Sonic Forces: Chaos Boss Fight + Classic Sonic Reworked!
ฝัง
- เผยแพร่เมื่อ 5 ก.ย. 2024
- This video showcases the new update to the Classic Sonic Improvement mod for Sonic Forces. There are a TON of new additions with this mod, the biggest being a completely new boss fight with Chaos! Level design is tweaked, physics redone, new enemies, camera angles, transitions, and much more.
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Classic Sonic Improvement mod by "Showin" and many other Sonic Forces' modders.
Download it here
gamebanana.com...
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#SonicForces #Sonic #SonicMods
Chaos Should Of Actually Been In Boss In Sonic Forces, Chaos Did NOTHING In Sonic Forces Absolutely NOTHING In Sonic Forces, I’m Glad This Mod Exists, Whoever Made This Is A Genius.
Why do you capitalize every word?
@that idle shantae guy He's talking about how the first letter of
Literally Every Single Word Was Capitilized, Like I'm Doing Now. It's annoying and hard to read, and entirely incorrect.
@Gaming Fan Rio Inkling honestly no lie
Shadow needed a boss fight too. The clone Infinite made obviously
Not true. He did help take down Modern Sonic
2:27 i... I... I didn't expect *THAT*
But then again i expected not to expect something so therefore it doesn't count
Whoah
Yep. It suppose to transition into the newly added boss fight later.
Jumpscare warning!
@@godlygod2136 It's not your fault. A more advanced intellect would've seen this move coming a mile away.
Fun fact: That self-contained underwater tank area in Chemical Plant is actually there, you just wouldn't ever find it unless you were trying to collect all the Red Rings
Can confirm, it has always been there
It's crazy how a fan-made boss battle looks and feels better than any of the other ones put into the game. Good work man and I love that tails is also flying in the background
Ikr, Zavok boss battle feels so stupid
Actually, Chaos' movement animations looked lazy.
Nah, Forces final boss is INSANELY good shit.
I just think it feels like an ok forces-looking-like battle.
I'm genuinely surprised this isn't in the actual game.
Yeah honestly all the features of this mod should have been in the game. It's a huge improvement.
Ye so good
@@sonicovertime also i got an idea some new forces bosses in sonic mania!
@@sonicovertime When fans have to fix the games that sega puts out that come out half assed only for fans to make it better by adding things that sega won't you know there is a problem. Sega clearly have not learned shit, or they're not listening closely.
Yeah
Impressive. If 06 of all things can be fixed, then, anything is possible. The fanbase is truly relentless with their efforts.
Then after this is lost world
sonic is basically an absolute determinator, and his fanbase is as well
When was 06 fixed
@@Ollie.H-23 With the 06 remaster that is being Made for PC by Fans?
@@yaboipktendo ah
If I hadn't played the game prior then I totally would have thought that Chaos boss fight was real.
Chaos flooding the stage to drown you in a last ditch effort is great stuff.
and then you would have seen the actual bosses
Even putting aside the Chaos boss battle and Classic Sonic's improved physics, there is a lot to appreciate:
-A few name changes, most notably with Chemical Plant: Chemical Plant changed to be less redundant
-New stage intros being added, some stages even getting unique ending scenes. Dynamic camera angles are used in the stages too
-The crab from Guardian Rock and the worm from Sand Hill being added to Faded Hills, making the stage visually more interesting
-Removing the dreaded auto scroll section of Iron Fortress!
-Changing the Classic Eggman on the goal post, which seemed to be a leftover from Generations, to be his modern counterpart
0:42 I start to hear the forces version of perfect chaos
I love the remix they did!
@@sonicovertime
Yea! The modders got turret to do it and he did an awesome job!
They should’ve use chaos for boss battles too instead of him being only used for cut scenes
Haven't I seen you before?
