One big problem with her is when you switch her, she stays in air for a few seconds, so you cant use the turtle or her E skill at all till you touch the ground. Also Rejuvenating Glow X 5 with Crit rate (turtle), Energy (3), Atk/or spectro (3), Atk (1) , Atk (1) is a much better combo as she doesnt need so much energy as people think. You also get energy from substats, so its not a issue. Charge dash + stomp is also much faster than if you stay in air animation canceling. YOU DONT WANA BE IN AIR AS YOU CANT DODGE. Also if by a chance you got her C1, the atk is even better as it will heal way more.
Verina is better with healer set because the atk buff from it carries over to the entire team like her outtro. This is important because the heron and sunlit buffs don’t carry over 2 swaps so unless you are swapping to the main dps you will be buffing your sub dps instead. While sub dps usually don’t have an outtro that carry over swap more than once. This is why Verina runs the healing set and Mortefi runs the sunlit set, so all their buffs can carry over to the main dps like Jiyan. Also, there is a 3 star weapon with recharge substat that has the same effect as variation, but gives 12 energy at 5 copies compared to 8 energy from 1 copy of variation. It is probably better than the craftable rectifier despite slightly less energy regen and base atk.
No the best set for her is team dependent. One main dps teams would want the moonlight set more since the main dps will take up the most field time. it gives a faster rotation and better atk buff (longer stronger) for the main dps . 2 sub dps teams would want the healer set since time spent on each dps would be taking up a similar amount of time.
I hate it on the opposite. Everytime you switch to Verina she's mid air, so you can't start attacking as none of her skills will work midair. You have to let her land then start spamming. This is not that good to do in a fight where you are more focused about getting your jiyan and calcharo in, yet you have to deal with this bs midair switch that doesn't allow you to use any skill or echo until she lands.
@yunsha9986 so you can switch to sub dps first and then Verina if you want to avoid that or old a charge atk or if you have photosynthesis charges stacked already then the intro helps you spend them faster and speed to her outro. You can also make it a habit to swap to her before the outro/intro is filled all the way so it doesn't trigger.
@@lichmourne00 Ahhh that does make sense, right now my party was double dps jiyan and calcharo. It's probably why she was going midair. Later I will change to yinlin so hopefully switching to yinlin then verina helps her stay on ground. Funny how this game clearly differentiates from genshin, in genshin you have to try really hard to be airborne and dunk, here most of the time you can get airborne for plunge, except you lose stamina on plunging (even weirder because a plunge is against gravity, it's weird how you lose stamina for that)
I noticed the mid air attack isnt buffing attack either. I think its a bug because even with the healer set, since the mid air attack heals there should be 2 attack buffs. One from the echo set bonus and one from her passive right? Stats show zero increase so for now were forced to use heavy attack
2 man team is better right now, you save resources by focusing on just 2 characters. Even the earlier towers can also be cleared with solo or 2 man team. Then when you unlocked the lvl 90 materials dungeons you can easily farm for other characters.
I think the most popular setup right now would be the hyper carry team: Verina/Baizhi using Turtle with 5-set healing bonus. The sub/dps like Sanghua/Mortefi will use Heron with 5-set energy regen. This way you will give tons of buff to your main DPS with correct setup... And even if you use the quickswap team like Havoc Main + Encore, Verina would benefit the team better with the healing bonus set and Turtle too... So i would argue that the healing bonus is the best in slot for Healer type like Verina, in most cases. The energy set is only better if you run dual team with only 2 characters.
Yea that is current meta especially because resource is scarce and you want to hyper fund one char. I feel like meta will shift into two main carry who supplement each other and verina prob.
i don't know how it happens on me but Verina inherent skill preventing fatal attack on my resonator not working on me. especially on the Hologram challenge
isn't the healing set better since using the energy regen set gives buffs only to the next character? while you most likely will switch to a sub dps after verina like mortefi/sanhua. those 2 characters buff the next resonator with their outro skill and most likely pair better with the energy regen set no? am i missing something? great guide btw mr. 1010 regardless, would love to see more character guides from you!
@@Aurorien moonlit set gives higher atk buff than healing set but only applicable to the next character you use. Meanwhile the healing set gives atk buff to EVERY character on your team but it's lower percentage than moonlit. So yeah, healing for full party setup and moonlit for 2 man party setup.
