This is fun but a warning: the reason this works is the way the damped tracks are stacked on each other creates a circular dependency loop, so Blender doesn't immediately find a solution to the pose right away and iterates over time. This is how the wiggle is achieved with no physics. However, if the rig is especially complex or you are expecting deterministic poses, you will need to bake a sim or do some hand animating, unfortunately.
Yeah, definitely avoid that - having circular dependency loops breaks a lot of stuff, especially other physics - stuff can sometimes not update from frame to frame or update incorrectly. There's all sorts of weird things that can happen that will screw up the animation in not-immediately obvious ways. It's possible to lose days of rendering because of it. Ask me how I know. As for the solution - just use regular physics. There are free addons like Wiggle Bones and Blender Wiggle 2 that can achieve this effect easily. There's also a paid BoneDynamics Pro which I also recommend.
@@dmg755 Tell me about it. I didn't know the terms to look for back then. At some point I found the wiggly bone add-on which is fine but can create some really weird outcomes
remember guys, theres always an indian from youtube that can explain better than all the teachers out there would. thankyou. i think u people are blessed with simplifying complex understandings.
That sounds racist but it's absolutely true. The best tutorials are from Indian people. My wife and I joke about it sometimes and one day we stopped at a station that had a couple of young Indian guys behind the counter so I jokingly asked if they do blender tutorials. They both laughed and said yes, and Gimp, photoshop, Davinci, etc. I is a gift I believe
Ooh, that's a lovely solution for small wobbly animations. Some small tips that you might findusefull for this too: 1. When using the automatic weight paint like this, you should turn off deforme on the bones that doesn't really deforme the snakes. Like the Root bone and last bone in your chain. 2. When setting BBones segments, you can select all the bones you want segments on, and ALT + Left click the value field and type 5. This way you change the value for all the selected bones. ALT clicking any value/property field in Blender allows you to change a value for all selected objects, as long as they actually have that property, saves a lot of time for situations like this
Thank you for the feedback. :) i too learn a lot via tutorials but sometimes it's really headache when it's not to the point . so i decided to make one without any complicated talks.
This is hands down one of the best tutorials I have ever seen, funny, simply explained with just a hint of really beautiful music. Perfection! Good job!
works great! done a massive monster tongue and looks awesome! thanks again! saves me having to hand animate every frame and this looks more realistic! got yourself another sub :)
thank you so much it's so pretty and helped me a lot in a way you cannot imagine but i a have an issue where it keeps going through the head of my character.
Nita... I hope you're somewhere, happily, living out your: Best. Possible. Life...because you are amazing and you deserve. This was THE most difficult instruction to find. I was totally in the same mess @Animiribi was in and you pulled me out--thanks so much! Subbed.
Helped me a lot with a character Im making. Was exactly what I wanted but I didnt know how to ask for it. Are you still doing videos or have plans for the future? Hope you are well and thanks again.
Hello! Amazing quick tutorial, very easy to follow and I never found one like that for wobbly rig before! A question: do you think I should use this technique for my hair rig? I have a character with dreadlocks and its awfully hard to rig....
This is fun but a warning: the reason this works is the way the damped tracks are stacked on each other creates a circular dependency loop, so Blender doesn't immediately find a solution to the pose right away and iterates over time. This is how the wiggle is achieved with no physics. However, if the rig is especially complex or you are expecting deterministic poses, you will need to bake a sim or do some hand animating, unfortunately.
it's amazing that blender doesn't just crash. I thought circular dependency loops are like silver bullets for blender wolves.
Yeah, definitely avoid that - having circular dependency loops breaks a lot of stuff, especially other physics - stuff can sometimes not update from frame to frame or update incorrectly. There's all sorts of weird things that can happen that will screw up the animation in not-immediately obvious ways. It's possible to lose days of rendering because of it. Ask me how I know.
As for the solution - just use regular physics. There are free addons like Wiggle Bones and Blender Wiggle 2 that can achieve this effect easily. There's also a paid BoneDynamics Pro which I also recommend.
I searched TWO YEARS for this technique. Thank you so much! This is perfect for my rigs!
you are welcome :)
2 years is insane
@@dmg755 Tell me about it. I didn't know the terms to look for back then. At some point I found the wiggly bone add-on which is fine but can create some really weird outcomes
remember guys, theres always an indian from youtube that can explain better than all the teachers out there would. thankyou. i think u people are blessed with simplifying complex understandings.
That sounds racist but it's absolutely true. The best tutorials are from Indian people. My wife and I joke about it sometimes and one day we stopped at a station that had a couple of young Indian guys behind the counter so I jokingly asked if they do blender tutorials. They both laughed and said yes, and Gimp, photoshop, Davinci, etc. I is a gift I believe
Wow, I was not ready for that transition in the end
Ooh, that's a lovely solution for small wobbly animations.
Some small tips that you might findusefull for this too:
1. When using the automatic weight paint like this, you should turn off deforme on the bones that doesn't really deforme the snakes. Like the Root bone and last bone in your chain.
2. When setting BBones segments, you can select all the bones you want segments on, and ALT + Left click the value field and type 5. This way you change the value for all the selected bones. ALT clicking any value/property field in Blender allows you to change a value for all selected objects, as long as they actually have that property, saves a lot of time for situations like this
Thank you for the suggestion 😊 i use alt select feature, but while recording i got concious and changed values separately 😂
Wow, that ALT trick made my life so much easier. Thank you so much!
hyper realistic snake model
Wow!! The final render looks amazing!! Good job!
This is the most direct and easy to follow tutorial on this. Some get so overly complicated!