@@sonicthehedgehogblueblur5419 :O
@MattsFTR exactly, one of the coolest sonic villains had 1 CUTSCENE
He was only in 2 godamn cutsecenes😪
Even for shadow
The whole "fans are better than Sonic Team" thing is over used, but this is genuinely just embarrassing for Sonic Team. Let alone the huge things like Chaos, the physics, and transitions, even small things like the camera angles are kind of a no-brainer. And I know it's a lot of modders, but still, that Sonic Team didn't at least do a couple of quality-of-life things is just really sad looking at this
imo we wouldnt be able to reach these levels without sonic team but it is very interesting and impressive that a fan was able to make that, nothing I have seen is enough to say “tHe fAnS arE betTeR” but the fans certainly do have their time to shine and its great
@@mondopatrick definitely, Sonic Team makes the entire game, good or bad. And when fans improve it, they build on what was already made. Or they might work off ideas already done before. While that does make it an improvement, people sometimes act like a fan made the entire game themselves. Even though some don't want to, a little credit goes to Sonic Team
@@gamejitzu Exactly, I couldnt agree with you any more! People act like sonic team is the devil when they are the ones who single handedly created all the assets,characters,mechanics,levels,ideas,etc. And most fan made games people praise and boast that are "Better than what sonic team can do" are hardly any more enjoyable than Tails Sky Patrol.
@@mondopatrick while Sonic Team is the one who does the general meat, the meat is with a lack of ambition and passion in recent times. These fan improvement mods, especially this one, have that heart, which I think is all the more important and commendable. And even though they reused some assets to make a boss fight, they still made an entire fucking boss fight. This is an improvement mod I have never seen before to be quite honest. So yes, I think they showed Sonic Team what for here. Sonic Team has the ability and budget to make shit, but no solid sense of direction and polish. People are not acting like Sonic Team is satan, or at least that is not our intention. It is just clear to see that the care is gone. We just want heart.
@@callmekanda5662 Well from what ive seen ive only seen people ignoring the fact that sonic team is the one who invents the meats, i do agree that they lack the passion of the fans but the fans work wouldnt be possible without sonic teams supplies, i just wish more people could understand that.
This actually looks fun to play. Like no joke, Classic Sonic in Forces was so much worse compared to Generations, not to mention just how pointless he was to the story. Now I finally have a reason to boot up Forces
having no speed cap with dash drop is night and day. Definitely recommend giving it a try.
I like the alternate reality idea but not as a retcon. Give him skills Modern Sonic doesn't have or have too early. This should have been bonus content, not a selling point. Chaos and Fake Shadow were blatant false advertising.
If they were going to cut Super Sonic then they should've changed up that part of the game.
i think he appeared in forces cuz of manias ending idk
@@GoldPrince2468 I kinda just roll with the fandom idea of it becoming an alternate reality _after_ the events of Generations, what with Sonic, Tails, _and_ Eggman now knowing roughly what happens in the future.
@@thomasthecoolkid7228
That makes sense. Still not a fan of the idea but that’s not saying much when there’s dozens of Sonics.
1:00 that intense countdown sequence caught me off guard when I played it lol. But seriously amazing job put in by the modders.
I was expecting this to be a reskin of an existing boss, but it’s completely new! That’s amazing and it’s crazy what the fans can do when they put their minds to something. Great job to anyone and everyone who improves this game, because that’s what it really needs!
sonic forces
sonic forces xbox one
If Sega updates Forces which is highly unlikely, lets hope they'll not mess it up and rekindle the dark age of sonic. Anyone who knows what happened 16 years ago, knows what i mean. It's no use forgetting the unforgiveable horrors.
You see, if they'd at least done something like this for the game, I am Sure everyone would be been far more lenient at least to that particular scene. Well done!
sOnIc hElP mE!
Sonic fans aren't lenient at all.
That is, unless they're talking about their favourite era, then they'll never stop singing praise for that era
I'm glad they made Chaos treated like real boss fight. Still find it a bit odd to see Chaos levitate in the air
phantom ruby logic I guess...?
When this game first came out, I almost bought it just for Chaos. I grew up with Sonic Adventure 1 and 2, and Chaos was one of my favorite bosses. Kinda glad I didn't waste my money on this game, though. I was so upset to see Chaos was only used for cutscenes and forced nostalgia.
How in the living hell do these talented people program all this?! It's amazing!
They got all the time in the world to learn and do stuff like this at their own pace. And, unlike Sega, they don't put stupid time crunches that ultimately end up negatively affecting the end product.
I like forces, but there was so much room for improvement. Especially in the behind the scenes department. Only three level designers. The lead designer's previous experience is a grand list of:
Sonic Lost World.
And that's it.
The other two had never designed Sonic levels before.
