1:04:00 since you dared us regarding transport... the old RTS Supreme Commander had a cool mechanic: ferry. You could select a bunch of transports and make a ferry route just like making a patrol route in SC2. Then you can move command and rally ground units to one end of the rally route and the transports would automagically pick up all the units thusly rallied and move them. Thus you can move an almost 500 unit max supply with just 5 clicks! (1 select transports 2 rally source 3 rally destination 4 select army 5 move command to rally source)
I miss the days of Supreme Commander. The shear amount of tricky shit you couid do was just too entertaining. Cybran dropships becoming stealth by carrying deceivers. Ghetto gunships. Tele-Com comebacks. Making stealth gens next to Hives and having them harass enemies with reclaim and capture.
I honestly think the shrines gave a buffing aura around themselves for their type, increasing dmg and armor. When they left the range or the shrines got destroyed they lost it after a few seconds. At least it looked like it as a viewer. Also I think there were bully triggers to repopulate the defense forces of deactivated shrines, so all the fire shrines in the bottom part tried to repopulate the top defense force via the bridge, or it was only within one of the plattforms, But that is kinda annoying design in my opinion. But it is nice to watch you play through it. This mission should have been split in seperate missions I am certain. each of the parts could very well be a seperate mission.
Interesting cats buffs could include a flat damage reduction (so I guess high armor, or an Immortal-like passive) so AOE splash doesn't hit them much. They'd be stronger against light units and aoe, but not overpowered against hard-hitting big daddies Another wilder idea would be something like pack tatics from D&D. A single cat would be bad on its own. But for every cat nearby maybe you could give them a stacking armor buff as if they form a phalanx or something in the lore
Yeah but why would you want to make the assasin units tanky? From what i understand they are supposed to be used to snipe squishy backline units and get out again. Their entire kit is based around this. (cloak, windwalking, bonus dmg and stun on the first hit after cloak, etc) I mean sure DTs would be cooler if they could tank like a zealot but thats not their role.
Jay, I can say this about dropships and transports in general - I love them. I love them so much. Can't get enough of them, because for some reason I have Arbiters recalling my units. Wished I could use Overlords, but the units get a mind of their own and enter the nearest Nydus Canal. Even as Terran, I would love to use them, but my production always happens to be on the expected transport's drop site, making them useless. There are just no good scenarios to use transports. I reckon its bad map design. Maybe someone else has a better answer.
That song for the boss fight was a real bop!
Infected Mushroom is the band
Spitfire is the name
Honestly, I like drop ships. I like to drop units on top of enemies. Although I also like, when the transports fit more, than TWO DAMN UNITS!
1:04:00 since you dared us regarding transport... the old RTS Supreme Commander had a cool mechanic: ferry. You could select a bunch of transports and make a ferry route just like making a patrol route in SC2. Then you can move command and rally ground units to one end of the rally route and the transports would automagically pick up all the units thusly rallied and move them. Thus you can move an almost 500 unit max supply with just 5 clicks! (1 select transports 2 rally source 3 rally destination 4 select army 5 move command to rally source)
I miss the days of Supreme Commander. The shear amount of tricky shit you couid do was just too entertaining.
Cybran dropships becoming stealth by carrying deceivers.
Ghetto gunships.
Tele-Com comebacks.
Making stealth gens next to Hives and having them harass enemies with reclaim and capture.
I like the design of the flyers
didnt expect to hear infected mushroom in a starcraft mod
How dare you, I have nothing but fond memories of using transport helicopters in Command and Conquer Generals
The SplashForce campaign continues!
All turrets up grade helps the Decker turrets too and any other building turrets I think have play it for myself to find out.
16:35
You grabbed the SCV that was carrying minerals, so it chose to drop them off and go back to mining. Unpleasant, but unavoidable
Babe wake up, new dropship just dropped
The villain has the power of slime, Jay has the power of goo, but who now bears the power of OOZE?
I honestly think the shrines gave a buffing aura around themselves for their type, increasing dmg and armor. When they left the range or the shrines got destroyed they lost it after a few seconds. At least it looked like it as a viewer.
Also I think there were bully triggers to repopulate the defense forces of deactivated shrines, so all the fire shrines in the bottom part tried to repopulate the top defense force via the bridge, or it was only within one of the plattforms, But that is kinda annoying design in my opinion. But it is nice to watch you play through it. This mission should have been split in seperate missions I am certain. each of the parts could very well be a seperate mission.
If you click the elemental towers it says it increases life and atk speed
Interesting cats buffs could include a flat damage reduction (so I guess high armor, or an Immortal-like passive) so AOE splash doesn't hit them much. They'd be stronger against light units and aoe, but not overpowered against hard-hitting big daddies
Another wilder idea would be something like pack tatics from D&D. A single cat would be bad on its own. But for every cat nearby maybe you could give them a stacking armor buff as if they form a phalanx or something in the lore
Yeah but why would you want to make the assasin units tanky?
From what i understand they are supposed to be used to snipe squishy backline units and get out again.
Their entire kit is based around this. (cloak, windwalking, bonus dmg and stun on the first hit after cloak, etc)
I mean sure DTs would be cooler if they could tank like a zealot but thats not their role.
@@vyran7044 didn't know it was an assassin, thought it was like the campaign predator and a tank
Jay, I can say this about dropships and transports in general - I love them. I love them so much. Can't get enough of them, because for some reason I have Arbiters recalling my units. Wished I could use Overlords, but the units get a mind of their own and enter the nearest Nydus Canal. Even as Terran, I would love to use them, but my production always happens to be on the expected transport's drop site, making them useless.
There are just no good scenarios to use transports. I reckon its bad map design. Maybe someone else has a better answer.
Oh cool the rock elementals
I hate dropships
14 seconds ago 😎