Oblivion's Cut City
ฝัง
- เผยแพร่เมื่อ 16 พ.ย. 2024
- Another episode of The Cutting Room Floor, a series where we examine the cut content, design and development of our favorite games. In today's episode, we're taking a look a cut city from The Elder Scrolls IV Oblivion. The now lost city of Sutch once appeared between the cities of Anvil and Kvatch.
#thecuttingroomfloor, #oblivion, #elderscrollscutcontent
I was 3000+ words into another video on New Vegas and realizing how much more work I had to do to complete it, I figured why not make a random video on one of my favorite games from when I was younger. Hopefully you guys enjoyed this video, back to Fallout for the next one! 🖤🖤🖤
Oblivion AND New Vegas. Triangle is Thee Man!!
I hope you're able to not get pigion holed into just Fallout or just NV. I wish you luck, Triangle.
Wonderful job on it. Your knowledge for FONV is incredible, but I won't lie... seeing ES4 from you would be really exciting to see.
this has me super hyped, your content and it's presentation are 10/10
Yea man, I’d love for you to expand into other Bethesda games. Cut content videos on Oblivion, FO3, Skyrim, & FO4 would freshen things up.
There’s tons of cut content in oblivion, I remember coming across a cave that had something to do with a cut quest involving a red queen, with a high enough acrobatics, you can skip the permanently locked door by jumping through a hole in the ceiling and experience the whole cave, was a very cool moment of experiencing something no one was supposed to see
The Unmarked Cave is the one
@Ginge5ify I forget where but the various wiki's should be able to help you there.
@Ginge5ify No problem bud
In the far southwest of Cyrodiil there's a bandit fortress that's unfinished. I think it's on the border to Valenwood. There's a whole wall with no texture
The black queen was likely a necromancer and it's possible the red queen could have been a paladin you would help her and protect her family by defeating the black queen is what I believe you can restore the quest with a mod but it is mostly interprative.
missed a golden opportunity to title the video "no Sutch city"
"Sutch is life"
“Sutch a missed opportunity”
"Sutch a shame it was cut"
not a good title from a bait perspective. won't generate many clicks
You're sutch a good guy with words
Now that he’s branched out into other games, the Triangle City content will never stop coming… not that I’m complaining
shut up
@@aidanvanslyke9306 Calm down Aidan, you'll get your turn on the slide at recess just like everyone else.
Phrasing
Oblivion is my comfort game, I play it when I'm feeling under the weather and want to be cozy... thanks for this!
Same
Me too.
Oblivion stresses me out at times lol
No you don’t
@@mrsantoro8306 care for some greenmote?
I remember learning about Sutch a number of years ago but there's so little info about it across the Internet
It'd be super cool if a level designer could shed some light on it 15+ years later
Totally agree, it's kind if wild we still know so little about a whole ass cut city!! Like it's not just a dungeon or quest it's an entire city that likely had quests planned for it.. how do we know so little after all this time?
Oblivion is what got me into Bethesda style RPGs
Bethesda style?
Do you mean “open world”?
@@alecnolastname4362 like Solo rpgs because most other rpgs nowadays are online mmos
@@atriggeredsjw8532 MMORPGs are a different genre from action or generic CRPGs.
@@alecnolastname4362 Open world first person rpgs. Not a ton of open world rpgs that are also first person aside from Bethesda's. Only games that I can think of that are similar would be a couple Obsidian games, Cyberpunk 2077 and a few indie games. Also Bethesda's rpgs always have a lot more interactivity than most rpgs for example being able to pick up almost everything you see or when you loot an enemy their items actually disappear and they have what they actually had on them rather than random loot drops like many other rpgs. Bethesda rpgs have a unique feel to them.
@@darkstar-mq3mb not to mention the ability to be 1st or 3rd person. Which I feel is necessary to a modern day rpg. But yo I absolutely hate in rpgs when you can't loot shit NPCs are using or the loot they drop is randomized to the point they have good gear they aren't using because they're default bandit number 7 and they dont wear that or use that weapon. shit is so non immersive and makes me wanna uninstall that shit and just play skyrim or oblivion. Like how many times you ran into a bandit in skyblivion and the mfer has like daedric gloves and glass boots. Shit cracks me up, and I love it.
