Capcom has been killing in recently. Megaman 11, Resident Evil 7, Monster Hunter World, now Resident Evil 2 and soon Devil May Cry 5. Good to see them pull a 180.
Well... To be fair a lot of them are scavenger hunt puzzles, I don't see it as a negative. For me that's what resident evil always did 1-4 anyways. I like that after completing a section, while running back through to get a puzzle piece, new enemies spawn or you're being hunted.
@@MoistPancakes Kind of a staple of the series since the beginning, the puzzles have gotten easier since the series has moved forward and become maybe more casual friendly/linear (ie RE4, RE5 etc. haven't played 7). I'm glad the devs kept the puzzles relatively difficult almost like the old games, kinda shows how much of a short attention span modern gamers have if backtracking in a Metroid-vania level designed game is difficult for them. Also doesn't make sense if Charlie's comparing this game to Breath of the Wild, since that game is so heavily different from this game within the context of the world and how and what you use to solve those puzzles that it really shouldn't have been brought up. I'm assuming he mentioned Botw because he talked about how many solutions you have to those puzzles, but puzzles in most 3D Zelda games are pretty much easy and don't require too much thought put in. Very glad Capcom is at least keeping the series alive unlike another survival horror series who's devs pretty much abandoned it some time ago. I'm looking at you Konami.
You know some people say Christopher Moon is like the Justin Y. of Undertale videos but honestly that's not true. He's just Justin Y. 2.0 because he's everywhere just as much
I didn't actually mind the acting at all in this game but those 3 lines got me laughing "It's secret weapon time." "That explains all the..." "I think the road is out."
I think that bar was set long ago with the first resident evil remake. It's still amazing to this day. Yeah it's not a completely new experience like resident evil 2 remake, in essence it's still the same game as the first one but completely remade from the ground up, with the same level of care put into it as re2 imho. It's well worth the remastered price on steam.
I think the later games the zombies felt too human, having them slow with a mob like mentality and a shit tonne of health is how classic zombies should be done. Though I have to admit, the zombies tend to play dead a little too much.
I like the zombies in this one. On standard 3 shots to the head can put them down. There's like a dice roll of damage it always feels good to get a critical head shot. Even if doesn't put them down you get a fair number of combat knives to finish them off.
Corbin Kendall Yeah the zombies are great in RE2 remake ..... though like I said they get back up way too often... like not just playing dead once but like 3 or 4 times.... can feel a little ridiculous. In the classic games the zombies would drop a pool of blood to indicate they were really dead.... but there's no indicators with this, the zombies lack consistency with how much actual health they have which is both a good thing and a bad thing.
@@logiclunacy606 well I never have an issue telling if a zombie is dead. If it falls to the ground I'll pop another round in the head or slice it once, if it doesn't react it's completely dead. I don't really know how it is on hardcore mode, I just started but on standard zombies are easy to dispatch.
@@logiclunacy606 I've never had a zombie get up more than once. The knife breaking is a curve ball, gone are the days you can conserve ammo only using a knife.
@@burp4392 If I recall the older games did handle that but differently. You'd find that if you had to backtrack through an older area, there would be new enemy placements... like for example Hunters in the mansion of REmake and Monkeys in more areas of RE0. It has been handled before but I know what you mean, you mean constant tension and that's what makes it a good thing but after a while it can get a little annoying but eh doesn't matter, it's only a minor gripe.
I love how the zombies are bullet sponges because if you can kill all the zombies it won’t make going through that room tense anymore and I also love how when you don’t 100% know if a zombies dead and they aren’t they can bite your leg when you walk past them
@@yikes6969 Not necessarily a joke, RE always had campy dialogue, it’s part of its identity, that was my point. Can’t have RE without it. I know it’s not his first RE and that’s why he said *still*.
The item scavenging "puzzle" aspect is part of the appeal if you ask me. Gives it a Metroid vibe where you have to explore and find what you need to progress. It doesn't have to always be a puzzle, it can be a simple mental understanding of "Oh, I found this, now I know where I can go next". And you then have to compare that info with any other items along potential routes you could collect, or enemies you left behind that might get in the way. And zombies being durable isn't a big deal. I've never had to use more than four to bring a zombie down to pass by it. But in those rooms where navigating around them is next to impossible, yeah, you'd better be prepared to spend that ammo tax.
