The Frustrating Culture Of Dead Game Franchises

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

ความคิดเห็น • 721

  • @SuperLegendOf364
    @SuperLegendOf364 11 หลายเดือนก่อน +84

    Toxic fans lumping Ratchet & Clank in with those other "forgotten" franchises always felt weird to me, 'cause like, didn't we JUST get a Ratchet & Clank game?
    Rift Apart isn't even a full 3 years old yet, but those guys are acting like Insomniac is abandoning the series just cause they haven't immediately started working on a new entry.

    • @dragondelsur5156
      @dragondelsur5156 11 หลายเดือนก่อน +6

      @@KaminoKatie That doesn't mean we won't have a new Ratchet and Clank period, the fate of the series was much more bleak during the PS4 era when all it released was a remake from the first game based on a movie that flopped.

    • @maydaymemer4660
      @maydaymemer4660 11 หลายเดือนก่อน +2

      They actually are working on an R&C for 2029 according to the leaks

    • @thefierycharmeleon164
      @thefierycharmeleon164 10 หลายเดือนก่อน +2

      They work on a lot of Marvel stuff now alongside Ratchet and Clank at the moment. Making one game can take at least a few years so it's no wonder why the next Ratchet and clank game is set to come out in 2029 according to the leaks

    • @ShockwaveFPSStudios
      @ShockwaveFPSStudios 9 หลายเดือนก่อน +4

      Also, didn’t we had a Little Big Planet spin off 3 years ago? Didn’t we had a Medieval remake that’s going to be almost 5 years ago? Didn’t we had a Twisted Metal series last year?

    • @vizthex
      @vizthex 5 หลายเดือนก่อน +1

      yeah, but every other game isn't available on modern platforms. That also counts as "forgotten" imo.

  • @JIreland1992
    @JIreland1992 11 หลายเดือนก่อน +197

    I think I can explain why there’s a disconnect between these series popularity and the weaker sales figures, there isn’t one. At least not when you look at the bigger picture.
    A lot of the games you mentioned are older titles from console generations where a game selling a million units was considered a smash hit. It’s not just the price of games that has increased, the amount of copies games sell has to as the gaming market has expanded. I like to call it sales copy inflation.
    You can’t compare the sales numbers of earlier games to newer games without that context.

    • @JustForGaming_Alt-kf8lz
      @JustForGaming_Alt-kf8lz 11 หลายเดือนก่อน +39

      Yeah this seemed to be a missed detail. MMX selling a million+ units ON THE SNES is a stupid feat for its time and MM11 selling 1.8 mil despite capcom trying their goddamn best to bury the series is another in itself. If the collections can do as well as they are with nearly zero support then clearly theres something there. I mean how well was 11 supposed to do given capcom's treatment of the series before then? I can't think of many series that have/could die for a decade and then rise from the grave to outdo 1.8 mil sales much less a bigger target like 5 mil.

    • @JIreland1992
      @JIreland1992 11 หลายเดือนก่อน +32

      @@JustForGaming_Alt-kf8lz plus 11 was not a big budget game. Selling 1.8 million units was probably more than enough for it to be a success.

    • @ridgenyan-botxv367
      @ridgenyan-botxv367 11 หลายเดือนก่อน +12

      ​@@JIreland1992What makes the situation suck even more is that MM11 is so good. The Classic series is probably my least favorite, but I really like MM11. I haven't played all of the Classic games, but the ways they were able to add new, actually useful weapons, a strong difficulty without feeling janky, and new game systems without hampering the feel of the Classic series only makes me sad about how they could have approached the X, ZX, or Legends Series. It's ridiculous!

    • @megamob5834
      @megamob5834 11 หลายเดือนก่อน +6

      ⁠X9 would sell like crazy….

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน +16

      The problem is game publishers keep raising their expectations for sales even when it's unrealistic to do so, like EA expected Dead Space 3 to do almost COD-like numbers and for horror games that's just never gonna happen.

  • @averysmalman8191
    @averysmalman8191 11 หลายเดือนก่อน +18

    I can't speak for everyone, but a big reason why I'm nostalgic over "dead" game franchises is that it often reflects a past era when AAA developers could afford to and were willing to take risks with new IPs essentially for the sake of the art or with some kind of unique gimmick. Besides the examples from the video, Chibi-Robo, Jet Set Radio, and The World Ends With You are all "dead" franchises that weren't made with the expectation that they'd sell millions, but were passion projects to add to the studio's history; Ape Escape was made with the dualshock controller in mind as mentioned in the video, and Rhythm Heaven was basically a challenge to make a truly sound-based rhythm game that doesn't rely on visuals. Nowadays, AAA developers prioritize profit over everything, which is why those passion projects and experiments aren't seen much anymore, aside from the occasional remake/remaster/whatever or budget title that isn't relied on for the studio's sales that quarter.
    (TWEWY actually demonstrates this video's point very well; a sequel was demanded by fans for years and it finally got one over a decade later that was barely marketed because Square Enix apparently thought word-of-mouth would be enough for such a "desired" game...and whadayaknow, it flopped in sales, because all the demand for it came from its vocal but very small cult following and the franchise is invisible to everyone else)
    Obviously game studios have to make money, just as movie and music studios do, and focusing on what's popular is a reliable way to do that. That's why I feel that it's in the hands of indie developers to keep the spirit of "dead" franchises alive, such as Bomb Rush Cyberfunk for Jet Set Radio and Pizza Tower for Wario Land; indie games are largely crowdfunded, on a smaller budget, and aren't planned to launch a multimillion dollar franchise, so they don't have to worry about profits the same way AAA studios do (granted, Pizza Tower became a viral hit, but the point still stands). Therefore, they can afford to take risks with these passion projects even if they aren't always quality (looking at you, Mighty No 9).
    I actually used to indulge in the toxic behavior mentioned in this video, telling people they didn't play the "right" games if they don't like my favorite popular series (I told a guy on Miiverse who didn't like Fire Emblem that he played the "worst" ones, I.E. the popular ones that I don't like, and he should play the "best" ones, I.E. the ones that mostly long-time fans like) and blaming developers for not making the games I want (like Capcom making Street Fighter when I wanted Ace Attorney). Even though I dislike the direction AAA games have taken recently, I'm doing my best to remember that the new direction has happened because it sells, going back to old direction could potentially kill the industry, and I can always go back to my old favorites 'cuz they're not going anywhere (usually).
    TLDR: Many "dead" franchises are from a less cynical era that I have good memories of and can't be reasonably expected from AAA developers anymore, and I'm trying to move on from my former belief that bringing back those franchises will save the industry

    • @austinreed7343
      @austinreed7343 11 หลายเดือนก่อน +4

      Bringing them back could actually damage the industry further; making them into annualized sequel trains to make up for their low budgets. Things like stunt casting, NFTs, shallow trend pandering, etc. could be used to squeeze more money out.
      Plus the toxic behavior kills many newer IP in the womb because “they aren’t what we wanted! We want older IP back! This is bland garbage!”, not caring that indeed many older IPs were bland garbage themselves. Many companies, especially smaller ones, don’t do research or care into picking what dead franchise should return, often going for any old dead IP. This results in games that are just as bland as the originals but bashed far more.
      Sega has the right idea with SOR4, for example.

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน +5

      I feel like a big reason for experimentation was mostly due to the fact that developers were in a really unstable industry with consumer taste changing like every 3 years. In fact I think that that was the time when most of these dead franchises really started to die. Sure you had some stuff like 2D Platformers survive due to handheld consoles, but that was not the norm. So a lot of the series that were left behind was due to that change. But now that gaming is much more stable you have less people making risks out there.

    • @austinreed7343
      @austinreed7343 10 หลายเดือนก่อน

      @@thomasffrench3639
      The gaming industry being somehow destabilized would lead to franchise revivals en masse, right?

  • @aguila-wg3ug
    @aguila-wg3ug 11 หลายเดือนก่อน +81

    I think the reason so many iconic game franchises aren't actually that popular is because of how much bigger gaming has become since it started to appeal to a more casual audience back in the mid 2000s. For the standards of the 80s and 90s something like Mega Man was probably a titan in it's own niche but once the niche became main stream it simply couldn't keep up with the new standards and all the new audiences it had to appeal to.

    • @Heavy_weapons07
      @Heavy_weapons07 11 หลายเดือนก่อน +14

      Nostalgia is one hell of a drug and can really mess you up on what real or not

    • @MadPaperMario
      @MadPaperMario 11 หลายเดือนก่อน +10

      I think gaming hit the mainstream around the 7th generation with GTA 4 and COD

    • @thejedisonic67
      @thejedisonic67 11 หลายเดือนก่อน +8

      Definitely. Outside of Battle Network once it reached the 2000s they really stuck to their guns a little too hard. They barely changed up the gameplay formula, and when they did they were so stubborn as to trying to carry over certain design philosophies from the old days. X7 thought they could just slapdash 2d level concepts in 3d and that was a disaster. Being rushed titles also doesn't help though lol

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน +5

      @@MadPaperMario I think it was around the 6th generation myself with the PS2 breaking sales records and with it doubling as a DVD player many families got one solely for that function as it was a lot cheaper then a regular stand-alone DVD player at the time.

    • @austinreed7343
      @austinreed7343 11 หลายเดือนก่อน +2

      And the fans reject casualization attempts, even successful ones like Rockman X-Dive.

  • @TerrorOfTalos
    @TerrorOfTalos 11 หลายเดือนก่อน +36

    That huge list was a compilation of information from both the Insomniac ransomware attack and official announcements of sales over the years, so that's why some games aren't on there.

  • @nicoloenricorimoldi7425
    @nicoloenricorimoldi7425 11 หลายเดือนก่อน +27

    I think that those “unpopular” franchises that managed to become popular again (Ratchet, Ace Attorney, God of War) did so by becoming accessible to a new audience (especially Ace Attorney, which was locked to Nintendo handhelds until 2019), after waiting some time to shake off the franchise fatigue they once had (again, Ace Attorney and God of War had a streak of sequels reiterating the same formula throughout the 2000s/early 2010s).

    • @rexthewolf3149
      @rexthewolf3149 11 หลายเดือนก่อน +9

      It also helps that in the case of R&C and GOW that the Developers were willing to give them another shot. I have no doubt that if Sucker puch pitched a new sly or Naughty Dog pitched a new Jax and Daxter Sony would approve them. But the studios responsible have to want to do that.

    • @jd2792
      @jd2792 9 หลายเดือนก่อน +1

      there is also the fact that youtube and social media helps infalte them ask most fans of these games and you will find they either never played them or just stright up emulated them

  • @Theguy493
    @Theguy493 11 หลายเดือนก่อน +120

    Honestly I think Sony's focus on these big AAA tentpoles at the expense of everything else is inherently unsustainable in the long run. They need smaller IPs to fill the lineup out. Otherwise we are essentially buying a console for maybe one or two games a year. If that.

    • @ladyaceina
      @ladyaceina 11 หลายเดือนก่อน +28

      you are correct this focus on endless growth is not sustainable

    • @TerrorOfTalos
      @TerrorOfTalos 11 หลายเดือนก่อน +18

      This is why 2nd party and 3rd party to fill out gaps are important and why Sony is relying on them a lot this year.

    • @psycholuigiman
      @psycholuigiman 11 หลายเดือนก่อน +10

      Honestly, it's not just Sony in my opinion. I think Indie games have shown there is a market for budget titles, but the only budget titles coming out of the big players are mobile games usually. They make their AAA games with so much money that the release has to sell millions just to break even. Imagine if instead of getting hundreds of folks to crunch so that overly pretty AAA game with too many particle affects ships 6 months after the initial release date, there were fewer people working on something smaller and less pretty. Knowing them, they'd still charge 60 or 70 bucks for it, regardless of quality or length. They might make a profit back with less than a million copies sold for once.

    • @kilowyatt1107
      @kilowyatt1107 11 หลายเดือนก่อน +2

      They themselves know this, why do you think they tried to stop the activision buyout, cause they know without multi-platform super hits like cod there would be huge droughts of games (Look at the wikipedia page for ps5 only games lmao)

    • @MamoMark
      @MamoMark 11 หลายเดือนก่อน +3

      Maybe the modern way to bring smaller scale games from Sony into the market would be PS Plus exclusive games, unfortunately. Sony and all major companies care about increased subs/sub retention. Having smaller budgeted games that can barely make any money being sold for $20 or $40, can instead be funneled into a sub service and hold people over until the next AAA comes out?
      However the counter argument of taking a portion of a team and making smaller scale games would be, why not just put them in a support studio or as the core devs on a game instead? Focus more on the big stuff, and continue making deals with AA or indie games to be put on PS Plus... It seems nearly impossible to imagine Sony will ever care to make smaller scale stuff anymore.

  • @New2RetroReviews
    @New2RetroReviews 11 หลายเดือนก่อน +12

    One of the reasons a lot of these IP's died out is because a lot of the fans from that era and casuals moved on. While a lot of hardcore people stayed, as you said, hardcore fans only make up a small amount. Gaming obviously is more popular now more than ever. It's reaching everyone, its the biggest form of entertainment, eclipsing movies, tv, and music. And a lot of these companies I feel didn't keep these guys around not just because they didnt believe in them, but because they wanted to do more, and also didn't give people access to play a lot of these older games or do even a half ass job of advertising the return of a game with a remaster or remake. Doesn't help, as you pointed out, these games didn't crack a million sometimes, but for the time they came out and the money they made, it was good. But now, they won't risk it because they are looking at the money made from yesteryear.
    Take for example The Resident Evil Outbreak series, everyone wants them back but they didnt do so well in the early/mid 2000s, but thats also because those games came out before their time. Now online games are huge, but gaming executives wont take the chance due to past earnings.
    However, you can do it right if you look at something like Streets Of Rage 4. The SOR series has been dormant/dead since the 90s when the original trilogy hit the Genesis. Afterwards it was just subpar ports. But then SOR4 comes out and meets with both fan and critical praise (pretty sure it sold well too) and now Sega themselves are giving their old IP's a chance.
    So its like a mix bag really. Can a megaman game or a new dino crisis exist? Perhaps. But its also up to the fans to cheer these things on when they do happen and its up to the companies to not half ass any kind of game they are working on thats an older IP and let the developers with a vision do their jobs.