Kinda sucks we didn’t get another city on the Gold Coast considering Kvatch remains destroyed, all we get is Anvil
I would have honestly preferred a city in Blackwood and the option to repair Kvatch instead
Back in the day, Anvil was my favorite city in Cyrodiil. I liked its Colovian Mediterranean-esque style, not to mention you could get a rather cheap mansion there with a spooky quest as a tip.
Would be good to have another Colovian city in game, especially that Kvatch is destroyed.
There’s a mod that restores Sutch and it’s beautiful.
"A city was cut from Oblivion"
"Yeah, so?"
"A city was cut from Oblivion with New Vegas epilogue music playing in the background"
"I'm not crying you're crying"
Oblivion was the first Bethesda game I played and the first open-world RPG of that style I had ever played, too; and I had no idea that there was an entire city cut from the game. Fort Sutch has always caught me as being a bit odd an different from the game's other locations, but I had always chalked it up as being specially made for the Dark Brotherhood quest. Quite fascinating that there was once a whole city right there.
You "had no idea" because you were 13.
Am I’m the only one who misses the classic old school vibrant fantasy aesthetic that the older Elder Scrolls game had
Yeah, particularly Morrowind.
A lot of people said Oblivion was "generic" at the time, at least compared to Morrowind. Oblivion did have a bit of a Roman and English countryside flare, but it was such a beautiful, bright, hopeful kind of fantasy. I really loved it. Skyrim had a great atmosphere as well, but sometimes the beauty came from the bleakness, the desolate cold and the distant shores. Oblivion was a pastoral beauty of landscapes dotted with both ruins and living settlements.
Morrowind was beautiful because it was alien; it was a lot of folks first ES game and given the very dunmer-centric culture, a lot of people tend to see Elder Scrolls from a non-human standpoint. That's even a good thing, because it means Bethesda makes some damned convincing aesthetics and vibes as you explore the strange shores of the land of foyadas and colossal mushrooms.
It is my opinion that Bethesda hasn't "Watered down" their ability to show us strange vistas, it's more that we're given the most convincing representations of the areas. Maybe it's because Nords and Imperials are familiar to us and very comparable to real life aesthetics that they seem boring by comparison, and the fantasy must then come from the story and the gameplay more than the aesthetics. Yet, I feel when we finally do see Valenwood, Elsewyr, the Summerset Isles, or Hammerfell, we're going to see some truly beautiful new vistas.
I'll bitch about their changes to gameplay until midnight but they don't skimp on the aesthetics. They just dedicate to the "true" vibe of the area they're in, and the Nords and Imperials just seem boring compared to the Dunmer.
i think that is why they try to space out the timelines by thousands of years each game
and due to skyrim being based on vikings 🙊🙊🙊
@@berzirker7280 only Skyrim is set 200 years after Oblivion and ESO is set 1000 years before Skyrim, from Arena to Oblivion, it’s a span of about 44 years
If you go off arena both skyrim and oblvion are missing a half dozen major cities if your lucky they'll be a ruined a fort with the name
if you go by morrowind and oblivion, skyrim is missing cities in general. there are more houses in most vvardenfel fishing villages than you get in a skyrim city. they put a little bit of extra effort into whiterun and solitude and phoned the rest in.
@@MrOsmodeus You’re saying they phoned in Falkreath?!
Arena's city locations got pretty heavily retconned though, considering Vvardenfell looks nothing like it did back in Arena.
@@MrOsmodeus Thank consoles and their HW limitations for this, in Skyrim they just couldn´t do cities as big as in Morrowind cause the original PS3 and XBOX360 just couldn´t handle it. I think we will see much bigger cities in TES VI.
@@silentgaming2487 what if they spreaded the cities more apart it would have increased the overall size and maybe would be less taxing on the hardware, cause cities in skyrim feel very dense.
