I'll never cease to be amazed by your ability to set up shop in the most backwater, horrible places in Kenshi AND make it sound like a good time. Ironhat's off to you, sir.
I try to have a goon squad train up and stock up on weapons and supplies so I can instantly jump to Midgame areas instead of settling up in easier areas like Shem or the Border Zone
Solid content as always man. Some interesting facts to add to the true arsenal of Kenshi, the keen edge of knowledge. I had an idea to suggest for some new content. Might be only worth an episode, maybe a few. And that is the best NPCs to be turned into recruits via buying them out of slavery in Vanilla. So far from my own tests some suggestions would include: Grass Pirates: great all-around combat stats and their physical stats are right at the limit that RNG can make them a bit too good and above the hard stat cap on slaves choosing to join you. They will often attack Eye-socket, and one can just chill in the bar and wait for cages to fill. Buy those under 4k as their stats should be low enough to recruit. Reaver Slaves: Honestly easier to recruit than most others, once you can sneak in, ko guards, and lead them out without fights, and solid starting combat stats. City Hero: Very nice strength stat while the other stats are low enough, they can be potentially recruited if bought as slaves. Often find them in the cages in the U.C. city slave shops if I set up in one, as they seem to always end up in fights with the guards sooner or later. Lost Drone: King of support units to man your base. Skills in Engineering and Labor make them all set to build and work. Being hivers mean they do it fast, and in acid rain without fear, and eat little too! Find them wandering, KO them and carry them to the nearest slave shop. Drop on floor, and then save, and buy them. Should join you pretty quick. Holy Nation Surgeon: Now for the fun and tricky one. Can't be an HN enemy yet, no joining Flotsam too early to get these guys. But if you can sneak out of somewhere with one of these guys, without them or the HN getting mad, and drop them in a U.C. slave shop, and then buy them their freedom, they may join, and if they do, you now have someone with around a 70 in medic and 30 in science ready to patch your guys up, and do the research when you set up your base. Love your stuff man, hope my suggestion is not bothersome.
@@churrasqueroxd3467 Don't know if you will see this or care, but I had a new discovery concerning this tactic I thought you all might like. I was able to use this tactic on Bo, one of the harder to get Unique's, without becoming an ally to the Anti Slavers. I carried 3 mech spiders acquired near the Black Desert by kiting them to city guards to take down. to Bo and dropped them by her, once they woke up and started swinging, Bo ended up bleeding enough to drop after a little bit while I just watched. Picked her up, patched her up, and carried her to Eye-Socket my go to slaver town. She joined on the first try. Cost less than 3 k to buy her out. She has skills that make her basically able to take down the entire game worlds leadership just as fast as she can run to them. First thing I did was use her to go break out Luquin. She did it so well I did not get so much as a -1 with the UC faction. So have a fresh game file at day 13 with Ruka, Rane, Kang, Cat, Sadneil, Bo, Luquin, and a Grass Pirate I found in the cages of Eye Socket as well. And while I do have mods in play, none alter how to recruit characters. Be warned, getting Bo in this way seems to disable her ability to ask Anti Slaver patrols to help, even after going there and asking to join them. So, there is a price. You can get a superior assassin very early but lose the potent potential aid of Tinfist itself that would normally be the other major perk of getting Bo in the party.
As someone who is currently basing in the southeast, when i went out exploring i noticed how there were tons of great "industrial areas". There are quite a few next to lakes as well, which is how i intend to feed those settlements, through fishing.
You mentioned the fishman isle being probably more difficult, and I just wanted to add that the shrieking forest could also be a harder place for the same reasons as fishman isle (unending patrols) BUT they have no fish king equivalent, so the hordes cannot be mitigated. Of course, they aren't cannibals, so downed characters just stay downed, making my difficulty comparison a bit debatable. Anyway, love your vids, one of my favorite series on youtube atm!
Shrieking forest is pretty shill after you get the walls up there is the occasional groupe with pillage base command but the rest will leave you alone as long as you don't man the turets
As an added bonus, those same bandit swarms apply to any visitor, so forget waiting for traders but prepare for any raiders that slip through the gaps. Only the United Cities have a good shot punching through the swarm due to their preferred weapons are often most effective against Shrieking Bandits.