I was considering getting this game because I like the original so much when I was younger. I was on the fence about it but now i'm probably going to get it. Thanks for the input Charlie!
IMO, bullet sponginess lends itself well to the atmosphere they're going for. Capcom knows well at this point zombies aren't that scary to a lot of gamers. We have certain expectations and we've dealt with far more powerful and frightening variations, so this should be a cakewalk. But when we pop them in the head repeatedly, or blow off their legs, or douse them in acid, just to see them get back up moments later, that says a lot. There's this pervasive fear that permeates the game, because any zombie whose head isn't mush or whose body isn't a charred mess could conceivably be well enough to get back up at any time. Any open window might end up letting new monsters enter a previously cleared area. Any zombie you meet might just have its head blown to bits in a couple shots, or it could very well eat up an entire magazine. You're not intended to kill every zombie you run into, or even to make sure a zombie is dead after one encounter. You're encouraged to save ammo by any means necessary, including stunning a zombie with headshots (which can backfire, because it's not always going to work - again, that's how you create fear in a seasoned zombie veteran - you can't predict exactly how things are going to go down and you always have to think on your toes and be prepared for a bad outcome) or taking out its legs to get by quickly. Really, where the bullet sponginess hurts the most is in repeat playthroughs. A lot of design choices are meant to make you constantly have to re-think your path and consider alternative ways to get to where you're going, or even reconsider going somewhere at all. It's brilliant at first, but slowly becomes more of a source of frustration as you improve your mastery and start shooting for certain meta goals.
I think it's too spooky and iconic to let you easily forget where you should go and what to do. First playthrough, I got bit like a hundred times, didn't want to be by the windows, inadvertently letting more in, kept missing shots in panic, etc. Second playthrough months later, I followed the established rules, remembered a lot of the details, and cleaned out. Finished with 100 normal bullets and around 20 mag bullets with at least 10 green herbs in the item box. I think it's losing the magic it had at a fast rate now that I'm doing all the runs, but that first time was easily one of if not the most powerful game experiences I've ever had
Been playing this game all night and I love it. Tyrant has scared the shit out of me on multiple occasions. My one complaint with this masterpiece however is I wish there were more animations for when the zombies attack you. I’m not sure what else they could do but like every time they just bite your neck, or you have 2 at once knock you over and they bite your neck. Definitely moist though
Not to mention that Capcom have actually gone to create 3 extra playable stories as free DLC. It's like getting a massage, receiving a happy ending, and then they take you to a 5 star restaurant. Capcom have killed it with this remake.
Glad you liked the game. Capcom has stated they are interested in doing more full-scale remakes of this type of their various well-liked IPs, depending on fan interest. Due to the fine critical and commercial response to RE2's remake, I am sure we will see more comparable remakes of games in the Resident Evil series, and perhaps some other IPs as well. I am sure they could make a great Dino Crisis on the RE Engine, or maybe even Onimusha.
I wish i could forget how much i played and enjoyed this so i could have a totally fresh new experience of enjoying this all over again. So fucking good.
The inconsistency in how many shots it takes to down a zombie is a great design choice by the developers. You can never be sure if the zombie is dead or not and you can't aim at a zombie from a certain distance and think "No worries, he'll fall to the ground in three shots, he won't make it all the way to me by then" because you simply can't be sure.
Being a fan of the older RE's (RE1, RE2, RE3, RE:CVX.) I am really happy to see that they didn't go for an action pack thriller as they did with 5 and 6, I hope in the future they capitalize on this and continue the story with no more punching boulders. GG Capcom.
I fucking lost it when you explained how obscure some of these puzzles are in the game but I'm glad you covered this one it really does put other remakes to shame, it's THAT good
@@gu3z185 I doubt FF7 Remake will take more than 3-4 parts to be finished. I'd say FF7 Remake and RE2 Remake are probably the best Remakes in the last 10+ years
Looking forward to going through it when it goes down to 20-30 bucks. I wouldve gotten it at full price and not resold if it was more like RE 4. Its great to see old games revived with this type of quality either way. Rigid puzzles are a pace killer for me as well, but I think I will still enjoy the game from what I played and saw.
