@@gotime1124 you're speaking like you work there doing damage control for the company. Surely you're aware of the nightmare this launch has been so far.
@skippychurch2965 it's been one day 😆 relax and stop buying games the day they come out. I have game pass, and I'm not all that mad. I had Waite one day to actually play. I'm over it 🙄
load testing canned types of traffic to infrastructure only gets you so far, in production you are going to have a lot more people with varying system / network configurations that can introduce issues / bad data coming into your systems.
Load testing 200k "Fake" players is extremely different from load testing 200k REAL players. It's like saying that something works on paper, but then finding out it's impossible in the real world.
@@TheRealFizzbin tech alpha was a different thing than synthetic stress testing. It's also quite obvious that release load was well above that 200k. Just Steam had 25k in peak and it's the least popular platform for this game. Most people get it on MS Store, furthermore there is also a load from Xbox and Gamepass users. Gamepass inflated all the numbers and it's entirely possible that yesterday's peak went as far as 400-500k users.
As I said to another video on this, the problem with this game is it's reliance on server-side processing, particularly for streaming of textures... I understand why they did it, because a full install of FS2020 is a gargantuan beast... but I for one would rather have a couple of hours downloading a massive game and be able to actually play it when it's installed, than have a game that basically installs just enough to start and then everything else is held hostage by how much load is on the servers.
After my experiences with the launch of MSFS 2020, which went on for months, I decided I would give this version a good 50 years or so to mature before purchasing it.
Was an alpha/beta tester for 2020 and the state of that on initial release was nothing compared to 2024s current state ! Not even close. Moving to an almost entirely cloud based system was a very bad idea ! I would ideally like to be able to still play my games if my internet drops especially for a mostly single player experience like MSFS !
@@XavierLignieres Guaranteed there is 1 server being fed nothing but red bull and cigarettes running this. Glad I waited and feel vindication to all the fanboi's telling me I was wrong for being skeptical and being replied to with things like "they've learned their lesson, the launch and sim will be fine"... riiiiiggghhhht
We don’t want/need to download the entire game, but we should at least be able to have our aircraft and a basic world map available locally. The aircraft models are a dozen or so gigs at most per plane, and a low detail world map might be a couple hundred. But at least that would mean players can have a game if there are issues with servers or if their internet is slow/down.
@joelmulder they released an update this morning that transfers all your planes over. It's the graphics that I'm pissed about. 2020 looks way better as of now
This was entirely foreseeable, and not only did they fail, they failed in a way that the whole system burned down and fell over. This is an absolutely colossal fuck-up and should be used as a case study for future dev teams.
There are plenty of examples of game companies failing to scale for a game that requires access to internet. Time and time again, they fail. Blizzard saw this with Diablo 3 and repeated the same issue with 4. EA saw this with SimCity. For Flight sim 2024, they either got the day one numbers wrong, didn't learn from the Alpha weekend, or were budget constrained on cloud resources, or all of the above. It will happen again.
@@wjadams2 microsoft isn't just a game company, they host 20% of the internet on their cloud platform. they definitely have the resources to handle the release of a game
I anticipated some launch day problems and already committed to waiting a couple days before attempting the download. Having said that, I watched some of the livestreams yesterday and it was crazier than I expected. But some of the live chat comments and memes were priceless: "Microsoft Patience Simulator," "Loading Screen Simulator," "Queue Simulator," etc.
I am not an expert on servers but I would assume that they forecast the server space needed to fit the player base in 6 months rather than launch day. Meaning the don’t want to pay to house 2M players when realistically it will only be a max of 200k players in a few months time. Executives will make these decisions, they don’t care about the game or the players, they just care about the bottom line. Somehow they don’t realise that a smooth launch will increase the bottom line in the future.
servers are expensive, even if they worried about player's experience, you can't really blame them for scaling the servers for a more realistic player count beyond day 1. they can't have enough server capacity for 2M people just sitting idle, it's basically burning money. they could of course hire google or amazon to fill the extra demand (that is what some games do if they netcode allows for it), but since the game does content streaming, I'm not sure if that is possible.
Let me inform you as a Cloud Engineer. There is something in cloud services called cloud scalling. Simply put they didn't create the correct scaling infrastructure design. Totally avoidable and unacceptable. They could have done a phased rollout with PC first or region by region (as we do with our rollouts) instead they walked straight into the biggest fail in the history of game launches. Millions of unhappy customers wasting millions of hours of their lives. The sheer arrogance of Jorg and Seb never ceases to amaze me.
@@deloford As an AWS cloud engineer i agree. Scalability and High Availability are the core of infrastructure design and this situation is obviously not well planned. To be honest it’s both amusing and baffling at the same time to see this play out like this. Would really like to take a look at their infrastructure to see where the bottlenecks are happening.
@@CasparPietersen the problem is that companies usually provide their servers to subsidiaries at market price. because it's like calculating how much they would lose if they allocated X amount of resources from being rented. that is why Twitch technically loses money, even though it uses Amazon servers, because Amazon "charges" them. so they were probably provided just enough resources to get with a positive revenue to the other side. and to be fair, we also don't know if their streaming technology requires specialized hardware.
its insane to me how these huge companies still fail to have a normal launch. most big title games that come out nowadays are riddled with bugs and things that make the game unplayable
It's been more than 24 hours, and while I can login and play, I just failed the mission because the game told me my "bandwidth is slow" (yeah, sure Microsoft, MY bandwidth, apparently not YOURS!) and failed to properly load the airport I was meant to land on. An absolutely pathethic company.
UK based here. Couldnt get in at all yesterday, stuck at 97%. Tried again this morning (wednesday). Got in this time but got stuck on the customise identity. Tried again this afternoon. Got in, got past the identity, got to the menus, sorted out my controls etc then hit another snag. Cant actually fly.... in a flight sim... I select departure and aircrat, press FLY NOW and it gives me the everlasting circle of doom and goes no further. Wont zoom in from global map to aircraft. Left it for 3 hours, still stuck at the 'seamless loading screen'. Checked my network activity. Nothing... nowt... its not even TRYING to do anything. Heard this from a lot of other UK users too. UK seems to be cut off from the MS flight servers. Oh, career mode doesnt work either. Tried to start a career, took nearly 30min to (half) render my starting airport of choice, then got circle of doom again. Utter BS. This is just not acceptable MS. Even more so when they openly admit (which was my suspicion all along), they dont have enough server capability or bandwidth for everyone that bought the game WHICH FOR A CLOUD BASED GAME IS KINDA CRITICAL!!!! I mean, WTF MS!!! Did you only expect half the people that bought FS2024 to actually want to play it? Seems so... they did a fake stress test of only 200k players... ive no idea how many units they sold, but id bet a weeks wages its a LOT more than 200k.
Just installed MSFS 2024. I have to say, I'm not impressed. I have played MSFS 2020 for more than two years and know it very well. I expected something more intuitive and better looking. • Spawned into Frankfurt EDDF. • Only livery available for A330 is default Airbus livery. Would need to purchase other liveries (seriously??). • EDDF airport is default, looks worse than Asobo 2020 version. • Runway textures and taxiway textures don't look better. • Took me ages to figure out how to move into cockpit from "walking perspective". • Adjusting and setting new controls seems unintuitive. • Drone Lock and Follow mode is just as hard to use as in MSFS 2020. • Joystick axes of Airbus Thurstmaster Sidestick are not recognised (got that fixed now ...). • Several parts of Airbus Thrustmaster Throttles (flaps, speedbrake) are not recognised (not sure why, all plugged in). • Tobii 5 is not recognised. • Nvidia filters are not recognised. • Road traffic looks exactly as in MSFS 2020, cars are driving through each other. • Clouds look like in MSFS 2020, no significant improvement. • Air traffic still behaves erratically. Planes move through each other. Takeoffs look unrealistic. Planes randomly disappear. Planes jump up and down on the taxiway. Lots of default liveries. Some planes are stuck motionless in the sky. AI sound quality is not better than MSFS 2020. I thought they had fixed AI traffic - it does not look like it. • ATC sounds like in MSFS 2020 - unnatural voices. • 3D photogrammetry covers significant forest areas and mixes it with auto-generated trees - does not look good. Bridges near KJFK end in water. • Changing seasons does not change colour of fields (e.g. brown field turn into green field). • It's basically all like MSFS 2020, can't see significant improvement. • Yes, there are now grains on the fields that move in the wind. What else? What's actually better? It'll take years to fix all this!!! For the time being, MSFS 2024 is not playable at all for me. I'll stay with MSFS 2020 until there are major improvements.
How did you fix Thrustmaster side stick, I have Thrustmaster Hotas One and with Throttle and Elevator controls reversed and trying to set up controls correctly has proved impossible after several hours on XBox.
@@nigeltaylor58 Took me a while to figure it out. Had to go into controls settings for each individual flight control and manually select the right joystick axis. Just moving the joystick axis does not make the Sim detect the right axis.
Hi, how much of this is launch bugs and how much 2020 is just better, iyo? I'm wanting to acquire an MS sim and wonder if I might as well just buy 2020? (the money is a little tight at the moment).
@@Songbirdstress If you want something that is working properly and looks good, get MSFS 2020. MSFS 2024 is miles away from being where it should, it will take months or years to get it up to standard.
Got too frustrated with 2024. I requested and received a refund. 1. Jorg said our planes from MSFS2020 would be ported to MSFS2024. They are not. I have 2020 Premium Deluxe. I expected my favorites planes (Longitude, SR22, Baron) to be in my 2024 Standard edition. 2. Their 99% Online "Cloud" model is and will continue to be a problem. I believe they need to put more on the PC. Maybe 30% of 2020? Enough so that the Sim loads every time. 3. MSFS2024 is still very much Alpha or maybe Beta RC 0.05. There is no way they have enough complete to call it a valid release. Come to think of it, I was complaining about the initial release of MSFS2020. That was a Paid for Beta release, too. If I see the case, some time down the road, that it is +90% reliable, I may consider purchasing it again.
Really hope it's sorted by the weekend. Was looking forward to playing after work yesterday, but after 30 mins I gave up and it seems I did the right thing. Tried again today and while i can get passed 97%, it just crashes in the initial options. I'll come back in a few days to try again. I'm just glad I'm playing via game pass and didn't fork over £100+ for it
I hope so too, but realistically, there will be another surge on the servers this weekend as many of us who waited for the chaos to subside download it and others go on to their servers for the first time they've had a day off work since the release.
This is why I dont preorder games fundamentally. Hiccups, bugs, latency and what not, are expected, but too many catastrophically fail on launch so hard anymore that your liable to blow past the 2hr return window on Steam trying to determine if its been worthwhile troubleshooting or not in the moment. They had 2020s sales figures, they had 2024s preorder sales figures - its just bad bet to buy something within the first week of its release anymore.
Pre-ordering is so fucking stupid I can't wrap my head around why you would buy something based on promises and footage shown in carefully curated and edited and manipulated trailers.
Not gonna lie, as someone who works in the Cloud, this is really baffling and surprising to see. Especially coming from Microsoft. Thank god i mainly use AWS. Scalability and High Availability are key core principles in infrastructure design and this obvious is not an effective design at all.
It’s very simple, just scrap the whole loading it from the cloud idea and just install all the core files and anything else on your hard disk. This would eliminate 90% of the load on the servers. The whole idea of a game being on a server when millions of people are expecting to use it just sounds a set up for failure.
