Why Watchtowers will get Your Community KILLED??? State of Decay 2

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024
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ความคิดเห็น • 331

  • @StateofDecayScience
    @StateofDecayScience  2 ปีที่แล้ว +117

    Watchtowers are re-evaluated with the changes they received in Update 33. Here's the link. th-cam.com/video/EA-ikauWGSI/w-d-xo.html
    Frequent Comments:
    1. If you are about to say things like, "the best way of defending the base will be this or that", remember! this video is not teaching anyone how to defend the base. It is about how to make the AI members better.
    By making the AI better, there is a less chance of losing a member during siege while every player follows their own "best" method of defending a base.
    2. Also Members dying because of the watchtower doesn't literally mean people dying on top of the tower. It means, members dying because of the lack of proper support from unoptimized watchtower AI.

    • @TacticalVodkaOperator69
      @TacticalVodkaOperator69 2 ปีที่แล้ว +1

      True I lost 2 member on 2 different maps base with built in watch tower, one npc and one I was in control of the AI will get killed and allow you to be killed at any given time no matter your skills levels, thanks again for the vid🏆

    • @orionpeterson3042
      @orionpeterson3042 2 ปีที่แล้ว +1

      Your tower was nice but didnt look like something post apocalyptic or homebuilt.

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +26

      My design is just a 3D model that is made under 3 hours. I didn't add any textures to is. I didn't paint it. I only showcased an ideal model for watchtowers. So complaining about it doesn't make any sense...

    • @SioxGreyWolf
      @SioxGreyWolf 2 ปีที่แล้ว +5

      @@StateofDecayScience If there was a way to mod it in, or convince them to make this a form of watch tower, upgraded or otherwise, I would install it ASAP

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +15

      Even if we make a great watchtower in the game, the AI is not good enough to utilise it. They will climb up and down for no reason.
      For example, the Loch & Keogh base has a good watchtower (still not an ideal design). It still sufferes from bad AI.
      So until the AI is fixed, no watchtower is good. So it is better to avoid the bases with built in towers.
      UL don't need to fix the AI. It is not an easy task as we think. But they can easily make the watchtower defensers under our control. If they did this, the ladder watchtowers will be insane!

  • @phylippezimmermannpaquin2062
    @phylippezimmermannpaquin2062 2 ปีที่แล้ว +330

    the man went out of his way to design a functional watchtower. thats worth smashing the like button

    • @blumilkBW
      @blumilkBW 2 ปีที่แล้ว +5

      Agreed

    • @grinchiestgrinch7289
      @grinchiestgrinch7289 2 ปีที่แล้ว +7

      Modders are unsung heroes in this age of gaming indeed. They can turn of pos into thee shit, and a great game into an amazing game. Some will go above and beyond and fix a developers mistake they were too lazy to fix or some other excuse themselves. And the craziest pert they do it for free in most cases.

    • @TheUnit270890
      @TheUnit270890 ปีที่แล้ว +2

      Not only that, but one that’s optimized specifically for zombie defense.

  • @pyratewolf3689
    @pyratewolf3689 2 ปีที่แล้ว +90

    I've been playing SoD2 since lockdown & still learning something new. Keep up the good work!

    • @zacharyrogerssr9331
      @zacharyrogerssr9331 2 ปีที่แล้ว +3

      I've been playing since the release and I still feel the same way

    • @yoloyogurt7678
      @yoloyogurt7678 ปีที่แล้ว +1

      @@zacharyrogerssr9331 literally the same, go to map and base is rusty rosie on providence ridge cause it has that built in watchtower/fuel storage thing.
      Currently on a new playthrough at day 20 and fully self sufficient on meds food and ammo only use 3 material and 1 fuel a day.
      Meds + 3
      Food + 7.5 but have community at 10 so they all chowing down. So its at 4.785
      Ammo + 3
      Parts + 75.
      Game gets easier when your community is self sufficient.

    • @yoloyogurt7678
      @yoloyogurt7678 ปีที่แล้ว

      Do you guys know if you can change maps and keep your while community?

  • @JoelEmmettMcGarrity
    @JoelEmmettMcGarrity 2 ปีที่แล้ว +77

    I think they intentionally put the watch towers with stairs because it would be too over powered to have a ladder since zombies can’t climb. Not sure though.

    • @averageedpenjoyer1692
      @averageedpenjoyer1692 2 ปีที่แล้ว +12

      They could make it so that common grunt zombies can climb but the juggernaut can’t fit

    • @bluscout1857
      @bluscout1857 ปีที่แล้ว +3

      ⁠@@averageedpenjoyer1692eh maybe not grunt zombies, maybe feral zombies however

    • @119Agent
      @119Agent ปีที่แล้ว +2

      Yeah a ladder is the ultimate defense against zombies and has been since NotLD. Even in State of Decay, roofs are the safest place to take a break and regroup or snipe. The watchtower ramp is obviously a design choice to avoid overpowered bases.

  • @Bad_Place_Alone
    @Bad_Place_Alone 2 ปีที่แล้ว +29

    I’ve been deeply suspicious of watchtowers for a while now, and this is the evidence I’ve been searching for. I had a TPK recently where some survs were standing uselessly on the WT (with 50 cals) while others were being torn to bits in their blind spots.
    I won’t build another WT again, and bases that come with them go down in my estimation. Seriously, HUGE thanks to our guy here.

  • @pt8292
    @pt8292 2 ปีที่แล้ว +19

    this is high quality content man. love these deep dives into one of my all time favorite games

  • @lordnub926
    @lordnub926 2 ปีที่แล้ว +25

    Personally for me I love watchtowers mid game to late game. Usually I’m able to equip my guards with high tier weapons and a lot of times they kill hordes like it’s nothing.
    (Also it’s not really the weapons that helps but how many skills you have for shooting)

    • @janellebantillo2127
      @janellebantillo2127 2 ปีที่แล้ว

      Me too, watchtowers are boosting my community morale

    • @grinchiestgrinch7289
      @grinchiestgrinch7289 2 ปีที่แล้ว

      Shit with BP juggernauts, and ferals running up In there together you better have a bunch of terminators in that mf

  • @alfonsorodriguez9055
    @alfonsorodriguez9055 2 ปีที่แล้ว +5

    Just got back into this game and I forgot all the mechanics. These videos help to relearn them again.

