Some context: the game was sold to me as beginner friendly because of the stunt die. I think that can work for most beginners or folks who like the lists. IMHO, rather than be presented with many lists to consult for the stunts, I'd rather make it up within some limitations. I do think AGE is good system. I would love to see a cut-down, more free-form version.
@@WaynePeacock absolutely. I think it’s definitely something they could strip down and put as an easier solution by just giving guidelines on what you can get based on what you roll on the stunt dice. Definitely like AGE as well, it feels good from what I have played
"Graduate" from the OSR? For some people, thems fightin' words. I've been gaming for 4 decades. You need to graduate modern gaming to play OSR. But they are very different animals, and I still play 5e, 3.5, Pathfinder (1 and 2), Starfinder, Castles & Crusades, half a dozen OSR games, ad&d 2nd edition, Fantasy AGE 1st ed, 13th Age, 90s World of Darkness, 7th Sea 2nd edition, Modiphius' Conan, WEG Star Wars, Dresden Files, Call of Cthulhu, Heavy Gear, Witcher, Forbidden Lands... you get the picture. The OSR has easy rules, but because of the lack of rules, you need to be creative. You need to engage with your environment, not uour character sheet, especially in the ones based on ad&d, as there are no die rolls for detecring or disarming traps (except for thieves, who have skills for inspecting locks and mechanisms, but are otherwise beholden to the same rules as everyone else - DESCRIBE to me what you are looking for and where, describe what you are doing to attempt to disarm what you assume is a trap).
Some context: the game was sold to me as beginner friendly because of the stunt die. I think that can work for most beginners or folks who like the lists. IMHO, rather than be presented with many lists to consult for the stunts, I'd rather make it up within some limitations. I do think AGE is good system. I would love to see a cut-down, more free-form version.
@@WaynePeacock absolutely. I think it’s definitely something they could strip down and put as an easier solution by just giving guidelines on what you can get based on what you roll on the stunt dice. Definitely like AGE as well, it feels good from what I have played
"Graduate" from the OSR? For some people, thems fightin' words. I've been gaming for 4 decades. You need to graduate modern gaming to play OSR. But they are very different animals, and I still play 5e, 3.5, Pathfinder (1 and 2), Starfinder, Castles & Crusades, half a dozen OSR games, ad&d 2nd edition, Fantasy AGE 1st ed, 13th Age, 90s World of Darkness, 7th Sea 2nd edition, Modiphius' Conan, WEG Star Wars, Dresden Files, Call of Cthulhu, Heavy Gear, Witcher, Forbidden Lands... you get the picture. The OSR has easy rules, but because of the lack of rules, you need to be creative. You need to engage with your environment, not uour character sheet, especially in the ones based on ad&d, as there are no die rolls for detecring or disarming traps (except for thieves, who have skills for inspecting locks and mechanisms, but are otherwise beholden to the same rules as everyone else - DESCRIBE to me what you are looking for and where, describe what you are doing to attempt to disarm what you assume is a trap).