Vroid to UE5 | The Easiest Way Possible

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  • เผยแพร่เมื่อ 3 ก.พ. 2025

ความคิดเห็น • 106

  • @Jdfskitz
    @Jdfskitz 2 ปีที่แล้ว +4

    Thought this worked, until i realized that putting plugins in the ue5 engine plugins folder causes games not to compile and the moment the plug-in is enabled it seems to break the project making it damn near impossible to reverse and destroying my project

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว +3

      And that’s why you should read the video description =)

    • @Jdfskitz
      @Jdfskitz 2 ปีที่แล้ว

      @@iShrekedJoeMama yeah found out the hard way. I found a solution though, using a separate project i can import the vroid asset, don’t use the vroid animation blueprint node. Manually assign materials and textures with my own materials v and apply my own hair physics, disable and remove the plug-in from the engine folder then copy the assets over to the real project

    • @Jdfskitz
      @Jdfskitz 2 ปีที่แล้ว +1

      @@iShrekedJoeMama might want to edit your description to say that if you want to create an EXE distributable that compiles you will need to be in UE4 NOT UE5 and you can follow this video though. As while you can follow the tutorial. Your video does state in its title How to import into UE5 the easiest way possible. Not how to import into UE5 for only visual purposes. Tutorial for UE4 game development in the description.
      Stove projects are upgradable but not downgradeable

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว +2

      @@Jdfskitz Good point. I didn't notice the need of having it in UE4 to compile because it never was a purpose for me, because I'm not interested in creating a distributable based on vroid characters, cuz it's a cheating lazy method in my opinion.
      Intentions were to explore animations at that time.
      I will pin your comment so people get your message.

    • @joemanebeard8011
      @joemanebeard8011 ปีที่แล้ว +1

      @@Jdfskitz so...at last...it work with UE 4 but not with UE5? i m trying to download 4.21.2...it will work?

  • @PolygonVariable
    @PolygonVariable ปีที่แล้ว +29

    5:12 For 5.3 user, instead of manually setting pose, once you set the Target IKRig Asset.
    1. Go to Hierarchy window and select Target tab, after that click Create > Import from Pose Asset.
    2. Select the pose asset that have POSE_retarget_ and below select POSE_A instead of POSE_T in dropdown menu, then click Import New Retarget Pose

    • @Mineroro56minecraft
      @Mineroro56minecraft ปีที่แล้ว

      THANKS YOU SO MUCH FOR THE TIP

    • @brandonmanus
      @brandonmanus ปีที่แล้ว

      i luv u

    • @apocalypse7224
      @apocalypse7224 11 หลายเดือนก่อน +1

      Thanks so much! Any idea of how to apply physics? Even if I applied VRMSpringBone, it doesn't seem to do anything. It's probably the rigging, in the blueprint section, when I applied spring bones all all, the rigs appeared to be at the bottom and not on the character. How can I fix this?

    • @PolygonVariable
      @PolygonVariable 11 หลายเดือนก่อน

      @@apocalypse7224 did you set the Vrm Meta Object in VRMSpringBone ?

    • @PolygonVariable
      @PolygonVariable 11 หลายเดือนก่อน

      ​@@apocalypse7224 did you set the VRM Meta Object in VRMSpringBone

  • @reishomaru
    @reishomaru 2 ปีที่แล้ว +6

    Ew. it works, i lost a month trying to make vrm4u work properly. And with this all you need is to assign vroid mesh to manequin character, genious!

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว

      Same. And the foot IK works as well

    • @E3_Kruger
      @E3_Kruger 2 ปีที่แล้ว

      @@iShrekedJoeMama Its by far the easiest way to do this, one question, how would you approach doing this for multiple characters? Say we have an NPC actor, using this method would you have the manequin character in every NPC blueprint or do you know of a way to pass animations to the vroid skeleton without the use of a manequin? Thanks very much for your video though! I couldnt have gotten this far without it!