Asobo has partnered with one of the premier cloud companies and cannot scale their services quick enough for their customers. How is any company supposed to use Microsoft Azure when something like this occurs. This is just absolutely hilarious. Thank goodness at least X-Plane 12 is a flight simulator you can launch locally and not dependent on the cloud.
Why not give people the option of the cloud based version or large file size. I didn't mind the large file sizes of 2020 version. it is crazy that as I type this 2 days from launch i still have not managed to get more than 1 flying experience which was bugged with no sound. Glad I'm only accessing this through Gampass and not a deluxe version!
According to what I find, that's still more than MSFS had for concurrent players. (I see 61k peak on Steam for that, so we have space for a couple times that non-steam to reach the 200k). So looks to me like they tested it to have the same amount as MSFS had at best, which seems reasonable enough to me.
@@NonameEthereal you arent including all other platforms where for instance game pass in available. Unfortunately your argument just isnt valid. 200k to stress test on launch, worldwide on all platforms just isnt cutting it. Not to mention AFAIK 2020 is running on the same servers as well
@@NonameEthereal Yeah it makes complete sense to use metrics from an average day from a 4 year old game to test how launch day will fair on a highly publicised, eagerly anticipated simulator, I can see your logic!
MSFS was always a niche game, I'm sure they never expected to reach peaks so high. they also can't scale their servers for day 1, since servers are expensive, they calculate how much capacity they will need for when the player base stabilizes.
Putting this in game pass at launch was a huge mistake. The amount of extra load that will have place on the servers is astronomical. All those people that haven't even purchased it firing up the game to "see what it's all about" and then clogging up the servers even more. If they restricted access to people that purchased the game they'd probably reduce load by a fourth.
I don't like that the game is fully based on flat textures, no crashes, no animation, no fire, explosions, gear damages visible, ect, the game feels like flying some photos and not objects!
The disappointment is not just about getting in.... its: Massive trees growing in/on buildings in Valencia Spain. Sheep running around at 50 km/hr in Iceland. Green bushes growing out of snow areas in Iceland. Glitches in the GUI (VR). No way to use FS2020 controller mappings. Clouds about the same (were they not supposed to be amazing?). No waterfalls (hate that). Bridges are still solid (yeah, hard to solve. But solve it!). Rivers so far seem the same (sloshing up valleys). Cars a little better, but still they do weird things. Slower performance than 2020 (so far). Only slightly better graphics, not revolutionary like I was lead to believe. Maybe there are better places to fly, but so far, this is a slight upgrade to MSFS2020, the photogrammetry seemed better. But... Not worth the money... yet. I'm sure they will eventually improve things, but I'm tired of mediocre launches were we support the developer for 2 years to give us what we should have got out of the gate.
Even nearly 29 hours after launch now, I can finally get into the game. But I still can't actually do any flying. I can't load into the world at all, it just hangs when I click 'Fly now'. This is deeply embarrassing for MS/Asobo. I hope they at least offer some free aircraft and/or airports to those of us who pre-ordered, as a goodwill gesture.
Honestly, on what basis everyone declare the problems to be temporary? The only scenario I can see is that people abandon MSFS2024 and then the remaining three persons will experience no issues.
💯 MSFS 2020 has had issues delivering 4-15GB paid add-ons for 4 years. Why anyone thinks they can consistently stream most game content is beyond me. Will it just be a dice roll that the aircraft you want to fly loads into your hangar and all the textures and systems stream properly on any given Sunday?
@@TickleFight94 Exactly this. There will be so many ruined flights. And honestly, a lot of that will be out of Asobos hands because they can't control the endpoints. The internet is a hodge podge of decades old equipment and protocols. In a closed system, this would be amazing. In the real world, no.
I had a road that went under the river with traffic still moving under water and it seems to just plop trees everywhere. My expectations weren't exactly high for this and I'm still underwhelmed. It seems to fail pretty spectacularly when trying to generate details when at lower altitudes. So many blocky shapes instead of whatever it was attempting to generate.
If you're in the UK (maybe mainland Europe too) try using a VPN to give you access to US servers. I was having that same issue, clicked to start flying but it wouldn't load anything. I'm using a free one (HideMe I think?), connected to the US and I'm currently crossing from the Shetland to Norway. I have issues with settings but once I waited for textures to load in at the airport (could be my system), the flying has been very smooth after that.
Every connection on the internet has two parties. Both parties upload and download. Bandwidth is the combination of both. You may have all the download in the world, but if their upload is tapped due to overcapacity, then there is "low bandwidth." So it makes sense. EDIT: I am saying that Microsoft is the one with the low bandwidth. Learn how to read.
$130 so I can wait in line to play? The technology isn't ready for this level of cloud streaming. It's simple math, their network engineer over promised and WAY under delivered.
You shouldn't really blame the actual developers of products like this. It's always downward pressure from management above that causes these ordeals. The MSFS team has a clear interest in minding how much they're spending on resources. While Azure is a Microsoft service, other development team within Microsoft don't simply get it for free.
We’ll see where it is in a month, I think they will figure out how to scale it. Never play on release day has been a phrase since the early days of World of Warcraft.
Bought it. Installed it. Launched it. Tromped around a Skyhawk figuring how to get in. Got to the end of runway. Took off. Flew a few minutes, app crashed my PC. Refunded. 2020 will be good enough for me.
Something so weird when a studio feels a need to hide its game. Scrutiny is the mother of achievement and yet most studios just fear it. BG3 was in early access for around 2 to 3 years! Its almost as if they wanna make the game for themselves first yet the game is created for the masses and is wild that this still happens. BG3 towards the end of its early access went dark though and then released with so many game changes that 99% of the players did not like so Larian still had their say in its final form. 3:55 is a fine example where they themselves felt the game was now blown out in bloom and so decided to add some more cause why the F not.
I can get into the sim but lots of bugs. I have played career mode and there are some major issues. Graphics: For a supposed improvement on 2020 the airports (especially small municipal airports around LA that i have used) are full of random poorly rendered junk. The taxi lines still aren't quite right, there are tree-building things where the renderer can't seem to quite figure out what it is. So it comes off as just a brown block of whatever (i do have my graphics set on high and not ultra so maybe that's the issue). Airplanes at the airport often have no landing gear down so they are hovering. Traffic: The traffic is as bad as ever. Flying in LA and looking at LA's biggest thoroughfare and it has zero cars. Otherwise cars are ramming into each other, flowing through one another. This isn't a big deal but it certainly isn't an improvement. ATC issues in career mode: The devs seemed to have butchered the atc system even more than it was butchered in 2020.. They have this quick enter thing where you can respond and request from atc but if you deviate from that normal communication path at all the career mode atc seems to not know what to do next. So you either have to just follow it to the letter by clicking enter, but forget about asking for flight following or requesting a departure on the ground then the career mode doesn't know what to do.. Did they even test this? I had to abort several missions because i didn't follow the steps exactly. Airport Ops: People are still walking in front of my airplane as the engine starts up and into the propeller. Now this would be cool if they would go flying after walking into the prop but for a sim it's just weird. There are so many planes that there is no parking. Trying to refuel the aircraft in career mode doesn't work. As mentioned above the airplanes are rendering oddly, not showing landing gear often. Overall it's disappointing. It's lipstick on 2020 and not good lipstick. The things I would have liked to have been fixed would have been ATC and Avionics.. They focused on graphics and for most computers the graphics are just as bad as 2020 so if you aren't willing to buy a $4k computer to see some nicer foliage it's kind of useless. They seem to have put their effort into all the wrong stuff. With AI and chatbots you would think getting ATC really nice could have been low-hanging fruit but it appears they didn't care. In terms of the graphical errors, if they could fix those that would be nice but I wish they would have focused on a more realistic flight experience. My hope is the updates can fix this because for $200 this should be a perfect game.
I got in a few times. Very pretty trees and rocks and cliff faces. Soent some time walking around in the desert in rural Arizona and the vegetation is very accurate. Will definitely be fun in VR to walk around forests and etc after landing a bush plane. Seeing stuff load in real time loses the immersion, but im assuming local data cache and server fixes will help a lot
My hypothesis to the reason of why "developers haven't got around this problem" (of servers being overloaded during the release) is because normally the number of concurrent players drops down dramatically after a few days of initial release. Therefore, it is economically unfeasible to invest into so much infrastructure to be fully capable to accommodate the release spike of players, knowing fully well that in about a week time only a fraction of that throughput would be needed. So I think that for companies it is simply cheaper and easier to apologize and do some damage control while waiting for player influx to drop down to "normal" numbers. Unfortunately, it might be just a nature of any popular release that relies on online services a lot.
Then don't sell the fucking game if you can't support it Why should anyone give a fuck how much it costs Microsoft when handing over $130 to play a game they can't Why you defending a trillion dollar company at the expense of the customer, sad fucking boot licker
Exactly, it's like hiring 50 employees for a bakery to attend rush hour and then they have nothing to do the rest of the day. If you go to the bakery during rush hour, you will face queues.
Do you understand how cloud based infrastructure works? It doesn't sound like it. Literally look up elastic cloud. All mayor cloud vendors have the ability to scale cloud on demand. This is literally half the point of the cloud infrastructure. This is a solved problem MS simply refused to allocate enough resources for launch day.
@@gatowololo5629 Do you understand how cloud based infrastructure work? It doesn't sound like it. Because you do not scale up a cloud infrastructure by several factors out of thin air, nor do you do it just for a couple of days to keep a few gamers happy. Its not about whether it is doable, it is about whether it is necessary and practical. Most of the people complaining about the launch will be coming back to play and forget about whole ordeal in less than a week.
Don’t think that is good excuse. You should have increased capacity at launch and scale back once you are able to have data on the average player base population. This launch hurts you more in the long run with poor reviews and press which hurts your sales.
I’m having an awesome experience. I haven’t ran into one problem getting close to 120 FPS. I haven’t waited more than 10 minutes to load the Sim. Took me about 20 minutes to download it.
doesnt matter if its easy or not to predict it, when you charge 60-200 bucks for a product, you would at the very least expect it to work. as far as demand, it should not be hard to spin up additional servers or spin them down when they are no longer needed.
Biggest issue in my opinion is that they didn’t prioritise those paying 60-200$ over game pass users. I truly believe overload of server and their underestimation stems from there.
That's why you do a phased rollout. Also their estimation of 200k is absurd. I could have told them that was nowhere near enough based on other game launches alone, never mind a game that has millions of active users and the game is on Xbox subscription. Pure greed and classic Asobo
They had pre-sales data to estimate the load. This is not acceptable behavior from a billion dollar company. But after the excrement show 2020 was and still is, their customers must enjoy being abused.
Once again, I called this when it was announced and people said I was stupid and Asobo wouldn't do it if it wasn't going to work. This comes from a fundamental problem of people not understanding basic networking and ultimately the more complex intricacies. This isn't the end of it either. There are just too many points of failure from end user to Microsoft that it just won't ever be reliable. It doesn't matter how good Azure is when most of the rest of the internet is decades old, for instance. They should have just stuck to the happy medium of how 2020 did it.
Whoa now, you wild-eyed optimist Pollyanna! Rein it in 😀. Seriously, though, good luck. Eventually it will go through. Took me a long time yesterday to finally make it in.