  • @jadedheartsz
    @jadedheartsz 11 หลายเดือนก่อน +65

    Funnily enough the CSI game 3 Dimensions of Murder actually tackled this-one case has a murder happen at a gaming event and one of the games being demoed is a controversial first-person shooter and one of the suspects in the murder is a former developer who left after the company behind the new FPS refused to greenlight a sequel to his passion project(which was basically a parody of Sam and Max)and one conversation you have with one of the female employees there has her saying that despite the passion of the game's fanbase it ultimately just didn't translate very well into sales so they couldn't justify making a sequel to it.

    • @codysullivan2531
      @codysullivan2531 11 หลายเดือนก่อน +2

      Huh never thought I would see that game mentioned here. Shame that Fuzzy and Bill never got that sequel.

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน +1

      @@codysullivan2531 Ah yeah that was the name thanks. That reminds me, I really wish we'd get another CSI game, I miss these TV show tie-in games but I guess it's easier now to just fart out crappy mobile tie-in games with freemium currencies so there's no more need for games like NCIS or Law and Order.

    • @ShockwaveFPSStudios
      @ShockwaveFPSStudios 11 หลายเดือนก่อน +2

      Funny story: I originally wanted to do a History of Telltale Games video series where I cover every Telltale game ever made (Telltale being responsible for making the CSI games). Surprisingly, while I was looking for research to write about the CSI series, I found little to no info about how the games were made, or what challenges they had to face while working on the games.
      I never actually finished my Telltale History series, due to Covid, my mental health, my life, etc. Sadly, all those scripts are gone because they are accidentally deleted.

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน +2

      @@ShockwaveFPSStudios Damn sorry to hear that, might be worth taking another pass at them, i'd love to see a video series on that. It's a shame you can't buy Law and Order Legacies anymore, i'm lucky I got it when I did.

  • @Whackalope
    @Whackalope 11 หลายเดือนก่อน +34

    As someone who’s favorite franchises are Road Rash, Jet Moto and Battle Arena Toshinden…I’ve long since accepted that they are extremely niche and will probably never come back lol. That’s ok, they were great while we had them.

    • @No_Envy_777
      @No_Envy_777 11 หลายเดือนก่อน +7

      When it comes to niche franchises that we liked, what this boils down to is "Don't be sad because it's over, be happy because it happened."
      I would love a new installment to these niche franchises like Mega Man (mostly Mega Man X9), Parasite Eve, and Spyro to name a few, but considering the current climate of the gaming industry, it's highly unlikely.
      We'll have to accept that these companies will make whatever games they feel will break even.

    • @devonwilliams5738
      @devonwilliams5738 11 หลายเดือนก่อน +1

      @@No_Envy_777 Survival horror remakes are in vogue, and a Parasite Eve remake would be a better idea than whatever the hell Foamstars is.

    • @pablocasas5906
      @pablocasas5906 11 หลายเดือนก่อน +2

      @@devonwilliams5738 I don't know if the problem with Parasite Eve is that it's actually based on a series of novels, so Square-Enix would need to negotiate with its original rightholders

    • @devonwilliams5738
      @devonwilliams5738 11 หลายเดือนก่อน +2

      @@pablocasas5906 I'm sure the rights are dirt cheap regardless, and it's mostly Squeenix's own OCs anyway.

  • @MegaDrain
    @MegaDrain 11 หลายเดือนก่อน +33

    For any fans of the Jak and Daxter series, it shouldn't come as a surprise that 2, 3, and X did so poorly in sales. There was a major backlash against 2 of most people writing it off as a gta clone. While 2 definitely has the best story of the franchise, the difficulty spike and lack of checkpoints really turned people off after coming from how easy TPL was. Then the people who were disappointed by Jak 2, likely didn't buy 3. And I wouldn't be surprised if all the people who didn't like the driving in 3 assumed X would be more of the same. That or they just didn't like kart racers and mario kart was still the best at that.

    • @fanlikeyourself5053
      @fanlikeyourself5053 11 หลายเดือนก่อน +8

      It was mainly because of Jak II's sales in Japan. The first game sold very well as it was marketed as a family friendly platformer a bit like Crash was. But Jak II's darker tone and story just wasn't what most people were looking for or wanted for the series at that time. And Naughty Dog knew this going into the second and third game.

    • @Wyrdist
      @Wyrdist 11 หลายเดือนก่อน +4

      I played them all when I was like 7. I liked TPL until I saw the first Jak 2 commercial. Jak was just way cooler in 2 and 3. I played the shit out of those games, especially Jak 2 without a memory card, which means I watched those goofy ass cutscenes a lot. Even then, I didn’t question how silly the shift from TPL to Jak 2 was until I was a bit older. The fact that he went to the future worked for me. Like of course he has guns now, he’s in the future.

    • @MegaDrain
      @MegaDrain 11 หลายเดือนก่อน +8

      @@fanlikeyourself5053 That's very true. NaughtyDog assumed with the release of gta 3 that that was where the gaming industry was going, but not until the ps3/360 era. So they made Jak 2, 3, and X to reflect what they thought the rest of the ps2 generation was going to be and it unfortunately backfired because as you said it wasn't what everyone else was expecting.
      We obviously loved the tonal shift, but everyone else didn't though :/

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน +2

      @@MegaDrain honestly I think making Jak 2 more of the same would've only killed the franchise faster as mascot platformers weren't very popular at the time.

    • @dragondelsur5156
      @dragondelsur5156 11 หลายเดือนก่อน +1

      There's also the truth that, when conceptualizing for Jak 4 they immediately realized they couldn't do more for this series. If they wanted Jak and Daxter to come back, of course they have to get through Sony, but they still could, but fatigued developers wouldn't know what to do with the series.

  • @dorksanddragons
    @dorksanddragons 11 หลายเดือนก่อน +33

    I've realized that "what's your favorite dead franchise?" and "what game do you want remade?" are essentially the same question, yet people have trouble answering the former. Mostly because they don't see the games they loved as dead franchises.

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน +12

      I don’t consider something not being made anymore as dead. Is The Godfather a dead franchise because Godfather Part 3 was released 35 years ago? No.

    • @broodwars64
      @broodwars64 11 หลายเดือนก่อน +3

      It's not the same question. Chrono Trigger and Valkyria Chronicles are 2 of my favorite games, and yet I wouldn't want them remade.
      Because whoever remade them would just fuck it up, as evidenced by all the bad Chrono Trigger versions Square Enix shat out after the SNES original and the abysmal Chrono Cross.

    • @jd2792
      @jd2792 9 หลายเดือนก่อน +1

      @@thomasffrench3639 kinda the point is there is no demand for another one some games or movies are desgin to have an ending which is why if another godfather movie ever comes out it would probbly be a remake

  • @gatorslayer2388
    @gatorslayer2388 11 หลายเดือนก่อน +26

    The fact a single silent hill game never surpassed 2 million copies is insane to think, its always been one of the most beloved horror game series of all time with even the silent hill 2 remakes trailer having well over 9 million views, wonder if anything will change when that releases.

    • @BleedForTheWorld
      @BleedForTheWorld 11 หลายเดือนก่อน

      It's probably because it wasn't as action packed as the RE series has been even from the beginning. The SH trilogy is a true terrifying horror survival but sadly, it's always been niche.

    • @Lazrael32
      @Lazrael32 11 หลายเดือนก่อน +6

      it was a differnent budget and standard. to compare it to modern day AAA games is silly. It never had a modern AAA 100's of millions budget. it probably didn't even cost A million to make the the first one.

    • @orangeslash1667
      @orangeslash1667 4 หลายเดือนก่อน

      @@Lazrael32 Konami confirmed thats true.

    • @Lazrael32
      @Lazrael32 4 หลายเดือนก่อน

      @@orangeslash1667 where?

    • @orangeslash1667
      @orangeslash1667 4 หลายเดือนก่อน

      @@Lazrael32 I recommend the TH-cam video (Silent Hill Downpour - What Happened?)

  • @professorwizard8916
    @professorwizard8916 11 หลายเดือนก่อน +89

    My biggest issue with a lot of big budget games is they always need to be realistic. They always need to be super high quality visuals where you can see the pores and each hair follicle. I don't want that. Give me more cartoonish or anime or stylized visuals. Thats why i still stick with Nintendo and a reason indie games do so well

    • @Rhubarb120
      @Rhubarb120 11 หลายเดือนก่อน +23

      Agreed. Focusing on realism not only makes each game lack an artistic identity of its own, it can actively harm the development of a game by forcing everything to take so much longer because each asset needs to be photorealistic. For example, DMC5 removed a staple of the series because of the decision to make it realistic. In almost every other DMC game, there were multiple costumes for each character that were full model changes. But in DMC5 the only costumes are 1 simple recolor per character (if you buy it as DLC), and one costume that is the exact same as their default except the eyes glow. The reason given by Capcom was that developing multiple models per character would take too long, because they need to be such high quality. It was an entirely self-inflicted limitation that they put on themselves by deciding to go for hyper-realism in a series that had always been stylized with an anime-inspired aesthetic.

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน +22

      That’s not the main problem. Realistic graphics are ultimately harmless, not every game needs to look like an anime or a slapstick comedy. The main problem is that big budget games require less risk, so they have the same mechanics as other games which critics praise for being accessible. The industry nowadays punishes innovation.

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน +2

      I like both styles myself, Nintendo just kind of bore me now, their games feel too samey to me, Mario just ain't for me anymore.

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน +4

      strongly disagree, I feel say Last of Us has a different identity from say Ubisoft or Quantic Dream titles
      I never have a shit about the costumes in the DMC series so 5 was damn good to me.@@Rhubarb120

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน +1

      being accessibly is a good thing for people with disabilities though.@@thomasffrench3639

  • @thesunkendream
    @thesunkendream 11 หลายเดือนก่อน +214

    The big thing I think you're missing here is that most people don't actually care if their favourite series sell well other than the fact that them selling well normally means more is on the way. If I love all of the unique games PlayStation has made over the years I'll hold a grudge against the way they're currently run because third person action game describes probably 99% of the games they release now. And PlayStation is a company so they'll make whatever sells the most copies but that doesn't mean I have to thank them for it. I'd rather play games from smaller studios that try new things.

    • @k96man
      @k96man 11 หลายเดือนก่อน +36

      Try new things or at the very least explore old things in the interesting way

    • @leviticusprime4904
      @leviticusprime4904 11 หลายเดือนก่อน +14

      @@k96man thank god for spirtual successors.

    • @TerrorOfTalos
      @TerrorOfTalos 11 หลายเดือนก่อน +15

      You can get what you're looking for elsewhere though.

    • @orangeslash1667
      @orangeslash1667 11 หลายเดือนก่อน +7

      @@leviticusprime4904 Most franchise are usually ether simple of 2d sprites. Both of which can be done well with indie companies.

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน +16

      @@orangeslash1667the problem is that from what I’ve seen a lot of indie games don’t actually push genres forward with interesting mechanics (not all of course) because they are appealing to people who liked how it used to be, which is very limiting. And I have no problem with that, but a lot of the time, I would just rather play the game that inspired the indie game instead or find a hidden retro gem in that style. It kinda baffles me when people say they want games like old JRPGs, when they haven’t even played many classics, only Chrono Trigger, FFVI and Secret of Mana and haven’t even tried stuff like SaGa. It is just kinda strange to me.

  • @HybridAngelZero
    @HybridAngelZero 11 หลายเดือนก่อน +9

    I admit, while I used to be pretty snarky towards modern Sony games - never towards any developers or anything, just chatting with friends - and would say stuff like the next Intelligent Qube/Jumping Flash/ Ape Escape is going to be a gritty third person cinematic adventure with a bearded father figure, I eventually realized that Sony kinda doesn't get enough credit. Yeah, I would love a new Wild ARMs, Dragoon, or Loco Roco but hey: every single one of those games has its legacy releases available for purchase right now on current PlayStation hardware. And hey, a lot of the people who made those classics what they are have started work on spiritual follow-ups like Armed Fantasia or Ratatan.
    Also, I encourage anyone who has a lot of dead or hiatus-ed series in their favorites list: Go explore the history of those series, see what else the creatives have made or may be working on. You could have had a favorite under your nose this entire time

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน +1

      Yeah I much prefer having old games on modern consoles without much input lag than a remaster or sequel.