I honestly had no idea that an entire city was cut from Oblivion. I have a feeling one of the contributing factors as to why it was cut is due to where it was located. Most of the cities have a certain amount of distance in-between each other, but Sutch was located between Kavatch and Anvil. It isn't that big of a distance to begin with, so a safe place in-between the two would make that trek even more of a cake walk. Could be wrong since Kavatch is destroyed, but it's something I thought about when looking at the map
There was also a major cut questline where the player rebuilt Kvatch and became the Duke of Kvatch. It's possible they cut Sutch because of its proximity to Kvatch, but it's also possible that Sutch was related to the Duke of Kvatch questline and both were cut together.
@@TriangleCity yeah I heard about that quest. That could be the case. Though I wonder if it was, why there hasn't been any connections found? Then again, Sutch could have been cut before the rebuilding of Kavatch quest was. There's just so many interesting questions but no answers. Still, it's cool to speculate on.
Sutch was always so interesting to me since the E3 map layout for the city is so unique, it has a lake and a dock associated with the city! It's a bummer there isn't much info left about it. Hopefully one of the devs reveals more info about what was planned for the city in the future
Sutch a tremendous effort in exploring cut content! Much wow!
The Oblivion gate was probably there to be part of the Allies for Bruma quest initially. But was given different requirements to open after it was cut (following Dagon Shrine but not requiring the Bruma gate). An unmarked quest for that Oblivion gate is to protect the legion guards there, so perhaps if it wasn't cut then there would've been Sutch guards instead. Not too sure, as some things (like the music) implies enemies would've been in the area but the unmarked quest implies otherwise. I guess we'll never really know.
Yes, that Gate is almost certainly for AfB quest. That's why I reflexively thought he missed the borders of the city(unless a Gate appears INSIDE the city lol). There are actually two possible Gates, but I reckon it's the right one, not the one to the south.
Yeah, it's only available during the AfB quest isn't it?
Something interesting to note is if you go into the testing rooms in Oblivion there's a whole city in there called Crowhaven. I'm pretty sure Crowhaven as it stands in the game is just a place to test/store things (there is a guy there who has every weapon in the game to buy + you can mess with his disposition through dialogue options; further from the town there are all sorts of monsters just chilling), however it's suspiciously fleshed out. Like...it's a whole area, idk if it could fit into where Sutch is supposed to be and I doubt it's even related, but maybe modders could move all that over to see if it fits in the area. You never know with Bethesda
Crowhaven is the test area as you suggested, one of the NPC's in there is actually voiced by Todd Howard himself and is also used in a E3 techdemo!
I gotta admit its kinda nice to see you give these videos an actual title rather than it just being "Oblivion SECRET city FOUND!!" like a lot of other youtubers that make content like this. It just feels more honest this way. Cheers
Ohh boy, right in the middle of my play though of Oblivion.
Let's go and document all cut content of every Bethesda game!
There's a cut town in Elsweyr weirdly enough. If you toggle collision or disable the world border, you can see pathways from the removed town.
I know this is pretty late, but where exactly did you find it? I'd love to explore it myself.
man this is *sutch* an interesting topic!
There's no Sutch thing as a boring TriangleCity video!
@@Lorenzo_I. I can't believe I've never heard of Sutch a discovery!
I dont get it
@@snaker9er 🙄
@@B10HAZARD. Why did you put that face
Oblivion content never gets old. It's so fun to see this in 2021.
I want Triangle to cover cut content from other games but just keep naming it after the New Vegas cut content series and see how long it takes people to notice.
Oh good idea 😂
I remember the first time I encountered Fort Sutch while I was exploring the landscape for fun. I particularly remember how it quickly began to feel odd while I was exploring around and inside the ruins. Perhaps it was the music and the closed in feeling, but whatever the cause I didn't stay very long. I never got any odd or unsettling feelings in other dungeons so this experience stayed with me to the point I simply decided to keep away and explore elsewhere.
Yeah I remember that too, there was something just off about the location
Great info! Forst Sutch always bothered me, and now I know why!
But we should keep in mind that the playable maps in all Elder Scrolls games after Daggerfall (i.e., Morrowind, Oblivion, and Skyrim) are significantly scaled down and are not meant to be representative of their respective landmasses' actual size.