My personal nightmare is when you get into early mid-game stats with your main character and you want to recruit a couple characters to help but they're so weak playing catch up they'll likely die since I can't micromanage like 10 characters as effectively as one. My interest in Kenshi fizzles out around the time my main stats are about 50-60 since those high level areas have groups of like 20 characters with 60-70 in stats and heavy armor. I play vanilla, ironman.
You need to train the recruits elsewhere. Let them get the shit kicked out of them and have your main save then when KOd. Repeat. When they get some stats built up move em to the main base
Settled in the Pits East. I had a farmer get abducted by a skin bandit and was skinned alive when I wasn’t looking. I got a crab companion I named Eugene. 10/10 would settle again.
Aw man, I considered building bases on the tiered plateau near the skeleton bandit HQ in The Crags because It has a sweet view of Stobe's Garden and felt like a naturally defensive location, and for similar reasons at what I think is the 4+ copper mark in the Pitts on your map, right next to the Police Station, but I was originally going to side with the Shek or HN and for RP regions wanted to be closer, so I went with the Spider Plains. I wanted a place where a new major power popping up could be feasible that wasn't just Okran's Pride, so I figured natural food production and water access would be vital to that, but hearing these regions described as great for "essentially building factories" gives me some ideas. Unfortunately, I like to build nations so getting up and abandoning a base never feels correct to me. Like, I'm planning 6 small cities around the Spider Plains and Shun right now. I installed a moisture vaporator mod later on, but was already settled down so woops. Love these videos.
Your videos are very helpful. Thank you for putting in the effort to make our lives easier. Currently settling one of the base locations you recommended in your border zone video. The one in the top left next to vain. Great little spot
These are fun to watch. I have only done one playthrough myself and one base. Listening to the trials it takes to settle places that aren't shem is fun. Im looking forward to the crater video.
if you want a dark base with skellies, literally, try the black desert. you basically have 1 spot on an elevated platform (central). And obviously fleshies don't breath too good with the gas. And its quite central and near the legendary waypoint in the grey desert ; with building stuff)
I have around 120 hours in Kenshi and am currently set up a little south of your 'Ore & Coastline' marker in The Pits East. Figured I'd give it a shot before seeing this video. I've been visited multiple times by Reavers, Crab Raiders (I am not allied with the Crab people. Skele superiority!) and Gurglers, but I've also been visited by the Skin Bandits a fair few times! Most enemies hate my base, though. I built entirely in the shallows on the coastline- so the only thing they can do is swim around my workers running on the seabed and get shot at by Harpoons until they get to the gates. The only ones who ever make it in atm are the Crab Raiders, since they like swimming like the Gurglers, and their Crabs can actually attack underwater once they get through. Interesting way to play it, though! And of course my only fleshy is Beep. Beep loves his Hydroponic Hemp farm Bughouse and all the crab meat he can eat. :)
Had to retreat to gather some more numbers- the walls were starting to break. I ended up going to the Reprogramming Workshop and making use of the Recruitable Prisoners mod to just pick them up, put them in the cage and suddenly I have an army of 94. Definitely going to see if I can get some of the Snipers from the valley- I picked up one in a previous save after he came off worse for wear against a Black Gorillo- the only time a fresh 'recruit' was a better archer than Green!
My first successful base I ever made was set up in the Black Desert, where the poison gas is. I'd love to see you check that out and maybe make a video on it. Reasons: for being named after the location, Black Desert Ninjas sure do suck at surviving there.
Man, download the “Minor Faction Overhaul - Black Desert Ninjas” mod. It’s an amazing mod (like every other MFO mod) that fits perfectly in the lore and allows the black desert ninjas to actually survive in the black desert all right by giving them a slight acid resistance and custom hooded fog masks (which look really cool btw). The mod also gives them a leader and creates a sort of capital for them, also gives them modified katanas called “wire gutters” that look great and can be used decently against robots, with their leader having the meitou one. Believe me, you will enjoy the mod to death.
This series is one of my favorites and I've checked out most of these spots myself. I don't play with walls in an effort to train incredibly mighty warriors. This location is one of the best places to set up for long term training if you have the capacity to support a large party. Heavy armor on everyone is essential in my opinion and this location really enables you to arm and armor an army. Why would you live in Arach...
