How To Parry Easier! New Tech CHANGES EVERYTHING! | Wuthering Waves

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  • เผยแพร่เมื่อ 20 มิ.ย. 2024
  • Struggling to parry some attacks in game?
    Here's a way around that based off hitboxes.
    We can even use this for new strats.
    Here's how to Pre-Parry and Parry Cancel.
    **Hit that Like button and Subscribe to stay on top of daily, or almost daily uploads!**
    #WutheringWaves #ProjectWAVE
    I'm on Twitch too now!
    See me live at: / aznvasions
    Wuthering Waves interactive map: wuthering.gg/map
    0:00 Intro
    0:24 Parry Showcase
    0:56 Basic Parry Mechanics
    1:42 Rover Hitboxes
    2:10 Pre-Parry
    3:05 Why Pre-Parrying Matters
    3:32 Lingering Hitboxes
    3:58 Where Does Pre-Parrying Work Best?
    4:23 How Do Parry Hitboxes Work?
    5:13 Easier vs Harder Pre-Parries
    5:43 The Exception To Pre-Parrying
    6:56 Parry Cancel
    7:28 Why Pre-Parry is Required to Parry Cancel
    7:47 Why Parry Cancel Matters
    8:15 Is Difficult To Use on Non-Gap Closers
    8:55 Calcharo Parry Cancel + Ult Dodge Counter
    9:37 Summary & Outro
    __________________________________________________________
    TL;DW
    Not all parries are equal. They vary per character and per attack. Parries are usually rated by first hit in a combo. Rover is my golden standard, since I have most experience with Rover, everyone has Rover, and Rover also has very generous hitbox shapes and lifespan. The two concepts today are Pre-Parry and Parry Cancel.
    Pre-parry relies on a Resonator’s lingering attack hitbox, allowing you to take other actions while waiting for an enemy to collide with your parry hitbox. This allows a much wider Parry Window by setting up Parries far in advance of the normal window. Hitboxes do not disappear until either hitting an enemy, or expiring naturally. By keeping your distance and swinging a lingering hitbox early, you essentially set up a "trap" for the enemy to run into, making certain annoying moves a lot easier to counter. If you directly hit an enemy with your weapon during a Pre-Parry, your hitbox will prematurely expire and the upcoming Parry will fail.
    Parry Cancel relies on the delay between producing a hitbox and an enemy being successfully parried. There is a delay even on point blank attacks that allows you to take action before the parry completes, but is measured in milliseconds and difficult to take advantage of. Normally, a Pre-Parry has a massive delay between producing the hitbox and an enemy being Parried. Your hitbox remains so long as you do not cast an echo or swap off. Therefore, your options are skill, or Perfect Dodge. Perfect Dodge is the preferred method to generate Resonance Energy and Concerto Energy to speed up or add tolerance to rotations, while still Parrying the enemy. The Dodge must occur before the Parry lands, meaning the enemy needs to be close enough to be considered hitting you at the moment of Dodge.
    Jiyan cannot Pre-Parry well due to noticeably shorter first hitbox lifespan. Calcharo can Pre-Parry, and thus can also Parry Cancel reliably with practice, giving massive damage from his Resonance Liberation’s Dodge Counter, while still destroying shields from the Parry itself. Yes, this elevates Calcharo’s rotation damage even higher, whereas Jiyan cannot take advantage of this.
    __________________________________________________________
    / aznvasions
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ความคิดเห็น • 598

