Having reloaded a real 1887, double loading the tube would be really impressive. Its not impossible but its hard to hold two shells and insert with how the loading gates set up.
@@SPIDERSOCIETYMiguel But the game counts the rounds in the chamber for the shotgun tube magazines, as well as animates them. The game animates all the rounds in the chambers for magazine-fed weapons, just for some reason doesn't count them.
@@shallot4991 The shotguns count the round in the chamber for the reload animations. The character puts a shell in the chamber (1) and then loads five or whatever shells in the tube magazine (+5) and the counter on the screen reflects that, showing 6 shots available. When a shell is already in the chamber, the character just fills the tube magazine to make the count equal 6 again (5+1 = 6) For detachable magazine fed weapons with closed bolts, the animations also are correct for having the character load a round into the chamber when empty. The character puts a 30 round magazine into the weapon and closes the bolt or racks the bolt, taking 1 round from the magazine and putting it into the chamber, and the shot counter shows 30/30 on the screen. Unlike the shotguns though, the game doesn't count the round in the chamber when reloading from not empty with a closed-bolt detachable magazine weapon. The chamber has a round in it (1), then the magazine with some number of rounds left is removed, and replaced with a new full magazine (30). The animation doesn't show the character loading a round in the chamber because there already is one there. The shot counter on screen then updates to show... 30/30. Why isn't the round in the chamber counted? They animated it. They do it for tube-magazines. "It's because the 30 round magazine is plenty of ammo. What's the difference with 31 vs 30?" I hear you say. "It doesn't have to be realistic. What about detachable magazines for closed-bolt pistols? They can have magazines that have around 10 rounds in them. There's a bigger difference in having 10 shots or 11. Or 9 shots instead of 10. What about sniper rifles? They can have magazines that hold only 5 rounds. Why animate all that extra time and effort putting a round in the chamber if you're not going to give me 6 shots to work with when the shotguns are accurate? I see this in almost every game that has animations that show rounds in the chamber from empty or not, yet the games never count the round to be used. It's mostly a pet-peeve of mine, but I just like to whine. And also state that Battlefield has done it just fine since Battlefield 3 without anyone saying it's because it's "realistic." They accept it because it's just there and don't notice when it's not. Sorry for the long reply, I like to check out all these new games and see how each developer handles the reload mechanics.
I really like this compilation because it lists the real-world information on these weapons when available. Really cool detail!
holy shit some actually cool skins
Agreed bro
0:29 those deagles sound so crunchy
😮
Can't beat it with the iconic "clunk" sound of aluminum slide frame from DE.50
Love it ngl
1:03 Bro's literally *SLAPPIN'* shells in.
Former DICE devs cooking well...☺️
Glad that Iraqi reload is in this game
Bro, it's very well made video, congrats
This is so Smooth Asf!
2:01 Yeah, it is lewis reload from BF1/BF5! At least the magazine animations.
Having reloaded a real 1887, double loading the tube would be really impressive. Its not impossible but its hard to hold two shells and insert with how the loading gates set up.
I have a mechanical replica and yeah
its absolutely insane that apparently only 2 animators worked on the reloads. Absouletly insane
love how you just slap the shell into the ks23m
Super high quality animations and sound design
You missed the AKM juggle reload
This is really cool but you forgot jackpot juggle for akm
I didn't forget it, I don't have it in the first place!!😭😭😭
@@leff_m8a3 oh ok lol, I’m missing the season 1 Lewis gun skin, wish I got it before season 2
@@leff_m8a3They might re-release old BP stuff. They did it for the alien skin, chances are good they could probably rerelease old weapon animations
Reloading Guns ASMR
I’m thinking about picking up this game, is it worth a shot?
Why doesn't the game count the round in the chamber?
Not really a realistic type game
@@SPIDERSOCIETYMiguel But the game counts the rounds in the chamber for the shotgun tube magazines, as well as animates them. The game animates all the rounds in the chambers for magazine-fed weapons, just for some reason doesn't count them.
Wdym? If you reload with a round in the chamber the animation is different no?
@@shallot4991 The shotguns count the round in the chamber for the reload animations. The character puts a shell in the chamber (1) and then loads five or whatever shells in the tube magazine (+5) and the counter on the screen reflects that, showing 6 shots available. When a shell is already in the chamber, the character just fills the tube magazine to make the count equal 6 again (5+1 = 6)
For detachable magazine fed weapons with closed bolts, the animations also are correct for having the character load a round into the chamber when empty. The character puts a 30 round magazine into the weapon and closes the bolt or racks the bolt, taking 1 round from the magazine and putting it into the chamber, and the shot counter shows 30/30 on the screen.
Unlike the shotguns though, the game doesn't count the round in the chamber when reloading from not empty with a closed-bolt detachable magazine weapon. The chamber has a round in it (1), then the magazine with some number of rounds left is removed, and replaced with a new full magazine (30). The animation doesn't show the character loading a round in the chamber because there already is one there. The shot counter on screen then updates to show... 30/30. Why isn't the round in the chamber counted? They animated it. They do it for tube-magazines.
"It's because the 30 round magazine is plenty of ammo. What's the difference with 31 vs 30?" I hear you say. "It doesn't have to be realistic.
What about detachable magazines for closed-bolt pistols? They can have magazines that have around 10 rounds in them. There's a bigger difference in having 10 shots or 11. Or 9 shots instead of 10.
What about sniper rifles? They can have magazines that hold only 5 rounds. Why animate all that extra time and effort putting a round in the chamber if you're not going to give me 6 shots to work with when the shotguns are accurate?
I see this in almost every game that has animations that show rounds in the chamber from empty or not, yet the games never count the round to be used.
It's mostly a pet-peeve of mine, but I just like to whine. And also state that Battlefield has done it just fine since Battlefield 3 without anyone saying it's because it's "realistic." They accept it because it's just there and don't notice when it's not.
Sorry for the long reply, I like to check out all these new games and see how each developer handles the reload mechanics.
@@lizardizzle Same thing CoD does. Guess they don't wanna bother with it
4 minuutes ago!
1:35 AK74M / AK103
AKM. Ribbed dust cover, old gas block, no huge muzzle brake. All default guns have black furniture.
Only thing good about this POS garbage game is the reloads and destructible walls. Everything else is trash, sorry.