It's underwhelming to say the least. I got in and played for 15min until I realised that the level of detail in scenery of my home town, Cape Town South Africa, is worse than it was in msfs 2020.. The colours are better but that is all that's better. I purchased the local airport in 2020 plus the freedom fox with all it's addons, and was under the impression those marketplace purchases would be available in 2024, but they're not. So it's back to 2020 for me
They are, I was able to get the A2A Piper 250 installed by changing the install location for the Package\Community folder from Microsoft Flight Sim to Microsoft Flight Sim 2024 in Apps oaming. May be the same thing for install location for scenery. I mostly have aftermarket aircraft. Hope this helps. I have not come across any bugs with the 250 but I am sure there are some there that A2A will address eventually.
วันที่ผ่านมา +2
You do realise that is because of overloaded servers right?
Is it, though? I’m not trying to be snide or facetious about this. They were suspiciously vague about new ground details/photogrammetry detail and coverage improvements. I noticed my hometown (which has PG) is noticeably worse. I want to believe that’s connected to this server/cache issue, but we’ve gotten so little in the way of info on this specific subject that many don’t know what to make of it. If the devs came out and said “don’t worry, everything looks subpar because xyz and we expect it to be much better soon”, and provided some comparison shots or proofs, I’d be very relieved.
It's not just the servers though. There are some questionable decisions that were made. The "sleeker minimalist UI" comes at a cost. For example they completely got rid of the breakdown for landing challenges which is boneheaded if you ask me.
I've not been able to get past the customise identity loading screen so far. I'm not in a rush though, as long as it is sorted by the weekend I will be fine.
This STINKS. Yesterday...a fail, no question. This morning the Sim started up perfectly fine, I wanted to see if it was fixed....I had to leave for work. Came home around 5PM ET USA, around 5:30pm it loaded up, I actually had a very good enjoyable flight...(still getting used to new controls). But this was short lived, Loaded up the Beluga at Newark, the plane had no sound and the sim totally froze shortly after take off. Restart, new plane at JFK, again total freeze after the "zoom in" animation. RESTART after 10-15 min. Chose anothr Airbus (the aircraft selection screen was a jittery mess), but I chose another Airbus. Takeoff from LAX was ok, flying fine for 10 min, then loss of all controls of the plane, no flaps, couldn't throttle down, once again, sim froze up. Decided to try ONE final time, I only got to the Free Flight Globe screen before the entire sim crashed to desktop. So...yeah, this is fun! 😠
It’s been a mess… even now I’m still having huge delays/endless loads before I can actually load a flight. When I do I get low bandwidth warnings and poor loading of textures/objects despite gigabit internet.
I was getting that and someone suggested using a VPN (free will do) to switch to the US servers. So far that has worked great for me, once I'd let textures load at the airfield.
@ yeah I did that earlier, problem is most free VPNs throttle you pretty hard and MSFS is smashing the data. It did allow me to connect and fly briefly though.
@@Zeeflyboy That was a concern of mine too but after about 3 1/2 hours it hasn't been an issue. It only needs to keep me going until the UK servers work properly.
@@indian_crocodile It's called Hide Me. There is a limit to free, 10Gb I think but it allowed me to get to the US servers and others didn't. Other locations may work.
I got in around 10pm last night. Pretty fun experience once you’re in. Trees and roads need some work. Mountain trees look great but other areas the trees look like Minecraft trees.
This is just testing for Microsoft. They have been doing it for years for MSFS 2020 users. And MSFS 2020 servers still are screwed up at times. It's part of their free QA department plan.
Tried it on gamepass this morning with zero issues getting in and starting the game. It feels and looks more like 2020 than I was expecting. The insane level of detail they promised isn't really the case, at least in the random off the beaten path areas I viewed. The only actual issue I've had so far is the game struggles to recognize my Xbox controller, which is pretty bad considering both are Microsoft products. Definitely will not be purchasing this any time soon but I'll continue to mess around with it on gamepass here and there.
I did see the issues yesterday, but was working so didn't have a chance to experience them myself. So waited until this morning to check it out. Install took about 15 - 20 minutes, and starting the game took about 2 minutes to get to the configuration, and once that was done set up a flight and was in plane and ready to go in about another two minutes. So it would seem they are getting a grip on the problems. Unfortunate that they had these issues, but as someone who does work with servers for a living I can understand them. There will still be rough patches, but things will smooth out pretty quickly, and it is a fantastic looking sim. It will probably take quite some time just to get it dialled in in terms of controls, preferences, etc., but I think it will be worth it.
I'm still trying to get the in-cockpit freelook to work and wonder why my switches on the Bravo work with some planes and not others. Oh, I still don't have my planes from 2020. I'm glad it works for you.
It took me 40 + minutes to get to the customise identity title screen at which point it never loaded. I restarted and was back to another 40 + minutes of loading. Not sure what kind of grip that is. (edit) this is just now by the way.
Got in after two 3-hour waiting stints. The 1st one indicated that there were a lot of people in the queue and that it could take a few minutes (?) to log in. I gave up and came back an hour later where the 2nd loading screen reported that there were problems with the server on their end, and to check back later. Third time was a charm and I was able to log in and play around with stuff. They didn't re-invent the UI wheel so navigation was a snap. FYI ... of the 4 graphics range settings (low, medium, high and ultra) the game defaulted my 12G RTX3060 Ti graphics card to medium. It ran okay at that level with minimal lag. Cranking it up to ultra (just because) was absolutely amazing larger-than-life eye candy but my frame rate tanked. A common thread among testers is that a 4080+ should unlock 2024's ultra. So I ordered a RTX4080 Super OC today. Pretty excited.
Had a similar experience as you on the PC, loading and crashing. Switched the the Xbox and managed to get in and set the game, character, career mode home airport up, all without incident. Typical teething troubles. Once in though the game is as great as we'd expect. Stick at it, it's worth the wait.
I was pretty angry waiting all day long to play the game, it wasn't until 11PM that I actually could play. But I have to say, as soon as I loaded up a flight my anger immediately evaporated, this is _THE_ sim from now on. I was blown away, there are so many little changes made in the name of realism that I have been wanting to see in Flight Sim for so long. The visual fidelity is only a minor upgrade over 2020 but the optimization is so much better, no more non-X3D CPUs bottlenecking graphics cards!
I managed to consistently load in today, but you best wait till tomorrow at the latest I think. It was still a bit glitchy today but I think tomorrow will be much better
I spent seven hours trying to get in and once I was finally in the scenery was just awful near my home field. Other places look better. I don't know if it was some kind of seasons thing or not but the ground was burnt brown color, even on golf courses. The trees did not look like autumn at all, so I don't know what's going on. For those wondering I have a Nvidia 2070 Super card and it is playable on medium quality at 1080p getting 30+ fps. I didn't try to do anything with the careers (didn't have time).
Yeah the few areas I viewed look really terrible as far as terrain and vegetation. I'm sure the main parts around the globe look better but if you view your random hometown it might look like crap. I'm playing on high settings with a 4070 ti.
Think of all the new customers who were not told about potential issues like this. Is it their fault, are they to blame for this shambles. Why are you blaming customers when it a problem caused by Microsoft? Exactly whose side are you on?
@@Midlander1956 He is on MFS 24 developers a typical fanboy and its due to people like him we have this mess. He blames the consumers not the developers. I mean only testing for 200k people on their test run for this game is a joke. I do not believe them, they know full well how mfs 20220 sold and could use them numbers to plan forr a potential max out for servers. But they did not to cut costs, not unless they thought the game would bomb, and if so only providing limited resources is very strange.
you can preorder, I'm happy to if the price is right but I never ever try to play it on release I always wait till a month or so after as a bare minimum!
So if you book a ticket in advance to see the new Marvel movie, you pay extra so you can have the best seats in the house and you turn up on the day only to be greeted with a blank screen, it's on you?
@@mnewm21 Video games is literally the only business where the customers are ok with being sold an unfinished product. If you booked a meal at a restaurant and turned up on the day, only to be given an empty plate and the chef comes out and says "sorry, we had too many bookings" you would not accept it, nobody would.
The Loading times are literally so long that the game is nearly unplayable. It is saying that the bandwith is not enough, but actually it is only using 10mbits out of 150mbits...wtf. sooo many questions. i hope they will fix it soon
For real though the sim itself is gorgeous. However we still gotta express displeasure for the servers so i think it deserves the overwhelming negative reviews.
I agree, I was fuming yesterday not being able to play. It wasn't until 11PM that I actually managed to get in, and I have to say I was amazed even though there were admittedly a few performance issues and visual bugs. This is definitely THE sim we've all been waiting for, I am so excited for them to stabilize it and get the ball rolling.
Started career mode, after I got my pilot's license my first mission was to fly a lady around her hometown. My pilot's head was clipping out through the top of the plane but sadly Charlotte never even made it into the plane and was walking halfway through the wing as we taxied to the runway and took to the skies. It didn't to spoil her enjoyment of the flight, at least...
Devs relying on cloud servers for games is just a disaster waiting to happen. Sure, yesterday everyone was trying to get on and there was issues. They will get those sorted out soon but what about in the long run? You're in the middle of a flight and the server goes down for several hours. Then what? I can see the convenience of cloud based gaming but for me, I'd rather have the thing installed locally on my drive.
on day 2 still not possible. Call it "release" is cheeky. It's in "early access". I'm not surprised, but this is a sad story though. (I'm glad, there is some till till the weekend. this might help the devs to find a solution)
the thing that bothers me the most is people paid $200 for this. And they're being held back behind people who got it for free from gamepass. That's just not right
@@jonroberts1699 Well, nobody really owns it. Even the people who paid $200 are at the whim of whoever controls the servers. This is why I didn't shell out for a physical copy. There's no point.
This is most unfortunate. I'll be waiting. I've a feeling a lot of the poor quality graphics, and "popping" in, and out of scenery may be down to temporary measures to reduce server load, until everyone has the product, and are not crowding the trough, so to speak. After that, the quality issues should, hopefully go away. Thanks for the video.
Yeah. Unfortunately, the bing ortho textures, elevation data for the entire planet (plus photogrammetry for selected points of interest) eats up about 2PB. I mean, i'm a data hoarder. I prefer to be able to watch movies whenever I want to, not whenever a server on the other side of the planet says i can. I can't afford to cram my room full of synology type boxes, so i always try to cram as much hard drives in my PC, as i can. Use every M2 slot, every SATA connector. Right now, i got a combination of 4 mechanical HDDs and three SSDs. That's 7 hard drives altogether. 12TB of storage. Yeah. I'm still few hard drives short of 2 petabytes. Crazy scenery size aside, i'm not a fan of cloud solutions either, and i would very much prefer to be able to AT LEAST download specific areas AHEAD of the flight. MSFS2020 solution was OK for me. You can fly offline, if you're fine with lower res textures and autogen. MSFS2024 is definitely completely unusable for people with bad internet connection, people who live in remote locations and are lucky to have Wifi or even just mobile internet. I guess we should prepare for many afternoons spent reading flightsimforums once again, finding workarounds for the many problems that are incoming. This is gonna be a major headache. And thanks to the stupid EVERYTHING IN THE CLOUDS (i did that on purpose) choice, a lot of agency was taken from our hands.
Couldn't get in last night, but no problems during the day, I guess after the initial flood. I love the little lessons with the Cessna as part of flight training, and visually, they've done a great job. We'll see if this is enough to keep me interested long term.
