Imagine a huge tube sealed with a bridge, with one end beginning in the circus and the other ending on the surface. Any time an army shows up, the bridge is opened, and hellish screams echo from beneath...
You might've noticed but miners use their mining skill as the weapon skill with a pick, giving them steel picks means that you have a combination of tiny contact area and strong material that leads to skilled miners easily parting limbs and heads from much larger creatures. The first miner severed the demon's right hand with their pick despite being badly injured, a legendary miner can quickly turn similarly sized creatures into limbless nuggets if they don't immediately decapitate them.
I think that is the first time I've heard about a creature destroying a bridge. I'm going to have to make a note to remember to use magma safe stone for bridges in the future once I finally start digging deeper.
I wouldn't call that simple you can play a very long time and never actually need magma safe bridges. I've played off and on for years but I've yet to mess with magma myself
The "mining too deep and too greedily" thing is a Dwarf Fortress misconception. There's nothing deep or greedy about tunnelling directly into a pit to hell while simply looking for the first cavern layer as a place to grow your mushrooms 🤣💀 Oh worldgen, you always know how to delight and surprise...
demonic diamond mine has been my favorite installation so far. your story telling is the perfect respite to a busy day of work, and the short format makes it so i can enjoy it on my lunch break. thanks hoodie hair!
helpful tip with will lead to less dwarf death but potentially ruin fun: if you fight the forgotten beast in an area dug out in a checkerboard fashion, they cant use their breath attacks since those need an empty orthogonal tile to work.
I recall the first time a demon, one eyeless tortoise brute, got through when mining too deeply and too greedily. I made a corridor that the demon would go through up to a green glass hollow tower in a dug out chamber, with a base of jet. I not only locked the demon in the tower but also managed to fill it with water. The now Hall of the Water Cooler serves as training site for an elite demon-killing squad.
If any enemy learns to dig or destroy walls, most defensive designs would become obsolete. Imo they should but speed and ability should be determined by wall material.
@@Zorro9129 I remember hearing stories in sieges where the attackers try to tunnel under a structure, and the defending dig another tunnel to release wild animals into the attacker's tunnel. Imagine players causing cave ins, releasing giant elephants, or pumping magma into a tunnel lol The goblins think they're digging a tunnel, but they're actually digging their grave.
@@wesleyfilms Yes, for a long while in late and after the middle ages, long into the age of gunpowder, sapping was often the main method of breaching the walls.
I think its a bug where the fire the demons are shooting / are made of is making the spaces near them not valid for pathing. The dwarves can't path to the target to damage them. I had this happen when a forgotten beast composed of flame arrived and my melee military dwarves just refused to even try to move towards or attack it. I guess marksdwarves are probably the only viable option, besides disabling temperature in the settings.
Idea: use the demons to deal with the humans. It wouldn't solve anything if the demons stuck around on the surface though, so a system should be designed where animal sacrifices are used to lure the demons back into some sort of stable where they can be kept for future invasions.
either that, or a series of bridge airlocks to hopefully capture smaller sets of demons and let them out one small batch at a time. I'm sure 2 or 3 demons would either not be a match for a human army of 100+, or would be wounded enough at the end that a dwarven militia with adamantine gear could mop them up good.
Thats all Divine Metals though. They all share the same RAW file when generating resulting in a light-weight iron-steel mid. Its got good tension and torsion values; would make great chainmail if it didn't transmute it into blunt; and as anything weight based for damage it does Aluminium levels of damage resulting in bruising at best. Without some dwarven ingenuity and some good craftsmanship the metal isn't anything too great to write home about. At least it isn't as random as glass.
Really enjoying your stories. I wish I knew if there was a "release prisoner" button. I had imprisoned a vampire in my necromancer fort (obviously for murder), but just beforehand, he had been killed in battle and revived by said mayorcromancer and then subsequently put in the slammer for many years for his crimes. The thing is, I had no idea that both of those things multiply their physical attributes. He was basically an unstoppable killing machine but chained up in the prison when he could have been out there kicking tons of ass. Very sadge indeed.
Is it feasible to dig a staircase from outside of fort to the demons, let them out by lever while enemy raid is there, and then have them roam outside while all the doors are walled in?
That would effectively make the surface less inhabitable than with all the human armies marching around up there. Better that Humans stay on the surface and demons stay down below, where they both belong. Dwarves have almost entirely free reign of the space between 😁(barring a few sub-surface tribals and the occasional forgotten beast)
your content is amazing, and I've been taught to only use magma-safe mechanisms and bridges from now on haha I almost wonder if they could be caught and sold for profit though 👀
it would! but I want to return to this fortress when the adventure mode update comes out to visit the labyrinth I built and an open path to hell on the surface would probably make that pretty difficult
@@hoodiehair would it be possible to lure them into a prebuilt chamber, seal them in, then open a prebuilt passage connecting to the demons? hermetically sealed and all that?