@@lukasdeen6226 When Verina casts Heavy Attack Starflower Blooms, Mid-air Attack Starflower Blooms, Resonance Liberation Arboreal Flourish or Outro Skill Blossom, ATK for all party members is increased by 20% for 20s. He said that casting heavy atk into 3 mid air atk is easy way to burn 4 stacks but you'll never have 4 attacks. So, just use EJ->burn stacks into swap
A question guys, so her passive that gives 20% att to all team members by consuming a photosynthesis stack right? so why do we need to waste time clearing all 4 photosynthesis stacks, when i can just jump att and swap to my dps?
Verina’s Resonance Liberation having a coordinated attack is so weird to me. Why design a coordinated attack if the attack does practically no damage? Off-field Spectro damage would be interesting if there were elemental reactions, but otherwise I don’t get it.
I think I used Verina burst on this enemy in ToA and the enemy kept staggering from Verina's coordinated attacks. It was weird and only happened once, which made me think this was inconsistent with other enemies.
please explain how you're "supposed" to get 4 5*? the ones i know are from; 1. Novice banner (50 pulls) 2. Selection banner (80 pulls after novice) 3. Selection ?ticket? what is the 4th?
He was exaggerating. That's why he corrects himself to 2 (where you get to specifically choose) right after he says 4. Don't worry. You're not missing anything. 😊
Do you really need 2 regen main stats with the regen weapon? Every other guide I've watched says you need 0 if you have the weapon. Can you please explain more about the exact number you think we need plus an explanation as to why please.
@@Shuraig7 oh wow you can? I had no idea. I figured it was like spiral abyss or MoC/PF where both teams have to be set in stone in terms of weapons & artifacts before you begin.
thank you for the detailed guide! one thing, if its possible, maybe slow down when speaking a bit? needed to change playback speed to 0.75 to fully understand certain parts of the video, either way thank you once again for the very detailed guide!
lol just use 0.75. In the first place he has issues speaking accurate english as it's not really his native language so even if he speaks slowly it sounds like ??? a lot of the time. Like at 4:10 he was saying "can actually can your outro up" but sounds like kengashi lol.
@@ymw1107 surely if you don't need healing at all, putting a buffer/subdps like sanhua would be better? Verina is really good because healing or shielding with the turtle is necessary PLUS she buffs.
Dude, I don't understand what you're saying, and you make some implications like I know how to do this or that move. Try some pronounciation training, at the current point, I won't be following any more videos, I don't understand you, slow down my dude, this is a guide, not a rap battle.
edit: a new bug fix that fixed the mid air combo, you can EJ1 to proc P1 extreamtly quick now
What
Can you explain on "mobile user" term? 😅
@@Zen-AQ3DE = resonance skill, J = jump, 1 = basic attack once (mid air attack in this case), P1 = first passive (the one that gives atk)
One big problem with her is when you switch her, she stays in air for a few seconds, so you cant use the turtle or her E skill at all till you touch the ground.
Also Rejuvenating Glow X 5 with Crit rate (turtle), Energy (3), Atk/or spectro (3), Atk (1) , Atk (1) is a much better combo as she doesnt need so much energy as people think.
You also get energy from substats, so its not a issue.
Charge dash + stomp is also much faster than if you stay in air animation canceling. YOU DONT WANA BE IN AIR AS YOU CANT DODGE.
Also if by a chance you got her C1, the atk is even better as it will heal way more.
Verina is better with healer set because the atk buff from it carries over to the entire team like her outtro. This is important because the heron and sunlit buffs don’t carry over 2 swaps so unless you are swapping to the main dps you will be buffing your sub dps instead.
While sub dps usually don’t have an outtro that carry over swap more than once. This is why Verina runs the healing set and Mortefi runs the sunlit set, so all their buffs can carry over to the main dps like Jiyan.
Also, there is a 3 star weapon with recharge substat that has the same effect as variation, but gives 12 energy at 5 copies compared to 8 energy from 1 copy of variation. It is probably better than the craftable rectifier despite slightly less energy regen and base atk.
3 star version gives resonance energy
the 3 star gives Ultimate Energy while the 4 star gives Concerto[Intro/Outro] Energy..
Also, Moonlit is okay if you're only running Duo team
@@nawu2024FALSE INFO
No the best set for her is team dependent. One main dps teams would want the moonlight set more since the main dps will take up the most field time. it gives a faster rotation and better atk buff (longer stronger) for the main dps .
