I legit think they're petrified of having to add textures and details to all the Pokemon. I battled with Hitmonchan the other day and was just looking at how simple (but good) the design is, but also thinking like if they upscaled that, the gloves for example would need to really look like boxing gloves right?
Can't really blame them tbh, one time GF try be creative with making BW, but back there people doesn't like those creativity and prefered something that Nostalgic, so know GF stop creative and just sell "Nostalgic" thing
Two things that would make completing sets more easier: 1) Double the amount of pack points earned from 5 to 10. That's 600 points per month, 900 with the premium pass. 2) Extra star cards can be be exchanged for pack points at 50% their market value. Of course, players must own more than two copies of a star card in order to exchange it.
It may be because these last 2 PVP events are the first of the game's life, but simply playing the game in a different queue to track your wins doesn't really feel special enough to warrant the title of "Event". I think something along the lines of Hearthstone's Tavern Brawls would suit this game a lot more nicely. A game mode where the rules are constantly changing and allowing players of all skill levels and investment levels to use their cards in fun ways would be a great way to get folks to use the app for longer than the minute it takes to open a pack.
I wish events gave you ACTUAL rewards instead of just emblems or re-skins of already existing cards. So far this game is hard carried by the fact that it’s a Pokemon game.
@@arlikmaldonado1098but it’s not rewarded. If they simply add the “free” stuff they give out to rewards for battles/events/tournaments then people will feel better about themselves and we’d play more to get more and potentially spend more money.
I hope for more events for both single player and multiplayer. One event I'd like to see for single player is an elite four type event. You'd pick a single deck and would have to beat the 4 elite four members using just that deck, with no ability to swap anything out and then beat the champion afterwards using the same deck. Failing to win on any member would mean starting again from 1st battle or the 5 total. They could introduce a harder version of the challenge for better rewards where you can't make a deck, and pre-made ones are what you have to use for it. And I hope they do less win steak events for multiplayer in a game like this. With things like initial draws or going first causing you to lose. Though for multiplayer I'd love to see an event based around no EX Pokémon.
Yeah, I think they make great mini events for sure, they have their place, and are better for casual play, especially as mementos, but I feel like a big comp event is needed where winners are few and far in between, but awarded with a special promo card tied to the event or something. Idk, maybe they have something bigger planned.
If they were to release a card that only a very small amount of players are able to possibly get, then it would have to be purely for collecting and not competitively viable, because otherwise they would get an unfair advantage.
@@sarthakarora3212if you're f2p then you're not meant to complete the collection. that is how it works with physical TCG as well. in fact, you have better chance to complete the set in Pocket bcs of the free packs.
I'm glad it exists and it's very helpful, but it's very very flawed. Pokemon are way overpriced, a crafting system more similar to tcg live would be way better
What sucks is they reduced the rates because of all the rich people who have nothing better to do than spend money on digital pokemon cards, originally opening 100 packs would get you several ex cards now you would be lucky to get 3
@@YOSavageryLOgive me your logic on how it’s p2w. Whether you pay or not you pull from the same pool, you can make meta decks f2p most f2p will complete the basic dex and get mew. They just won’t complete their Pokédex which only the whales will not even low to mid spenders will fully complete the dex
I think it's a good model to keep it simple and allow for new players an easy level of entry. They should get rid of the limit on rental deck usages, but keep them sub-optimal. And they should add filtered categories for casual matches (for example, let beginner mean no EX cards in the deck).
ngl I expected a pretty lackluster video, yet the ideas you gave around 5:00 you should really talk about these and expand on them. They would be great additions
If you’re a yugioh player then you know this is kinda like the Duel links version of the meta game so enjoy it while it lasts because eventually you’ll have to pay to keep up with the meta right now Everything is relatively fun and expirement phase of the game
It already has a meta You just play a game designed by literal terrorists Like even pokemon at it's worst is still way better than Yugioh could ever be by design
Everything about this game is a red flag, from the little animations that make opening packs addictive, to the mediocre PvP system that make you want the best cards to compete. The game wants you to be addicted to opening packs, and getting that dopamine hit when you hear that ding! Or see that flash. It's really sad how much money people have spent on this game. It's also sad that they're making all this money on a game that has been doing the bare minimum, sub par PvP , sub par events, sub par rewards.