@@pgcroonerva3256 No, they ARE remakes. They don't use any of the original assets. Crash and Spyro at least, I'm not sure about Shadow of the Colossus.
@@TheJshox they are graphical updates to the original games with no new content or mechanics other than a graphical update. Aside from crash's hitbox being altered there isn't anything substantially different in these games so they are more akin to remasters.
Awesome. if you played the original RE2 like I did, you get a super nostalgia rush. As Charlie says, puzzles are kinda ass, zombies are bullet sponges, etc, but otherwise pretty great. Very atmospheric, and in the words of Borat... "Iss Niiiice"
Cosmic Christopher Team Silent doesn’t need to be involved, they already created the ground work. All Konami needs to do is recreate all the assets, throw a third person cam in there, hire good voice actors, and make sure their fog is top notch this time. Don’t TOUCH the story. Maybe move some puzzles around like Capcom did but otherwise, easy work. Granted, it would be nice to have Team Silent oversee it. And Konami is known for fucking good things up but, I can dream.
Oh and of course there’s literally no need to change the music or monster sound FX. Just some doors and footsteps. Anything Akira did should be left alone.
@@NerdsPlayhouse I'm not sure how I feel about that. But it isn't my property to drag through the mud. They been pretty good at that if we are just being honest with each other. And even in a best case scenario... I'm honestly not sure that is even a good thing to want from them. The Old game is just fine. If they really wanted to sell it again, they'd just re-release it on modern consoles. All they'd need to do is find the real completed source codes and just have a team not fuck it like the HD collection. And honestly, the Original Actors fit the characters due to the actors doing their lines first, and the animators did the faces after to match the tone and expression; and the facial animations look good even today. If I'm honest. I don't think SH2 is something that needs a remake. But no where am I saying it *can't* be good. I would just not bet on it, ya know?
Cosmic Christopher I agree with you. And Mary’s final letter? The voice acting in that was perfection. Where the voice actor really cried. Superb. But I don’t think we’ll ever get that back. And of course Konami would fuck it up. But I still wish we could get a Remake as good as RE2 was. SH2 is my favorite game of all time. The HD was a disaster. I’d just love to see it with today’s graphics and movement controls.
Yeah it's a beautiful game. I am absolutely in love with Resident Evil after 7 and 2's remake. I remember when I was young I watched a playthrough of RE4 on TH-cam and it's legitimately one of my favorite memories. This series is fantastic *remembers RE6 was a game* I take it all back
Leon is the first Belmont. I bet people will just think I'm calling R.E Leon a Belmont for no reason not realizing there is an actual Leon Belmont. And others will just say "What's a Belmont"?
The evil is very residential, 100% moist
I HAVE AUTISM BRO HIHI HAHA HOHO
Stop commenting. Unoriginal and exactly what someone else said.
Please fuck off you likebotting and spamming piece of shit
Resident evil resides in an evil residential residence evilly.
Should’ve made your username “kremit the *forg*”
Capcom has been killing in recently. Megaman 11, Resident Evil 7, Monster Hunter World, now Resident Evil 2 and soon Devil May Cry 5. Good to see them pull a 180.
Solutions and putting microtransactions into devil may cry a single player franchise
@@jimmymaher6778 Well 2 steps forward 1 step back.
Now we just need a new phoenix wright game
Jimmy Maher The microtransactions we’re in DMC4:SE and nobody cared. Come on dude, they’re not always bad and you don’t have to buy them.
@@MyNameJefff they're also one time purchases so you can't go back and keep buying more red orbs
_I still keep getting PTSD of that burger the truck driver was eating..._
Daniel Sambar your comment on the kingdom hearts vid got me sad dawg
PEOPLE STOP ! I AM THE BEAST FROM GERMANY AND IM SO ANGRY ABOUT MY POOR LIFE !!!!!!!!!!!!!
@Jacob Martinez no please
At the beginning i thought the burger was a head and i turned off ky xb9x because im 13 i love the series so much but its pretty gory
I feel like I’ve seen your icon recently.. Have you been featured in a video recently?