  • @Jprime777
    @Jprime777 11 หลายเดือนก่อน +25

    I think something that helped a lot of the older franchises gain more "popularity" or long-term fanfare than the sales would suggest is actually the rental industry. It's mostly dead now sure, but back in the late 80s and 90s it was huge.
    kids would have played most of their games through rentals back then. Mega Man and Castlevania in particular were perfect rental games. They were tough but quite short, so ideal for a weekend rental really. I'm ye olde enough to remember those days and neither me or any of my friends actually owned much of a game library back then. Even into the 90s rentals were still big, like you could rent Twisted Metal 2 for a weekend and see most everything the game had to offer.
    Rentals may not have been ideal for the publishers I suppose, but for the consumer it was great for the time when video games were typically quite short and simple

    • @DrDipsh1t
      @DrDipsh1t 11 หลายเดือนก่อน +3

      Price as well. Back when I was a kid in the 90s, $50-60 for a game was a lot of money. Now it ain't much. I remember putting money together with my friends to buy one copy of the game and then burn copies for the rest of us to play (modded psx days)

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน +3

      Sure, but if you look at other countries, particularly Japan, rentals weren’t a thing, so it’s not just simply rentals.

    • @MadPaperMario
      @MadPaperMario 11 หลายเดือนก่อน +1

      It’s most likely social media and collabs (like smash bros)

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน +1

      Nintendo actually deliberately made many of their games harder specifically so they were unlikely to be beaten during a rental period(Battletoads was notably more difficult in the US then in Japan for that reason).

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน

      @@jadedheartsz actually it was the other way around. Japanese Battletoads was made easier

  • @JustKandyMan1
    @JustKandyMan1 11 หลายเดือนก่อน +6

    I always shake my head when diehard fans of series attack developers and accuse them of wanting to bury a franchise. While video games can be seen as art (another debate entirely) the studios need to make money first and foremost, if the game doesn't make money then it doesn't matter how much the developer loves and treasures that series. There's nothing wrong with loving a franchise and wishing for more but the notion that franchises "die off" is some grand conspiracy is ludricous.

  • @danieltarczynski6559
    @danieltarczynski6559 11 หลายเดือนก่อน +39

    The disappearance of “mid budget” titles have really crushed a lot of these mid to low tier franchises.

    • @orangeslash1667
      @orangeslash1667 4 หลายเดือนก่อน

      There are indie games.

  • @littlezimty
    @littlezimty 11 หลายเดือนก่อน +18

    Back in the day games looked and felt different from each other. Studios weren't sure what the rules or expectations were, and were brimming with new ideas in untested waters, so we got a lot of experimental weird stuff. They also had to build their own engine when making a game!
    These days they have tons of data on what sells well and their budgets are so huge that most of them are highly risk-averse. Add to that most non-indie games seem to use the same 3 game engines and they really start to look/feel same-y.
    I've long felt that I am not a "modern" gamer, that these games are made for someone who isn't me, and while that's disappointing it's also understandable.

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน +6

      I feel like a lot of the time they were just ripping off other games. Like you know the NES games that have very obscure and random ways to progress? That was literally just ripping off Tower of Druaga.

    • @notsyzagts7967
      @notsyzagts7967 11 หลายเดือนก่อน +2

      It seems easy to complain about a handful of major game engines ruining games' identity but you must understand that the cost and time of developing a custom engine for every studio aren't as feasible as they used to be. Much more cost is associated with big studio games than ever before which usually needs to be put into development time and staffing to meet a deadline. That means they need an existing engine filled with current tech standards ready to go immediately. The time and expense of creating a new engine usually isn't realistic anymore.
      Sure it would be ideal to have every dev use a unique engine; it would come at the cost of many fewer releases in a year and more teams going out of business as a result. Unfortunate as it may be, the nature of modern gaming development doesn't allow for the same amount of custom engines as it did before. For better or worse, things have changed.

  • @starwars90001
    @starwars90001 11 หลายเดือนก่อน +26

    I think popularity is only half the reason games don't get sequels. There's a lot reasons both internal and external as to a game's success or failure, one could be budget. Dark Souls 2 only sold 2 million copies at first but because of it's budget management and low sells goal it was a big success. Meanwhile, Dead Space failed it's sells goal because it's sells goal was too big for it to meet. This is to say success and failure is deeper then being popular.

  • @mauricioaguilera3194
    @mauricioaguilera3194 11 หลายเดือนก่อน +39

    But we don't want a AAA Game, just a decent Game. We don't need a Megaman that cost over a 100 millions. Most of these "dead franchises" could come back as games with a modest budget

    • @Lazrael32
      @Lazrael32 11 หลายเดือนก่อน +8

      heck mega man 11 WAS considered a budget game by capcom. and in their earnings report they pointed out that not only was it a success, but that it surpassed their expectations. it's why the indie market and games like Tormented Souls and Gunvolt do so well and have multiple sequels. they don't need to sell a hundred million copies for profit. and the old games never needed it either.

    • @utopua4all
      @utopua4all 11 หลายเดือนก่อน +1

      @@Lazrael32 Please don't remind me 11 is the highest grossing game in the franchise. It's not bad (outside the horrible soundtrack) but man, that fact it's the highest grossing is just sad.

    • @Lazrael32
      @Lazrael32 11 หลายเดือนก่อน

      well if we adjusted for inflation it might change some figures. I imagine X might take the lead then.@@utopua4all

    • @secondavenger9775
      @secondavenger9775 10 หลายเดือนก่อน +4

      It would still cost money and man-hours from Capcom's limited supply of those things that they could have instead spent on something else. It's called opportunity cost.

    • @austinreed7343
      @austinreed7343 10 หลายเดือนก่อน

      @@secondavenger9775
      That’s why outsourcing is a good thing.

  • @SacrificAbominat
    @SacrificAbominat 11 หลายเดือนก่อน +13

    This is kind of rare but I've seen it happen a couple times. Some dead franchises are being brought back to life with new indie level entries continuing them where the budget is much lower but due to the tech/presentation being much better nowadays they're pretty close in quality to the previous games in the series if not a bit better.
    For instance Fuga Melodies of Steel is a continuation of the Little Tail Bronx series that was started with Tail Concerto, CyberConnect2's first game made over 25 years ago. That series in particular usually gets a new entry every 10 years with Solatorobo coming out in 2010 and now there's the Fuga Melodies of Steel trilogy that started in 2021. An interesting thing is that they actually revealed budget for the first game, and it's $2-3 million. With each of these games selling 200,000 units I think they've recouped development costs and made some money off of these games by now too. Not to mention the sequels are iterative to the original where they just expand upon the mechanics while keeping pretty much the same presentation. So the sequels are probably a heck of a lot cheaper to make because they reuse a lot of the original's assets.
    Maybe some other developers should follow suite with their dead franchises, and make lower budget indie level continuations of them instead of letting them just continue to be dead. I mean I don't think most of them will, especially the big AAA publishers, because they will just play it safe and follow the money. Still I think it would be good for the industry got to the point where there's more smaller more experimental returns of dead franchises instead of the same few AAA franchises getting another schlocky sequel over and over again.
    I'd love to see Naughty Dog or another Sony developer make an new indie level entry in the Jak series with pretty much the same presentation as 2 and 3 because it honestly doesn't need the high budget AAA look IMO. It's also a vastly more interesting universe to explore than Uncharted or the Last of Us too. Heck why is the Last of Us Part 2 getting a remaster/remake when the game is just over 3 years old at this point. It seems like such a waste of time and resources to do that instead of starting up a new franchise or bringing back Jak.

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน +7

      Maybe this comes from a sense of archive panic on my part, but do we need more games? Some franchises aren’t dead, just finished. Although I haven’t played any of the Metal Gear games, it does seem like those games don’t have loose ends. And a franchise that I love, Castlevania only really has like 2 games left to fill in the gaps and if those 2 games were made, I would be happy to have no more games. Not every game series needs to continue as they are finished.

    • @SacrificAbominat
      @SacrificAbominat 11 หลายเดือนก่อน +2

      @@thomasffrench3639 It depends on the franchises, but yeah there are a lot of franchises that don't really need more games when it comes to the story. Though there are a lot that don't have an overarching story that could have new entries that do something new with the original mechanics as well.
      It also depends on what the developers could come up with for these dead franchises as well. This is another reason why I don't see every dead franchise just coming back on a whim. Though the ones that do could do something pretty unique and experimental with a smaller dev team and budget.
      Limitations breed creativity in a sense. In the case of Fuga they decided to go with a prequel trilogy with a way darker story and a linear resource management turn based game with a visual novel presentation instead of making another 3D platformer where you throw enemies at each other like the previous two games did. It's about as far from what the previous games did gameplay wise, but still works within and adds to the franchise due to it adding more world building and lore to the series.
      Other series could go with this approach, but I have seen that fail pretty badly in the past as well. Still I'd much rather they bring back dead franchises with experimental indie level games than just make more games for only the successful franchises because they're guaranteed to make their money back.

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน +1

      It's not a waste of time though as it's not like a Jak game would've been made even without the remaster, budgets simply don't work that way.
      I honestly don't know where else Jak and Daxter could go as a franchise. Now Sly Cooper on the other hand...

    • @austinreed7343
      @austinreed7343 11 หลายเดือนก่อน

      @@SacrificAbominat
      In fact, the failures in that category are quite common due to Sturgeon’s Law. The Prehistorik revival, though it technically was always indie, killed the franchise for good.

    • @SacrificAbominat
      @SacrificAbominat 11 หลายเดือนก่อน +3

      @@austinreed7343 Yeah there's a big chance these kinds of revivals are quick cash grabs instead of actual passion projects. In that case fans will definitely regret their favorite series returning without the magic that made them good in the first place.

  • @q306005
    @q306005 11 หลายเดือนก่อน +23

    I'll be honest, I didn't even know there was an Ape Escape, Jak and Daxter, or Parapa the Rapper remake or remaster. I don't remember them ever being advertised. A lot of what boosts sales is advertising. I feel like publishers sometimes intentionally put out remakes and remasters of older franchises with zero marketing behind it so that it sells poorly and they can point at it later to prove that the older franchises don't sell as well as the remaster of the remake of the sequel of the boring zombie game.

    • @TerrorOfTalos
      @TerrorOfTalos 11 หลายเดือนก่อน +6

      Marketing adds to cost though and that's risky with some of these IP.

  • @stereotypicalemousername9507
    @stereotypicalemousername9507 11 หลายเดือนก่อน +10

    as a sly cooper fan i’m not mad we haven’t gotten a new game im mad the fucken movie got cancelled

  • @Maturas
    @Maturas 11 หลายเดือนก่อน +4

    I have just one issue with dead franchises. If a AAA developer/publisher has no intentions of continuing a franchise for any reason, why not just sell it then? The developer/publisher will make some extra money on the side, dispose of the unwanted franchise, and this will allow a chance for the franchise to thrive under a new ownership.

    • @austinreed7343
      @austinreed7343 10 หลายเดือนก่อน +2

      Theoretically, but they could very easily find a bad egg of a developer, and this also prevents things like crossovers.

    • @orangeslash1667
      @orangeslash1667 4 หลายเดือนก่อน

      @@austinreed7343 One example of company selling a series is Sly Cooper. Sucker Punch Productions gave the rights to Sanzaru Games, which resulted in Sly 4. The bad news is that Sly 4 is hated by fans.
      If the company that created Sly can't come up with anything else for Sly, how would Sanzaru Games be any better????

  • @ShirakiAkarin
    @ShirakiAkarin 11 หลายเดือนก่อน +5

    That Armored Core 6 has made so well has made me so happy to see that one of my favorite franchises is alive again.
    Now i'm just waiting for a new Twisted Metal game, i hope the TV show can get something in the works.

    • @ryujithegoofydude2586
      @ryujithegoofydude2586 11 หลายเดือนก่อน +1

      Twisted metal tv is getting a season 2 so maybe in the future they could make a new twisted metal game

  • @jaccblacc8424
    @jaccblacc8424 11 หลายเดือนก่อน +12

    Though I prefer Jak 2 and 3 over Jak 1, I find it funny and depressing that the reason why Naughty Dog changed the tone and gameplay drastically in the first place was to earn more sale numbers, as kids weren't interested in kiddyshit games and want to play adult games like GTA , and yet the sequels ended up selling poorly in comparison to Jak 1.
    Slightly off-topic: Another thing is that Naughty Dog, during the Crash-era, would do anything to please the Japanese market. Like changing Crash's design in Japan, Coco being originally designed by Japanese artists (Ape Escape Artists), removing Tawna because a Japanese kid thought she was too old during a playtest (plus she was too sexy for a kids game), censorship, the Crash dance, Fake Crash, giving Crash 5 fingers, etc... But then they stopped gaf after Jak 1, which is why the sequels sold poorly probably because they weren't as "Kawaii" as the first one. Hell, Jak 3 and X didn't receive any Japanese release!!

    • @thelastgogeta
      @thelastgogeta 11 หลายเดือนก่อน

      I think Jak would have had some natural attrition in sales regardless of what route they went, but they did rub people the wrong way even if the Jak 1 -> 2 and 3 transition was exactly what I wanted at my age especially given that it still felt Mascot Platformy enough despite influence from GTA.
      As far as the localisation attempts for foreign markets, it was novel that they did so much but it was ultimately subject to the game/series they were on. I also think it is possible to have the wrong playtesters or take the wrong lessons, Hideki Kamiya didn't even up selling lots of Viewitiful Joe but he stuck to his guns... Do you really want to answer to kids who all say "The head's too big" or "Silvia's annoying, I just want to kill her".
      I don't mind to say that earlier builds especially of his games haven't had curious choices, but sometimes the committee needs to leave it to the designers.

