the datapack changes are a W the villager changes actually really help balance the game and i don't understand why people think that they're bad: curing more then once was OP as it is, and you can just completely offset that with a raid farm. librarian changes are annoying but again, with a proper XP farm, you can just ignore the lower tier enchants, and breeding villagers in all 7 biomes really isn't that hard, especially with nether travel i actually like the librarian changes on a convenience level as now i can reduce the amount of librarians i need from dozens and dozens to literally 7.
This is a solid take, and imo the new villager changes make a lot of sense in terms of lore as well. The most common opinion I've seen is that yes, the old system was a bit broken, and yes, this is a step toward fixing it, but this definitely is not a good final answer to the problem. but hey im not a survival player so idk lol
@@conure512 yeah there definitely still needs to be more work: for starters, librarians shouldnt be able to sell the same enchant twice. armorers and toolsmiths are also pretty broken, but i have no idea how you would solve that one
I like the concept, but not the execution Sure, mending as it is with villagers is broken. But a swamp? Do they know how far it is? It's so far that it would make mending almost out of the question. You either have to spawn real close to a swamp or make your base in a swamp (assuming either have a village close enough). I feel it would be better to just make mending level 5 with no biome specifics or make it with a wider availability (and even then, maybe make it an option from enchanting tables as that's still a long way) they could also just increase the price so it's not just 10 emeralds at cheapest. Make cheapest like 25 or something
Hopefully so, who knows what the future holds lol. I'm starting a PhD program which is likely gonna entirely consume the next ~6 ish years of my life so if I do come back to minecraft, it'll definitely be a much more casual thing. I am gonna miss it quite a bit, that's for sure
THIS IS SO COOL! This is what I have wanted!!! so it CAN get data from a world?! That's not something it could do before, right?? This change is so good! I don't like the villager changes, but this is really good! To what extent can it read data from a world?
Commands have always been able to read data from the world, the big change is that now we have a way to edit lines of code during the execution of the program and it reads that data from ANY json compound (either one you directly input, or something from an entity, block, or storage).
@@conure512 poggers! i didn't know u could do that already!!! now how similar is it to coding languages, like, are there variables/logic statements/functions?
@@fatfurry Macros are essentially variables, execute has logic statements, and functions are what datapacks run on. If you're just now starting out, I'd recommend you actually go find a tutorial haha
That's so great but wouldn't it be really laggy ? I've heard that even data packs with normal ticking commands are laggy and macros must be even worse for that
Macros have an additional performance cost as opposed to normal commands, but the reason they're an "optimization" is because you can cut WAY down on the actual number of commands in the datapack. The new firework datapack is only a fraction of the size of the old one, in terms of actual lines of code.
*Some* people are mad... I think this is one of the worst snapshot and *Some* people really like the additions. While I can tell how this is a very good addition it's still a net negative in terms of changes.
It's honestly such a shame that perhaps the best addition they've ever implemented was put in alongside one of the worst-received changes. I rarely ever play survival but my friends who do have been telling me all about how they'll have to restructure their whole trading system as a result of this and I feel really bad lol
The future is here.
Datapack and map makers bout to get crazy with this
1:10 omg I had no idea you could do that with strings... 😭😭
the datapack changes are a W
the villager changes actually really help balance the game and i don't understand why people think that they're bad: curing more then once was OP as it is, and you can just completely offset that with a raid farm. librarian changes are annoying but again, with a proper XP farm, you can just ignore the lower tier enchants, and breeding villagers in all 7 biomes really isn't that hard, especially with nether travel
i actually like the librarian changes on a convenience level as now i can reduce the amount of librarians i need from dozens and dozens to literally 7.
This is a solid take, and imo the new villager changes make a lot of sense in terms of lore as well. The most common opinion I've seen is that yes, the old system was a bit broken, and yes, this is a step toward fixing it, but this definitely is not a good final answer to the problem.
but hey im not a survival player so idk lol
@@conure512 yeah there definitely still needs to be more work: for starters, librarians shouldnt be able to sell the same enchant twice. armorers and toolsmiths are also pretty broken, but i have no idea how you would solve that one
I like the concept, but not the execution
Sure, mending as it is with villagers is broken. But a swamp? Do they know how far it is? It's so far that it would make mending almost out of the question. You either have to spawn real close to a swamp or make your base in a swamp (assuming either have a village close enough). I feel it would be better to just make mending level 5 with no biome specifics or make it with a wider availability (and even then, maybe make it an option from enchanting tables as that's still a long way) they could also just increase the price so it's not just 10 emeralds at cheapest. Make cheapest like 25 or something
@@SurgeSurgeSurge they should increase the spawn rate of swamps and make them bigger too
Insert VHS filter here:
when do u think we're gonna get to the point where commands/datapack language will just become an actual scripting language
i dont see hown this is the best update of minecraft for datapack creators, i would argue that the block displays update is alot better
:o darm this video has so many things
It sucks that my first video from you I've seen might be the last. Hope everything is ok, and best of luck.
Thank you! Yes everything is okay haha, im just starting a PhD program and it'll consume my entire life :)
@@conure512 ah i see, i was under the impression something bad happened. Thats great, actually. Wish you luck man.
sad you might have to quit minecraft! i hope you can find some time to still enjoy it every now and again
Hopefully so, who knows what the future holds lol. I'm starting a PhD program which is likely gonna entirely consume the next ~6 ish years of my life so if I do come back to minecraft, it'll definitely be a much more casual thing. I am gonna miss it quite a bit, that's for sure
@@conure512Good luck on your PHD program!
THIS IS SO COOL! This is what I have wanted!!! so it CAN get data from a world?! That's not something it could do before, right?? This change is so good! I don't like the villager changes, but this is really good! To what extent can it read data from a world?
Commands have always been able to read data from the world, the big change is that now we have a way to edit lines of code during the execution of the program and it reads that data from ANY json compound (either one you directly input, or something from an entity, block, or storage).
@@conure512 in what way could they read data from the world before?
@@fatfurry /data get entity shows you NBT data from an entity in the world
/data get block does the same thing but for block entities
@@conure512 poggers! i didn't know u could do that already!!! now how similar is it to coding languages, like, are there variables/logic statements/functions?
@@fatfurry Macros are essentially variables, execute has logic statements, and functions are what datapacks run on. If you're just now starting out, I'd recommend you actually go find a tutorial haha
I think that the villager part of the update is more important than this code thing
That's so great but wouldn't it be really laggy ? I've heard that even data packs with normal ticking commands are laggy and macros must be even worse for that
Macros have an additional performance cost as opposed to normal commands, but the reason they're an "optimization" is because you can cut WAY down on the actual number of commands in the datapack. The new firework datapack is only a fraction of the size of the old one, in terms of actual lines of code.
@@conure512 yeah that’s true
why is this so useful?
did you watch the video at all?
The villager thing actually sucks
*Some* people are mad...
I think this is one of the worst snapshot and *Some* people really like the additions.
While I can tell how this is a very good addition it's still a net negative in terms of changes.
It's honestly such a shame that perhaps the best addition they've ever implemented was put in alongside one of the worst-received changes. I rarely ever play survival but my friends who do have been telling me all about how they'll have to restructure their whole trading system as a result of this and I feel really bad lol
i don't really care about maps anyways