Capcom has officially embarrassed all half assed remakes
For the second time now
They did dead rising dirty
Yungxx xxCappy Capcom has embarrassed all AAA game companies with free DLC
@@shawns860 third time
And now they embarrassed themselves lol
Capcom has probably set the bar now for remakes.
@DontListen ToMe I think you've confused him with me.
you right
Justin Y. which porn site is your favorite
Why do you exist?
Hiya
You know this is Charlie's first classic Resident Evil game when he lists the puzzles and not avoiding some of the enemies as a criticism.
Doc Louis
Well he played 7, but yeah...
Well... To be fair a lot of them are scavenger hunt puzzles, I don't see it as a negative. For me that's what resident evil always did 1-4 anyways. I like that after completing a section, while running back through to get a puzzle piece, new enemies spawn or you're being hunted.
Doc Louis I’ve played the old re games and I would still list the puzzles as a criticism. Bad puzzles are bad
I was cringing a little when he was talking about how the new playthrough scenarios were boring.
@@MoistPancakes Kind of a staple of the series since the beginning, the puzzles have gotten easier since the series has moved forward and become maybe more casual friendly/linear (ie RE4, RE5 etc. haven't played 7). I'm glad the devs kept the puzzles relatively difficult almost like the old games, kinda shows how much of a short attention span modern gamers have if backtracking in a Metroid-vania level designed game is difficult for them. Also doesn't make sense if Charlie's comparing this game to Breath of the Wild, since that game is so heavily different from this game within the context of the world and how and what you use to solve those puzzles that it really shouldn't have been brought up. I'm assuming he mentioned Botw because he talked about how many solutions you have to those puzzles, but puzzles in most 3D Zelda games are pretty much easy and don't require too much thought put in. Very glad Capcom is at least keeping the series alive unlike another survival horror series who's devs pretty much abandoned it some time ago. I'm looking at you Konami.
This game is as moist as the truck driver's Burger
Eew 😅
*shudders*
i swear to god there is a fetus in that burger
Looks like breakfast a sandwich
That maniac’s gonna ram us!
1:15 Great shooting there bud
Super Black I mean it is the beginning of the game and like the first zombie you shoot, I doubt he even changed his sens settings
Absolute Sharpshooter
Super Black thats what a call i gamer
console xd
"Bullet Sponges" he said... "they take a full clip to kill" he said... XD
This remake is nice and moisturized
Chara Dreemurr - Christopher Moon where are the knives
Hey you are here as well
You know some people say Christopher Moon is like the Justin Y. of Undertale videos but honestly that's not true. He's just Justin Y. 2.0 because he's everywhere just as much
@@chara8907 Holy shit two charas. I’m almost scared
“I think the road is out” - Resident Evil 2
Yung Shamwow “it’s secret weapon time”-Resident Evil 2
Yung Shamwow “is this a fucking joke?”- Resident evil 2
I didn't actually mind the acting at all in this game but those 3 lines got me laughing
"It's secret weapon time."
"That explains all the..."
"I think the road is out."
Now this Is epic yep
I'll never get used to the new face of Leon and Claire, especially Leon, that smooth, handsome bastard.
This game seems like a passion project made with honest childhood love
>Skips every puzzle
"The puzzles aren't great"
Mr X gon give it to ya
he is gonna provide you lol
Fucken hate dat nigga 😂
_he must have been working out_
That dude surprised me when he went through the door in the library. I was thinking he would not go that far.
DeeCee 51 on god bro I was like wtf 😂
I think that bar was set long ago with the first resident evil remake. It's still amazing to this day. Yeah it's not a completely new experience like resident evil 2 remake, in essence it's still the same game as the first one but completely remade from the ground up, with the same level of care put into it as re2 imho. It's well worth the remastered price on steam.
I think the later games the zombies felt too human, having them slow with a mob like mentality and a shit tonne of health is how classic zombies should be done. Though I have to admit, the zombies tend to play dead a little too much.
I like the zombies in this one. On standard 3 shots to the head can put them down. There's like a dice roll of damage it always feels good to get a critical head shot. Even if doesn't put them down you get a fair number of combat knives to finish them off.