  • @familiar1618
    @familiar1618 2 ปีที่แล้ว +13

    The one thing I appreciate about watchtowers, even with the disadvantages they have is that they actually help passively level up your base members' shooting skill. It might not be a big deal but I think it does help a lot for Nightmare - Lethal zones. Also there are really weird cases where freaks and hordes spawn out of nowhere (even in front of a player sometimes) and they can help deal with them when they have lines of sight of zombies.
    Wish they'd improve the watchtowers and the AIs. And if they continue letting us use watchtowers in SoD3 hopefully it would be miles better.

    • @wowdozer
      @wowdozer ปีที่แล้ว +1

      you can also get bounty progress from watchtower kills as well. like "zombies killed with assault weapons" or "kill feral with crossbow"

  • @TxDigitalGaming
    @TxDigitalGaming 2 ปีที่แล้ว +2

    Awesome video man. I am thrilled that the small slot Haven worked out for you.

  • @lukefleming3782
    @lukefleming3782 2 ปีที่แล้ว +5

    I am just getting into SOD2 and your videos are really well done and very useful, thank you!

  • @titolovely8237
    @titolovely8237 5 หลายเดือนก่อน +1

    One thing I always do is make sure one survivor has the hygiene skill. It makes your npcs extremely resilient to blood plague. Couple that with giving them full auto weapons of higher calibers (7.62 usually) and I don’t even return to my base during sieges. Gotta keep looting!

  • @Darkjonny79
    @Darkjonny79 2 ปีที่แล้ว +5

    I know you just did a Trumball base guide, but I'd be interested in a worst to best guide for the other maps that's updated with the information that Watchtowers are dangerous for your base.

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +5

      I will do them. But after completing the current ones. Plague heart guide and Lethal zone guides.
      Testing for those videos took 40 days and editing the same type of video over and over felt so repetitive. So I planned doing them after the above mentioned ones.

  • @panzerhound6264
    @panzerhound6264 2 ปีที่แล้ว +5

    always give ai's full auto/burst weapons (weapons that are locked to full auto/burst and cant switch to 1 single shot full auto to burst is also fine) then add some adv muzzle or any muzzle that can pierce totally destroys hoards and juggs at the highest level difficulty.

  • @griffonclaw
    @griffonclaw 2 ปีที่แล้ว +6

    This is so great. Excellent work and even better researching. I'm electing you as leader of my community when the zed apocalypse kicks in.

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +4

      Similar to what I wrote in this script:
      It is natural to assume that I can do better in zombie apocalypse. It is true in state of decay 2 but it is not in the real life!!

  • @andrewdrennan9436
    @andrewdrennan9436 2 ปีที่แล้ว +4

    I like your tower improvement suggestion. I also think a dynamic slot setup would be ideal as some bases don’t have great positioning for towers, RT or otherwise. (Cp Kalenqua is a favorite, but towers are a little weakly positioned there).
    I will say that in their current iteration you can offset the poor AI with planning. One hero simply chooses a spot either in the courtyard proper or slightly outside the base immediately inside the weapon ranges of the tower(s) that the fellow survivors are manning. A good mix of automatic weapons and .50 cal is good, but have at least one starshank launcher available. While your hero dances around killing a few at a time and keeping the zombies engaged, the rockets will draw them in clumps. Sure, you’ll get shot in the a** occasionally but sometimes I don’t get any breaches at all to the compound, only taking damage to the survivor who immediately goes into quarantine afterwards.

  • @TacticalVodkaOperator69
    @TacticalVodkaOperator69 2 ปีที่แล้ว +4

    I see your point but I gotta have my sniper and watch towers installed to punch down spawned in Zeb and parade walk throughs around my base, and your design watch towers would be a better fit, I feel that UL place the Ramp on all the towers just so the Zebs can run up them first that's way I like using watch towers in bases with built-in towers to give a little cover support with over lapping fields of fire😉👍🏾

    • @QueenCallisto
      @QueenCallisto 2 ปีที่แล้ว +1

      I am the same. I must have my sniper tower. It has gotten me out of some dangerous situations.

  • @TheChris7554
    @TheChris7554 2 ปีที่แล้ว +1

    Hands down you make the best instructional videos for this game.

  • @JohnnyKimchi
    @JohnnyKimchi 2 ปีที่แล้ว +2

    OMG! This helped me figure what I've been doing wrong in lethal now! I was using them to increase shooting exp, but I didn't need it! Thank you for making my game easier!

    • @BenjaminoBest
      @BenjaminoBest ปีที่แล้ว +2

      Personally I’ve been leveling up all my people in my “forever” base in green zone and then once they are maxed out I send them to legacy pool with decent weapons and good skills so they are ready to be called into action wherever needed. Started a nightmare community and it’s perfect. In the green zone community I have a perfect farming base also with level 3 lounge, shooting range and fighting gym. With those 3 things leveling up a character is easy and I don’t even have to actually even use them at all to max them out.

    • @JohnnyKimchi
      @JohnnyKimchi ปีที่แล้ว

      @@BenjaminoBest LOL, I feel so stupid for not actually doing that now... would've made my initial runs for all the legacy boons much easier. I've only just started doing this recently.

  • @Wibstozbin
    @Wibstozbin 2 ปีที่แล้ว +3

    This video was excellent. Thank you for sharing these tips. I always wondered about why the survivors would wander outside during sieges. Now I need to find the diagrams for each base's invisible base boundary. This was happening to me with bridge fort and container fort. I stopped playing them because I kept losing survivors to their stupid decision to walk outside.

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +7

      It won't happen in any of the Trumbull bases unless a zombie pushes them outside. Because Trumbull bases have boundaries contained perfectly inside the walls. But other map bases have this issue.

    • @nonyabiz1285
      @nonyabiz1285 2 ปีที่แล้ว

      Strip Mall has this problem. I've lost two survivors to feral packs because they went out the back close to the water tanks.

  • @mayckonwolf
    @mayckonwolf 2 ปีที่แล้ว +1

    Maybe the devs look your idea and take it on consideration great video mate.