I hate the combat PvP events, because so far I've been FTP player, as I don't have a lot of free cash. I did do the 2 weeks of premium, which I balanced around being able to crush out two months' worth of rewards in that time. I somehow ended up with 4 picahus EX, but no Zapdos. But the balance on the promo packs is frigging insane. For example last event I was trying to get 2 of each card. I ended up with: 7 Venasaurs 1 Greninja 10 Haunters 12 Onix 10 Jigglypuff I just wanted a 2nd Greninja because of how good the card is and I have yet to pack pull one.
I think the games not really p2w. You don't need full art to play and EX pokemon is not really that rare and with training there's no problem getting duplicates.
I have 224 of 226 genetic apex cards. Most art rares and some of the most rare shiny full art, not the gold but second rarest. I also have mew. Only paid for the subscription. Participate in events and battles. You'll earn more hourglasses that way which will get you more packs. I also have every promo card
I agree with this. I never tcg in my life but I was watching trading card store simulator content on yt and it grew on me so I dl this app like, eh sure, and these limitations became clear around the end of the 2 week free trial. Battles are contrite, repetitive, the race to play the same cards in the same order most every match. They need to give us more novelty less ex bleh
I think this is a over reaction card games need to power scale to keep interest the idea of pay to win is still limited to skill and luck when the game so far has a limited pool of cards I'm not against gamemodes and limitations they can be interesting though there's no absolute need to keep interest also the point of not being able to fully 100% every set builds into the aspect of deck building and brings forth more creative builds
The fun part of Mew is it can go in any deck being that it has colorless. Actually it's best to run it in non-psychic or fire since they avoid the energy discard of Mewtwo EX and Charizard EX.
If some info about Pokemon TCG Live, theres hackers in which maybe causing players to stop playing the game. This might also be a factor in why Its making less revenue.
Just another TH-camr saying the game will die unless X happens, and then I read the comments of all the people saying it’s p2w and then i see the audience you are catering too
I'd agree if Misty was consistent, Moltres EX is better overall because it has fixed coin flips instead of a random chance you can steam roll that seems to only work when you don't need the energy. Well that or if you or your opponent fail a Misty which seems to make the opposite player's Misty work. I dub the effect Misty's Spite.
There is a ladder meant for no ex, it’s community made with the private room code “NOEX”. It’s an honor system, but I have yet to run across an ex deck
@ or maybe, instead of better rewards being solely reliant on a game that’s incredibly uncompetitive to begin with. Just make the rewards for battling, better?? The meta is bad enough as it is and rewards better than 15 exp a match being solely delegated to a ELO system is only gonna make that meta worse
I think we can both be right here: I would like to see a proper reward system similar to Pokémon go where there’s not just XP which does next to nothing, but item and catch (card) rewards as well; I think the promo cards are a nice touch but should be expanded to pvp rewards too, along with pack/hourglass points to craft and collect more often. And an elo system can mitigate weaker decks or non meta decks from getting steamrolled.
Gamefreak needs to strike the right balances between catering to p2w's and f2p's, as well as rng and agency. We saw Hearthstone by Blizzard Entertainment, severely underpreform its projected sales due to leadership guiding the game towards a f2p and non-p2w game model, which contradicts itself as, developement won't receive enough resources then, to fully support the game's future. On top of that, Blizzard has already directed Hearthstone's gameplay loop to rely heavily on the "discover" mechanic that ruins the risk/reward/investment models game design has been based upon for decades, by introducing extremely wide ranged rng elements in players' victory conditions. I hope Gamefreak understands that they can't cator to everyone's whim, and creates and maintains a strong vision for their game. They must stay focused on making a great enjoyable game for their target audience, and not get sucked into too many rabit holes, by using as a foundation, a solid plan for longevity and constructive sustainability.