    • @billyboleson2830
      @billyboleson2830 11 หลายเดือนก่อน +1

      The Tawna bit is especially funny in todays context with how popular Lady D from RE8 was

    • @thelastgogeta
      @thelastgogeta 11 หลายเดือนก่อน +2

      @@billyboleson2830 I think it is funny given that they connect with more mature or sexual characters on occasion or in moderation.
      Ratchet and Clank got a lot of stuff through while being rated 3+ consistently in Europe for what that's worth. If nothing, it shows a yearly series doesn't need to be M rated but also that the world won't come to an end if guns or sexual humour are in a game that has the same rating as Mario.

    • @orangeslash1667
      @orangeslash1667 11 หลายเดือนก่อน +1

      @@thelastgogeta Fun Fact: Naughty Dog confirmed that Banjo Kazooie was the biggest inspiration for the first Jak game.

    • @ci7210
      @ci7210 11 หลายเดือนก่อน

      If OG Tawna were to return, they probably need to bump the rating to Teen rating.
      Would like to see a teen rated Crash Bandicoot.
      Also Crash Bandicoot even now is still more marketable.

  • @CursedShinobiClown
    @CursedShinobiClown 11 หลายเดือนก่อน +15

    Its not impossible for a smaller dead franchise to become more popular, DMC was dead for years and never sold higher then 2 or 3 million but here comes DMC5 reviving the series and selling way more then any other game in the series. You also have to account for emulation downloads and rentals for older games so its technically higher

    • @MILDMONSTER1234
      @MILDMONSTER1234 11 หลายเดือนก่อน +5

      Armored core 6 too

  • @dc7981
    @dc7981 11 หลายเดือนก่อน +7

    17:41 This right here. I distinctly remember back in the day in the video game e celeb scene during the 7th generation of consoles popular and successful games like Halo and most shooter games were demonized over more colorful niche games. Saying halo was just another multiplayer shooter with no plot 🙄

    • @austinreed7343
      @austinreed7343 8 หลายเดือนก่อน +1

      We can also see this today with people defaming games in successful genres today.

  • @ChaosReacon137
    @ChaosReacon137 11 หลายเดือนก่อน +18

    The main criticism I have for the video is that 1 mil sales doesn't determine if a game was successful, but it shows how successful it was. A big reason why I bring this up comes down to Mortal Kombat only had 4 people make the first game, but team size also doesn't say if something was successful. Cause while a game or expansion can sell over a million units, it comes down to costs and if the company is managing their funds responsively (cough cough, Bungie, cough cough).
    I bring these up because there's a difference in how games are made today compared to the NES days. Some methods stayed the same, low team sizes still put out good, if not great game. However, how big was the video game market back then? When video games were seen as children's toys? Early years of gaming was advertised for all ages, but how many that weren't in the games industry dropped gaming to "grow up?" Because without the paying audience, it was kids at the mercy of knowing the game existed and/or if their parents bought it for them if they couldn't earn the money from elsewhere.
    That's just tackling the millions sales as a marker that a game was successful. However, success means many other things, but it usually comes down to the cost to make the game. It'll depend on the size of the team to see if the sales were profitable enough for it to be deemed successful. A million units sold for a small team would be seen as the jackpot. But, with inflation and how complicated game development has been, a million units may not be considered successful depending on the size of the project.
    While I understand the core idea behind the video, this is just some food for thought

  • @broodwars64
    @broodwars64 11 หลายเดือนก่อน +37

    My issue is less that these old franchises aren't getting new entries, but that nothing NEW like them is being created. Companies like Sony have been so successful, and yet they can apparently only spare the funding to make the same, dreary open world 3rd person realistic shooter with minor stealth and crafting.
    The demand is clearly THERE for something else, or Nintendo wouldn't still exist. The companies just refuse to make it. Even Playtonic, a company created explicitly to MAKE mascot platformers, seems to have given up.
    The lack of variety in modern games leads to people pining for older days when we had this variety of legacy franchises.
    By contrast, we just found out that Insomniac is trapped making generic Marvel games till the 2030s.

    • @TerrorOfTalos
      @TerrorOfTalos 11 หลายเดือนก่อน +4

      Outside of the shitty royalties disney takes Insomniac making mostly marvel games for the next 5+ years isn't such a bad thing from a certain angle. It lets them expand their tech and dev experience, remember they don't own the IPs but outside of something like suits or obvious iconography and designs the rest is all owned by Insomniac/SIE; this includes but is not limited to animations, gameplay systems, vfx, assets etc. So when someone else makes a Spider-Man game in the 2030s they'll have to start from scratch just like Insomniac did in 2014.

    • @austinreed7343
      @austinreed7343 11 หลายเดือนก่อน

      There have been attempts in the indie scene, like Gunvolt. But if you're not into dark and serious mascot platformers, you're outta luck.

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน +4

      The problem is that 3D platformers are hard to make. Mascot Platformers appeal to a wide audience, but when the wide audience isn’t interested, it all depends on hardcore gamers. And those hardcore gamers are probably looking for more challenging and intensive games like 2D Platformers or hard action games. And even with 2D Platformers, they are designed a lot differently than they used to. Most modern platformers increase checkpoints, but each checkpoint has a really hard but quick obstacle course until you do it again at the next checkpoint. Old platformers used lives systems so you could master the mechanics then have some difficulty spikes in the level. So even if we got back to it, I don’t know if it would find a niche, but I guess it’s a possibility

    • @dragondelsur5156
      @dragondelsur5156 11 หลายเดือนก่อน +4

      Has support BEEN THERE for said legacy franchises since the begining or are people pining to them just to spite the devs of the games they don't like?

    • @austinreed7343
      @austinreed7343 11 หลายเดือนก่อน +2

      @@dragondelsur5156
      Back then it was mostly the former. These days it tends to be the latter. But I agree that spite has become a major problem.

  • @theclown2257
    @theclown2257 11 หลายเดือนก่อน +6

    The only thing I really disagree with here is saying that we should be fans of the developers rather than the games. There are plenty of examples where I lobe the game but the people who made it aren't great people. Sometimes you have to separate the art from the artist

  • @thomasffrench3639
    @thomasffrench3639 11 หลายเดือนก่อน +11

    Castlevania is weird situation considering that it is more popular today than it has since the NES days. The problem with Castlevania is that what Castlevania fans would want is an indie game, and a big publisher like Konami probably isn’t looking for that. All of their remakes are of 3D games. So while a new Castlevania would probably be the most successful game, it will still not be done. It would be like Metroid Dredd.
    Also not every series needs to continue. Like for Castlevania I would be happy with just finishing the main story with the last two games planned. I care more about artistically completing something instead of just making sequels because people like it.

    • @maxpops8427
      @maxpops8427 11 หลายเดือนก่อน +4

      I’ll Argue the reason Castlevania is popular now is the Netflix series

    • @austinreed7343
      @austinreed7343 11 หลายเดือนก่อน +1

      Lords of Shadow has potential though.

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน +1

      @@maxpops8427totally, but that’s only part of it. The popularity of the Metroidvania genre and the colloquial usage of the term. Not to mention the game that used Castlevania as a marketing tool was able to sell higher than any entry of the series. There’s a lot of reasons for the popularity of Castlevania at the moment.

  • @griefingg0lem685
    @griefingg0lem685 11 หลายเดือนก่อน +10

    This is why I like being a Danganronpa fan. I know this series isn't all that big, but it has very dedicated fans. We will show up to most of Spike Chunsoft's games, and they do well enough to justify sequels and new series by those creators, and they keep their games to a good size to not have costs balloon out of control. But I understand that a lot of these games (Danganronpa, Zero Escape, Somnium Files, Rain Code, etc.) are not that big.
    And then you have Pokemon fans who are always demanding a new Mystery Dungeon game, but always turn up their noses whenever a new mainline Mystery Dungeon game comes out, despite the fact that funding that would likely help show people want that gameplay of game. As of the end of 2022, it was reported that PMD DX released about 2 Million copies, which is big for Spike Chunsoft, but to Pokemon that's nothing when things like Legends Arceus get 14.83 Million. To one, those are amazing numbers, while to the other it's really weak numbers. And everyone had been wanting a new PMD for the longest time (despite new ones always coming out but no one buying them), and it's hard to say if new ones _will_ come if SC has enough incentive to do so and Pokemon sees it as enough of a profit.

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน +2

      I don’t know if it’s big for Spike Chunsoft considering Dragon Quest exists.

  • @austinreed7343
    @austinreed7343 11 หลายเดือนก่อน +7

    This might be part of why people push for more crossover games such as Capcom's Vs. Series, to see their favorite IP get in as roster filler in something like that.

    • @pablocasas5906
      @pablocasas5906 11 หลายเดือนก่อน +3

      I think that's also a reason why Smash Bros. character speculation topics can get so heated, people want to see some of their favourite character/series represented and seeing how Sakurai and his team has often included obscure characters gives people hope that maybe their wanted character maybe added

    • @austinreed7343
      @austinreed7343 11 หลายเดือนก่อน +1

      @@pablocasas5906
      Indeed so. CvS3 conversations also get pretty heated, because the first two games had a very specific focus, and the debate is about whether this focus should be kept, relaxed (SvC Chaos noticeably relaxed the original focus), or abandoned completely, especially due to the various franchises people want to see again.

    • @iraford5788
      @iraford5788 11 หลายเดือนก่อน +2

      ​@@pablocasas5906yep people even demanding non gaming franchises to make it in Smash bros as well like Goku and Marvel characters is always a hilarious one toe lmao 🤣.

    • @austinreed7343
      @austinreed7343 11 หลายเดือนก่อน

      @@iraford5788
      Multiversus’s extremely loose roster concept didn’t help. This led to all sorts of strange speculation.

  • @alexanderfarmer7315
    @alexanderfarmer7315 11 หลายเดือนก่อน +7

    I've mostly been in agreement with you with the whole video. I just can't overlook buying a bad or not great product just to tell the company I want more from that franchise. That's just stupid. Especially since I don't actually want to play the old games with better hardware that I've already played. I want NEW content, not shitty rehashes. What the hell kind of take is that? I'm not buying into their profit scheme.
    What do you think is going to happen? We're going to signal to the developers/publishers/whoever that we want more of the old shit. Which is exactly what happened with Star Fox. Command, Assault, and Adventure (which barely counts as a mainline game, but I'm not about to quibble over that), are the only original titles in the mainline series. The original SNES title, the N64 title, the 3DS title, and the Wii U title are the same fucking game. That's what we're going to get, IF we get anything buy telling these game companies we'll buy whatever garbage emulation project they sell to us.
    Maybe we need another crash.

    • @alexanderfarmer7315
      @alexanderfarmer7315 11 หลายเดือนก่อน

      That may have come off overly harsh, and that wasn't my intention. It certainly isn't intended to be an attack on you, though I can see how it might be interpreted that way.
      My overall point is that we shouldn't be feeding into these garbage industry standards.

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน +1

      another crash will never happen again

    • @alexanderfarmer7315
      @alexanderfarmer7315 11 หลายเดือนก่อน +4

      @@jadedheartsz specifically a video game crash, probably not.
      If we're going to see any change its going to have to be drastic, or an economic slump/collapse.

    • @bluudevil4483
      @bluudevil4483 11 หลายเดือนก่อน +1

      So dont be like sonic fans lmaoooo

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน

      @@bluudevil4483 quiet troll

  • @ChristopherOz86
    @ChristopherOz86 9 หลายเดือนก่อน +1

    I'm glad to see that Legacy of Kain got a mention. It's my humble opinion that the modern story driven single player game was directly, or even indirectly, inspired by that series.

  • @thejedisonic67
    @thejedisonic67 11 หลายเดือนก่อน +7

    Banjo-Kazooie is one series that comes to mind for this. The series has like a single game that's well beloved, two games that are contended, and then two gba games that never come into the conversation. Despite that, the way people talk about it would make you believe that it was some juggernaut of a game franchise. Fans will be disappointed by no new Banjo title from Rare, but when you look into it you can get why Rare is working on stuff like Sea of Thieves over Banjo-Threeie or whatever
    Side note: When it comes to Mega Man, I think the main issue is the series never meaningfully "evolved" past its roots once the 5th and 6th gens arrived. Legends was a spinoff, and by the time they tried with X7 they fucked up in a lot of ways so they never bothered trying a new angle for their classic or x series. Mega Man might have more of a chance with audiences if they took that "different game style" risk but Capcom wouldn't bother when other series can just fill that slot and still be successful in most scenarios (like Resident Evil).

    • @billyboleson2830
      @billyboleson2830 11 หลายเดือนก่อน +3

      Jontrons banjo video is half the reason its still talked about a lot on the internet I feel

    • @orangeslash1667
      @orangeslash1667 11 หลายเดือนก่อน

      Rare said they run out of ideas for Banjo.

    • @thejedisonic67
      @thejedisonic67 11 หลายเดือนก่อน +4

      Follow-up: Itoi, the creator of Mother, did say that Mother 3 was the last one he wanted to create. The series isn't dead, it's just finished. Now that doesn't mean that they should just... ignore porting it to modern systems, especially with mother 3 since that never has gotten an official non-japanese release

    • @orangeslash1667
      @orangeslash1667 11 หลายเดือนก่อน +1

      @@thejedisonic67 Mother 3 has too much copyrighted music, Nintendo could get in trouble if they localized it??
      I recommend Eastward as an Earthbound successor.

    • @thejedisonic67
      @thejedisonic67 11 หลายเดือนก่อน +1

      @@orangeslash1667 pretty much figured, but the fans just want the first game... again somehow? like it has to be specifically the first game too, cause both tooie and yooka laylee are too divisive for them

  • @clementcastro9725
    @clementcastro9725 11 หลายเดือนก่อน +15

    It's sad that the Silent Hill series has 4 games in development but the lack of updates and activity makes it pretty much (still) dead.

