As a 4500 game player at 49% I took the iChase challenge and went back and watched all the videos in this series. I can say that between this video and the angles and overpens ones, something clicked in a way that I had been looking for. Maybe the mindset video is the most important one of all! I needed something and couldn't quite get it on my own. Regardless, Top battle in any ship for me was 170K. after watching I ripped off two 220K games back to back in Montana. What I noticed was that my situational awareness had woken up So i can only speak for myself, but thank you iChase for posting these and speaking to us players who are looking for that elusive piece of the puzzle that got took me from frustrated at not getting it and unhappy with my gameplay to seeing a little bit of the light! Hats off you make a difference!
One of the issues for sub-48% players, is that most of them can't aim well, don't know what ammo to use, don't know how to angle to save their lives, don't understand overmatch well. Even if you place them in the idea position, you'll still see them doing the wrong things aka fire HE when they've got full broadsides. Typically sub-48% players have way more issues than positioning. So while I do say this video is of some benefit, it won't be the thing that helps push them over 50% WR
It's not just beginners who are low WR players. If you have a Yamato and are still spamming HE while either camping the rear or suiciding early in the cap there is more than just the strategy wrong.
Definitely. A lot of the time the match will come down to 'is the team you're on competent'. The majority of the time, this is not the case. It doesn't matter if you have a 200k damage game with seven kills, a Solo Warrior, what-have-you if you go down and the last guy alive on your team is a potato in a Tier VI cruiser being shot at by two battleships when all he had to do was hide and survive.
At 1:50 he explains the very reason that saying sub 48% win rate players shouldn't bother is false. The *team* that holds a flank generally wins a match - so you can master it all you want, potato team will potato. Hell you can be the guy who solo holds the damn flank so the rest of your team can push - while your entire team collapses around you instead. I don't put stock in stats because it can be bullshit. These stats would have value in clan battles because there the teams are agreed upon in theory on plan of action and command and control. Likewise, the more time you spend playing in the mid-tiers the more likely your WR is to suffer. I love playing T10 matches because usually most players get the concept of flanking, pushing, etc. Down at T6 on the other hand, you can have the best game of your life while watching the points tick down around you. At 4:07 same thing - Chase says all the positioning lessons in the world wont save you from: being a broadside cruiser in the open with nowhere to go. In other words: "out of position." It doesn't matter if you know how to angle - if you don't know where to angle.
I know the sped up part might be a bit too much (it was the only way to fit a bunch of battles into a sub-30 minute video) try using TH-cam playback speed settings in the gear icon - playback speed - 0.75? It might help :) [edit] or just look at minimap only :) I spend a lot of my time staring at my minimap during battles XD
If you are trying to help newbs, or struggling players, you really need to slow down what you are doing! You don’t need to show the whole game sped up. Show your position, and explain why you chose that spot. I know what I’m doing, and I feel like I just got off a roller coaster. Gonna go take some Dramamine now!!
@@Mash4096 Not to mention all of the games were played in a division of 3 players. I'm most often all on my lonesome hoping teammates have a partial clue, but can't depend on anything.
This was very helpful. It appears to me that the mini-map is crucial to understanding what to do next. I'd really like to know if I've understood the concept.
Hey, Chase, from Russia! I'm new at WoW, learning the ropes as it were. So I've tried to implement the flanking positioning and noticed that I find myself in a situation where I'm heading my battleship to a flank in a company of a couple of cruisers or another battleship. We have gone deep into the flank and the engagement starts and all of a sudden my team cruisers turn around and retreat although we are far from losing the flank yet. The same thing happened with a friendly battleship - he took a couple of hits and turned around. Everytime this happens I get very confused and frustrated and frankly don't know what to do. I'm too deep in the battle just to turn round and retreat and also I keep in mind that holding the ground is vital. Maybe you have a piece of advice for this, as I understand, common situation? Btw I'm loving your strategic and tactical reviews, they are reminiscent to boxing matches breakdowns. Thanks, Chase
You mention it many times so clarify the 1st choice : left or right? If I spawn in the middle I tend to go to the weaker flank (based upon ship tier and makeup) or try to keep the one dd alive. I think this important decision needs some more screen time.
Your early comments are quite curious to me. Flamu very recently put out a video lamenting the loss of the centrally positioned battleship in his games, stating that it can be quite influential in the outcome of a match. I look forward to your class-focused videos to see if you touch on this topic. I've learned a lot about game mechanics from your channel (and it really is essential knowledge), however when it comes to tactics I tend to learn more from EU streamers like Flamu and Flambass than you or Notser.
For Video Series like these, I wish the Author/Creator would put a link to a playlist in the description. would make life a little easy when trying to view a full series :)
Don't mind this. Just leaving this here for myself. *[Liner] Summary* The video provides a beginner's guide on positioning in "World of Warships," emphasizing its critical role in gameplay. It discusses how players should select flanks at the start and the importance of understanding ship mechanics to avoid dangerous crossfire situations. Additionally, it covers specific strategies for various ship types and addresses nuances in gameplay, including scenarios in different game modes. *Key Points* *Basics of Positioning* - [00:12] The video introduces the topic of positioning in "World of Warships" as part of a series designed to improve player performance. - [01:30] Emphasizes that beginners should focus on mastering game mechanics before learning advanced positioning strategies to avoid mistakes in gameplay. - [02:45] At the start of battles, players must choose to go to either the left or right flank, which can be identified as either a pushing or holding flank. *Flank Strategies* - [04:10] Teams will generally win by holding a flank and successfully pushing through on the opponent’s flank to create crossfire opportunities. - [06:00] The video outlines how moving to inappropriate flanks can expose players to crossfire, drastically increasing the chances of being taken out of the game. - [08:00] Specific examples illustrate how the battleships from each team should engage and position themselves to maximize effectiveness and minimize vulnerability. *Understanding Ships and Game Mechanics* - [10:00] Players are encouraged to understand their ships' capabilities and the strengths and weaknesses of enemy ships to enhance positioning decisions. - [12:15] The video illustrates the difference in gameplay based on ship types, highlighting that battleships may have different strategic roles compared to cruisers or destroyers. - [15:00] Noting that positioning varies with different ship classes, players should adapt their strategies based on their ships’ attributes. *Advanced Positioning and Gameplay* - [18:00] Discusses how to handle lemming trains where players may feel pressured to push aggressively, emphasizing the importance of recognizing when to hold back vs. when to push forward. - [21:00] The complexity of gameplay increases with the introduction of aircraft carriers, which can change the dynamics of how flanks operate during battles. - [24:10] The video concludes with a recap of the need for awareness of both team and enemy actions to influence effective positioning throughout the game.
