In my opinion the best “modern Sonic” model was the Unleashed model but overall I want Sega to make a new model for Sonic. The “modern Sonic” model isn’t nearly as flexible looking as previous sonic games. His expressiveness seems severely limited by just how “round” he is. Sonic Adventure 2 is obviously SUPER dated but I wish they’d make a new HD model in that style
Adventure 2 Sonic looked great and so did proportions for the most part. ...but personally, I'd love one done in the same image as Adventure 1 (Dreamcast version) model; honestly, that's the best Sonic ever looked, to me, in 3D; eyes, hands, head, feet, spikes... proportions looked spot on overall, they got it just right, in 1998.
Yeah its better but its far from perfect. Not even the modders fault. Its worse than 06, its not just some glitches that needs fixing. The stage design is abysmal.
Welp , that's true but i mean , sometimes they are right , but sometimes is like: In this mod sonic makes the middle finger Fans: " Oh My GoD a MaStErPiEcE "
Modern sonic sould run in a way that dosent make him slow. when he's running without boosting we should see him running with his hands spread out like there's.......endless possibilities.
@@jpjpjpjp29292 People have opinions but this I agree because the entire mania team made of only fans got better ratings while Sonic Team takes all the time in the world, and still makes a game that disappointed the fans.
At this point- just make the games hard. What happened to the quick-time events in Unleashed? Remember going off a ramp and having a combination of buttons you had to press really quickly or you would either die, take a worse path in the level, or just any other kind of punishment that was actually BAD? I miss that! Unleashed is my favorite because you can always keep your momentum and feel extremely good when pulling it off, and the werehog stages made up for there not being as much platforming in the daytime stages which I think was a great choice! Seriously, Unleashed was hard and I had to restart it multiple times- but that's a good thing because, like sonic said in generations, "an adventure is no fun if it's too easy!" Generations I feel nailed the formula though I still prefer Unleashed for being harder and more unique- Remember those extra challenge levels in unleashed and the Hard Mode DLC? Sure- the DLC idea was stupid, BUT THOSE LEVELS WERE ACTUALLY PRETTY GOD DANG HARD AND I LOVED IT- It wasn't hard because of horrible physics from sonic- it was hard because it took muscle memory and required actual skill. THAT'S ANOTHER THING- SONIC UNLEASHED WAS SO REPLAYABLE BECAUSE YOU HAD TO REMEMBER WHAT PARTS WERE COMING UP NEXT IN A LEVEL AND THE MORE YOU PLAYED, THE MORE YOU REMEMBERED MAKING IT SO YOU COULD GET FASTER ON EACH RUN, BUT IN FORCES, YOU JUST GO WITH THE FLOW AND ARE STILL MOST LIKELY TO DO GOOD Last thing, remember EggmanLand in unleashed? That level was extremely hard and I still have a ton of trouble on it when playing today... remember the last level before the boss in forces? you just press LB and RB the entire time..... Why do they try to make Sonic so god awfully easy? It's a "kids" game, but it's a game meant for everyone- please, just go back to Unleashed
I agree, it also seems like the graphics on games after unleashed dropped, the day stages were done really well and the shine of sonics shoes shows that the creators actually tried. We now have lower graphics and a horrible story.
I wouldn't say that this fixed it, but it certainly made things more interesting. Not gonna go too hard on Sega here not everyone was able to return to work on the game and they had two inexperienced level designers. Give em' time to grow accustomed to creating Sonic stages. Also hire new blood, that's it, that's all. It was a pretty fun game but it could have been better.
It really wasn't a four-year game. The level design was really awful too, namely due to the people they had in charge of the level design (two newbies and the guy behind Lost World). This was a really bad decision on their part, since the level design is the most intricate and important part of a good Sonic game. The new blood should be put into less important positions to start off, rather than being delegated to jobs that are both critically important and which they have no experience in. Overall the development period was marred with bad decisions, poor management, and too many resets. I think the worst part was that one of the key developers was really proud to have made the most automated Sonic game yet, in their opinion; that really shows a lack of understanding on the part of that dev.