My second gameplay and i settle myself on High Bonefields. Water, stone, iron and copper, good for cactus and wheat and MOST important flat surface. Elder beak thing? No problem.
Has cool spots but i ended up with bugged bases there. no idea if it was just bad luck, or the region. Downside is that everything else is far away. i srill prefer Shem for the looks :)
The Crab Raiders are the most formidable for their crabs; the rest are tanks to distract you from the crabs who do most of the damage. If you have courage and experienced fighters, prove your worth with the Crab Raider events, and prove your base is like a crab. Impenetrable and can penetrate back. Everyone else besides Skeleton Bandits and Sniperbots will fall easily to good turret defense planning. Especially the Reavers and their choice to focus on Hack-Stopper Armor.
I had a sqaud of like 8 superhuman cyborgs with edge type falling suns. Tried to settle in shrieking forest... but the war of attrition took it's toll, and we bailed. I heard a lot of talk about it being difficult and underestimated it. Truly endless swarms. You won't get any chances to heal. That place is hell.
What is the point of building a factory town in Kenshi? I mean its cool, but at that point I feel like you would be rolling in caps anyway. Arms and armor arent really the bottleneck in Kenshi, training is.
I would really see a video entitled “Why you should NOT settle” where you rapid-fire go over all of the regions that are non-viable for base development
Got my party settle in Stobe's Garden and is very peaceful now (Because we had an intensive war with: -Reavers -Crab people -Skeleton bandits -Skin Bandits -Souther Hive -Trashers -wildlife (batdogswhatevers and gorillos) but I can brag at the fact that most of the leaders of those factions (the ones who are not dead) I got them on the cross on a watchtower so they can starve and see how I change the region. Very good. High fertility and ores, just make shure to have a legion of Robot Spiders if you wish to live in "peace"
I really hope some day you make a base building and management guide, I can barely take care of 3 people and I have no clue how to make someone take care of them selves without a insane amount of micromanagement.
Shift + right click on whatever station they're supposed to work at and where to store things and 90% of the work is done. As for simple tips that proved useful to me: -put down light sources at the workstation to counter the darkness debuff -have a good food storage -have enough funds to get your operation going -have free beds (they'll go there when injured) -put someone on auto-medic -get backpacks for miners and farmers -streamline work processes whenever possible -don't be afraid to hire mercs when building up and you can't properly defend yet -put workers on passive There's more, of course, but I hope this somewhat helps.
I"ve only been playing for 2 weeks (or 3?) now. Just search for base building. I watched a vid that was called preparing for mid game or something. That guy has a series of base building at different points in the game. It's not as hard as it seems, really.
IMO the Pits East is the second best location for a late game base after the south coast of the Ashlands, where the terrain is the “none” type and you can farm and drill for everything 😎
I've actually already done an Ashlands base, and it's kind of easier than the Pits or Crags. The ONLY issue is the resources, which there are none. In the Ashlands, there's no factions trying to eat or enslave you, so even though the enemies are tougher, you're more likely to walk away and level up really quickly. With mods to get resources, the Ashlands becomes surprisingly inviting because you're only dealing with the legions and spiders who are infrequent enough and will mostly ignore you if you're inside your walls, just rarely attacking. They're also easy to outrun, so ditching your base for a moment because they're not going to steal anything is a genuine strategy.
I asked in r/Kenshi, but I thought it would be fun to do a gurgler playthrough! One leader could have a weapon, but the rest are all martial arts. Imagine putting skeleton limbs on a gurgler character and attacking the Holy Nation after defEATing the Shek and Southern United Cities 😆
In the pits there's a great spot just north of "Flat with Nearby Plateaus" with a bridge as the only path to a rather large Plateau. I built there once and it was great. On the other hand, can you do the 2 fingers in the north, those 2 zones look meh but I feel like there's probably some untapped potential up there.
There can be Sniperbots there, but they're generally in the southwest by Sniper Valley (naturally). I have seen some wander north, and if you take em out they make great tower guards with high ranged stats & never need to eat - just change out their armor. Assuming you're using the recruitable prisoner mod, and really, why wouldn't you??
Man i wanted some pet crabs but I'm nowhere near ready to mess around down there. I'll at least need a little more athletics so I can just outrun stuff to get to crab town.