Corbin Kendall Yeah the zombies are great in RE2 remake ..... though like I said they get back up way too often... like not just playing dead once but like 3 or 4 times.... can feel a little ridiculous. In the classic games the zombies would drop a pool of blood to indicate they were really dead.... but there's no indicators with this, the zombies lack consistency with how much actual health they have which is both a good thing and a bad thing.
@@logiclunacy606 well I never have an issue telling if a zombie is dead. If it falls to the ground I'll pop another round in the head or slice it once, if it doesn't react it's completely dead. I don't really know how it is on hardcore mode, I just started but on standard zombies are easy to dispatch.
@@logiclunacy606 I've never had a zombie get up more than once.
The knife breaking is a curve ball, gone are the days you can conserve ammo only using a knife.
@@burp4392 If I recall the older games did handle that but differently. You'd find that if you had to backtrack through an older area, there would be new enemy placements... like for example Hunters in the mansion of REmake and Monkeys in more areas of RE0. It has been handled before but I know what you mean, you mean constant tension and that's what makes it a good thing but after a while it can get a little annoying but eh doesn't matter, it's only a minor gripe.
I love how the zombies are bullet sponges because if you can kill all the zombies it won’t make going through that room tense anymore and I also love how when you don’t 100% know if a zombies dead and they aren’t they can bite your leg when you walk past them
“There’s still some campy dialogue”
Is this your first resident evil?
Lmao you not realize how your little joke contradicts itself?
@@yikes6969 Not necessarily a joke, RE always had campy dialogue, it’s part of its identity, that was my point. Can’t have RE without it. I know it’s not his first RE and that’s why he said *still*.
@@mister-pinkmanNo thanks bro
This game makes you FEEL like spiderman
I hope all future RE games are like RE2
Did you like RE7 tho?
F
I hate to be the bearer of bad news but the RE3 remake was doodoo
@@doof5732 resident evil 4 master race.
@@bigmoneyjackson2385 i can only hope if a re4 remake gets made its good
There was a lack of commentary about tofu mode very disappointed
1:14 accuracy 💯, almost off the charts type accurate
This is at least their third remake and they've done all of them so well.
“Always you only survive Mr.Death” says the pilot but hunk doesn’t care
“Death cannot die” Hunk thinks to himself with a warm smile....
The item scavenging "puzzle" aspect is part of the appeal if you ask me. Gives it a Metroid vibe where you have to explore and find what you need to progress. It doesn't have to always be a puzzle, it can be a simple mental understanding of "Oh, I found this, now I know where I can go next". And you then have to compare that info with any other items along potential routes you could collect, or enemies you left behind that might get in the way.
And zombies being durable isn't a big deal. I've never had to use more than four to bring a zombie down to pass by it. But in those rooms where navigating around them is next to impossible, yeah, you'd better be prepared to spend that ammo tax.
I was considering getting this game because I like the original so much when I was younger. I was on the fence about it but now i'm probably going to get it. Thanks for the input Charlie!
I came all over mr. X’s hay but don’t tell him.
Mr. X’s hay?
Mr. X wants to know your location
Meant to say hat
same
Seeing remakes like this of an old game makes me so much more excited for the Final Fantasy 7 remake. Whenever that comes out...
IMO, bullet sponginess lends itself well to the atmosphere they're going for. Capcom knows well at this point zombies aren't that scary to a lot of gamers. We have certain expectations and we've dealt with far more powerful and frightening variations, so this should be a cakewalk. But when we pop them in the head repeatedly, or blow off their legs, or douse them in acid, just to see them get back up moments later, that says a lot. There's this pervasive fear that permeates the game, because any zombie whose head isn't mush or whose body isn't a charred mess could conceivably be well enough to get back up at any time. Any open window might end up letting new monsters enter a previously cleared area. Any zombie you meet might just have its head blown to bits in a couple shots, or it could very well eat up an entire magazine.
You're not intended to kill every zombie you run into, or even to make sure a zombie is dead after one encounter. You're encouraged to save ammo by any means necessary, including stunning a zombie with headshots (which can backfire, because it's not always going to work - again, that's how you create fear in a seasoned zombie veteran - you can't predict exactly how things are going to go down and you always have to think on your toes and be prepared for a bad outcome) or taking out its legs to get by quickly.