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว +3

      @@E3_Kruger yo sorry for the long response, yt doesn’t tag me in the comments reply’s.
      So the basic of this approach will be the fact that epic games remade the whole animation ancestry thing in eu5 and they are saying that the key is that now u have to retarget animations only once as a parent actor and then u can use it on child bp’s.
      Sounds good on paper but I haven’t made it work so far although I have been experimenting with vroid/ue5 since ue5 was released and watched every tutorial/documentation available on that topic.
      To summ it up the way I would take for now is to make completely separate imports+retargeters for every imported vroid model and assign a custom blueprint for each of them.
      If you’re here, you’ve probably already understood that nothing is being done for you and you have to put some work into it to make something happen, so i guess u know how hard and time consuming it is))
      If I will find an easy way to make multiple vroid actors in ue5 i will definitely share it on the channel.

    • @E3_Kruger
      @E3_Kruger 2 ปีที่แล้ว +1

      @@iShrekedJoeMama really appreciate the response, I've been hitting a brick wall as well for the past several weeks but to no avail, hopefully soon either one of us or someone else in the community can crack the code!

  • @pheeeshy
    @pheeeshy 2 ปีที่แล้ว +1

    You are a god! Thank you so much I've tried many different ways and none of them worked until this method. My characters hair physics is kind of too much, but everything else is flawless. Kudos!

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว +4

      Thanks. Glad It helped. I hit the same wall you did and hope some guys like us will be able to overcome that after watching this vid.
      If you want to manipulate hair physics you can adjust them in VrmSpringBone properties that show up on 7:55. Play around with different numbers for the Gravity scale, Stiffness scale and others that are shown on screen. Don't forget to compile after you change them or you will not see the difference.

    • @pheeeshy
      @pheeeshy 2 ปีที่แล้ว

      @@iShrekedJoeMama thank you again!

  • @AhmadCoffee
    @AhmadCoffee วันที่ผ่านมา

    For anyone who can't deal with it cause not compile or other skeleton - try to use VRoid > Blender > UE

  • @blueberriesbussin
    @blueberriesbussin 2 ปีที่แล้ว +1

    Thank you so much, this worked amazing :)

  • @isekaidev7803
    @isekaidev7803 2 ปีที่แล้ว +1

    One thing I'd like to mention is that you don't need to set the a pose manually. It's already included when you import the model with VRM4U. It asks if you want to include A pose when you import the model and it's checked on by default. You just need to select it, I think.

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว

      It would be a good thing but as you can see at 4:28 the A-Pose is set to true. Engine ignores that after import because the bones of a skeletal mesh of VRM model are not named according to UE5 hierarchy. That's why the next step is to retarget them. And the cool thing about this plugin is that it creates a ready to go retargeter for you so you don't have to retarget manually bone by bone as it would be without a plugin.

    • @isekaidev7803
      @isekaidev7803 2 ปีที่แล้ว

      ​@@iShrekedJoeMama That's only for 5.0. It has been fixed in 5.1 th-cam.com/video/O2CDMpKZSZE/w-d-xo.html

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว +2

      @@isekaidev7803 that's nice. I didn't touch 5.1 yet. Maybe I should make an updated tutorial for 5.1

    • @isekaidev7803
      @isekaidev7803 2 ปีที่แล้ว

      @@iShrekedJoeMama And a tut for cloth, hair and breast physics would be nice.

    • @LoganPinney
      @LoganPinney 2 ปีที่แล้ว

      @@iShrekedJoeMama I am about to test the plugin in 5.1...i'll let you know if this still works! Cheers

  • @playkill51
    @playkill51 2 ปีที่แล้ว

    this fits so well, thanks so much

  • @kodokuku7828
    @kodokuku7828 ปีที่แล้ว

    I followed the tutorial up until 8:53 where i went to select the skeletal mesh and when i do, ue5 just crashes.... any tips? I'm doing this on 5.0.3

    • @iShrekedJoeMama
      @iShrekedJoeMama  ปีที่แล้ว

      I honestly have no idea why it crashes for you.
      Try redoing it on a fresh project and be sure that shader compilation is over and your PC specs are up to task for UE5

    • @kodokuku7828
      @kodokuku7828 ปีที่แล้ว

      @@iShrekedJoeMama Yeah no luck, not sure what's going on, i did managed to do it easily on 4.27 but anything above 5.0 just crashes as soon as i select the skeletal mesh. My pc specs are also more than enough tu run everything so it might just be a new hidden setting i dont' know about or something to do with vrmu4 and UE5.
      If anyone reads this and had this problem but found a workaround, pls share your method and help me and anyone who has this problem out!

