World of Warships - Captain's Academy #27 - Citadels, Armour and Penetration Mechanics I

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  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 425

  • @melaniecastalano6012
    @melaniecastalano6012 4 ปีที่แล้ว +86

    I just want to be on the red team one time. Whenever I play this game, the red team always wins!

    • @Bigbeef1999
      @Bigbeef1999 3 ปีที่แล้ว

      Im having that day today....

    • @oceanman6327
      @oceanman6327 3 ปีที่แล้ว

      @Mohammad Karter and Dnny Maverick ARE BOTS IT IS A FALSE SITE

  • @widgeman
    @widgeman 7 ปีที่แล้ว +140

    This game is a hell of a lot more complex than I thought

    • @viveremilitareest9281
      @viveremilitareest9281 6 ปีที่แล้ว +17

      Crazy, right? When I started I thought this was a kids game that looked cool and would be easy enough, oh boy was I wrong. They've done an excellent job of creating a simulator/war game

    • @skydragongaming7840
      @skydragongaming7840 6 ปีที่แล้ว +3

      i actually was dissapointed on how difficult this game is. but now im starting to read up some stuff.

    • @devo229
      @devo229 5 ปีที่แล้ว

      What so difficult about it just stay with your team stay out of range and lead your pass

    • @raunaqgupta33
      @raunaqgupta33 5 ปีที่แล้ว +3

      As i type this i am downloading this game. I currently play wot and have over 10K battles in it and thought understanding WoW will be easier for me. I am so glad that i actually took previous advice on WoW forum to visit this channel. These videos shows how much more complex it Armor layout is in WoW than in WoT and I am having difficulty to understand it.

    • @hey....
      @hey.... 5 ปีที่แล้ว

      Raunaq Gupta do you think I should try WoT before continuing WoW?

  • @merlyn5038
    @merlyn5038 8 ปีที่แล้ว +48

    Saw in Twitter how hard you worked on this. Means a lot that you will do this for your fans.

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว +6

      Thank you :) always trying to provide all of you with the best possible information so you know what's happening to you in game

  • @Mavairo
    @Mavairo 8 ปีที่แล้ว +15

    This is probably the single best captains academy video to date, hands down. Great job.

  • @Zarkaithnia
    @Zarkaithnia 6 ปีที่แล้ว +2

    Thank you so much for this!!! Now I can really learn how to use my ships. Wish WoWs had an armor view system like Warthunder. They gib all the info and you can actually simulate the shell hitting the armor at various angles. Thank God thee are people out there like you and the 2 you mentioned in your video to present us with the data. Hats off to fnord_disc for this beautiful data set. I am not used to people making such professional ones.

  • @kerbalspaceinstitute
    @kerbalspaceinstitute 5 ปีที่แล้ว +1

    Your series has been incredibly informative - thank you!
    I just wanted to add that at
    17:15 The relationship of effective armor thickness (T) versus incident angle of shell (A) goes like T=t/cosine(A), A between 0 & 60. (t=actual ship armor thickness)
    27:44 The graphic shows the shell refracting into the ship side, i.e., turning into the denser medium from air to metal (I never considered that a shell would do that, but it makes sense since other thinks like light and mechanical objects like sound and rolling object obey Snell's law as well).

  • @DarkThomy
    @DarkThomy 5 ปีที่แล้ว +3

    Here I am on ps4, multiple years after discovering your great channel, coming back to once again learn how citadels work..!

  • @uconnjames
    @uconnjames 8 ปีที่แล้ว +1

    These captain academy videos are very technical, informational and helpful. Thank you for the hard work!