  • @AznvasionsII
    @AznvasionsII  20 วันที่ผ่านมา +134

    TL;DW
    Not all parries are equal. They vary per character and per attack. Parries are usually rated by first hit in a combo. Rover is my golden standard, since I have most experience with Rover, everyone has Rover, and Rover also has very generous hitbox shapes and lifespan. The two concepts today are Pre-Parry and Parry Cancel.
    Pre-parry relies on a Resonator’s lingering attack hitbox, allowing you to take other actions while waiting for an enemy to collide with your parry hitbox. This allows a much wider Parry Window by setting up Parries far in advance of the normal window. Hitboxes do not disappear until either hitting an enemy, or expiring naturally. By keeping your distance and swinging a lingering hitbox early, you essentially set up a "trap" for the enemy to run into, making certain annoying moves a lot easier to counter. If you directly hit an enemy with your weapon during a Pre-Parry, your hitbox will prematurely expire and the upcoming Parry will fail.
    Parry Cancel relies on the delay between producing a hitbox and an enemy being successfully parried. There is a delay even on point blank attacks that allows you to take action before the parry completes, but is measured in milliseconds and difficult to take advantage of. Normally, a Pre-Parry has a massive delay between producing the hitbox and an enemy being Parried. Your hitbox remains so long as you do not cast an echo or swap off. Therefore, your options are skill, or Perfect Dodge. Perfect Dodge is the preferred method to generate Resonance Energy and Concerto Energy to speed up or add tolerance to rotations, while still Parrying the enemy. The Dodge must occur before the Parry lands, meaning the enemy needs to be close enough to be considered hitting you at the moment of Dodge.
    Jiyan cannot Pre-Parry well due to noticeably shorter first hitbox lifespan. Calcharo *can* Pre-Parry, and thus can also Parry Cancel reliably with practice, giving massive damage from his Resonance Liberation’s Dodge Counter, while still destroying shields from the Parry itself. Yes, this elevates Calcharo’s rotation damage even higher, whereas Jiyan cannot take advantage of this.
    *TIMESTAMPS*
    I'm on Twitch too now!
    See me live at: www.twitch.tv/aznvasions
    Wuthering Waves interactive map: wuthering.gg/map
    0:00 Intro
    0:24 Parry Showcase
    0:56 Basic Parry Mechanics
    1:42 Rover Hitboxes
    2:10 Pre-Parry
    3:05 Why Pre-Parrying Matters
    3:32 Lingering Hitboxes
    3:58 Where Does Pre-Parrying Work Best?
    4:23 How Do Parry Hitboxes Work?
    5:13 Easier vs Harder Pre-Parries
    5:43 The Exception To Pre-Parrying
    6:56 Parry Cancel
    7:28 Why Pre-Parry is Required to Parry Cancel
    7:47 Why Parry Cancel Matters
    8:15 Is Difficult To Use on Non-Gap Closers
    8:55 Calcharo Parry Cancel + Ult Dodge Counter
    9:37 Summary & Outro

    • @Lynxiro
      @Lynxiro 19 วันที่ผ่านมา

      I've been doing this intuitively thanks to anime fighting game experience. We love disjointed moves and lingering hitboxes. Finally a transferable skill.

    • @prophetmuhammad3890
      @prophetmuhammad3890 19 วันที่ผ่านมา +3

      bro just admit it. The reason why you use rover is not because everyone have her, It's because she is legit the easiest way to parry. Use a Calcharo man. Anyone who's not a game journalist can parry with rover tbh.

    • @FlourescentBulb
      @FlourescentBulb 19 วันที่ผ่านมา +1

      Does this work with Havoc Rover?

    • @abilityup6734
      @abilityup6734 19 วันที่ผ่านมา +5

      ​@@prophetmuhammad3890 Bro thinks being a pro gacha player is better than making content on youtube..

    • @shinon7956
      @shinon7956 19 วันที่ผ่านมา

      Amazing video, it confirmed my suspicion of this, as parries are inconsistent between characters, some can be early, some are tighter
      This applies to Havoc Rover too while in Death Surge form (Forte Circuit activation). Maybe because the Death Surge form changes the animation of the basic attack.
      Tho the lingering hitbox is still there on normal form's first basic attack, unsure about the second basic attack because it has different animation than Spectro's.
      It's very nice to have a hard/challenging aspect on this game, as expected from PGR's devs. Not boring like the other xD

  • @zerker279
    @zerker279 19 วันที่ผ่านมา +474

    So you're telling me I need to get good. I'll do my best

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา +33

      As more late content releases, I'd expect them to remain at least as hard as current late game stuff. Might get even harder in future, but the goal today is to hopefully make parrying in general a bit easier for annoying attacks, hence the Pre-Parrying being quite accessible and front half of the video. You do not need to Parry Cancel whatsoever, and is moreso an extension of Pre-Parrying for DPS optimization.

    • @zerker279
      @zerker279 19 วันที่ผ่านมา +5

      @@AznvasionsII Thanks boss, I'll have to get more familiar with these enemies for sure

    • @hemanabanana6906
      @hemanabanana6906 19 วันที่ผ่านมา +2

      So yeah just get good

    • @crappiefisher1331
      @crappiefisher1331 19 วันที่ผ่านมา +5

      no, actually he is telling you, that the parry window for some characters is far more generous than people might think

    • @LeBornMajes
      @LeBornMajes 19 วันที่ผ่านมา +2

      no, just memorize attack patterns, be lifeless and learn the enemy

  • @anugrahherda3644
    @anugrahherda3644 19 วันที่ผ่านมา +330

    Parry cancel is the glorification of "when you try to parry then you panick clicking dodge'" moment, thinking the parry will be failed.

    • @tasha2749
      @tasha2749 19 วันที่ผ่านมา +18

      Its a winwin, either you get parry and free counter attack, or you don't get parry but still dodge the enemy anyway

    • @crappiefisher1331
      @crappiefisher1331 19 วันที่ผ่านมา +8

      @@tasha2749 lol yeah, imagine calling something a "glorification" which actually gives you the upper hand in a fight if you manage to do it reliably and on purpose

    • @obitormn4714
      @obitormn4714 19 วันที่ผ่านมา +6

      ​@@crappiefisher1331 it glorifies hesitation and hesitation is defeat

    • @crappiefisher1331
      @crappiefisher1331 19 วันที่ผ่านมา +3

      @@obitormn4714 edit: lol never mind, not in the mood today.. you do you and keep thinking doing more damage is bad