Level mods are one thing, but a mod for an original boss fight in a modern 3D Sonic game!? That’s beyond impressive! For years, I was told it was practically impossible to mod an original boss fight with this kind of quality into a recent 3D Sonic game. This must’ve taken ages to complete! Bravo mod team, bravo!
This is why I love the sonic community, even though it can be really toxic sometimes, it still wants to help and develop ideas which could've been great for the game.
Ok the sign post changing to chaos was so cool!
I feel there was a major missed opportunity (on Sega's part) to tie Chaos and Aqua Road together. It'd explain all the flooded paths the Avatar can take and would give the sense of a boss encounter without having to program in a boss fight. Maybe having a stronger stage of Chaos flooding the jungle, appearing in the background throughout the stage and the team in contact with the Avatar begin questioning if it's Chaos and if it does indeed have some of the Chaos Emeralds. Because they can't be sure, they encourage the Avatar to flee rather than trying to fight Chaos and that reinforcements are on their way. And when the Avatar picks up the Phantom Ruby, have it trigger without them noticing and it eliminate the Chaos illusion. But before the Avatar can question where Chaos has gone, they encounter Classic Sonic and Tails.
It seriously wouldn't have been hard to something like that into the game. Chaos's inclusion was meant to be a nod to SA fans and it felt more like an insult when Zavok gets a boss fight but Chaos gets booped in a cutscene and never shows up again until the end as nothing more than a background asset. :/
That actually sounds like great idea, they could have chaos swallowing sonic instead of a random giant snake
Classic sonic does look like he is controlling better but gosh i really like forces overpowered spindash.
Pretty sure Forces' spindash was neutered from Generations
@@game84cube
It’s more powerful than in Mania, but less powerful than in Generations.
@@kirbmaster575 honestly the Drop Dash is all you need a good amount of time. Having Classic with a ridiculously powerful spindash always felt kinda weird. I think the main thing is it's like his abilities aren't to scale with his environment, if that makes sense. Using a spindash that powerful in a smaller area basically renders it broken. Sonic has always had abilities and power relative to the world around him. Think of it like this. What if Modern Sonic boosted all the way through Green Hill (thinking Generations Sonic running through the original Genesis game, so not a mod that scales him back.) A very important part of game design (particularly with Sonic) is making sure the world you run through is fun, engaging, and feels like it works with Sonic's abilities. Generations had slightly bigger levels for Classic, but not quite...big enough for his Spindash if that makes sense. Really fun to use and abuse, kinda like Adventure, but kinda makes things simple if your playing casually.
Forces, honestly tones it down enough for it to work in the world he's in, but the physics are another ball of wax. (I did notice another moment of careening off a corner in Iron Fortress) so the physics retooling allowed for Sonic to maintain balance of power and control, as well as earning and maintaining speed rather than mashing the button and ZOOM top speed even past normal running in seconds and can last way longer.
@@game84cube god damn how fast that thing was.
God damn that boss fight and Ghost Town ending were awesome!
Why do modders always have to do everything for SEGA
Because sonic team doesn’t know what the fuck they are doing.
@@GlitchyJames sonic fanbase in a nutshell
@@GlitchyJames can you blame them? they listen to the fans too much
@@saint-paris I don’t blame them, sonic fans have made some pretty good stuff over the years
@@saint-paris more like not enough, they completely misunderstand what we mean by "Slightly serious tone" or "developed by the same team as Sonic generations and colors".
It's like they look at the title of the boom and write the story based on that instead of actually reading the book.
I love how each classic stages has now special intros, and not simply sonic waiting
Yoo this is going to be good
I cannot express just how much I LOVE the intro cutscenes and THE CHAOS FIGHT IS AMAZING
absolutely love the new intro into the stages. Also that chaos boss fight was amazing
Great now we need to get Tails mod so he’s useful again
MAN, the boss looks so cool! I love the goal sign fake-out with Chaos too, if I remember correctly that's brand new too and it caught me off guard :D
Nice boss fight
Why didn't Sega do this
seriously though. lol
Laziness
Rookies made the game
sonic rivals style
This blew my mind. But sad I didn't get to hear the full Open Your Heart remix during the bossfight. But this is outstanding!