    • @keshanowak6999
      @keshanowak6999 ปีที่แล้ว

      @@kodokuku7828 did u find the answer? i have same problem):

  • @NullZ1
    @NullZ1 6 หลายเดือนก่อน

    now how to add More animations like shooting , picking up, etc?

  • @Valeyard-Derg
    @Valeyard-Derg 2 ปีที่แล้ว +1

    thanks for tut it was really needed

  • @user-ur2wi5ve5s
    @user-ur2wi5ve5s ปีที่แล้ว +1

    working off of unreal 5.0.3 keeps crashing once i try to import the model

  • @CaliburMaster
    @CaliburMaster 2 ปีที่แล้ว

    Thanks this actually helped me a lot!

  • @wpwscience4027
    @wpwscience4027 11 หลายเดือนก่อน

    In 5.3 I seem to have a problem where my animations don't do anything in the anim BP or anything after (even though the animations work nicely in the RTG. He just sort of sits in T pose. The VRM spring bone is collapsed to the bottom of the character in the anim BP not sure if that is related. Thoughts?

    • @iShrekedJoeMama
      @iShrekedJoeMama  11 หลายเดือนก่อน

      check out one of the comments, it was from @PolygonVariable

  • @shokomeli
    @shokomeli 9 หลายเดือนก่อน

    Hello, a question... I managed to get the character to move in RTG_mannequin and after that I changed the avatar model in the third-person folder but when I started the project it is still in the pose T. Do you have any idea what's going on?

    • @XRK_Stalker1
      @XRK_Stalker1 7 หลายเดือนก่อน

      same happeneed to me bro

    • @ld32486
      @ld32486 4 หลายเดือนก่อน

      did you tick that box at 9:18? that was my problem. now i have a vroid in the gas project

  • @VenusVariation
    @VenusVariation ปีที่แล้ว

    does this still work?!

  • @ellysaoif8669
    @ellysaoif8669 2 ปีที่แล้ว +1

    thanks bro you the legend

  • @joemanebeard8011
    @joemanebeard8011 ปีที่แล้ว +1

    Hi, thnk u for the video. Do u know if it work on 5.0.3?

  • @ginxenpai
    @ginxenpai 2 ปีที่แล้ว +1

    A new sub. Thanks.

  • @almavillamediana1498
    @almavillamediana1498 5 หลายเดือนก่อน

    you're awesome!

  • @CostelloPlays
    @CostelloPlays 2 ปีที่แล้ว +1

    Cool video 🙂

  • @intuitionergaming
    @intuitionergaming 2 ปีที่แล้ว

    Edit pose not showing anymore

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว

      Sorry I don't have access to 5.1 version

  • @danniegamers
    @danniegamers 2 ปีที่แล้ว

    it works, thanks bro🙏🏻

  • @CYBERkillla
    @CYBERkillla 2 ปีที่แล้ว +1

    appreciate you!!!

  • @Uskal_
    @Uskal_ 2 ปีที่แล้ว

    Hi, I have a problem with the hair of the character, on some tick the shadow of the hair forms a cut shadow that stays on the ground a few seconds. I saw some people who had the same problem, but I did not understand how they managed to fix it, thank you in advance.

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว

      Hi! I think you need to disable Virtual Shadowmap. docs.unrealengine.com/5.0/en-US/virtual-shadow-maps-in-unreal-engine/
      Tell me if it helps or not.

    • @Uskal_
      @Uskal_ 2 ปีที่แล้ว

      @@iShrekedJoeMama Yes, thank you, the problem was that !