After always online games, we now have the late stage cancer: always online streamed games. Everything is streamed in this game, from the menus to the games to the planes... Liveries flicker, textures missing, no sound... Oh and half of my market planes are missing too, that's just the cherry on top! I'm glad that I tried this on gamepass and thus haven't paid a dime for this upgrade! Performance is also worryingly bad (-40%FPS in normal situations vs 2020), however there is one (small) upside, fast camera movements stutter is greatly reduced/absent in MSFS2024.
The biggest issue - which many people didnt realize yet - is that msfs 2024 relies too heavy on ingame streaming! Not even higher models of gras and trees get saved in the rolling cache. Instead everytime you visit the same location the models will render in slowly in higher quality - depending on the serverload and can even cause severe framedrops during these transitions! This engine-upgrade is overall a downgrade of the original 2020 ... and thats a shame because graphics and features are better - but its soo immersionbreaking at the moment ... just no.
@@jekanyika Honestly i think the infrastructure as a whole is just not there yet to constantly stream from a massive platform to a big audience. The only way to fix it longterm is to allow more data being stored localy - right now near to nothing is stored - not even in the rolling cache.
The publisher counts on customers paying to buy the game but not playing enough to use up lots of back-end systems (servers), which cost money. The publisher and the cloud service provider cap the maximum resources utilized for such online services. Hence, my general rule of thumb is to avoid games playable -only- online. Every time I made an exception to this rule, I regretted it.
@@Hedgehobbittechnically... no. however, if you pay the amount pf money that's basically a 2 year subscription and they turn off servers when a new game comes in guess what you have? there's no difference in paying X$ for the game or paying the same X for two, maybe three years of playing. see 2k sports.
Today I was able to play for the first time after the chaos yesterday. I have to say I wish I'd sticked to the 2020 a bit more. Besides from the server failures, nothings works for me within the sim. No aircraft sounds, the career stucks during the PPL mission multiple times, and a lot of settings are not saved. Hopefully they will fix this soon!
I flew the Mustang for 15 minutes before the sound started up and continued until the engine shut down for some reason and I crashed. I didn't have sound problems on the other aircraft I flew.
As someone who purchased within the first minute. I can forgive smaller dev's and publishers for server scaling issues on launch its pretty much expected these days sit back relax and chill until its settled down... But Microsoft ? Really ! , they should of expected this and its not like they don't have the resources to back it up.
No surprise there. Downloads for 2020 are terrible in Colombia, even years after release and they haven't done enough for providing a stronger cloud infrastructure for 2020, what could we expect now 😢
Pretty sure it's all because of the server overload. My buddy got in and had similar texture issues. It's just because even if you get into the game, it's not properly loading all the textures
I couldn't get anywhere yesterday and expected it to be very rough but not that bad. This morning (UK) it took multiple attempts but each time it got a bit smoother and further. When I did finally get to start a free flight all I got was a loading circle but it wouldn't zoom into the map to start the flight. Someone suggested using a VPN to get to the US servers and so far that has worked great for me. I need to wait about 20secs for everything to load at the airport but after that it's smooth flying, much better than 2020 especially over photogrammetry cities. The UK/Europe servers still don't work last time I tried, about an hour ago. So, not ideal but might be worth trying a VPN (even a free one) if you can't get beyond starting a flight.
I don’t get all the negative reviews. Loving the new missions game mode. Beat the 97% loading mission. Was difficult at first but finally beat it. The customise identity was slightly easier to pass. Hoping to beat the actually getting into a flight mission soon, wish me luck.
Fair, if they are updated once its fixed, Steam asks 'would you recommend this game' in this state its a hard no, Remember there is no 100% guarantee it will get fixed, remember Take 2 dropped KSP2 like a hot turd
The lack of head tracking for Tobii is weird considering it worked just fine in 2020. But the game is beautiful and I'm having a blast. Career mode is pretty cool.
Microsoft just saved me $200, but I was already pretty salty about all the promised content like "career mode" etc. for FS2020 that they just changed their mind on and said FS2020 was a Tech-Demo for FS2024.
All the more reason to stop giving these large corps your money, as they pretend you own it, then leave you hangin'. Remember - "You'll own nothing and be happy"
I'm on the East Coast of the United States. New England region. Yesterday had issues after installing with the servers. I was able to login immediately after installing, change a few settings, and then I logged off to go do something else. About an hour later when I try to login I got put into a queue. I stayed in queue for over an hour before it finally allowed me to load the game. Then about 30 to 40% of the way through loading, I encountered the server error and was booted. This morning, I have had no issue logging in, adjusting settings and assigning my controller other than a few controller assignments not saving the first time. That being said, I've got my controller set up, and I have been continuously logged in with no server interruptions for about six hours.
Like anyone really thought it was not going to be a shitshow. Regarding people going onto Steam and review bombing , those people are pathetically childish keyboard warriors.
I was able to play after several hours of waiting yesterday. I definitely experienced some bugs with the game intermittently freezing while flying and even just taxiing. I’ve also had textures not loading in or not loading in properly as well as ground terrain at an airport causing me to need to restart the flight to be able to get going. I’ve only had one game crash so far while flying. When it works and is running smoothly the game is fun and quite a sight to behold but Microsoft and Asobo definitely have some kinks to iron out.
97% gang, checking in. Yes, it was horrible for a first impression, but all in all, it was still an improvement for me compared to my 2020 download experience, which was on ongoing issue for every map update and feature release. Even when I managed to get a better internet connection, the speed restriction of Microsoft's download servers made any update a tedious experience. I think they dropped the ball somewhat, but my greater annoyance was when they finally announced that they fixed it there were still queuing issues.
I paid $120 for the premium version of MSFS (PC) in 2020 and this exact thing happened, on top of Xbox app login issues. Learned my lesson this time, I'll be buying next summer
I'm currently driving my golf cart work while I voice dicate this...I been a big fan since you review Elite Dangerous.... Wanted to tell you, Microsoft flight simulator 2024 has a career mode??? Boom! Instant download on my Xbox Series X... It was 1AM, I can log in , create my character, co pilot, and did the 1st training lesson for cameras and controls....
I got in right away early in the morning. Later in the day I waited in the queue for an hour and a half. Got in tho. Tip: the game bar, win key + g, will let you turn off the music. In case, you know, you want to use your computer while waiting in the queue. Awesome so far!
Refund. Don't tell me making a game is hard. Paying rent is hard. Paying gas is hard. Paying bills is hard. People get paid to make this game, us normal folk get paid to survive.
I waited in queue for about 2 1/2 hours. For some odd reason apparently after I got over my queue the game had already downloaded? There were many bugs but it was still funny to watch and I still had a good time playing Career mode.
I should have learned my lesson after Kerbal Space Program 2, but this game has sealed the deal. No more game preorders or purchases for me until I witness the game in a state I am happy with playing it in. No exceptions. My experience with the game yesterday was very negative, and covered well by everyone: missing content, loading screens of doom, glitches, unimpressive when it did briefly work.
i played for a bit right after launch yesterday, it was okay, server was mangled so terrain was loading super slow. Career looks cool but I'm actually in flight school so doing career mode isn't really fun for me. It'll be great for simmers who aren't actively training irl though! I'm sure people will get a kick out of it. It's far enough from real flight school to still be fun (not having to read thousands of pages in training books and go through courses wouldn't be fun to be able to game) but detailed enough to give the perfect dunning kruger amount of dopamine we need when simming. I'm personally looking forward to the performance/graphic enhancements + and maybe some firefighting. I just hope they add some firefighting activities and I don't have to go through career for that.
Glad I decided to wait after the rush. That’s the problem with cloud based gaming.
ditttooooooooo
Exactly. Not buying this one. Time to look back at X-Plane. Stream2play no thanks.
Yeah it’s working now. Yesterday, I have to wait
I can’t load into a flight atm? Can you
saaame hahah big relief for not being an early backer..
Azure, we get you 97% the way there….should be their next marketing slogan
I haven't even brought the game, and after seeing this, glad I'm waiting. What a nightmare. The sky is not the limit, it's the servers.
My patience is the limit 😭😭 lol
It's the servers, commonly referred to as the cloud. Which is ironic for a flight sim. Clouds should be a feature, not a problem.
i just got finished flying around Vegas for 2 hours. LOL it works just fine now. oveeracting gamers shure love to do
@@gotime1124 you're speaking like you work there doing damage control for the company. Surely you're aware of the nightmare this launch has been so far.
@skippychurch2965 it's been one day 😆 relax and stop buying games the day they come out. I have game pass, and I'm not all that mad. I had Waite one day to actually play. I'm over it 🙄
Stress testing 200k users but not stress testing until it breaks is pure incompetence.
load testing canned types of traffic to infrastructure only gets you so far, in production you are going to have a lot more people with varying system / network configurations that can introduce issues / bad data coming into your systems.
@@DeadlyDragon_should have used BitTorrent in the backend.
Load testing 200k "Fake" players is extremely different from load testing 200k REAL players.
It's like saying that something works on paper, but then finding out it's impossible in the real world.
and the tech alpha was extrem reduced in functions and content as I /heaved. So I always wondered how that would be bring/ representative results
@@TheRealFizzbin tech alpha was a different thing than synthetic stress testing. It's also quite obvious that release load was well above that 200k. Just Steam had 25k in peak and it's the least popular platform for this game. Most people get it on MS Store, furthermore there is also a load from Xbox and Gamepass users. Gamepass inflated all the numbers and it's entirely possible that yesterday's peak went as far as 400-500k users.
As I said to another video on this, the problem with this game is it's reliance on server-side processing, particularly for streaming of textures... I understand why they did it, because a full install of FS2020 is a gargantuan beast... but I for one would rather have a couple of hours downloading a massive game and be able to actually play it when it's installed, than have a game that basically installs just enough to start and then everything else is held hostage by how much load is on the servers.
So that may make sense why on my X msfs 2020 has smoother and better running graphics and fps
The textures were always streamed on FS2020, which worked perfectly fine.
@Jigsaw407 the aircraft weren't.
FS 2024 is around 2.5 Petabyte / 2500.TB.
@@icannon6611 Everything is installed locally except for the world data as far as i know.
After my experiences with the launch of MSFS 2020, which went on for months, I decided I would give this version a good 50 years or so to mature before purchasing it.
They are probably already working on the 2028 version.
Was an alpha/beta tester for 2020 and the state of that on initial release was nothing compared to 2024s current state ! Not even close. Moving to an almost entirely cloud based system was a very bad idea ! I would ideally like to be able to still play my games if my internet drops especially for a mostly single player experience like MSFS !
@@XavierLignieres Guaranteed there is 1 server being fed nothing but red bull and cigarettes running this. Glad I waited and feel vindication to all the fanboi's telling me I was wrong for being skeptical and being replied to with things like "they've learned their lesson, the launch and sim will be fine"... riiiiiggghhhht
Will you still be alive?
@@tonepilot If not, it'll save them a few dollars in the end.
Was totally expecting this. I’m just going to give it a month
Sad that is the state of modern gaming.
when game pass ends for the newbies😂
A month? 2020 has been out for 4 years and it still isn't 100%
I did too, but I'm hoping it'll be mostly fine in a week.
@@Praenuntiumya waiting an extra month is so horrible. How ever will you survive. Give me a break
MS needs to offer an offline version. And petabyte SSDs
We don’t want/need to download the entire game, but we should at least be able to have our aircraft and a basic world map available locally.