    • @obitormn4714
      @obitormn4714 19 วันที่ผ่านมา +3

      @@crappiefisher1331 that was sekiro reference

  • @robertomacetti7069
    @robertomacetti7069 19 วันที่ผ่านมา +178

    i'm just really hyped for the high skill ceiling this game is apparently going to have

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา +43

      It's what I like so much about the game. You can be as casual as you want, or as sweaty as you want. And for current lategame content. It's only hard enough that over time, you can match it with gear casually, because it doesn't massively outscale the level limit characters have. And that we only have bullet sponges (Tower), or super high DPS (Holograms) version of fights, rather than both. So you get a feel of both sides without feeling like you're fighting a brick wall that constantly one shots you. It does give a good feeling of what future harder content could be like, but I think it will be a while til we get something that is *hard* even by max level and full gear standards.

    • @robertomacetti7069
      @robertomacetti7069 19 วันที่ผ่านมา +19

      @@AznvasionsII coming from an avid monster hunter player
      The higher the skill ceiling, the better the game
      Even more so when endgame content pushes you towards said ceiling because, holy shit the holograms are insane
      And well, is also very lovely that each character has a unique playstyle, so there is that layer of decision making on top of just who's the best pile of stats

    • @CJ-wh7ik
      @CJ-wh7ik 19 วันที่ผ่านมา

      u shouldn't be because its a mobile, Asian, gatcha game and all the skill you need is lvled up and opposite element character to the one you're currently facing.

    • @robertomacetti7069
      @robertomacetti7069 19 วันที่ผ่านมา +15

      @@CJ-wh7ik nah man that's bullshit
      If you mindlessly whale at a boss with a minmaxed team you are not clearing the fight in endgame

    • @ben-taobeneton3945
      @ben-taobeneton3945 19 วันที่ผ่านมา +3

      @@AznvasionsII Agreed

  • @im_Tsu
    @im_Tsu 19 วันที่ผ่านมา +102

    If I'm understanding this right... I actually think you stumbled upon a potential "Option Select" with this. Dunno how familiar you are with Fighting Games, but an Option Select is when you let the game decide for you. Since Pre-Parry and Dodge are executed at the same time, you get 1 of two outcomes: 1. You Parry, Dodge Cancel the Parry, and go into your DPS or 2. You fail the Parry, which causes a Dodge anyways. The player input is the same. The game decides which of the two results you get based on the timing. In essence...there's no reason not to use this. It's all upside.

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา +22

      Yup, the worst situation is just you fail the check and don't get hit :)
      Though the window to land a perfect dodge right before the parry connects is quite tight, since the normal dodge window is significantly larger than the perfect dodge window.
      There is an overlap between the parry window and perfect dodge window, and the perfect dodge window begins only ever so slightly before the parry is allowed to occur successfully.

    • @indyvidual3917
      @indyvidual3917 19 วันที่ผ่านมา +20

      So really, Wuwa is really an assist-based anime fighter set in open world environment all packaged as a genshin-like gacha game?

    • @nabongs7735
      @nabongs7735 19 วันที่ผ่านมา +4

      its tsu omg. the e7 how to plays helped me a lot man

    • @crowing3886
      @crowing3886 19 วันที่ผ่านมา

      Literally this. The cara swaps, impact frames an some characters having crush moves it's literally just a open world fighting game lol. Imagine this with pvp.
      ​@@indyvidual3917

    • @im_Tsu
      @im_Tsu 19 วันที่ผ่านมา +5

      @@nabongs7735 Glad to hear it! I'm planning to do the same style of guides for WuWa in the not too distant future.

  • @sniperzerosix
    @sniperzerosix 19 วันที่ผ่านมา +20

    I just love how deep this combat system is

  • @sonoichi6415
    @sonoichi6415 19 วันที่ผ่านมา +30

    That explains why I got the parry even I knew I click BA too early before the parry timing.

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา +9

      Yep! Now we have a solid explanation. Surely a parry tier list soon LOL
      But yea, parry testing is really, really slow and annoying because we cannot envision the hitbox shape without extensive testing, nor is it easy to tell how long a hitbox "lives" for.

    • @NadHijinks
      @NadHijinks 19 วันที่ผ่านมา +1

      ​​@@AznvasionsIIWhat a coincidence, my last coop session my 2nd friend who joined late triggered a glitch where our attack hitbox just shows up out of nowhere.

    • @FunkyyCat_
      @FunkyyCat_ 13 วันที่ผ่านมา

      @@AznvasionsII parry tier list would actually go hard

  • @stomptripfall
    @stomptripfall 19 วันที่ผ่านมา +21

    Damn, there’s a lot of good information here and helped explain why I have difficulty parrying with some characters. Excellent video you’ve made my friend, thank you.

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา +2

      Cheers, and glad it helped!