Thank you for the feedback. :) i too learn a lot via tutorials but sometimes it's really headache when it's not to the point . so i decided to make one without any complicated talks.
WOW!!!!! this is so well explained and fixed my fish animation perfectly, THANK YOU!
absolutely brilliant. and a perfect video length and speed for teaching
Holy shit, i was looking for months a solution, and here is!!! you freaking awesome
Thank you, that was a great tutorial.
Nita, where are you ? Please come back ) Your tutorials are amazing !
thank you so much been struggling for a couple days now.
Please put a disclaimer, i got so scared by that hyper realistic snake, i almost had a heart attack
😂😂😂 sorry, i 'll clarify next time.
This is hands down one of the best tutorials I have ever seen, funny, simply explained with just a hint of really beautiful music. Perfection! Good job!
이처럼 귀여운 강의는 처음이네요. ^^ 💕 멋진 강의 잘 봤습니다.
Dang!!! It's a super cool tutorial! Thank you.
I'm so glad you're back! Thanks for your work!
Incredible, just what I was looking for and explained great in 3 minutes!!!!! Thank you!!!
Thank you so much!!!! This tutorial solved a huge problem for me
Glad to hear that 😊
WOOWWW!!! Thank you so much!! this is really a time saver!!
Lovely watching this and listening to you. Very useful trick too when adding life to animations!
Muchas gracias por este tutorial! :)
THANK YOU! I've been trying to find a way to animate my character's pigtails without having to move every single bone by hand. Works perfectly!
Nice video. The result is really cute.
This was super helpful, thank you!
This gave me some ideas for other bouncy things to animate.
good tutorial
I want more tutorial
Very clever! I wasn't sure what you were going to do from the thumbnail but I'm glad I clicked! Thanks for sharing this technique!
MUY BUEN VIDEO, GRACIAS.
That's great, I've been using Blender for years but I've never seen a tutorial so well explained. Thank you!!
u are the saviour of the year Nita love u
This is awesome. I've been searching for something like this long time and here ı found. Thanks so much.
That was very helpful, thanks!
thank you, now my hair can wobble
This was super helpful
О, спасибо!
Smart Technique
You save my life !!!
Thanks, this very smart and very useful!!❤
Genuine lifesaver
I laughed at "hyperrealistic snake" hehe :)
Really cool and fast tutorial :) Thank you so much!
Subscribed!!
amazing video. Thank you so much!!!
wow your animation is awesome, btw thank you so much for the tutorial
works great! done a massive monster tongue and looks awesome! thanks again! saves me having to hand animate every frame and this looks more realistic! got yourself another sub :)
Wow ,i am happy for you 😊
тысяча лайков и мое уважение
This tutorial is top notch! Thank you so much!
You are a genius! Thank you! ❤
thanks !!! so awesome!!!
These are some cute snakes. Lovely design.
☺️ thank you
Muchas gracias, me ha resultado de mucha utilidad.
Wow amazing Work!!!! Thank You For This
You are so cool thanks for making this tutorial🙏🙏🙏
hey nita, really good work cheers,
Nice! I'm going to try this on the long floppy ears on my bunny model!!
so cool technique
Please do a tutorial on the design for this character
thank you so much it's so pretty and helped me a lot in a way you cannot imagine but i a have an issue where it keeps going through the head of my character.
perfect! love your art! Thx for the video :)
Really thanks
Nita... I hope you're somewhere, happily, living out your: Best. Possible. Life...because you are amazing and you deserve. This was THE most difficult instruction to find. I was totally in the same mess @Animiribi was in and you pulled me out--thanks so much! Subbed.
Omg thanks I learn too much
Helped me a lot with a character Im making. Was exactly what I wanted but I didnt know how to ask for it. Are you still doing videos or have plans for the future? Hope you are well and thanks again.
Thanks very much 😉
Thank you sooooooooooo much
AWESOME!!!! THANKS A LOT!
Ha! I was looking up creating "muscle geo" to run a softbody sim on, but this is so much faster for what I need. Thank you for sharing!
wow :o this is brilliant! thanks!
thank you!!!! this is amazing ❤❤❤
Holy cow thats awesome
Thank you allot for this video! I thought I was doomed without an up-to-date bone physics add-on, but this solves my needs quite well!
Very useful! Thank you for making this!!
Great tutorial, and love the music, it makes it relaxing to watch.
I love the tutorial but quick remind, this is not secondary animations heheh. This is follow through and overlapping 😊
Omg!!!
Thank u .
Ive been trying to find a way to do this.
Spring bones
Wiggle bones
Collision gravity...
I will try this one now.
♡♡♡
How do u make for the hair not pass though the head?
Good Nita.
great
great solution for a tail! thank you very much!
(your character is super cool, btw)
Thank you Juan
OMG GENIUS
AND FUNNY HEHE
Simply superb
Thank you a lot! I was waiting for this tutorial for months!
Very good tutorial
Amazing! Thankyou so much for the tutorial
Thanks
that was amazing.
thanks
Hello! Amazing quick tutorial, very easy to follow and I never found one like that for wobbly rig before! A question: do you think I should use this technique for my hair rig? I have a character with dreadlocks and its awfully hard to rig....
please let me know how this goes, also trying to animate a character w dreadlocks using this technique
すごくわかりやすかったです!ありがとう!
muchas gracias
Thanks 👍🙏
slay thank you Ɛ>
was looking for this, thanks !
loved it
wow, very helpful video! Thanks!
HOLY!!!!!you saved my day))))))))))))))))
Cutteee
Nita Honey upload more and come back. World needs you
wonderful thanks
wow superb! very useful and direct to the point