@@MariusUrucu fair, but even professionals are likely to crack a bit of bias once in awhile when pushed as far as sonic team's been pushing. Like, how are all these people able to do for free what a full dev team couldn't do for money?
when chemical plant DIDNT end after he was “entering the chemical plant” and the dialogue kept going longer, i was surprised because it felt like the stage was gonna end after 1 minute not 4
This just goes to show that Sega rushing their games is putting the Sonic franchise down. If they spent more time developing the game and hiring better writters Forces could've been the best boost game, but nah, we gotta get that sweet hype money
I honestly believe they'd make more money by actually trying to make a decent game that people would legitimately enjoy. and then those people encourage other people to play it.
@@melenacholy9170 let’s hope the rumored SA1 remake will make sega realize that in the words of shigeru miyamoto: “A delayed game is eventually good, but a rushed game is forever bad”
@I am 40 Sonic team budget was nowhere near to being low. Ffs they had enough budget to spent half of Forces development time to make the new hedgehog engine And I know firms are profit driven, but If they made you know ... A actually good game, they would profit a lot more
"HiRe! SeGa ThIS MaN...." Literally the Fandom LOL Edit: This is still an okay mod. But... I just want to point out that, Sonic Team/SEGA do listen, This fanbase is just so inconsistent of what they want, where its almost hilarious LOL
Let’s add some more species to the character creator Humans Mainly a character that is purposefully weak for those willing to challenge themselves (which will appear similar to how they did it in unleashed)(also I’m aware of what Yugi Naka said and I think that’s crap) Axolotls infinite air underwater Jackals respawns with shield
I mean, the normal civilians in Forces are also weak. The point is one of them stops being powerless and turns Hero. Unless it's a joke DLC or something being weak would kinda go against the theme/story pretty hard Also the Jackals (or at least the squad) seem aggressive in Forces, so i'd see them having some attack or movement ability. Like idk, when you stomp it's shockwave has more range. or you get a short air dash
I know it wouldn't make sense but it would be neat to play as an echidna with the gliding and climbing (maybe with drilling segments like in sonic colors?)
Question, while playing through chemical plant zone in forces have you ever boosted off or missed the rails due to how crappy the homing attack is in this game
Guardian rock:is that thing shooting rocks well i see n- i get the joke Iron fortress:wheres the iron should be called egg forgress Network terminal outside:we gotta capture the chemical plant Me:we didnt capture the chemical plant but we finnaly found the computer room
A Member of Sonic Team: Okay, let's put some platforms there, a bit later a grinding-section here, a few enemies at this place and the trainee spread the rings over the whole level... aaaaaaannnnnndddd, we're done. Sonic fan: Boys, boys. Let me show you, how to make good Sonic leveldesign.
While this mod from Forces looks awesome, can we *PLEASE* stop with the "SEGA should hire this guy"? Jesus. Shut up with that. It's just as overused as the word "cringe & simp". It's annoying.
my personal favorite mods are the mania models mods because it lets you play as Tails in the Avatar stages and Knuckles in the classic stages. The Chaos boss, which is something that should've been here to begin with. The classic Sonic Improvement mod which basically makes Classic Sonic actually Playable and adds in a few new enemies to boot. And the Sonic Forces re-imagined mod which makes the levels interesting
Aaaaand this why sega is not taking sonic seriously. People should stop the "FaNs FiX" clinche if they want sega to put actual work into the next sonic game.
Are you forgetting that they actually like tried to make sonic forces a return to the stories of sonic adventure they really just didnt have enought time or the right team
Also I would have the avatar with two bosses instead of one. Heres how it goes. After completing capital city infinite looks at him in a distance. Then the avatar sparks his interest. Then he brings out an infinite balloon resembling himself to attack the avatar. After defeating the balloon infinite says "I'm interested" and challenges the Avatar.
The only way to fix Forces is scrap Classic Sonic and that THING and put a bigger focus on the other characters like Tails, Knuckles and Amy. As if they were actually doing something in gameplay it'd mean they'd have a bigger impact on the story as well.