True, it is DeNa. You are right. Thank you for the correction. The point still stands, of course, but it would be good of me to name the correct company.
As someone who’s spent $408 on the game and pretty much has all the cards and can make any deck, I find the game got boring/frustrating. We need less rng mechanics. There’s no benefit to going first except if you have red card. At least let first get one energy, but unable to attack, or let them be able to evolve 😂
They could even make unique attacks where "+40 damage if you're the first player" people would actually consider keeping some in a deck just in case if so
@theshadowking3198 there is also pokemon live, if you're looking for a more fleshed out pokemon tcg sim, or emulate the original gbc game or the modded version of it, pokemon neo If you wanna play with only older cards. Make sure to do the legacy version as that one is 1 for 1 with the original as version 1.4 is a bunch of balance changes to pokemon which are pretty good but it's way harder in my opinion.
I have played Pokémon Masters every single day since release and still am. Masters had a very bad launch under DeNA. The game had very little things to do, no stamina system, so people could get everything the game had to offer quickly, an online that required specific characters to complete stages (something they never made a proper fix actually) and many other problems. The good thing about them is that they listened to the player base. They fixed most of the problems, were very generous in the first two years with free to play players and they had amazing communication, very transparent. The thing is that as the player base became faithful to the game and not many new people were playing it, they started to implement more and more features not friendly to free to play players at all and didn't do exactly what many people felt it would be helpful to the game. Now we have many different events in the game, but they are all very repetitive and not as fun anymore, at least for me. Also the amount of gems they give now (the equivalent to hourglass) just for playing the game's events is much lower to what they used to be. I could go on forever on how powercreep from new releases always happen at this kind of game and I doubt Pocket will be different. Now, the DeNA we have is different from the one from 2019. I'm sure they learned how to make things better. Either only for themselves, for the players or both. Maybe it's interesting to look at Masters history so maybe we know how things might be for Pocket going forward. I also wonder how they will handle a game that, differently from Masters at the beginning, was way more successful sales wise.
I promise you lol that company don’t give a shit what you American consumers think 😂 this shit is a money generating machine and Japan has always been loyal to its creators.
We're gonna be pumping out a TON of content. You can be one of the first 1500 subscribers!
Great content🚀🔥🔥
1.19k!!
I was here for it🎉🎉
All that money and gamefreak still couldn't make a good modern mainline game.
They don't need to, people will still buy it no matter what
I legit think they're petrified of having to add textures and details to all the Pokemon. I battled with Hitmonchan the other day and was just looking at how simple (but good) the design is, but also thinking like if they upscaled that, the gloves for example would need to really look like boxing gloves right?
@@1bwashthat was the mistake of going so full 3D as they did. They should've refined a mix of 3D + 2D pixel spritework like BW+Octopath
Can't really blame them tbh, one time GF try be creative with making BW, but back there people doesn't like those creativity and prefered something that Nostalgic, so know GF stop creative and just sell "Nostalgic" thing
How about a double battle mode? Sounds like a fun idea to me
Like 2 players vs 2 players? Or are you saying 2 active pokemon at the same time.
@@sorinnoctis652 why not both
@@sorinnoctis652
The main tcg already had 2 active pokemons rules in the past. It wasnt very popular
Two things that would make completing sets more easier:
1) Double the amount of pack points earned from 5 to 10. That's 600 points per month, 900 with the premium pass.
2) Extra star cards can be be exchanged for pack points at 50% their market value. Of course, players must own more than two copies of a star card in order to exchange it.
I've been saying that last one since I started playing and I wholly agree with that first one!
If only grammar and syntax was more easier
Trading is supposedly coming in January, which should hopefully make collecting easier, though it is going to depend on the exact rules implemented
It may be because these last 2 PVP events are the first of the game's life, but simply playing the game in a different queue to track your wins doesn't really feel special enough to warrant the title of "Event".
I think something along the lines of Hearthstone's Tavern Brawls would suit this game a lot more nicely. A game mode where the rules are constantly changing and allowing players of all skill levels and investment levels to use their cards in fun ways would be a great way to get folks to use the app for longer than the minute it takes to open a pack.