One add on note: I have noticed that if you end up on a battle with a fair amount of :bots: ( tier III, IV) it is nearly 100% safe to assume that the enemy bots will sail straight through the middle to the cap ( A/B cap battles) EVERY single time , in order to SWARM THE CAP. A) safety in numbers B) overwhelm with numbers. If you are the unfortunate one to be the only human player in a battle, there is practically no way you can fight half (-/+) the enemy bot team to keep them off the cap, while your bot team is doing the exact opposite by sailing PAST the enemy bots to the opposing cap ( whichever ones make it through). SO , in this scenario go ahead and write down that DEFEAT and farm as much as possible ( fire training? ), and also be prepared for that WR to stay between 45-55% until you get to Access level 17 where you get to see more human players. Sometimes you can bait the AI bots to lemming train to pursue you off the cap, while your bots are on cap getting points.
One thing I noticed myself coming back after 2 years from Warthunder. Positioning is everything, I realized that with my NC. So having to make a new account (damn you WGand not allowing me to use my already made account with an NC Tier VIII) and starting over. I see positioning issues a ton at Tier V. It’s frustratingly bad when your teammates are just broadsiding everyone, not trying to hold an area. Push opponents back, and then move up. They just push and die
This is where I have been typically weak. Not knowing where to go on a macro scale. In random there never seems to be a unifying goal and everyone is out for their selves usually. It always results in one team getting absolutely curb stomped by the other. Knowing where I can be more useful at could help me mitigate that or at least get some damage in before I get swarmed.
Yup, it's why I started on this video first. Having a general idea first is the most important, then I'll cover ship class specific strats later in individual videos
Like one of your opposition typed near the end of the last game. "I dont have enough reports for this team". PS Has WG tried a sneaky and reverted back to old T8 Match maker, bottom Tier as it sure feels like it this last week or two... T8 planes vs T10 AA longer range more AA damage sure... Can literally lose the majority whole flight in 6 seconds when "A wild AA ship appears" outta that smoke.
Definitely need to scrub down the first 9 again. Helped me a lot so far! I'm noticing pros/cons in some ships. Thank you for making these, They actually were the thing that made me want to be better... Already had vid 1 down pat!
Hello IChase, I am a below 48% WR because I am very old lol. Can I ask if you would please do a new set of Captains Skills to match all the new changes. Thank you
hey dude love your vid's, very helpful. I'm above the 48% but always looking to improve my game and this is where I found it. your actually making me a better player. I'm a bit to aggressive sometimes push, push, push, when my team on my side of the map wants to just hold lol. and btw I've only been playing actively for about 4 months.
Interesting watching you play jean bart, as we play in completely different styles with it. You focus on its mobility to constantly move and dodge. I focus on the mobility to get a good angle with an island preventing broadside shots early, and concealment to get there. Then hold. Not sure which is right as you likely get good results like this and I certainly do too. I guess its in part down to taste. Just interesting
Won’t work if you have a red CV operating in your flank. HE bombers will pen your deck armor, so you’ll be their prime target for farming.In those situations mobile positioning is far superior.
Thank you for this great series. I wonder if you could do an episode on the skills that you are trying to improve yourself and how you go about it. It might provide a sort of guideline or at least something to draw upon when it comes to growth mindset.
What advice would you have for a BB player who just can't resist going through the middle on Two Brothers? Someone who just can't resist that temptation. Asking for a friend.
quite interesting watch. in 99% of all games people will immediately tell you AB or BC , dont you dare to suggest AC. its either AB, BC or the choo choo lemming train. mind you,the lemming train *can* be entertaining; i have seen teams that steam rolled all capture points as one big group ,one by one, without stopping. but yea, as a lone player, random battle are tough with those potato teams
Going to say, I'm an aggressive player but end up on flank with fewer ships. Unfortunately, I end up getting shot up because I'm too busy wondering why 8 ships gets blown up against 4.
I need to get over the grudge i have by being a sub 48 (im 46) player. At first i didnt know that commander skills were as important.. so i kept getting new commanders and using random battles for the most xp to rebuild and test new commander skills to find out what each one did. i didnt really notice stats until players started slamming me about it. By the time i tried to fix it, its going to take me (using math averages) another 7000 battles to get to 50% The part that sucks is, most losses, im at the top2 now. There is pretty much no way i will be able to recover my stats. I wish there was a warning the first time you did a Random Battle "hey, you will be judged by your stats forever, so read the forums/youtube for tips first".
If I was to look at your stats, I'd only really care about your most recent performance aka last 30 days, if it shows improvement that's the most important
For FdG, do you angle while showing your back to the enemy so your can get more guns to bear? Or front and get the rear one while firing then back to front angle?
Love the way how iChase is approaching this. I've only started playing the WoWs like 14 months ago, and I while I first was heavily focused on ship details, and tactics, etc I have been focusing more on the basic tactics, decide on position early on based on what the enemy team is doing and than try to roll with the punches. Sometimes games are unwinnable, but by playing simpler, I've got more time to abuse opportunities and focus on the information I've got, not trying to read detail play of enemy. Next step in my development is to be more conscious of what captain skills can do in battle-situations, as I realize that my torp-play is counterplayed by people paying attention to Priority Target, while I still get myself surprised in close distance situations.
I don’t know if anyone else is experiencing this, but I’m having teams that refuse to push at tier 8 games. I will tell A or C side to push after they clear out their side, and it’s like a 4 on 2 ship advantage, but I’m having people in these games telling them not to. I had on side refuse to push forward after we had a 5 on 1 advantage on A side cap, and we ended up losing by being surrounded. These people that are telling them to pre cap camp are killing us, and they are convincing these players that pre cap camping is the only way to win. I was even called names cause I told them to push, and in the end I was vindicated, but still I’m having a lot of games turn out this way. I don’t know what to do about it, cause if I play right I lose cause of dumb stuff like this.
It definitely helps when you have friends teammates, all to often I play my side and in 3 min my whole team dies with under 300 exp each! It's hard to win a game with a field of potato's yes these videos point out how I can definitely increase my game and win rate .
Welp, it finally happened, I'm in a WOWS video. I was in the ARP Myoko in the last clip. Nothing I could do to stop my entire team from lemming train-ing to the west.
So what happens when u are on side to push and our entire team just sits back and does nothing. I had battles were we have CV on team no support what so ever when u ask him to spot so we don't loose cap or to provide support they are useless . It all depends on our team if u have at least 4 to 6 people with some skill u can win games if u got team that does not want to do anything but steal kill and lemming train in one direction and get wiped out u can be the best player but if u don't have that fire support on our team it will not help you. Players need to learn there role BB's up front dd's spot and torp cruisers depends on light or heavy there role and then CV. If u don't have that u will loose all the time.