    • @orangeslash1667
      @orangeslash1667 11 หลายเดือนก่อน

      @revolverjesus98 Good news: the creator of Silent Hill is making an action horror game as we speak.
      As for Metal Gear, Unmetal and Volume are good alternatives.
      Blazing Chrome is very similar to Contra.

    • @devonwilliams5738
      @devonwilliams5738 11 หลายเดือนก่อน +1

      I openly expect Silent Hill 2 remake to be even worse than Warcraft 3 Reforged and the XIII remake, and Silent Hill F to be the worst game of whatever year it releases in.

    • @orangeslash1667
      @orangeslash1667 11 หลายเดือนก่อน

      @@devonwilliams5738 There's an upcoming game called Slitterhead, that will have some of the staff from Silent Hill.

    • @austinreed7343
      @austinreed7343 11 หลายเดือนก่อน +1

      Not to mention the horrendous quality.

    • @pablocasas5906
      @pablocasas5906 11 หลายเดือนก่อน +1

      @revolverjesus98 while I don't want to sound like I'm defending Konami, their pachinko (and amusement) division is not their biggest moneymaker, their video game division is still their most profitable one, the thing is that they have abandoned the development of AAA games and instead they make smaller ones, which are cheaper and bring more profits. For example, Momotaro Dentetsu, a sort of strategy/board game, has sold over 3 million copies in Japan, becoming Konami's best-selling game in that region and its a Switch exclusive. At least these days they have announced remakes for Metal Gear and Silent Hill, but I'm not expecting them to revive that many old IPs

  • @BlackHook13
    @BlackHook13 11 หลายเดือนก่อน +8

    Welp, looks like only Fifa, NHL, CoD, Fortnite and Minecraft deserve to exist now. The masses have spoken, want something else? Too bad, a game needs to make all the money otherwise it doesn't deserve to exist!

    • @JuanPablo-su6vw
      @JuanPablo-su6vw 11 หลายเดือนก่อน +3

      And you think that the only games that exist nowadays

    • @homem-pobre
      @homem-pobre 11 หลายเดือนก่อน +2

      So you are going to pay the bills for them when the games you want flop or what?

    • @JustForGaming_Alt-kf8lz
      @JustForGaming_Alt-kf8lz 11 หลายเดือนก่อน +3

      ​@@homem-pobreThere are piles and piles of dead studios that chased after what sold. Companies that died for what were popular IPs at the time, that died trying to latch onto popular genres, that died trying to cater to new tech, that died for a dozen other things that were supposed to be safe bets.
      Sure trying to revive a franchise that people have well and truly abandoned is a great way to lose cash but likewise the mentality of "this thing made lots of money so we should do it too/do it more" has bankrupted plenty of studios.

    • @BlackHook13
      @BlackHook13 11 หลายเดือนก่อน +1

      @@homem-pobre That assumes that games need to have a AAA budget. Make a bunch of cheaper budget games that don't need to sell trillions to break even and become a profit. And when they flop the company won't go bankrupt...

    • @homem-pobre
      @homem-pobre 11 หลายเดือนก่อน +4

      @@BlackHook13 These low budget games you are talking about are also a huge gamble, they may not only flop but also get bad reviews, hate from fans and tarnish the name of the company, specially when some of these companies are known to release quality games.
      Take Naughty Dog for example, what if they released a low budget Jak sequel and the fans simply got mad because they expected something like Ratchet and Clank Rift Apart, or the critics hated the game for whatever reason, or even if everyone loved it, if that game flops people have to be laid off, and it may even affect their bigger game.
      Decisions for all outcomes have to be planned beforehand and it looks it simply isn't worth it for them now.
      You can't expect any company to simply make games that aren't popular and lose money just because you want them to, sure following trends may lead them to fail but doing things they already know will fail also won't help them in any way.

  • @NameOMatic9000
    @NameOMatic9000 11 หลายเดือนก่อน +6

    Great video as usual. Hopefully it doesn't become niche ironically. Though I would like to add another reason why Conker Bad's Fur Day sold so poorly was because it was released very late into the N64's lifespan.

    • @BouncingZeus
      @BouncingZeus 11 หลายเดือนก่อน +4

      Also Nintendo didn't market it like at all.

  • @BigDaddy-vk6rv
    @BigDaddy-vk6rv 11 หลายเดือนก่อน +5

    Hey! I watched that Ghost of Tsushima video - and loved it! I just don't comment because I don't wanna comment on one of my favorite TH-camrs and not get a response! (Even though you got like 100,000 other commenters to response to)

  • @TheNelman
    @TheNelman 11 หลายเดือนก่อน +10

    The distinction is that there's a stark difference between a video game and its franchise. People can like a franchise a lot, but not be interested in a game just because it's in the franchise. For example Pac Man makes big money in merchandise. When it comes to games, there's no reason to buy a Pacman game since it's an arcade game. The core gameplay that defines and is part of the appeal is made for gameplay that's worth a quarter each time you play, rather than paying about $60 to own yourself (on a disk or something. Sixty for a cabinet is highway robbery). That said, people still like playing classic Pacman. In an arcade today, that cabinet will probably make the most money out of all the others. In something modern like Dave and Busters, that 4 player Pacman table is also popular.
    A lot of these old franchises are good for their time, be it that it was a time for simpler games or it innovated games for the time. These game can be made so well it becomes popular just because of how great it is. It just needs to be more than just another entry.

    • @Jaymez2012
      @Jaymez2012 11 หลายเดือนก่อน +1

      Pac-Man also didn't really stay as the original mazerunner it started as in games either. It's had a crap-ton of re-releases throughout the years, and also several games that attempted to innovate on the formula to varying success from different creators, but the character has had a number of mid to low-budget games that step into the territories of platformer, kart racer, etc., and has even gotten a full remake of Pac-Man World in 2022. Pac-Man is just a marketable mascot character that was a little more fortunate than other franchises that started as games. It's main revenue source certainly isn't coming from its games anymore, just like how that's probably the case for franchises like Sonic or Pokemon at this point, but it still continues to dabble with games even today regardless.

  • @KrankuSama
    @KrankuSama 11 หลายเดือนก่อน +33

    The premise of this video doesn't work because the fandom for these games are not misguided, you acknowledge that game budgets have ballooned in recent years but you don't observe the fact that this is the case for every medium, budgets have inflated for everything and audience participation numbers have increased perpetually not just for games but movies, books and TV, and then you go on to discuss the dwindling influence of Mega Man and CastleVania but you're talking about franchises whose best years were the NES and SNES generations, its odd that you would extrapolate these sales and apply them to a contemporary gaming trend because they were more influential and important in previous generations. Obviosuly Mega Man 2 isn't doing Monster Hunter or Resident Evil numbers now but it was considered influential enough at the time to be adapated into a ton of merchandising and was a certified hit.
    You're too focused on sales figures, a game does not need big sales to be culturally relevant or lucrative or be a part of popular culture, for many years the most sold games were the ones bundled with consoles and yet people don't talk about Kinectimals or Kinect Adventures do they? Even a powerhouse like Halo didn't sell as many copies as Kinect shovelware at launch and yet Halo is an institution, it has a huge fandom and an extended universe of Novels, Comics, An anime collection, A TV show and snacks, Master Chief is a recognisable icon of gaming. I think you observed something that other people have noticed, which is that people tend to gas up their favourite games like how Banjo Kazooie is seen as this masterpiece but it was competing with something less discussed like Croc: Legend of the Gobbos, but you can't take an example like that and try to extrapolate it to the entire industry because it means you're ignoring a wider cultural context that makes these games more lucrative and more discussed. It's not misguided to suggest that Banjo is more influential on the gaming landscape than Croc even if they did sell a similar number of units, this retrospective holds value because its a text in a wider story, one of Rare, a developer who produced some of the best selling and most recognisable Nintendo games
    Also I think its really weird that you suggested BYG&E2 was delayed because of this effect? Why do you think thats the case at all? There doesn't seem to be any proof of this.

    • @KrankuSama
      @KrankuSama 11 หลายเดือนก่อน +3

      @@KaminoKatie yeah, I think it's a bit disengenous when looking at a game that got a lucky hit in the early days of 3d gaming, to then say it's misguided that we would consider banjo kazooie a bit more important and influential.

    • @jd2792
      @jd2792 8 หลายเดือนก่อน +4

      ​@Ostrava_Of_Boletarialike it or not sales figures what really matter we live in a capitalistic world things need to make profit

    • @orangeslash1667
      @orangeslash1667 4 หลายเดือนก่อน

      @@KrankuSama The reason Banjo is important is because helped popularized the Collectathon genre. It's confirmed that Hat in Time, Tinykin, Jak and Daxter take inspiration from Banjo.
      However when open world games became a thing, big companies saw collectathons as out dated. Even Rare themselves is making an open game, called Everwild.

    • @KrankuSama
      @KrankuSama หลายเดือนก่อน

      ​​@@orangeslash1667 But that reinforces my point, the evolution of the open world genre was a direct response to the influence of games like Banjo Kazooie. Counting the amount of units a game sold doesn't matter when it has influence beyond it's contemporaries.

    • @orangeslash1667
      @orangeslash1667 หลายเดือนก่อน

      @@KrankuSama It's confirmed that Sea of Thieves was directed by the same guy who created Banjo. So you're right Banjo was influential.

  • @buns9022
    @buns9022 11 หลายเดือนก่อน +3

    Great video, Counterpoint
    I am still never going to shut up about the Mercenaries games until there's a new one, and it has co-op.

  • @finalechance7756
    @finalechance7756 11 หลายเดือนก่อน +3

    I remember watching a playthrough of the Jak & Daxter games, where this person overall enjoyed the first one but disliked the second one in part due to some....interesting writing decisions, and people got...defensive in the stream chat.

  • @thisismychannelnamenow
    @thisismychannelnamenow 11 หลายเดือนก่อน +5

    I’m going to counter your Megaman claim of not selling enough by saying, how can a 2D game sell as much as a big budget 3D Monster Hunter, Resident Evil, Devil May Cry (9 years between 4 and 5), and Street Fighter? Of course it doesn’t. Megaman style games are cheaper to make and don’t have to make $1 million in sales to be profitable. Megaman has so many different series in its franchise there is no reason Capcom cannot make a new series in a different direction with a bigger budget that is made to sell millions. The issue isn’t the previous sales for dead forgotten franchises. The issue is these companies don’t want to take risks and revive these franchises by controlling the budget based on the sales they want and rebooting or creating a new series in the franchises. It’s because Capcom put all their eggs into Street Fighter and Resident Evil instead of old franchises.

    • @BouncingZeus
      @BouncingZeus 11 หลายเดือนก่อน +2

      It's not a million dollars in sale irs a million units sold.

  • @Uiselmo
    @Uiselmo 11 หลายเดือนก่อน +5

    I think most people who are complaining that Sony only sells the same first party games are looking only at face value. Because it’s third party action. Which is funny to me because so was jac and dexter and ratchet and clank. Now they are more platformy and more collect-a-thons but that’s the problem face value observation. People’s complaints about modern exclusives capsule be said about the earlier exclusives. At face value J&D and R&C are the exact same game. But when you go into the mechanics and the story and writing you realize it’s completely different. Ghost and Spider-Man might look similar on the outside but when you play them they play different

  • @rodrigor.p5597
    @rodrigor.p5597 11 หลายเดือนก่อน +4

    17:27 Part of that discussion reminded me of the whole "are videogames art" drama and how gamers desperately need validation to the things they like, otherwise they'll become enraged and toxic.
    Another big problem is also this ultra consumerist mindset that gamers have nowadays, as if they are in their rights to harass publishers and developers just because they are the "loyal costumers" and their needs should be taken care of.

  • @billyboleson2830
    @billyboleson2830 11 หลายเดือนก่อน +8

    The reason people think these franchises are more iconic then they actually are is simple. Nintendo TH-camrs or gaming TH-camrs in general, with the amount of TH-cam videos talking about games like Conkers bad fur day and Banjo Kazooie as opposed to say Croc for ps1 you as a young impressionable kid watching them would assume they were the most popular franchises ever but in reality a game like croc sold about as well as Banjo. Hell I’d argue that Jontrons Banjo video is the reason most people today know the series

    • @KrankuSama
      @KrankuSama 11 หลายเดือนก่อน +2

      I really disagree with this and I really hate that people think that one tweet about Banjo and Croc is something they can just extrapolate to a whole industry, no offense but the reason people talk about Banjo isn't because of Nintendo focused TH-camrs but its because Banjo in retrospect was a great game and Rare, a trailblazer in devleopment and creator of someof the best Nintendo games of the SNES and N64 era, has a level of prestige above Arognaut Software who made ass racing games for the gameboy.

    • @billyboleson2830
      @billyboleson2830 11 หลายเดือนก่อน +2

      @@KrankuSama Banjos a bit of an extreme case but you cannot deny that a large portion of the gaming TH-camr scene back in the day was primarily Nintendo focused with maybe some sonic here and there. Most video game centered critics, countdown TH-camrs, parody and comedy guys, animators, music artists etc were primarily Nintendo focused or at least 8 bit era focused, you know how many Zelda or mega man ost remixes there were on TH-cam back in the day it was nuts and you’d rarely see these guys talk about other games that sold well like say any Final Fantasy not named 7 or call of duty. Hell I distinctly remember how during the 7th generation of consoles the popular games that sold well at the time like Halo and COD were looked down upon and seen as dull repetitive shooters in favor of obscure platformers. I remember how worshipped Oot and majora was and stuff like ff7 was seen as overrated emo crap back in the late 00s and early 2010s even though ff7 was actually more popular and sold more then OOT/MM. This is probably because since the GameCube and n64 had less games then the competition people attached much harder to the few games they had while for say the ps1 and ps2 there were so many games people went to their own niche. Or I dunno maybe Nintendo fans are more likely to become TH-camrs lol

    • @austinreed7343
      @austinreed7343 11 หลายเดือนก่อน +1

      @@KrankuSama
      Argonaut was involved with Star Fox. They also wanted to make a Yoshi game.