There are numerous cities, towns, and other significant locations that are mentioned in earlier games and in-universe sources that never make an appearance in the latter games. We shouldn't take this to mean that they therefore don't exist, only that those specific locations were cut due to space, time, and/or resources. Their nonexistence in-game is purely pragmatic.
what a fucking brilliant game
Bro remember when the Gamebryo engine was technically impressive? Lol
Maybe it will be again in Starfield and TES 6. We are yet to see the improvements.
@@krzysztofwozny9458 yeah idk. Fallout 4 wasn't impressive when it came out and seemed like only a small improvement. I hope it's better in newer games but I don't have any faith
Its what they still use, no matter how many times they try rebrading it.
@@Anonymouthful That's very ignorant of you to say. You could say that about literally any engine used by any big gaming company. Literally no one makes new engines from scratch, they add some upgrades and rebrand it.
@@krzysztofwozny9458 Bethesda barely upgrades theirs, many flaws persist from decades ago. Their games have been constantly robbed of features so its not like they need anything better.
One of the best channels ive discovered, keep it coming!
Would fuckin loooove more stuff about oblivion cut content
Yesssss please do more oblivion content, its my favorite Elder scrolls!
My favorite out of all the elder scrolls, a good game to move to once the new vegas well runs dry
I remember the reason for this being cut years ago was a total system crash at Bethesda (Todd said their Asus machines crapped out) and they lost a lot of data. Sutch was apparently part of the data that was lost and they just didn't have time to remake most of it and all of it's lost content, so they scrapped what they had and added Fort Sutch and left it at that.
Really? Man that sucks, hopefully we'll see Sutch in an official Elder Scrolls game one day. I hope they still have plans for it.
Nice, I love your FNV content but a little variety is definitely a breathe of fresh air. Awesome work as always man.
Love to see some more Oblivion cut content videos. I played Oblivion to death for years. Great game, great atmosphere, felt incredible for its time
It's been a mighty long while that I've learned something new about this game. I distinctly remember that the German version of Oblivion made reference to some more locations that must have been cut at some point. The German translation was notorious for being really bad (they translated the "Repair hammer" with "Hammer reparieren" - which means "to repair a hammer" for example) so I always thought that most of these references to places that don't exist in the game were just due to bad translation - this video puts these things into a very different context.
Bruh your hard info with the little humor just sold me. Seeing you draw that word while talking about trying to warp to the area not working just got me rolling. That's a sub.
Yooooo I love your FNV videos, but I was hoping you’d also branch into other games. Very happy to see this!
NV was great and I liked your coverage on it, but Oblivion was the ultimate childhood game for me so that video really makes me happy
Sutch is life in game development
Oblivion is what made me love Open-World games. I'd love to see more cut content from it
Would absolutely love to see more cut content videos about any and all classic RPGs like this. Love your videos!
There's so much research in this video I expect this channel to grow really fast
Just randomly happened across this video, but man I love the way you've got Oblivion looking! Especially at around 1:32.
Awesome!
I would like to say that video on any game's cut content you would do would be great. The effort and excellent narration makes your videos delightful.
Great to see content from you still, always a pleasure to watch. Hope you're having a good summer as well!
you can say there's no sutch thing as TriangleCity running out of cut content :)
Sutch has long been a curiosity to me, ever since Oblivion came out, I've seen a lot of videos about it, but somehow never knew about all the weird oddities you can find with the level editor, very cool detail for this vid.
Yeeees!! Now you are covering my 2nd most favourite game! Awesome!
glad i found you around 3 months ago, i love the videos you made about cut content in new vegas and i'm happy that you made a video about another game; thanks for making my day better with your content
Always love your deep work on cut content. It's always super interesting.
I have been unaware of the whole situation involving Sutch, however it did catch my attention that there was a flat section of land where I felt was a missed opportunity to have a city. The lonely fortress in the middle of nowhere felt odd.
This is awesome, you shouldn't stop at just oblivion and new Vegas either. Ik fo3 has significantly less content than new Vegas, it still has quite a bit of cut content. Love the new video
I decided to check in Elder Scrolls Online and you actually can see Sutch...or at least...a tiny part of it.