I'll never cease to be amazed by your ability to set up shop in the most backwater, horrible places in Kenshi AND make it sound like a good time. Ironhat's off to you, sir.
Isn't that just base building in general in this game?
@@Lampoluke naw borderlands=baby's first base
Whilst setting up a base in the Ashlands requires a true Chad mindset to achieve victory
I just love the straw hats soo much
You should make a guide to building a base in Obedience. The scenery there is beautiful.
I'm worried about going there because the holy nation is a bunch of dickheads. Always trying to hassle me and having to tow the line in their cities.
Just settled in Shem because of your other video and now I’m addicted to this series. Very excited to see you continue the series!
I try to have a goon squad train up and stock up on weapons and supplies so I can instantly jump to Midgame areas instead of settling up in easier areas like Shem or the Border Zone
Solid content as always man. Some interesting facts to add to the true arsenal of Kenshi, the keen edge of knowledge.
I had an idea to suggest for some new content. Might be only worth an episode, maybe a few. And that is the best NPCs to be turned into recruits via buying them out of slavery in Vanilla.
So far from my own tests some suggestions would include:
Grass Pirates: great all-around combat stats and their physical stats are right at the limit that RNG can make them a bit too good and above the hard stat cap on slaves choosing to join you. They will often attack Eye-socket, and one can just chill in the bar and wait for cages to fill. Buy those under 4k as their stats should be low enough to recruit.
Reaver Slaves: Honestly easier to recruit than most others, once you can sneak in, ko guards, and lead them out without fights, and solid starting combat stats.
City Hero: Very nice strength stat while the other stats are low enough, they can be potentially recruited if bought as slaves. Often find them in the cages in the U.C. city slave shops if I set up in one, as they seem to always end up in fights with the guards sooner or later.
Lost Drone: King of support units to man your base. Skills in Engineering and Labor make them all set to build and work. Being hivers mean they do it fast, and in acid rain without fear, and eat little too! Find them wandering, KO them and carry them to the nearest slave shop. Drop on floor, and then save, and buy them. Should join you pretty quick.
Holy Nation Surgeon: Now for the fun and tricky one. Can't be an HN enemy yet, no joining Flotsam too early to get these guys. But if you can sneak out of somewhere with one of these guys, without them or the HN getting mad, and drop them in a U.C. slave shop, and then buy them their freedom, they may join, and if they do, you now have someone with around a 70 in medic and 30 in science ready to patch your guys up, and do the research when you set up your base.
Love your stuff man, hope my suggestion is not bothersome.
This is honestly the most interesting idea for a kenshi tutorial that i've ever seen, never went trhu my mind that you could recruit People this way
I would really love to see a video like this, you gave me some good ideas for myself too
@@churrasqueroxd3467 Don't know if you will see this or care, but I had a new discovery concerning this tactic I thought you all might like. I was able to use this tactic on Bo, one of the harder to get Unique's, without becoming an ally to the Anti Slavers. I carried 3 mech spiders acquired near the Black Desert by kiting them to city guards to take down. to Bo and dropped them by her, once they woke up and started swinging, Bo ended up bleeding enough to drop after a little bit while I just watched. Picked her up, patched her up, and carried her to Eye-Socket my go to slaver town. She joined on the first try. Cost less than 3 k to buy her out. She has skills that make her basically able to take down the entire game worlds leadership just as fast as she can run to them. First thing I did was use her to go break out Luquin. She did it so well I did not get so much as a -1 with the UC faction.
So have a fresh game file at day 13 with Ruka, Rane, Kang, Cat, Sadneil, Bo, Luquin, and a Grass Pirate I found in the cages of Eye Socket as well. And while I do have mods in play, none alter how to recruit characters.
Be warned, getting Bo in this way seems to disable her ability to ask Anti Slaver patrols to help, even after going there and asking to join them. So, there is a price. You can get a superior assassin very early but lose the potent potential aid of Tinfist itself that would normally be the other major perk of getting Bo in the party.
I wasn't expecting to see one of the most badass bases ever when I started watching this.