  • @xxyoboigxx
    @xxyoboigxx 19 วันที่ผ่านมา +5

    definitely a good video. they fact that you explain everything in-depth and in such a short and digestible length is great. definitely leaving a like

  • @trashbuilds8351
    @trashbuilds8351 17 วันที่ผ่านมา +4

    This is the best instructional gaming video I've ever seen - the perfectly synced voice to footage timing is so brilliant!
    I'm stuck in my ways with spamming skills/ults and button mashing, but I'm actually excited to get better at learning boss mechanics and pay more attention lol

  • @yaqiyun
    @yaqiyun 14 วันที่ผ่านมา +1

    ohhh my gosh thank you so much. it's always good to find videos that give you actual info instead of generic advice, this is exactly the kind of content I look for. I'm terrible at parrying so hopefully this will help me practice :,))

  • @Mayavelle
    @Mayavelle 19 วันที่ผ่านมา +2

    Thanks for the video AZN! This is exactly what I was looking for to learn parry better! Already knew the basics, and i love the detail here!

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา +2

      Thank you! I hope the rerolls go well~

  • @govetastream9003
    @govetastream9003 18 วันที่ผ่านมา +2

    WOW !!! Best Guide for Dodge Counter / Parry i have ever seen !! Well Done :)

    • @AznvasionsII
      @AznvasionsII  14 วันที่ผ่านมา

      Thank you very much! I had a lot of people asking, so I thought the best idea would be to cover it in a video going over the topic :)

  • @AQ-yn5ns
    @AQ-yn5ns 19 วันที่ผ่านมา +3

    That was a really good guide. Thanks for the showcase. Subbed

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา +3

      Thank you! I have since learned I could improve adding a keyboard and mouse tracker for the more technical parts, as I've had some tell me that some parts are harder to follow. Totally missed it, since making footage from my PoV makes me very biased since I already understand what I'm presenting 😂

  • @gidleon
    @gidleon 19 วันที่ผ่านมา

    Great video, very easy to follow and understand. Hope to see more in the future. Keep it up!❤

  • @mstrikerwildrift
    @mstrikerwildrift 19 วันที่ผ่านมา +1

    Now this is the content that I've been looking for. Dodge rolls and parrying are my jam.
    Subbed.

  • @araarashinigami
    @araarashinigami 19 วันที่ผ่านมา

    Incredible info, TY!

  • @ThatZeroPlays
    @ThatZeroPlays 19 วันที่ผ่านมา +2

    Damn good video. Well spoken, good visuals to help explain the points. Really great job.

    • @AznvasionsII
      @AznvasionsII  18 วันที่ผ่านมา +1

      Thank you. It was a fair bit of work trying to get the footage for this one haha

  • @TheRickJF
    @TheRickJF 19 วันที่ผ่านมา

    Thank you very much for doing this in depth videos, I usually dont find anything useful on every other wuwa video, cant wait to see what other videos you came up with 😁

    • @AznvasionsII
      @AznvasionsII  18 วันที่ผ่านมา

      We've got quite a list of stuff I need to get around to doing, just will take some time since the grind must continue as well o7

  • @QTsugumi
    @QTsugumi 19 วันที่ผ่านมา

    Thank you. Very clear explanation!

    • @AznvasionsII
      @AznvasionsII  18 วันที่ผ่านมา

      You're welcome! Thanks for watching

  • @abhiss6705
    @abhiss6705 19 วันที่ผ่านมา +2

    Damn man , really informative video. Thanks a ton

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา

      Cheers! Glad it helped you out :)

  • @lucario6727
    @lucario6727 19 วันที่ผ่านมา +91

    Now someone needs to make a parry move tier list

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา +13

      Hahaha, that will take some time, because there is no easy concrete way to test it, as even Tempest Mephis is kind of biased.
      A big part of the info in this video came from the hours I clocked into CBT2 and confirming on live before making the video.
      It takes a fair bit of time to get a good feeling for the character parries and understand exactly what the shape and lifespan of their hitboxes are.
      The only thing super concrete is how fast you can get the parry out, but that alone is not enough to tierlist them, sadly.

    • @dubzybc5457
      @dubzybc5457 19 วันที่ผ่านมา +3

      An easy parry is yangyangs rising air tunnel Forte bar just swap into her and she will parry for you it also helps with momentum

    • @kazuu_44
      @kazuu_44 19 วันที่ผ่านมา +1

      yess. I know gun characters can’t parry and most rectifier moves cant, but I’d love to see something rating and/or explaining how good different characters parries are, because they are DEFINITELY not equal and one tactic won’t work the same for everyone. I hear lingyang is hard to parry with for example, but jianxin, who’s also gauntlet, I have an easier time with parries

  • @deus4004
    @deus4004 17 วันที่ผ่านมา

    This video is so damn goated, great job!

  • @hotpenguin607
    @hotpenguin607 19 วันที่ผ่านมา

    Nice video, this changes how I think about parrying

  • @tabletennisstars1227
    @tabletennisstars1227 19 วันที่ผ่านมา

    you explained it really well, good video

  • @intenszity
    @intenszity 19 วันที่ผ่านมา

    Great video!