I notice that you often start on one flank but cross over to the other. For example start on A side but go over to C at the beginning of the game. I tend to find this causes a lemming train to one side. Would you generally recommend staying on the same flank you start on.
Depends on your ship, if you're in a ship that can't flex quickly, don't. Help your flank hold/push. If you're in a fast ship (JB with speed boost or fast IJN cruiser) and you see a need on the other flank and your current flank doesn't need you then you can flex as well
Thank you for for making these informative videos, the speed-up-speed-down, zoom-in-zoom-out is a little much for me and I'm old and can't hear near as fast as you can talk; { lol }, the youngsters get it just fine I reckon. Again Thank you for your time and commitment to the betterment of players, which in turn makes for a more enjoyable gaming experience. May God Bless, Watch Over and Be With You. Semper Fidelis
Love your tutorials. However, I find that most times I play poorly it because I got out of position. I’m a 47% WR player. I’m improving each month getting close to 48%. I was 44% for a long time...😤 This is solely d/t learning and understanding positioning and paying attention to the mini map.
If you have time you can message me in game under abbadonmenet and I can help. I'm not super unicum but atleast can provide some assistance on a personal level if you'd like and on the na server
Kudos for trying to cover this topic! However, for most players that COULD BENEFIT from watching this type of video, the concept is too much of a abstraction to be taught effectively. I've played with (and have tried to teach) 48% WR, 10k battles players positioning. Some players just can't understand the relationship between role, capability and positioning. They hear things through the game meta about how a ship should be played, and then somewhat arbitrarily pick a convenient spot on the map and will pretty much just sit there and shot until they get killed or the battle moves away from them.
I feel there is way too many advance tactics being clump up in this video from a newbie perspective. Not sure if you can break it down and delve into it deeper
all I learned was to use ships with higher then average win rate if not P2W ships and almost always go with a full Div. Also, a bit hypocritical to open with the claim "spawn left go left flank spawn right go right fank" the in 2 of said game span left but go right? contradictory don't you think?
Maybe try on the minimap/tactical map next time ? We don't need to see mostly what you shoot ... So you can do screenshots and draw movement and position, then let it play out on the map.
Or!! - Just buy the latest Russian OP ship, Buy & load up a 19 point OP special Capt, load ALL the special Moduals, ALL the Special Flags and only EVER! play in a OP Division so you are always supported by equally "equiped" division mates...done!! - you are now in the top 1% of all the whale's - now go dominate!! LOL We really DO need a skill based MM implemented...as the current, constant!, one sided ROFLSTOMPS are getting a tad out of hand...as presently, all it takes is one well equiped & skilled Div, to rule them all!! (As always....balance is lacking) Great Vid as always iChase 07
when is the part when you blow the average BB's mind by telling them the best positioning is generally a central position? (obviously map and dd dependent)
It’s not always central, in some BBs like Republique, which can relocate fast, you often want to go to the flanks to get crossfires. This might be a good idea even if you are not that fast, just don’t go there in a mid-tier US battleship. All BBs in one side of the flank is often not so great of an idea, imo.
Oof your stats at mid Lenin game 18:00 look like my endgame stats at tier 8 😐 Yeah this is probably what I need the most on, and ship capability (in regards to best exploiting the characteristics of a specific ship). Then sorta aim for BBs (usually over or under shooting targets angled away or towards or over penning)
Usually, in domination mode, the team that forces the opponent BBs to turn out first wins the cap, and is in good position to win the game. That is a good first "objective" to fight for; turn out their BBs before yours do. This is from someone who mostly plays DDs and cruisers. And OMG, ppl who cross sides in domination. I know it's shtty, but that is instant down vote, "plays poorly" votes on that person. A few exceptions, sure, but getting good means learning to play the cap side you spawn on in whatever ship you're in.
I said that in another comment in his first 3 games hes playing pretty darn good ships in general and his teammates are complete shit. It makes a huge difference. My random battles usually dont ever look like that and my hit ratio with some of my ships is so god awful RNGesus must really really hate me
I'm offended, I'm a sub 48% player cause I'm on NA. hahahaha Actually, my WR is like 49%. but it's mostly playing dumb low tier games for fun and screwing around doing things you shoulnd' tbe doing.
+Sarin Highwind Always swinging around 50%, so I think i am doing something right, even when only playing T5-T7. I have no illusion that better players aren't able to bait and out-play me, but that is probably only solvable by more battle-experience. In the past I was mostly focusing on supporting the team, but not getting the damage in. As of lately my damage and XP is increasing steadily, so I have good hope that even for a casual player (1.3K battles), I am well on my way to be a useful asset to a team.
@@Tuning3434 It's tough, you can do everything right, but it doesn't mean you'll get damage, you'll win or get anything proper. I had a great game earlier but only did 25k damage before we lost. Cause the team played so poorly, we got capped out and killed out to 1000. It's just annoying how poor some people play. I am no expert, but I know better than my winrate shows. But by goofing off, I"m takling about tier 3 battles over and over again goofing off and being silly. And whne you have 1000-2000 games, they hurt, a LOT. And I've spent a lot of my battles helping people level to higher tiers as well, which that will help out their winrate to an extent, but you gotta take all the losses involved with low level team play.
You can be down caps but as long as you're outpositioning the enemy, you are likely to be sinking their ships at a fast enough tick that their caps aren't making up for lost ships. Eventually you overwhelm with numbers
I was a 42% WR player years ago. Complete potato. I'm now a unicum player. So, keep your eyes and ears open. There's much to learn when playing WoWS - as in life.
How to get good at WOWS Pray the MM puts you on a good team ! As in this map . This is 80% of the Battles one side kicks the hell out of the other team . As in the Maps he used .
