Despite the fact that only one of these LMGs can actually chamber a round, that being the M1919. And the fact that they also lack wet/dry reloads, so their bolts inexplicably close when you go to replace a partially-spent belt.
@@epj0211 The PK also needs to be "fed" a round from empty. While it fires from an open bolt and rests on an empty chamber, it still retains a cartridge in the gun, in that claw that pulls the rimmed rounds back from the belt.
FWIW, no major production revolver design in the last 100 years lets you dislocate the cylinder to reload with the hammer half-cocked. The hammer has to be all the way forward to disengage the cylinder disconnect safety. Also, the P38 was made exclusively by Walther, the "Luger" comes from the caliber of the round "9mm Luger" since it was invented by Georg Luger for use in the PO8 Luger.
I think not anytime , the sound designer now works for SCP5K and Beautiful Light , also the main reason the game isn't going to be any better soon because the devs were treated like garbage
Attention to detail is pretty good but that MK18 is not correct for a Military issue MK18. Shouldn’t be a commercial Daniel Defense upper. The MOD1 uppers issued by the military are Colt M4 uppers with a Daniel rail.
Why?The player didn't press the release magazine button on the Stg 44.The player didn't use the bolt on Stg 44, too(you can't use a AK animation on a Stg 44)3:21
my only complaint with this game is not being able to make your own loadout and customize guns last i checjed at least if it was added let me know asap
Inaccuracies that I could spot: All weapons that use the 1911’s animations lack trigger discipline. Revolvers can open their cylinders despite being cocked. The Tokarev is held in a teacup grip. The .45ACP revolver doesn’t use moon-clips (I think the revolver uses .45ACP). The P38 is called a “Luger” and doesn’t have trigger discipline. The HK417 (the first one) slap misses its bolt release. The AR-15 military rifles don’t use their forward-assist after an empty reload. No weapon adopted by the USSR has been designated “AK-47”, it should be called just AK or Type-3 AK. The SA58 doesn’t use its magazine release. The STG doesn’t use its magazine release, or pull back its bolt. The BAR doesn’t pull its bolt back nearly far enough. The MP5 says full-auto on the HUD despite its fire selector being on semi-auto. Each PPSH has only a single drum which it is fitted to, coming across a second drum that fits and feeds reliably is rare. The M14 doesn’t rock its magazine out. The M1A1 carbine doesn’t use its magazine release. The SKS can incorrectly lock open on a non-empty magazine. The M60 should rack its bolt before EVERY reload. The M1919 racks its bolt after every reload. (Applies to most LMGs.) The Chauchat doesn’t pull its bolt back on an empty reload. (and I’m guessing it is perfectly reliable in-game.) The DP27 doesn’t move its magazine release back, and sounds like it has a reciprocating charging handle. The rifle grenades use live rounds.
Although pretty good as a whole, with lots of love and details and being definitely a piece of work, there are some minor mistakes here and there: Great War and Second World War pistols should be held by one hand only, because that is how it used to be in military manual until 70s of last century. Cold War weapons should have the detail of the character always checking the magazine before putting it. Also I think the soldiers tended to use the charging handle rather than the bolt release on first M16s and Colt models during the time of Vietnam War, but I could be wrong. I'm not 100% sure, but if I remember correctly, M3A1 Grease Gun is not an open bolt firearm. For some reason, StG44 does not have cocking animation, perhaps just a wrong clip from the side of the video maker? (Also the player is not pressing magazine release) Although the player's holding is not incorrect, I believe lots of soldiers did have a tendency to hold the MP18 by the magazine during the times of Great War (also was a common practice with SMGs in Second World War). The older models of MP5s should have their cocking handles locked back by the person operating it with every reload, doesn't matter if it's empty or still partially full. M1A1 Carbine locks the bolt back once it's empty. M1 Garand could have eventually more animations because the bolt is a bit random in reality. Sometimes it closes back on it's own once the clip is in and sometimes it doesn't. Not sure if it depends on how well-kept the firearm is, but someone can tell me in replies. M1903 has clipping mistake. You can see player's glove when he's covering the chamber (so a cartridge won't be wasted, even though he does that with empty reload animation for some reason). Meanwhile, the player doesn't hold the Karabiner's chamber at all, and yet... No cartridge? Weird. Must be an oversight. (Same case with the M1903A4 AKA Scoped and Scoped Karabiner it seems) Okay, I am not exactly sure how SKS works. It's portrayed everywhere differently and it messes with my memory... But by a common logic, the bolt shouldn't just lock back like that when the magazine is still full. The player should hold it and insert the cartridge, then release it once he's done with it. (If I am mistaken, please do tell me.) And I am sure there are some other things that I have missed but overall? I think this game has a good future if they will keep it in good shape and take care of it. Not to mention the developers support the modding community, so this only supports the lifetime of it.