  • @Dr_V
    @Dr_V 8 ปีที่แล้ว +1

    Very useful video, thank you Chase. I can add a tiny bit of information from my personal experience: a fast way to estimate the angle of a far target in artillery view (besides looking at the minimap for some rough idea). Look at the distance between the smoke stack(s) and turrets, more specific between the furthest foreword and furthest aft turrets and the foreword and aft smoke stacks if the ship has more than one of these. If the smoke stack appears to be roughly at the same distance from the extreme turrets your target is more or less broadside and you can go for the citadel, otherwise aim higher or switch to HE. Applicable only for cruisers and battleships, of course.

  • @wildboar222
    @wildboar222 8 ปีที่แล้ว +6

    Seriously, thank you for this video, I've been playing this game since CBT and all of this stuff still confuses the hell out of me

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว

      Hopefully I've been able to clarify a lot of information for you

  • @JetstreamKage
    @JetstreamKage 8 ปีที่แล้ว +63

    does WoWS water auto stop shells? or can you aim below the water line at close fire to go through the water and hit citadels below the water.

    • @kajarslibrary5404
      @kajarslibrary5404 8 ปีที่แล้ว +31

      You can but its extremly difficulty. The shells use ALOT of penetration when entering the water. Probably not gonna work on battleships but i have seen and felt it alot in battleship vs cruiser scenarios. 14" shell hits the water next to your cruiser, still lost 10k health to a citadel hit underwater.

    • @JetstreamKage
      @JetstreamKage 8 ปีที่แล้ว

      Karlas LP has anyone figured out the math for the penetration drop? and does distance traveled by water get calculated or just instant drop?

    • @sciencethygod
      @sciencethygod 8 ปีที่แล้ว +12

      Also remember shells arc, so most of the time aiming right at the water line, will result in shells entering a ship just above the water and arcing downwards continuing their path under water.

    • @kajarslibrary5404
      @kajarslibrary5404 8 ปีที่แล้ว +5

      Fumetsu Kage Also, i think the fuse of the shells gets activated once it hits the water. So there is a hard cap on how far the shell can go before it goes boom.

    • @fjhatsu
      @fjhatsu 8 ปีที่แล้ว +5

      Sometimes when ship turns their "Red part" which is the part of citadel under the water will exposed so you can shoot at them.

  • @Jognt
    @Jognt 8 ปีที่แล้ว

    Nice. One thing I'd like to point out though is that you talk about angles as a definite constant. The thing is though that there are two ways you're mentioning angle. In one you define straight-on-flat-surface as 90° and in the other you define it as 0°.
    When you show the angle-thing at 18:28 this becomes most obvious as the angle-to-armor values you mentioned before would imply the armor becoming stronger the more straight-on you fire.
    The 60° auto-bounce in that example would be 30°, 30° from the ships length axis, but 60° from straight-on.

  • @anlize3422
    @anlize3422 8 ปีที่แล้ว

    Awesome and very informative video Chase! I now understand better why the bloody hell I'm getting a lot of overpens and some bounces.

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว +2

      Yay :D also overpen video coming soon

  • @patrickhughes8164
    @patrickhughes8164 5 ปีที่แล้ว

    Coming back for a refresher. That elusive citadel.

  • @Thumper770
    @Thumper770 7 ปีที่แล้ว

    So, basically, after spending half an hour watching this, I got a LOT of technical knowledge I didn't have but, as far as the battlefield goes, my take away is, shoot at the enemy inside 7km, at the waterline as close to 90 degrees to the side of the target as possible. Sweet!

  • @TheAnoniemo
    @TheAnoniemo 8 ปีที่แล้ว

    Great video Chase! Can't wait to study all the intimacies of my opponents citadel.

  • @GeneralFresh
    @GeneralFresh 8 ปีที่แล้ว

    Thank you chase! Your videos are always entertaining and helpful!

  • @davidncw4613
    @davidncw4613 4 ปีที่แล้ว

    I have been using AP in my Gearing against Smolis very effectively (I love killing those fkn things). After watching this I will use it a lot more. TY!

  • @Anihe
    @Anihe 8 ปีที่แล้ว

    Best wows-theorycraft vid this far!