Thank you! I really liked how it turned out. The watchtowers on top of the cliff are just *chef's kiss*
As someone who is currently basing in the southeast, when i went out exploring i noticed how there were tons of great "industrial areas". There are quite a few next to lakes as well, which is how i intend to feed those settlements, through fishing.
You mentioned the fishman isle being probably more difficult, and I just wanted to add that the shrieking forest could also be a harder place for the same reasons as fishman isle (unending patrols) BUT they have no fish king equivalent, so the hordes cannot be mitigated. Of course, they aren't cannibals, so downed characters just stay downed, making my difficulty comparison a bit debatable. Anyway, love your vids, one of my favorite series on youtube atm!
Shrieking forest is pretty shill after you get the walls up there is the occasional groupe with pillage base command but the rest will leave you alone as long as you don't man the turets
As an added bonus, those same bandit swarms apply to any visitor, so forget waiting for traders but prepare for any raiders that slip through the gaps. Only the United Cities have a good shot punching through the swarm due to their preferred weapons are often most effective against Shrieking Bandits.
My personal nightmare is when you get into early mid-game stats with your main character and you want to recruit a couple characters to help but they're so weak playing catch up they'll likely die since I can't micromanage like 10 characters as effectively as one. My interest in Kenshi fizzles out around the time my main stats are about 50-60 since those high level areas have groups of like 20 characters with 60-70 in stats and heavy armor. I play vanilla, ironman.
You need to train the recruits elsewhere. Let them get the shit kicked out of them and have your main save then when KOd. Repeat. When they get some stats built up move em to the main base
I just found your channel this week and have been binging all the videos, great to see another upload while I'm at it
Tinfist is such a joker for recommending these zones. Love that guy.
Settled in the Pits East. I had a farmer get abducted by a skin bandit and was skinned alive when I wasn’t looking. I got a crab companion I named Eugene. 10/10 would settle again.
Aw man, I considered building bases on the tiered plateau near the skeleton bandit HQ in The Crags because It has a sweet view of Stobe's Garden and felt like a naturally defensive location, and for similar reasons at what I think is the 4+ copper mark in the Pitts on your map, right next to the Police Station, but I was originally going to side with the Shek or HN and for RP regions wanted to be closer, so I went with the Spider Plains.
I wanted a place where a new major power popping up could be feasible that wasn't just Okran's Pride, so I figured natural food production and water access would be vital to that, but hearing these regions described as great for "essentially building factories" gives me some ideas. Unfortunately, I like to build nations so getting up and abandoning a base never feels correct to me. Like, I'm planning 6 small cities around the Spider Plains and Shun right now. I installed a moisture vaporator mod later on, but was already settled down so woops. Love these videos.
Love you videos man, thanks! I'm new to playing Kenshi and really enjoy your videos. Glad there's someone putting out fresh Kenshi content! 👍
I remember my first tech hunting run in that area. It felt like 28 days later. I was just running for my life the whole time.
It's all cardio for sure. Safety was never an option. At least there aren't beak things
Man, I must say, your base layout is superb. Atacking that is a death sentence for any enemy.
Heh I have watched your settlement location series yesterday, got inspired to play more kenshi-Thank you Gamer.
Shrieking Forests, Dreg, Darkfinger, Sinkuun, Bast or Purple Sands guide soon?
I love these videos so much! Thank you for making videos, you make my days better when I see you upload.
Your videos are very helpful. Thank you for putting in the effort to make our lives easier. Currently settling one of the base locations you recommended in your border zone video. The one in the top left next to vain. Great little spot
These are fun to watch. I have only done one playthrough myself and one base. Listening to the trials it takes to settle places that aren't shem is fun. Im looking forward to the crater video.
Just recently found you. Love all your Videos while grinding my playthrough ❤ keep it up - from Switzerland
if you want a dark base with skellies, literally, try the black desert. you basically have 1 spot on an elevated platform (central). And obviously fleshies don't breath too good with the gas. And its quite central and near the legendary waypoint in the grey desert ; with building stuff)
I have around 120 hours in Kenshi and am currently set up a little south of your 'Ore & Coastline' marker in The Pits East. Figured I'd give it a shot before seeing this video.
I've been visited multiple times by Reavers, Crab Raiders (I am not allied with the Crab people. Skele superiority!) and Gurglers, but I've also been visited by the Skin Bandits a fair few times!