  • @swarzo3991
    @swarzo3991 19 วันที่ผ่านมา

    Very well made video. Concise and easy to understand. 👍

    • @AznvasionsII
      @AznvasionsII  18 วันที่ผ่านมา

      Thank you very much!

  • @rinoakirova1548
    @rinoakirova1548 19 วันที่ผ่านมา +1

    This is amazing, will definitely practice these preparry and dodge counters from now on.

    • @AznvasionsII
      @AznvasionsII  18 วันที่ผ่านมา

      Cheers! Hope it works out. I know it can get finnicky trying to do it with multiple different characters, since the tolerance isn't always the same

  • @okeyjay
    @okeyjay 17 วันที่ผ่านมา

    Really nicely done i need to test this out!

  • @Yewrenegade
    @Yewrenegade 11 วันที่ผ่านมา

    Amazing tip Az senpai, now I can at least get used to parrying practice, good to know your in depth knowledge still rocks, gotten used to them in Warframe build guides, cant wait to see more videos from you dude

  • @shahriarchowdhury7871
    @shahriarchowdhury7871 19 วันที่ผ่านมา

    great video!

  • @raonmiruww6860
    @raonmiruww6860 19 วันที่ผ่านมา +1

    i was expecting click bait vid but actually found an educational and throughoutly researched vid
    Thanks bro, subscribed

  • @jacehayes
    @jacehayes 19 วันที่ผ่านมา

    Thank you for the info!

  • @MadeInHeaven6969
    @MadeInHeaven6969 19 วันที่ผ่านมา

    The only video I needed
    Thank u kind sir

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา

      Cheers and thanks for watching!

  • @sonofsparda9100
    @sonofsparda9100 19 วันที่ผ่านมา

    A.M.A.I.Z.I.N.G video dude omg ... I am looking forward to your next videos especially with the very high skill ceilling that this game's combat has ..

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา

      Thank you! I'm looking forward to future content and updates too. I'm just really enjoying exploring the world and what cool stuff we can do.

  • @ScorchedEclipse
    @ScorchedEclipse วันที่ผ่านมา

    such a sick video, coming from fighting games this stuff is super interesting o-o

  • @sin7317
    @sin7317 19 วันที่ผ่านมา

    nice tech and showcase!

  • @yodaenvy
    @yodaenvy 19 วันที่ผ่านมา +1

    Thank you for being the first person I've seen to pronounce concerto correctly

  • @bakk3731
    @bakk3731 19 วันที่ผ่านมา

    thats such an informative video goddamn

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา

      Cheers and thanks for stopping by!

  • @joefarah06
    @joefarah06 18 วันที่ผ่านมา

    Great video.

  • @felexthongni622
    @felexthongni622 19 วันที่ผ่านมา

    Nice very helpful 👍

  • @robocroakie2649
    @robocroakie2649 18 วันที่ผ่านมา

    Banger video.

  • @IngZar25
    @IngZar25 7 วันที่ผ่านมา

    Bro, you perfectly explained how I was able to parry more consistently with Rover than Calcharo. Really good content!

  • @sesshomaru2005
    @sesshomaru2005 18 วันที่ผ่านมา

    you make it sound so easy i will try it. thanks

  • @Skullface470
    @Skullface470 19 วันที่ผ่านมา

    Love to learn the nerdy stuff!

  • @johnwolf10
    @johnwolf10 19 วันที่ผ่านมา

    Nice video, ty for it.

  • @dani_4718
    @dani_4718 11 วันที่ผ่านมา

    I main Calcharo so Im definitely going to practice parrying with him more.. Thanks so much for the video!! ^^

  • @rawringkhris463
    @rawringkhris463 19 วันที่ผ่านมา

    Very informative for such a low subscriber count, keep it up dude!

  • @Kryto_Gaming
    @Kryto_Gaming 12 วันที่ผ่านมา

    Amazing guide! It's always interesting to learn new tech. Aside from PGR, there are very few real time combat gacha games that actually have a lot of tech since the base mechanics are simplified to such an extent. Having WuWa close the gap between a mobile game and a PC/Console game is interesting.

  • @Robert_GL
    @Robert_GL 12 วันที่ผ่านมา

    Great video, figured out the lingering hitboxes myself, but didn't know about pre-parrying + dodge countering tech. Besides from Calcharo, I think Danjin would benefit greatly from the latter, since dodge counters fill her forte quite fast. Also Jiyan has two more amazing parry tools - his CA and I think NA 3 or 4, the one with spear rotating around him.

  • @a.h.ss8316
    @a.h.ss8316 19 วันที่ผ่านมา

    I both liked and subscribed
    You well deserve it

    • @AznvasionsII
      @AznvasionsII  18 วันที่ผ่านมา

      Thank you very much!