You seem to abandon your flank a lot. Don't do that. Potato players often watch the minimap to see "where everyone else is going". When the majority on A flank go to A flank, and you on the C flank head to A flank as well, that creates incentive for additional potatoes to head for A flank as well, since "that's where everyone is going". Congratulation, you now helped a lemming train form. (This is a psychological mechanism, and it's important to be aware of such things and how your individual action can influence others) Edit: And that's exactly what happened in the game, and you call it out as a lemming train. Please do be self-aware enough to recognize that you were part in that train forming. The better play is to often plan to head to "your" flank, but not committing to it in case a lemming is forming so that you can try to counteract that by heading to the weak flank instead - but you gotta do so early. This only takes like 20-30 secs to recognize though as the ship start turning. Another good idea is to spam that F9-button and tell flank abandoning lemmings to get back to "their" flank. Often works well. This is a much better solution than heading deep into the A flank like you did there, recognizing the lemming train, making a big turn and heading back in your Lenin to scare off the charging enemy flank solo. This is a bad solution and usually doesn't work. It did in your game, but it usually doesn't. Had the enemy cruiser and NC not been broadside potatoes, you would have been steamrolled there. The better play is to be there pre-emptively (as in, you head there when you recognize the lemmings head the other way), and you set up a kiting situation (can be hard in Lenin though, so I see why you parked bow in. But you usually wanna kite, and this goes for any kind of ship). I know you have super unicum stats and otherwise love your content, but I thought I'd chime in here so as not to let newer players get the wrong info from the get-go. Early flank abandonment is one of those things you shouldn't do. :-)
Useful guide, really, but PLEASE slow down: on videos, but on your pace of talking too. Too many infos in too short time are make it difficult to follow
I am a sub 48% player and 99% of that is due to stupid team mates that lose an un-lose-able match, again and again and again. My mate has the same issue. He is an excellent DD player, would be an asset to any team, but the players he gets put with time and time again, are just dumb. I was playing a Tier 7-9 match today, I was in a Tier 7 DD, sunk 4 ships, dished out over 200k damage, spotted, capped and we lost. One player on our team in a Tier 9 BB tried to cap in the first 4 mins, I had never seen this before, a BB capping. How do you think that panned out? Another BB, tier 9 again, rushed into a gap between two island, and ate a bunch of torps. The biggest issue is people that jump up the tiers with money and don't learn.
should of showed a colorado. 22 knots 18.8 range. i sink all the time 7500 to 25000 damage if i'm lucky. Colorado misses so much i hate this ship. even if i'm leading 5-7 out from bow Colorado misses. driving me insane on how much this ship misses.
I totally agree im currently on the Colorardo and even at less then 10km ur lucky if u hit anything. Its such a shit ship and even the ships leading up to it are garbage. the American BBs really make you question your sanity when playing this game.
How to be a + 50% win rate player. Get lucky that 50% of the time your DDs do not die in the first 5mins, your CV player is better than the other one, your BBs have forward gears, your cruisers know they have consumables and if all else fails, the other team is slightly more hampered with these problems.
Epicentre highlights the poorest players more starkly than any other. In the other modes you can get away with killing other ships with caps as a secondary concern, in some cases. Not so in Epicentre, the team that holds "the high ground" i.e the centre. Almost always wins. I played an Epi match in a tier 8 CV (tier 10 match) just 3 days ago. Only 3 of our ships were consistently contesting circles. I was one of them, in a CV + both of our DDs. The game was over in about 7 minutes. Guess who got shouted at most in team chat for "losing us the game"? Me. In the CV for not spotting and supporting our DDs, apparently. Even though I pretty much only could spotted as my squadrons were being shredded as soon as they got in any useful position............I survived the match as well. I burned a lot of my daily report allocation after that match. Oddly enough. N.B I'm not a fantastic player (51% overall WR) but I am fairly inexperienced, in my defence. My top tier ship is tier 8 and I've played 1400 games since 2017.
i feel like this guide isnt how to be good at the game but more of how to be the entire crux of the entire team and without your input you would lose no matter what
+Walkey NOOOOOOOOPPPEEEEEEEEE! But on a serieus note: as long as CVs don't get them self caught in the wrong flank, and keep paying attention on mini-map which enemy flank is pushing, CV positioning is more a case of optimizing your damage potential than influencing basic game situation. If iChase (who was one of the main pre-rework CV players out there) gets to CV game play, I guess he will go into further detail of it.
also IN SOME CASES you can act as a bait (for TX carriers), because you have 80+ mm deck armor, decreasing pressure on your teammates. You are basically immune to HE spam (if its not RN or german BB HE of course), fires and BB AP at range. Just always remember to have cover from other flanks and keep in mind torpedo treats
As a 4500 game player at 49% I took the iChase challenge and went back and watched all the videos in this series.
I can say that between this video and the angles and overpens ones, something clicked in a way that I had been looking for.
Maybe the mindset video is the most important one of all! I needed something and couldn't quite get it on my own.
Regardless, Top battle in any ship for me was 170K. after watching I ripped off two 220K games back to back in Montana.
What I noticed was that my situational awareness had woken up
So i can only speak for myself, but thank you iChase for posting these and speaking to us players who are looking for that elusive piece of the puzzle that got took me from frustrated at not getting it and unhappy with my gameplay to seeing a little bit of the light!
Hats off you make a difference!
I'm of a different opinion concerning
One of the issues for sub-48% players, is that most of them can't aim well, don't know what ammo to use, don't know how to angle to save their lives, don't understand overmatch well. Even if you place them in the idea position, you'll still see them doing the wrong things aka fire HE when they've got full broadsides. Typically sub-48% players have way more issues than positioning. So while I do say this video is of some benefit, it won't be the thing that helps push them over 50% WR
It's not just beginners who are low WR players. If you have a Yamato and are still spamming HE while either camping the rear or suiciding early in the cap there is more than just the strategy wrong.
Definitely. A lot of the time the match will come down to 'is the team you're on competent'.
The majority of the time, this is not the case. It doesn't matter if you have a 200k damage game with seven kills, a Solo Warrior, what-have-you if you go down and the last guy alive on your team is a potato in a Tier VI cruiser being shot at by two battleships when all he had to do was hide and survive.
At 1:50 he explains the very reason that saying sub 48% win rate players shouldn't bother is false. The *team* that holds a flank generally wins a match - so you can master it all you want, potato team will potato. Hell you can be the guy who solo holds the damn flank so the rest of your team can push - while your entire team collapses around you instead. I don't put stock in stats because it can be bullshit. These stats would have value in clan battles because there the teams are agreed upon in theory on plan of action and command and control. Likewise, the more time you spend playing in the mid-tiers the more likely your WR is to suffer. I love playing T10 matches because usually most players get the concept of flanking, pushing, etc. Down at T6 on the other hand, you can have the best game of your life while watching the points tick down around you.
At 4:07 same thing - Chase says all the positioning lessons in the world wont save you from: being a broadside cruiser in the open with nowhere to go. In other words: "out of position." It doesn't matter if you know how to angle - if you don't know where to angle.
@@ichasegaming Your logic is flawed and based on a lot of assumptions.
I know the sped up part might be a bit too much (it was the only way to fit a bunch of battles into a sub-30 minute video) try using TH-cam playback speed settings in the gear icon - playback speed - 0.75? It might help :)
[edit] or just look at minimap only :) I spend a lot of my time staring at my minimap during battles XD
If you are trying to help newbs, or struggling players, you really need to slow down what you are doing! You don’t need to show the whole game sped up. Show your position, and explain why you chose that spot. I know what I’m doing, and I feel like I just got off a roller coaster. Gonna go take some Dramamine now!!