  • @mrhappyface4181
    @mrhappyface4181 ปีที่แล้ว

    Your data was on point.
    By reducing the melee attack distance from those in towers from 300cm to 50cm (no longer detecting AI in a bubble underneath them), and increasing their task ranges for overwatch + outer combat circles, the watchtowers begin to function as intended.
    With the siege mechanics as they are, modded watchtowers hold up the later game.
    For whatever reason, there is something in the AI that doesn't always engage the overwatch principles. There is a tradeoff to be made between the most trigger happy survivors who will sink magazines into a crawler with one arm, or survivors who will occasionally just watch hordes walk past the front of the base while having a durry and not giving a damn.
    If you end up digging any extra behaviours on towers, they would be appreciated. It makes for better mods.

  • @JB-kk4pv
    @JB-kk4pv ปีที่แล้ว

    So, what about the Snipper Tower, on lethal the support fire over the radio is very helpfull

  • @bokvarv1926
    @bokvarv1926 2 ปีที่แล้ว

    There is ONE exception to this applying to Cascade Hills container fort. ONE of the small slots, if fitted with a watchtower block the only place the zombies can climb inside, this leaves them to have to go through the two doors only. The lot is the 2nd Small slot, on noth/upper wall closest to main entrance, or the opposite side of the large slots

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      But zombies entering through that wall makes no difference in container fort. Besides, that place has worst line of sights for a Watchtower.

    • @bokvarv1926
      @bokvarv1926 2 ปีที่แล้ว

      @@StateofDecayScience yes, the watchtower there will really only serve a blocking purpose and the threat reduction. Container Fort is not my favorite to defend, but as for funneling Z and making the entrance points only the tow doors, it hepsla little but of course you have the LOS from tower that again does not help so as a block is what I meant for that base ebing a "small" exception, given it does block and in that base this helps some, though I would agree not much

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +1

      so instead of wasting a slot for tower, a car will block the fence well!

  • @joshuacabral2348
    @joshuacabral2348 2 ปีที่แล้ว +1

    I've learned it the hard way on my first lethal run. I lost my great mechanic and Cook. Besides that watchtowers will not even significantly reduce my threat levels, I decided not build one at all. Best decision I made for the rest of the game. All my allies are firing at will with 50 caliber weapons while I tank most of the zombies. That gives you 220 Influence all the time.

  • @shmodzilla
    @shmodzilla 2 ปีที่แล้ว

    The "full house" mod is the only reason i play the game still. Like you said, have a siege and only 4 of my 12 commubity shows up to fight. Now its straight uo awesome.
    Edit, full house and community editor to fix issues caused by terrible glitches such as i was driving my truck yesterday, fully repaired and suddenley it blew up .

  • @SuperStorma
    @SuperStorma 2 ปีที่แล้ว

    Awesome video. I learned a lot thank you. Followed.

  • @jimmymorris6409
    @jimmymorris6409 2 ปีที่แล้ว

    wow nice to see you posting vids again dude!!

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      When did I stop?

    • @jimmymorris6409
      @jimmymorris6409 2 ปีที่แล้ว

      @@StateofDecayScience The notifications stopped, do not know why, sorry dude

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      I am taking longer to make because these guides take a ton of time to make.
      Also you can see the difference in editing. Well edited videos take 2-3 hours to make each minute.

    • @jimmymorris6409
      @jimmymorris6409 2 ปีที่แล้ว +1

      @@StateofDecayScience Thanks RviD's you are doing a fantastic job.

    • @jimmymorris6409
      @jimmymorris6409 2 ปีที่แล้ว

      @@StateofDecayScience 1st videos Sir! as always

  • @mr.cheese6896
    @mr.cheese6896 2 ปีที่แล้ว

    I've had problems where I block the doors, in Trumbull valley I usually do this with the base with medical tents anyway when doors are closed off then there's a siege, somehow my suvivors fall outside and stay out there's no way to let them in unless I open the doors that I've blocked which is annoying during sieges
    It's possible to block all doors even the one you use to get in side the base best car for doing this is the ultimate car

  • @ReiCaixa
    @ReiCaixa 2 ปีที่แล้ว +1

    I honestly would prefer if it was like in SoD 1.
    Preferably with 1 mandatory Watchtower that only one or 2 people hold off.
    You can still increase the safety area or train other people in there.
    But losing one area that could be something else isn't really that interesting.

    • @mrredisa.d.d.8566
      @mrredisa.d.d.8566 11 หลายเดือนก่อน

      Good point. And it ties back in with what he said that your teammates need BETTER A.I.. If they could take orders and/or guard the towers more intelligently, then the ramps would be less of an issue

  • @blakefitzgerald1170
    @blakefitzgerald1170 2 ปีที่แล้ว +12

    Love the watchtower design 👍

  • @nerdaholic3000
    @nerdaholic3000 2 ปีที่แล้ว

    Did they change the effectiveness of cars blocking base doors and jumpable walls? I always use watchtowers but only with blocked entrances and a mix of Raider’s AR15 with Brake and 50 cal. But also I always use cars to block whenever possible, though on Lethal there’s probably like 3 cars on the entire map haha.

  • @hornetwithagun3083
    @hornetwithagun3083 2 ปีที่แล้ว +1

    the builder sniper tower tho is worth the buff

  • @sergefreeman3729
    @sergefreeman3729 ปีที่แล้ว

    Got shocked when I saw how many prestige points you managed to collect. WOW! Incredible dedication to SoD 2 title.

    • @StateofDecayScience
      @StateofDecayScience  ปีที่แล้ว +1

      That's from my 250+ Daybreak victories! I also have a Breachless Solo Daybreak guide!

    • @sergefreeman3729
      @sergefreeman3729 ปีที่แล้ว

      @@StateofDecayScience I watched them all. Tried to follow but can't get past wave 5 so far. Keep forgetting to utilize the mines. But I haven't unlocked them weapons you recomend to use. I play using mouse and keyboard and you play using controller. I should be ashamed of myself. I'll make sure I rewatch and follow them guides again. But mate! 89k prestige. Just a rhetorical question - do you play any other games? I suppose you've spent some prestige already to get red talon soldiers.

    • @StateofDecayScience
      @StateofDecayScience  ปีที่แล้ว +1

      @@sergefreeman3729 I usually buy prefabs for other players when they ask. I rarely spend my prestige.
      Now you are in Discord, when you want someone to join your game, you can ping the Daybreaker role. But keep in mind that most players don't play Daybreaks these days. I will join when I am free.
      No, I couldn't find time to play any other games. Last game I played was Sekiro. It was 3 years ago.