Most enemies hate my base, though. I built entirely in the shallows on the coastline- so the only thing they can do is swim around my workers running on the seabed and get shot at by Harpoons until they get to the gates. The only ones who ever make it in atm are the Crab Raiders, since they like swimming like the Gurglers, and their Crabs can actually attack underwater once they get through.
Interesting way to play it, though!
And of course my only fleshy is Beep. Beep loves his Hydroponic Hemp farm Bughouse and all the crab meat he can eat. :)
Had to retreat to gather some more numbers- the walls were starting to break.
I ended up going to the Reprogramming Workshop and making use of the Recruitable Prisoners mod to just pick them up, put them in the cage and suddenly I have an army of 94. Definitely going to see if I can get some of the Snipers from the valley- I picked up one in a previous save after he came off worse for wear against a Black Gorillo- the only time a fresh 'recruit' was a better archer than Green!
My first successful base I ever made was set up in the Black Desert, where the poison gas is. I'd love to see you check that out and maybe make a video on it.
Reasons: for being named after the location, Black Desert Ninjas sure do suck at surviving there.
Man, download the “Minor Faction Overhaul - Black Desert Ninjas” mod.
It’s an amazing mod (like every other MFO mod) that fits perfectly in the lore and allows the black desert ninjas to actually survive in the black desert all right by giving them a slight acid resistance and custom hooded fog masks (which look really cool btw).
The mod also gives them a leader and creates a sort of capital for them, also gives them modified katanas called “wire gutters” that look great and can be used decently against robots, with their leader having the meitou one.
Believe me, you will enjoy the mod to death.
This series is one of my favorites and I've checked out most of these spots myself. I don't play with walls in an effort to train incredibly mighty warriors. This location is one of the best places to set up for long term training if you have the capacity to support a large party. Heavy armor on everyone is essential in my opinion and this location really enables you to arm and armor an army.
Why would you live in Arach...
Hell yeah. Kenshi Florida!
Do the Grey desert next or I’ll have you fed to a horde of Skimmers
My second gameplay and i settle myself on High Bonefields. Water, stone, iron and copper, good for cactus and wheat and MOST important flat surface. Elder beak thing? No problem.
The legend has returned!
I'll love to see the kind of map design for Kenshi 2 because some of these base spots in Kenshi 1 are very nice.
Awesome! I caught the video on upload.
need to do a guide for bases in Arach
or Obediance id be interested in your opinions and experiences in those places.
Has cool spots but i ended up with bugged bases there. no idea if it was just bad luck, or the region. Downside is that everything else is far away.
i srill prefer Shem for the looks :)
The Crab Raiders are the most formidable for their crabs; the rest are tanks to distract you from the crabs who do most of the damage.
If you have courage and experienced fighters, prove your worth with the Crab Raider events, and prove your base is like a crab. Impenetrable and can penetrate back.
Everyone else besides Skeleton Bandits and Sniperbots will fall easily to good turret defense planning. Especially the Reavers and their choice to focus on Hack-Stopper Armor.
Do the shrieking forest 👏
I had a sqaud of like 8 superhuman cyborgs with edge type falling suns. Tried to settle in shrieking forest... but the war of attrition took it's toll, and we bailed.
I heard a lot of talk about it being difficult and underestimated it. Truly endless swarms. You won't get any chances to heal. That place is hell.
@@Imagine_Baggins My pc starts dying before my characters do 😂
You're back!
love your videos homie
What is the point of building a factory town in Kenshi? I mean its cool, but at that point I feel like you would be rolling in caps anyway. Arms and armor arent really the bottleneck in Kenshi, training is.
I would really see a video entitled “Why you should NOT settle” where you rapid-fire go over all of the regions that are non-viable for base development
I suggest checking out the Black Desert as a future subject :)
Settling the north green beach base you reccomended, I know why they call this area the pits
Got my party settle in Stobe's Garden and is very peaceful now
(Because we had an intensive war with:
-Reavers
-Crab people
-Skeleton bandits
-Skin Bandits
-Souther Hive
-Trashers
-wildlife (batdogswhatevers and gorillos) but I can brag at the fact that most of the leaders of those factions (the ones who are not dead) I got them on the cross on a watchtower so they can starve and see how I change the region.