You could build a maze with hidden demons inside, waiting for any travelor foolish enough to enter in the search for riches! Or just build a maze in hell That maze thing would be amazing
according to the wiki when you breach into the underworld for the first time there's instantly a wave of demons that spawn just under where you breached in, and that initial wave can be anywhere from 10 to 100+ demons. there are no additional waves of demons that spawn though, just the native regular demon population meandering in from the map edges down there.
I've heard of an old trick: flood the room with magma. Or water, whatever is easier to deal with and whatever you need to kill demons by cutting off oxygen.
I barley encounter demons on my random trips to hell. I just must be lucky. (I also train the most insane axedwarfs and speardwarfs, steel armor and all.)
I must ahve been lucky to not get any fire demons. Just one with extremely deadly dust.. I have now cleared 3 whole spiresb by using a dwarven ground radar to find he small pockets and using screw pumps to pump out those magma and water pockets.
Sort of wonder if it would be better to make use of ballista and long hallways with traps to the airlock, or minecart meat grinders here. Could have two paths, one bring the quick path that you forbid as people escape, and the trap or kill path left open. This way, the demons follow enemy ai of aiming for the 'non-obstructed' path. Hard to suggest a way to save the miner, but can decrease your army death. Personally, I always wanted to try a locked up vamp exiled in the deep to travel to the circus. When he enjoys all the fun, the remainder of the fortress can clean up afterwards.
people used to obscure the existence of hell in dwarf fortress by calling it the circus and calling the demons clowns so that new players could discover it for themselves, so I just wanted to let people know that there might be spoilers for some end game stuff
You could weaponize the demons by sending small groups of them to take care of the human armies.
The guests, too
Imagine a huge tube sealed with a bridge, with one end beginning in the circus and the other ending on the surface. Any time an army shows up, the bridge is opened, and hellish screams echo from beneath...
Yessss, send the vile fiends upwards, to wreak havoc upon the surface interlopers!
Yes good. Nothing bad could ever come of releasing the hoards of hell upon the surface
@@Ith4qua th-cam.com/video/cgSKIR7opBU/w-d-xo.html
water floods, magma floods, gems, metals, demons, and death. True dwarven industry.
You might've noticed but miners use their mining skill as the weapon skill with a pick, giving them steel picks means that you have a combination of tiny contact area and strong material that leads to skilled miners easily parting limbs and heads from much larger creatures. The first miner severed the demon's right hand with their pick despite being badly injured, a legendary miner can quickly turn similarly sized creatures into limbless nuggets if they don't immediately decapitate them.
As someone fairly new and figuring out my milita, I thank you
TLDR: Give Legendary Miners Steel Pickaxes and send them to Murder.
Holy shit?
It works because your militia captain shouts: "Urist! There's diamonds inside that creatures belly! Prospect!"
I think that is the first time I've heard about a creature destroying a bridge. I'm going to have to make a note to remember to use magma safe stone for bridges in the future once I finally start digging deeper.
I always do
Don't forget magmasafe mechanisms aswell, I learnt that the hard way
@@skurivuri 🤣 tbh i forget how some of the simple things like that pass over steam players
I personally love using quartzite as it's pretty and purple. It and rock salt tend to become my main brick sources in any mature fort
I wouldn't call that simple you can play a very long time and never actually need magma safe bridges. I've played off and on for years but I've yet to mess with magma myself
The "mining too deep and too greedily" thing is a Dwarf Fortress misconception.
There's nothing deep or greedy about tunnelling directly into a pit to hell while simply looking for the first cavern layer as a place to grow your mushrooms 🤣💀
Oh worldgen, you always know how to delight and surprise...
demonic diamond mine has been my favorite installation so far. your story telling is the perfect respite to a busy day of work, and the short format makes it so i can enjoy it on my lunch break. thanks hoodie hair!
helpful tip with will lead to less dwarf death but potentially ruin fun: if you fight the forgotten beast in an area dug out in a checkerboard fashion, they cant use their breath attacks since those need an empty orthogonal tile to work.
I recall the first time a demon, one eyeless tortoise brute, got through when mining too deeply and too greedily. I made a corridor that the demon would go through up to a green glass hollow tower in a dug out chamber, with a base of jet. I not only locked the demon in the tower but also managed to fill it with water.