Hmm, but the thing is, enemies was never a challenge, rarely you will die by the hands of them, most of the time, the killing is done by the mistakes of the player, it is rare an enemy actually trying to kill you in any Sonic game, one of the fews that I remember to actually try is Artificial Chaos in SA2, most of the time the stage enemies act more as an obstacle, of course most of them have some trick up his sleeve, but aways something among the of these lines: bashing, slow ass projectile and appearing out of nowhere. And since they all have a hitbox around them, they don't need to actually do something to pose as an obstacle
That’s kinda what I love about the Sonic community. In-fighting and questionable content aside, I like how it has this “Fine, I’ll do it myself.” attitude. For example, you can point fingers at bad fan fiction all you like, but for every bad fic, there are about a dozen more with authors who actually tried to tell a good story. Some fan comics even get recognized by the company ( _Murder of Me_ by Gigi-D and _Ghosts of the Future_ by Evan Stanley) and the authors are hired by IDW to work on canon material. And then there are fan games and mods like this one. The fact that the creators saw the canon content and went “I can do better” and actually _tried_ is impressive. The finished product might not be the *✨ABSOLUTE BEST EVER✨* but, more often then not, the goal is reached and the game is improved, if slightly. It’s inspiring, really. Thank you for coming to my TED Talk.
They obviously didn't put enough time into this game if your left analog stick cant hold your player in place while running. Having to deal with that is what pretty much took the nostalgia and the excitement of this game away
I will be continually impressed at not only the dedication, but the skill implemented in cleaning up Sega's filthy shits from the shag carpeting. Like, no hate whatsoever, but at some point you have to ask whether or not it's just better to buy a new carpet.
I still hate the fact that Sega ruined the boost mechanic. You can ONLY gain boost by collecting boost wisps and the boost gage can’t be filled with rings😔
Nothing. They're just the same levels with a few tweaks and improvements. Which isn't even that amazing when most of them feel more like someone just added a few more platforming sections and those 3d areas in the game for the sake of making them LOOK a lot more "open" than they were in Unleashed, Colors and Generations. Kinda like how some areas in Sonic CD compare to the much more balanced level design from games like Sonic 2 or 3. I mean, sure, this mod DOES give Forces a decent amount of challenge without being too bs, and that's fine. But unlike an official level from ANY other boost game you can't just breeze through the stage and feel rewarded for doing it flawlessly if there are a lot of obstacles FORCING you (no pun intended) to come to a full stop to make a jump or take damage from things you can't even avoid. When you have so much stuff thrown at you within the same limited space it just breaks the flow of your run for no reason. And that doesn't really make it any """BeTtEr ThAn AnYtHiNg SoNiC tEaM hAs EvEr mAdE"""
@@MegaSombra Y'know it'd be more helpful if you could give some actual examples of which areas are cramped and flow-breaking instead of just giving vague criticism with zero elaboration whatsoever. And "They're just the same levels with a few tweaks and improvements." 0:15 4:18 7:15 Did you like...actually watch the video?
Wait, you mean to tell me that those back drops in the level was playable to begin with but sonic team put us on the most short restrictive stage?? Wtf
Ok i usually don't like how people will say "omg this mod is better than sonic forces" despite it being really mediocre but this wasn't the case these levels weren't just spike blocks on top of the regular layout so the title is deserved
Knuckles: go wild
Amy: dont push it
Silver: go crazy
Amy: am i a joke to you?
Go crazy go stupid
Sakura: yes, yes I am.
Avatar: GODDAMNIT, WHICH IS IT???!
7:08 that was perfectly timed with the music holy
Yeah
@@Funtime_x junk was sick
@scoot the dark imposter i agree homie it just slapppss especially in the background music
In my opinion the best “modern Sonic” model was the Unleashed model but overall I want Sega to make a new model for Sonic.
The “modern Sonic” model isn’t nearly as flexible looking as previous sonic games. His expressiveness seems severely limited by just how “round” he is.
Sonic Adventure 2 is obviously SUPER dated but I wish they’d make a new HD model in that style
True
A think the riders model do better the job
Adventure 2 Sonic looked great and so did proportions for the most part.