Very good. High fertility and ores, just make shure to have a legion of Robot Spiders if you wish to live in "peace"
I really hope some day you make a base building and management guide, I can barely take care of 3 people and I have no clue how to make someone take care of them selves without a insane amount of micromanagement.
Shift + right click on whatever station they're supposed to work at and where to store things and 90% of the work is done.
As for simple tips that proved useful to me:
-put down light sources at the workstation to counter the darkness debuff
-have a good food storage
-have enough funds to get your operation going
-have free beds (they'll go there when injured)
-put someone on auto-medic
-get backpacks for miners and farmers
-streamline work processes whenever possible
-don't be afraid to hire mercs when building up and you can't properly defend yet
-put workers on passive
There's more, of course, but I hope this somewhat helps.
I"ve only been playing for 2 weeks (or 3?) now. Just search for base building. I watched a vid that was called preparing for mid game or something. That guy has a series of base building at different points in the game. It's not as hard as it seems, really.
Ashlands episode is looming ever closer.
Now here’s a fun base area idea: Bast
IMO the Pits East is the second best location for a late game base after the south coast of the Ashlands, where the terrain is the “none” type and you can farm and drill for everything 😎
I've actually already done an Ashlands base, and it's kind of easier than the Pits or Crags. The ONLY issue is the resources, which there are none. In the Ashlands, there's no factions trying to eat or enslave you, so even though the enemies are tougher, you're more likely to walk away and level up really quickly. With mods to get resources, the Ashlands becomes surprisingly inviting because you're only dealing with the legions and spiders who are infrequent enough and will mostly ignore you if you're inside your walls, just rarely attacking. They're also easy to outrun, so ditching your base for a moment because they're not going to steal anything is a genuine strategy.
Sniper valley is one of my favorite bases. No fishmen sadly though.
I asked in r/Kenshi, but I thought it would be fun to do a gurgler playthrough! One leader could have a weapon, but the rest are all martial arts. Imagine putting skeleton limbs on a gurgler character and attacking the Holy Nation after defEATing the Shek and Southern United Cities 😆
In the pits there's a great spot just north of "Flat with Nearby Plateaus" with a bridge as the only path to a rather large Plateau. I built there once and it was great.
On the other hand, can you do the 2 fingers in the north, those 2 zones look meh but I feel like there's probably some untapped potential up there.
Ashlands and Cheaters Run settlement when? Also Raptor Islands would be interesting too.
do you have a mods list or are you playing pure vanilla?
There can be Sniperbots there, but they're generally in the southwest by Sniper Valley (naturally). I have seen some wander north, and if you take em out they make great tower guards with high ranged stats & never need to eat - just change out their armor. Assuming you're using the recruitable prisoner mod, and really, why wouldn't you??
I've played Kenshi on and off for years. Last night was literally my first time setting foot in the crags. Very lumpy area to build :/
Ashlands, my dude. You know you want it.
Bast next, the Lenshi battle royale area
please bean-shaped Rodent do the Northern Coast!
Man i wanted some pet crabs but I'm nowhere near ready to mess around down there. I'll at least need a little more athletics so I can just outrun stuff to get to crab town.
Should you settle obedience
he should do a base in sniper valley!
The Grid.
Man. Making a guide of how to settle the world. Make a new kingdom
shrieking forest NOW
bro try settling at the big island on the iron trail, trust me.
Northern Coast when?
We'll get there! I've decided I'll make videos on the Northeast part of the map this summer.
@@paulrogersgaming poggers
pog
Eeeee i was gonna put a base down from Squin then but God said "Spider Plains"
For April Fools you should do a base guide for Berserker Country, the most useless zone in the game.
ashlands when?
do ASHLANDS
Settle in the Ashlands
I never get caught crabless
crab
🦀
Okay, I have an Idea for you... where SHOULDN'T you settle in Kenshi?
9:35... bruh
algorithm comment
Berserker country
Bra I want a be taken as a slave and be made to fight for that faction instead of work the emersion blaaa lol
I am so bad at this game
For now, but one day... you'll take Tengu's throne
Why be so make it harder when the game already is a nightmare to play
Skill issue
Because once you spend a lot of time playing this game it becomes less challenging?
ashlands when?