That's EXACTLY what I was looking for but, as a noob, didn't know how to express!! Thank you so much!! HDRI environments have always annoyed me for this "floating" reason!!!
You should look in the camerat tilt shift. That way you can move the camera on Y-axis and keeping verticals vertical. It will also help with getting nicer framing sometimes. Its mostly used in architectual shots. But i think for this should it would work as well
just now was trying to figure it out the shadow catcher and a way to make the world look more "real", now i i can! Thank you thank you thank you thank you!!!!!!!!
Awesome video thank you for the link to a useful tool + a great explanation. Small English pronunciation thing: generally "A" a vowel followed by a consonant then E right after you use long vowel sound A pronounced like its name A as in pay or day so scraper ( a thing that scrapes the surface or takes from a surface). SCRAP in English means to make into garbage/jettison or abandon as useless. Scrapper would be a thing that makes something into scrap and I don't think you intend that use here. Please do no take this correction as a slight or criticism. I once lived in a foreign country where I had to learn the language. I ALWAYS wished people would just correct my pronunciations rather than shyly be amused by my accent without explaining why they were amused. Love your vids.
Wow. That works really well. I was having so much difficulty matching a plane to the HDRI image - even for a snow scene. This takes care of it instantly.
i didn't expect the result are vey good then expected. impressed. look's perfect. just adjust the variable inside world tab. done. thanks for making this video. really useful.
Nice tutorial but one thing would make it more realistic, the shadow catcher properties. When you turn off glossy rays it also prevents the shadows cast from being reflected in the object (try it with a chrome cube). What I do is copy the entire node setup from the world to a ground plane, swap the background node for a principled BSDF so it receives light, change the texture coordinate output to reflection and set the mapping Z axis to minus 1, set the plane to shadow catcher and you should now have shadows on the ground that are also visible in the car as the shadow catcher is now identical to the ground from the HDR. You can even add a little shininess to the principled BSDF and have reflections of the object in the ground. Works for me but Im sure someone more knowledgable can find a better way of doing this.
Useful Addon. Really makes life easier. What if it's an interior scene and you have to place an object on say coffee table / bookshelf / side table, etc.? Taking it one step further, what if there are 2, 3 such surfaces at different heights? Can I use this addon in some way to take care of two or more surfaces at different heights?
Oh man this is so easy and fast, thank you, insta subbed. I was struggling with the hard method of making a sphere and projecting the inside of the sphere and then flattening the bottom and the entire scene looked warped ..etc a complete headache. Thank you
One other little thing Ive just noticed is that I thought it odd you had to scale the car up as it shouldn't need scaling in a normal HDR, but it is because this plugin scales the world by 20x which means you have to scale the models 20x to make them 'fit' the scene. I set the scaling to 1 and it works fine.
really nice add -on..Is there a way to add HDRI's without using PolyHaven I have a HDRI add on pack I purchased and i want to use HDRI's from this pack instead on PolyHaven How do I do this in LilySurface
Great tutorial but when I make a plane it not showing any Shadow of car. And newer version of blender not showing all option in object tab. What should I do to get the shadow. ( Mentioning that I have no light and I deleted light at first from the scene)
If you like the content I create it would mean a lot if you could check out my Patreon page (www.patreon.com/blenderdailytips ). Thanks a lot for your support!
great add-on(and video obviously:-))...I lost one day in various f...ing tutorial about shadow catcher and finally this pearl...thanks. PS. with sphere glass material i see the plane in reflection...someone answer?
This is amazing! I've been looking for a way to solve precisely the HDRI projection issue so you can make animations where the camera moves and not have objects slide off the ground. I prolly won't use the addon permanently, and if it's simple enough I may just extract the nodes used by the world editor to fix the mapping.
back in and recently got soft soft again, it felt strange and i had previously just taught myself the software. Finding your videos is helping
That's EXACTLY what I was looking for but, as a noob, didn't know how to express!! Thank you so much!! HDRI environments have always annoyed me for this "floating" reason!!!