Agreed, too quick. He needs to take his time, and actually explain.
Also, these examples all seem to be based on great success stories. I think there is much more to be learned from the battles that didn't go so well.
@@Mash4096 Not to mention all of the games were played in a division of 3 players. I'm most often all on my lonesome hoping teammates have a partial clue, but can't depend on anything.
@7:20 look at that lenin. Isn't it beautiful ? It looks like its planing.
There is no left right on two brothers THERE IS ONLY THE MIDDLE
In a Lenin of all ships that should have been a no-brainer.
How to Trigger iChase 😆
Great guide. Arguably positioning is probably the thing most players struggle with after learning the game mechanics. Myself included
Yup, typically players run into a WR wall in the low 50s, where they know the mechanics but cannot breakthrough. Positioning issues mostly
iChaseGaming literally stuck at 52%
Excellent guide, chase. Helped me understand random battles a lot more now
\o/ hurrah, glad it helps :D
Cheers to all of us poor souls who watched this video, have been enlightened, and still get in a match where first thing in chat is “AB or BC”?
This was very helpful. It appears to me that the mini-map is crucial to understanding what to do next. I'd really like to know if I've understood the concept.
Hey, Chase, from Russia! I'm new at WoW, learning the ropes as it were. So I've tried to implement the flanking positioning and noticed that I find myself in a situation where I'm heading my battleship to a flank in a company of a couple of cruisers or another battleship. We have gone deep into the flank and the engagement starts and all of a sudden my team cruisers turn around and retreat although we are far from losing the flank yet. The same thing happened with a friendly battleship - he took a couple of hits and turned around. Everytime this happens I get very confused and frustrated and frankly don't know what to do. I'm too deep in the battle just to turn round and retreat and also I keep in mind that holding the ground is vital. Maybe you have a piece of advice for this, as I understand, common situation? Btw I'm loving your strategic and tactical reviews, they are reminiscent to boxing matches breakdowns. Thanks, Chase
You mention it many times so clarify the 1st choice : left or right? If I spawn in the middle I tend to go to the weaker flank (based upon ship tier and makeup) or try to keep the one dd alive. I think this important decision needs some more screen time.
400+ battles into the game and finally that episode was a true eyes opener
Your early comments are quite curious to me. Flamu very recently put out a video lamenting the loss of the centrally positioned battleship in his games, stating that it can be quite influential in the outcome of a match. I look forward to your class-focused videos to see if you touch on this topic. I've learned a lot about game mechanics from your channel (and it really is essential knowledge), however when it comes to tactics I tend to learn more from EU streamers like Flamu and Flambass than you or Notser.
Notser is a personality every time ive played him hes aweful
For Video Series like these, I wish the Author/Creator would put a link to a playlist in the description. would make life a little easy when trying to view a full series :)
Don't mind this. Just leaving this here for myself.
*[Liner] Summary*
The video provides a beginner's guide on positioning in "World of Warships," emphasizing its critical role in gameplay. It discusses how players should select flanks at the start and the importance of understanding ship mechanics to avoid dangerous crossfire situations. Additionally, it covers specific strategies for various ship types and addresses nuances in gameplay, including scenarios in different game modes.
*Key Points*
*Basics of Positioning*
- [00:12] The video introduces the topic of positioning in "World of Warships" as part of a series designed to improve player performance.
- [01:30] Emphasizes that beginners should focus on mastering game mechanics before learning advanced positioning strategies to avoid mistakes in gameplay.
- [02:45] At the start of battles, players must choose to go to either the left or right flank, which can be identified as either a pushing or holding flank.
*Flank Strategies*
- [04:10] Teams will generally win by holding a flank and successfully pushing through on the opponent’s flank to create crossfire opportunities.
- [06:00] The video outlines how moving to inappropriate flanks can expose players to crossfire, drastically increasing the chances of being taken out of the game.
- [08:00] Specific examples illustrate how the battleships from each team should engage and position themselves to maximize effectiveness and minimize vulnerability.
*Understanding Ships and Game Mechanics*
- [10:00] Players are encouraged to understand their ships' capabilities and the strengths and weaknesses of enemy ships to enhance positioning decisions.
- [12:15] The video illustrates the difference in gameplay based on ship types, highlighting that battleships may have different strategic roles compared to cruisers or destroyers.
- [15:00] Noting that positioning varies with different ship classes, players should adapt their strategies based on their ships’ attributes.
*Advanced Positioning and Gameplay*
- [18:00] Discusses how to handle lemming trains where players may feel pressured to push aggressively, emphasizing the importance of recognizing when to hold back vs. when to push forward.
- [21:00] The complexity of gameplay increases with the introduction of aircraft carriers, which can change the dynamics of how flanks operate during battles.
- [24:10] The video concludes with a recap of the need for awareness of both team and enemy actions to influence effective positioning throughout the game.
One add on note: I have noticed that if you end up on a battle with a fair amount of :bots: ( tier III, IV) it is nearly 100% safe to assume that the enemy bots will sail straight through the middle to the cap ( A/B cap battles) EVERY single time , in order to SWARM THE CAP. A) safety in numbers B) overwhelm with numbers. If you are the unfortunate one to be the only human player in a battle, there is practically no way you can fight half (-/+) the enemy bot team to keep them off the cap, while your bot team is doing the exact opposite by sailing PAST the enemy bots to the opposing cap ( whichever ones make it through). SO , in this scenario go ahead and write down that DEFEAT and farm as much as possible ( fire training? ), and also be prepared for that WR to stay between 45-55% until you get to Access level 17 where you get to see more human players. Sometimes you can bait the AI bots to lemming train to pursue you off the cap, while your bots are on cap getting points.
The timelapse of the minimap is very interesting. The mapless match that reversed the idea seems to be interesting too.
Another good guide. Thanks for the good work . Hope you could talk about the positioning of radar cruisers.
Yup, that's definitely coming in future episodes
One thing I noticed myself coming back after 2 years from Warthunder. Positioning is everything, I realized that with my NC. So having to make a new account (damn you WGand not allowing me to use my already made account with an NC Tier VIII) and starting over. I see positioning issues a ton at Tier V. It’s frustratingly bad when your teammates are just broadsiding everyone, not trying to hold an area. Push opponents back, and then move up. They just push and die
This is where I have been typically weak. Not knowing where to go on a macro scale. In random there never seems to be a unifying goal and everyone is out for their selves usually. It always results in one team getting absolutely curb stomped by the other. Knowing where I can be more useful at could help me mitigate that or at least get some damage in before I get swarmed.