Search up Turret3471 and you'll find it cos he did the remix for the chaos fight
Thanks! Will do
Strange that I didn't find him
It’s so insane that I was playing this game a few days ago and was literally ranting to people how annoyed I was about Chaos not being a boss. Then this came out a few days later. I really needed to see this and it truly made my day!
Why did the developers skipped this kind of boss fight is beyond me.
They had to make room for Zavok The Forgettable. Also, i think they tortured Sonic with boredom.
It's pretty much them knowing what a sonic game is when they've really lost touch with it, and when the fans do something with it, it's more better than the actual developers produce
classic sonic skipping advance city zone too.
i wish they can at least make bgm for that zone
@@turbobist2889 Now that's a good name for that Bowser-wannabe!
^-^
I... love this fanbase so much for making the bad/disappointing games into what they should have been! Thank you guys so much! FINALLY... AN ACTUAL CHAOS BOSS FIGHT!!
This Chaos battle mod is awesome and something like that should've been put into the game. I especially have to add that the Chaos 0,2,4 and Open Your Heart remix is a great touch that makes the boss even better!
Are you sure Sega didn’t make this because dang this mod is awesome
Yes, I’m sure sega didn’t make this, mainly cus this is good
They never made a boss like this!
Good job 👍
It’s crazy because this is actually FAN-MADE IMAGINE IF SEGA AND SONIC TEAM GAVE A DAMN ABOUT THIS GAME AND ITS BOSSES
Holy crap, these Sonic Forces mods keep getting more and more impressive, and I love it!
that fakeout goal post moment with chaos was so good. Would've been a good segway into a boss battle.
This mod is absurdly good.
Like there’s custom models, voice acting, levels, bosses, and more! It’s insane!
Also it’s always nice to see sonic mania getting improved, especially in the classic department.
Now they just need to fix the story...
We need a story mod.
I saw the Reddit post of this project being worked on a couple months ago! I’m glad to see it finished!
I love the way they added Tails model to pop in at times like he is actually following Classic Sonic, who by the way looks a lot better now 👏🏿
That boss fight was amazing, and I love the beginning of the levels!
This is all great! The new boss, the transitions, the new background features, I love it! My only real piece of constructive criticism is that Chaos could use a couple more animations, especially when getting hit - him just rotating back while holding the same pose doesn't look too good.
3:00 So whoever made this mod made the invincibility music a classic remix of Friends... respect.
It’s not invincibility is speed shoes
Thumbnail looked so good. Thought this was a new game for a sec
I LOVE how you mixed Open Your Heart into the boss theme while making it sound like an actual Forces song.
I'm not sure how they did this but boi this is good. However though, I'm not rlly a fan of the classic sonic look. He looks weird
pretty sure they included an option to use the original model. so it's a win-win.
Yes, they made the model optional. It's more similar to the Sonic 1 design imo and I like that! Either way, if you don't like it, you can always play the mod without the model change
It reminds me of the CGI model for Classic Sonic in Generations and Forces' trailers. I like it a lot more, the default is kinda the weird one to me
yes
these two "curves" in the middle of sonic eyes are strange
but the model is optional
I really like the increased dynamic between Classic Sonic and Tails this mod brings, and I wish it was more like this in the actual game.
The laziest game with grest potential, this mod is my day alright!
This is amazing...
How?
This is incredible
YO THAT TRANSITION THOUGH!!! This is just amazing.
It's only just occuring to me how perfect it is to have classic Sonic's first level be the Chaos 0 boss fight, because that's exactly how Sonic first made the jump to 3D. The first level of SA1 was Chaos 0. And the boss fight being a mix of Chaos's theme, and Open Your Heart. This is actually really good. I still don't think it would've been that great of a Sonic game, had the game released like this. But that extra layer of flare does a lot to make it feel like more care was put into the game.
Now to take care of that Faker Sonic could've face until "he" arrvied!
YES!!!!! The Choas boss fight that SHOULD have BEEN IN THE GAME! GREAT JOB to whoever did this mod!
This reowrked is awesome! The game must have needed that boss and that level change, my 10 friend
Holy sheet this is freaking amazing. God i love this soo much. why wasn't this here before!!
Ok this is absolutely hilarious. Someone was (rightfully) frustrated enough that Chaos didn't have a boss fight that they went through the trouble of modding one in themselves, which must have required a *TON* of work. Congrats.