Great to hear!
how do i use hdris from my own pc ? pls help@@BlenderDaily
You should look in the camerat tilt shift. That way you can move the camera on Y-axis and keeping verticals vertical. It will also help with getting nicer framing sometimes. Its mostly used in architectual shots. But i think for this should it would work as well
i cant use the lily surface pop up error piton something like that
just now was trying to figure it out the shadow catcher and a way to make the world look more "real", now i i can! Thank you thank you thank you thank you!!!!!!!!
got it installed but errors when importing hdri
You will have to copy the link of the Hdri and then click on open with cilpboard
Awesome video thank you for the link to a useful tool + a great explanation.
Small English pronunciation thing: generally "A" a vowel followed by a consonant then E right after you use long vowel sound A pronounced like its name A as in pay or day so scraper ( a thing that scrapes the surface or takes from a surface). SCRAP in English means to make into garbage/jettison or abandon as useless. Scrapper would be a thing that makes something into scrap and I don't think you intend that use here.
Please do no take this correction as a slight or criticism. I once lived in a foreign country where I had to learn the language.
I ALWAYS wished people would just correct my pronunciations rather than shyly be amused by my accent without explaining why they were amused.
Love your vids.
The best soft soft tutorial ever!
kudos to the team who made this addon
A good addon, I saw a similar one but paid. By the way, this HDRI photo was taken in Russia)
didn’t know that:)
@Spaceman John Просто знаю
@Spaceman John Что какие?)
Oh wow really that's crazyyyyy!!!
@@zuowa не факт, может быть и страна СНГ. Поверьте в Казахстане тоже такая архитектура сохранилась)
This is gold, thanks man
Wow. That works really well. I was having so much difficulty matching a plane to the HDRI image - even for a snow scene. This takes care of it instantly.
very glad my video helped!
@@BlenderDaily how do i use hdris from my own pc ? pls help
Bro if hdri save in pc then how we do this??@@BlenderDaily
Same issue@@pranjalrathor
TY Nik!
Omg, you explained it very simply! It's really easy to understand. Thank you so much! I've always wanted to learn these.
Awesome video brother. 👏👏👍👏👏
Thanks for the visit Maccer!
i didn't expect the result are vey good then expected. impressed. look's perfect. just adjust the variable inside world tab. done. thanks for making this video. really useful.
With your videos my learning curve will shrink drastically. Thank you.
Nice tutorial but one thing would make it more realistic, the shadow catcher properties. When you turn off glossy rays it also prevents the shadows cast from being reflected in the object (try it with a chrome cube). What I do is copy the entire node setup from the world to a ground plane, swap the background node for a principled BSDF so it receives light, change the texture coordinate output to reflection and set the mapping Z axis to minus 1, set the plane to shadow catcher and you should now have shadows on the ground that are also visible in the car as the shadow catcher is now identical to the ground from the HDR. You can even add a little shininess to the principled BSDF and have reflections of the object in the ground. Works for me but Im sure someone more knowledgable can find a better way of doing this.
Very very very underrated comment 🥳
It makes sense. Where can I find a tutorial about this? Thanks.
Useful Addon. Really makes life easier.
What if it's an interior scene and you have to place an object on say coffee table / bookshelf / side table, etc.?
Taking it one step further, what if there are 2, 3 such surfaces at different heights? Can I use this addon in some way to take care of two or more surfaces at different heights?
TQ bro, for room space hdri can i use this add on?
Yo your videos are the best!
thanks!!
Bro it’s very intimidating! I’ve been slacking on it for a month now. The symbols are very confusing. You have to train your mind to
Great work mate🎉, keep posting videos like this 🙌🏻
Thanks, will do!
@@BlenderDaily Thanks for this, but how do we add HDRis that are already on our computers, I already have half of the HDRis from Haven :)
Very nice tip on how to add shadows, thanks!
Really nice! Thanks from Brazil!
you saved me a lot of time, thank you
it doesn't work though?
thank you so much for this, im gonna go make huge blender legos rn
This is perfect. what ı was looking forrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. Wowww I didnt know nodes are the way to do it...
Thanq I decided to purchase the paid version, thank God you helped saving some bucks.thanq very much.Nice tutorial. I subscribed your channel.