The aircraft models are a dozen or so gigs at most per plane, and a low detail world map might be a couple hundred. But at least that would mean players can have a game if there are issues with servers or if their internet is slow/down.
They did. It’s called MSFS 2020.
@@RV6Pilot Is that you Don Mattrick?
Cloud gamng should never have existed. ever.
@joelmulder they released an update this morning that transfers all your planes over. It's the graphics that I'm pissed about. 2020 looks way better as of now
This was entirely foreseeable, and not only did they fail, they failed in a way that the whole system burned down and fell over. This is an absolutely colossal fuck-up and should be used as a case study for future dev teams.
There are plenty of examples of game companies failing to scale for a game that requires access to internet. Time and time again, they fail. Blizzard saw this with Diablo 3 and repeated the same issue with 4. EA saw this with SimCity. For Flight sim 2024, they either got the day one numbers wrong, didn't learn from the Alpha weekend, or were budget constrained on cloud resources, or all of the above. It will happen again.
@@wjadams2 microsoft isn't just a game company, they host 20% of the internet on their cloud platform. they definitely have the resources to handle the release of a game
Nothing to do with the devs. It's down to the publisher.
"colossal fuck-up" = game didn't work for ONE day
MS2020 is still failing
I anticipated some launch day problems and already committed to waiting a couple days before attempting the download. Having said that, I watched some of the livestreams yesterday and it was crazier than I expected. But some of the live chat comments and memes were priceless: "Microsoft Patience Simulator," "Loading Screen Simulator," "Queue Simulator," etc.
I am not an expert on servers but I would assume that they forecast the server space needed to fit the player base in 6 months rather than launch day. Meaning the don’t want to pay to house 2M players when realistically it will only be a max of 200k players in a few months time. Executives will make these decisions, they don’t care about the game or the players, they just care about the bottom line. Somehow they don’t realise that a smooth launch will increase the bottom line in the future.
servers are expensive, even if they worried about player's experience, you can't really blame them for scaling the servers for a more realistic player count beyond day 1. they can't have enough server capacity for 2M people just sitting idle, it's basically burning money. they could of course hire google or amazon to fill the extra demand (that is what some games do if they netcode allows for it), but since the game does content streaming, I'm not sure if that is possible.
Let me inform you as a Cloud Engineer. There is something in cloud services called cloud scalling. Simply put they didn't create the correct scaling infrastructure design. Totally avoidable and unacceptable.
They could have done a phased rollout with PC first or region by region (as we do with our rollouts) instead they walked straight into the biggest fail in the history of game launches. Millions of unhappy customers wasting millions of hours of their lives.
The sheer arrogance of Jorg and Seb never ceases to amaze me.
@@deloford As an AWS cloud engineer i agree. Scalability and High Availability are the core of infrastructure design and this situation is obviously not well planned. To be honest it’s both amusing and baffling at the same time to see this play out like this. Would really like to take a look at their infrastructure to see where the bottlenecks are happening.
This is a Microsoft game, with Azure Microsoft also owns the servers. This simply shouldn't be a problem, yet it is.
@@CasparPietersen the problem is that companies usually provide their servers to subsidiaries at market price. because it's like calculating how much they would lose if they allocated X amount of resources from being rented. that is why Twitch technically loses money, even though it uses Amazon servers, because Amazon "charges" them. so they were probably provided just enough resources to get with a positive revenue to the other side. and to be fair, we also don't know if their streaming technology requires specialized hardware.
its insane to me how these huge companies still fail to have a normal launch. most big title games that come out nowadays are riddled with bugs and things that make the game unplayable
They know there's a million people that will pay 300 fucking bucks for a deluxe version without batting an eye, they only care about money
It's been more than 24 hours, and while I can login and play, I just failed the mission because the game told me my "bandwidth is slow" (yeah, sure Microsoft, MY bandwidth, apparently not YOURS!) and failed to properly load the airport I was meant to land on. An absolutely pathethic company.
UK based here. Couldnt get in at all yesterday, stuck at 97%. Tried again this morning (wednesday). Got in this time but got stuck on the customise identity. Tried again this afternoon. Got in, got past the identity, got to the menus, sorted out my controls etc then hit another snag. Cant actually fly.... in a flight sim...
I select departure and aircrat, press FLY NOW and it gives me the everlasting circle of doom and goes no further. Wont zoom in from global map to aircraft. Left it for 3 hours, still stuck at the 'seamless loading screen'. Checked my network activity. Nothing... nowt... its not even TRYING to do anything.
Heard this from a lot of other UK users too. UK seems to be cut off from the MS flight servers.
Oh, career mode doesnt work either. Tried to start a career, took nearly 30min to (half) render my starting airport of choice, then got circle of doom again.
Utter BS.
This is just not acceptable MS. Even more so when they openly admit (which was my suspicion all along), they dont have enough server capability or bandwidth for everyone that bought the game WHICH FOR A CLOUD BASED GAME IS KINDA CRITICAL!!!!
I mean, WTF MS!!! Did you only expect half the people that bought FS2024 to actually want to play it? Seems so... they did a fake stress test of only 200k players... ive no idea how many units they sold, but id bet a weeks wages its a LOT more than 200k.
UK here too, I haven't even got into the menu yet.
Yes i had the same and i am in the UK.
Same here in UK
Just installed MSFS 2024.
I have to say, I'm not impressed.
I have played MSFS 2020 for more than two years and know it very well.
I expected something more intuitive and better looking.
• Spawned into Frankfurt EDDF.
• Only livery available for A330 is default Airbus livery. Would need to purchase other liveries (seriously??).
• EDDF airport is default, looks worse than Asobo 2020 version.
• Runway textures and taxiway textures don't look better.
• Took me ages to figure out how to move into cockpit from "walking perspective".
• Adjusting and setting new controls seems unintuitive.
• Drone Lock and Follow mode is just as hard to use as in MSFS 2020.
• Joystick axes of Airbus Thurstmaster Sidestick are not recognised (got that fixed now ...).
• Several parts of Airbus Thrustmaster Throttles (flaps, speedbrake) are not recognised (not sure why, all plugged in).
• Tobii 5 is not recognised.
• Nvidia filters are not recognised.
• Road traffic looks exactly as in MSFS 2020, cars are driving through each other.
• Clouds look like in MSFS 2020, no significant improvement.
• Air traffic still behaves erratically. Planes move through each other. Takeoffs look unrealistic. Planes randomly disappear. Planes jump up and down on the taxiway. Lots of default liveries. Some planes are stuck motionless in the sky. AI sound quality is not better than MSFS 2020. I thought they had fixed AI traffic - it does not look like it.
• ATC sounds like in MSFS 2020 - unnatural voices.
• 3D photogrammetry covers significant forest areas and mixes it with auto-generated trees - does not look good. Bridges near KJFK end in water.
• Changing seasons does not change colour of fields (e.g. brown field turn into green field).
• It's basically all like MSFS 2020, can't see significant improvement.
• Yes, there are now grains on the fields that move in the wind. What else?
What's actually better?
It'll take years to fix all this!!!
For the time being, MSFS 2024 is not playable at all for me.
I'll stay with MSFS 2020 until there are major improvements.
How did you fix Thrustmaster side stick, I have Thrustmaster Hotas One and with Throttle and Elevator controls reversed and trying to set up controls correctly has proved impossible after several hours on XBox.
@@nigeltaylor58 Took me a while to figure it out. Had to go into controls settings for each individual flight control and manually select the right joystick axis. Just moving the joystick axis does not make the Sim detect the right axis.
Hi, how much of this is launch bugs and how much 2020 is just better, iyo?
I'm wanting to acquire an MS sim and wonder if I might as well just buy 2020? (the money is a little tight at the moment).
@@Songbirdstress If you want something that is working properly and looks good, get MSFS 2020. MSFS 2024 is miles away from being where it should, it will take months or years to get it up to standard.
Got too frustrated with 2024. I requested and received a refund.
1. Jorg said our planes from MSFS2020 would be ported to MSFS2024. They are not. I have 2020 Premium Deluxe. I expected my favorites planes (Longitude, SR22, Baron) to be in my 2024 Standard edition.
2. Their 99% Online "Cloud" model is and will continue to be a problem. I believe they need to put more on the PC. Maybe 30% of 2020? Enough so that the Sim loads every time.
3. MSFS2024 is still very much Alpha or maybe Beta RC 0.05. There is no way they have enough complete to call it a valid release. Come to think of it, I was complaining about the initial release of MSFS2020. That was a Paid for Beta release, too.
If I see the case, some time down the road, that it is +90% reliable, I may consider purchasing it again.
Really hope it's sorted by the weekend. Was looking forward to playing after work yesterday, but after 30 mins I gave up and it seems I did the right thing. Tried again today and while i can get passed 97%, it just crashes in the initial options.
I'll come back in a few days to try again. I'm just glad I'm playing via game pass and didn't fork over £100+ for it
I just got on with no wait
@@ReidsAviation It will be ready for the weekend in about 2 years
I've logged in and played career mode multiple times this morning already. No issues. No queues. Loading is also much faster.
I hope so too, but realistically, there will be another surge on the servers this weekend as many of us who waited for the chaos to subside download it and others go on to their servers for the first time they've had a day off work since the release.
Same here. I was able to get in and play today. But noticed crazy flickering on my plane texture.
This is why I dont preorder games fundamentally. Hiccups, bugs, latency and what not, are expected, but too many catastrophically fail on launch so hard anymore that your liable to blow past the 2hr return window on Steam trying to determine if its been worthwhile troubleshooting or not in the moment. They had 2020s sales figures, they had 2024s preorder sales figures - its just bad bet to buy something within the first week of its release anymore.
Pre-ordering is so fucking stupid I can't wrap my head around why you would buy something based on promises and footage shown in carefully curated and edited and manipulated trailers.
Not gonna lie, as someone who works in the Cloud, this is really baffling and surprising to see. Especially coming from Microsoft. Thank god i mainly use AWS. Scalability and High Availability are key core principles in infrastructure design and this obvious is not an effective design at all.
It’s very simple, just scrap the whole loading it from the cloud idea and just install all the core files and anything else on your hard disk. This would eliminate 90% of the load on the servers.
The whole idea of a game being on a server when millions of people are expecting to use it just sounds a set up for failure.
Asobo has partnered with one of the premier cloud companies and cannot scale their services quick enough for their customers. How is any company supposed to use Microsoft Azure when something like this occurs. This is just absolutely hilarious. Thank goodness at least X-Plane 12 is a flight simulator you can launch locally and not dependent on the cloud.
That’s why i’m an AWS user. Lol..
Not yet…👍🏾
Why not give people the option of the cloud based version or large file size. I didn't mind the large file sizes of 2020 version. it is crazy that as I type this 2 days from launch i still have not managed to get more than 1 flying experience which was bugged with no sound. Glad I'm only accessing this through Gampass and not a deluxe version!
They really thought only 200,000 people would play at the same time. Like, just over twice the number of people that dragon age just flopped with.
According to what I find, that's still more than MSFS had for concurrent players. (I see 61k peak on Steam for that, so we have space for a couple times that non-steam to reach the 200k).
So looks to me like they tested it to have the same amount as MSFS had at best, which seems reasonable enough to me.