@@MarkedFour9027 Yeah I wasn't sure about the M3A1. But the M1A1 Carbine really does have that feature, while classic M1 Carbine does not. Not sure about M2 or M3 Carbines, tbh.
I really dont like how out of place the MP40s animation and holding pose is, it feels like they wanted to do vanguards out of era “tactical” shit but they decided to do it for like the one gun, and i guess you could argue the pistol holding is incorrect too, which it technically is for the World war era.
The animations are good, the sound design is a lil subpar but otherwise it's all solid Pistols need a bit of cleanup in sound, i hear a double rack when a slide goes forward like ??? some mags sound weird The M16A2 bolt sounds... what the lmao but ye otherwise its p good
Ww2 weapons
PISTOLS
00:30 m1911a1
01:00 tt-33
01:07 m1917
01:21 walther p38
ASSAULT RIFLES
03:17 stg44
04:05 bar m1918a2
04:24 fg42
04:33 bar m1918
SMG
05:32 m1a1 Thompson
05:40 m3a1 Grease gun
05:55 mp40
06:03 ppsh-41
SEMI & BOLT ACTION RIFLES
06:31 m1a1 carbine
06:38 m1 garand
06:45 m1903 Springfield
07:08 kar98k
LMG
09:16 m1919
10:19 mg42
10:44 dp-28
Sturmgewehr 44 dont have Priming
Seeing the belt fed LMGs chamber the first round is such a nice detail
Despite the fact that only one of these LMGs can actually chamber a round, that being the M1919. And the fact that they also lack wet/dry reloads, so their bolts inexplicably close when you go to replace a partially-spent belt.
@@epj0211 The PK also needs to be "fed" a round from empty. While it fires from an open bolt and rests on an empty chamber, it still retains a cartridge in the gun, in that claw that pulls the rimmed rounds back from the belt.
@@beingsactual Yup.
the way he checked to make sure the bolt was forward after he slapped it on some of the ARs was awesome
pretty unnecessary though
@@chlorhexidine2506 if but i mean it's good to check
plus it at least makes sense on the M16 since it was notorious for jamming
@@shrednaught5 can't deny its unnecessary
FWIW, no major production revolver design in the last 100 years lets you dislocate the cylinder to reload with the hammer half-cocked. The hammer has to be all the way forward to disengage the cylinder disconnect safety.
Also, the P38 was made exclusively by Walther, the "Luger" comes from the caliber of the round "9mm Luger" since it was invented by Georg Luger for use in the PO8 Luger.
Thank you for the details :D
That comes from the dev side , it was named Luger P38 from the start and they don't bother fixing it
i really hope they fix up their audio, its all out of time and inconsistent.
The revolvers are probably the worst with sound timing honestly. There are also allot of foley sounds missing for arm movement.
The M4 bolt release is just non-existent
@@jojotoofor9eight766 and their overall sound design sucks ass too
@@jojotoofor9eight766 about the timings... AS VAL empty reload.. lol
I think not anytime , the sound designer now works for SCP5K and Beautiful Light , also the main reason the game isn't going to be any better soon because the devs were treated like garbage
2:33 the mag phases through the dude
I have come to enjoy another one of you're videos.:)
You welcome buddy, enjoy :D❤️
Nice vidoe sir! I am happy that the echo of the gun sound is now not appear in video!
I hope they fix the man model shadows and add the leg like cs2
Attention to detail is pretty good but that MK18 is not correct for a Military issue MK18. Shouldn’t be a commercial Daniel Defense upper. The MOD1 uppers issued by the military are Colt M4 uppers with a Daniel rail.
These are good animations
Why?The player didn't press the release magazine button on the Stg 44.The player didn't use the bolt on Stg 44, too(you can't use a AK animation on a Stg 44)3:21
But it's f2p so those animations are nice
@@bruhthief2052It being Free to Play doesn’t invalidate criticism against it.
All I’m saying is the sounds are nice and I like the animations. It might not be completely realistic but that’s fine for me at least
@@doomiseternal201 yeah it at least doesn't become Call of Duty Crack Cocaine™
This looks better than I remember. Nice.
played this game when it was like released on steam as a beta since then it has grown so much
My Biggest question is how do you reload revolver looking above the sky? Btw they represent the AKM and Ak47 correctly
Funny how after 30~40 i have only got to use 3% of the gun in that game 😂
the garand not having the ping is such a war crime.
my only complaint with this game is not being able to make your own loadout and customize guns last i checjed at least if it was added let me know asap
Inaccuracies that I could spot:
All weapons that use the 1911’s animations lack trigger discipline.
Revolvers can open their cylinders despite being cocked.
The Tokarev is held in a teacup grip.
The .45ACP revolver doesn’t use moon-clips (I think the revolver uses .45ACP).
The P38 is called a “Luger” and doesn’t have trigger discipline.
The HK417 (the first one) slap misses its bolt release.
The AR-15 military rifles don’t use their forward-assist after an empty reload.