...but personally, I'd love one done in the same image as Adventure 1 (Dreamcast version) model; honestly, that's the best Sonic ever looked, to me, in 3D; eyes, hands, head, feet, spikes... proportions looked spot on overall, they got it just right, in 1998.
Yup the adventure 2 model is the best we had *ripped* tall sonic and now we have skinny cringy modern sonic
@@omegaxxsonic3314 not the best but it's good
Modern Sonic?!?!?!
Showing EMOTION?!?!?!
THIS CAN'T BE POSSIBLE!
THE UNIVERSE WILL ĪMPLØDĒ
Modern sonic shows emotion in every game other forces and lost world
This made me laugh because it's true
@@sllvksacgsakjc9357 Pretty much
@@sllvksacgsakjc9357 no he shows it it gens too
SoNic UnLeAsHeD?!?!?!?!
Sand Hill's looking a lot more like a stage right now.
@Mama Kangaskhan ??
@Mama Kangaskhan ok but u really shouldnt let your siblings use your acc online.
@Mama Kangaskhan alright, fair enough
Stage Hill
@@ayakashi1-j7e what did he say?
The mod doesn’t fix everything still feels a bit automated and linear but they are on the right track with the stage length
Its better then what sonic team did
I agree with you but I'm glad it's still a 10x better experience than the original.
Yeah its better but its far from perfect. Not even the modders fault. Its worse than 06, its not just some glitches that needs fixing. The stage design is abysmal.
I think the same, it seems to me that we are clickbait title 🤔🤷♂️
Mega oof
7:41 *_[visible pain]_*
"fixed"
I felt it too
@@lowhp_comic they can’t fix classic sonics terrible controls lol, it completely reworked the level design though
There's actually a mod to fix the physics for Classic. It's pretty old too. Not sure why it wasn't showcased here.
And kids, this is why you dont fix something that is not broken, to start with... even if it looks lame
SeGA HiRe ThIS MaN
-The Sonic fandom every time they see a mod and a fangame
So painfully true
Welp , that's true but i mean , sometimes they are right , but sometimes is like:
In this mod sonic makes the middle finger
Fans: " Oh My GoD a MaStErPiEcE "
ThEy'Re UsInG uNrEaL eNgInE iN aNy WaY tHeY cAn
Theory: SEGA hires a fan every time someone comments that under a fangame. That's why Sonic Forces sucked.
@@ItsKayJeyD probably.
thumbnail is pretty cool 💙.
It's Amazing!
I know everyone is gonna get on me but in my opinion the thumbnail is eh.
It would be better if the avatar wasn't like that though
Love how rookie is even loving what you guys are doing for the game. He looks so joyful!
Modern sonic sould run in a way that dosent make him slow. when he's running without boosting we should see him running with his hands spread out like there's.......endless possibilities.
I like it when they have sections of the level where you control sonic
I cant call this bad. This looks amazing honestly.
Fans do a better job than SEGA.
I agree
Sonic Forces was a Fantastic Game before Fanmade versions
@@jpjpjpjp29292 🤢
@@jpjpjpjp29292 People have opinions but this I agree because the entire mania team made of only fans got better ratings while Sonic Team takes all the time in the world, and still makes a game that disappointed the fans.
Not really. But this mod was very good to be honest.
At this point- just make the games hard.
What happened to the quick-time events in Unleashed? Remember going off a ramp and having a combination of buttons you had to press really quickly or you would either die, take a worse path in the level, or just any other kind of punishment that was actually BAD? I miss that! Unleashed is my favorite because you can always keep your momentum and feel extremely good when pulling it off, and the werehog stages made up for there not being as much platforming in the daytime stages which I think was a great choice!
Seriously, Unleashed was hard and I had to restart it multiple times- but that's a good thing because, like sonic said in generations, "an adventure is no fun if it's too easy!" Generations I feel nailed the formula though I still prefer Unleashed for being harder and more unique-
Remember those extra challenge levels in unleashed and the Hard Mode DLC? Sure- the DLC idea was stupid, BUT THOSE LEVELS WERE ACTUALLY PRETTY GOD DANG HARD AND I LOVED IT- It wasn't hard because of horrible physics from sonic- it was hard because it took muscle memory and required actual skill.