    • @sergefreeman3729
      @sergefreeman3729 ปีที่แล้ว

      @@StateofDecayScience Oh thank you for that! That is brilliant to say the least. I'm not really enjoing much that Daybreak. I play it mostly to get steam achievements and red talon guns for my compain playthrough. But as for a challenge it is a very decent part of a game. Thank you very much indeed RvidD! Much obliged!

  • @Zephyr007
    @Zephyr007 2 ปีที่แล้ว

    Have u made any video on your expected features or things you want to see in SoD 3? If not you can make one as it will be very interesting to see your perspective after playing this game for a long time.

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      I have a lot of ideas. But I only made one. You can check SOD3 map idea in my channel.
      Reminder. That was one of my early videos. Voice will be terrible than this

    • @Zephyr007
      @Zephyr007 2 ปีที่แล้ว

      @@StateofDecayScience oh, I will surely check it out

  • @SAVATRON84
    @SAVATRON84 2 ปีที่แล้ว

    Thanks for this. I have been trying to complete a Lethal zone for ages and keep having community wipes from sieges. Very annoying!. Hopefully this advice will help get me across the finish line!

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      You had watchtowers??

    • @nu-nisamiracle2401
      @nu-nisamiracle2401 2 ปีที่แล้ว

      Don't let the screamer scream.. that's usually what makes your community wiped off.. even with yellow siege risk, after the 3rd day.. the scream will call another screamers and buggernuts.. in your 1st base..

  • @Del-Canada
    @Del-Canada 4 หลายเดือนก่อน

    In SOD1 the watch towers were great from what I remember and they were ladder only.

    • @StateofDecayScience
      @StateofDecayScience  4 หลายเดือนก่อน

      The AI should also be good to not suck! I don't have SOD1 experience. So don't know anything about SOD1 watchtower performance

  • @samuelantoniocastillomeza5034
    @samuelantoniocastillomeza5034 2 ปีที่แล้ว +2

    Learned how bad watchtowers can be when losing a survivor at the Knight base. Except it was by Ferals instead of Juggernauts.

    • @alreddy13
      @alreddy13 2 ปีที่แล้ว

      If you gain the aim to snap benefit on your shooting skills, this will greatly help with dealing with your feral problems, even during lethal.

    • @samuelantoniocastillomeza5034
      @samuelantoniocastillomeza5034 2 ปีที่แล้ว

      @@alreddy13 I use it at times but here was because some of them infiltrated without me noticing and happened the effect of the survivor going down the tower to face them 3... with melee attacks...

  • @gangmaster744
    @gangmaster744 2 ปีที่แล้ว

    Very nice video, but i want to ask a question. If i don't build watchtowers, I won't have 50 cal sniper support. So How can I kill a feral or a juggernaut if i don't have or forget to bring pyro launcher or 50cal guns ?

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +3

      If you are relying on sniper support, you can go for sniper tower. But a tower is not good for base defense anyway.
      A much better way to kill the ferals is using spiked cars. Also you can avoid the juggs most of the time. But if you wanna kill them, you can do it easily with your car.
      Also use CLEO support transmitter if you have unlocked it. It provides rapid 7.62mm support.
      Check my "Only State of Decay 2 Guide you need" if you have not. It will uncover a lot.

  • @carllanger8873
    @carllanger8873 2 ปีที่แล้ว

    Thank you for your videos. They really help.

  • @gurugamingkiwi
    @gurugamingkiwi 2 ปีที่แล้ว

    Great video RvidD! Amazing!! 👍😎

  • @orionpeterson3042
    @orionpeterson3042 2 ปีที่แล้ว

    Early on in my playthroughs back in 2019 I lost an 8 member enclave at the Lock and Keogh base. I also blocked the doors and ended up funneling 2 bloaters, a screamer, a feral and a juggernaut into a small killzone spot. The bloaters are what killed me but ever since I am wary of small enclosed bases.

    • @DutchGabbers
      @DutchGabbers 2 ปีที่แล้ว +2

      I keep underestimating those bloaters.. Lost some good people to them in tight spaces.. They are one of those things you ignore until one literally blows up in your face..
      The blood plague + damage is ruthless

    • @shmodzilla
      @shmodzilla 2 ปีที่แล้ว

      It doesnt help that back then and sometimes still but more rarely, a screamer outside your wall will scream and threr bloaters spawn inside the base and explode.

  • @swordre5805
    @swordre5805 2 ปีที่แล้ว +1

    One of the most important tips during siege.
    Please carry at least a few molotov. Juggernaut and feral is hard to kill because your survivor is too busy killing normal zombie, a simple molotov throw into a group of zombie will solve this problem.

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +3

      You are missing the point. This is a not a guide of how to defend your base. It is about how to make your AI members better at defending. So there is a less chance of getting them killed during sieges.

  • @atikunchaisuekun2378
    @atikunchaisuekun2378 2 ปีที่แล้ว

    I wish you could build kill box at entrance gate, just drop in molotov
    would make defence a lot easier.

  • @gangmaster744
    @gangmaster744 2 ปีที่แล้ว

    Very nice video, but i want to ask you a question : Should I equipped pyro launcher for Al members during the zombie attack ?

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +1

      Don't use pyro launcher. Use the highest caliber guns you have.

    • @gangmaster744
      @gangmaster744 2 ปีที่แล้ว

      @@StateofDecayScience can you give some Example ?

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      50 cal > CLEO weapons > choke attached shotguns > brake attacked 7.62 or 5.56

    • @gangmaster744
      @gangmaster744 2 ปีที่แล้ว

      @@StateofDecayScience ok, thank you so much ❤️❤️

  • @rodinjones2625
    @rodinjones2625 2 ปีที่แล้ว

    Great video as always!

  • @TheFedeGamer99
    @TheFedeGamer99 2 ปีที่แล้ว

    I have a trick when siege is coming to home i come to it to trigger it on and i leave i know that they cant die if you are not neat them am i wrong? So instead of using ammo from stock i do this

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      Yeah. It will work. But you can't do the same when a large horde enters the base.

    • @TheFedeGamer99
      @TheFedeGamer99 2 ปีที่แล้ว

      @@StateofDecayScience what you mean?