The now Hall of the Water Cooler serves as training site for an elite demon-killing squad.
I LOVE, LOVE the new demons and forgotten beasts. They are definitely the place where the official tileset is most welcome.
We’re screwed if demons ever get the ability to dig.
If any enemy learns to dig or destroy walls, most defensive designs would become obsolete. Imo they should but speed and ability should be determined by wall material.
@@Zorro9129 I remember hearing stories in sieges where the attackers try to tunnel under a structure, and the defending dig another tunnel to release wild animals into the attacker's tunnel.
Imagine players causing cave ins, releasing giant elephants, or pumping magma into a tunnel lol
The goblins think they're digging a tunnel, but they're actually digging their grave.
@@wesleyfilms send a secret wereelephant down to their sieging camp to "delegate"
@@wesleyfilms Yes, for a long while in late and after the middle ages, long into the age of gunpowder, sapping was often the main method of breaching the walls.
@@iumiforgot Then get attacked by an army of were-elephants XD?
if you smooth the walls then make fortification on it you can see if youre next to a demon pocket! :)
“The peasant misses the hare brute” me after a horrificly toxic relationship
Do not poke the clowns. Unless you want to colonize the circus. That works too.
I think its a bug where the fire the demons are shooting / are made of is making the spaces near them not valid for pathing. The dwarves can't path to the target to damage them. I had this happen when a forgotten beast composed of flame arrived and my melee military dwarves just refused to even try to move towards or attack it. I guess marksdwarves are probably the only viable option, besides disabling temperature in the settings.
Is that a bug, or realistic?
@@Cameron88799 I don't think it used to happen pre-steam release... so I think its a bug. Also realistic I guess.
To be fair I wouldn't want to stand next to a thing made of fire either.
Not a bug, the tiles are temporarily too hot to stand on, and dwarves won't path through smoke.
Deadly combo.
Idea: use the demons to deal with the humans. It wouldn't solve anything if the demons stuck around on the surface though, so a system should be designed where animal sacrifices are used to lure the demons back into some sort of stable where they can be kept for future invasions.
either that, or a series of bridge airlocks to hopefully capture smaller sets of demons and let them out one small batch at a time. I'm sure 2 or 3 demons would either not be a match for a human army of 100+, or would be wounded enough at the end that a dwarven militia with adamantine gear could mop them up good.
Just when we thought the peasant army was unstoppable.. Turns out they need to see in order to attack ¯\_(ツ)_/¯
Great vid as always!
The pale metal warhammer is less than one unit in weight 😂 it’s a freakin balloon! Definitely give THAT to your hammerer haha
Yeah that thing needs melted and turned into a blade pale metal makes shit bludgeons
Thats all Divine Metals though. They all share the same RAW file when generating resulting in a light-weight iron-steel mid. Its got good tension and torsion values; would make great chainmail if it didn't transmute it into blunt; and as anything weight based for damage it does Aluminium levels of damage resulting in bruising at best.
Without some dwarven ingenuity and some good craftsmanship the metal isn't anything too great to write home about. At least it isn't as random as glass.
The way you recruit unskilled peasants and send them to their death in a levee en masse reminds me of my sister.
1:08
"It appears to be emaciated."
"She is very fat."
Hmmm...
Awesome storytelling, I can't wait to see you weaponize the demons at some point ;)
Really enjoying your stories. I wish I knew if there was a "release prisoner" button. I had imprisoned a vampire in my necromancer fort (obviously for murder), but just beforehand, he had been killed in battle and revived by said mayorcromancer and then subsequently put in the slammer for many years for his crimes. The thing is, I had no idea that both of those things multiply their physical attributes. He was basically an unstoppable killing machine but chained up in the prison when he could have been out there kicking tons of ass. Very sadge indeed.
6:30 "your weakness and incompetence will not go unpunished for desertion of your brethren you are sentenced to existence deletion"
"more of an antelope demon devouring the baroness vibe" 🤣
The demon on the right of the thumbnail looks like a evil toothless
You make great content, thanks!
A wild zoo exhibit indeed
I love your format and editing, thanks for the vids!
Very informative. I'll be taking notes from this excursion.
Oh, what was the level of gear and training your military had?
They had mostly iron gear and probably about 20 of the 25 soldiers were mace lords / swordmasters / the equivalent for their weapon
You are really good at making entertaining DF content. Keep it up.
Is it feasible to dig a staircase from outside of fort to the demons, let them out by lever while enemy raid is there, and then have them roam outside while all the doors are walled in?
That would effectively make the surface less inhabitable than with all the human armies marching around up there.
