Level Design & Environment Art Tips and Techniques from Peter Field, Media Molecule

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  • เผยแพร่เมื่อ 15 พ.ค. 2024
  • Filmed during the SideQuest summit in 2020.
    Level Designer, Peter Field uses the game creation tool, Dreams, developed by his studio, Media Molecule to demonstrate some of the things he's learnt after 10 years in the games industry.
    If you enjoyed this and would like to know more about a career in the games sector, go to intogames.org for more information.

ความคิดเห็น • 29

  • @JasonStorey
    @JasonStorey 3 ปีที่แล้ว +49

    This is hands down the best talk on level design I have ever seen, clear examples, well explain with very practical and demonstrative examples. I would love to see some more follow up examples, covering some additional topics like designing terrain and a more detailed look at topics like sightline blocking and choosing affordance signifiers

  • @OnzeMilano
    @OnzeMilano 10 วันที่ผ่านมา

    3 years too late to this, but I found it on time.

  • @wyroy
    @wyroy 2 ปีที่แล้ว +3

    Truly one of the best talks I've seen... on anything. Why doesn't EVERYONE replace their powerpoint decks with game levels?

  • @ashereinhorn
    @ashereinhorn 4 ปีที่แล้ว +16

    Such a great talk! Thanks so much for sharing!

  • @RedFoxTeh1
    @RedFoxTeh1 4 ปีที่แล้ว +3

    A lot of good advice, tips, articles, videos, talks and even books about level design in just one 37 minutes talk!
    That's an awesome talk!
    Thank you Peter for creating "the giraffes moment" and for sharing this talk!

  • @seanypdesign
    @seanypdesign 4 ปีที่แล้ว +9

    This is amazing - great work! A lot of solid blockout reminders, plus some new tricks I hadn't considered much before! All presented in a really accessible way. This is now officially my go-to video for people who ask me "What do Level Designers do?"

  • @ReedLiu64
    @ReedLiu64 2 ปีที่แล้ว +1

    A proper crash course on level design !

  • @inceptional
    @inceptional 3 ปีที่แล้ว +3

    Some absolutely gold tips there.

  • @JohnFalcon
    @JohnFalcon 4 ปีที่แล้ว +4

    I love Peter Field

  • @fierorecensione5828
    @fierorecensione5828 24 วันที่ผ่านมา

    TOP!

  • @daniellloyd6405
    @daniellloyd6405 3 ปีที่แล้ว +5

    Great and informative video - seeing it in such a visual format really drives home the points. I found setting up the locked gate puzzle particularly helpful. Would love to see something like this on combat design!

  • @shadmansudipto7287
    @shadmansudipto7287 3 ปีที่แล้ว +10

    Came here from infallible code.
    Edit: spelling

  • @jeremiedemoleon3307
    @jeremiedemoleon3307 4 ปีที่แล้ว +1

    Thaks for this talk !

  • @spritecut
    @spritecut 4 ปีที่แล้ว +1

    Right, my level stands a much better chance of being fun and engaging with these well presented techniques. I thought I had done a good job by making the environment beautiful but on the first play test the player just wandered about confused and lost, especially when she had enemies to battle. Turns out making levels that aren’t linear (boring) but navigable is a subtle art. Thanks, more please.

  • @oooDORIENooo
    @oooDORIENooo 4 ปีที่แล้ว +1

    Great video, finally got around to watching it 😀

  • @redfireuk
    @redfireuk ปีที่แล้ว

    Im showing very early stage interest into exploring a career in game design, and found this really inspiring! thank you

  • @michaelvicente5365
    @michaelvicente5365 7 หลายเดือนก่อน

    excellent talk!

  • @goma8167
    @goma8167 3 ปีที่แล้ว

    Great video. Thank you Peter Field.

  • @lordiari7110
    @lordiari7110 2 ปีที่แล้ว

    Legend! Awesome session! Thank you. Could have listened for hours and hours.

  • @SrCastilla
    @SrCastilla 3 ปีที่แล้ว +1

    This video is gold! Thanks for sharing it and Thanks for the Peter Field master class.

  • @yadav-r
    @yadav-r 3 ปีที่แล้ว

    Awesome

  • @kizugusuri
    @kizugusuri 2 ปีที่แล้ว +1

    Wow... fantastic talk

  • @eddieandersson5570
    @eddieandersson5570 4 ปีที่แล้ว +1

    Thx Peter for a really interesting talk❤️

  • @KokapaGameDev
    @KokapaGameDev 3 ปีที่แล้ว

    good

  • @vedantgore5
    @vedantgore5 4 ปีที่แล้ว +2

    This talk is so good 👌 thank you for this, learned a lot through this

  • @roberthinde6577
    @roberthinde6577 4 ปีที่แล้ว +1

    great walk through - Thanks for this - I notice the level is in Dreams on the PS4: Are the majority of the assets here preset blocks, or have they been made in other modelling software's? ( i have a copy of Dreams and have only just scratched the surface atm).

    • @peterfieldis
      @peterfieldis 4 ปีที่แล้ว +3

      Hi Robert, The whole level is made from around 20 different modules, which I built in Dreams as I went along. You cant import other models into Dreams but its a very quick tool so its become my tool of choice for blocking out levels. Obviously I'm quiet biased ;)

  • @sayyedfaisal4275
    @sayyedfaisal4275 4 หลายเดือนก่อน

    I only wants to know in which engine it made and how

    • @peterfieldis
      @peterfieldis 21 วันที่ผ่านมา

      It was made in Dreams for PS4 /PS5 :)