    • @TheFedeGamer99
      @TheFedeGamer99 2 ปีที่แล้ว

      So ill get +200 influence for free e no ammo loss

    • @TheFedeGamer99
      @TheFedeGamer99 2 ปีที่แล้ว

      @@StateofDecayScience why? If i leave the range nobody's gonna die

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      When a large horde enters the base, you can go out of range. But when you come back, they will still be inside the base. You have to quit the game and reload to despawn them.
      BTW, if you are in Discord, you can join there. I don't receive notifications in TH-cam. So I am searching all the comments manually for new comments.

  • @DiagolonRider
    @DiagolonRider 2 ปีที่แล้ว

    i just got the base at whitney field in meagher valley with 2 built in watchtowers and it's a constant base siege... but it makes a lot of money lol

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +2

      because those sieges will only be 60 seconds long!! So defensive capabilities doesn't matter!! But the influence is great!!

  • @NOLAgenX
    @NOLAgenX 2 ปีที่แล้ว

    It’s interesting that any watchtowes built in to a base (other than Fort Marshall are only reached by ladders. So UL obviously knows what’s needed for a safe watchtower that keeps zeds from coming up to destroy them.
    I’d love to see you publish your watchtower as a mod! I would install it.

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +1

      My design is not a functional one. It's just a 3D model.

    • @NOLAgenX
      @NOLAgenX 2 ปีที่แล้ว

      @@StateofDecayScience Too bad, what with using ladders like the built ins do! Question: How to make up for the -6 threat reduction the RT tower provides. I know you said that it's multiple small siefes or several bigger sieges, but IO like to try to get the risk low regqardless. That -6 is hard to beat.
      I appreciate your work on this! I'm looking forward to your base defense rankings beyond Trumbull.

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +1

      The built-in ladder towers still suffer from bad AI. You saw how it was in RT FOB.
      But don't worry about higher threat levels. If you take care of the regular zombies and ferals, AI can easily kill the juggs if you don't have watchtowers (even if your members have pistols and SMGs).

  • @mkorman01
    @mkorman01 10 หลายเดือนก่อน

    Lol ill never forget my first lethal run comunity wipe. Trumble vally, the trailor park base, 3 members, had a snioer tower that lured in 3 hoards from the dirt road came in and gunfire lured 2 jugs or they were in the hoards idk, but with only 2 9mm and 1 55.6 gun it was not a fun time lmao

  • @ashleyrawiri8406
    @ashleyrawiri8406 2 ปีที่แล้ว

    Im actually trying without watchtowers being built (inbuilt fine) and found yes you are right, the AI is so buggy when NPCS are on the watch tower, there is a small 6 meter zone i found watching npcs on the towers when shooting they will most of the time engage on ground level in hand to hand. Effectively renders the structure useless. I will keep trying on playthrus and see how I do without it but so far the sieges aren't that too difficult without building watch towers. Cheers Rvidd for your scientific analogies.

  • @alreddy13
    @alreddy13 2 ปีที่แล้ว

    What I like doing is blocking off side and back dours that could be used by zombies to sneak in. I will bring a vehicle and block that dour to force them to use another entrance such as a short wall. While they use that short wall the zombie will slow their attack and give your enclave valuable time to shoot them dead in the head. I personally do not prefer to be without a watchtower because it will allow a ton of more zombies to be closer to your base and gather around for a seige. Using the method I listed above forces zombies to attack from the front where the watchtower is and thus killing off much more zombies and preventing a large siege.

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      "it will allow a ton of more zombies to be closer to your base and gather around for a seige"
      I just said, that is not a thing in the game.

  • @phyoekyawkyaw6733
    @phyoekyawkyaw6733 2 ปีที่แล้ว

    The base I hate the most is the Corner Office in Cascade Hills. AI are just climbing up & down while seiges are happening and there always a community member loss after that. AI still have a problem with shooting from higher positions.

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +1

      It is the worst ranked base in my upcoming base defense guides

  • @broskie9362
    @broskie9362 ปีที่แล้ว +1

    What’s the base on 6:05?

  • @landenwillard844
    @landenwillard844 2 ปีที่แล้ว +1

    Combine blocking the doors with a good positioned watchtower and during sieges the watchtower will thin out the siege by the time it gets to your door and they are mainly forced to stay on the watchtower so going outside will be less of an issue only thing you really have to worry about are jugs but a few of your guys with a 50 cal. will handle that

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      If few of my guys have 50 cal, why would I need watchtowers when they can kill the zombies instantly while on ground?

    • @landenwillard844
      @landenwillard844 2 ปีที่แล้ว

      @@StateofDecayScience if you have more than a few characters equipped with a 50 cal then yeah but you'd have to be playing for a good bit for that to happen and I have played and beat lethal and done all four legacies and the method i spoke of I've done nearly everytime. The problem with the jugs is when they get in your base if you have a watchtower and guys equipped with 50 cals then they are usually almost dead by the time they enter your base and taking out the other types of zombies are pretty easy so this option almost negates zombies getting under the watchtower or causing your guys to be attacked when you block certain doors a have a good placed watchtower

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      When you block certain doors to avoid zombies reaching the towers, the watchtowers will have poor line of sights to the spots where zombies enter the base. Only few bases allow the watchtowers to have clear line of sights across the whole base. Most bases don't.
      Just because what you did worked for you doesn't mean it is the best. You have just followed one method without even considering the other. Have you conducted multiple tests on how the defense will be with and without towers and compared the results? No. And don't you know that watchtower defenders will often be standing idling on the towers even if there are zombies inside the base within their line of sights? And watchtower defenders will also abort their positions when the zombie they are focusing went out of sight. You will only know these if you have conducted multiple tests.