Really, where the bullet sponginess hurts the most is in repeat playthroughs. A lot of design choices are meant to make you constantly have to re-think your path and consider alternative ways to get to where you're going, or even reconsider going somewhere at all. It's brilliant at first, but slowly becomes more of a source of frustration as you improve your mastery and start shooting for certain meta goals.
I think it's too spooky and iconic to let you easily forget where you should go and what to do. First playthrough, I got bit like a hundred times, didn't want to be by the windows, inadvertently letting more in, kept missing shots in panic, etc. Second playthrough months later, I followed the established rules, remembered a lot of the details, and cleaned out. Finished with 100 normal bullets and around 20 mag bullets with at least 10 green herbs in the item box. I think it's losing the magic it had at a fast rate now that I'm doing all the runs, but that first time was easily one of if not the most powerful game experiences I've ever had
Now Let’s get a metal gear solid updated remake!... damn
never, ever happening.
Don't let Konami ruin another one of Kojimas babies.
They already remade it
Twin Snakes
Remaking remakes? Classic.
Now what WOULD be rad is remaking Metal Gear and Metal Gear 2: Solid Snake. Which will also never happen.
Been playing this game all night and I love it. Tyrant has scared the shit out of me on multiple occasions. My one complaint with this masterpiece however is I wish there were more animations for when the zombies attack you. I’m not sure what else they could do but like every time they just bite your neck, or you have 2 at once knock you over and they bite your neck. Definitely moist though
Not to mention that Capcom have actually gone to create 3 extra playable stories as free DLC. It's like getting a massage, receiving a happy ending, and then they take you to a 5 star restaurant. Capcom have killed it with this remake.
Couldn't have said it moister myself. You're great at gaming reviews Charlie
Man this is one of the few games when after I had finished it, I instantly replayed it, armed with new knowledge and tactics.
Day 106 of asking Charlie to put LEGO Star Wars the Complete Saga on the Moist Meter.
C’est wonder when there will be a LEGO Indiana Jones remake.
Really hoping Charlie starts blacklisting anything related to Lego or Star Wars.
I thought you died (fuck)
I love you Legatus.
Your doing gods work
Legatus I’m happy that he’ll never do it.
Man this gives me hope for future remakes of other Capcom properties, really hope they do Breath of Fire at some point.
Resident Evil 1 remake was phenomenal and 2 did the same. Capcom knows how to do an REmake for sure
*cries in Jill Valentine*
Who’s rewatching after he made the RE3 video?
Yep
"I don't like scavenger hunt puzzle solving"
Is this your first RE game?
Glad you liked the game. Capcom has stated they are interested in doing more full-scale remakes of this type of their various well-liked IPs, depending on fan interest. Due to the fine critical and commercial response to RE2's remake, I am sure we will see more comparable remakes of games in the Resident Evil series, and perhaps some other IPs as well. I am sure they could make a great Dino Crisis on the RE Engine, or maybe even Onimusha.
Shadow of the Colossus and the N Sane trilogy are my favorite remakes personally.
I wish i could forget how much i played and enjoyed this so i could have a totally fresh new experience of enjoying this all over again. So fucking good.
The whole first minute was absolutely aimed at Kingdom Hearts.
The inconsistent zombie stunning is actually the dynamic difficulty if your playing super well enemies will get stunned less often
If Resident Evil 2 was so good, where Resident Evil 2 *2* ?
Nemesis is sort of a pre-se-interquel.
Lucas Miller its a joke
4:05 "A zombie girl scout takes an entire gun store to take down." Wow, no spoiler alert on that one?
The game is almost 3 years old....
The inconsistency in how many shots it takes to down a zombie is a great design choice by the developers. You can never be sure if the zombie is dead or not and you can't aim at a zombie from a certain distance and think "No worries, he'll fall to the ground in three shots, he won't make it all the way to me by then" because you simply can't be sure.
so moist that the moisture got all over the video making it 360p
I just shit my underwear
@@AmazinLarry incredible
Being a fan of the older RE's (RE1, RE2, RE3, RE:CVX.) I am really happy to see that they didn't go for an action pack thriller as they did with 5 and 6, I hope in the future they capitalize on this and continue the story with no more punching boulders. GG Capcom.
coming from the same series where the remake of the first game is more beloved than the original, it's not surprising that this turned out so well
this game is just about perfect.