2 sub dps teams would want the healer set since time spent on each dps would be taking up a similar amount of time.
@@resy-t9382 False info.
Tenten: for your team option, just put her in every single team 😂😂
well.. she gives ATK and All-Element DMG Buff, applies to entire team... 😂
Yo u got the best wuthering waves video on youtube bro. Keep it up
Please make a guide on other characters 🙏
I absolutely love Verinas animations. They are so clean looking
I hate it on the opposite. Everytime you switch to Verina she's mid air, so you can't start attacking as none of her skills will work midair. You have to let her land then start spamming. This is not that good to do in a fight where you are more focused about getting your jiyan and calcharo in, yet you have to deal with this bs midair switch that doesn't allow you to use any skill or echo until she lands.
@yunsha9986 so you can switch to sub dps first and then Verina if you want to avoid that or old a charge atk or if you have photosynthesis charges stacked already then the intro helps you spend them faster and speed to her outro.
You can also make it a habit to swap to her before the outro/intro is filled all the way so it doesn't trigger.
@@lichmourne00 Ahhh that does make sense, right now my party was double dps jiyan and calcharo. It's probably why she was going midair. Later I will change to yinlin so hopefully switching to yinlin then verina helps her stay on ground.
Funny how this game clearly differentiates from genshin, in genshin you have to try really hard to be airborne and dunk, here most of the time you can get airborne for plunge, except you lose stamina on plunging (even weirder because a plunge is against gravity, it's weird how you lose stamina for that)
I noticed the mid air attack isnt buffing attack either. I think its a bug because even with the healer set, since the mid air attack heals there should be 2 attack buffs. One from the echo set bonus and one from her passive right? Stats show zero increase so for now were forced to use heavy attack
i have verina but i never really used and played her, since my aalto shreds every enemies including bosses, without getting hurt at all.
She is mainly for the tower and holograms...Unless you are a whale.
Mommy Yinlin is coming early (just like me fr). Can't wait for your guide tenten!
Like how he pauses for a second to try and pronounce impermanence and then said fuck it XD
If you can't get healing bonus on the turtle, get atk% at least.
2 man team is better right now, you save resources by focusing on just 2 characters. Even the earlier towers can also be cleared with solo or 2 man team. Then when you unlocked the lvl 90 materials dungeons you can easily farm for other characters.
I think the most popular setup right now would be the hyper carry team: Verina/Baizhi using Turtle with 5-set healing bonus. The sub/dps like Sanghua/Mortefi will use Heron with 5-set energy regen. This way you will give tons of buff to your main DPS with correct setup...
And even if you use the quickswap team like Havoc Main + Encore, Verina would benefit the team better with the healing bonus set and Turtle too... So i would argue that the healing bonus is the best in slot for Healer type like Verina, in most cases. The energy set is only better if you run dual team with only 2 characters.
Yea that is current meta especially because resource is scarce and you want to hyper fund one char. I feel like meta will shift into two main carry who supplement each other and verina prob.
I don have her because im waiting to see if i get her if I lose while pullin for Yinlin.
Really nice guide, ty! :D
They gave us 4 banners 2 of which we can get Verina guaranteed and they all just used it to RS6 their Calcharo
Waiting to accumulate enough pulls to guarantee a Verina after picking a Calcharo. Then I'm planning to pull for Yinlin. Hopefully it works out.
Appreciate the guide. About to wish for her.
i don't know how it happens on me but Verina inherent skill preventing fatal attack on my resonator not working on me. especially on the Hologram challenge
Thx for the guide!!! Cixia guide yes pls🙏
isn't the healing set better since using the energy regen set gives buffs only to the next character? while you most likely will switch to a sub dps after verina like mortefi/sanhua. those 2 characters buff the next resonator with their outro skill and most likely pair better with the energy regen set no? am i missing something?
great guide btw mr. 1010 regardless, would love to see more character guides from you!
It depends if you're doing a 2 man or 3 man team.
@@Zen-AQ3D so healing for 3 man and energy for 2?
@@Aurorien moonlit set gives higher atk buff than healing set but only applicable to the next character you use. Meanwhile the healing set gives atk buff to EVERY character on your team but it's lower percentage than moonlit. So yeah, healing for full party setup and moonlit for 2 man party setup.