    • @KrankuSama
      @KrankuSama 11 หลายเดือนก่อน

      @@billyboleson2830 I think you're attributing a bit of temporal oversimplification to your experience growing up watching youtubers compared to the wider understanding of how these games were received at the time and the legacy that they've built, Im sure its the case that Nintendo focused youtubers have mythologised these games but they have done so for a reason, OOT, Banjo etc weren't just suprise hits like Croc was but generationally very innovative and also a defining experience for their respective platform much like how FF7 or metal gear solid was for the playstation.
      The thing about just looking at sales numbers is that you miss an entire story of legacy, ambition and innovation and audience, or I'll put it another way, in 1976 one of the highest grossing films of the year was called In 'Search of Noah's Ark' it was a creationist film and it was absoloutely rubbish, this crap film that nobody remembers made almost twice as much at the Box Office as Taxi Driver, widely considered one of Martin Scorsese's finest films if not one of the best films ever made, in every directors top 10 and an intensely studied film in academics. Is it misguided to suggest that Taxi Driver is a more impactful and important film than some shitty documentary that panders to evangelists? It certainly has a more dedicated and large fanbase which has mythologised and elevated Scorcese's works, that generation of cinematographers and directors were ride or die for Scorcese even though none of his films have reached the highest echelons of the box office.
      Sometimes it takes retrospection and a construction of a legacy audience to appreciate a game, I would argue that it makes more sense to put Banjo Kazooie on a pedestal than insist it is equal to Croc, regardless of sales.

  • @timinou9915
    @timinou9915 11 หลายเดือนก่อน +12

    Interesting subject. The only " gripe " I have is how much a series like , lets say Megaman , need to sell millions of copies to be successful. Especially considering not all games require voice acting , mocap or other expensive stuff.
    Still , numbers dont lie. Im a bit mind blown at how much that Horizon game sold. The more you know 😂

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน +3

      i'm not shocked at all considering how good that Horizon game was

    • @timinou9915
      @timinou9915 11 หลายเดือนก่อน +1

      @jacksonteller3973 no offense to the game itself , just surprised others like Uncharted, TLOU or GOW arnt higher 😉

  • @spectrumbots4268
    @spectrumbots4268 11 หลายเดือนก่อน +2

    Gamers must understand that video games, as a medium, are still new and growing. As such, only a handful of game franchises are genuinely iconic at a pop culture level. The sales of various game franchises speak for themselves.
    Given how many game companies have acted since the 7th gen, for the most part, a franchise should end or rest.
    Game companies should focus on developing new intellectual properties rather than continuously milking old franchises until they become disorganized and potentially ruin their reputation. Only consider reviving an old franchise when it's ready to return and if the game is up to par (especially in the gameplay department!) or at least generates decent sales.

    • @austinreed7343
      @austinreed7343 10 หลายเดือนก่อน +1

      Some examples of that?
      Guitar Hero, Backyard Sports, Rock Band, Bubsy, Silent Hill (borderline), Army Men, Petz…

  • @Reacted1991
    @Reacted1991 11 หลายเดือนก่อน +6

    my favorite dead fransche is definitely the legacy of kain series. and hopefully if we get a new game it ends up in the right hands were it actully ends up good.

  • @tronguy93
    @tronguy93 9 หลายเดือนก่อน +2

    My issue is less with the sales and profitability, and the fact that companies have been consolidating through acquisition for so long that these massive IP hoarding companies effectively sit on the franchises that they probably don’t even realize they own. There are so many games that could be profitable and successful if handled by the right creative team for a modest budget. Especially with today’s digital distribution model, but the IP is kept under lock and key never to be heard from again.

  • @SpideyfanX
    @SpideyfanX 11 หลายเดือนก่อน +14

    I'm glad that Battle Network got a resurgence with the Legacy Collection. All there's left is to hope for a Starforce Legacy Collection, Legends Collection, and maybe one day, Legends 3, to conclude the Robot Timeline.

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน

      Where is the Resident Evil Legacy Collection?

    • @maxpops8427
      @maxpops8427 11 หลายเดือนก่อน

      @@thomasffrench3639Capcom’s already milking RE as it is

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน

      @@maxpops8427 And? The fact that we got the obscure Mega Man Zero series, but not the original RE trilogy is really backwards.

    • @austinreed7343
      @austinreed7343 11 หลายเดือนก่อน

      @@thomasffrench3639
      We did get outright remakes

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน

      @@austinreed7343 they are different games. So we still don’t have it.

  • @RetroRulzMyTown
    @RetroRulzMyTown 11 หลายเดือนก่อน +2

    This video is a very interesting analysis on how we should view popularity. HOWEVER, I will say that in terms of examples you used for sales, I'd say Namco is the one company where I can say it's geniunely THEIR fault as opposed to the fanbase, in that they either promote their IPs HORRIBLY like with Klonoa Wii, or had a tendency in the 2000s to mismanage their release dates like with Klonoa 2: Dream Champ Tournament. Even now, the beloved remakes of Pac-Man World and Klonoa relied on their fans to do the dirty work.

  • @rustybrooks8916
    @rustybrooks8916 11 หลายเดือนก่อน +2

    Are the majority of game developers really making the games they want to make, or are they just making the games that are projected to do well in the market just so they can pay rent?

  • @ladyaceina
    @ladyaceina 11 หลายเดือนก่อน +7

    depends what you mean by popular not every game series needs to be selling 10s of millions every installment
    plus capcom is known to sabotage less popular IPs
    just look what they did to onimusha released a half assed HD remaster of just the first game (worst version of the first game even) and over charged for it

  • @ubcroel4022
    @ubcroel4022 11 หลายเดือนก่อน +4

    I still find it funny as phuk that most Silent Hill 2 fans never played it.

  • @DarkOverlord96
    @DarkOverlord96 11 หลายเดือนก่อน +8

    I think another thing people should take into consideration when wanting these old franchises to return is the issue with how they could get "modernized."
    This is something I've noticed especially with modern remakes where they will bring back an old PlayStation series with a remake but the remakes themselves, while faithful for the most part, also have stuff that's taken out or straight-up censored, not to mention how modern sensibilites also affect stuff like how the story and characters are presented and thus a lot of the charm of the original is gone (ie. the 2016 Ratchet & Clank remake and the RE4 remake) or if we're talking about sequels that they could end up retconing and retroactively censor stuff from the old games, like Mortal Kombat did with MK11 and now with M1K.
    At that point, it is best if they should just leave the franchises and games as is, completely untouched with maybe something like an HD remaster since those don't get many drastic changes.
    It's why, for example, and I know this doesn't count as a dead franchise, but I don't want the old Kingdom Hearts games to get remakes and the HD ReMixes will always be the best ways to play them.

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน +4

      Yeah, gamers have this weird obsession with not letting franchises just exist how they are. Like MGS wrapped up it’s storyline with the 4th game, did we really need another one? Or did we really need Classic Mega Man games after the first 6 on the NES? Look at Ninja Gaiden: that trilogy of games literally just existed and were popular, and there was no real need for sequels as they did what they needed to do, and if you want to play Ninja Gaiden, you can play the trilogy. Obviously you have the Xbox games, but those are entirely different and aim to be different things

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน +4

      RE4 remake is awesome and altering certain things ain't "Censorship", sorry but I don't get throwing a hissy-fit over Ashley wearing shorts and removing Luis constantly hitting on her. MK isn't censoring stuff fool.

    • @dragondelsur5156
      @dragondelsur5156 11 หลายเดือนก่อน

      In the case of the Ratchet and Clank remake, it was never even a remake, it was a retelling of a movie nobody watched (with good reason).

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน

      it was a pretty good movie IMO, better then that mediocre Mario Illumination film@@dragondelsur5156

    • @austinreed7343
      @austinreed7343 10 หลายเดือนก่อน

      And that’s not the worst case scenario: we could end up with absolute and utter ghoulware made with no regard for the original as a cheap cash grab.

  • @pharmcat8484
    @pharmcat8484 11 หลายเดือนก่อน +3

    First comment: the creator of the Earthbound/Mother series has stated he has no interest returning to the series and as for F-Zero, Nintendo has stated they only want to make new games in that franchise that are truly innovative.

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน +6

      Yeah Itoi feels like he’s told the story he wanted, and I think that people should be grateful for what they have because sometimes series are finished

    • @pablocasas5906
      @pablocasas5906 11 หลายเดือนก่อน +2

      I think I've heard that despite Itoi mentioning that the Mother/Earthbound series already told a complete story and that he hasn't any intentions to continue it, he isn't against the idea of remaking it if Nintendo wants to do it. It seems Nintendo toyed with the idea of making a 3D remake of Mother 2/Earthbound for the GameCube, but they scrapped it

    • @austinreed7343
      @austinreed7343 10 หลายเดือนก่อน

      F-Zero 99: “Innovate?”
      (That game feels like Nintendo throwing up their hands in response to fan demand)

    • @orangeslash1667
      @orangeslash1667 4 หลายเดือนก่อน +1

      @@austinreed7343 It's the first F-zero game to have online.

  • @firecrakcer001
    @firecrakcer001 9 หลายเดือนก่อน +1

    One aspect of modern gaming I never understood is why people want non-stop new. I can understand for games like Legend of Dragoon that are a nightmare to find modern day, but the trend of demanding a game move on to the next is baffling to me. I love seeing a game get supported for a long period of time.

  • @saurodinus9812
    @saurodinus9812 11 หลายเดือนก่อน +12

    I can definitely understand the point here, for God of War for example, personally I'm not super into the formula of the more recent games, but there's no denying that by the end of the PS3 generation Santa Monica really didn't know what to do with that series anymore. Sometimes the change is necessary

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน +4

      same deal with the Saints Row reboot, people can bitch all they want but at the end of the day it felt like Volition had exhausted every possible idea they had for the characters so a reboot that got back to the games gangbanging roots felt like the only logical way to go.

    • @BouncingZeus
      @BouncingZeus 11 หลายเดือนก่อน

      ​@@jadedheartszI think saints row reboot having some lackluster story was it's issue.

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน

      I dug the story personally@@BouncingZeus

    • @dragondelsur5156
      @dragondelsur5156 11 หลายเดือนก่อน +2

      @@jadedheartsz In the case of Saints Row, there was always a lose lose situation for Volition. The series has always been accused of being a GTA rip off so they changed the tone drastically with 3 and 4, pissing off the hardcore fans in the process.
      The reboot failed because it didn't know which demographic to appeal. Fans of the first two games didn't like it because the game was less gangster and more a parody of one. Fans of 3 and 4 didn't because it doesn't go as crazy as said entries. At the end of the day, the reboot was a disaster in the making.

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน +2

      @@dragondelsur5156
      I thought it was a pretty fun game that was an improvement over 3 and 4 overall but I can understand why some didn't get on with it.
      I remember going on the old Volition forums and reading about the original plans for part 3 and they were pretty ambitious, wish they'd been fully realized.

  • @austinreed7343
    @austinreed7343 10 หลายเดือนก่อน +1

    I have a term for bad revival games, much like how shovelware refers to cheap tie-in games to a popular console and/or licensed games; Ghoulware. Ghoulware is named so because it often has little to no involvement from the original developers and is made moreso to make a quick buck off of long time fans desperate for a return, when in reality they’re just toying with the carcass.

  • @jameskowanko7574
    @jameskowanko7574 11 หลายเดือนก่อน +6

    Star Fox I think does poorly since they keep changing the formula. If it was a consistent series of on rails shooters, it might be more popular
    Come to think of it, they don't make on rails shooters much anymore. I guess that's more of an arcade genre, so it will seem more niche today. You know, that might be another big reason why Star Fox hasn't done well since Adventures/64. People back then got that it was a console on-rails shooter, perhaps once time stretched into the mid to late 2000s, the new generation of kids didn't get what Star Fox was.

    • @pablocasas5906
      @pablocasas5906 11 หลายเดือนก่อน +1

      I've heard some theories regarding why Star Fox hasn't got a new game in years and it boils to the fact that the most successful games in the series, the original and SF64, were in some ways a sort of tech demo for their respective systems, the original being a 3D game on the Super NES and 64 introducing the Rumble Pak functionality and having a lot of voice clips.
      The Star Fox franchise doesn't have the same WOW factor as it used to have in the 90s, and as you said, rail-shooters are more arcadey experience, that why we haven't seen a brand new Panzer Dragoon game in ages. I've seen some suggestions from fans that Nintendo should turn Star Fox into a different type of game, some saying making a new SF Adventure, but that doesn't make sense since they already have the Zelda series

    • @orangeslash1667
      @orangeslash1667 7 หลายเดือนก่อน +1

      @@pablocasas5906 Someone said that Starfox should take inspiration from Ratchet and Clank. Interesting idea, but I'm not sure Miyamoto would be comfortable copying Sony???