In the North Western corner of the Gold Coast is a landmark called "Varen's Wall." Ignoring the obvious developer reason of making a large wall that surrounds the Gold Coast to limit play area; lore-wise it was built after Varen Aquilarios conquered the empire as a means of protecting his homeland from retaliation by longhouse empire loyalists. If you go to the gate of the wall and look out to the lands, you'll see the towers of Sutch's fort, though not much else.
Glorious beautiful video, loved this piece of Oblivion content. Keep it going!
The king has returned!
It's great to see you covering other topics hopefully this helps you get more subs
This guy..Amazing TH-cam, amazing artistic Instagram. Great voice. Honestly keep it up.. you deserve more views!
The town of snowhawk in Skyrim is the treated the same as sutch.
considering the amount of content that has been made on the hidden and cut content in oblivion over the years, its truly astonishing you were able to find something ive never heard about befor today, propys to you, and wow oblivion still has stuff to be talked about in it.
I feel like adding a ruined city would be a really fun dungeon. Like it would be similar to Kvatch but full of Necromancers, or maybe a pack of Minotaurs or something like that
this was one of the best presentations of cut content I've ever seen!! I love how it's both thorough and concise. I don't play fallout but I'll sub anyway
Interesting I never knew there was a cut city. I wonder why it was cut and what it would have been like?
Also I like that you’re covering more games, I always thought it would be cool to see you cover cut content from other games.
For a second i thought i was checking out another TheCantina video, that dudes basically the master of oblivion trivia.
This is a great video none-the-less
This guy definitely needs more subs such great content
OHO! Some Elder Scrolls cutting room floor! Very nice! Thank you!
Cool to see you branch out into Elder Scrolls
i reckon lord drads estate is the old stable for sutch
Triangle City, hello! Thank you for your work, amazingly interesting!!!!
Oblivion is still such a pretty game I always thought it was prettier then Skyrim
it's the greatest game ever imo
But boring and absolutely lifeless. Even the maincity seems like a ghost town
@@AbuHajarAlBugatti boring? Hell no, every city has a unique look and feel. In skyrim most cities look very much the same. Lifeless? Yeah... Youre right there unfortunately...
@@zeallust8542 thatswhy I can only remember just about 2 cities in oblivion even though I must have played it hundreds and hundreds of hours 8-10 years ago lol. Boring means nothing to do except a few ever same conversations, then going into the majors hut, just asking if you can do quest or help but learn Ass about the city, its culture and 5 people living there. Thats what I remember. In skyrim they atleast felt a bit more alive. But still not enough conversations. Instead of writing all the lore into Books all the time they should hire more voiceactors instead. Its not like Todd and Bethesda dont have the money. I really dont like these games anymore nowadays after looking at them objectively what broken garbage they are. You cant play them unmodded nowadays with all the good games around. Even Outward is more fun to me than skyrim and it lets me Build my own town
My main gripe now with Oblivion's graphics are it's mid and far distance lod textures, They are freaking hideous imo. But overall game still looks ok. A few graphics mods tho that replace and add trees and these textures and en ENB and the game can look freaking amazing. But it's a hussle to get it to run perfectly
I wonder if any dev's would be open to sharing what was planned for Sutch? Seems kinda wild that such a large and obvious change has like no other explanation for it from dev's outside of what's left in the oblvion files.
You deserve more subscribers for all the quality content you make.👍
ESO Gold Road gave an update on Sutch. In the West Weald zone there's a quest that takes place in the city of Sutch, the long and short of it is the city was sacked by vampires and never recovered.
I love this video, please do more oblivion content.
As they say... Sutch is life...
i love your voice
you could talk about anything for hours and i would listen to all of it
this TH-cam channel is criminaly underrated
I have read on the game's Wiki that the last recorded date when Sutch was still a city was in 2E 864. It has a little history, it used to be a well estabilished settlement on the Gold Coast, the city wasn't retconned out of existence, it's just that it's been long gone by the time of Oblivion, all that remains is the few ruins. Bethesda actually planned to put it in Oblivion but they probably didn't have time so they changed the story, making it be just the ruins of a long time abandoned city. But they never stated why it was abandoned.
if anything, most cities were razed during the Imperial Simulacrum, hence the events of Daggerfall.