I wish events gave you ACTUAL rewards instead of just emblems or re-skins of already existing cards. So far this game is hard carried by the fact that it’s a Pokemon game.
And gambling 😂
kinda like 2016 pokemon go
it was mid imo, though the reason it still exists is the pokemon ip
They give hourglass for free what are you talking about
@@arlikmaldonado1098 theyre talking about the pve/wonder pick events, which give minimal/no pack hourglasses
@@arlikmaldonado1098but it’s not rewarded. If they simply add the “free” stuff they give out to rewards for battles/events/tournaments then people will feel better about themselves and we’d play more to get more and potentially spend more money.
I hope for more events for both single player and multiplayer.
One event I'd like to see for single player is an elite four type event.
You'd pick a single deck and would have to beat the 4 elite four members using just that deck, with no ability to swap anything out and then beat the champion afterwards using the same deck. Failing to win on any member would mean starting again from 1st battle or the 5 total.
They could introduce a harder version of the challenge for better rewards where you can't make a deck, and pre-made ones are what you have to use for it.
And I hope they do less win steak events for multiplayer in a game like this. With things like initial draws or going first causing you to lose.
Though for multiplayer I'd love to see an event based around no EX Pokémon.
As a life long TCG player anything that revolves around cards and packs is always pay to win.
At least make it to not over P2W or try give a gamemode where F2P have chance like NO EX Cards mode
Yeah, I think they make great mini events for sure, they have their place, and are better for casual play, especially as mementos, but I feel like a big comp event is needed where winners are few and far in between, but awarded with a special promo card tied to the event or something. Idk, maybe they have something bigger planned.
If they were to release a card that only a very small amount of players are able to possibly get, then it would have to be purely for collecting and not competitively viable, because otherwise they would get an unfair advantage.
Do people not craft their cards😭thats how i completed my collection
this collection system is far better then Marvel Snap
It's fucking absurd. One ex is 50 packs and they give you 2 packs a day nothing more. Which is 25 days for s ex. It's worth less
It’s pretty damn atrocious. Can’t craft anything without spending enough money to get points. It’s all one big cash grab.
@@sarthakarora3212if you're f2p then you're not meant to complete the collection. that is how it works with physical TCG as well. in fact, you have better chance to complete the set in Pocket bcs of the free packs.
@@sarthakarora3212One ex is actually 100 packs, you only get 5 pack points per pack and an ex is 500 points
I'm glad it exists and it's very helpful, but it's very very flawed. Pokemon are way overpriced, a crafting system more similar to tcg live would be way better
The pack point system needs a bit of fixing and the need to stop messing with the rare rates, I haven't seen an ex for the past two weeks straight.
What sucks is they reduced the rates because of all the rich people who have nothing better to do than spend money on digital pokemon cards, originally opening 100 packs would get you several ex cards now you would be lucky to get 3
It's not that much of a pay to win since all you win is exp unless you're in an event against the cpu but those are easy enough to win against
Lmao?? It’s completely pay to win I’m not sure how you even come to that delusional conclusion.
I haven’t spent a cent and managed to do pretty well I easily cleared the event requiring 5 wins in a row.
@@YOSavageryLOgive me your logic on how it’s p2w. Whether you pay or not you pull from the same pool, you can make meta decks f2p most f2p will complete the basic dex and get mew. They just won’t complete their Pokédex which only the whales will not even low to mid spenders will fully complete the dex
I think it's a good model to keep it simple and allow for new players an easy level of entry. They should get rid of the limit on rental deck usages, but keep them sub-optimal. And they should add filtered categories for casual matches (for example, let beginner mean no EX cards in the deck).
ngl I expected a pretty lackluster video, yet the ideas you gave around 5:00 you should really talk about these and expand on them. They would be great additions
If you’re a yugioh player then you know this is kinda like the Duel links version of the meta game so enjoy it while it lasts because eventually you’ll have to pay to keep up with the meta right now Everything is relatively fun and expirement phase of the game
It already has a meta
You just play a game designed by literal terrorists
Like even pokemon at it's worst is still way better than Yugioh could ever be by design
Plus they need to add a battlepass system just like TCG Live where you booster packs + Cosmetics + currency.