Yup, it's why I started on this video first. Having a general idea first is the most important, then I'll cover ship class specific strats later in individual videos
Like one of your opposition typed near the end of the last game. "I dont have enough reports for this team".
PS
Has WG tried a sneaky and reverted back to old T8 Match maker, bottom Tier as it sure feels like it this last week or two... T8 planes vs T10 AA longer range more AA damage sure... Can literally lose the majority whole flight in 6 seconds when "A wild AA ship appears" outta that smoke.
21:23
Someone clip this out and add some torpedobeat please
On legends, we call it "the black hole" = when your team clumps into a ball and get torn to pieces from multiple angles
Definitely need to scrub down the first 9 again. Helped me a lot so far! I'm noticing pros/cons in some ships. Thank you for making these, They actually were the thing that made me want to be better... Already had vid 1 down pat!
Now that was some great stuff. Thank you so much! Can't wait to try this all out.
Give it a go and if you have more questions please don't hesitate to ask
Hey thanks a lot for the tips, many I did not understand yet so for sure it will help me improve my gameplay. 👍
This was really helpful, thanks.
Could you address how to fight as a bottom tier ship, I'm having a lot of troubles with that. Thanks
Yeah, I'll cover that in a video as well :)
@@ichasegaming Then can we have the "how to play bottom tier when your top tier ships are all camping the back" video? 😉
@@andrewcox4386 This!
@@ichasegaming thanks iChase :)
Hello IChase, I am a below 48% WR because I am very old lol. Can I ask if you would please do a new set of Captains Skills to match all the new changes. Thank you
Solid commentary and useful advice! Thanks!
But the sped-up replays made me dizzy...
Sorry, try using TH-cam playback speed 0.75? Maybe that'll help :(
hey dude love your vid's, very helpful. I'm above the 48% but always looking to improve my game and this is where I found it. your actually making me a better player. I'm a bit to aggressive sometimes push, push, push, when my team on my side of the map wants to just hold lol. and btw I've only been playing actively for about 4 months.
Interesting watching you play jean bart, as we play in completely different styles with it. You focus on its mobility to constantly move and dodge. I focus on the mobility to get a good angle with an island preventing broadside shots early, and concealment to get there. Then hold.
Not sure which is right as you likely get good results like this and I certainly do too. I guess its in part down to taste. Just interesting
Won’t work if you have a red CV operating in your flank. HE bombers will pen your deck armor, so you’ll be their prime target for farming.In those situations mobile positioning is far superior.
I found this very useful, looking forward to the next guide
Ty for this! Can't wait for the more specific videos on the topic.
Yup, those are coming. Currently deciding on how to divide up all the ship types
This is the video I've been waiting for. Thanks.
You're welcome and there's more coming, including more class specific advice :)
Thank you for this great series. I wonder if you could do an episode on the skills that you are trying to improve yourself and how you go about it. It might provide a sort of guideline or at least something to draw upon when it comes to growth mindset.
What advice would you have for a BB player who just can't resist going through the middle on Two Brothers? Someone who just can't resist that temptation.
Asking for a friend.
Great video!
This video at normal play back speed = A
This video slowed down to 0.75 play back speed = A+
Yeah, slowing it down via TH-cam playback would be helpful. I sorta sped it up so I could cover a bunch of battles in a reasonable time
quite interesting watch.
in 99% of all games people will immediately tell you AB or BC , dont you dare to suggest AC.
its either AB, BC or the choo choo lemming train.
mind you,the lemming train *can* be entertaining; i have seen teams that steam rolled all capture points as one big group ,one by one, without stopping.
but yea, as a lone player, random battle are tough with those potato teams
Understand fully
10:43 Guys DO NOT be this Nurnberg on the map please.
So you are looking to set up a " L " ambush. I can see how this would work. The trick is to get ones team to play/fight smart.
Going to say, I'm an aggressive player but end up on flank with fewer ships. Unfortunately, I end up getting shot up because I'm too busy wondering why 8 ships gets blown up against 4.
I need to get over the grudge i have by being a sub 48 (im 46) player. At first i didnt know that commander skills were as important.. so i kept getting new commanders and using random battles for the most xp to rebuild and test new commander skills to find out what each one did. i didnt really notice stats until players started slamming me about it. By the time i tried to fix it, its going to take me (using math averages) another 7000 battles to get to 50% The part that sucks is, most losses, im at the top2 now. There is pretty much no way i will be able to recover my stats. I wish there was a warning the first time you did a Random Battle "hey, you will be judged by your stats forever, so read the forums/youtube for tips first".
If I was to look at your stats, I'd only really care about your most recent performance aka last 30 days, if it shows improvement that's the most important
Super video! Thank you!!!
How to deal with Dunkerque ? She's very large and don't have a big armor
For FdG, do you angle while showing your back to the enemy so your can get more guns to bear? Or front and get the rear one while firing then back to front angle?
Love the way how iChase is approaching this. I've only started playing the WoWs like 14 months ago, and I while I first was heavily focused on ship details, and tactics, etc I have been focusing more on the basic tactics, decide on position early on based on what the enemy team is doing and than try to roll with the punches. Sometimes games are unwinnable, but by playing simpler, I've got more time to abuse opportunities and focus on the information I've got, not trying to read detail play of enemy.
Next step in my development is to be more conscious of what captain skills can do in battle-situations, as I realize that my torp-play is counterplayed by people paying attention to Priority Target, while I still get myself surprised in close distance situations.
Hopefully this helps simplify things down a bit and helps you see the battle better :)
I don’t know if anyone else is experiencing this, but I’m having teams that refuse to push at tier 8 games. I will tell A or C side to push after they clear out their side, and it’s like a 4 on 2 ship advantage, but I’m having people in these games telling them not to. I had on side refuse to push forward after we had a 5 on 1 advantage on A side cap, and we ended up losing by being surrounded. These people that are telling them to pre cap camp are killing us, and they are convincing these players that pre cap camping is the only way to win. I was even called names cause I told them to push, and in the end I was vindicated, but still I’m having a lot of games turn out this way. I don’t know what to do about it, cause if I play right I lose cause of dumb stuff like this.
It definitely helps when you have friends teammates, all to often I play my side and in 3 min my whole team dies with under 300 exp each! It's hard to win a game with a field of potato's yes these videos point out how I can definitely increase my game and win rate .
Welp, it finally happened, I'm in a WOWS video. I was in the ARP Myoko in the last clip. Nothing I could do to stop my entire team from lemming train-ing to the west.
your 15 minutes of fame wasted on a WOWS vid? bugga..
How to have angle degree in the aiming info like you? im try to find but see nowhere
Wonderful guides👌🏻
Awesome work! Ty for sharing!