  • @AlexFeldstein
    @AlexFeldstein 8 ปีที่แล้ว

    Excellent, excellent work.
    Very well researched, detailed and explained!

  • @UnintentionalSubmarine
    @UnintentionalSubmarine 8 ปีที่แล้ว

    Hey Chase, great work.
    You forgot to mention the USN 8 inch cruiser shells behave slightly different in the auto-bounce mechanic (bouncing starts at 60 degrees and auto-bounces at 67.5 degrees).

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว +1

      Yes, I forgot about that, but I'll mention it during a cruiser video :)

  • @Reuizi
    @Reuizi 8 ปีที่แล้ว +1

    the first professor of WoWs to post in yt :D
    i know there r plenty more in forum, website, but meh tldr (sorry)
    & thnx for the video

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว +1

      You're welcome and thank you

  • @iamscoutstfu
    @iamscoutstfu 6 ปีที่แล้ว +9

    .1 x10^4 lol
    Why not just say “kilometers” ?
    Awesome table, little hard to understand at first until you see 10^4

  • @TheKasperlkopf
    @TheKasperlkopf 7 ปีที่แล้ว

    wow i just downloaded the game and discovered your channel... very good info and editing and a TON of videos... very nice, appreciate your hard work!
    ez supped

  • @She1lby
    @She1lby 7 ปีที่แล้ว +1

    At 21:10 it's a 50 degree actually, not 40, cuz you are counting from 90 degree angle, not from the bow of the ship if i got it correctly.

  • @johnathonkogelman9398
    @johnathonkogelman9398 8 ปีที่แล้ว

    Thank you iChase - Great information and presentation!

  • @Zyprus
    @Zyprus 7 ปีที่แล้ว

    Thank you for taking the time to make these tutorials.. i have learned a lot from them.

  • @Sean-cr5ky
    @Sean-cr5ky 7 ปีที่แล้ว +8

    I remember having a BB gun autobounce off me once as a DD when I was getting in. I was like "Wait they hit me where's the damage I take?"

  • @yumpinyiminy963
    @yumpinyiminy963 8 ปีที่แล้ว

    Very well done. I'm an not sure I can remember all of this for every ship especially in battle. Good to know though. Thanks, Puddahead

  • @standardrobloxian7212
    @standardrobloxian7212 ปีที่แล้ว +1

    the auto ricochet mechanic is the reason why, after i fire i turn my battleship towards the enemy im shooting at. then turn back when im reloaded

  • @matthewlau1467
    @matthewlau1467 8 ปีที่แล้ว

    Great Video Chase again! Love your videos!

    • @Forevererify
      @Forevererify 8 ปีที่แล้ว

      +1 this is a great video! also many thanks to the guy figuring out the statistical values!!!

  • @FromGamingwithLove0456
    @FromGamingwithLove0456 8 ปีที่แล้ว

    Awesome. Thanks again for the elaborate descriptions!

  • @micromedia26
    @micromedia26 8 ปีที่แล้ว

    wow...very good explained chase...helps me very lot...ever wondered why the hell i get no citadell at a North.Ca
    thank you very much :)

  • @craigkulbaba7564
    @craigkulbaba7564 8 ปีที่แล้ว

    Great vid Chase. Personally, I think this or a slightly condensed version should be required watching for anyone playing past tier 3. LoL The only thing you didn't cover was loss of pen on AP shots over distance. Do you have numbers for that??

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว

      Yes, if you check the armour penetration curves, you can see further distances and what the AP pen will be

  • @kingtillery_collects
    @kingtillery_collects 2 ปีที่แล้ว

    high quality guides, subscribed!

  • @lllmywz348
    @lllmywz348 8 ปีที่แล้ว

    Feels like American BB from NC onward as well as CA from Baltimore onward have a higher chance of landing citadels when you shoot a enemy's deck or superstructure instead of the sides because American superheavy shells have high arc and will basically drop on the deck and pen the weaker deck armor.

