![Conure](/img/default-banner.jpg)
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Conure
United States
เข้าร่วมเมื่อ 29 พ.ย. 2013
i do minecraft sometimes i guess
So you can now glide without Elytra...
Bricks are the superior form of transportation
Join the Discord so you can freak out about snapshots like the rest of us discord.gg/pXyFR6mwxR
@DqwertyC ended up using his Mario armor textures to make something really cool
th-cam.com/video/B2TvNrbxbs4/w-d-xo.htmlfeature=shared
Join the Discord so you can freak out about snapshots like the rest of us discord.gg/pXyFR6mwxR
@DqwertyC ended up using his Mario armor textures to make something really cool
th-cam.com/video/B2TvNrbxbs4/w-d-xo.htmlfeature=shared
มุมมอง: 6 250
วีดีโอ
Mob Variations | Minecraft 1.21.1 Datapack
มุมมอง 5K19 ชั่วโมงที่ผ่านมา
Datapack Download - www.planetminecraft.com/data-pack/mob-variations-6399395/ Join the Discord! discord.gg/pXyFR6mwxR
Right Click Detection just got 10x better
มุมมอง 11K14 วันที่ผ่านมา
Fun Times Are Afoot Example Datapack - drive.google.com/file/d/1D1SKLqG2CFiWagHoPkXkEQo-Y0U_OOde/view?usp=sharing Join the Discord! discord.gg/pXyFR6mwxR
A Datapack for people who make Structure Datapacks
มุมมอง 12Kหลายเดือนก่อน
Datapack Download - www.planetminecraft.com/data-pack/structure-block-tools/ This PMC page has full descriptions of all commands, what you can do with them, etc. Thanks to @gecka91 for providing the build! Go check out her channel she's a really good builder Join the Discord! discord.gg/pXyFR6mwxR
Why Your Datapack Broke in 1.21
มุมมอง 4.9Kหลายเดือนก่อน
Explains how to update a datapack specifically from version 1.20.6 to 1.21 Tutorial Download zip file contains 2 datapacks to compare, which contain all files shown in the video drive.google.com/drive/folders/17h79rkR0QulQbeR SPpC5So3vAU_1ga?usp=sharing Have more questions? Join the Discord! discord.gg/pXyFR6mwxR CHANGES 0:00 Disclaimers 0:50 Folder Renaming 2:18 Attributes 5:07 Misc. Entity NB...
What Is the Best "Dummy" Item in Minecraft?
มุมมอง 131K2 หลายเดือนก่อน
Join the Discord for more riveting conversations discord.gg/pXyFR6mwxR Have more Dummy Item suggestions, or questions about the video? Read the pinned comment first!
Everything Custom Enchantments Can Do (Minecraft 1.21)
มุมมอง 15K2 หลายเดือนก่อน
Previous Episode - th-cam.com/video/vlU_rqJoBE4/w-d-xo.html Tutorial Datapacks - drive.google.com/drive/folders/1cVmGstrh2xW182iTF9P08nNw6nIJ-7lJ?usp=drive_link Wiki Page - minecraft.wiki/w/Enchantment_definition That one bug report I mentioned - bugs.mojang.com/browse/MC-273281 Join the Discord for a copy of the big enchantment guide! discord.gg/pXyFR6mwxR Hey, you read the entire description,...
How to Make Custom Enchantments in Minecraft 1.21
มุมมอง 11K2 หลายเดือนก่อน
Watch Episode 2 here! th-cam.com/video/PoaKyMZ9V10/w-d-xo.html Tutorial Datapack - drive.google.com/drive/folders/1cVmGstrh2xW182iTF9P08nNw6nIJ-7lJ?usp=sharing WIKI PAGES USED Custom Enchantment Definition - minecraft.wiki/w/Enchantment_definition Vanilla Enchantment Tags (you'll have to click "expand" on this one) - minecraft.wiki/w/Tag#enchantment Have more questions? Join the discord! discor...
Minecraft 1.21 will Revolutionize Datapacks. Again.
มุมมอง 27K4 หลายเดือนก่อน
The last revolution was only a month ago BUT THIS TIME WE GOT LEFT CLICK DETECTION Very Unbalanced Enchantments datapack: drive.google.com/file/d/1xw0hwmZXvDHssBKVJR5ZVFwwSXCzyEtl/view?usp=sharing The Custom Enchantment Tutorial is (finally) here! th-cam.com/video/vlU_rqJoBE4/w-d-xo.html if you're reading this, you now feel compelled to join the Discord discord.gg/pXyFR6mwxR
I was wrong. Right Click Detection is here. For real.
