Good vid - scouting is key in the first 50 turns. A few mechanics that can help are: 1) use lens scouting (I.e. use the settler lens to see where all the red tiles are - that indicates that another civ has settled within 3 tiles + use the appeal lens to tell you where all the mountains are. 2) rivers flow away from inland towards the coast (if you zoom in on a river, you can tell from the way the water flows which direction the coast is :)) 3) depending on how many city-states you’ve chosen, but on standard map size with 12 city-states, the city-states are usually grouped in 3s on the map. So if you can find one city-state, you should find the other 2 nearby. 4) military city-states are usually the best to find in the early game because of the extra production to units (including builders and settlers). They can help you get out settlers or military units a few turns quicker, which can really help you snowball.
"Jared, your ability to decipher and describe the direction of river flow in the Comment section will forever change the ways of expedition for Civ players. You truly are the greatest Naturalist of our time." - Sean Bean, probably
Him: Unfortunately the city states take some good settling spots sometimes. Me: Fortunately sometimes City States are so kid as to come with some pre-built buildings after some military persuasion.
@@jyutzler Very true it happened to me once where the Geneva city state was right between me (Hungary) and France, we were fighting over it and ended up having 20 envoys in that city state so it became op as hell and i ended up levying that city state and destroying her hehe, take that France she was a pain in my a** lol
Of all the Civ6 TH-cam bloggers, I've gotten the best tips from your videos, ty. Two inputs for your consideration: 1. I hold off on choosing a secret society until it has an effect. 2. I also hold off on sending the #2 envoy to a city state until it can have an effect. Both of these ensure I maintain options in case something else opens up.
6:31 if i scout like this with my warrior i swear there are gonna be like 4 barbarian scouts trying to send troops to my city. you are playing a different patch or something.
every strategy video is like this. If you are going science just build campuses, lets bboost archery and spend production building scouts. meanwhile, I have 3 barb horse archers and 2 horsemen at my capital killing my warrior and slinger by turn 14, I can't get any settlers or builders working cuz they just get captured, and if it's not barbs Rome has 3 cities right on my borders.
If you get an early governor I suggest having a look at Amani first, get her into a city state you have an envoy at and you get suzarian with all the perks, extra sight helps scout the area, and if you get first on finding 2 city states you can just move her the moment she establishes, you get to see any tribal villages and scout all their lands for nothing, I highly recommend her, you can get some nice era score if you move her about too, what the hell does Pengala do thats of any use? 12:00 is a perfect example where she would have come in real handy, 10 turns and you scout all their lands and know who is putting in envoys, if you cant get suzarian someone else dumped an envoy there
12:00 Go Liang, send her to Valletta then immediately move her to Taruga after she establishes. You want the exploration and the era score. 14:00 There is a theory that scouts give the AI a better impression of you than other units but I don't buy it. Part of the reason I think scouts are just not worth the production. 18:50 Where is Ruhr Valley going to go? 24:55 When you boost at the last second, it carries over right?
I don't know. I've tried the huge actual world map with actual locations on deity and it seems impossible with some nations, maybe I just suck. Their tech progress is so much faster, if you're Spain, you are literally attacked with infantry while your crossbows and knights run around, it's very demoralizing hahah. It's okay, I guess I'll first try a different map type and use the tips you provided! : ) thank you
I've recently subscribed to TheCivLifeR's gameplan of sub 50 war, regardless of civ or victory type. Taking out the first neighboring civ grants you more cities and highly promoted military units to defend yourself when you inevitably fall far behind in tech.
Deity is not hard at until you declare war on someone and then out of nowhere 2 Civs come at you with seriously like 200 units out of nowhere. Just make sure you built up your eco and have a lot of units to fight the attacks off for 6 turns until you can sue for peace. Deity is just like any other mode, until you declare war to take over another civs city. Just keep that in mind.
The first things I do is: 1. Found a city 2. Que a slinger 3. Send warrior to search for another civ 4. Use warrior to steal a builder from another civ 5. Get back as fast as possible 6. Prepare to defend 7. Make peace with the other civ. 8. Profit
Why didn't you pick Fire Goddess for your pantheon? You have two volcanos close that can give you at least +16 faith vs the +4 produuction and +4 faith from camps? Seems like a no brainer.
my first try at Diety i got ganked in 2 turns by Indonesia i used to love gitarja now she can suck a lemon i think i didnt get far past turn 20 or 30 lol
Perhaps kill Valletta? It has nice campus and Germany has CS bonus. I've never killed a city-state for expansion, so I'm wondering what your thought process would be
It's a thought but since there is ample room to settle to the south, I would just turtle. Is there any iron? If not you probably need trebuchets to take Valletta.