  • @anderskorsback4104
    @anderskorsback4104 6 ปีที่แล้ว

    Speaking of armour penetration. If you're in a Russian gunboat and shooting at max range against enemy cruisers or battleships, is it worth using AP? I'm thinking that with the high arcs at max range, there'd be a high likelihood the shell would hit the (lightly armoured) deck from above.

  • @AngryNerd
    @AngryNerd 8 ปีที่แล้ว +8

    Great video 👍

  • @kratos9888
    @kratos9888 8 ปีที่แล้ว

    I had a general idea of how the pen and overmatch system worked but this helped a lot, thanks. Although i cant play right now cause my cooling fan decided to be not cool anymore and my computer just overheats lol. But, hopefully ill be able to get back to it quickly,

  • @Einsig
    @Einsig 8 ปีที่แล้ว

    The test of auto bouncing should also note that your forward guns are shooting from a different angle than your rear guns. It's a small difference, especially as distance increases, but it becomes more significant at these close ranges.

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว

      Yes, that's true as well, but u can't deny that shifting the ship a bit drastically increases autobounces

  • @DarkThomy
    @DarkThomy 5 ปีที่แล้ว

    So, quick question... The towers, the chimneys, the deck.. are they considered like no armor at all?

  • @JafuetTheSame
    @JafuetTheSame 8 ปีที่แล้ว

    i think the issue with pensacola is plunging fire from bbs rather than that tiny space above the waterline

  • @outwardpanicjoe8950
    @outwardpanicjoe8950 7 ปีที่แล้ว

    Keep in minds that there is still a plate of 127 -140 mm of middle deck armor that doesn't show up in the armor viewer but does in the data mine. That's part of the reason it has good protection from AP bombs.

  • @AmishHitman73.Archive
    @AmishHitman73.Archive ปีที่แล้ว

    you being a young guy id have thought youd have moved on with other games (because this video is 6 years old). you however have not, your dedication to this game is impressive and a quality not found in many young people as i have seen, good on you

  • @PGM991
    @PGM991 8 ปีที่แล้ว

    nice lesson Mr.Ichase.
    however, this lesson is about AP shell.
    I kinda want to know about HE shell that CA spit out all the time so I can minimize their damage.

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว

      Will be another video for another day :) don't worry this entire month is pretty much all Captain's Academy

  • @cristianmicu
    @cristianmicu 11 หลายเดือนก่อน

    just a side note- normalization is explained backwards....normalization process increases the penetration angle in favor of...the shell

  • @Shiftry87
    @Shiftry87 5 ปีที่แล้ว

    What if the citadel armore is protected by armore belt sitting outside it. Do u add the citadel + armore belt and then se if your gun caliber is higher or lower? I did some fast looking around on diffrent ship types and if i understand all of this correct. Exluding torps (dident look on those) then there is nothing that can citadel a BB other then another BB as a cruisers 152 mm main gun is nowhere close to the citadel armore of a BB. In fact not even a tier 10 us heavy cruiser Des Moines with 203mm main gun can penetrate the tier 3 us battleship South Carolina with 279mm citadel armore belt.

  • @bjornf.193
    @bjornf.193 8 ปีที่แล้ว

    Hi! Can you explain the "german" turtleback armor, too? Is it visible in the viewer?

  • @01Laffey
    @01Laffey 8 ปีที่แล้ว +2

    iChase can you explain overpenetration mechanics in the game as well please since I don't get what the triggers are for it.

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว +1

      Yes, I'm covering that in the next video coming later tonight

  • @fabianb8157
    @fabianb8157 8 ปีที่แล้ว

    +iChaseGaming hey well I tested some things in battle and if I according to the compas angle for 60 degrees then I don't get citadeled yet I do get penned, so If you are in a Iowa for example it has a relatively straight side would it be better to point my bow straight at the target or keep them at my left or right at about 60 degrees, if so isnt it better to angle for 65 degrees so you do counter the little bit which is not straight?