Everything about this game is a red flag, from the little animations that make opening packs addictive, to the mediocre PvP system that make you want the best cards to compete. The game wants you to be addicted to opening packs, and getting that dopamine hit when you hear that ding! Or see that flash. It's really sad how much money people have spent on this game. It's also sad that they're making all this money on a game that has been doing the bare minimum, sub par PvP , sub par events, sub par rewards.
I hate the combat PvP events, because so far I've been FTP player, as I don't have a lot of free cash. I did do the 2 weeks of premium, which I balanced around being able to crush out two months' worth of rewards in that time. I somehow ended up with 4 picahus EX, but no Zapdos. But the balance on the promo packs is frigging insane.
For example last event I was trying to get 2 of each card. I ended up with:
7 Venasaurs
1 Greninja
10 Haunters
12 Onix
10 Jigglypuff
I just wanted a 2nd Greninja because of how good the card is and I have yet to pack pull one.
I think the games not really p2w. You don't need full art to play and EX pokemon is not really that rare and with training there's no problem getting duplicates.
I have 224 of 226 genetic apex cards. Most art rares and some of the most rare shiny full art, not the gold but second rarest. I also have mew. Only paid for the subscription. Participate in events and battles. You'll earn more hourglasses that way which will get you more packs. I also have every promo card
I agree with this. I never tcg in my life but I was watching trading card store simulator content on yt and it grew on me so I dl this app like, eh sure, and these limitations became clear around the end of the 2 week free trial. Battles are contrite, repetitive, the race to play the same cards in the same order most every match. They need to give us more novelty less ex bleh
Make PackPoints universal. And cards that can be exchanged won't phase out, since sets disappears on certain time.
I just made a video on the emblem event and yeah it does feel lackluster as there are way too many combination of decks in the meta.
I think this is a over reaction card games need to power scale to keep interest the idea of pay to win is still limited to skill and luck when the game so far has a limited pool of cards I'm not against gamemodes and limitations they can be interesting though there's no absolute need to keep interest also the point of not being able to fully 100% every set builds into the aspect of deck building and brings forth more creative builds
I’d try to build a good electric and/or dark build for next update. Vaporeon and mew ex are going to wipe the floor with the current meta
The fun part of Mew is it can go in any deck being that it has colorless. Actually it's best to run it in non-psychic or fire since they avoid the energy discard of Mewtwo EX and Charizard EX.
If some info about Pokemon TCG Live, theres hackers in which maybe causing players to stop playing the game. This might also be a factor in why Its making less revenue.
Live makes ZERO revenue, regardless of how many people are playing.
Just another TH-camr saying the game will die unless X happens, and then I read the comments of all the people saying it’s p2w and then i see the audience you are catering too
The community is going to kill this game same as marvel snap wanting more game modes and cards then people wont be able to get cards they want.
it's a great game. They need to add new game modes
The trading system will be released in January
I got complete mewtwo ex deck in day 2 after 5 rerolls
I'll wait until they release the trade mode. If it's satisfactory I'll continue, if not I'll stop playing.
Yeah a no ex mode sounds great, other than ex Pokemons my only gripe are misty trainer cards.
We need more metal cards too
I'd agree if Misty was consistent, Moltres EX is better overall because it has fixed coin flips instead of a random chance you can steam roll that seems to only work when you don't need the energy. Well that or if you or your opponent fail a Misty which seems to make the opposite player's Misty work.
I dub the effect Misty's Spite.
There is a ladder meant for no ex, it’s community made with the private room code “NOEX”. It’s an honor system, but I have yet to run across an ex deck
We need trading!