@@Zen-AQ3D thanks king
I think that intro into skill->jump cancel into 3 attacks is better. You won't have 4 stacks most of the time.
the talent will not triggered if you dont HA
@@lukasdeen6226 it will trigger when you do ha or mid air atk or res lib
@@cranky101 the guy said it on a video
@@lukasdeen6226 When Verina casts Heavy Attack Starflower Blooms, Mid-air Attack Starflower Blooms, Resonance Liberation Arboreal Flourish or Outro Skill Blossom, ATK for all party members is increased by 20% for 20s. He said that casting heavy atk into 3 mid air atk is easy way to burn 4 stacks but you'll never have 4 attacks. So, just use EJ->burn stacks into swap
A question guys, so her passive that gives 20% att to all team members by consuming a photosynthesis stack right? so why do we need to waste time clearing all 4 photosynthesis stacks, when i can just jump att and swap to my dps?
you don't necessarily need to use all stacks, just enough to proc outro skill for buff
@@hachuling__ ah I see, thanks for the clarification. This game's skill description is really confusing
what's her skill upgrade prio?
Does the healing set refresh the attack buff while verina is off field when the resonance liberation coordinated attack procs?
Verina’s Resonance Liberation having a coordinated attack is so weird to me. Why design a coordinated attack if the attack does practically no damage?
Off-field Spectro damage would be interesting if there were elemental reactions, but otherwise I don’t get it.
Wait until there's a Coord Echo Set
I think I used Verina burst on this enemy in ToA and the enemy kept staggering from Verina's coordinated attacks. It was weird and only happened once, which made me think this was inconsistent with other enemies.
I don't know how you don't have Verina
Well, about that...
*hide my C3 Encore
What about her constellations/eidolons/duplicates?
how to jump cancel?
please explain how you're "supposed" to get 4 5*?
the ones i know are from;
1. Novice banner (50 pulls)
2. Selection banner (80 pulls after novice)
3. Selection ?ticket?
what is the 4th?
He was exaggerating. That's why he corrects himself to 2 (where you get to specifically choose) right after he says 4. Don't worry. You're not missing anything. 😊
@@manfromtheredriver7386 thx mate, was fomo and thought it'd nice to get JianXin using it
finally tenten
ur name is 1010? like the No Straight Roads villain?
best combo comp lingyang plis
Hey, they made Bennett a 5 star in this game.
...think I'm gonna switch to Chinese voiceovers now lol
Do you really need 2 regen main stats with the regen weapon? Every other guide I've watched says you need 0 if you have the weapon. Can you please explain more about the exact number you think we need plus an explanation as to why please.
You need 200+% ER
I have 3 Variations. Should I superimpose them?
You can swap weapons between teams in tower of adversity so yeah you can superimpose it. Unless you use 2 variation on the same team (very unlikely)
@@Shuraig7 oh wow you can? I had no idea. I figured it was like spiral abyss or MoC/PF where both teams have to be set in stone in terms of weapons & artifacts before you begin.
@@termina2737 nope thats the good thing about wuwa.
thank you for the detailed guide! one thing, if its possible, maybe slow down when speaking a bit? needed to change playback speed to 0.75 to fully understand certain parts of the video, either way thank you once again for the very detailed guide!
lol just use 0.75. In the first place he has issues speaking accurate english as it's not really his native language so even if he speaks slowly it sounds like ??? a lot of the time. Like at 4:10 he was saying "can actually can your outro up" but sounds like kengashi lol.
@@michaelblue4619 yeah really appreciate the effort though, was just a thought while listening through it, still really helpful though with the info
Do encore guide
I'm Just curious why Healing Bonus as the Main Stat. Is there a special stage or level where healing matters?
I mean what else do you want to use? She deals no damage
if you dont think healing matters then why use a healer? just use a 2nd sub dps.
@@michaelblue4619she's not just a healer, she's the best buffer in the game too
@@ymw1107 surely if you don't need healing at all, putting a buffer/subdps like sanhua would be better?
Verina is really good because healing or shielding with the turtle is necessary PLUS she buffs.
Hi 1010
How to use verina?
Pick her for free once. Done, go braindead
Early squad 😎
Dude, I don't understand what you're saying, and you make some implications like I know how to do this or that move. Try some pronounciation training, at the current point, I won't be following any more videos, I don't understand you, slow down my dude, this is a guide, not a rap battle.