It feels like a Sonic Rush boss, and that's pretty great. Kind caught off guard that Turret made the soundtrack for the battle, dude makes some pretty good stuff
Was that an "Open Your Heart" Remix playing during the fight?! That was AWESOME!
Classic sonic feels alot more faster than in the official levels. Whoever it is that redesigned them, there going to be great level designer for the sonic franchise in the future.
This was a year ago?!
How have I only found this now
This is legit brilliant - fans casually fixing the games as always
I'm rather impressed by this. I especially liked how Chaos tampered with the signpost in Ghost Town. Props to the modders.
Sonic team should have done this to make the fans go wow this is just amazing and just creative
Sega:I let my fans moddified a lot of my sonic games and let they make amazing projects and fangames
Nintendo:Fangame and a mod? Or you want to say D E M A N D
It's humor people don't be mad :'v
Now all we need is that shadow boss fight.
Chaos was such a last minute deal that they didn't even make any in-game data for him - all of his scenes were pre-rendered.
Chaos does appear in a in-game cutscene. You can see him when the Custom Avatar stops the sun.
@@JulesPrime1999 It's possible to overlay pre-rendered imagery over real time graphics. Alternatively, it's a background texture, not a graphic model.
4:12 How did they even do that?! Say whatever you want about the base game, the mod support for this game is amazing!
This looked so good i actually started trying super hard to remember it this was a boss fight in the game I'd forgotten
Wow that is way past cool
This is what should had happened in sonic forces it's amazing SEGA needs to take some notes on these guys who did this masterpiece
Perfect, just perfect. It reminds SA1 with chaos boss fights but this time, it's in Sonic Forces. Like we always say, the fandom is at the rescue ;) Sonic community is insane, so many content :o
Plot twist: This is a boss battle that got cut before the final game.
2:04 Okay, the Speed Shoes music change was a really nice touch.
The fact how a remix of open your heart is playing during the boss fight is great
I absolutely love the new track for when he grabs power sneakers, it pays a great tribute to mania
Wow
Improves game
A lot
This should’ve been a thing omg. This is amazing.
Let the people say what they want. The Sonic Fanbase is relentless in its efforts to show its constant support and love for Sonic The Hedgehog. Tbh it's all we really need. Each other and to keep the same fire we always have been keeping in our hearts for this strange and fun world of Sonic The Hedgehog.
The Chaos boss fight reminds me of the first boss in Sonic Rush Adventure. Neat!
I have to say I loved the base game on pc, but the console or switch version because those had stiffer physics thanks to the nature of input processing, yet this makes it 10 times more enjoyable! I don't like the stage 22 changes, but it's just a copy and replace to change those, which is what I did to get the level layout from v11 of this mod. Amazing video as always, Overtime. Thank you.
This. This instantly fixes a major flaw in the storyline giving tails a redemption arc he desperately deserved, makes classic a more likeable character with a bit more personality, and fixes the physics all at once. :3 I like it
This game could have been the top shelf but Sega just didn't have their head screwed on right
I still don't understand why Sega didn't think of doing this... This is the PERFECT concept for Chaos fight with classic sonic
OMG IT’S LIKE THAT SONIC RUSH BOSS FIGHT (water palace’s boss fight)!
And I don’t know why but the change in camera angles and intros give more life to the game(like with sonic heroes)
Awesome, finally a Chaos Boss fight on this game.
This looks like something official! I know the Sonic modders are good, but wow...
I don't care if this Chaos boss isn't that exciting or epic. I'm just glad I get to see a Forces Chaos boss at last.
2:27
I had never expect this one at all...
Just the fact that you removed the auto-scroller from Iron Fortress makes this a top-tier mod
the signpost face turning into chaos after that first stage was actually hype as shit, i wonder how they pulled that off
Nice! 👍
If the levels were a bit longer, classic sonic would've been cool to play as. Overall this mod is AWESOME
I'm soo glade you made a Chaos boss fight. I really wanted that in the game.
6:25 “Too much quiet is usually a sign of danger” Or it could be a sign of some relaxing part in the game.
Imagine if during the original forces story classic sonic was actually an illusion made to spy on the heroes
It’s something so small but I’m so damn happy hearing sonic mania’s intro as the speed up song