  • @Neomenes
    @Neomenes 11 หลายเดือนก่อน +3

    There's a bunch of games that these days are considered cult classics, with more fans being introduced to these franchises, such as Klonoa, Twisted Metal, Ape Escape, Jet Set Radio and etc, which is an opportunity to the companies to test the franchise again, like SEGA is doing with both JSR and Crazy Taxi, what namco did with Klonoa, which the sales has done well despite they not advertising the game to both north and south america, but there's games that doesn't have that big cult classic fandom, such as Medievil, or even Gex, most of the people aren't interested in those, this is why Medievil remake has eventually failed

    • @ryujithegoofydude2586
      @ryujithegoofydude2586 11 หลายเดือนก่อน +1

      It do make me sad that Medevil remake didn’t sale wall

    • @austinreed7343
      @austinreed7343 11 หลายเดือนก่อน +1

      This is why crossover games, and to a lesser extent compilations, are valuable, for those D, E, F, G-tier franchises. Medievil was released too late after its last crossover appearance. Not sure if any compilations were done for the series either.
      Thankfully the Medievil revival was good and not complete ghoulware.

  • @Naedlus
    @Naedlus 11 หลายเดือนก่อน +1

    I really need to try to remember myself, that a reason that a lot of those older series were able to be the way they were, and be remembered fondly, was rental culture.
    I know I'm one of the people that remember renting Mega Man games, but also knowing that I'd never buy one. That continued into the 32 bit era, when three teenagers and a weekend could see everything that Megaman 8 had to offer.
    I'll forever love those old series, especially back into the NES days, but, a lot of them were only popular because we could access them as some odd "take home arcade" experience, and without other options, they became the measuring sticks that we held other games to.

    • @austinreed7343
      @austinreed7343 11 หลายเดือนก่อน +2

      Rental culture and arcades, which lasted through the 2000s (remember GameFly?) were a big part of it.

  • @phasmidgaming99
    @phasmidgaming99 11 หลายเดือนก่อน +11

    This video is pretty eye opening to me, I never knew how poorly a lot of games sell but hey that's okay! I find games to be more impactful when there is a limited amount of games in a series, it makes me appreciate what the developers did a lot more!

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน +4

      I totally agree. I have never got into the Mega Man series, but a lot of the classic and X games all seem like pretty much the same game. Compare that to Castlevania where most of the games are completely different experiences despite having similar foundations.

  • @Ahmenthi
    @Ahmenthi 11 หลายเดือนก่อน +2

    TBP, I'm curious your thought on this. I was talking with my cousin a while back and we thought that if Twisted Metal were to return, would making it into a battle royale, at least for one game, be a good move?
    I'm not really the Fortnite type, but I can't say that I don't love the idea of a 100-player game of Twisted Metal on a gigantic map. Add in full vehicle customization, allowing you to tweak base stats of vehicle models and choose your special weapon, and you could have something people would (theoretically) flock to.
    I'm just concerned it would lose its "soul," and I feel a lot of fans would miss the single player story mode and quirky characters. I'm half and half on this idea because I can see it both ways. I like the drivers and how Calypso twists their wishes, but I also just really enjoy the gameplay.
    Perhaps the solution would be to make it a new IP, but I feel a company would seek to use an established franchise in the hopes of starting with an existing fanbase and not from scratch. What do you think? Maybe you can spin this topic into a video.

  • @ZeldaEd123
    @ZeldaEd123 11 หลายเดือนก่อน +2

    For the people going to Sucker Punch about Sly 5, I have only this to ask. They DO know Sucker Punch had nothing to do with Thieves in Time, right? So it's not a Sucker Punch problem, it's a Sony problem since they're the ones with the license and are choosing to do nothing with it, especially since it's thanks to their shortsighted bullshit Sanzaru was forced to cancel the Egypt DLC that was supposed to resolve the cliffhanger that's haunted us for soon to be eleven years. So if they wanna yell at someone, yell at Sony. I don't even care if Sucker Punch does decide they want to do Sly again, I just want it to be in the hands of a COMPETENT developer who can fix what Sony broke! Again, it doesn't need to be Sucker Punch, it doesn't need to be Sanzaru, it just needs to be someone who would actually know what the fuck they're doing (preferably with undoing Penelope's bullshit betrayal and giving Sly the happy ending his story deserves!)

  • @Talented34tv
    @Talented34tv 11 หลายเดือนก่อน +24

    Couldn't agree more. I adore Gravity Rush but no one ever bought those games or the other stuff Japan Studio worked on. So If a studio isn't making you a profit over the course of several years, can I really blame Sony for reconstructing them and putting all their eggs in the Team Asobi basket?
    Also it makes me happy seeing studios like Naughty Dog, Sucker Punch, and Guerilla branching out, continuing to evolve and working on new ips that are actually well made, sell well, and are loved by fans all at the same time. I feel like their success should be celebrated and not lamented just because they aren't making the game you don't want

    • @Zhtrik
      @Zhtrik 11 หลายเดือนก่อน

      Bloodborne: I was a worked on by Japan Studio.
      FromSoft: Sony, he escaped again.
      Sony: I’ll get the broom.

    • @severus4504
      @severus4504 11 หลายเดือนก่อน

      Aw dude i used to play the shit out of gravity rush and freedom wars

    • @orangeslash1667
      @orangeslash1667 11 หลายเดือนก่อน +2

      @@severus4504 Good News: the creator of Gravity Rush is making an action Horror game was we speak.

    • @dragondelsur5156
      @dragondelsur5156 11 หลายเดือนก่อน +1

      @@orangeslash1667 And he also expressed interest on making a new Gravity Rush game if the tech for it is there.

    • @orangeslash1667
      @orangeslash1667 11 หลายเดือนก่อน

      @@dragondelsur5156 mm

  • @ikercardaensland8251
    @ikercardaensland8251 11 หลายเดือนก่อน +6

    I dont think that just buying games to "support the franchise" is valid, if the product is worth it sure, but if its a botched port/remake/remaster why should we? Id rather let the franchise die than to just get crappy games/rereleases of games eternally.

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน +1

      Then don’t support it. But if you want to have more games, you can’t not buy the product

  • @daryno9048
    @daryno9048 11 หลายเดือนก่อน +8

    Honestly one of the things that I like about PlayStation is how their developers get to move on to other IPs instead of staying with the old one. Sure they have some legacy franchises still going like God of War, Ratchet and Clank and GT but for the most part, each generation seem like their studios get to work on new things which I think is great

    • @dragondelsur5156
      @dragondelsur5156 11 หลายเดือนก่อน +1

      True, sometimes I feel that it's best for devs to move to other projects than stay with ones they feel did everything what they wanted for them.

  • @Optionthirty
    @Optionthirty 11 หลายเดือนก่อน +1

    I think a big part of this equation is marketing as well. A lot of these games advertised like crazy in popular magazines or on TV. I remember Parapa the Rapper was everywhere when they advertised that. So many of us remember seeing these games everywhere, even if we didn't play them. So for those who did play them, their assumption is that they were massively popular because so many people know about them when in reality it's just because we were all showered with endless marketing, even on niche games.
    Also: dude, what? Encouraging people to "put their money where their mouth is" by buying hack job re-releases or remasters? That's absurd. That doesn't encourage the development of more, better games; it sends a message to the publishers that they can simply fund shit re-release after re-release and people will still buy them. Look at what just happened with GTA and Red Dead? And Rockstar will learn nothing except that droves of people will buy whatever comes out.
    I don't think there's anything wrong with demanding quality from your favorite developers. Now, being a quality game and a game that you enjoy are two different things, I totally agree there. But to suggest people should buy shitty remasters to some of their beloved franchises doesn't fix the problem, it makes it worse.

  • @refer9465
    @refer9465 11 หลายเดือนก่อน +13

    the thing at least with megaman is that the thing people are mad at capcom the most isnt them not releasing games is probably engaging in scummy tactics like nfts with the megaman x brand

  • @chrislail3824
    @chrislail3824 11 หลายเดือนก่อน +2

    Good video. Even I am surprised by how many of these games I’ve played.

  • @devilpuppetsinc
    @devilpuppetsinc 11 หลายเดือนก่อน +5

    Great video and well thought out analysis. I will say, a lot of what you talk about can be mirrored in the music industry. I am especially frustrated by fans of metal and prog bands who just endlessly bitch when a band from the 70's or 80's will attempt to put out a new album. Obviously, I am not saying that fans need to blindly accept anything that a band will put out, but if you truly care about the artist and their work and you want them to keep playing and putting out new material than I would say it is in your hands. I still buy CDs and records for the bands that I like. Unless a band really stops putting out music that I enjoy (here's looking at you, Dream Theater), I do my best to keep purchasing their products or go to concerts. My wife and I have seen Blue Oyster Cult four times in the past calendar year and Kansas twice (will see them a third time in April). We see Iron Maiden every time they come to Chicagoland. This is to say nothing of smaller acts like Helloween, of whom my wife is not as big of a fan but still goes with me to see them because we want them to come back.

    • @ryujithegoofydude2586
      @ryujithegoofydude2586 11 หลายเดือนก่อน +2

      I use Spotify to find new bands and new music

    • @devilpuppetsinc
      @devilpuppetsinc 11 หลายเดือนก่อน

      @@ryujithegoofydude2586 I have started using Spotify to listen to music while at work but if I like an album I still purchase it if I can. Bands benefit most from merch sales (records, shirts, etc.) so if I can buy it from them and support them I think it’s important to do so.

  • @pharmcat8484
    @pharmcat8484 11 หลายเดือนก่อน +4

    Second comment: so the crux of your argument is studios stop producing titles that aren’t profitable. Someone should give Disney the memo.

  • @kstarcstarplays
    @kstarcstarplays 6 หลายเดือนก่อน +2

    As someone who is a Battle Network fan, Fire Emblem fan through Awakening, and a big fan of the Grandia series; I do understand the sentiment of wish your favorite series getting popular but same time people shouldn't go threatening or attacking developers and the like because they don't like X games and want their series to get a new installment because they want it. Appreciate what you got and don't force your wants onto others. I will say people should support what they want but ya know on their own term and money. Heck for anyone reading this, you know of these 3 series I mention, Grandia is one of those... I guess more generic RPG games back in the time of the PS1 and PS2's life span that had a unique gameplay system and least for the first 3 games were all well executed in their own right. Thing is the series won't ever make a comeback least not a revival in my eyes, but I'll still support the release of remasters, the HD remasters of the first two games though aren't great, were a big surprise and would allow me to play them more conveniently.
    Anyway, I do like your take TBP though I do hope at the very least companies can somewhat allow smaller IP's a chance, new or old, to take up a space rather then pre-existing ones just because it is getting to the point that thats all people are getting, the big IP names of say Zelda, Mario, Pokemon, Dark souls/Souls esq games and several more that either don't interest me or I don't know about. Don't get me wrong I get companies want to make money but it will degrade in quality the more they pump out. Heck Fire Emblem is starting to dip with the example of Engage compared to any of the new era FE games from Awakening to now and the sad thing is its worse then Fates.
    I just discovered your channel so I don''t know if you done a video on like Big IP's versus smaller IP's and maybe how they impact one another or not and so forward or if theres a video that goes over something that I might be ignorant too so I do apologize in advance and hope you can tolerate my dumbness. Though am excited to check out more of your stuff and hope to see more of what you got in store. Thank you to anyone who read all this in the by and do have a splendiferous day/night!

  • @thiefthearcher9907
    @thiefthearcher9907 11 หลายเดือนก่อน +5

    My logical side wants to nod in agreement, but my nostalgia wants another Sly, WET, and Darkstalkers.😂

  • @The_Unpunished
    @The_Unpunished 11 หลายเดือนก่อน +2

    That's exactly what is happening to almost every Need for Speed release. Every game after pretty much Carbon (2006) is getting bashed by Need for Speed fanboys for not being the game that they want (a Most Wanted remaster/remake/sequel). While the new games have their issues, they get pretty much blown out of proportions by the same people. This issue got even worse with Unbound, because that was pretty much the first time we've seen cell shaded effects and characters in a mainline big console release, and some people were super not into them (although they looked really cool, in my opinion).
    Now, when Criterion, after they replaced Ghost Games for a single game, got pushed to help make Battlefield games, people outraged, spamming with #WeWantNFS hashtags all over Twitter. Why? Just to make another game they won't like?
    The funniest thing I have ever seen is when someone posted a clip of M3 GTR from Most Wanted driving in Unbound during sunset, people thought it was a Most Wanted remake, asking for a link, when the game is coming out, etc. The same game that people judged for not being what they wanted.

  • @RoyalGoldPretzels
    @RoyalGoldPretzels 11 หลายเดือนก่อน +8

    It's a shame Playstatiion All-Stars Battle Royale released at seemingly the worst possible time. You'd get people with official sources to confirm that it at least sold a million units within a year, but that the era it was released in was just about the time selling only a little over a million units wasn't as big of a badge of honor as it would have been even just a few years prior.

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน

      plus it just wasn't that good compared to Smash Bros as it's character roster was kinda eh(seriously WTF was Big Daddy doing in that game? he's not even a Sony exclusive character).