    • @landenwillard844
      @landenwillard844 2 ปีที่แล้ว

      @@StateofDecayScience when you block all but one door or access point the zombies are forced to spawn at or near the only point of entry allowing the guys on the watchtower to pick them off at a distance and while they may not be tests they have worked even on lethal at most bases so my method works idk why you're trying to invalidate how someone does their game and my idea might even allow for someone who can't survive lethal hordes the ability to do so.... but if you have a haven device in the current version of the game sieges do not happen unless forced

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      @@landenwillard844 You are just repeating the same again. You follow one method. Obviously yours do work. But you have not compared it with other methods for the effectiveness. Without any comparison, how can you say one method is better than the other
      But I have tested multiple scenarios, compared the results and I found, the bases without watchtowers are better. So you are the one invalidating my points without proper research.
      For example, if I use 50 cal to destroy the plague hearts, it will obviously work. But just because it does work doesn't mean it has to be followed all the time. There are better ways than this. If I say 50 cal weapons are the best for plague hearts without even using any other methods, how crazy would my suggestion be?
      And you are contradicting to your own points. Your 1st comment said "few of your guys with a 50 cal will handle that". When I asked, "why would I need towers if I have 50 cal", you said, "you'd have to be playing for a good bit for that to happen". And then in the same comment you said, "if you have a watchtower and guys equipped with 50 cals then they are usually almost dead".
      So now I have the same question again. If few of my guys have 50 Cal, why do I even need watchtowers? Just watch 2:45 again. I guess you didn't even watch the full video or even tried to understand anything said in this video.
      Backup your point with a proper proof. I am ready to accept it.

  • @spikestips6034
    @spikestips6034 2 ปีที่แล้ว

    That problem never happens to my watch towers their heads turn green then explode before they get into my base

  • @RoySTYX
    @RoySTYX ปีที่แล้ว

    How i get heaven capsule to build heaven divice?

  • @Zlobota
    @Zlobota 2 ปีที่แล้ว

    Thanks for the video. It was very interesting.

  • @dctjsnapper
    @dctjsnapper 2 ปีที่แล้ว

    How do you get that all those supplies...I keep grinding & can't reach those numbers...

    • @s8nwulf
      @s8nwulf 2 ปีที่แล้ว +1

      mods

    • @kilo6436
      @kilo6436 2 ปีที่แล้ว

      or trade

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      This community is 260 days old and I have 256 Daybreak victories. All legit ones.

  • @coelhorosafps2600
    @coelhorosafps2600 2 ปีที่แล้ว +1

    man after this video i started to realize that vijia towers are useless but i'll keep using it because of the sniper that for me is a very useful ability

  • @aronsturz4665
    @aronsturz4665 ปีที่แล้ว

    might need to recheck watch towers do to the new seag system

  • @sleepy00682
    @sleepy00682 2 ปีที่แล้ว

    But watchtowers give you morale bonus which can be useful in nightmare & lethal zone?

  • @andermedievil
    @andermedievil 2 ปีที่แล้ว +1

    having a watchtower with a ramp in a zombie apocalypse seen pretty stupid to me,heck,the watchtower in state of decay 1 was even better,even when it was just scrap made.

  • @Deadnvrsleep
    @Deadnvrsleep 2 ปีที่แล้ว

    Makes sense I've always kinda looked at watchtowers kinda like a cosmetic after the haven device came out 🤷‍♂️

  • @xxtoptigerxx8758
    @xxtoptigerxx8758 2 ปีที่แล้ว

    Amazing advice. Definitely turning my gun tower to something better

  • @St.CrimsonTweets
    @St.CrimsonTweets ปีที่แล้ว

    How does one capture footage away from characters? Does this camera control have a name?

    • @StateofDecayScience
      @StateofDecayScience  ปีที่แล้ว

      I have installed free cam mod to capture cinematic footages

    • @St.CrimsonTweets
      @St.CrimsonTweets ปีที่แล้ว

      @@StateofDecayScience thank you!!

  • @marcoboscarol2420
    @marcoboscarol2420 2 ปีที่แล้ว

    Hi people completely off-topic question. I cannot access steam because of a dll.exe problem, any sure solutions?

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      You can join the official discord server and ask the moderators. They will definitely help you with this issue.

    • @marcoboscarol2420
      @marcoboscarol2420 2 ปีที่แล้ว

      @@StateofDecayScience
      Thanks

  • @kestutisstugys1189
    @kestutisstugys1189 2 ปีที่แล้ว

    Sniper tower is a different story though. Can get you out of lots of sticky situations.

  • @hackernohacker46
    @hackernohacker46 2 ปีที่แล้ว

    Hi thanks for your helpful videos. However there has been some different opinions on other youtubers on the effectiveness of watch towers if tested with .5 weapons equipped. Would watch towers function/contribute better in that case. Any alternative strategy would help the effectiveness of the watch towers for example the human player defending the base of the watch tower while the AI shoots from above.

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +1

      2:45 Why do you need watchtowers if your base members have 50 cal weapons?
      Defending the watchtower from ground? Aren't the watchtowers supposed to defend the members that are on ground? If we should protect the watchtowers, what's the point of building them?

    • @hackernohacker46
      @hackernohacker46 2 ปีที่แล้ว +1

      @@StateofDecayScience you are right. I’m just thinking in terms of effectiveness, like in mmorpg where the tanker tank and archers shoot from behind, lowering the risks and producing effects larger than the addition of the two in that scenario.

  • @daveb.4383
    @daveb.4383 2 ปีที่แล้ว

    WOW very informative to say the least!

  • @SuperStink
    @SuperStink ปีที่แล้ว

    There's only a one or two bases that benefit from watch towers only to a max of nightmare difficulty after you block the doors.

  • @anhnguyenhoang210
    @anhnguyenhoang210 2 ปีที่แล้ว

    The actual best tip for making your base more defensible: get an *Independent crafting station* ASAP and make Bouncing Boris bomb.
    Throw one under the jugg's nutsack and watch him collapse from intense CBT. One bomb is enough to kill a jugg as long as he gets hit by more than half of the "popping" (about 7-8). Each "popping" also stunlocks the jugg so once he gets hit, he's literal dead meat.

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      This video is not about how to defend the base. It is about how to make the AI members better.

    • @anhnguyenhoang210
      @anhnguyenhoang210 2 ปีที่แล้ว

      @@StateofDecayScience Yet your video claims to teach people tricks to "easily make your bases self sustaining and more defensive in the harder difficulties." Or is it a clickbait?

    • @anhnguyenhoang210
      @anhnguyenhoang210 2 ปีที่แล้ว

      @@StateofDecayScience Anyway, having a cheap way of killing juggs (the most likely reason for a base wipe) does make the base more defensible. And since it saves ammo/part on killing juggs and meds on healing survivors, it also makes the base more self-sustaining.

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      This video is not claiming to be a base defense video. It is base building video.