    • @Uskal_
      @Uskal_ 2 ปีที่แล้ว

      @@iShrekedJoeMama Hello again, I'm sorry to restart the conversation but, I noticed that my character was not getting the shadows of objects on him. To make it simple, even when there is no light on the whole game, my character stays "highlighted", I haven't seen any explanation for this phenomenon. Do you have an answer? Thanks again 👍🏻

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว

      ​@@Uskal_ Hi! I think the best you can do for that matter is make sure you have the latest version of plugin and UE5, make a new clean test project and then on Import of Vroid model try to play with it's settings.
      Check the description of the video for the Documentation and settings link (written by the genius that made this plugin), read it and try to implement different import settings.
      Sorry for the long response)

  • @Kenzu-dev
    @Kenzu-dev 11 หลายเดือนก่อน

    The retarget doesnt work for me

  • @Ага-у3ь
    @Ага-у3ь ปีที่แล้ว

    Что делать, если на любой версии UE5 (даже в пустом проекте) при применении ABP к модели UE крашится с такой ошибкой: Assertion failed: IsRotationNormalized() [File:E:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\Core\Public\Math\TransformVectorized.h] [Line: 1300]?

    • @iShrekedJoeMama
      @iShrekedJoeMama  ปีที่แล้ว +1

      скорее всего автор плагина что-то в нем напортачил и все это дело сейчас не работает

  • @armanightrealm4217
    @armanightrealm4217 2 ปีที่แล้ว

    this might be weird, but somehow I don't have the edit pose... thing? I'm just starting on using UE5, and I get to the part where you retarget the mannequin, but I can't change pose because I don't have the button. can you help me? :"D

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว

      you don't have an "Edit Pose" button which is clicked at 5:16 on the video?

    • @armanightrealm4217
      @armanightrealm4217 2 ปีที่แล้ว

      @@iShrekedJoeMama yes, it’s nothing there. I was so confused, and I don’t find it on the Window tab (hoping I have to turn something on, but found none) T-T
      PS. I just download UE5 yesterday so I’m still VERY new to this T-Ta

    • @armanightrealm4217
      @armanightrealm4217 2 ปีที่แล้ว

      @@iShrekedJoeMama Okay, I was just doing stuffs with the UE, and I can rotate my model but I have to rotate them by bone, where I have to select the parent bone but somehow I still can't move the model left or right... any idea on what I should do to do that? Thank you in advance.

  • @Silveraga
    @Silveraga 2 ปีที่แล้ว

    There's no Edit Pose option in UE5.1 . My model is stuck in T pose. Can you help with that?

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว

      Sorry I don't have access to 5.1 version

  • @leandrogamedev
    @leandrogamedev 2 ปีที่แล้ว

    Hi! thanks for the tutorial. I have a question, why you choose the IK_...Manequin and not the IK_...VRMHumanoid? -or the ikbones- its the same ? thanks!

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว

      If i remember correctly you were not even supposed to see IK_...VRMHumanoid, because it's a part of "plugin content" which is hidden by default in Content browser. I have it shown on screen because I was experimenting with it before and forgot to turn this option off.
      IK_...VRMHumanoid uses other model, skeleton and everything, I tried to make this thing move but it just keeps crashing my ue5))
      Or maybe it was just another thing that I found out to be working best and used it.
      If I'm missing something put the time of the video were it was shown in reply so I can dive more into it.

  • @GraveUypo
    @GraveUypo 2 ปีที่แล้ว

    any idea why would the hair be glitching out? it feels like it "resets" every other frame and moves reaaaally judderyly (i know that's not a word).
    [edit] nevermind, i fixed it by changing the "drag force" value of every hair bone to 0.9. waaaaaay better now

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว +1

      good job! you would find the answer to this question in my replies to other comments anyways)

    • @GraveUypo
      @GraveUypo 2 ปีที่แล้ว

      @@iShrekedJoeMama i dont think i fixed it. it was kind of a workaround only. its still weird. idk why its happening, it was normal at first and glitched out after 2 hours of building scenery. welp ill just delete everything and try again later. was just testing anyway

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว

      @@GraveUypo so is it like moving back and forth when the vroid model is moving ignoring laws of physics?
      Try to make a model with a preset hair (long-mid long) and model parameters of height/weight all set to default, see if it works better and describe your result.
      If you made custom hair it may work glitchy from my experience.
      I’m not sure but it may be behaving like that because of some problems caused by the assigned weights of each individual hairline that is drawn in vroid on import.