    • @pablocasas5906
      @pablocasas5906 11 หลายเดือนก่อน

      @@jadedheartsz well, there's plenty of third-party characters in Smash Bros. that aren't associated with Nintendo, though technically they all had at least one appearance on Nintendo hardware before their inclusion, but most fans anyways don't have any problem with them as long as they are fun to play with. With PlayStation All-Stars I think the issue was that its presentation, gameplay and balance wasn't that good compared to Smash Bros., something that always affects platforms fighters that want to compete against Smash

  • @Wandermidget
    @Wandermidget 11 หลายเดือนก่อน +8

    This whole thing reminds me of Darkstalkers/Vampire. a series that the fans have been clamoring for decades, and yet, refuse to buy any of the collections or remasters that release.
    Yes, a new game would be nice, but fighting games are niche enough as is, and using up all that time, money, and effort on a new game that won't sell won't benefit anyone. Darkstalkers/Vampire fans didn't buy The Chaos Tower on the Dreamcast or PSP. They didn't buy the collection on the PS2. They didn't buy the HD remasters on the PS3 or 360. Capcom got desperate to the point where they had to trick people by calling the next attempt Capcom Fighting Collection and added a few other games to it. And guess what? They STILL didn't buy it.
    So like, what were they expecting? If you won't buy the numerous rereleases and attempts made to bring the IP to a wider audience, that's just signaling Capcom that you don't actually want a new Darkstalkers/Vampire game, let alone any of the older entries.

    • @ThrashMetalWolf666
      @ThrashMetalWolf666 11 หลายเดือนก่อน

      OK, first off why did you even mention the games that where released on Dreamcast, and PS2 when both of those releases where in Japan only, with the Dreamcast one being only available though mail order.
      Second when did Capcom ever say that the Capcom Fighting Collection was an attempt to see if people wanted a new DS game?

    • @Wandermidget
      @Wandermidget 11 หลายเดือนก่อน

      @@ThrashMetalWolf666 Because it's pretty dang obvious the Capcom Fighting Collection was yet another attempt to sell Darkstalkers to the masses.

    • @billyboleson2830
      @billyboleson2830 11 หลายเดือนก่อน +4

      Most darkstalkers fans are people who like morrigan and Felicia but at the same time have no idea what game they are even from 😂

    • @pablocasas5906
      @pablocasas5906 11 หลายเดือนก่อน +1

      @@billyboleson2830 I'd say that Darkstalkers' roster has some of the most creative characters designs in any fighting game, it's not just Felicia and Morrigan, other characters like Demitri, Jon Talbain, Hsien-Ko and B.B. Hood are very iconic, at leat for the genre. But I say that part of the problem why the franchise disappeared was due to it's gameplay, while it a pretty good fighting game, I think doesn't have as big of a competetivie scene compared to Street Fighter or other games from other developers like Tekken or King of Fighters
      The fact that Darkstalkers was a vert cartoony looking game is another problem, I don't think Capcom is interested in investing their resources in making a new Darkstalkers game that looks like the previous ones, it'll have to look like Gulty Gear: Strive. Not to mention that it seems like Capcom is content with just having one big fighting franchise, it seems most publishers can only maintain one, Namco is having trouble with the Soul Series so it's just Tekken for them, SNK is the only one that seems to be able to have multiple fighting games (KoF, Samurai Shodown and Fatal Fury)

    • @austinreed7343
      @austinreed7343 11 หลายเดือนก่อน

      Chaos Tower at least added new content, as did the PS2 collection. The new ones do not.

  • @cosmindobre8899
    @cosmindobre8899 11 หลายเดือนก่อน +1

    This is One of my favorites episodes done by you outside of the GoW of War videos. Congrats

  • @LordArikado
    @LordArikado 11 หลายเดือนก่อน +2

    I think a big issue here, not necessarily with your logic, but the logic of AAA game companies, is the sales figures they use to justify whether a legacy IP gets to continue or just gets to rot. Mainly, they're looking at sales figures that haven't meaningfully been updated since the 80's or 90s, and extrapolating them into the modern gaming market, which is so much larger that the comparison just simply cannot be realistically made.
    For example, yes, Mega Man has only had a handful of entries sell over a million copies. Now how many Mega Man games have come out since 2010, not counting compilations or free-to-play mobile games? One. How many games from the sub-series like X, Legends, etc have come out since the 2000's? None. You can't meaningfully judge how, say, a new mainline Mega Man X game would sell in today's market based on sales figures from 2005, when the last entry was released.
    Another big issue is that these companies solely look at the number of units sold and not the amount of profit made from units sold. Using Mega Man as an example again, Mega Man 11 sold over 1 million copies, and since it, like almost every Mega Man game, was made on a low budget, it undoubtedly offset their development costs and made a nice profit. However, Capcom looks at that one million and says "But it didn't sell 8 million like the latest Resident Evil", not factoring in that Resident Evil games are exponentially more expensive to make and need to sell multi-million levels of units to break even, let alone profit.
    It's a self-defeating mindset where if the latest entry isn't the best-selling game ever at launch, no matter what its actual sales figures and profit margins are, then it's automatically a failure and isn't worth continuing to invest in.

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน +5

      But they do factor in the expenses when making these decisions. The problem is that when you make a sequel you tend to not be sure if the new one will sell as much as the previous one, but you probably need to put more money into it to ensure it’s quality. So you are stuck in a situation where you aren’t sure what to attribute the success of the game to, and it becomes risky. If it sold 2 million copies, the risk would be a lot more manageable

    • @austinreed7343
      @austinreed7343 10 หลายเดือนก่อน

      @@thomasffrench3639
      11 DID sell lots of copies.

  • @kennydarmawan13
    @kennydarmawan13 11 หลายเดือนก่อน +2

    To me, they are truly dead if the companies absolutely try to deny their existence and no community provides new things for it.
    However, to me, the notion that some games don't need a new entry is just as dumb. Any game deserves a new entry. And a good entry would suffice already.
    Not every year. Every five years would already do the trick.

  • @PhillipOnTakos
    @PhillipOnTakos 8 หลายเดือนก่อน +1

    So something that might sound dumb is I just prefer niche games or just less popular games for a very simple reason. They're more interesting to talk about with people. Not even saying I dislike mainstream games or refuse to play them or can't enjoy them, it's just not as interesting to discuss them to me.
    Hear me out. When you enjoy something more niche and find someone else or discover a friend of yours likes it too. It's rare. It's exciting. You talk about it and you might learn something new or tell the other person something new. There is a passion you both share in that you rarely ever get to let out. It makes me just wanna play the game again to check out what I learned.
    Heck even if they don't know but sound interested. It can be fun to just essentially sell them the game (I'm just talking if they're my friend already). Unlike with a mainstream game which they already have heard of and already know if they're going to get it not. I can't tell you how many games I've sold to people just by speaking about them with passion. Then if they actually do buy the game it's so interesting to hear a newbie go through it for the first time.
    The same goes for the other way if someone talks about a game I know nothing about, it's fun to have them sell me the game. Check it out and let them know how I feel about it. Not every game I've been sold this way clicked with me the way I wanted, but it got me to try something I never would've otherwise.
    Honestly that's how I think people should act towards they're favourite games. Don't tear down what's popular, elevate and highlight this thing you like. If enough people actually did that maybe the franchise you like could come back. I mean look at DMC the passion of fans convinced a bunch of people to try out the games them self (Myself included) when they were rereleased the series. That gave CAPCOM the confidence to make DMC5. Same thing happened with Mega Man 11 really. It can be done.

  • @mr-noluck1153
    @mr-noluck1153 11 หลายเดือนก่อน +1

    Me, still waiting for Metal Gear Rising Revengeance 2: "Why are we still here? Just to suffer?"

  • @cameronb7161
    @cameronb7161 11 หลายเดือนก่อน +5

    I get where you're coming from, but I really don't agree with your opinion that if we wanna support our favorite franchise then we should just buy whatever they release. I bought the Saints Row reboot when it came out just to support the franchise and the devs, and I regretted it because it's possibly one of the worst games I've ever played. It didn't even matter, Saints Row is still dead now because the game was so bad.

  • @Hitomora
    @Hitomora 11 หลายเดือนก่อน +5

    I'd love to hear your takes on Legend of Dragoon!
    Why was it considered the "Final Fantasy Killer"
    Potholes in the story (there's quite a few)
    How the franchise could've continued (rather as a sequel or a prequel covering the Dragon Campaign)

    • @ryujithegoofydude2586
      @ryujithegoofydude2586 11 หลายเดือนก่อน +2

      And Killzone to it was affected by the next halo killer

    • @jadedheartsz
      @jadedheartsz 11 หลายเดือนก่อน +2

      I remember when the first Killzone was marketed as a "Halo Killer"

    • @billyboleson2830
      @billyboleson2830 11 หลายเดือนก่อน

      He did a video on it on his old channel. Also the plot is only bad cause of the terrible translation

    • @BouncingZeus
      @BouncingZeus 11 หลายเดือนก่อน

      ​@@jadedheartszthe first killzone has aged poorly. I loved 2 and 3 but don't know how they have aged been a long time since I've played them. The last one was a dud for good reason. Now that Horizon took off I doubt unless someone at the studio wants to tell a story there it will happen.

    • @jorubrun
      @jorubrun หลายเดือนก่อน

      Legend of Dragoon succeeded where Ancient Roman failed.

  • @faidou9954
    @faidou9954 11 หลายเดือนก่อน +2

    This might not be on topic, but I think the reason why Playstation doesn't have as big or as loyal a fanbase as Nintendo is because not only did Nintendo get their start in the gaming industry in the 80s, not only did Nintendo basically save the industry in America at the time, but they also have the largest library of recognizable IPs compared to SEGA, Playstation, and Xbox combined.

    • @thomasffrench3639
      @thomasffrench3639 11 หลายเดือนก่อน

      Honestly Nintendo shows that creativity and profit can go very well together. They literally were just being creative and competent which made them stumble to having many of the most recognizable franchises ever. That combined with surviving the most radical change in the game industry makes them able to be amazing at making more classic style games in addition to modern playing games, which makes them appeal to a wide variety of people. Not to mention Smash Bros which makes their franchises cemented into video game culture despite not being in high selling franchises just because they are in one of the most popular fighting games of all time. Earthbound is a household name because of Smash, which is insane to think about.

  • @princegroove
    @princegroove 11 หลายเดือนก่อน +1

    These gaming icons symbolize our youth and its precious moments.

  • @matthewmoore5698
    @matthewmoore5698 10 หลายเดือนก่อน +1

    It all started going to crap from watchdog I couldn’t turn round without seeing an ad on the side of a buss even my girlfriend was talking about it a she knows nothing of games , I don’t think monster hunter was even pushed!

  • @Fraterribilis
    @Fraterribilis 11 หลายเดือนก่อน

    I agree with your overall point.
    However, I do think this whole situation begs the question that if these franchises are considered unprofitable or "unpopular", then why do the studios who own them even hold on to them? Why not sell them to someone who wants to do something with them, or hell have it go public domain. You can't really argue of a creators license to their work, because most of these IP's arent even owned by the people who made them.
    Copyright laws might've originally been made so that artists could be entitled to the fruit of their work, but in recent years it has largely become tool used by big corporations to hold beloved works of art hostage.

  • @billyj.causeyvideoguy7361
    @billyj.causeyvideoguy7361 11 หลายเดือนก่อน +1

    I would counter this argument with this: xenophobia in the 2000s and Phil Fish’s infamous “japanese games suck” rant.
    A lot of legacy franchisees are japanese made titles and around the launch of the 360 there was this sudden big pushback against japanese titles as being “lame” etc.
    So Japanese companies stopped bringing them to the west. Then phil fish had his infamous rant at GDC which led to japanese devs handing their franchises to western devs (like what happened to silent hill).
    This led to some flops which led to companies like Konami leaving gaming entirely.

    • @austinreed7343
      @austinreed7343 10 หลายเดือนก่อน

      Nowadays the tables have totally turned.

    • @billyboleson2830
      @billyboleson2830 9 หลายเดือนก่อน +2

      I’m pretty sure it mostly stemmed from call of duty being a mega hit in mainstream culture which scared Inafune at capcom, new technology, games becoming more expensive and difficult to make rather then xenophobia lol.

  • @gamervet4760
    @gamervet4760 11 หลายเดือนก่อน +4

    My biggest problem is the people that keep saying this or that about how a franchise needs to improve itself. I've seen 4 videos like that and I'm wondering why I'm watching videos of grown men talking about things I thought about when I was 12. They aren't game designers and don't plan on becoming game designers so why even bother? Makes no sense to me at all. Also, their ideas only add more tedium to the point you could just go outside and simulate the game you want. It's ridiculous that these grown ass men don't know what they want or are unhappy with what they have. It just grinds my gears.

  • @baddragonite
    @baddragonite 6 หลายเดือนก่อน

    The bit about legacy IP reminds me a lot of Rare being under Microsoft/Xbox ownership
    A lot of people thought it was basically MS telling Rare to not make remakes or sequels to Banjo or Conker and instead to make something like Sea of Thieves, when in reality that was the decision of Rare, a lot of people there wanted to make that game for a long, long time, but because it wasn't as good as launch as it is today it was seen for some reason as MS forcing them to make it.

  • @nazeirsvibingandstuff769
    @nazeirsvibingandstuff769 11 หลายเดือนก่อน +2

    To be honest it's okay to not like something whenever people like it you can't force yourself to like it it's okay to be unique

  • @brmawe
    @brmawe 11 หลายเดือนก่อน +1

    What I find very sad is in the first-party sales data, there are two LBP games (Sackboy: A Big Adventure 2020, & Little Big Planet 3 2014 developed by Sumo Digital) and neither one of them were made by Media Molecule the original creators themselves...During that time for LBP 3 they were still in development for DREAMS which only came out (Feb 2020) at the VERY end of the PS4 era right before the PS5 came out.
    So how well did Dreams sell....good question, we'll never know.