No weapon adopted by the USSR has been designated “AK-47”, it should be called just AK or Type-3 AK.
The SA58 doesn’t use its magazine release.
The STG doesn’t use its magazine release, or pull back its bolt.
The BAR doesn’t pull its bolt back nearly far enough.
The MP5 says full-auto on the HUD despite its fire selector being on semi-auto.
Each PPSH has only a single drum which it is fitted to, coming across a second drum that fits and feeds reliably is rare.
The M14 doesn’t rock its magazine out.
The M1A1 carbine doesn’t use its magazine release.
The SKS can incorrectly lock open on a non-empty magazine.
The M60 should rack its bolt before EVERY reload.
The M1919 racks its bolt after every reload. (Applies to most LMGs.)
The Chauchat doesn’t pull its bolt back on an empty reload. (and I’m guessing it is perfectly reliable in-game.)
The DP27 doesn’t move its magazine release back, and sounds like it has a reciprocating charging handle.
The rifle grenades use live rounds.
This is like asmr to me
I simply prefer these animations over Modern Warfare, and this don't have the excessive camera shaking like MW does.
Cool animations, they should make an actual game with them..
this is already in the game?
@@ZendyStudios the joke is that the gun system is probably the only polished part of the game. The rest is a half baked arma clone
@@wasteofskinofficial9253 They're still polishing it up
Where are the shotguns?
Only criticism is that the viewmodel is way too close to the camera.
it only does that when you look into the sky. Some other games do that too.
Although pretty good as a whole, with lots of love and details and being definitely a piece of work, there are some minor mistakes here and there:
Great War and Second World War pistols should be held by one hand only, because that is how it used to be in military manual until 70s of last century.
Cold War weapons should have the detail of the character always checking the magazine before putting it. Also I think the soldiers tended to use the charging handle rather than the bolt release on first M16s and Colt models during the time of Vietnam War, but I could be wrong.
I'm not 100% sure, but if I remember correctly, M3A1 Grease Gun is not an open bolt firearm.
For some reason, StG44 does not have cocking animation, perhaps just a wrong clip from the side of the video maker? (Also the player is not pressing magazine release)
Although the player's holding is not incorrect, I believe lots of soldiers did have a tendency to hold the MP18 by the magazine during the times of Great War (also was a common practice with SMGs in Second World War).
The older models of MP5s should have their cocking handles locked back by the person operating it with every reload, doesn't matter if it's empty or still partially full.
M1A1 Carbine locks the bolt back once it's empty.
M1 Garand could have eventually more animations because the bolt is a bit random in reality. Sometimes it closes back on it's own once the clip is in and sometimes it doesn't. Not sure if it depends on how well-kept the firearm is, but someone can tell me in replies.
M1903 has clipping mistake. You can see player's glove when he's covering the chamber (so a cartridge won't be wasted, even though he does that with empty reload animation for some reason). Meanwhile, the player doesn't hold the Karabiner's chamber at all, and yet... No cartridge? Weird. Must be an oversight. (Same case with the M1903A4 AKA Scoped and Scoped Karabiner it seems)
Okay, I am not exactly sure how SKS works. It's portrayed everywhere differently and it messes with my memory... But by a common logic, the bolt shouldn't just lock back like that when the magazine is still full. The player should hold it and insert the cartridge, then release it once he's done with it. (If I am mistaken, please do tell me.)
And I am sure there are some other things that I have missed but overall? I think this game has a good future if they will keep it in good shape and take care of it. Not to mention the developers support the modding community, so this only supports the lifetime of it.
Wow that's a lot of details. Thank you for sharing :D
These pistols are held by modern operators so rules have changed
@@duonglethai8701 Source?
M3A1 is open bolt firearm
M1A1 Carbine bolt is not lock back when it's empty
@@MarkedFour9027 Yeah I wasn't sure about the M3A1. But the M1A1 Carbine really does have that feature, while classic M1 Carbine does not. Not sure about M2 or M3 Carbines, tbh.
why MP443 anim on that position
I really dont like how out of place the MP40s animation and holding pose is, it feels like they wanted to do vanguards out of era “tactical” shit but they decided to do it for like the one gun, and i guess you could argue the pistol holding is incorrect too, which it technically is for the World war era.
Like in Vanguards the MP40 is being held by the magwell which is actually the more appropriate way to hold it.
Are there really no shotguns in this game..?
That teacup grip on a 2011 pistol and no tactical reload is just soo wrong on many levels
nah
The animations are good, the sound design is a lil subpar but otherwise it's all solid
Pistols need a bit of cleanup in sound, i hear a double rack when a slide goes forward like ???
some mags sound weird
The M16A2 bolt sounds... what the lmao
but ye otherwise its p good
Sturmgewehr 44 dont have Priming
m1 garand needs rework
why do some of the lmg sound terrible?
Pretty sure it's the creators video software
they didn't make AK reload with the right one it's didn't work like that