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NEW Brotherhood Faction Rules and Units - Fallout: Wasteland Warfare - Better Know a Faction
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- เผยแพร่เมื่อ 7 มิ.ย. 2023
- The Brotherhood of Steel FINALLY gets some love and a new faction ability for Fallout: Wasteland Warfare in the all-new Capital Wasteland expansion! (Note: had a few tech issues with the green screen and new mic in this one, these things happen)
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They look interesting for sure. Fallout 3 was my first fallout game so it hold a special place in my heart so I'll likely pick these up one day
Same here! It's what got me hooked
I feel like they could have added flavor pretty easily by allowing different elders to give a factionated buff
like maybe taking elder lyons lets the brotherhood take in survivors units (or just gives a discount to initiates to represent that he is more flexible with them) to give his chapter more of a horde army type feel.
while elder Maxson gives his knights a bonus for attacking non-human opponents (synths,Mutants,Robots) making them more like a strike team that has fewer members but are extremely dangerous to try to fully eliminate.
maybe add in a west coast elder to give bonuses to search tests to make them better objective runners and not as great in combat relative to the other two
Battle Cry certainly needs a rework if/when a Second Edition gets put out. I also wish they'd done something to address the wonky knight model having power armor, but stat card not including it thing. At least they took some good steps with Initiates and a faction ability. It's not my favorite, either, but at least it's straight forward and effective... which I guess does fit the faction on the table top.
Ya the model sculpts vs. standard equipment thing seems to be better these days, but agreed would be a good change for the knight in particular!
@@WarGamesNewsRadio
I actually prefer they don’t have the PA equipped straight.
It allows for you to use the non PA models in Battle Armour to represent knights on reduced combat patrols or outside of their PA.
Tho hopefully with an edition update they might choose to update the cards and pics to reflect the models but personally I’d prefer if they kept knights as outside of their armour and have it be them as just tougher soldier types but with access to PA and stronger equipment (throw in the ability to weird Support Weapon when put in PA while outside, no). Plus have initiates not allowed to take PA like it is on lore.
Tho hopefully we’ll also see a mini side expansion for all factions with maybe a “sub-faction” list that allows for a range of bonuses vs just 1.
I.e.
You can have Lyon’s BoS with the extra reaction ability to reflect their more gun-ho attitude. Plus the ability to ally with wasteland survivor models.
You can have the Outcasts who have a bonus to cheaper gear reflecting their bunker but also the grudge perk vs Lyon’s.
Could also have their perk be the bonus to tech weapons.
West cost brotherhood from FNV with maybe two bonuses. One pre/during BoS-NCR war:
A bonus to using power armour and technology reflecting their cooperation and how they served somewhat as NCRs R&D department early on too.
Vs one after which is more a bonus to stealth and survival reflecting their hidden and isolationist manner + plus the grudge perk vs NCR.
And finally Elder Maxon’s BoS which should have the Grudge Perk vs all mutants and maybe a bonus ability like the Gunners reflecting rank seniority and providing bonuses downwards.
Same can be applied to other factions too:
Survivor:
Good springs, Atom Cats, Diamond City, Rivits City, MegaTon, Vegas/the strip, Khans, etc
With maybe a faction wide ability that allows them to use multiple sub-faction bonuses to reflect their coming together nature.
Institute you can have the multiple internal factions from the science wing, recovery wing, etc.
Could use this as way of story telling representing the internal factionalism within the institute.
And same can go with the railroad and enclave.
Enclave - West Cost with Frank, West Virginia with FO76, August and Edens factions in the East Coast (if you pay attention to the terminals in FO3 you notice that the East Coast one in said game is kind of split between the two).
Railroad - can have a synth movement, a radical one, a more chill one and maybe a secretive one.
Or use the faction leaders to represent it:
Glory relies more on combat troops and synths.
Decan relies on stealth.
Tinkertom is less combat oriented and relied on objectives.
Des being more leadership based
And PAM could have a fun one in allowing players to move an enemy model or draw a random event card at any point during a turn - I.e. her having a random production come true.
There was something that just didn't seem right with the Sarah Lyons and Paladin Cross models. It really bugged me that I just couldn't put my finger on it. Then replaying Broken Steel the other day the penny finally dropped. They are both in the Fallout 4 scale PA! I can't believe I didn't notice that before.
I wonder if this is the first retro retcon of the Power Armour size in any Fallout?
I also wonder if this was their call or if BGS asked them to do it?
Thanks!
Thanks, Craig!!!!
A needed faction boost for the Brotherhood, but maybe not quite spicy enough for the flavor. The new units are a real boost though. Lends more flexibility to constructing a team. Battlecry does need some polishing as some units rely on it to be worth the points cost. As an example, the Behemoth a skill of 3 for melee (5 only if he has the FH bat), but a skill of 13 for Battlecry (which can be effective if you use pushback to stay unengaged for next round). However, some units are immune to Battlecry. What a mess. Clean-up on aisle 4.
I use Battle Cry all the time. The only problem with it, it's not more common.
I think the problem with it is that the downsides are to big.
It always felt like "a hat on a hat" to me. There are upsides to it no doubt, but it's more complicated than it needs to be and the risk never seems worth it to me!
Good update.
Good stuff man! Cheers!
Now if only they'd update Caesar's Legion so that it provides benefits as well rather then pure restrictions. The fact that they cannot even use Healing powder still boggles things.
Agreed! It's time for them to get a facelift next!
Great video as usual, so informative and gets me al hyped for these units. Thanks Ryan 👍🏻
Hi Ryan, question. What does the Lyon's insignia do for Sarah? Can't really tell from the video. Thanks!
The thing with battlecry is, if you play it the way that you do not loose anything if it fails, it is realy funn and usefull.
Very nice 😍
Thanks 😊
First thing I asked myself... Is that Elijah? 😳
Now THAT would be cool!!!!
@@WarGamesNewsRadio I was entertaining the idea of buying the starter kit... But I bought the pen&paper rpg instead, since my son expressed interest in D&D but in fallout universe. But maybe the minis from the warfare game could be used to enhance the rpg experience 🤔
Yea just waiting for my order :)
1) Why does the current "stealth" people have none or poor lock pick, come on! 2) The Lyons need the rush over rule for civilians / survior factions and a medic skill. 3) What about a tech fetch quest to go along with the Lyons? Who could us some more cameras and scrap iron? 4) When solo vs. mutants battle cry uncancled can be a game ender.
Bring on the tin cans!!!
Bucket Heads on parade!