhammadAjmalPM Ok so, Whenever I touch the Checkpoint flag, the animation does not start and the player just stays there for 1 second and it loads the second level in an instant. I put the colliders "is Trigger" on check but it just does the same thing for some reason.
Videolar cok başarılı ancak kod kısımlarında kolaylık olması açısından açıklama kısmına koyarsanız daha verimli olabilir biz yazarken bazen bazı harfler yanlıs olabiliyor
hi, your video is very good, but i have a problem that the transition effect starts as soon as i click play the game, please help me, i've been stuck here for days😅
I Have de same problem, this is was my solution: Create a new empty state in the animator and make it the default state, Then, I make a transition between The default empty state and EndState, after that, create other transition between EndState and StartState , I hope I've helped
Hey Murat, i love watching your vedios and have been following you from a while. while watching this video I am getting an error again and again and that is: Cannot load scene: Invalid scene name (empty string) and invalid build index -1 UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string) SceneController:LoadScene (string) (at Assets/SceneController.cs:41) FinishPoint:OnTriggerEnter2D (UnityEngine.Collider2D) (at Assets/FinishPoint.cs:19) can you please help me as soon as possible because I am making game for my school project and can't find any solution for this I hope the best btw your videos are amazing, keep it up 👍
Hello Murat, I have a problem. When I start the game, the animation works automatically. How can I solve this problem? merhaba murat,benim bir sorunum var.Oyunu her başlattığımda animasyon otomatik olarak çalışıyor.Bunu nasıl çözebilirim
I don't think the problem is in the code because I believe I did everything right. sorunun kodda olduğunu düşünmüyorum çünki kodu doğru ve eksiksiz yazdım
Thanks for awesome tutorial. Saved-me so lot. For those who have ticks in the transition, set more seconds in the initial "start transition" and add 2s of the black window
A big thnks to you buddy it works smoothly on my project.👍
this is really cool and a great tutorial!
but could you make a video on triggers and how you could replicate this by playing an screen fading animation when the player walks through a trigger? ive been trying to do this on my own but the animation plays once before it even touches the trigger and im having some problems. thank you!
THANKS! just what i needed.
ENG Below
Kötü anlamda söylemiyorum, ilk defa izledim ve ilk cümlenden aha türk developer bulduk dedim :D. Samimi ve kaliteli bir kanal kurmuşsun, umarım hak ettiğin yerlere gelirsin.
I am not saying it in a bad way, I have never watched you before and figured out you are Turkish from your first sentence. You created high quality channel and you are very sincere. I hope you'll get what you deserve.
😂Teşekkür ederim kardeşim.
Oyun yapma serüveninde başarılar dilerim 🙏
Hi, I'm from Brazil \o/ - i'm doing my college graduation article and your tutorial helped me so much in the practicall part , thank you so much
I cant click any buttons on my screen because of that second canvas!!!
Disable the graphic raycast, it will work
Hey Murat/Rehope Games, i've been following your tutorials for about 4 days now, i got some errors but managed to fix it. but when i tried to play the transition in the game it was another error that I don't know how to fix. here is the error:
Cannot load scene: Invalid scene name (empty string) and invalid build index -1
UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string)
Any solutions you know?
Edit: Nevermind, i looked back into the scene change tutorial and found out i forgot to fill in 2 fields in the Checkpoint Flag. still, thank you for teaching me a lot of these Murat :D.
Edit 2: I have another problem - After the player touch the finish flag, the animation does not start and it just loads the next level after 1 second. Do you know any reason how this could've happened?
I guess you have to look into the triggers string, It's mostly the triggers problem, open the animator side by side and just play the game to check whether its playing or not.
Hey Mohamed 👋
I hope you solved the problem.
I plan to make a video about a more professional scene transition.
Hey Rehope Games,
I still haven't solved the problem.
But I am hoping for you to make the professional scene transition video pretty soon, thanks for helping me with a lot of things.
@@mohamedsizleen368 May i know what exactly is happening? Is it the same Error?
@MuhammadAjmalPM
Ok so, Whenever I touch the Checkpoint flag, the animation does not start and the player just stays there for 1 second and it loads the second level in an instant. I put the colliders "is Trigger" on check but it just does the same thing for some reason.
Big fan
I know, Thank so much you bro 😊
Very few views, although I (and not only me) have had a lot of use for these videos. I wish the channel to develop and grow its audience!
Thank you very much for your good wishes. a motivational comment 😊
Beğendim eline sağlık :)
Videolar cok başarılı ancak kod kısımlarında kolaylık olması açısından açıklama kısmına koyarsanız daha verimli olabilir biz yazarken bazen bazı harfler yanlıs olabiliyor
Geri bildiriminiz için teşekkür ederim. 🙏
The type or namespace name 'IEnumerator' could not be found (are you missing a using directive or an assembly reference?) what Possible Solution .PLz
using System.Collections;
I think if you Add this library you can solve this problem.
@@RehopeGames Thanks a lot
hi, your video is very good, but i have a problem that the transition effect starts as soon as i click play the game, please help me, i've been stuck here for days😅
I Have de same problem, this is was my solution: Create a new empty state in the animator and make it the default state, Then, I make a transition between The default empty state and EndState, after that, create other transition between EndState and StartState , I hope I've helped
Hey Murat, i love watching your vedios and have been following you from a while. while watching this video I am getting an error again and again and that is:
Cannot load scene: Invalid scene name (empty string) and invalid build index -1
UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string)
SceneController:LoadScene (string) (at Assets/SceneController.cs:41)
FinishPoint:OnTriggerEnter2D (UnityEngine.Collider2D) (at Assets/FinishPoint.cs:19)
can you please help me as soon as possible because I am making game for my school project and can't find any solution for this
I hope the best
btw your videos are amazing, keep it up 👍
Assets\scripts\SceneController.cs(9,25): error CS1002: ; expected
idk why i face this problem
Hello Murat, I have a problem. When I start the game, the animation works automatically. How can I solve this problem?
merhaba murat,benim bir sorunum var.Oyunu her başlattığımda animasyon otomatik olarak çalışıyor.Bunu nasıl çözebilirim
I don't think the problem is in the code because I believe I did everything right.
sorunun kodda olduğunu düşünmüyorum çünki kodu doğru ve eksiksiz yazdım
Why did you use LoadSceneAsync???
becuse Akulamaka🥵🥵
error CS1002 (9,25)??
how can i make it when i press a button
Did you wanna change a scene when press a button ?
i made the button but i want to make it after death and going back to main menu @@RehopeGames
plz give the the project file link
I will share soon....