@@NonameEthereal you arent including all other platforms where for instance game pass in available. Unfortunately your argument just isnt valid. 200k to stress test on launch, worldwide on all platforms just isnt cutting it. Not to mention AFAIK 2020 is running on the same servers as well
@@NonameEthereal Yeah it makes complete sense to use metrics from an average day from a 4 year old game to test how launch day will fair on a highly publicised, eagerly anticipated simulator, I can see your logic!
MSFS was always a niche game, I'm sure they never expected to reach peaks so high. they also can't scale their servers for day 1, since servers are expensive, they calculate how much capacity they will need for when the player base stabilizes.
even if it was only 10 people playing, why the fuck does a single player game have a login queue?
Putting this in game pass at launch was a huge mistake. The amount of extra load that will have place on the servers is astronomical. All those people that haven't even purchased it firing up the game to "see what it's all about" and then clogging up the servers even more. If they restricted access to people that purchased the game they'd probably reduce load by a fourth.
I bet some of those people were content creators who will only do one video on it for the hype to then only go back to Warzone or something.
I don't like that the game is fully based on flat textures, no crashes, no animation, no fire, explosions, gear damages visible, ect, the game feels like flying some photos and not objects!
The disappointment is not just about getting in.... its:
Massive trees growing in/on buildings in Valencia Spain. Sheep running around at 50 km/hr in Iceland. Green bushes growing out of snow areas in Iceland. Glitches in the GUI (VR). No way to use FS2020 controller mappings. Clouds about the same (were they not supposed to be amazing?). No waterfalls (hate that). Bridges are still solid (yeah, hard to solve. But solve it!). Rivers so far seem the same (sloshing up valleys). Cars a little better, but still they do weird things. Slower performance than 2020 (so far). Only slightly better graphics, not revolutionary like I was lead to believe.
Maybe there are better places to fly, but so far, this is a slight upgrade to MSFS2020, the photogrammetry seemed better. But... Not worth the money... yet. I'm sure they will eventually improve things, but I'm tired of mediocre launches were we support the developer for 2 years to give us what we should have got out of the gate.
Should give you an option to save much more data on your local driver. To much cloud base stuff
It does, you can set your own cache directory and size. The problem is you still need to load it the first time
Even nearly 29 hours after launch now, I can finally get into the game. But I still can't actually do any flying. I can't load into the world at all, it just hangs when I click 'Fly now'. This is deeply embarrassing for MS/Asobo. I hope they at least offer some free aircraft and/or airports to those of us who pre-ordered, as a goodwill gesture.
Honestly, on what basis everyone declare the problems to be temporary?
The only scenario I can see is that people abandon MSFS2024 and then the remaining three persons will experience no issues.
💯 MSFS 2020 has had issues delivering 4-15GB paid add-ons for 4 years. Why anyone thinks they can consistently stream most game content is beyond me.
Will it just be a dice roll that the aircraft you want to fly loads into your hangar and all the textures and systems stream properly on any given Sunday?
thus the problem is indeed temporary as Microsoft describes.
@@TickleFight94 Exactly this. There will be so many ruined flights. And honestly, a lot of that will be out of Asobos hands because they can't control the endpoints. The internet is a hodge podge of decades old equipment and protocols. In a closed system, this would be amazing. In the real world, no.
2020 is superior in every single way, including graphics
Sounds like a good time to play Flight Sim 2020.
I'm waiting on a refund for my 200$ and then I'm going back to my Fenix A321.
4:00 That is quite a strange graphical glitch in the water.
that's procedural generation for ya
I had a road that went under the river with traffic still moving under water and it seems to just plop trees everywhere. My expectations weren't exactly high for this and I'm still underwhelmed. It seems to fail pretty spectacularly when trying to generate details when at lower altitudes. So many blocky shapes instead of whatever it was attempting to generate.
Got in after 2-3 hours but wasn't able to start a flight.
That sounds super fun
Same here, the panel for fly now wasnt highlighted
If you're in the UK (maybe mainland Europe too) try using a VPN to give you access to US servers. I was having that same issue, clicked to start flying but it wouldn't load anything. I'm using a free one (HideMe I think?), connected to the US and I'm currently crossing from the Shetland to Norway. I have issues with settings but once I waited for textures to load in at the airport (could be my system), the flying has been very smooth after that.
My favourite moment so far a "low bandwith" message on a gigabyte ethernet connected to a 900 Mbps fibre to the door 😅😅😅
Every connection on the internet has two parties. Both parties upload and download. Bandwidth is the combination of both. You may have all the download in the world, but if their upload is tapped due to overcapacity, then there is "low bandwidth." So it makes sense.
EDIT: I am saying that Microsoft is the one with the low bandwidth. Learn how to read.
@@metcas Oh my it beggar's belief that you found a way to blame a customer with high download speeds. Do you work for ASBO then?
@@metcas or it could be microsoft's shitty servers
@@Mulberry2000 huh? Re read my comment. I was blaming Microsoft for having low upload lmao
@@wearyolive76 Literally what I said. You guys gotta learn how to read lol
$130 so I can wait in line to play? The technology isn't ready for this level of cloud streaming. It's simple math, their network engineer over promised and WAY under delivered.
more like their execs over promised on something the engineers could never deliver on.
You shouldn't really blame the actual developers of products like this. It's always downward pressure from management above that causes these ordeals. The MSFS team has a clear interest in minding how much they're spending on resources. While Azure is a Microsoft service, other development team within Microsoft don't simply get it for free.
The base game is $70
We’ll see where it is in a month, I think they will figure out how to scale it. Never play on release day has been a phrase since the early days of World of Warcraft.
@@robbyyant6213 It is a team failure. It's been working today. A bunch of little things, A320neo v2 fire alarm wont shut off, but those were expected.
I learned my lesson after buying 2020 on release. Purchased it on Microsoft Store and that version was broken on launch.
Bought it. Installed it. Launched it. Tromped around a Skyhawk figuring how to get in. Got to the end of runway. Took off. Flew a few minutes, app crashed my PC. Refunded. 2020 will be good enough for me.
looks like you lack patience to wait for the fix
My dog has more patience.
Something so weird when a studio feels a need to hide its game. Scrutiny is the mother of achievement and yet most studios just fear it. BG3 was in early access for around 2 to 3 years! Its almost as if they wanna make the game for themselves first yet the game is created for the masses and is wild that this still happens. BG3 towards the end of its early access went dark though and then released with so many game changes that 99% of the players did not like so Larian still had their say in its final form. 3:55 is a fine example where they themselves felt the game was now blown out in bloom and so decided to add some more cause why the F not.
They forgot to start up 3 Mile Island to power the MSFS Servers.
No ASBO and Microsoft failed to pay their electric and broadband bill.
I can get into the sim but lots of bugs. I have played career mode and there are some major issues.
Graphics: For a supposed improvement on 2020 the airports (especially small municipal airports around LA that i have used) are full of random poorly rendered junk. The taxi lines still aren't quite right, there are tree-building things where the renderer can't seem to quite figure out what it is. So it comes off as just a brown block of whatever (i do have my graphics set on high and not ultra so maybe that's the issue). Airplanes at the airport often have no landing gear down so they are hovering.
Traffic: The traffic is as bad as ever. Flying in LA and looking at LA's biggest thoroughfare and it has zero cars. Otherwise cars are ramming into each other, flowing through one another. This isn't a big deal but it certainly isn't an improvement.
ATC issues in career mode: The devs seemed to have butchered the atc system even more than it was butchered in 2020.. They have this quick enter thing where you can respond and request from atc but if you deviate from that normal communication path at all the career mode atc seems to not know what to do next. So you either have to just follow it to the letter by clicking enter, but forget about asking for flight following or requesting a departure on the ground then the career mode doesn't know what to do.. Did they even test this? I had to abort several missions because i didn't follow the steps exactly.
Airport Ops: People are still walking in front of my airplane as the engine starts up and into the propeller. Now this would be cool if they would go flying after walking into the prop but for a sim it's just weird. There are so many planes that there is no parking. Trying to refuel the aircraft in career mode doesn't work. As mentioned above the airplanes are rendering oddly, not showing landing gear often.
Overall it's disappointing. It's lipstick on 2020 and not good lipstick. The things I would have liked to have been fixed would have been ATC and Avionics.. They focused on graphics and for most computers the graphics are just as bad as 2020 so if you aren't willing to buy a $4k computer to see some nicer foliage it's kind of useless. They seem to have put their effort into all the wrong stuff. With AI and chatbots you would think getting ATC really nice could have been low-hanging fruit but it appears they didn't care. In terms of the graphical errors, if they could fix those that would be nice but I wish they would have focused on a more realistic flight experience.
My hope is the updates can fix this because for $200 this should be a perfect game.
I got in a few times. Very pretty trees and rocks and cliff faces. Soent some time walking around in the desert in rural Arizona and the vegetation is very accurate. Will definitely be fun in VR to walk around forests and etc after landing a bush plane. Seeing stuff load in real time loses the immersion, but im assuming local data cache and server fixes will help a lot
Yesterday was total chaos (as is often the case with hyped games relying on servers), but today MSFS 2024 is working like a charm for me.
You're lucky. Been over 24 hours now and I still haven't managed to even see an aircraft, let alone fly one.
My hypothesis to the reason of why "developers haven't got around this problem" (of servers being overloaded during the release) is because normally the number of concurrent players drops down dramatically after a few days of initial release. Therefore, it is economically unfeasible to invest into so much infrastructure to be fully capable to accommodate the release spike of players, knowing fully well that in about a week time only a fraction of that throughput would be needed. So I think that for companies it is simply cheaper and easier to apologize and do some damage control while waiting for player influx to drop down to "normal" numbers. Unfortunately, it might be just a nature of any popular release that relies on online services a lot.
Then don't sell the fucking game if you can't support it
Why should anyone give a fuck how much it costs Microsoft when handing over $130 to play a game they can't
Why you defending a trillion dollar company at the expense of the customer, sad fucking boot licker
Exactly, it's like hiring 50 employees for a bakery to attend rush hour and then they have nothing to do the rest of the day. If you go to the bakery during rush hour, you will face queues.
Do you understand how cloud based infrastructure works? It doesn't sound like it. Literally look up elastic cloud. All mayor cloud vendors have the ability to scale cloud on demand. This is literally half the point of the cloud infrastructure. This is a solved problem MS simply refused to allocate enough resources for launch day.
@@gatowololo5629 Do you understand how cloud based infrastructure work? It doesn't sound like it. Because you do not scale up a cloud infrastructure by several factors out of thin air, nor do you do it just for a couple of days to keep a few gamers happy. Its not about whether it is doable, it is about whether it is necessary and practical. Most of the people complaining about the launch will be coming back to play and forget about whole ordeal in less than a week.
Don’t think that is good excuse. You should have increased capacity at launch and scale back once you are able to have data on the average player base population.
This launch hurts you more in the long run with poor reviews and press which hurts your sales.
I’m having an awesome experience. I haven’t ran into one problem getting close to 120 FPS. I haven’t waited more than 10 minutes to load the Sim. Took me about 20 minutes to download it.
It's not easy to predict at scale. CIG have issues with a thousand. Imagine the demand for this game.
doesnt matter if its easy or not to predict it, when you charge 60-200 bucks for a product, you would at the very least expect it to work. as far as demand, it should not be hard to spin up additional servers or spin them down when they are no longer needed.
