Something that has agitated me and my friends for years is many times when you are in the locker room and try to change your loadout from the quick drop down you get locked out from readying up and have to back all the way out of the locker room. This has been the same glitch for at least three years. I also agree with you regarding rebounds. You try to hit a rebound in and instead hit the defensive player and take a penalty. Another thing that has been a problem for years. Seems like standard fixes for them are just neglected.
@gorgonzola1761 Yeah the glitches are a huge pain also since the loading screens are beyond slow. The interference penalties in front of the net were quadrupled this year due to the shove animation for rebounds and one tees that weren't timed properly. I'm more worried about the skill based one timers and whether the shove animations will occur if the shot isn't timed correctly.
@HackAttack34 I also hope they tweak the hitting somewhat. At the beginning of 24 I wouldn't hit at all. Then I only hip checked when it was buffed. Now I only hit very strategically when I have coverage behind me. I understand it shouldn't be easy, but a missed hit or poke takes you completely out of the play. I love playing defense and pride myself in it. Unfortunately, the changes to 24 really hurt defensemen.
@gorgonzola1761 I felt that in the beginning. After a while, I got accustomed to it. I now mainly go for shove hits instead of the big hits when side by side matching their speed. Some areas you can lay a big hit. I think it added a nice skill gap to the game. They mentioned in the patch notes the changes to body checking. Seems like they're trying to give bigger builds a buff as far as checking while limiting a small builds checking like I hoped. We'll have to see how it looks in 25.
The menus are so bad, they are so so bad. Pretty sure in 24 if you press the wrong button during matchmaking it will actually crash the game (least on ps5), and they have a nice fat ad broadcasting and inviting you to press this button, I think its to view the store or something? Trying to get into an eashl drop in game can take between 20 minutes and a full on hour, depending on how many times your full lobby of 12 readying up for a game all quit with 1 second left. Then the game goes through the inpossibly long load times only to tell you the opponents all quit. I miss the old lobbies back in nhl14 so much /rant
@jfudge7384 Yeah and that's due to old gen consoles holding back new gen. They had to make the game optimized to play on both. So now that old gen is getting dropped, the menus should perform better but we'll see in 25.
I have to disagree. i think initially the fatigue system was a great idea, but I do think the pressure system is what made it unrealistic. And I'm honestly surprised after how poorly received it was that it made it to NHL 25, honestly. Just like X- Factors, i think they need to be removed as well. All EA has to do was focus on differentiating players from one another & and go back to the previous rating system where attributes actually mattered & the X Factors wouldn't have been needed. For example players like Tyler Myers, Zdeno Chara , Ryan Reaves shouldn't have the ability to do any skilled based dekes. If they're enforcers or defensive defensemen then make them play like such same with snipers or play makers. Make them & program them to play as there strengths. Those are the skill gaps this game needs. As far as the reactive actions they are supposedly introducing to NHL 25 the defense is still as brain dead as ever as to how to stop a play or to be in position or get in position and guard there man. The center men and wings apply absolutely no kind of pressure on the defense when they have the puck at the point & the defense remains defenseless as more things get added offensively and nothing gets added defensively. And also I want to add that i think the new skill based one timers are going to be completely exploited as well as the hip checks by the computer its just not something you see every single game ya know
@rocknroor I agree. I think it was a horrible addition to the game when it comes to competitive playing. Same with the goalie fatigue. This year as a whole was a letdown for me, especially since they basically skipped nhl 23 for this year's garbage.
welllll hockey is a game of luck (loads of it) so i'd say if you don't want a game of luck you're out of luck playing hockey. granted it's a video game but still. other than that, I agree with mostly everything in this video. some things i didn't experience cause i started chel in february. I hope CHEL is better at launch for NHL 25!
@RedhawksReport Right but limiting the gameplay features that are luck based is where I'm coming from. The pressure system and goalie fatigue were new additions this year and has added more luck to the mix. Made the game worse to the point where many competitive players dropped out because it was so bad. It isn't I don't tolerate the luck in the game, but I don't like unessessary features that add luck to the game. Best to keep it out I say.
@@HackAttack34 i think the pressure system is good and realistic. What is not good is the goalie fatigue and I agree with you there. As a goalie myself endurance and durability are worthless stats. I wish it would matter more than it currently does if anything.
@RedhawksReport Rather it's realistic or not, i don't think either of these features needed to be here. If you started playing chel in February, then you didn't see how bad this game was at launch. It took till February to nerf the heck out of both these features to get it into a playable state. Waste of time only to serverly nerf the main gameplay changes that came in 24. Not a great use of time.
@@HackAttack34 i'm a franchise player first and foremost. only got into chel because of how stale that mode got and yes i know how bad the gameplay was at launch, just not in chel. In franchise mode it wasn't great. I usually play my franchise games but i did full sims mostly because of how whacky the new systems were. anyways. I hope NHL 25 will be better and that it won't take half the game cycle to adjust and patch things that aren't working right! :)
Something that has agitated me and my friends for years is many times when you are in the locker room and try to change your loadout from the quick drop down you get locked out from readying up and have to back all the way out of the locker room. This has been the same glitch for at least three years. I also agree with you regarding rebounds. You try to hit a rebound in and instead hit the defensive player and take a penalty. Another thing that has been a problem for years. Seems like standard fixes for them are just neglected.