You're welcome and thank you for watching
So what happens when u are on side to push and our entire team just sits back and does nothing. I had battles were we have CV on team no support what so ever when u ask him to spot so we don't loose cap or to provide support they are useless . It all depends on our team if u have at least 4 to 6 people with some skill u can win games if u got team that does not want to do anything but steal kill and lemming train in one direction and get wiped out u can be the best player but if u don't have that fire support on our team it will not help you. Players need to learn there role BB's up front dd's spot and torp cruisers depends on light or heavy there role and then CV. If u don't have that u will loose all the time.
I notice that you often start on one flank but cross over to the other. For example start on A side but go over to C at the beginning of the game. I tend to find this causes a lemming train to one side. Would you generally recommend staying on the same flank you start on.
Depends on your ship, if you're in a ship that can't flex quickly, don't. Help your flank hold/push. If you're in a fast ship (JB with speed boost or fast IJN cruiser) and you see a need on the other flank and your current flank doesn't need you then you can flex as well
Wows takes all th space in my pc i have external drive can i have game center and wows to the drive and play
?thanks
Very good set out presentation well done.
Thank you :D
Thank you for for making these informative videos, the speed-up-speed-down, zoom-in-zoom-out is a little much for me and I'm old and can't hear near as fast as you can talk; { lol }, the youngsters get it just fine I reckon. Again Thank you for your time and commitment to the betterment of players, which in turn makes for a more enjoyable gaming experience. May God Bless, Watch Over and Be With You. Semper Fidelis
Cheers, maybe slower playback speed settings might help :) click the gear icon --> playback speed --> 0.75? Glad these videos help
Thanks for the tip; the slower playback speed works great, I can now understand what you're saying !! Learn something new every day!
Where can u learn about ship characteristics like where is the citadels and how the Armour layout is?
Malovent th-cam.com/video/gANc9-ohVFs/w-d-xo.html
Yes it's time for This Old House again
I felt for the guy at the end saying he doesn't have enough reports for that team.
Love your tutorials. However, I find that most times I play poorly it because I got out of position. I’m a 47% WR player. I’m improving each month getting close to 48%. I was 44% for a long time...😤 This is solely d/t learning and understanding positioning and paying attention to the mini map.
First, I'm going to state my "cred" up front: WR
If you have time you can message me in game under abbadonmenet and I can help. I'm not super unicum but atleast can provide some assistance on a personal level if you'd like and on the na server
@@abbysaito5348 Thank you. That's a very generous offer.
Kudos for trying to cover this topic! However, for most players that COULD BENEFIT from watching this type of video, the concept is too much of a abstraction to be taught effectively. I've played with (and have tried to teach) 48% WR, 10k battles players positioning. Some players just can't understand the relationship between role, capability and positioning. They hear things through the game meta about how a ship should be played, and then somewhat arbitrarily pick a convenient spot on the map and will pretty much just sit there and shot until they get killed or the battle moves away from them.
I feel there is way too many advance tactics being clump up in this video from a newbie perspective. Not sure if you can break it down and delve into it deeper
all I learned was to use ships with higher then average win rate if not P2W ships and almost always go with a full Div. Also, a bit hypocritical to open with the claim "spawn left go left flank spawn right go right fank" the in 2 of said game span left but go right? contradictory don't you think?
Maybe try on the minimap/tactical map next time ? We don't need to see mostly what you shoot ... So you can do screenshots and draw movement and position, then let it play out on the map.
Yeah, for the more detailed videos I will most likely be doing that tbh, since then I can cover it down to class specific actions
@@ichasegaming btw I've put the information here to good use today. I hope it will improve the general level of the game ...
Very informative thanks
:D
Or!! - Just buy the latest Russian OP ship, Buy & load up a 19 point OP special Capt, load ALL the special Moduals, ALL the Special Flags and only EVER! play in a OP Division so you are always supported by equally "equiped" division mates...done!!
- you are now in the top 1% of all the whale's - now go dominate!! LOL
We really DO need a skill based MM implemented...as the current, constant!, one sided ROFLSTOMPS are getting a tad out of hand...as presently, all it takes is one well equiped & skilled Div, to rule them all!! (As always....balance is lacking)
Great Vid as always iChase 07
when is the part when you blow the average BB's mind by telling them the best positioning is generally a central position? (obviously map and dd dependent)
It’s not always central, in some BBs like Republique, which can relocate fast, you often want to go to the flanks to get crossfires. This might be a good idea even if you are not that fast, just don’t go there in a mid-tier US battleship. All BBs in one side of the flank is often not so great of an idea, imo.
Oof your stats at mid Lenin game 18:00 look like my endgame stats at tier 8 😐
Yeah this is probably what I need the most on, and ship capability (in regards to best exploiting the characteristics of a specific ship). Then sorta aim for BBs (usually over or under shooting targets angled away or towards or over penning)
Great video..
thx iChase for the good tutorial
You're very welcome ^_^
How did you zoom like that
Not played for 3 year's, moved to Australia too so can no longer play on my Eu account what would be a good place to start race wise?
Soviet battleships. The tier 10 Kremlin is a monster when properly played.
Usually, in domination mode, the team that forces the opponent BBs to turn out first wins the cap, and is in good position to win the game.
That is a good first "objective" to fight for; turn out their BBs before yours do.
This is from someone who mostly plays DDs and cruisers.
And OMG, ppl who cross sides in domination. I know it's shtty, but that is instant down vote, "plays poorly" votes on that person. A few exceptions, sure, but getting good means learning to play the cap side you spawn on in whatever ship you're in.
Normally in on the team in which the BBs turn and run.
I want a JB that's as fast as iChase's 😃
I'd want one that fast too, and one that shoots that fast. But alas...
Very usefull… thank you.
:) you're welcome and ty for watching
Might add the Jean Bart can just rock the game if things going well
I said that in another comment in his first 3 games hes playing pretty darn good ships in general and his teammates are complete shit. It makes a huge difference. My random battles usually dont ever look like that and my hit ratio with some of my ships is so god awful RNGesus must really really hate me
what is a flank?
I'm offended,
I'm a sub 48% player cause I'm on NA. hahahaha
Actually, my WR is like 49%. but it's mostly playing dumb low tier games for fun and screwing around doing things you shoulnd' tbe doing.
+Sarin Highwind
Always swinging around 50%, so I think i am doing something right, even when only playing T5-T7. I have no illusion that better players aren't able to bait and out-play me, but that is probably only solvable by more battle-experience.
In the past I was mostly focusing on supporting the team, but not getting the damage in. As of lately my damage and XP is increasing steadily, so I have good hope that even for a casual player (1.3K battles), I am well on my way to be a useful asset to a team.