  • @AreaAlien-db8jp
    @AreaAlien-db8jp 2 ปีที่แล้ว

    I mean if you don't want zombies to be attracted to the watchtowers then give them silencers on the guns, give at least 2 of your survivors 50 cals with 1 bullet and of course if you have a sniper tower then juggernauts aren't an issue even in lethal zone

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      Why are you repeating the same I said in 2:45?
      Don't you know that the AI members don't make that much noise to attract zombies?
      Also you should read the pinned comment too!!

  • @smarth1313
    @smarth1313 2 ปีที่แล้ว

    Hello, my dad plays this game, for some reason he fell on your video that is not his native language, he is saying that he does not recognize this map and says that maybe it is something new and wants to play in it, can you tell me the name of the map and if in fact it is something new?
    Thanks.

    • @arcanumelite4853
      @arcanumelite4853 2 ปีที่แล้ว

      the newest map is called trumble valley... its the map from state of decay 1 but with different bases (the farm base is the same but larger in the second game)

  • @ncamon
    @ncamon 2 ปีที่แล้ว

    Door blocking does not work for me as the cars and trucks get teleported to a spot away from the walls.

    • @Nicky_Inspired_By_Freedom
      @Nicky_Inspired_By_Freedom 2 ปีที่แล้ว

      Try parking them next to the gate. Then, destroy them(fire bombs, explosives)

    • @sidmonitch
      @sidmonitch 2 ปีที่แล้ว

      It does that if you park to close.

  • @nikman1979
    @nikman1979 2 ปีที่แล้ว

    What will happen if you block all the doors?

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +1

      Juggs will run around base and move some cars

    • @nikman1979
      @nikman1979 2 ปีที่แล้ว

      @@StateofDecayScience Thanks didn't know that

  • @Stranzua
    @Stranzua 2 ปีที่แล้ว

    They should definitely change the watchtower design. In my opinion they are just not tall enough. If they are not taller than the buildings in your base, then what's the point? Some slots don't make sense to build a watchtower on bc it's either too short and/or it's facing one side of the base that's protected by a cliff for example. Also, putting a ladder is a great idea but it seems like it's going to be OP. Maybe it can be managed in a way where you can select who goes up there so you can choose to protect 1 or 2 characters from a community wipe.

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +1

      If watchtowers have ladders and the members don't get down themselves, there won't be any silly community wipes!!

    • @Stranzua
      @Stranzua 2 ปีที่แล้ว

      @@StateofDecayScience I thought that's what I said, but I also made the suggestion that you can choose who goes up there so you can protect your favorite/most valuable characters.

  • @guimello00
    @guimello00 ปีที่แล้ว

    Is there other way to decrease threat level instead of watchtowers???

    • @StateofDecayScience
      @StateofDecayScience  ปีที่แล้ว

      Watchtowers will not reduce threat from update 33. Update will be released within the next 24 hours.

  • @danielp5226
    @danielp5226 2 ปีที่แล้ว

    is there mod to bypass community member restriction?
    having a huge base but only with 7 guys in there is just stupid

    • @danielp5226
      @danielp5226 2 ปีที่แล้ว

      and thanks for the tip, I'm gonna rip off that dumb tower right away : (

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      There is a mod called "Full house" or something. That will render all your members.

  • @FroogyMcDoogy
    @FroogyMcDoogy 11 หลายเดือนก่อน

    Do sniper towers have an advantage compared to watchtowers?

    • @StateofDecayScience
      @StateofDecayScience  11 หลายเดือนก่อน +1

      I made an updated video about watchtowers in my very recent video. It will have all the info.

  • @rijidernacht1157
    @rijidernacht1157 2 ปีที่แล้ว

    I had the watchtowers on the military base on the (valley idk I forgot the name, the og map sorry its been awhile). Had a community of 12 that went down to 1 because they all got trapped up top and I was on nightmare. Got attacked by a horde with 4 juggernauts that just climbed the ramps and trapped my peeps in there. I had zero defense.

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      Yeah, that sucks. They are not optimised fir defense. We can even disable the built-in towers in some bases.

  • @GhostSalty
    @GhostSalty 2 ปีที่แล้ว +2

    Nice one! Ladders on watchtowers are a great idea, maybe they didn't do it so there's some risk to our survivors

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +3

      But watchtowers' primary purpose is avoiding risk!

    • @The_Makr_
      @The_Makr_ 2 ปีที่แล้ว

      @@StateofDecayScience In this game primary purpose is just random morale bonuses, lol...

    • @mHANIF-xl3rx
      @mHANIF-xl3rx 2 ปีที่แล้ว

      @@StateofDecayScience in first game any watchtower have ladders

  • @wyattbusch
    @wyattbusch 2 ปีที่แล้ว

    That's why I made my base at the Red Talon FOB

  • @grudgebearer1404
    @grudgebearer1404 2 ปีที่แล้ว

    Damn, something may have changed since update 28 when I last played because a watchtower and a few .50 there means no zombie even gets close to your base

    • @grudgebearer1404
      @grudgebearer1404 2 ปีที่แล้ว

      And yes, I prefer they shoot the zombie from over the tower because they can even assist me when I am clearing things close to the base, if they are on the ground they can't help, I mean, why is range importance right?!

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      That's what I demonstrated in this video. Why do you waste a slot for watchtower when your members have 50 cal?

    • @grudgebearer1404
      @grudgebearer1404 2 ปีที่แล้ว

      @@StateofDecayScience because they can assist me from afar with things I may not want to busy myself doing for a start, also, I prefer if the fight keeps controllable, this means letting the zombies close by and enter the base is dumb, with people in the tower I just need to find a high ground outside the base and they do the job by themselves without risking anyone inside the base.
      You even say later about keeping the fight on a open space, what open space is better than just outside the walls at sight of every watcher I have there?
      I sure need to see those wandering hordes that look to be something new but to the last time I played my towers were the safest option to deal with invaders by far, letting people on the ground and the zombies close usually means a big mess

    • @grudgebearer1404
      @grudgebearer1404 2 ปีที่แล้ว

      Funny thing is, he puts the "love" reaction on every comment except the ones that disagree (with reason) with his video.
      It's a shame because this usually is a channel with good tips and pretty direct to the subject, but this passionate and irrational hate for watchtowers just messed all the respect I had previously.

