I agree with what is said about the starter boxes for the Narrative Dice system from FFG (now Asmodee, and through them Edge, I guess...). But the Star Wars version has one thing that I started to mildly dislike, as compared to the later Genesys system (which was developed after feedback on Star Wars, eventually). Star Wars has the Careers and Specializations, which have set-in-stone progressions for your character's Talents in predetermined Talent Trees. And newer books added more Talents, which don't appear on older career Talent Trees. As such, for example, an Edge of the Empire Smuggler/Pilot would never be able to learn how to perform a Barrel Roll (newer Talent), as the Career/Specialization Talent Trees were never updated. There are actually a lot of examples which I will not give here, examples of newer Talents that would be fitting for an older Talent Tree from Caree X and Specialization Y. For some time we houseruled that you could insert newer Talents in the place of Toughness and Grit slots on existing Talent trees, but then you would also have the discrepancies about Talent Tiers. If Barrel Roll (example again) is Tier 3 for the Specialization it appeared in originally, would it have to be Tier 3 or higher on the Grit or Toughened slot from that older other Specialization? Could it be lower? What if some yet later Specialization suddenly put it on Tier 2? In that regard I find the Genesys Talent Pyramid superior, even if all the Tier 5 Talents are not as easily reached. But to each their own. Star Wars FFG. Genesys FFG. You could call me in the middle of the night too, and I would play. The dice system with the success/failure axis, but also an advantage/threat axis for complications and little lucky breaks opens so much more options to interpret a dice pool roll, as opposed to binary systems (regardless of the type of dice) where you roll, and you either fail or succeed.
I agree with what is said about the starter boxes for the Narrative Dice system from FFG (now Asmodee, and through them Edge, I guess...). But the Star Wars version has one thing that I started to mildly dislike, as compared to the later Genesys system (which was developed after feedback on Star Wars, eventually).
Star Wars has the Careers and Specializations, which have set-in-stone progressions for your character's Talents in predetermined Talent Trees. And newer books added more Talents, which don't appear on older career Talent Trees. As such, for example, an Edge of the Empire Smuggler/Pilot would never be able to learn how to perform a Barrel Roll (newer Talent), as the Career/Specialization Talent Trees were never updated. There are actually a lot of examples which I will not give here, examples of newer Talents that would be fitting for an older Talent Tree from Caree X and Specialization Y.
For some time we houseruled that you could insert newer Talents in the place of Toughness and Grit slots on existing Talent trees, but then you would also have the discrepancies about Talent Tiers. If Barrel Roll (example again) is Tier 3 for the Specialization it appeared in originally, would it have to be Tier 3 or higher on the Grit or Toughened slot from that older other Specialization? Could it be lower? What if some yet later Specialization suddenly put it on Tier 2? In that regard I find the Genesys Talent Pyramid superior, even if all the Tier 5 Talents are not as easily reached.
But to each their own. Star Wars FFG. Genesys FFG. You could call me in the middle of the night too, and I would play. The dice system with the success/failure axis, but also an advantage/threat axis for complications and little lucky breaks opens so much more options to interpret a dice pool roll, as opposed to binary systems (regardless of the type of dice) where you roll, and you either fail or succeed.