@gorgonzola1761 Yeah the glitches are a huge pain also since the loading screens are beyond slow. The interference penalties in front of the net were quadrupled this year due to the shove animation for rebounds and one tees that weren't timed properly. I'm more worried about the skill based one timers and whether the shove animations will occur if the shot isn't timed correctly.
@HackAttack34 I also hope they tweak the hitting somewhat. At the beginning of 24 I wouldn't hit at all. Then I only hip checked when it was buffed. Now I only hit very strategically when I have coverage behind me. I understand it shouldn't be easy, but a missed hit or poke takes you completely out of the play. I love playing defense and pride myself in it. Unfortunately, the changes to 24 really hurt defensemen.
@gorgonzola1761 I felt that in the beginning. After a while, I got accustomed to it. I now mainly go for shove hits instead of the big hits when side by side matching their speed. Some areas you can lay a big hit. I think it added a nice skill gap to the game. They mentioned in the patch notes the changes to body checking. Seems like they're trying to give bigger builds a buff as far as checking while limiting a small builds checking like I hoped. We'll have to see how it looks in 25.
Yep. I’ve conditioned myself to NEVER use that “quick menu”. I always ‘tab’ over and use the loadout tab to change my losdout.
They gotta fix the Bug where u can hit L1 or LB and gets right back up after getting hurt. Great video and agree with it all buddy. Hope EA listens
The menus are so bad, they are so so bad. Pretty sure in 24 if you press the wrong button during matchmaking it will actually crash the game (least on ps5), and they have a nice fat ad broadcasting and inviting you to press this button, I think its to view the store or something?
Trying to get into an eashl drop in game can take between 20 minutes and a full on hour, depending on how many times your full lobby of 12 readying up for a game all quit with 1 second left. Then the game goes through the inpossibly long load times only to tell you the opponents all quit. I miss the old lobbies back in nhl14 so much /rant
@jfudge7384 Yeah and that's due to old gen consoles holding back new gen. They had to make the game optimized to play on both. So now that old gen is getting dropped, the menus should perform better but we'll see in 25.
I have to disagree. i think initially the fatigue system was a great idea, but I do think the pressure system is what made it unrealistic. And I'm honestly surprised after how poorly received it was that it made it to NHL 25, honestly. Just like X- Factors, i think they need to be removed as well. All EA has to do was focus on differentiating players from one another & and go back to the previous rating system where attributes actually mattered & the X Factors wouldn't have been needed. For example players like Tyler Myers, Zdeno Chara , Ryan Reaves shouldn't have the ability to do any skilled based dekes. If they're enforcers or defensive defensemen then make them play like such same with snipers or play makers. Make them & program them to play as there strengths. Those are the skill gaps this game needs. As far as the reactive actions they are supposedly introducing to NHL 25 the defense is still as brain dead as ever as to how to stop a play or to be in position or get in position and guard there man. The center men and wings apply absolutely no kind of pressure on the defense when they have the puck at the point & the defense remains defenseless as more things get added offensively and nothing gets added defensively. And also I want to add that i think the new skill based one timers are going to be completely exploited as well as the hip checks by the computer its just not something you see every single game ya know
the pressure system needs to go .players already lose stamina so 2 systems to wear you out
@rocknroor I agree. I think it was a horrible addition to the game when it comes to competitive playing. Same with the goalie fatigue. This year as a whole was a letdown for me, especially since they basically skipped nhl 23 for this year's garbage.
when will a meta video come out for chel?
Little while before I release that. I plan on releasing a builds video soon
welllll hockey is a game of luck (loads of it) so i'd say if you don't want a game of luck you're out of luck playing hockey. granted it's a video game but still.
other than that, I agree with mostly everything in this video. some things i didn't experience cause i started chel in february. I hope CHEL is better at launch for NHL 25!
@RedhawksReport Right but limiting the gameplay features that are luck based is where I'm coming from. The pressure system and goalie fatigue were new additions this year and has added more luck to the mix. Made the game worse to the point where many competitive players dropped out because it was so bad. It isn't I don't tolerate the luck in the game, but I don't like unessessary features that add luck to the game. Best to keep it out I say.
@@HackAttack34 i think the pressure system is good and realistic. What is not good is the goalie fatigue and I agree with you there. As a goalie myself endurance and durability are worthless stats. I wish it would matter more than it currently does if anything.
@RedhawksReport Rather it's realistic or not, i don't think either of these features needed to be here. If you started playing chel in February, then you didn't see how bad this game was at launch. It took till February to nerf the heck out of both these features to get it into a playable state. Waste of time only to serverly nerf the main gameplay changes that came in 24. Not a great use of time.
@@HackAttack34 i'm a franchise player first and foremost. only got into chel because of how stale that mode got and yes i know how bad the gameplay was at launch, just not in chel. In franchise mode it wasn't great. I usually play my franchise games but i did full sims mostly because of how whacky the new systems were.
anyways. I hope NHL 25 will be better and that it won't take half the game cycle to adjust and patch things that aren't working right! :)