  • @fatnlazychinc
    @fatnlazychinc 8 ปีที่แล้ว

    thanks for the video. how do i know which angle am i shooting at? for example, im not sure if i were shooting at a 30 degree or a 60 degree...

  • @ymer234
    @ymer234 8 ปีที่แล้ว

    yes, very well explained and not as boring as the last one ;-)
    Did you considered recording mouse pointer? I dont know if I asked you before.

  • @niederbayerDominic
    @niederbayerDominic 7 ปีที่แล้ว

    Hi! Can you tell me something about the mechanic of waterhits? I saw a replay where a tirpitz got two citadels from bullets which hit the water first. So do you know something about this mechanic e.g. How much armor provides the water and so on
    Greetings from Bavaria

  • @EpiicSoNiickzZ
    @EpiicSoNiickzZ 8 ปีที่แล้ว

    I can see in the video you are using the training room mod and would you get banned for it or is it alright to get?

  • @michaelmets3895
    @michaelmets3895 8 ปีที่แล้ว

    I hate to point this out but the north car is one of the easiest ships to cit up close or far away lol. just go in training room and test it. I understand what your trying to point out but I've never had a problem citting a NC at any range and it's known to get cit almost every time it's broadside

    • @michaelmets3895
      @michaelmets3895 8 ปีที่แล้ว

      seriously though this is extremely misleading. I just got 4 cits on a NC at 0.9 km

  • @wowfan532
    @wowfan532 8 ปีที่แล้ว

    Not to split hairs too much, but when you are in a very long ship where your guns are more spread out, particularly IJN BBs, wouldn't your forward guns be at a different angle to the target than your aft guns? I have noticed this in game play: sometimes my forward guns all bounce and my aft guns all penetrate, though it could be RNG as well.

    • @Kelkuza
      @Kelkuza 8 ปีที่แล้ว +1

      Nah, you got that right. Which is why in close range engagements it sometimes pays to shift your aiming reticle when you start firing. For example, a DD is running past you and you need to hit him - the forward guns need to aim ahead of the DD quite a bit, but the rear guns will often miss if fired that far ahead.

  • @ivanstiffy2091
    @ivanstiffy2091 8 ปีที่แล้ว

    Great video iChase. Any chance of adding info about overpens? I seem to be getting these all the time in my Battleships against 0 degree side on cruisers; aiming at the waterline and I just overpen for a few thousand damage ;( Is it just a case of my guns are too big and I should be using HE? The shell normalisation patch seems to have made overpens much more of a problem (for me at least).

  • @anlingu2043
    @anlingu2043 8 ปีที่แล้ว

    So calculating the overmatch is to use the real armor number but not the angled armor number?

  • @oxoboro
    @oxoboro 8 ปีที่แล้ว

    Really nice and well explained video! It helps a lot! But what if you shoot above when the ship is coming at you, at the turrets for example? will you damage it by hitting its deck? I've had a few matches where i was shooting it there, because it was angled and i still managed to do some damage ( not all the time though). Is it better just to shoot HE when they are angled, or simply aim your ap shells somewhere else? Thanks!

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว

      You can still do some damage if you manage to hit superstructure parts or if you hit at just the right angle and it went through the deck for some penetration damage. Otherwise when bow on, throw some HE or seek better angle to fire AP

  • @yakumo_kei
    @yakumo_kei 8 ปีที่แล้ว

    Very helpful, when I try to run away from a Khaba in the Yamato =/ JK
    Really helpful to explain why I get all of over pen in Zao in close range.
    Thank u chase

  • @Darkhorse393
    @Darkhorse393 8 ปีที่แล้ว

    could you disscus sometime shooting into the superstructure on a bow-on target and how it either bounces or pens?