An ELO system would fix most problems with pvp mode
It absolutely would NOT 😭 what we need are better rewards for battles in general
@@beltsanan Elo system would come with higher rewards with higher Elo, otherwise there would be no reason to climb the ladder
@ or maybe, instead of better rewards being solely reliant on a game that’s incredibly uncompetitive to begin with. Just make the rewards for battling, better?? The meta is bad enough as it is and rewards better than 15 exp a match being solely delegated to a ELO system is only gonna make that meta worse
I think we can both be right here: I would like to see a proper reward system similar to Pokémon go where there’s not just XP which does next to nothing, but item and catch (card) rewards as well; I think the promo cards are a nice touch but should be expanded to pvp rewards too, along with pack/hourglass points to craft and collect more often. And an elo system can mitigate weaker decks or non meta decks from getting steamrolled.
Gamefreak needs to strike the right balances between catering to p2w's and f2p's, as well as rng and agency. We saw Hearthstone by Blizzard Entertainment, severely underpreform its projected sales due to leadership guiding the game towards a f2p and non-p2w game model, which contradicts itself as, developement won't receive enough resources then, to fully support the game's future. On top of that, Blizzard has already directed Hearthstone's gameplay loop to rely heavily on the "discover" mechanic that ruins the risk/reward/investment models game design has been based upon for decades, by introducing extremely wide ranged rng elements in players' victory conditions. I hope Gamefreak understands that they can't cator to everyone's whim, and creates and maintains a strong vision for their game. They must stay focused on making a great enjoyable game for their target audience, and not get sucked into too many rabit holes, by using as a foundation, a solid plan for longevity and constructive sustainability.
You have a point but just so we point out to the right people, this is a DeNA game and not Gamefreak.
Gamefreak needs to start making good Pokemon games again. That’s all.
Won't happen they only care about money and addicted fanbase
True, it is DeNa. You are right. Thank you for the correction. The point still stands, of course, but it would be good of me to name the correct company.
As someone who’s spent $408 on the game and pretty much has all the cards and can make any deck, I find the game got boring/frustrating. We need less rng mechanics. There’s no benefit to going first except if you have red card. At least let first get one energy, but unable to attack, or let them be able to evolve 😂
They could even make unique attacks where "+40 damage if you're the first player" people would actually consider keeping some in a deck just in case if so
Use misty on a lapras and one shot your op's mon turn 1 for instant scoop.
I hope they add an og TCG gamemode
Never would thats what the other app is for... sorry tho
@ other app?
I think pocket is the only active TCG game
@theshadowking3198 1:59
@@opggez391 thanks 👍
@theshadowking3198 there is also pokemon live, if you're looking for a more fleshed out pokemon tcg sim, or emulate the original gbc game or the modded version of it, pokemon neo If you wanna play with only older cards. Make sure to do the legacy version as that one is 1 for 1 with the original as version 1.4 is a bunch of balance changes to pokemon which are pretty good but it's way harder in my opinion.
I have played Pokémon Masters every single day since release and still am. Masters had a very bad launch under DeNA. The game had very little things to do, no stamina system, so people could get everything the game had to offer quickly, an online that required specific characters to complete stages (something they never made a proper fix actually) and many other problems. The good thing about them is that they listened to the player base. They fixed most of the problems, were very generous in the first two years with free to play players and they had amazing communication, very transparent. The thing is that as the player base became faithful to the game and not many new people were playing it, they started to implement more and more features not friendly to free to play players at all and didn't do exactly what many people felt it would be helpful to the game. Now we have many different events in the game, but they are all very repetitive and not as fun anymore, at least for me. Also the amount of gems they give now (the equivalent to hourglass) just for playing the game's events is much lower to what they used to be. I could go on forever on how powercreep from new releases always happen at this kind of game and I doubt Pocket will be different.
Now, the DeNA we have is different from the one from 2019. I'm sure they learned how to make things better. Either only for themselves, for the players or both. Maybe it's interesting to look at Masters history so maybe we know how things might be for Pocket going forward. I also wonder how they will handle a game that, differently from Masters at the beginning, was way more successful sales wise.
I promise you lol that company don’t give a shit what you American consumers think 😂 this shit is a money generating machine and Japan has always been loyal to its creators.
I've only been playing 4 days and I'm already bored of the game and the time gating. I run into nothing but mewtwo and pikachu ex decks.