Fort Sutch was used in the Oblivion E3 demo to showcase the oblivion gates probably to find some use for what was left of the location
Looks like some kind of infrastructure between the city and the lake north east of it.
Might have been some sort of aqueduct which would have fit very nicely with the imperial empire theme which has some parallels to the Roman empire.
Wow! Obsidian cut Oblivion?! damn l blame the ps3 for this.
I love topics like these, cut content will always be interesting
That is Sutch a cool thing to hear about all these years later!
Sutch is the way of game design, a messy art that leaves much on the cutting room floor.
It is so nice to see you branching out :)
I’ve been away for a longtime! You’ve branched out huh? Great to see new content!!!
I remember finding various things like this in Bethesda games, just wandering around and finding something only to not figure out what there is to it. There must be so much cut content to cover. I wonder if there's a mod for this
An interesting thing to mention, there were several cities in Skyrim that were present in TES1 Arena but had no mention made of them in TES5 Skyrim. Among these are the cities or towns of Amber Guard, Nimalten City, Granitehall, Dunpar Wall, and Dragondale, some of which are also historically significant places. There are some mods that add these locations as small ruins in the game. I wonder if there's more information as to why these cities are missing.
Radiant AI was a big cut I think if you do more of these, or how it was originally meant to work anyway, before the NPCs terrorizing one another made them simplify it. That or Todd was just making ****** up again.
Another great and informative video! Thank you!
I came across this cave and after looking into the locked door. I was able to jump up through the hole in the ceiling at the back of the cave that lets you explore the upper area of the cave.
Never knew this city existed until now, now i can't unsee it
Skyblivion is supposedly bringing back Sutch, whenever that gets finished.
Sometimes i feel that Oblivion was better than Skyrim and most of ES games, dont know why, just Oblivion has the magic feel like new vegas
it definitely had the coolest quests in the series
Morrowind is better than Oblivion IMO
No
@@idipped2521 i think morrowind has better exploration and a cooler setting but oblivion has way better dialogue/quests
Yea the quest degradation from oblivion to skyrim is quite frankly jarring. I dont know if the team changed or what but there was so much thought and creativity that went into many of the quests in this game compared to Skyrim. If it had the hype, graphical fidelity and improved combat of Skyrim Oblivion would have absolutely been the flagship tes game.
@TriangleCity is THE master of discovering and showcasing cut content.
It seems like Sutch got the axe in two different games, as despite the lore from Online mentioned in this video that could explain what happened, Sutch not only doesn’t appear, but the map of the Gold Coast just seems to cut it off. Spoilers for Greymoor and Skyrim below.
Interestingly, Sutch’s status as a city that was destroyed, but left some notable remains might have inspired the portrayal of the hold of Karthald, a similarly destroyed major city that appeared in Greymoor. Both Sutch and Karthwatch (the capital of Karthald) leave behind unusually large dungeons with limited but noticeable references to the city that used to be there, with the latter mainly being referenced through the nearby areas with “Karth” in the name, with one of those areas containing a major stronghold for the Blades. The lore from Online mentioned in this video seems to be an attempt at foreshadowing the Sutch’s eventual destruction, although the map of the Gold Coast stops just short of including the city on it. The city might have been cut from Online because there really isn’t much to go on regarding what Sutch is like, just that it stays intact until sometime after the events of Redguard, and that little is left of it by the end of the 3rd Era. The former bit of information is near useless, and the latter doesn’t provide any ideas that can be used in the time period Online is set in. Sutch might have inspired how they handled Karthald, but they either couldn’t come up with enough ideas to include Sutch in the Dark Brotherhood DLC, or they had far to many to be able to get their portrayal of the city right. Either way, unless Sutch makes a surprise appearance in the Blackwood chapter of ESO, we likely won’t be seeing the city for quite a while. I might be completely wrong, but those are my thoughts on this.
Awesome! Can't wait for the next 50 videos ;)
YES I was dreaming of the day when you would start making Oblivion cut content videos!
RIP Sutch. We always missed you, even before we knew you existed at all ;_;