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว

      Hmm, well if you hit the conning tower, you'll bounce shells there. As for penning/overpenning that'll come in an overpen video soon

  • @labestiapolitica3438
    @labestiapolitica3438 5 ปีที่แล้ว

    Why can't my Mutsu 410 mm AP shell not penetrate a Bayerns 380 mm armor belt?

  • @MarkoLomovic
    @MarkoLomovic 8 ปีที่แล้ว

    Nice thanks for making these it really helps a lot.

  • @vladimirvojtaml
    @vladimirvojtaml 8 ปีที่แล้ว

    The penetration mechanics and shell behavior is extremely simplistic combined with the dispersion it's really weird how BB caliber performs. On AP with heavy cruisers you get same problems with strange overpens and not being able to citadel when you should be.

    • @vladimirvojtaml
      @vladimirvojtaml 8 ปีที่แล้ว

      Plus also the internal damage damage is kinda off when you hit the citadel you should automatically damage turret or knock out engines no citadel should be this "clean" because the shell explodes in vital part of the ship. These mechanics should be reworked asap.

    • @TamrenStarshadow
      @TamrenStarshadow 8 ปีที่แล้ว +1

      Something that irritates me to no end about this game is that turrets count as modules, and module HP does not count towards a ships overall health. So if you make a perfect plunging fire shot into a battleships turret the shell punches through the roof down into the magazine and... nothing. Oh sure you can knock the turret out for 20 seconds or whatever, but often you get a penetrating hit for zero damage and don't disable the turret. You'd think it would do SOMETHING to reduce a ships HP. I mean if you just clip the superstructure of a ship with Battleship AP and damage nothing but a handrail you still do 1000 damage.

    • @vladimirvojtaml
      @vladimirvojtaml 8 ปีที่แล้ว

      Tamren Starshadow also one of the frustrating mechanics the 0 dmg pens of modules that everyone is fine with... You get this weird some parts (turrets) are damage imune when they shouldn't be and some aren't when they should (destroyed superstructure funnels) it's weird and frustrating.

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว

      I will explain parts of this in the next video on overpenetration mechanics :)

  • @mckaylundtuttle7962
    @mckaylundtuttle7962 6 ปีที่แล้ว

    What tier battleships do you start to get constant citadel hits ?

  • @fobiostg6818
    @fobiostg6818 8 ปีที่แล้ว

    iChase when talking about impact angle it's the angle between between the tangent to the trajectory at the point of impact of a projectile and the plane tangent to the surface of the ground or target at the point of impact.
    So when a ship is fully broadside the impact angle of your shells is 0 degrees not 90!
    Otherwise great video

  • @lordkoth9724
    @lordkoth9724 8 ปีที่แล้ว

    Given autobounce mechanics, what exactly is going on with the Moskva? People have definitely noticed it bouncing Yamato shells when bow on, relatively reliably. According to armor viewer, it only has 25 mm of bow armor, which should be leaving it vulnerable to be overmatched even by 15" guns, let alone the 18.1" guns on Yamato.
    So has someone figured out what is going on in this specific instance, or is it currently unknown?

    • @hitoshisawa8479
      @hitoshisawa8479 8 ปีที่แล้ว

      they want Russia to be op but same with yamato they made the Barbette a weak spot so other ships would have a chance

  • @rx95jur
    @rx95jur 8 ปีที่แล้ว

    And now the playlist for the series needs to be in the video discription as well :D

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว

      Yup, I'll do that! Thanks for reminding me

  • @iron8586
    @iron8586 8 ปีที่แล้ว

    hey Chase, do the gun barbettes not count as part of the citadel? Or when you penetrate the barbettes, it only knocks out your guns?

  • @DrRumsmuggler
    @DrRumsmuggler 3 ปีที่แล้ว

    How do you get to the mode where you're practice shooting?

  • @vysearcadia522
    @vysearcadia522 8 ปีที่แล้ว

    Wish you demonstrated citadels at BB's longest ranges. Most of the fights usually lie in the mid to long range with only a few close quarter fights.