  • @rubencarasa4232
    @rubencarasa4232 19 วันที่ผ่านมา

    Love this video thank you. It explains why button mashing works so well lol

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา +1

      Cheers and thanks for watching! Some Resonators are just built different 😎

  • @Rave4004
    @Rave4004 17 วันที่ผ่านมา

    Yooo sick from warframe to wuthering waves ur really the goat youtuber

    • @AznvasionsII
      @AznvasionsII  14 วันที่ผ่านมา

      Welcome to the other side, I've been waiting a long time for this game to release :D

  • @aykan5621
    @aykan5621 19 วันที่ผ่านมา

    Great video

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา

      Cheers and thanks!

  • @frey6988
    @frey6988 7 วันที่ผ่านมา

    Nice vid

  • @cinnamonpunch888
    @cinnamonpunch888 19 วันที่ผ่านมา

    great video

  • @hazwanhilmi9708
    @hazwanhilmi9708 19 วันที่ผ่านมา

    Thx for tips❤

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา

      No problem, thanks for watching!

  • @olivergo5483
    @olivergo5483 19 วันที่ผ่านมา +11

    DAMN thx for the lesson GIGACHAD sensei

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา +2

      No problem, I'm glad the info was helpful :)

  • @kiriezaku
    @kiriezaku 19 วันที่ผ่านมา

    thanks for info

  • @BonSajor
    @BonSajor 19 วันที่ผ่านมา

    I'm looking for a guide like this instead of those repetitive video that I'm seeing 10x per day lol. You deserve a sub sir

    • @gegerkamfret
      @gegerkamfret 16 วันที่ผ่านมา

      Try watch rexlent.. He have guide for parrying mephis and aix

  • @BlackReaper0
    @BlackReaper0 19 วันที่ผ่านมา

    Great Info! That explains why I had such an easier time parrying with Calcharo.

    • @AznvasionsII
      @AznvasionsII  18 วันที่ผ่านมา

      Thanks! Glad it helped out

  • @cuyogjherongabriel9250
    @cuyogjherongabriel9250 19 วันที่ผ่านมา

    now you've obtained a new subscriber

  • @Kenjamin
    @Kenjamin 19 วันที่ผ่านมา +1

    Well written script, easy to follow, great articulation, wide knowledge of the game's combat system and characters. You, sir, are a top tier content creator in disguise. Now shut up and take my like, comment, and subscribe.

    • @AznvasionsII
      @AznvasionsII  18 วันที่ผ่านมา +1

      My disguise has failed oh no :O
      Thank you for your support!

  • @beegyoshi1685
    @beegyoshi1685 19 วันที่ผ่านมา

    My warframe GOAT coming in clutch with gameplay tips in this game as well, great video

    • @AznvasionsII
      @AznvasionsII  18 วันที่ผ่านมา

    • @beegyoshi1685
      @beegyoshi1685 18 วันที่ผ่านมา

      @@AznvasionsII i came from your community posts but yeah i am also surprised how many wf peeps are in here as well

  • @azeemahamed2030
    @azeemahamed2030 19 วันที่ผ่านมา

    You deserve the subscription

  • @xvrype4348
    @xvrype4348 19 วันที่ผ่านมา

    great video, super concise and easy to follow! i must say, some parries feel pretty unintuitive in wuwa. this cleared some stuff up and makes me wanna test the windows for pre-parries on other characters.

    • @AznvasionsII
      @AznvasionsII  18 วันที่ผ่านมา +1

      Thank you. I felt the same. I'm still wondering what people can do with Encore if needed for parries, since I know she can be very...awkward for them.

  • @davidng8870
    @davidng8870 7 วันที่ผ่านมา

    Awesome

  • @carloconsignado4065
    @carloconsignado4065 19 วันที่ผ่านมา

    Thanks for this! I will try practicing pre-parrying on diff 4 tempest mephis since his clone tends to disappear after a successful parry.

  • @papiofficial3000
    @papiofficial3000 9 วันที่ผ่านมา

    He had me at “what’s up rovers” I couldn’t proceed further tbh

  • @outsiderd
    @outsiderd 19 วันที่ผ่านมา

    Nice!

  • @eimyuu8953
    @eimyuu8953 16 วันที่ผ่านมา +1

    This can be helpful for those struggling even for Jiyan’s skill, his heavy attack up until the additional attack all count for the parry window so if your timing isn’t that good or wanna reserve some resolve for the ultimate, you could opt for his heavy attack.

    • @AznvasionsII
      @AznvasionsII  14 วันที่ผ่านมา

      The heavy attack is amazing for that too yea, just the slight windup, but extremely comfy.

  • @TheClargest
    @TheClargest 14 วันที่ผ่านมา

    It’s like having a character with a “plus on block” attack in fighting games. Rover, and some characters, have moves with a statistical frame advantage vs enemies. Crazy. This is going to make the hardcore players delve into the hit box and frame data of character movesets.