30 seconds in, and I zoned out Charlie's voice and got distracted by the great looking gameplay and graphics.
I want a resident evil 4 remake...
Polish Filipino omg yessss
but thats not even old dude, there's not a lot to improve in that one
No RE 4 is perfect I’d rather have a REmake of 3, 0, and Veronica Chronicles
Bruno Souza that is true and it hit me that there was a mod community that was working on smoothing the graphics out.
You can't remake a perfect game
I fucking lost it when you explained how obscure some of these puzzles are in the game but I'm glad you covered this one it really does put other remakes to shame, it's THAT good
The real horror here is how you haven’t put Lego Indiana Jones through the moist meter
I would love to see RE3 Nemesis Remake
Exactly what I love to see after a good workout.
I felt the exactly the same way that you did Charlie! Loved the game, like a hug from Capcom.
"Mmmhmm This is a tasty burger"
I've been bingeing ur videos man
“All remakes before this were garbage.”
REmake: am I just a joke to you?
Little did Charlie know the ff7 remake was coming
@@h56_mza FF7 remake was like the first of 9 remake episodes for FF7, the Demon's Souls remake is much more impressive imo
@@gu3z185 tbh now that i look back at it i agree with you the more i replay ff7 remake the more i dont really like it
@@gu3z185 demon's soul remake is garbage
There's 0 ai,gameplay,combat,map or boss changes
It just looks more pretty
@@gu3z185 I doubt FF7 Remake will take more than 3-4 parts to be finished.
I'd say FF7 Remake and RE2 Remake are probably the best Remakes in the last 10+ years
So much detail in this, so glad it went as well as it did
85%? More like 500%
Need more RE2make 500% animations.
Ok.
holy shit your here
Looking forward to going through it when it goes down to 20-30 bucks. I wouldve gotten it at full price and not resold if it was more like RE 4. Its great to see old games revived with this type of quality either way. Rigid puzzles are a pace killer for me as well, but I think I will still enjoy the game from what I played and saw.
Scripted... leon was looking at a script in the thumbnail
scripted like TH-cam with all these avatars having J.C. Denton? hahah
How did you know my name
Although it sucks that they take so many shots it sure does make the zombies a lot scarier sometimes
I love that the puzzles are scavenger hunt. Makes me feel desperate and I think it fits the game tbh.
Running around trying to get parts you missed while new enemies spawn makes it such a great game with that atmosphere.
Also there is the third playthrough as HUNK from the sewer up. Thats pretty fun!
Man this is nowhere near as moist as Lego star wars the complete saga...
I wish we could play as that delicious, moist looking truck driver.
I understand your opinions about the 2nd runs, but at least it's better than the exact same run being replicated with no differences whatsoever
But they are literally the exact Same with Minor differences
@@mayonnaise3959 And those "minor" differences are what make them different
7:03 It really does set the president
Have you guys noticed Charlie has been too positive lately????
So glad you got no ads
Crash Bandicoot N Sane Trilogy was good
Matt and Spyro
@Hood1um None of those are remakes though, they're REMASTERS and thats the difference.
@@pgcroonerva3256 But they aren't remasters. They don't use the same assets.
@@pgcroonerva3256 No, they ARE remakes. They don't use any of the original assets. Crash and Spyro at least, I'm not sure about Shadow of the Colossus.
@@TheJshox they are graphical updates to the original games with no new content or mechanics other than a graphical update. Aside from crash's hitbox being altered there isn't anything substantially different in these games so they are more akin to remasters.
That man eats a single bit of that burger longer than any other living man ever could
For everyone thats played this game, how good is it?
Amazing
Awesome. if you played the original RE2 like I did, you get a super nostalgia rush. As Charlie says, puzzles are kinda ass, zombies are bullet sponges, etc, but otherwise pretty great. Very atmospheric, and in the words of Borat...
"Iss Niiiice"
Super Black Its awesome i just wish zombies would take a bit less ammo to kill.