THAT'S ANOTHER THING- SONIC UNLEASHED WAS SO REPLAYABLE BECAUSE YOU HAD TO REMEMBER WHAT PARTS WERE COMING UP NEXT IN A LEVEL AND THE MORE YOU PLAYED, THE MORE YOU REMEMBERED MAKING IT SO YOU COULD GET FASTER ON EACH RUN, BUT IN FORCES, YOU JUST GO WITH THE FLOW AND ARE STILL MOST LIKELY TO DO GOOD
Last thing, remember EggmanLand in unleashed? That level was extremely hard and I still have a ton of trouble on it when playing today... remember the last level before the boss in forces? you just press LB and RB the entire time..... Why do they try to make Sonic so god awfully easy? It's a "kids" game, but it's a game meant for everyone-
please, just go back to Unleashed
Reject modernization, return to Unleashe
I’m sure for whatever they’re cooking up might makes millions of fans happy.
I agree, it also seems like the graphics on games after unleashed dropped, the day stages were done really well and the shine of sonics shoes shows that the creators actually tried. We now have lower graphics and a horrible story.
@@Memesire Lost World graphics were good, better than Forces.
@@Genesis-XE yeah that’s true although the stages were a bit awkward and not fast past like unleashed
I wouldn't say that this fixed it, but it certainly made things more interesting. Not gonna go too hard on Sega here not everyone was able to return to work on the game and they had two inexperienced level designers. Give em' time to grow accustomed to creating Sonic stages. Also hire new blood, that's it, that's all. It was a pretty fun game but it could have been better.
So true.
It really wasn't a four-year game. The level design was really awful too, namely due to the people they had in charge of the level design (two newbies and the guy behind Lost World). This was a really bad decision on their part, since the level design is the most intricate and important part of a good Sonic game. The new blood should be put into less important positions to start off, rather than being delegated to jobs that are both critically important and which they have no experience in. Overall the development period was marred with bad decisions, poor management, and too many resets. I think the worst part was that one of the key developers was really proud to have made the most automated Sonic game yet, in their opinion; that really shows a lack of understanding on the part of that dev.
A bit passive-aggressive with the title, don't you think?
Well it's the truth. Fans shows improvement over Sega again and again
@@dalaxdercrisper957 Truth or not, I expected a bit more professionalism from BlueVivacity considering he has like over 200k subs...
@@MariusUrucu true
@@dalaxdercrisper957 exactly
@@MariusUrucu fair, but even professionals are likely to crack a bit of bias once in awhile when pushed as far as sonic team's been pushing. Like, how are all these people able to do for free what a full dev team couldn't do for money?
Imagine seeing an 8-legged battlemech running towards you at 3 in the morning
0:48
Knuckles: Just Go Wild And Get Their Attention!
People On Twitter Trying To Get Attention: I Already Tried That!
Yeah, you mean silver, right? That was NOT knuckles!
when chemical plant DIDNT end after he was “entering the chemical plant” and the dialogue kept going longer, i was surprised because it felt like the stage was gonna end after 1 minute not 4
I love how sonic forces became sega’s equivalent to skyrim. The fans complete the game for them. Sad but funny in a way.
Sonic Forces looks like in 2020
I mean-
Your not wrong
Yes
This just goes to show that Sega rushing their games is putting the Sonic franchise down. If they spent more time developing the game and hiring better writters Forces could've been the best boost game, but nah, we gotta get that sweet hype money
I honestly believe they'd make more money by actually trying to make a decent game that people would legitimately enjoy. and then those people encourage other people to play it.
@@melenacholy9170 let’s hope the rumored SA1 remake will make sega realize that in the words of shigeru miyamoto: “A delayed game is eventually good, but a rushed game is forever bad”
Cha-ching!
@I am 40 Sonic team budget was nowhere near to being low. Ffs they had enough budget to spent half of Forces development time to make the new hedgehog engine
And I know firms are profit driven, but If they made you know ... A actually good game, they would profit a lot more
@@melenacholy9170 not really
"HiRe! SeGa ThIS MaN...."
Literally the Fandom LOL
Edit: This is still an okay mod. But...