In my current game I used Magnus and the wonder card to snipe Big Ben from the AI. I had 17 turns to go, they had 9, and I used like 12 chops (mostly rainforest) to one turn the AI on it.
Why place your envoy when it doesn't do anything? Isn't it better to just wait until you have two envoys somewhere, or you find another science city state that you have 0 envoys at?
There are 3 scenarios when I find sending Envoys immediately to be most useful: 1) When I am running the Diplomatic policy card "Diplomatic League" so I can send 2 Envoys for the cost of 1. 2) When I am running the Diplomatic policy card "Merchant Confederation" so I can to build on my Gold economy. 2) When I need to become Suzerain a City-State for one or more of the following 6 reasons: scouting, City-State bonuses, extra Military, Amenities, Strategic Resources, or Era Score. Otherwise, I prioritize holding on to Envoys until I can implement scenarios 1 or 3.
Hey VB, what resources do you normally "chop"? Rainforest, woods and marsh are obvious, but what others do you normally chop? I did notice you normally chop stone for sure.
So you quickly mentioned the kind of victory you're going for in this game but I'd like a more general talk about it. On deity, do you always decide straight away what kind of victory you're going for based on the civ you play? Or do you sometimes decide to change your mind based on the map, or even try to force a victory type out of a civ that isn't fit for it (let's say a cultural victory with gengis khan)? Sometimes I'd like to just get a random leader and go for any victory type I want like I used to do in civ 3 but in this game I find it really discouraging and frustrating because the bonuses a civ get often point towards only one victory type.
It depends on the victory condition but you can always go for every victory type and use the bonuses from ur civ so you can go for each victory (for example the Khmer can use their strong faith to boot your civ so you can get a science victory)
Yeah but faith is food, faith is prod, faith is science, faith is units, faith is tourism, faith is settlers... you can do whatever with faith. But culture/tourism civs have just nothing else in their bag. Going domination with Sweden on deity? Not much fun there I'm telling you.
I typically play on Immortal, so take my comments with a huge grain of salt, but for me I tend to know right at first what victory type I'm focusing. I will always have at least 1 backup to pivot to it things aren't going my way, but usually by turn 20 to 30 I have locked in on a victory condition. I try to keep my backup open for a bit longer, but it becomes much more of an afterthought at that point.
Diety is bullshit, turn 20 the enemy has 5 warriors and 3 slingers at your capitol meanwhile your producing ur second warrior. If they attack you in the first 20 turns of the game you lose period. The only way to win is to avoid game start wars to the point exploring is almost ducking bad and you just have to hope they don’t find uou
Good vid - scouting is key in the first 50 turns. A few mechanics that can help are:
1) use lens scouting (I.e. use the settler lens to see where all the red tiles are - that indicates that another civ has settled within 3 tiles + use the appeal lens to tell you where all the mountains are.
2) rivers flow away from inland towards the coast (if you zoom in on a river, you can tell from the way the water flows which direction the coast is :))
3) depending on how many city-states you’ve chosen, but on standard map size with 12 city-states, the city-states are usually grouped in 3s on the map. So if you can find one city-state, you should find the other 2 nearby.
4) military city-states are usually the best to find in the early game because of the extra production to units (including builders and settlers). They can help you get out settlers or military units a few turns quicker, which can really help you snowball.
The river tip is a really good one!
Very nice tips, thanks :D
Wowowowow amazing tips lol
"Jared, your ability to decipher and describe the direction of river flow in the Comment section will forever change the ways of expedition for Civ players. You truly are the greatest Naturalist of our time."
- Sean Bean, probably
@@trott3r4lif3 🤣😅
Him: Unfortunately the city states take some good settling spots sometimes. Me: Fortunately sometimes City States are so kid as to come with some pre-built buildings after some military persuasion.
It depends. If they get a lot of trade routes, they can get powerful in a hurry. Of course Germany has an advantage against them but still...