Biggest issue in my opinion is that they didn’t prioritise those paying 60-200$ over game pass users. I truly believe overload of server and their underestimation stems from there.
it's microsoft. they run azure, the 2nd largest cloud platform in the world (behind amazon). there is no reason for this to have happened
That's why you do a phased rollout. Also their estimation of 200k is absurd. I could have told them that was nowhere near enough based on other game launches alone, never mind a game that has millions of active users and the game is on Xbox subscription. Pure greed and classic Asobo
They had pre-sales data to estimate the load. This is not acceptable behavior from a billion dollar company. But after the excrement show 2020 was and still is, their customers must enjoy being abused.
Once again, I called this when it was announced and people said I was stupid and Asobo wouldn't do it if it wasn't going to work. This comes from a fundamental problem of people not understanding basic networking and ultimately the more complex intricacies. This isn't the end of it either. There are just too many points of failure from end user to Microsoft that it just won't ever be reliable. It doesn't matter how good Azure is when most of the rest of the internet is decades old, for instance. They should have just stuck to the happy medium of how 2020 did it.
Stuck in queue yesterday. Today, I progressed to the loading screen. Tomorrow, perhaps I could play the game!
Whoa now, you wild-eyed optimist Pollyanna! Rein it in 😀.
Seriously, though, good luck. Eventually it will go through. Took me a long time yesterday to finally make it in.
@JohnMichaelson I like to look on the bright side 😂. I'll probably give it a week or so and check back in.
I waited until everyone went to bed in the states to play. It ran, not very well, tons of glitches and bugs, but it did run.
It's underwhelming to say the least. I got in and played for 15min until I realised that the level of detail in scenery of my home town, Cape Town South Africa, is worse than it was in msfs 2020.. The colours are better but that is all that's better. I purchased the local airport in 2020 plus the freedom fox with all it's addons, and was under the impression those marketplace purchases would be available in 2024, but they're not. So it's back to 2020 for me
They are, I was able to get the A2A Piper 250 installed by changing the install location for the Package\Community folder from Microsoft Flight Sim to Microsoft Flight Sim 2024 in Apps
oaming. May be the same thing for install location for scenery. I mostly have aftermarket aircraft. Hope this helps. I have not come across any bugs with the 250 but I am sure there are some there that A2A will address eventually.
You do realise that is because of overloaded servers right?
My impressions as well.
Is it, though? I’m not trying to be snide or facetious about this. They were suspiciously vague about new ground details/photogrammetry detail and coverage improvements. I noticed my hometown (which has PG) is noticeably worse. I want to believe that’s connected to this server/cache issue, but we’ve gotten so little in the way of info on this specific subject that many don’t know what to make of it. If the devs came out and said “don’t worry, everything looks subpar because xyz and we expect it to be much better soon”, and provided some comparison shots or proofs, I’d be very relieved.
And why should we care about what you think about this?
It's not just the servers though. There are some questionable decisions that were made. The "sleeker minimalist UI" comes at a cost. For example they completely got rid of the breakdown for landing challenges which is boneheaded if you ask me.
I've not been able to get past the customise identity loading screen so far. I'm not in a rush though, as long as it is sorted by the weekend I will be fine.
hit alt + enter the cursor should appear.
@@Sakura_Matou I've got the cursor it just won't load
@@jekanyika I had that that issue this morning, among others but I kept restarting and each time it got a little further.
This STINKS. Yesterday...a fail, no question. This morning the Sim started up perfectly fine, I wanted to see if it was fixed....I had to leave for work. Came home around 5PM ET USA, around 5:30pm it loaded up, I actually had a very good enjoyable flight...(still getting used to new controls). But this was short lived, Loaded up the Beluga at Newark, the plane had no sound and the sim totally froze shortly after take off. Restart, new plane at JFK, again total freeze after the "zoom in" animation. RESTART after 10-15 min. Chose anothr Airbus (the aircraft selection screen was a jittery mess), but I chose another Airbus. Takeoff from LAX was ok, flying fine for 10 min, then loss of all controls of the plane, no flaps, couldn't throttle down, once again, sim froze up. Decided to try ONE final time, I only got to the Free Flight Globe screen before the entire sim crashed to desktop.
So...yeah, this is fun! 😠
It’s been a mess… even now I’m still having huge delays/endless loads before I can actually load a flight. When I do I get low bandwidth warnings and poor loading of textures/objects despite gigabit internet.
I was getting that and someone suggested using a VPN (free will do) to switch to the US servers. So far that has worked great for me, once I'd let textures load at the airfield.
@ yeah I did that earlier, problem is most free VPNs throttle you pretty hard and MSFS is smashing the data. It did allow me to connect and fly briefly though.
@@Zeeflyboy That was a concern of mine too but after about 3 1/2 hours it hasn't been an issue. It only needs to keep me going until the UK servers work properly.
@@Elwaves2925 which vpn did you use?
@@indian_crocodile It's called Hide Me. There is a limit to free, 10Gb I think but it allowed me to get to the US servers and others didn't. Other locations may work.
I got in around 10pm last night. Pretty fun experience once you’re in. Trees and roads need some work. Mountain trees look great but other areas the trees look like Minecraft trees.
This is just testing for Microsoft. They have been doing it for years for MSFS 2020 users. And MSFS 2020 servers still are screwed up at times. It's part of their free QA department plan.
Tried it on gamepass this morning with zero issues getting in and starting the game. It feels and looks more like 2020 than I was expecting. The insane level of detail they promised isn't really the case, at least in the random off the beaten path areas I viewed.
The only actual issue I've had so far is the game struggles to recognize my Xbox controller, which is pretty bad considering both are Microsoft products. Definitely will not be purchasing this any time soon but I'll continue to mess around with it on gamepass here and there.
I did see the issues yesterday, but was working so didn't have a chance to experience them myself. So waited until this morning to check it out. Install took about 15 - 20 minutes, and starting the game took about 2 minutes to get to the configuration, and once that was done set up a flight and was in plane and ready to go in about another two minutes. So it would seem they are getting a grip on the problems.
Unfortunate that they had these issues, but as someone who does work with servers for a living I can understand them. There will still be rough patches, but things will smooth out pretty quickly, and it is a fantastic looking sim. It will probably take quite some time just to get it dialled in in terms of controls, preferences, etc., but I think it will be worth it.
I'm still trying to get the in-cockpit freelook to work and wonder why my switches on the Bravo work with some planes and not others. Oh, I still don't have my planes from 2020. I'm glad it works for you.
It took me 40 + minutes to get to the customise identity title screen at which point it never loaded. I restarted and was back to another 40 + minutes of loading. Not sure what kind of grip that is. (edit) this is just now by the way.
Got in after two 3-hour waiting stints. The 1st one indicated that there were a lot of people in the queue and that it could take a few minutes (?) to log in. I gave up and came back an hour later where the 2nd loading screen reported that there were problems with the server on their end, and to check back later.
Third time was a charm and I was able to log in and play around with stuff. They didn't re-invent the UI wheel so navigation was a snap. FYI ... of the 4 graphics range settings (low, medium, high and ultra) the game defaulted my 12G RTX3060 Ti graphics card to medium. It ran okay at that level with minimal lag. Cranking it up to ultra (just because) was absolutely amazing larger-than-life eye candy but my frame rate tanked. A common thread among testers is that a 4080+ should unlock 2024's ultra. So I ordered a RTX4080 Super OC today. Pretty excited.
I finally got in, picked a single prop for a free flight then flew a bloke, no plane whatsoever, just a bloke that could accelerate and take off. 😂
Damn you rode Superman.
Had a similar experience as you on the PC, loading and crashing. Switched the the Xbox and managed to get in and set the game, character, career mode home airport up, all without incident. Typical teething troubles. Once in though the game is as great as we'd expect. Stick at it, it's worth the wait.
Aah yes. Patience Simulator 2024
I was pretty angry waiting all day long to play the game, it wasn't until 11PM that I actually could play. But I have to say, as soon as I loaded up a flight my anger immediately evaporated, this is _THE_ sim from now on. I was blown away, there are so many little changes made in the name of realism that I have been wanting to see in Flight Sim for so long. The visual fidelity is only a minor upgrade over 2020 but the optimization is so much better, no more non-X3D CPUs bottlenecking graphics cards!
I finally got it downloaded five hours ago and have yet to fly ONE F*CKING PLANE. Absolutely nothing is loading in 😤
I managed to consistently load in today, but you best wait till tomorrow at the latest I think. It was still a bit glitchy today but I think tomorrow will be much better
I spent seven hours trying to get in and once I was finally in the scenery was just awful near my home field. Other places look better. I don't know if it was some kind of seasons thing or not but the ground was burnt brown color, even on golf courses. The trees did not look like autumn at all, so I don't know what's going on. For those wondering I have a Nvidia 2070 Super card and it is playable on medium quality at 1080p getting 30+ fps. I didn't try to do anything with the careers (didn't have time).
Yeah the few areas I viewed look really terrible as far as terrain and vegetation. I'm sure the main parts around the globe look better but if you view your random hometown it might look like crap. I'm playing on high settings with a 4070 ti.
It's 2024, if people still haven't learnt the lesson of never preordering videogames then it's on them.
Think of all the new customers who were not told about potential issues like this. Is it their fault, are they to blame for this shambles. Why are you blaming customers when it a problem caused by Microsoft? Exactly whose side are you on?
@@Midlander1956 He is on MFS 24 developers a typical fanboy and its due to people like him we have this mess. He blames the consumers not the developers. I mean only testing for 200k people on their test run for this game is a joke. I do not believe them, they know full well how mfs 20220 sold and could use them numbers to plan forr a potential max out for servers. But they did not to cut costs, not unless they thought the game would bomb, and if so only providing limited resources is very strange.
you can preorder, I'm happy to if the price is right but I never ever try to play it on release I always wait till a month or so after as a bare minimum!
So if you book a ticket in advance to see the new Marvel movie, you pay extra so you can have the best seats in the house and you turn up on the day only to be greeted with a blank screen, it's on you?
@@mnewm21 Video games is literally the only business where the customers are ok with being sold an unfinished product. If you booked a meal at a restaurant and turned up on the day, only to be given an empty plate and the chef comes out and says "sorry, we had too many bookings" you would not accept it, nobody would.
The Loading times are literally so long that the game is nearly unplayable. It is saying that the bandwith is not enough, but actually it is only using 10mbits out of 150mbits...wtf. sooo many questions. i hope they will fix it soon
Finally got in this morning. Man I have to say, issues aside, this is absolutely 2024's GOTY, warts and all. I'm BLOWN away.
Can't wait to try it, though. Spent 5 hours trying to load in yesterday but no luck.
Hopefully today I'm able to
For real though the sim itself is gorgeous. However we still gotta express displeasure for the servers so i think it deserves the overwhelming negative reviews.
I agree, I was fuming yesterday not being able to play. It wasn't until 11PM that I actually managed to get in, and I have to say I was amazed even though there were admittedly a few performance issues and visual bugs. This is definitely THE sim we've all been waiting for, I am so excited for them to stabilize it and get the ball rolling.
Yep, what I been saying. I find 24 a solid step up in nearly all categories.
Started career mode, after I got my pilot's license my first mission was to fly a lady around her hometown. My pilot's head was clipping out through the top of the plane but sadly Charlotte never even made it into the plane and was walking halfway through the wing as we taxied to the runway and took to the skies. It didn't to spoil her enjoyment of the flight, at least...