มุมมอง 43K4 หลายเดือนก่อน
Ironic that food is used in the "non-consumable" method... Tutorial Datapack - drive.google.com/file/d/1V8vzT4ch0H2LMEPNH0JqZ1tb2u5a4dDF/view?usp=sharing Consumable Right-Clicks - Knowledge Book Method th-cam.com/video/13fTlAmGDqg/w-d-xo.htmlfeature=shared come hang out on Discord, if you feel brave enough discord.gg/pXyFR6mwxR
Knowledge Books are still relevant guys please believe me
มุมมอง 44K4 หลายเดือนก่อน
RIGHT CLICK DETECTION GUYS Tutorial Datapack - drive.google.com/file/d/1gA33AXBF7EabvwcxZgUGuiGGw6O5y5mF/view?usp=sharing Turns out, we do have full right-click detection th-cam.com/video/QsJzDxrkXL8/w-d-xo.html it would be p cool if u joined the discord discord.gg/pXyFR6mwxR
I Added Lightsabers to Minecraft (it only works in the Potato update)
มุมมอง 4.2K5 หลายเดือนก่อน
Thanks to @k0rruptd for the awesome models! www.youtube.com/@k0rruptd Resource Pack Download - drive.google.com/file/d/15j8jLX3iaOlAaj6XI4ALV_V7vz4cfvlF/view?usp=sharing
All Datapacks are about to Break (that's a good thing)
มุมมอง 18K6 หลายเดือนก่อน
Minecraft is about to change forever. And sometimes, a little change is needed. Join our Discord! discord.gg/pXyFR6mwxR
How to Add Custom Death Messages - Minecraft 1.20.4
มุมมอง 3.5K6 หลายเดือนก่อน
Custom Damage Types, and how to give them custom death messages. Tutorial Datapack/Resourcepack- drive.google.com/drive/folders/1569G1PlUW0pm0yBAVKK5NLc3QXXrbo0q?usp=sharing Wiki Pages Damage Type - minecraft.wiki/w/Damage_type Language Codes - minecraft.wiki/w/Language Got more questions? Join the Discord Server! discord.gg/pXyFR6mwxR
Chests with Random Loot and More! Custom Structures Ep 3 (Minecraft 1.20.4)
มุมมอง 2.4K7 หลายเดือนก่อน
Loot Chests, Exclusion Zones, Selection and Placement Priority, plus Pool Aliases! Maybe you'll learn a thing or two. Previous Episode - th-cam.com/video/XSNSPH7QySQ/w-d-xo.html Series Starts Here - th-cam.com/video/qaLhMrbtxpM/w-d-xo.html Download the Creole Village Datapack! www.planetminecraft.com/data-pack/creole-swamp-villages/ Megapack containing all 7 villages can be found here - www.pla...
Kenadian's End Relay but it's a Datapack (Minecraft 1.20.4)
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Kenadian's End Relay but it's a Datapack (Minecraft 1.20.4)
A Breakthrough Optimization in Scoreboard Tracking
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A Breakthrough Optimization in Scoreboard Tracking
23w31a - Minecraft's GREATEST Snapshot Ever
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How Jigsaw Blocks Work | Custom Structures Ep2 (Minecraft 1.20)
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How to Make Custom Village Datapacks in Minecraft 1.20 (Ep 1)
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Cherry and Mangrove Villages! (Datapack Download) - Minecraft 1.20
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10 Things You Didn't Know about Minecraft Redstone!
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GIANT MINECRAFT CHESS with ThatMoonshine (datapack)
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Catching Mobs in Nets with RavenRavel (datapack)
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Magic Mirror Datapack for Minecraft 1.20
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Custom Fireworks in Minecraft! (datapack)
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Generating EVERY Armor Trim in Minecraft 1.20
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A Gravestone Datapack for Minecraft 1.19.4
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Someone should make a mod that allows you to breed hostile mobs. Ex. Feed two creepers then they will make a baby creeper that behaves like a baby zombie: faster and explodes quicker but weaker
The features here are things I was trying to get into modding to get access too. This is huge
Does the scale change affect mob *spawning*? A lot of mob farms try to limit the size of spawning spaces to prevent certain types from spawning. My guess is no; it changes stats the tick *after* they spawn?
hey conure can you help me make an enchantment using the spin attack strength? every time i try to do anything with it i cant load in the world because it says there is an error in my datapack. this only happens with the spin attack. Edit- I used the riptide preset in misode and it works, but even changing the slightest thing like the description makes an error appear.