It's lit mah boi
I haven't played it, but I _have_ watched Jacksepticeye play it and so far, EXTREMELY fun to watch!
I knew you couldn’t resist to review RE2’s mositure
I wish Konami would take notes and do a proper Silent Hill 2 Remake.
Without the creative input of the Original Team Silent? That is a dangerous play there.
Cosmic Christopher Team Silent doesn’t need to be involved, they already created the ground work. All Konami needs to do is recreate all the assets, throw a third person cam in there, hire good voice actors, and make sure their fog is top notch this time. Don’t TOUCH the story. Maybe move some puzzles around like Capcom did but otherwise, easy work.
Granted, it would be nice to have Team Silent oversee it. And Konami is known for fucking good things up but, I can dream.
Oh and of course there’s literally no need to change the music or monster sound FX. Just some doors and footsteps. Anything Akira did should be left alone.
@@NerdsPlayhouse I'm not sure how I feel about that. But it isn't my property to drag through the mud. They been pretty good at that if we are just being honest with each other.
And even in a best case scenario... I'm honestly not sure that is even a good thing to want from them. The Old game is just fine. If they really wanted to sell it again, they'd just re-release it on modern consoles. All they'd need to do is find the real completed source codes and just have a team not fuck it like the HD collection.
And honestly, the Original Actors fit the characters due to the actors doing their lines first, and the animators did the faces after to match the tone and expression; and the facial animations look good even today.
If I'm honest. I don't think SH2 is something that needs a remake. But no where am I saying it *can't* be good. I would just not bet on it, ya know?
Cosmic Christopher I agree with you. And Mary’s final letter? The voice acting in that was perfection. Where the voice actor really cried. Superb. But I don’t think we’ll ever get that back.
And of course Konami would fuck it up. But I still wish we could get a Remake as good as RE2 was. SH2 is my favorite game of all time. The HD was a disaster. I’d just love to see it with today’s graphics and movement controls.
That burger looked like Arby’s and honestly the game makes me hungry each time I play now.
The boss battles are very underwhelming.
I _strongly_ beg to differ
h o w
Yeah it's a beautiful game. I am absolutely in love with Resident Evil after 7 and 2's remake. I remember when I was young I watched a playthrough of RE4 on TH-cam and it's legitimately one of my favorite memories. This series is fantastic
*remembers RE6 was a game*
I take it all back
Lol
We want GTA San Andreas remake .
Capcom has been killing it recently
Leon is the first Belmont.
I bet people will just think I'm calling R.E Leon a Belmont for no reason not realizing there is an actual Leon Belmont.
And others will just say "What's a Belmont"?
What’s a Belmont?
What's a Leon?
What's others?
Why is Gamora?
Helpp me leonn
I’ve been waiting for this review
Moisture has been initiated
Oh yeah?
The lego legions can contend with the oh yeah army
Oh yeah yeah
@@loveshack6880 oh yeah yeah
What amazed me was the fact that they went through the effort of completely redoing portions of the story.
[siip] yep, re2 was a good game
*sips* those were the times
Here's some real horror games.
They're old, *but they're gold.*
[Siiiiiiiiip]
*sip* quake, re2, dmc, those were the times
That was the best opening sentence ever
The game is so good! I hope they make a sequel for this mastapiece, Resident Evil 2 2!
He liked Claire better than Leon??? Nice.
I loved this game. Seriously awesome. Hope they remake Resident Evil 3.
Cum
0w0
Heeeeyeeeeeyeyeyeaah
@Wyatt Cheng mines red but only because I stick spike balls in there
@@bmrsxvage I think there may be an issue, mine is glowing purple. Please help
instructions unclear, dick stuck in vacuum cleaner
When Mr. X gets thrown in the game, shit gets O R G A S M I C
Resident Evil 2 is nice and all, pretty moist, but not as moist as LEGO Star Wars: The Complete Saga would be on the Moist Meter.
I like how the the title isn’t Remastered or Ressurection- just a blatant title Remake
So MOIST!
No monetization on this video,where are ads to support the big moist?
Rise up brothers
I was worried when I found out it wasn't gonna be Matt Merver as leon, but I'm happy with the new guy