@@jyutzler Very true it happened to me once where the Geneva city state was right between me (Hungary) and France, we were fighting over it and ended up having 20 envoys in that city state so it became op as hell and i ended up levying that city state and destroying her hehe, take that France she was a pain in my a** lol
I love using city states as loyalty barriers and protection on my flanks
Of all the Civ6 TH-cam bloggers, I've gotten the best tips from your videos, ty. Two inputs for your consideration: 1. I hold off on choosing a secret society until it has an effect. 2. I also hold off on sending the #2 envoy to a city state until it can have an effect. Both of these ensure I maintain options in case something else opens up.
I've watched a few diff content creators and you're my favorite. Great balance of funny, informative, and chill.
6:31 if i scout like this with my warrior i swear there are gonna be like 4 barbarian scouts trying to send troops to my city. you are playing a different patch or something.
every strategy video is like this. If you are going science just build campuses, lets bboost archery and spend production building scouts. meanwhile, I have 3 barb horse archers and 2 horsemen at my capital killing my warrior and slinger by turn 14, I can't get any settlers or builders working cuz they just get captured, and if it's not barbs Rome has 3 cities right on my borders.
Valetta + Voidsinger is great for early infrastructure... Nothing like dropping walls in one turn if you have to.
very quickly this is becoming my new favorite channel
According to some Otters, you just wait till turn 50 hahaha
If you get an early governor I suggest having a look at Amani first, get her into a city state you have an envoy at and you get suzarian with all the perks, extra sight helps scout the area, and if you get first on finding 2 city states you can just move her the moment she establishes, you get to see any tribal villages and scout all their lands for nothing, I highly recommend her, you can get some nice era score if you move her about too, what the hell does Pengala do thats of any use?
12:00 is a perfect example where she would have come in real handy, 10 turns and you scout all their lands and know who is putting in envoys, if you cant get suzarian someone else dumped an envoy there
No
no to your no
"We had a plan, we made the plan, we took the plan"
We did good pretty good, didn't we?
12:00 Go Liang, send her to Valletta then immediately move her to Taruga after she establishes. You want the exploration and the era score.
14:00 There is a theory that scouts give the AI a better impression of you than other units but I don't buy it. Part of the reason I think scouts are just not worth the production.
18:50 Where is Ruhr Valley going to go?
24:55 When you boost at the last second, it carries over right?
@View Bot I've heard it does
"Grannery" sounds like it stores Grandmothers
I don't know. I've tried the huge actual world map with actual locations on deity and it seems impossible with some nations, maybe I just suck. Their tech progress is so much faster, if you're Spain, you are literally attacked with infantry while your crossbows and knights run around, it's very demoralizing hahah. It's okay, I guess I'll first try a different map type and use the tips you provided! : ) thank you
I've recently subscribed to TheCivLifeR's gameplan of sub 50 war, regardless of civ or victory type. Taking out the first neighboring civ grants you more cities and highly promoted military units to defend yourself when you inevitably fall far behind in tech.
The only thing he's a good at its early war. VB is about planning, CL is about war. It depends on your play style.
Early war is off the table with Maya so far away.
@@ducatiniels Way overstated. He prefers war but probably not on this map. Germany is good enough to turtle science easily.
That was so nice of you i like the way you talk wish you best
Deity is not hard at until you declare war on someone and then out of nowhere 2 Civs come at you with seriously like 200 units out of nowhere. Just make sure you built up your eco and have a lot of units to fight the attacks off for 6 turns until you can sue for peace. Deity is just like any other mode, until you declare war to take over another civs city. Just keep that in mind.
The first things I do is:
1. Found a city
2. Que a slinger
3. Send warrior to search for another civ
4. Use warrior to steal a builder from another civ
5. Get back as fast as possible
6. Prepare to defend
7. Make peace with the other civ.
8. Profit
You should do a first 200 turns or first hundred turns for America
I was looking at a Ruhr Valley play instead of ToA in the capital
Bravo. Just what I needed
Why has settling the city increased the tile food from 1 to 2? Can someone explain?
Cities always get at least 2 food and at least 1 production
How come you dont have two barb camps and four horse archer barbs attacking your capital on turn 4?
Why didn't you pick Fire Goddess for your pantheon? You have two volcanos close that can give you at least +16 faith vs the +4 produuction and +4 faith from camps? Seems like a no brainer.