That input testing at the end is crazy. Fingers crossed they add testing for left and right click!
Can you make a button on your head that lets you glide, so it just looks like you’re flying?
Sure! Anything can be placed on your head or turned into a glider.
These are some cool java things, now lets look to see what the bedrock command community got... huh
Scripting
<namespace>:tooltip/ here actually refers to assets/<namespace>/textures/gui/sprites/tooltip/, where you'll find the default sprites for the box
Just followed your setup and i'm taking heaps of knockback when using the custom damage type, any idea why?
:0
is that thing in the ocean a Hilberts Curve?
What about a wooden bowl
Input predicates are HUGE, holy moly
you have an amazing pfp
FINALLY CUSTOM ARMOR MODELS I HAVE BEEN BEGGING IN THE OPTIFINE DISCORD FOR THAT
Holy sheesh, Datapack are heating up!
Custom item models is going to be nuts. If I had to take a guess, it’s probably even possible to make a custom Elytra wing model that animates like them since we have both armour models and gliding equipment combined. It’s so nice to finally get getting some of these features from Optifine resource packs in the main game, and the key detection is AWESOME. Saw a vid recently of people making Breath of the Wild in Minecraft, which included the Master Cycle, but they had to use some weird quirks of detecting the player’s motion values while riding certain entities like Minecarts. Now it’s just straight-up input detection (at least for the limited selection of keys). We can reasonably create things such as a Friday Night Funkin/Guitar Hero minigame, street fighter-style combo attacks and ability activation, double tap directions to dash/dodge, double jumps, using sneak or sprint while standing still to perform functionality like reloading weapons, and more. The best part? With it being in a predicate, it can all be done without ticking commands with an advancement. You no-longer need to constantly check a player sneak score to see if you should execute some commands on them, it just grants an advancement and runs a command when they press it.
I CAN MAKE TITANFALL TWO DOUBLE JUMP NOW
With how many new changes they are making they need to add an actual dummy item that does absolutely nothing so we don't need to modify a music disk or poisonous potato
Soon enough they hopefully won't need to. They've confirmed that a fully data-driven item system is the eventual end goal, so when that happens, you can just create your own item and that will be your "dummy" that you can define however you want.
@@conure512 oh dang i didn't know that was the direction they were going if so that'd be really great!
An undo command would probably be useful
This could be great for botania
That is amazing you can force team outfits
I think soon enough the origins mod will be a datapack
I watched the whole thing
maybe it could be cool to also slightly tint their textures? I don't know how possible that is with datapacks but it would be fun
you are a one of the best to tech a some of de news commands
There is an item called a "potion" It literally does nothing, only available from a command.
This is perfect :) Hope they add even more keybinds, maybe even some custom ones, would make custom weapons and abilities much easier. Now that mojang has given us so many possibilities for datapacks, its time that someone makes a datapack that fixes all the bugs lmao.
But by saying you are not going to talk about the trailer you are talking about it...
My favorite part about input predicates? They work in spectator mode, even if you're spectating an entity. This is great for datapack based minigames, because you can have the player spectate an entity to control their camera, while using inputs to control the game!
Yeah but it'd be a little laggy since it'd no longer be the client controlling the movement. Every input takes a network round trip before the client sees its effect
I just put my WASD Detection Data pack on Modrinth! And then Mojang added input predicates xD It's useless now!
there's definitely a trend lately of "oh no, my complicates technique is now obsolete because mojang is being too nice to us"
@@conure512 I made my structure generator too, then they added structure packs. I am not not complaining, I just feel like they're watching me xD
i can finally make geppo on minecraft
Why would these changes mean that custom model data is obsolete? Haven't been into the technical side of Minecraft is a few years.
CustomModelData is just to impractical... You need to remember the numbers, you need 2x the amount of files, it breaks if another pack uses the same number... with item Model u only need 1 file and a texture, u don't need to remember any numbers and it's Namespace bound so it's never going to break with another pack (except a pack is using the same Namespace and the same item model name)
They also added a component that makes armor prevent piglins from attacking you, which makes custom armor even more powerful!