  • @yag4h
    @yag4h 8 วันที่ผ่านมา

    Preparing for pre parrying

  • @An0.nym0us
    @An0.nym0us 18 วันที่ผ่านมา

    This made me rethink encore 😔

  • @EddieBlake215
    @EddieBlake215 19 วันที่ผ่านมา

    Thanks for the Video! I was looking for a more in-depth guide to parrying and this hit that sweet spot! I am curious tho, how does Havok Rover compare to Spectro Rover when it comes to parrying? I want to make a team out of Jianxin, Mortefi, and Havok Rover, for the 2nd and 3rd floors on the two blue Tower of Aversity sequences because those are mostly filled with mobs so AoE can carry you there while I'll have two other teams to tackle floors 1 and 4 in those two sequences and the red middle sequence, two teams focused more on single target. What I'm asking is basically if it's better to build Havok or Spectro Rover when it comes to parrying!

  • @oshariwindsurge1213
    @oshariwindsurge1213 19 วันที่ผ่านมา

    Great vid and explanation. Also i understand why i brought Rover and Jiyan to spotlight with this one, but personally i belive both techs will benefit even more characters, which already rely on parries so much. Gauntles users already have tendency to parry so often, sometins even by accident with fast attack chains and lingering animations. Also so far all three gauntlet users have range extention in their chains beyond character hitbos (Jianxin on all attacks, with a3 hitting even behind, Yuanwu on a2 and a3, and Lingyang durinng his forte HA). This, with many of there attacks being multihits makes prepary feel like natural state of play with them, and dodgeparry on top feels like it allows to bridge gap between them and current top dps. I can imagine, that Jiyan and Calcharo will go even further with this, once you master both techs on them, but just the idea of it makes me excited about future limited gautlet users.

  • @fardinhasan2947
    @fardinhasan2947 19 วันที่ผ่านมา

    Wait so I was doing parry cancel all this time without knowing. NOICE

  • @robieez2183
    @robieez2183 19 วันที่ผ่านมา

    Well i'll still have to work on my timings now but after this video atleast I know what to do. Before this, i didnt knew what to do and my parry were hit or miss. Thankyou for that

    • @AznvasionsII
      @AznvasionsII  14 วันที่ผ่านมา

      No worries, I hope the last few days have been fruitful in your journey to parry the world :P

    • @robieez2183
      @robieez2183 14 วันที่ผ่านมา

      @@AznvasionsII haha yes, i have been learning thundering mephis moves and i can dodge most of them now xD

  • @Athena_101
    @Athena_101 19 วันที่ผ่านมา

    wait what ????? Aznvasions ???? (insta subscribed)

  • @catanakatz
    @catanakatz 19 วันที่ผ่านมา

    I accidentally did this without knowing, gonna practice it later.

  • @blitttzzz
    @blitttzzz 19 วันที่ผ่านมา

    hmmm I struggled for the whole week with Calcharo since his attack has wider range than most of characters. This also means his attach reach to the target first and cancel the parry. Your vid enlightened me. Many thanks.

    • @hdgdhnxbdx1619
      @hdgdhnxbdx1619 19 วันที่ผ่านมา

      That's only if u heavy attack.. if u basic atk it will be melee range ..

  • @blondinsentenza6862
    @blondinsentenza6862 19 วันที่ผ่านมา

    Sooooo interesting and well explained : thx a LOT ! Now on to find those "lingering" hitboxes on other chars ... ;))

    • @AznvasionsII
      @AznvasionsII  14 วันที่ผ่านมา +1

      Danjin's Skill has it :)
      Jiyan's Heavy too.
      Jianxin in general
      Yangyang's Skill.
      Havoc Rover to a somewhat similar extent

    • @blondinsentenza6862
      @blondinsentenza6862 14 วันที่ผ่านมา

      @@AznvasionsII Great, thanks for the clues ! s(^.^)-b

  • @jasonnan8798
    @jasonnan8798 17 วันที่ผ่านมา

    Love to see the best warframe youtuber dabble with WuWa

    • @AznvasionsII
      @AznvasionsII  14 วันที่ผ่านมา

      Lol I've been spotted haha

  • @yukikimura807
    @yukikimura807 19 วันที่ผ่านมา

    Great video.
    Time to start practicing on Danjin :

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา

      Good luck! She has very fast first hits, and longer hitboxes as well!

  • @alc6398
    @alc6398 19 วันที่ผ่านมา

    I always feel badass when I parry with Jiyan using his skill. U know one of those scenes in anime where the MC and the villain just dash forward towards each other to deal the final attack? It feels that way to me hahaha like you collide with them as they dash towards u.

  • @MrVhatever
    @MrVhatever 16 วันที่ผ่านมา

    Nice video. I think calcharo has that in his kit because if you do dodge at all during his ult you willlikely not be able to get his third big jumping attack before his ult expires.

    • @AznvasionsII
      @AznvasionsII  14 วันที่ผ่านมา

      There is T-cancel tech that can be used to mitigate this and still land the 3rd Death Messenger. However, that requires more learning as well and responding on the fly. Though the alternative is just getting hit, or dodging, both of which would also make you miss 3rd DM.