I just want to point out that, Sonic Team/SEGA do listen, This fanbase is just so inconsistent of what they want, where its almost hilarious LOL
@that idle shantae guy "Joke" -> *Flies over your head*
@that idle shantae guy bruh
it's sega's fault the fanbase is inconsistent
@@retron99 imo both sega/team sonic and the fandom are inconsistent
Like, pretty much it's everyone's fault
“MAN! SEGA THIS HIRE!”
I dunno, still seems pretty auto-track and in Classics case it still looks broke af. It's gonna be hard polishing forces imo
Rookie going wild in the thumbnail lol
Let’s add some more species to the character creator
Humans Mainly a character that is purposefully weak for those willing to challenge themselves (which will appear similar to how they did it in unleashed)(also I’m aware of what Yugi Naka said and I think that’s crap)
Axolotls infinite air underwater
Jackals respawns with shield
Bro having humans run around and turning into a ball would be silly and hilarious, it just wouldn't fit
I mean, the normal civilians in Forces are also weak. The point is one of them stops being powerless and turns Hero. Unless it's a joke DLC or something being weak would kinda go against the theme/story pretty hard
Also the Jackals (or at least the squad) seem aggressive in Forces, so i'd see them having some attack or movement ability. Like idk, when you stomp it's shockwave has more range. or you get a short air dash
I know it wouldn't make sense but it would be neat to play as an echidna with the gliding and climbing (maybe with drilling segments like in sonic colors?)
i was looking at the thumbnail and i was like wait why does this look so weird???
then i realised
sonic was showing EMOTION.
I think that Sega is making bad games on purpose at this point so fans can fix it themselves
Still broken, Vector didn't tell you to find the computer room.
My Unleashed and Classic nostalgia was killing me while watching this. brandonj is doing a fantastic job making this mod.
4:45 holy crap, the 3d section of the level isnt filled with obnoxious grinding the whole time
5:00 aw man
Question, while playing through chemical plant zone in forces have you ever boosted off or missed the rails due to how crappy the homing attack is in this game
Your channel needs more recognition!
"Ya can't fix what ain't broke, doc."
I really hope in the New Sonic gane that there is no trace of a Green Hill zone. I get its iconic, but they've been beating a dead horse for a while.
3:40 Another timed action would be good there too, determining if you get crushed or get away.
that moment when blue vivacity realises that there is no momentum bases physics for classic sonic in Forces lol
You know a mod has amazing promise when it looks like the original game but improves on the faults to make it more enjoyable
I wouldn't say this is "fixing." Slightly improving, maybe. But honestly (no offense to the creators) this isn't that much better.
It's hard to fix this mess without entirely rebuilding it.
Agreed. This really still doesn't feel like something I'd play myself
Guardian rock:is that thing shooting rocks well i see n- i get the joke
Iron fortress:wheres the iron should be called egg forgress
Network terminal outside:we gotta capture the chemical plant
Me:we didnt capture the chemical plant but we finnaly found the computer room
Yes
A Member of Sonic Team: Okay, let's put some platforms there, a bit later a grinding-section here, a few enemies at this place and the trainee spread the rings over the whole level... aaaaaaannnnnndddd, we're done.
Sonic fan: Boys, boys. Let me show you, how to make good Sonic leveldesign.
Stuff like this makes me want to by a 2nd copy of forces on steam just to play forces but better
Levels are longer than one minute? Nice.
Imagine how great this game would be if it had all the original voice actors before sonic free riders
Which ones, the OGs, or 4kids?
@@fireflygaming8764 4kids
If a certain Sonic fan can make a boss battle in this game, then it’s very possible that someone is able to make a drift function for Sonic.
While this mod from Forces looks awesome, can we *PLEASE* stop with the "SEGA should hire this guy"? Jesus. Shut up with that. It's just as overused as the word "cringe & simp". It's annoying.
Emotions? In *_MY_* Modern Sonic?!