@vanbradley - awesome vid, I'd love it if you pick it up from here and the next 50 turns, and so on till the win (or?)
my first try at Diety i got ganked in 2 turns by Indonesia i used to love gitarja now she can suck a lemon i think i didnt get far past turn 20 or 30 lol
Aachen is more like Ah-khen and less like Atch-en
No, ist more like achen. No k no t. Look online how to pronunce it
@@piececake5820 its aa • kn. Say it like Ah - ken. Thats how you pronounce it in British or American
Perhaps kill Valletta? It has nice campus and Germany has CS bonus. I've never killed a city-state for expansion, so I'm wondering what your thought process would be
It's a thought but since there is ample room to settle to the south, I would just turtle. Is there any iron? If not you probably need trebuchets to take Valletta.
I feel like Valletta is too good to kill
30:00 4 chops and no magnus?
In my current game I used Magnus and the wonder card to snipe Big Ben from the AI. I had 17 turns to go, they had 9, and I used like 12 chops (mostly rainforest) to one turn the AI on it.
He just got state work force so he can get him just needs to wait 5 turns for him to t ake effect.
Nice video!
Why place your envoy when it doesn't do anything? Isn't it better to just wait until you have two envoys somewhere, or you find another science city state that you have 0 envoys at?
There are 3 scenarios when I find sending Envoys immediately to be most useful:
1) When I am running the Diplomatic policy card "Diplomatic League" so I can send 2 Envoys for the cost of 1.
2) When I am running the Diplomatic policy card "Merchant Confederation" so I can to build on my Gold economy.
2) When I need to become Suzerain a City-State for one or more of the following 6 reasons: scouting, City-State bonuses, extra Military, Amenities, Strategic Resources, or Era Score.
Otherwise, I prioritize holding on to Envoys until I can implement scenarios 1 or 3.
Hey VB, what resources do you normally "chop"? Rainforest, woods and marsh are obvious, but what others do you normally chop? I did notice you normally chop stone for sure.
First 25-50 turns for each civ…???
24k viewers.... 520 likes. Ridiculously stingy. Thanks for a great 'to the point' guide. If the Mayans were closer, they're sure coming.
Is so so cool!!!!! ✅✌🏼
Nice vid
So you quickly mentioned the kind of victory you're going for in this game but I'd like a more general talk about it. On deity, do you always decide straight away what kind of victory you're going for based on the civ you play? Or do you sometimes decide to change your mind based on the map, or even try to force a victory type out of a civ that isn't fit for it (let's say a cultural victory with gengis khan)? Sometimes I'd like to just get a random leader and go for any victory type I want like I used to do in civ 3 but in this game I find it really discouraging and frustrating because the bonuses a civ get often point towards only one victory type.
It depends on the victory condition but you can always go for every victory type and use the bonuses from ur civ so you can go for each victory (for example the Khmer can use their strong faith to boot your civ so you can get a science victory)
Yeah but faith is food, faith is prod, faith is science, faith is units, faith is tourism, faith is settlers... you can do whatever with faith. But culture/tourism civs have just nothing else in their bag. Going domination with Sweden on deity? Not much fun there I'm telling you.
I typically play on Immortal, so take my comments with a huge grain of salt, but for me I tend to know right at first what victory type I'm focusing. I will always have at least 1 backup to pivot to it things aren't going my way, but usually by turn 20 to 30 I have locked in on a victory condition. I try to keep my backup open for a bit longer, but it becomes much more of an afterthought at that point.
@@Toghebon you could go semi domination to demand the ai give you great works in exchange for peace. I like doing that when I go culture.
@@kennethwright5664 I have no problem with inmortal. But then I go to diety and half the times I get wiped in 30 turns lol
Salamanca
Name of the map tac mod pls and where to get it ?
Detailed Map Tacks, I added a link to the description. Thanks for asking!
@@onvars1737 Thanks much for the link. Good job
funny how he Pronounce "aachen" :D AETSCHEN :p
Diety is bullshit, turn 20 the enemy has 5 warriors and 3 slingers at your capitol meanwhile your producing ur second warrior. If they attack you in the first 20 turns of the game you lose period. The only way to win is to avoid game start wars to the point exploring is almost ducking bad and you just have to hope they don’t find uou
Him: not using any mods Also him: uses mods
It took you 5 minutes and 5,000 words to recommend building a scout. I'll bet it takes you 30 minutes to tie your shoes in the morning.
you're not even good XD
My girlfriend looks like this red beard