  • @Hangs987
    @Hangs987 8 ปีที่แล้ว

    Can you make a video explaining the German APshells?

  • @dariocr4232
    @dariocr4232 8 ปีที่แล้ว

    Why in my client the detailed result of hits does not show? I mean I only get hit confirmation; but not if it penetated, bounced or over penetrated. How can this be activated? Thanks

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว +1

      Go into settings, controls, detailed ribbons and damage counter

  • @hey....
    @hey.... 5 ปีที่แล้ว

    I know that this game is extremely advanced and realistic, but are all these features used in-game?

  • @hussam9044
    @hussam9044 6 ปีที่แล้ว

    wait i want to know something...
    can you over pen a citadel and do little to no damage? cuz i have really good aim and idk if i really wanna switch to HE when i am in bb and i see a cruiser...i know where to aim but just want to know if its worth it

  • @apporu2753
    @apporu2753 8 ปีที่แล้ว

    wait so what was good about American cruiser AP? I was hearing from people it got 1 more degree of normalization.

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว

      It's the only cruiser AP that autobounces at 67.5 degrees instead of 60 degrees. So your shells won't start to 100% autobounce at 60

  • @isaacsung336
    @isaacsung336 7 ปีที่แล้ว

    Hello! your video helps me a lot! but today I had something I couldn't understand. I was playing Svietlana and met a Texas. she showed her full broadside so I took AP shells into her waterline and all I was getting was under-pen. AP shell couldn't hit her citadel. But this is very weird because I was extremely up-close range and Svietlana has 130mm Gun! When I checked Newyork/Texas's armor plating they only have 25mm on torpedo bulges and 76mm for the actual citadel. and the citadel do sit above the waterline. I first thought I have missed and hit the belt armor. So I went into Training room to confirm this and no matter how hard I try, I was not penentrating Newyork's citadel armor even though I was clearly hitting under the red-line. What is going on?

  • @1nEGOR
    @1nEGOR 6 ปีที่แล้ว

    So angling increases your armour exponentialy, not linearly as you asume, eventho your results tell the opposite

  • @lirg03
    @lirg03 8 ปีที่แล้ว

    Thank you iChase for the awesome tutorial! One question about the armor viewer, will it show the armor layout for all ships in the tech tree, or only the ones you unlocked/bought?

    • @craigkulbaba7564
      @craigkulbaba7564 8 ปีที่แล้ว

      In the test server, it is all ships - even the upcoming British ships which have no stats released yet.

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว

      All ships in tech tree

  • @nottoday3817
    @nottoday3817 8 ปีที่แล้ว

    P.S I remember your Izumo video and this bow-on you mentioned reminds me of a time when I completly wrecked a montana with it.

  • @RegTarg011
    @RegTarg011 6 ปีที่แล้ว

    How do u toggle that detailed specification view!? I press Alt and need to hold it.. is there any way to toggle it?

  • @MammothPaige
    @MammothPaige 8 ปีที่แล้ว

    Great info, Keep them coming.

  • @egorney
    @egorney 8 ปีที่แล้ว

    the 90 deg mark should be considered the bow of your ship. 0 degrees is broadside. other than that this is an awesome video and was really helpful.

  • @lippokratis490
    @lippokratis490 8 ปีที่แล้ว

    for calculating the effective armor just use this : armor in mm / cos (angle) = armor effective in mm
    easy right?

  • @cptkab1am
    @cptkab1am 8 ปีที่แล้ว

    Now explain why I get the penetration ribbon but no apparent damage or, more importantly, HE shells breaking on impact instead of exploding?

    • @hazoish7670
      @hazoish7670 7 ปีที่แล้ว

      They do explode but the explosion doesn't do damage

  • @russiangoodboi2784
    @russiangoodboi2784 8 ปีที่แล้ว

    iChaseGaming Can you please tell me witch warship to get- the mighty Tirpitz or the Ace in the sleeve - Scharnhorst ?????