  • @yoyopanda8362
    @yoyopanda8362 2 ปีที่แล้ว

    Mhm, I was able to ship the game but my character's animations glitch out while running otherwise the foot IK works better in the shipped version no clipping through the meshes like in the editor - any idieas? When I say glitch out I mean the movement animations flicker and the legs shoot backwards for a split second it's not constant.

  • @silverretinastudios3869
    @silverretinastudios3869 2 ปีที่แล้ว

    Beautiful!!!

  • @nekitstifling5045
    @nekitstifling5045 2 ปีที่แล้ว

    Спасибо за гайд! Очень помог.

  • @joemanebeard8011
    @joemanebeard8011 ปีที่แล้ว

    oh...it doesnt work with 5.0.3 .'(

  • @hfyys-AAE
    @hfyys-AAE ปีที่แล้ว

    что делать, если у меня просто отсутствует кнопка Edit Pose? (Unreal Engine 5.2.0)

    • @iShrekedJoeMama
      @iShrekedJoeMama  ปีที่แล้ว

      а в этой версии не работает, было записано для 5.0.3

    • @hfyys-AAE
      @hfyys-AAE ปีที่แล้ว

      @@iShrekedJoeMama эх

  • @Romance_T
    @Romance_T 2 ปีที่แล้ว

    Can you do this for Lyra?

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว

      Maybe, but you will not be able to compile the exe out of it. Check the pinned comment.

  • @심사-h8t
    @심사-h8t 2 ปีที่แล้ว

    what if i want to add more vroid ??

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว +1

      as a playable character? i think you would firstly have to make copies of retargeter for the number of characters u want and do the process shown on the video for every character but using different copies of retargeter that u created.
      just make every single char as individual

  • @Hipernt
    @Hipernt 2 ปีที่แล้ว +1

    Vroid is made with Unity

  • @ScereTails
    @ScereTails 2 ปีที่แล้ว

    how to add animation

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว

      add it to the third person BP and ABP, there are plenty of videos on doing that online

  • @MonzonVT
    @MonzonVT 2 ปีที่แล้ว

    hi, can you export the project?

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว

      hi! what for? it's a blank project just follow along

    • @MonzonVT
      @MonzonVT 2 ปีที่แล้ว

      @@iShrekedJoeMama I'm trying to export it to Windows and it gives me an error when compiling

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว +1

      ​@@MonzonVT it will not compile as it is because this is an unofficial plugin. If you need to compile it check the "Create an EXE for distribution" section of the plugin documentation (link in the description) or take a look at this video th-cam.com/video/IoooTbQbgx4/w-d-xo.html
      You got a good question btw, I will add that to video description.

    • @MonzonVT
      @MonzonVT 2 ปีที่แล้ว

      @@iShrekedJoeMama Gracias

  • @isekaidev7803
    @isekaidev7803 2 ปีที่แล้ว

    Can you do a video for retargetting animations with skeletons that don't have the new IK rig? This video is simple because you're using the new UE5 skeleton which has an IK Rig. But it's not so simple for the old mannequin skeleton without an IK Rig

    • @iShrekedJoeMama
      @iShrekedJoeMama  2 ปีที่แล้ว

      If I understood you right, Jobutsu just released a video on that, go check it out th-cam.com/video/KG_PCBN9orM/w-d-xo.html

  • @강용우-n2h
    @강용우-n2h 2 ปีที่แล้ว

    My god

  • @BellaRoxxy
    @BellaRoxxy 3 หลายเดือนก่อน

    kick me when it works on version 5, without crashes and stupid signs

    • @iShrekedJoeMama
      @iShrekedJoeMama  3 หลายเดือนก่อน

      @@BellaRoxxy еще чего

  • @andrewd111
    @andrewd111 2 ปีที่แล้ว +1

    Добра

  • @sandwich-909
    @sandwich-909 ปีที่แล้ว

    Я так понимаю что житель США пользуется виндой на русском языке и яндекс браузером
    p.s. это шутка а так спасибо за гайд