_It's more likely than you think._
my personal favorite mods are the mania models mods because it lets you play as Tails in the Avatar stages and Knuckles in the classic stages. The Chaos boss, which is something that should've been here to begin with. The classic Sonic Improvement mod which basically makes Classic Sonic actually Playable and adds in a few new enemies to boot. And the Sonic Forces re-imagined mod which makes the levels interesting
I don't think classic's physics will ever truly be fixed no matter how many mods are used
In chemical plant, you didn't move faster so we can hear the music? If it is that thank you!
The only thing I whould have changed is you being able to actually fight Chaos
Check out the Classic Sonic Reimagined mod!
The whole plot of sonic forces seems to take about a few days to a week at most
Aaaaand this why sega is not taking sonic seriously.
People should stop the "FaNs FiX" clinche if they want sega to put actual work into the next sonic game.
And if Sega doesn't?,then who will?
wow way to blame the fans for taking initiative to bring quality to a franchise when the fully professional developers does a shifty job.
It's a shame that Fans need to fix the creators trash
@@Ausholliday15 thats because this fandom is inconsistent of what they want
Are you forgetting that they actually like tried to make sonic forces a return to the stories of sonic adventure they really just didnt have enought time or the right team
These new stages are looking awesome, I just wish it wasn’t for Sonic Forces
Vector: find the computer room
Sonic: I'm I the computer room
This actually looks fun
Also I would have the avatar with two bosses instead of one. Heres how it goes. After completing capital city infinite looks at him in a distance. Then the avatar sparks his interest. Then he brings out an infinite balloon resembling himself to attack the avatar. After defeating the balloon infinite says "I'm interested" and challenges the Avatar.
The only way to fix Forces is scrap Classic Sonic and that THING and put a bigger focus on the other characters like Tails, Knuckles and Amy. As if they were actually doing something in gameplay it'd mean they'd have a bigger impact on the story as well.
Why still this looks like a Temple Run game with a Sonic theme?
The straight lines are very obvious.
@Noah Tabraham Same thing
I’m glad they knew most people’s pain by removing that one section from lvl 28
I think at this point fans had more develoment time for Forces than Sonic Team could ever dream of
....and? What else?
I hardly call this a fix when the enemy still never pose a challenge look at sky sanctuary in sonic generations or crisis city
But it’s start
Hmm, but the thing is, enemies was never a challenge, rarely you will die by the hands of them, most of the time, the killing is done by the mistakes of the player, it is rare an enemy actually trying to kill you in any Sonic game, one of the fews that I remember to actually try is Artificial Chaos in SA2, most of the time the stage enemies act more as an obstacle, of course most of them have some trick up his sleeve, but aways something among the of these lines: bashing, slow ass projectile and appearing out of nowhere. And since they all have a hitbox around them, they don't need to actually do something to pose as an obstacle
Ya'know just another ordinary day, fans trying their best to fix a flawed project. Totally normal in the Sonic Fanbase.
That’s kinda what I love about the Sonic community. In-fighting and questionable content aside, I like how it has this “Fine, I’ll do it myself.” attitude.
For example, you can point fingers at bad fan fiction all you like, but for every bad fic, there are about a dozen more with authors who actually tried to tell a good story. Some fan comics even get recognized by the company ( _Murder of Me_ by Gigi-D and _Ghosts of the Future_ by Evan Stanley) and the authors are hired by IDW to work on canon material.
And then there are fan games and mods like this one. The fact that the creators saw the canon content and went “I can do better” and actually _tried_ is impressive. The finished product might not be the *✨ABSOLUTE BEST EVER✨* but, more often then not, the goal is reached and the game is improved, if slightly.
It’s inspiring, really.
Thank you for coming to my TED Talk.
@@danielledoeswhat It was a pleasure to say the least.
Wow, Levels longer than a minute. Now it's already an improvement
tbh...this is better than the original one, Modern Sonic is also more expressive, and i love the thumbnail sjjdnzbsjw
Are there any mods that fix the god-awful enemy AI?
They obviously didn't put enough time into this game if your left analog stick cant hold your player in place while running.
Having to deal with that is what pretty much took the nostalgia and the excitement of this game away
I will be continually impressed at not only the dedication, but the skill implemented in cleaning up Sega's filthy shits from the shag carpeting.