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว

      Hmmm...depends on how you like to play, both ships have their strengths. Personally I prefer the Scharn, just feels more fun to me. But that's a totally subjective opinion. Tirpitz is not a bad ship at all :)

    • @russiangoodboi2784
      @russiangoodboi2784 8 ปีที่แล้ว

      Thx man you are very wise !!!!
      ;))))

    • @russiangoodboi2784
      @russiangoodboi2784 8 ปีที่แล้ว

      but if I wanted a american BB should I get the Texas or the Arizona????
      P.S I like your channel because you answer to your subs :)))))))

  • @oseansoldier
    @oseansoldier 8 ปีที่แล้ว

    Great video Chase! Sadly I cannot use any of the information in it till around Thanksgiving or Christmas. This semester of college is going to be brutal. Sixteen hours of straight Mechanical Engineering classes. Imgunnadie

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว

      Good luck Osean, will be here when you get back, plus you'll have a ton of Captain's Academy videos to chew through

  • @truckinbobb
    @truckinbobb 8 ปีที่แล้ว

    Love to see the T10 BBs, compared and why WG needs to help montana when it comes to the over match mechanic.

  • @themrlackey
    @themrlackey 8 ปีที่แล้ว

    armor layout viewer? is this a mod or something WoWS took out in ver 5.10.1, or maybe something I just can't seem to find?

  • @redtitan75
    @redtitan75 8 ปีที่แล้ว

    i always thought iowas where easier to citadel than nc, thanks for explaining the reason behind that.

  • @FunkMonk1111
    @FunkMonk1111 8 ปีที่แล้ว

    wow! didnt kno there was so much in it. v-technical vid. lv the info n thx.

  • @Jagdpz5
    @Jagdpz5 8 ปีที่แล้ว

    Were those charts done in MATLAB?

  • @raysschoko
    @raysschoko 8 ปีที่แล้ว

    Hi IChaseGaming Thx for this Video! a nice video that puts it all together! As we all know you are a teacher i have a problem and you may be able to solve it. Why is it impossible to citadell a BB in a Scharnhorst, while in a Moskwa it is possible?

  • @Darthkell0
    @Darthkell0 8 ปีที่แล้ว

    Q: Is it possible to penetrate through water? or is a shell terminated on water contact?

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว

      Yes, shells continue for a small distance underwater

  • @dubsy1026
    @dubsy1026 8 ปีที่แล้ว

    This came out at precisely 2:00 o clock I the UK

  • @doctorlygrain9495
    @doctorlygrain9495 6 ปีที่แล้ว

    How do you do a training room?

  • @MattBKn
    @MattBKn 8 ปีที่แล้ว

    iChase, are the auto bounce angles mentioned in this thread (forum.worldofwarships.com/index.php?/topic/82567-0561-shell-normalization-values/page__hl__%2Bnormalization+%2Bdatamine__fromsearch__1) correct? If they are, how does that modify the bounce calculation for USN 8" AP?

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว

      I think USN AP deals with slightly less % per degree of angling compared to other guns. That's my guess for now

  • @HKPiax
    @HKPiax 8 ปีที่แล้ว

    What's the music at the beginning?

  • @Argatoss
    @Argatoss 8 ปีที่แล้ว

    The first video about penetration i watch on youtube^^

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว +1

      Woot :D

    • @Argatoss
      @Argatoss 8 ปีที่แล้ว

      Great video btw, thanks mate!

  • @MrATFRaptor01
    @MrATFRaptor01 8 ปีที่แล้ว

    So. If you are tier higher up to tier 8 best to get in close for max advantage?

    • @ichasegaming
      @ichasegaming  8 ปีที่แล้ว

      Not always, i'll have an overpenetration video soon that should provide some additional useful information