Better that Humans stay on the surface and demons stay down below, where they both belong. Dwarves have almost entirely free reign of the space between 😁(barring a few sub-surface tribals and the occasional forgotten beast)
your content is amazing, and I've been taught to only use magma-safe mechanisms and bridges from now on haha
I almost wonder if they could be caught and sold for profit though 👀
a day with a new hoodie hair video is a good day
Would it be possible to unleash these demons onto the human army above?
it would! but I want to return to this fortress when the adventure mode update comes out to visit the labyrinth I built and an open path to hell on the surface would probably make that pretty difficult
@@hoodiehair you could always close it up again after you let your daemon pets do the work
@@hoodiehair would it be possible to lure them into a prebuilt chamber, seal them in, then open a prebuilt passage connecting to the demons? hermetically sealed and all that?
bridges can be deconstructed so you cannot have them within reach of something you intend to airlock
Oh man you used your legendary miners for this lol. I'm glad you saved some of em
Training up miners is pretty damn trivial, though.
oh first rate. legit lol'd at the third airlock, as your weird zoo gained an expansion.
i love your stories. Thank you.
looks like you got blessed by the algorithm! congratz!
Woah, dwarf fortress has changed so much since I last played
everytime i see the announcement for opening hell e1m1 plays in my head :P
You could build a maze with hidden demons inside, waiting for any travelor foolish enough to enter in the search for riches!
Or just build a maze in hell
That maze thing would be amazing
is this the standard steam edition? never seen a deamon 😂
i love dwarf fortress and this channel
Dig a opening for the demons so they can go to the surface,
Bro just how many monsters were waiting for you.
according to the wiki when you breach into the underworld for the first time there's instantly a wave of demons that spawn just under where you breached in, and that initial wave can be anywhere from 10 to 100+ demons. there are no additional waves of demons that spawn though, just the native regular demon population meandering in from the map edges down there.
Great videos, production, and voice.
i set up an atomizer bridge in my hell airlock so when the demons got trapped in there it was just *smush* and taken care of
I've heard of an old trick: flood the room with magma. Or water, whatever is easier to deal with and whatever you need to kill demons by cutting off oxygen.
Demons can't asphyxiate. Casting them into obsidian works, though.
I barley encounter demons on my random trips to hell.
I just must be lucky.
(I also train the most insane axedwarfs and speardwarfs, steel armor and all.)
hoodie hair my beloved. Great video!
awesome! floods and demons make for good !FUN!
the thumbnail makes me think of a completely different kind of demon
(maxwell's demon)
what do you think adamantine wafers taste like?
I think they'll taste like blue.
ALL of my treasure of the god artifacts are invisible? seems like all videos i watch everyone else has sprites working on them ,any help?
All videos you make are so entertaining :o
Good writing
well worth teh price
Great video!
I must ahve been lucky to not get any fire demons. Just one with extremely deadly dust..
I have now cleared 3 whole spiresb by using a dwarven ground radar to find he small pockets and using screw pumps to pump out those magma and water pockets.
Yea I learned this hard way on my first try and resorted to the same strategy that you had.
Is that like a hard capped depth?
and also for fun!
Demons are always FUN!
May your endeavors enrich your life!
Why are most your videos unlisted
Nice vid! Got a question: which tile set/texture pack do you use?
this is just the default texture pack in the steam release
Messy adventure. Like most adventures... Well like mine at least 😂
Please do this again!
human surface dwellers vs deep dwelling daemons... connect a shaft to the surface and allow them access to a fight
I love those videos :)
Creatures can destroy raised bridges now? Yikes.
Good god what texture pack?
Good video
Sort of wonder if it would be better to make use of ballista and long hallways with traps to the airlock, or minecart meat grinders here.
Could have two paths, one bring the quick path that you forbid as people escape, and the trap or kill path left open. This way, the demons follow enemy ai of aiming for the 'non-obstructed' path.
Hard to suggest a way to save the miner, but can decrease your army death. Personally, I always wanted to try a locked up vamp exiled in the deep to travel to the circus. When he enjoys all the fun, the remainder of the fortress can clean up afterwards.
awesome :D love these hh
I guess someone didn't read the stories about Moria, and what happens when you dig to deep. =)
love your videos man, please please jeep them coming!
What is the spoiler warning for? I don’t understand
people used to obscure the existence of hell in dwarf fortress by calling it the circus and calling the demons clowns so that new players could discover it for themselves, so I just wanted to let people know that there might be spoilers for some end game stuff
Epic! Keep it up dude!
Meh, what's a few more migrant waves compared to deep riches?