Like, no hate whatsoever, but at some point you have to ask whether or not it's just better to buy a new carpet.
Blue Vivacity Happy Halloween also
just watching this was more fun than any time i spent playing forces
Pretty accurate title
No
Just the same crying thing said on every vedio and the reason sonic games are not getting the same budget as the likes of persona.
This is just Sega's grand scheme to half ass sonic games and let the Fans complete them
SEGA HIRE THIS MAN
SEGA
HIRE THIS MAN
HE'S USING YOUR CODE WAY BETTER THAN YOU CAN
(?
That avatar stage was actually pretty good.
... I predict a Sonic Forces FE(Fan Edition) game in the near future.
Sega, Please.... *DON'T* Hire this Man.
I still hate the fact that Sega ruined the boost mechanic. You can ONLY gain boost by collecting boost wisps and the boost gage can’t be filled with rings😔
yo what's up i haven't watched your stuff in ages
Classic sonic still looks weird to control, sometimes he just gets stuck on walls
is it me or do the stages look a bit toned down in graphics also is it me or does classic sonic seem a bit broken
i'm a little lost here but what's the fixes?
Extended and added 3D sections and better classic sonic physics
@@Sydney_Angelyt 6:57 “””””fixing”””””
7:39
Nothing. They're just the same levels with a few tweaks and improvements. Which isn't even that amazing when most of them feel more like someone just added a few more platforming sections and those 3d areas in the game for the sake of making them LOOK a lot more "open" than they were in Unleashed, Colors and Generations.
Kinda like how some areas in Sonic CD compare to the much more balanced level design from games like Sonic 2 or 3.
I mean, sure, this mod DOES give Forces a decent amount of challenge without being too bs, and that's fine.
But unlike an official level from ANY other boost game you can't just breeze through the stage and feel rewarded for doing it flawlessly if there are a lot of obstacles FORCING you (no pun intended) to come to a full stop to make a jump or take damage from things you can't even avoid.
When you have so much stuff thrown at you within the same limited space it just breaks the flow of your run for no reason. And that doesn't really make it any """BeTtEr ThAn AnYtHiNg SoNiC tEaM hAs EvEr mAdE"""
@@MegaSombra it has 3D wide open areas with fleshed out routes.
@@MegaSombra Y'know it'd be more helpful if you could give some actual examples of which areas are cramped and flow-breaking instead of just giving vague criticism with zero elaboration whatsoever. And "They're just the same levels with a few tweaks and improvements." 0:15 4:18 7:15 Did you like...actually watch the video?
Did anyone notice that when they played sonic forces sonic's hair was shorter then usual?
As soon as I heard all sonic's friends in the radio, I know it wasn't fixed completely imo
At this point, Sega out to just release development tools along side the games just to encourage the modding community.
This reminds me a bit of Unleashed and Generations and how much I miss the Hedgehog Engine
This could make a good series.
Just modders fixing an okay game.
Wait, you mean to tell me that those back drops in the level was playable to begin with but sonic team put us on the most short restrictive stage??
Wtf
*I’m glad I actually got the game, the mods are desperately what I need to have a better experience at the game*
How is Chemical Plant close to Green Hill? The two are on separate islands.
7:55 the true sonic satisfaction
I cannot understand, where are the changes? Looks the same
Sonic will never be the same ever
u know I dunno if it’s just me that’s tripping but sonics running animation looks exactly like his running animation from lost world
I haven't played forces, so I have to ask.
What have they changed/improved?
The boost was pretty cool but the one on sonic unleashed was perfect
Still has a long way to go honestly, even if I'm just looking at the gameplay.
Question: Will they go to the Death Egg using a rocket launched from inside a pyramid again?
Ok, and how is this "fixing" Forces exactly?
Guess it's an improvement on the controls and level design
@TZN nvmd.
5:37 “BAM”
Mod to remove the 2D sections and replace them with Adventure styled gameplay when?
Ok i usually don't like how people will say
"omg this mod is better than sonic forces"
despite it being really mediocre
but this wasn't the case
these levels weren't just spike blocks on top of the regular layout
so the title is deserved
I'm actually stuck on this level in sonic Forces right now.