@@Tuning3434 It's tough, you can do everything right, but it doesn't mean you'll get damage, you'll win or get anything proper.
I had a great game earlier but only did 25k damage before we lost. Cause the team played so poorly, we got capped out and killed out to 1000. It's just annoying how poor some people play. I am no expert, but I know better than my winrate shows.
But by goofing off, I"m takling about tier 3 battles over and over again goofing off and being silly. And whne you have 1000-2000 games, they hurt, a LOT.
And I've spent a lot of my battles helping people level to higher tiers as well, which that will help out their winrate to an extent, but you gotta take all the losses involved with low level team play.
Thank you iChase :)
You're welcome and thank you for watching :D
the objective is not to cap the fastest but to hold the cap for the longest time.
You can be down caps but as long as you're outpositioning the enemy, you are likely to be sinking their ships at a fast enough tick that their caps aren't making up for lost ships. Eventually you overwhelm with numbers
I was a 42% WR player years ago. Complete potato. I'm now a unicum player. So, keep your eyes and ears open. There's much to learn when playing WoWS - as in life.
How to get good at WOWS Pray the MM puts you on a good team ! As in this map . This is 80% of the Battles one side kicks the hell out of the other team . As in the Maps he used .
You seem to abandon your flank a lot. Don't do that. Potato players often watch the minimap to see "where everyone else is going". When the majority on A flank go to A flank, and you on the C flank head to A flank as well, that creates incentive for additional potatoes to head for A flank as well, since "that's where everyone is going".
Congratulation, you now helped a lemming train form.
(This is a psychological mechanism, and it's important to be aware of such things and how your individual action can influence others)
Edit: And that's exactly what happened in the game, and you call it out as a lemming train. Please do be self-aware enough to recognize that you were part in that train forming. The better play is to often plan to head to "your" flank, but not committing to it in case a lemming is forming so that you can try to counteract that by heading to the weak flank instead - but you gotta do so early. This only takes like 20-30 secs to recognize though as the ship start turning. Another good idea is to spam that F9-button and tell flank abandoning lemmings to get back to "their" flank. Often works well. This is a much better solution than heading deep into the A flank like you did there, recognizing the lemming train, making a big turn and heading back in your Lenin to scare off the charging enemy flank solo. This is a bad solution and usually doesn't work. It did in your game, but it usually doesn't. Had the enemy cruiser and NC not been broadside potatoes, you would have been steamrolled there. The better play is to be there pre-emptively (as in, you head there when you recognize the lemmings head the other way), and you set up a kiting situation (can be hard in Lenin though, so I see why you parked bow in. But you usually wanna kite, and this goes for any kind of ship).
I know you have super unicum stats and otherwise love your content, but I thought I'd chime in here so as not to let newer players get the wrong info from the get-go. Early flank abandonment is one of those things you shouldn't do. :-)
des moines guide please ?
Got to have decent people on your team. Otherwise it fails. Great content.
Some DD positioning would be good :)
Wow what a fast ship , why my ship moves so slowwwwww. Where can I buy it ,? Is it moded ? Lol
Useful guide, really, but PLEASE slow down: on videos, but on your pace of talking too. Too many infos in too short time are make it difficult to follow
This what JB in reload booster and engine boost
Im a well above average player but I still watch these just incase theres something I don't know that I can pick up to make me even better
The upcoming episodes should be more useful as I start to cover individual tech tree lines :D
I am a sub 48% player and 99% of that is due to stupid team mates that lose an un-lose-able match, again and again and again. My mate has the same issue. He is an excellent DD player, would be an asset to any team, but the players he gets put with time and time again, are just dumb.
I was playing a Tier 7-9 match today, I was in a Tier 7 DD, sunk 4 ships, dished out over 200k damage, spotted, capped and we lost. One player on our team in a Tier 9 BB tried to cap in the first 4 mins, I had never seen this before, a BB capping. How do you think that panned out? Another BB, tier 9 again, rushed into a gap between two island, and ate a bunch of torps. The biggest issue is people that jump up the tiers with money and don't learn.
should of showed a colorado. 22 knots 18.8 range. i sink all the time 7500 to 25000 damage if i'm lucky. Colorado misses so much i hate this ship. even if i'm leading 5-7 out from bow Colorado misses. driving me insane on how much this ship misses.
I totally agree im currently on the Colorardo and even at less then 10km ur lucky if u hit anything. Its such a shit ship and even the ships leading up to it are garbage. the American BBs really make you question your sanity when playing this game.
How to be a + 50% win rate player. Get lucky that 50% of the time your DDs do not die in the first 5mins, your CV player is better than the other one, your BBs have forward gears, your cruisers know they have consumables and if all else fails, the other team is slightly more hampered with these problems.
Epicentre highlights the poorest players more starkly than any other. In the other modes you can get away with killing other ships with caps as a secondary concern, in some cases. Not so in Epicentre, the team that holds "the high ground" i.e the centre. Almost always wins.
I played an Epi match in a tier 8 CV (tier 10 match) just 3 days ago. Only 3 of our ships were consistently contesting circles. I was one of them, in a CV + both of our DDs. The game was over in about 7 minutes. Guess who got shouted at most in team chat for "losing us the game"? Me. In the CV for not spotting and supporting our DDs, apparently. Even though I pretty much only could spotted as my squadrons were being shredded as soon as they got in any useful position............I survived the match as well.
I burned a lot of my daily report allocation after that match. Oddly enough.
N.B I'm not a fantastic player (51% overall WR) but I am fairly inexperienced, in my defence. My top tier ship is tier 8 and I've played 1400 games since 2017.
i feel like this guide isnt how to be good at the game but more of how to be the entire crux of the entire team and without your input you would lose no matter what
Also: Positioning basically doesn't exist until Tier 5 or so. We all know how the bots are.
my wr is 100% bc ive only played 2 games soo... ;)
not bad should be a requirement to watch
Carrier positioning?
+Walkey
NOOOOOOOOPPPEEEEEEEEE!
But on a serieus note: as long as CVs don't get them self caught in the wrong flank, and keep paying attention on mini-map which enemy flank is pushing, CV positioning is more a case of optimizing your damage potential than influencing basic game situation. If iChase (who was one of the main pre-rework CV players out there) gets to CV game play, I guess he will go into further detail of it.
also IN SOME CASES you can act as a bait (for TX carriers), because you have 80+ mm deck armor, decreasing pressure on your teammates. You are basically immune to HE spam (if its not RN or german BB HE of course), fires and BB AP at range. Just always remember to have cover from other flanks and keep in mind torpedo treats
Yup, CV positioning is coming in the more class specific positioning guides