Imagine if we could use Minecraft maps as texture, either for custom item model, or for the tooltip This means we could dynamically add textures And we could have a server with a ton of cool custom stuff without having the user have to download a texture pack That would be so cool and all i long for, im fine with you not being able to change the map after it has been used, it would just mean we can get Minecraft looking custom items and tooltips WITHOUT TEXTURE PACK You can already make transparent maps too This would mean the textures stored on the server instead of client
6:38 Hey! I took upon your challenge and managed to make a working Cloud in a Bottle datapack. Being able to detect the moment that the player press or release space makes it really easy to implement dynamic jump height too, in the case of Fart in a Jar. I have sent a vid and the datapack to your Discord. Input detection and proper item models makes this snapshot really good! Hope they keep this up and make it possible to add even custom input detection, if possible
EPIC
SOMEONE DID IT
They should add one for every single key bind in the game (including right-click)
I hope people start to see the bigger picture here. Of course still a lot of methods are hard coded (as in mojang add them if they need them and expose them via datapacks). But jeb said years ago he wanted to make the game more data driven. We got that with so many thing over the years and items are the final barrier before there is just one thing left to tackle: BLOCKS. It is finally happening. With how customizable items get and how data-defined all aspects of an item become it will only be a matter of time. Disclaimer before anyone misunderstands me. This is just scripting, not programming. You wont be able to define new methods but rather remix the atomic part of any block into a new one (similar how its now becoming pssible with items)
We'll definitely get data-driven items soon and yes, i am also convinced that data driven blocks are coming after that (though it'll be a VERY long process).
@@conure512 Yeah soon can still be a few years. Just looking back how much time it took to get from advancements, to datapacks, to custom world-gen (dimensions, structures, biomes), then predicates, and now items and enchantments. Its been a long road and we and we still have a long way to go. If mojang nails one thing its this whole data driven foundation for customization.
This version will revoulutionize datapacks. AGAAAAIN!!!!
I love these smaller 1.21.x updates the way they change core mechanics. A lot of people complain that it breaks their maps and resource packs mid cycle, but I disagree. This new update cycle means that whenever a big update comes next e.g 1.22 since it wont change item/game mechanics it means that whatever you make in 1.21.x is ready straight away to be used in 1.22 At least in theory...
More and better (resource pack) customization options? *Nice!* An added bonus of replacing _Custom Model Data_ with the new _Item Model_ component is not only more structural clarity & an easier overview of your custom item models _BUT ALSO_ compatibility between different resource packs! Before, having two texture packs with Custom Model Data on the same base item model would have had one override the other .;3 I hope they add custom armor models too! (not even OptiFine supports that)
Oh man I hope we get full custom armor models soon
Slowly but surely, my Origins Data Pack will be complete... Please, mojang... data driven items...... please....................
What would it look like if you put a brick in your pants? 👀
Nothing unfortunately, unless you used the "model" field under "equippable" to give it a texture. But then, it would always be the same shape as a pair of pants, no matter what texture you gave it.
@@conure512 I actually meant that as a dirty joke haha : brick-pants. But yesterday, I got curious ... Would it be possible to make a "Miner's helmet" item, or an enchantment on helmets that makes it possible to fly just for 2 or 3 seconds so the player can enter in 1 block high holes, or even if the new input predicates could help detect that hole and trigger the fly/crawl position of the player ? That could be ind of useful, especially since it'sa feature, it should have a dedicated action to be triggered.
Bonkers
Cool stuff man. Definitely a nice feature that makes the game more interesting
bruh, I just wrote a right click for equipt player head from main hand literally yesterday , and now the snapshot made it easier for me??? God damn it, I love this, can’t wait to play 1.22 😭
i also made a feature like that just a couple months ago lol, i totally understand the feeling of "OH NO all my hard work is obsolete now!"
@@conure512 still glad it's so much easier now lol
Input detection is INSANE. Genuinely all we need now is a way to directly impart motion onto a player, and my data pack functionality wishlist is complete.
Cant you use /attribute or smth
@@FriedMonkey362 What? No. Motion isn't even an attribute. The best we have I believe is BigPapi13's Delta library, which uses invisible and silent TNT explosions to launch you. There's no way to directly modify a player's Motion value like you can with other entities.
Input predicates have so much potential. I hope it gets extended so we can check for any key input
This is getting better every week
Yeah, I think elytra chestplates and dyable elytras are pretty good examples of what this snapshot lets you do
right click detection with predecates
The new predicates only detect those 7 keyboard inputs sadly, im hoping one day they add support for click detection lol