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      Watchtowers should not be built in any community. You are talking about the situation of your well established community in which you will have bunch of 50 cal weapons for all your members. You are talking about the slightest advantage of 50 cal equipped watchtower members that kill everything that don't enter your base anyway. Even without watchtowers, all your 50 cal members will be invincible. You cannot say watchtowers are best without seeing how it is without watchtowers.
      But that is not the case in new games. When people start fresh communities, they think watchtowers are must and build them without knowing they handicap the AI. That's what leads to some community loses.
      Besides if you wanna talk about absolute best base defense in your established community, use a slot for haven device instead of watchtower.
      About members going outside, it maybe open space but they will lose their teamwork there that's why it is dangerous. And most of the time, only one or two members will go outside which makes all the incoming zombies aggro towards them which is extremely deadly.
      This is the problem in this comment section. Most people I argue here only talk about something they assume. You have to conduct a lot of tests to see how this game AI has been programmed and how they react in each situation.

  • @theelordpyro
    @theelordpyro 2 ปีที่แล้ว +1

    im learning! :)

  • @asmokingp3005
    @asmokingp3005 2 ปีที่แล้ว

    wow good video. Too bad i left the game. Gona wait for state of decay 3. But i still watch some sod 2 videos. good stuff

  • @ahmedraza2706
    @ahmedraza2706 4 หลายเดือนก่อน

    you can farm unlimited cleo drops with watchtowers and container forts and 2 cars

  • @Old_Man_Pool
    @Old_Man_Pool 2 ปีที่แล้ว

    Every time I block doors with cars my stupid people open the doors and move the cars

  • @wowdozer
    @wowdozer ปีที่แล้ว

    from what I've seen, its only bad on higher difficulties. I never go above dread and I always have watchtowers and never has anyone died on them
    Tip 3 is useless for me on Xbox, zombies will run right through parked vehicles like they don't even exist or game will teleport cars I use to block away from the base when I log out and back in or drive far away from base.

    • @StateofDecayScience
      @StateofDecayScience  ปีที่แล้ว

      It is not about members dying on top of towers, but about the stupid AI which abandons its position when there are nearby zombies and the unoptimized tower design which allows zombies to reach the top.
      And you are right, if we are far from the blocked entrances, zombies will pass through the cars. Sometimes the game will reset the car positions.

  • @mephisto04
    @mephisto04 2 ปีที่แล้ว

    Do AI with better shooting skills aim better?

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      With sharpshooting, they might. Because they will reload faster with Gunslinging.

  • @AbdulHannanAbdulMatheen
    @AbdulHannanAbdulMatheen ปีที่แล้ว

    👏🙂
    Great video

  • @skiadrum4047
    @skiadrum4047 2 ปีที่แล้ว

    I build sniper tower for sniper support when i raid plague hearts

  • @starfighter1043
    @starfighter1043 2 หลายเดือนก่อน

    The RT watchtower gives you an overpowered CLEO sniper support tho that's the only reason I build it.

    • @StateofDecayScience
      @StateofDecayScience  2 หลายเดือนก่อน

      They don't

    • @starfighter1043
      @starfighter1043 2 หลายเดือนก่อน

      Oh I thought it was for sure off that. I dunno how you get the cleo sniper then lol it's been a minute since I actually played

    • @StateofDecayScience
      @StateofDecayScience  2 หลายเดือนก่อน

      @@starfighter1043 You get that by installing CLEO support transmitter facility mod in any of your facilities.
      Only in RT FOB, you get that pre installed in your watchtower.

  • @TheFedeGamer99
    @TheFedeGamer99 2 ปีที่แล้ว

    Yeah watchtower in first sod were better 1:50 they were something like this one maybe not that tall, i never builded one cause im always interested in factories

  • @faru077
    @faru077 2 ปีที่แล้ว

    Certain watch towers are useful because they help u escape sticky situations

  • @johns818
    @johns818 ปีที่แล้ว

    Build the Tower next to a roof that's low enough to jump onto. You're welcome 🙂

  • @kaedynpewett1593
    @kaedynpewett1593 2 ปีที่แล้ว

    Hmmm good points you make but hear me out. None of that really matters if you're also there defending the base. Even massive base sieges aren't hard when you prepare yourself for them and actively fight the zombies. The ai (in my opinion) is unreliable and not very well built so doing all the leg work is needed most of the time, watchtower or no watchtower installed.

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว

      This first topic is not about who is defending the base. It is about how to make the unreliable AI reliable.

    • @kaedynpewett1593
      @kaedynpewett1593 2 ปีที่แล้ว

      @@StateofDecayScience I understand that but from how I play the game it's hard to make a good reason on why to try to make ai good when you can just do it yourself 15x better. This is a good video and very helpful for many players that much is true and your watchtower design would be very helpful in sieges compared to the current ones. Hell I didn't even know zombies couldn't walk into the SafeZone, always thought they just couldn't spawn in it but could walk in easily. But anyways to try and get back on track, it's a lot more useful to have the ai out of the way and shoot in the back while the character that I play as one man army's the horde (again for how I play the game, very aggressive, very consumable happy, and very VERY precise and dodge heavy)

  • @Leandro-zf8ej
    @Leandro-zf8ej 2 ปีที่แล้ว

    I hope that in state of decay 3 they add a free construction system type fallout 4.
    Honestly the bases of the game are horrible to look at, on the whole they have no defense at all.

  • @tralarimtamtum4899
    @tralarimtamtum4899 2 ปีที่แล้ว

    the devs really should see this!

    • @StateofDecayScience
      @StateofDecayScience  2 ปีที่แล้ว +2

      They know. Not all of them of course, but a few UL members know.

  • @Katniss0000
    @Katniss0000 2 หลายเดือนก่อน

    did they fix this?

    • @StateofDecayScience
      @StateofDecayScience  2 หลายเดือนก่อน

      @@Katniss0000 I have made an updated watchtowers video. It is in the pinned omment

    • @Katniss0000
      @Katniss0000 2 หลายเดือนก่อน

      @@StateofDecayScience thank you. I have already watched it. It seems they do not fix it with the Final Update v38.

    • @StateofDecayScience
      @StateofDecayScience  2 หลายเดือนก่อน

      @@Katniss0000 What were you expecting to be fixed? the tower design or human AI?

    • @Katniss0000
      @Katniss0000 2 หลายเดือนก่อน

      @@StateofDecayScience just make using a watch tower not a liability.
      Like not make the AI in the tower die or become useless when there is a siege.
      maybe too late to fix that and we will just wait for a MOD or SOD 3.