Animating with Metahumans in Unreal: Converting an animation clip to keyframes with Control Rig UE4

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  • เผยแพร่เมื่อ 25 มิ.ย. 2021
  • Based on Matt Workman's advice I finally got this all working so thought I'd make a quick video showing the Metahumans in action. :-) Keyframe Control Rig Animation (inside Sequencer) is a new and quasi experimental feature of UE4, relatively, so still quite buggy but it's going to be fantastic once it's finished! (Metahumans is also only in Early Access and not ready for primetime yet)
    Currently the conversion to and from Control Rig Keyframes is not very reliable for me - it tends to give bizarre results sometimes with Metahumans, and I have to re-create my Sequence from scratch. Can be frustrating! Also, even animated clips on the Sequencer (with Metahumans) can stop responding. That is, they stop affecting the character. It happens usually when I scrub the timeline to the left past 0000, then bring it back over the clip. Then the clip NEVER works again (!). I have to press UNDO, if possible, to get it back working - but I lose all my work. But anyway, all of this is to be expected as Metahumans is very much Early Access and in beta.

ความคิดเห็น • 29

  • @shadyartstudio
    @shadyartstudio 2 ปีที่แล้ว +2

    Thank you so much for this amazing tutorial. You explained it very well. I hope you keep making these type of tutorials in future.

  • @JulesOtway
    @JulesOtway 2 ปีที่แล้ว +3

    Thank you! This is exactly the tutorial I needed!

  • @violentpixelation5486
    @violentpixelation5486 2 ปีที่แล้ว +3

    This video is still so valuable with the new version of UE (right now it is 5.02), but some things have changed or at least how UE reacts has changed. ;)
    In my case when I bake to the Metahuman control rig and the secondary animation data control rig is created I don't find the IK-switches there but in the primary Metahuman control rig (the one with the baked animation keys on)!? I don't know why Unreal does that. It makes more sense to have them on the secondary animation rig. #UnrealEngine #Metahumans #CharacterAnimation #UE5

    • @virtualfilmer
      @virtualfilmer  2 ปีที่แล้ว

      Yes, it's very confusing the way they have it. And I wish they explained it all better too! :-)

  • @JeffersonDonald
    @JeffersonDonald 2 ปีที่แล้ว +1

    Good information. Thank you for posting this.

  • @iamabot12
    @iamabot12 2 ปีที่แล้ว +1

    Thanks I was just looking for this

  • @nethajis2678
    @nethajis2678 ปีที่แล้ว

    Toby thank you very much for this tutorial❤

  • @IvanReel
    @IvanReel 2 ปีที่แล้ว +1

    Oh so needed this. Thank you! Can you update for UE5? FK-IK switches do not show anymore when using the additive RIG. I guess we don't do this step any longer? My sequences appear to be animating properly. Thank you again.

    • @virtualfilmer
      @virtualfilmer  2 ปีที่แล้ว

      I know, it's very confusing - I'm not sure about the FK-IK switches, but it's definitely on my list of things to figure out. I think you're correct they no longer need to be set into default positions on additive tracks. But yeah I haven't had that confirmed by anyone and I haven't had a chance to try it all yet! Thanks for watching!

  • @hollaback0690
    @hollaback0690 2 ปีที่แล้ว +1

    Great Tutorial!

  • @artembeliakov5412
    @artembeliakov5412 2 ปีที่แล้ว +1

    Great! Thanks alot!

  • @kromide3d
    @kromide3d 2 ปีที่แล้ว +2

    Dear Toby. This is a crucial tutorial. Can you please help us with this? Now in UE5.02 - this tutorial does not work anymore. on the additive layer, under global ctrl, there are no longer the buttons as shown in your tutorial. I tried fiddling with some settings but could not get it working. Any other advice is much appreciated :)

    • @virtualfilmer
      @virtualfilmer  2 ปีที่แล้ว +1

      Thanks so much for watching! I'm going to try to update this when I get a chance. I've been working on some new videos but 5.0.2 changed SO MUCH that it's hard to figure it all out, let alone make a video about it. But I'll try! :-)

    • @velocinaci
      @velocinaci ปีที่แล้ว

      @@virtualfilmer any news on that one?

  • @andregustavoantunes
    @andregustavoantunes 2 ปีที่แล้ว

    I tried make this alterations in the animation asset....then when I called the asset in the sequencer the alterations does not go with the asset animation.... PLEASE, DO YOU KNOW WHAT HAPPENED?

    • @virtualfilmer
      @virtualfilmer  2 ปีที่แล้ว

      Hi there! :) I’m not really sure - can you explain more? I don’t really understand the problem you’re having.

  • @Mike-rt2vp
    @Mike-rt2vp 2 ปีที่แล้ว +1

    anyone know why I can't delete my meta human from the scene? it's not even listed in the outliner window..

    • @virtualfilmer
      @virtualfilmer  2 ปีที่แล้ว

      I'm sorry I'm so late to responding to this. If you're still having this issue, I'd suggest posting to the official forum and including a screenshot of when it happens, and I'm sure someone will help! forums.unrealengine.com/c/development-discussion/character-animation/38

  • @olekstarasov
    @olekstarasov ปีที่แล้ว +1

    There is an issue
    When I press Bake to Control Rig there is empty(
    But I have MetaHuman_ControlRig in content
    How to solve this?
    Thanks a lot

    • @olekstarasov
      @olekstarasov ปีที่แล้ว +5

      Solve it
      Just uncheck Filter Asset By Skeleton in sequencer (under Bake to Control Rig)

    • @kmalinda
      @kmalinda ปีที่แล้ว +1

      @@olekstarasov Thank you :D

  • @dirasadirasa2499
    @dirasadirasa2499 2 ปีที่แล้ว +2

    The problem always the same Soo many headache the UI , UX is bad there is no clean UI imagine engine the same as adobe premier or final cut UI layout , is just Soo many clicks here and there

    • @virtualfilmer
      @virtualfilmer  2 ปีที่แล้ว

      They are concentrating first on trying to get the "fundamental" operation working, and THEN I think they will do a full UI overhaul - but I 100% agree. That's why I animate with Maya rather than using the MetaHuman control rig - even if you know what you're doing (in theory), it's a nightmare. :-)

  • @Falkonar
    @Falkonar ปีที่แล้ว

    Can I export HM to Clo3d to animate clothes simulation?

    • @virtualfilmer
      @virtualfilmer  ปีที่แล้ว

      Hmmm. I don’t know! Sorry. But I assume so?