Devs relying on cloud servers for games is just a disaster waiting to happen. Sure, yesterday everyone was trying to get on and there was issues. They will get those sorted out soon but what about in the long run? You're in the middle of a flight and the server goes down for several hours. Then what? I can see the convenience of cloud based gaming but for me, I'd rather have the thing installed locally on my drive.
Yeah. We haven’t even mentioned about game preservation yet. This is really not a good direction we are heading in.
on day 2 still not possible. Call it "release" is cheeky. It's in "early access". I'm not surprised, but this is a sad story though. (I'm glad, there is some till till the weekend. this might help the devs to find a solution)
the thing that bothers me the most is people paid $200 for this. And they're being held back behind people who got it for free from gamepass. That's just not right
Cry more
people on gamepass dont get it free , its a subsciption they pay more in the long run and dont own it !
@@jonroberts1699 Nobody owns it.
Game pass isn’t free. Most of the users there have spent hundreds of dollars over the years on it.
@@jonroberts1699 Well, nobody really owns it. Even the people who paid $200 are at the whim of whoever controls the servers. This is why I didn't shell out for a physical copy. There's no point.
This is most unfortunate. I'll be waiting. I've a feeling a lot of the poor quality graphics, and "popping" in, and out of scenery may be down to temporary measures to reduce server load, until everyone has the product, and are not crowding the trough, so to speak. After that, the quality issues should, hopefully go away. Thanks for the video.
This is the perfect example of why to have a physical disk and make it offline or online.
Yeah. Unfortunately, the bing ortho textures, elevation data for the entire planet (plus photogrammetry for selected points of interest) eats up about 2PB. I mean, i'm a data hoarder. I prefer to be able to watch movies whenever I want to, not whenever a server on the other side of the planet says i can. I can't afford to cram my room full of synology type boxes, so i always try to cram as much hard drives in my PC, as i can. Use every M2 slot, every SATA connector. Right now, i got a combination of 4 mechanical HDDs and three SSDs. That's 7 hard drives altogether. 12TB of storage. Yeah. I'm still few hard drives short of 2 petabytes.
Crazy scenery size aside, i'm not a fan of cloud solutions either, and i would very much prefer to be able to AT LEAST download specific areas AHEAD of the flight.
MSFS2020 solution was OK for me. You can fly offline, if you're fine with lower res textures and autogen.
MSFS2024 is definitely completely unusable for people with bad internet connection, people who live in remote locations and are lucky to have Wifi or even just mobile internet.
I guess we should prepare for many afternoons spent reading flightsimforums once again, finding workarounds for the many problems that are incoming. This is gonna be a major headache. And thanks to the stupid EVERYTHING IN THE CLOUDS (i did that on purpose) choice, a lot of agency was taken from our hands.
Couldn't get in last night, but no problems during the day, I guess after the initial flood.
I love the little lessons with the Cessna as part of flight training, and visually, they've done a great job. We'll see if this is enough to keep me interested long term.
After always online games, we now have the late stage cancer: always online streamed games.
Everything is streamed in this game, from the menus to the games to the planes... Liveries flicker, textures missing, no sound...
Oh and half of my market planes are missing too, that's just the cherry on top!
I'm glad that I tried this on gamepass and thus haven't paid a dime for this upgrade!
Performance is also worryingly bad (-40%FPS in normal situations vs 2020), however there is one (small) upside, fast camera movements stutter is greatly reduced/absent in MSFS2024.
This was well timed, I just wanted to find out how the game was as I didn’t planned to have a go tonight and here you are! I’m yet to play.
The biggest issue - which many people didnt realize yet - is that msfs 2024 relies too heavy on ingame streaming!
Not even higher models of gras and trees get saved in the rolling cache. Instead everytime you visit the same location the models will render in slowly in higher quality - depending on the serverload and can even cause severe framedrops during these transitions! This engine-upgrade is overall a downgrade of the original 2020 ... and thats a shame because graphics and features are better - but its soo immersionbreaking at the moment ... just no.
They need more servers. You would think Microsoft should be able to find extra capacity.
@@jekanyika Honestly i think the infrastructure as a whole is just not there yet to constantly stream from a massive platform to a big audience. The only way to fix it longterm is to allow more data being stored localy - right now near to nothing is stored - not even in the rolling cache.
The publisher counts on customers paying to buy the game but not playing enough to use up lots of back-end systems (servers), which cost money. The publisher and the cloud service provider cap the maximum resources utilized for such online services. Hence, my general rule of thumb is to avoid games playable -only- online. Every time I made an exception to this rule, I regretted it.
What happened is... stop preordering! Also, "games as a service" is a scam.
This had nothing to do with preordering, and this isn't a "games as a service."
@@Hedgehobbittechnically... no. however, if you pay the amount pf money that's basically a 2 year subscription and they turn off servers when a new game comes in guess what you have?
there's no difference in paying X$ for the game or paying the same X for two, maybe three years of playing. see 2k sports.
Today I was able to play for the first time after the chaos yesterday. I have to say I wish I'd sticked to the 2020 a bit more. Besides from the server failures, nothings works for me within the sim. No aircraft sounds, the career stucks during the PPL mission multiple times, and a lot of settings are not saved. Hopefully they will fix this soon!
I flew the Mustang for 15 minutes before the sound started up and continued until the engine shut down for some reason and I crashed. I didn't have sound problems on the other aircraft I flew.
@RJN82 I had problems on all Aircraft yet, no matter how I adjust the settings. Maybe I will try to fly a bit longer
As someone who purchased within the first minute. I can forgive smaller dev's and publishers for server scaling issues on launch its pretty much expected these days sit back relax and chill until its settled down... But Microsoft ? Really ! , they should of expected this and its not like they don't have the resources to back it up.
*devs
No surprise there. Downloads for 2020 are terrible in Colombia, even years after release and they haven't done enough for providing a stronger cloud infrastructure for 2020, what could we expect now 😢
The buildings look so much worse than 2020. Whats going on?
Pretty sure it's all because of the server overload. My buddy got in and had similar texture issues. It's just because even if you get into the game, it's not properly loading all the textures
I couldn't get anywhere yesterday and expected it to be very rough but not that bad. This morning (UK) it took multiple attempts but each time it got a bit smoother and further. When I did finally get to start a free flight all I got was a loading circle but it wouldn't zoom into the map to start the flight.
Someone suggested using a VPN to get to the US servers and so far that has worked great for me. I need to wait about 20secs for everything to load at the airport but after that it's smooth flying, much better than 2020 especially over photogrammetry cities. The UK/Europe servers still don't work last time I tried, about an hour ago.
So, not ideal but might be worth trying a VPN (even a free one) if you can't get beyond starting a flight.
I don’t get all the negative reviews. Loving the new missions game mode. Beat the 97% loading mission. Was difficult at first but finally beat it. The customise identity was slightly easier to pass. Hoping to beat the actually getting into a flight mission soon, wish me luck.
Fair, if they are updated once its fixed, Steam asks 'would you recommend this game' in this state its a hard no, Remember there is no 100% guarantee it will get fixed, remember Take 2 dropped KSP2 like a hot turd
U need to stop being selfish and think of others. Did your Mommy teach you that? Apparently not.
@@Mulberry2000 Mommy could have taught you how to read.
The lack of head tracking for Tobii is weird considering it worked just fine in 2020. But the game is beautiful and I'm having a blast. Career mode is pretty cool.
Microsoft just saved me $200, but I was already pretty salty about all the promised content like "career mode" etc. for FS2020 that they just changed their mind on and said FS2020 was a Tech-Demo for FS2024.
I think I'll wait a few weeks/months and stick to MSFS 2020 for now. The load was totally foreseeable.
All the more reason to stop giving these large corps your money, as they pretend you own it, then leave you hangin'.
Remember - "You'll own nothing and be happy"
I'm on the East Coast of the United States. New England region. Yesterday had issues after installing with the servers. I was able to login immediately after installing, change a few settings, and then I logged off to go do something else. About an hour later when I try to login I got put into a queue. I stayed in queue for over an hour before it finally allowed me to load the game. Then about 30 to 40% of the way through loading, I encountered the server error and was booted. This morning, I have had no issue logging in, adjusting settings and assigning my controller other than a few controller assignments not saving the first time. That being said, I've got my controller set up, and I have been continuously logged in with no server interruptions for about six hours.
Like anyone really thought it was not going to be a shitshow.
Regarding people going onto Steam and review bombing , those people are pathetically childish keyboard warriors.
Ikr, if it is still broken in few days then fair enough, but it was never going to be a smooth launch.
I was able to play after several hours of waiting yesterday. I definitely experienced some bugs with the game intermittently freezing while flying and even just taxiing. I’ve also had textures not loading in or not loading in properly as well as ground terrain at an airport causing me to need to restart the flight to be able to get going. I’ve only had one game crash so far while flying. When it works and is running smoothly the game is fun and quite a sight to behold but Microsoft and Asobo definitely have some kinks to iron out.
97% gang, checking in. Yes, it was horrible for a first impression, but all in all, it was still an improvement for me compared to my 2020 download experience, which was on ongoing issue for every map update and feature release. Even when I managed to get a better internet connection, the speed restriction of Microsoft's download servers made any update a tedious experience. I think they dropped the ball somewhat, but my greater annoyance was when they finally announced that they fixed it there were still queuing issues.
I paid $120 for the premium version of MSFS (PC) in 2020 and this exact thing happened, on top of Xbox app login issues. Learned my lesson this time, I'll be buying next summer
I'm currently driving my golf cart work while I voice dicate this...I been a big fan since you review Elite Dangerous....
Wanted to tell you, Microsoft flight simulator 2024 has a career mode??? Boom! Instant download on my Xbox Series X...
It was 1AM, I can log in , create my character, co pilot, and did the 1st training lesson for cameras and controls....
I got in right away early in the morning. Later in the day I waited in the queue for an hour and a half. Got in tho. Tip: the game bar, win key + g, will let you turn off the music. In case, you know, you want to use your computer while waiting in the queue. Awesome so far!
Refund. Don't tell me making a game is hard. Paying rent is hard. Paying gas is hard. Paying bills is hard. People get paid to make this game, us normal folk get paid to survive.
I waited in queue for about 2 1/2 hours. For some odd reason apparently after I got over my queue the game had already downloaded? There were many bugs but it was still funny to watch and I still had a good time playing Career mode.
I should have learned my lesson after Kerbal Space Program 2, but this game has sealed the deal. No more game preorders or purchases for me until I witness the game in a state I am happy with playing it in. No exceptions. My experience with the game yesterday was very negative, and covered well by everyone: missing content, loading screens of doom, glitches, unimpressive when it did briefly work.
i played for a bit right after launch yesterday, it was okay, server was mangled so terrain was loading super slow.
Career looks cool but I'm actually in flight school so doing career mode isn't really fun for me. It'll be great for simmers who aren't actively training irl though! I'm sure people will get a kick out of it. It's far enough from real flight school to still be fun (not having to read thousands of pages in training books and go through courses wouldn't be fun to be able to game) but detailed enough to give the perfect dunning kruger amount of dopamine we need when simming.
I'm personally looking forward to the performance/graphic enhancements + and maybe some firefighting. I just hope they add some firefighting activities and I don't have to go through career for that.