  • @Septemberl4d
    @Septemberl4d 19 วันที่ผ่านมา

    Her/his ult is also one of the best stability/shield reducing ults in the game too. And its incredibly easy to use. Also character switching can also parry some hard to parry abilities also. Not all intro/outro are good at hitting parry but most damage dealers even sub dealers have incredible parry potential.

  • @rayzen119
    @rayzen119 16 วันที่ผ่านมา

    I just started the game 3 days ago... i didn't realize the parry mechanic even existed, but i remember the tutorial where it told me about the circle thing, i just didn't realize it was a parry, i just evaded everything going forward. :))

    • @AznvasionsII
      @AznvasionsII  14 วันที่ผ่านมา +1

      Perfect Dodges are really important too! Now you have another tool in your arsenal you can use :)

  • @teacookie-wynn
    @teacookie-wynn 19 วันที่ผ่านมา +1

    useful for the crafted gauntlets give 50% dodge counter damage.
    dodge countering on danjin is also a dps increase

  • @CrjF1010
    @CrjF1010 19 วันที่ผ่านมา +1

    Danjin has a high advantage with the perfect dodge parry; she gets a damage bonus to her 2nd E with an unlockable talent when she does her perfect dodge counter.

  • @aKraT12
    @aKraT12 19 วันที่ผ่านมา

    danjin e1 is amazing too cuz the "aura" or however you called it last for a long time, so if they rush to you like mephis when you see the circle at like half charge its a guaranted parry or at least y got trying out while watching the video 20 out of 25 parries successfully. Gotta add i play on 200 ping so maybe this is more a me thing or smth like that

  • @Jackie_Tikki_Tavi
    @Jackie_Tikki_Tavi 19 วันที่ผ่านมา

    1:20 Thank you. I was very much guessing what the game wants the timing to be.

    • @AznvasionsII
      @AznvasionsII  14 วันที่ผ่านมา +1

      No problem, I know that the game wasn't fully clear about it

  • @nemesyssss
    @nemesyssss 17 วันที่ผ่านมา

    Wait, I'm so happy you're doing Wuthering Waves content but how did I miss this 2nd channel when I watch all your warframe stuff? Anyway I hope you keep it up, been loving this game so far!

    • @AznvasionsII
      @AznvasionsII  14 วันที่ผ่านมา +1

      I just started it recently, and algorithm sucks in general so lol
      Glad you're enjoying the game :)

    • @nemesyssss
      @nemesyssss 14 วันที่ผ่านมา

      @AznvasionsII also real quick, is it a bug or is it normal that I eat some damage every time I parry Mourning Aix? Been parry swapping to avoid that but it's not very consistent

    • @AznvasionsII
      @AznvasionsII  14 วันที่ผ่านมา

      @@nemesyssss it’s a bug since beta. I’m not happy to see it’s still there. It’s not just you. But yea swapping is the only way to avoid it.

  • @roid.5050
    @roid.5050 19 วันที่ผ่านมา

    hopefully someone makes a detailed parry hitbox per character soon.

  • @nektoneizvestniy2050
    @nektoneizvestniy2050 11 วันที่ผ่านมา

    I watched several videos with tips on parry techniques and the only conclusion I could draw from them was “you need to practice”

  • @tempi7021
    @tempi7021 19 วันที่ผ่านมา

    wow thx alot, even though i just use chixia while parrying with intro skills and other characters

  • @dr.dejnairb7022
    @dr.dejnairb7022 19 วันที่ผ่านมา

    Dodge, parry are just some of the moves that produces i-frames and damage windows another one is using intros/tags/swap that next their intro damage close the target or away with distance. Resosance liberation cast animation is also one.

  • @aspectparadox6654
    @aspectparadox6654 18 วันที่ผ่านมา

    A future unit with zero recast time upon activating some sort of special state would be extremely OP for parry

  • @grimreaper4548
    @grimreaper4548 19 วันที่ผ่านมา

    We WutheringFrames with this one 🗣🔥
    Been unknowingly doing thiswhile fighting dreamless, fails sometimes tho.

    • @AznvasionsII
      @AznvasionsII  19 วันที่ผ่านมา

      Cheers! Now you know what was happening, and how to do it as needed :)

    • @grimreaper4548
      @grimreaper4548 19 วันที่ผ่านมา

      @@AznvasionsII will still take practice, been failing a lot XD

  • @jusjase_3229
    @jusjase_3229 9 วันที่ผ่านมา

    About parry windows, havoc rover darksurge basic attacks are similar to jiyan with parries, spamming it essentially allows for automatic parry. Spec rover's E should do the same.
    Also if you ever overcommit your parries too early, just use your E, echo, ult, or intro to parry depending on situation.
    A good example would be danjin's and verina's E. In verina's case only her heavy and E actually parries afaik
    Storing concerto energy for intro parries are the easiest to time, more forgiving too.