Oh man this is so easy and fast, thank you, insta subbed. I was struggling with the hard method of making a sphere and projecting the inside of the sphere and then flattening the bottom and the entire scene looked warped ..etc a complete headache. Thank you
Me too...
bro how he make the node background please help me
your tips and tutorials are the best, thank you 🙏🏻
man's a life saver
great one there, i will try it for sure!!!
Yeah, it is a lot of fun:)
drums softing good start learning how to make your own lodies. Good luck bro!
Very helpful, thank you!!!
One other little thing Ive just noticed is that I thought it odd you had to scale the car up as it shouldn't need scaling in a normal HDR, but it is because this plugin scales the world by 20x which means you have to scale the models 20x to make them 'fit' the scene. I set the scaling to 1 and it works fine.
So you set the hdri scale 1 or the models' scale to 20?
really nice add -on..Is there a way to add HDRI's without using PolyHaven I have a HDRI add on pack I purchased and i want to use HDRI's from this pack instead on PolyHaven How do I do this in LilySurface
Super useful adding. Thanks for spreading the word
cool👍👍👍👍👍
Thank you very much for all of your useful tutorials 👍👍
instead of scaling up the car. can we scale down the hdri?
well ye OFC
Nice job man, seems like soft soft has gotten a lot more complex since the fruity loops days that I rember. Very helpful, thank you.
bri i cant see the shadow catcher in visibility option please help me!!!!
Thank you so much for sharing valuable knowledge. I was searching this for long time
If you know? That this ground technique can be a substitute or a backup addon from the HDRI Maker addon, which has extraordinary costs ...
But for HDRI, of course you have to download it again, but it's not that difficult anymore.
bri i cant see the shadow catcher in visibility option please help me!!!!
amazing video bro but how to fix the hdri streached out? edit: i just had to plug the vector to the direction as well...
You are one of my favorite Blender teachers!
I have been looking for this method for years!!! Thank you!
Great tutorial but when I make a plane it not showing any Shadow of car. And newer version of blender not showing all option in object tab. What should I do to get the shadow. ( Mentioning that I have no light and I deleted light at first from the scene)
Render engine cycles must be
Another great helpful tutorial.... with lots of helpful tips.
So thankful good man
Thank you very much ❤❤
superb addon....
Thanks always!
glad to have you here!
Awesome tutorial, thank you very much!
Glad you enjoyed it!
thanks buddy!
:))
how can i project my self in VFX shot ?
What if I want to use HDRI from ambientcg or my own HDRI?
Thanks a lot! Life saving!
Amazing video, thank you for sharing!
Excellent tutorial. Thank you for helping us.
glad you find it useful!!
Is there any way to add a bump/normal map to the ground for added realism?
Cool tip!
how do i use my own hdri if i dont want to download?
Nice tutorial, thank you. Does this add on create a dome in fact ?
It doesn’t add geometry. It is all done by transforming the coordinates of the HDRi, but I haven’t really checked how it works in detail yet:)
man. Thank you!
Thank you kind person!
This was awesome thanks!
Very much useful, afraid to use shadow catcher earlier
very nice tutorial and it is so simple to use
Congratulation, excelent video
Thx .Nice easy beginners guide. helped plenty!
its not work on blendre 4+
may have to go another route.
Thank you, Sir, you are The Best
Very nice. A little advice - you can press Shift-~ when you rotate a camera (inside a camera).
very helpful but why the hdri dont react to my lightning
If you like the content I create it would mean a lot if you could check out my Patreon page (www.patreon.com/blenderdailytips ). Thanks a lot for your support!
The link is misspelled :)
Hi Sir :) Can you make a tutorial for Blender Asset Browser how to use it accordingly? Please
@@MapacheD thanks for letting me know! fixed it:)
any way i can do this using a hdri from my computer?
On closer look, I notice that the scene close to the ground is all distorted
It does not seem to work with Blender 2.92 . I do not have any option to add HDRI from HDRI Haven.
It does work with 2.92. Are you using the newest version of the add-on?
@@BlenderDaily Can you please share the latest version link?
@@hitenbhatt4107 github.com/eliemichel/LilySurfaceScraper
Thanks. I downloaded the latest version and it is working perfectly!
I'm getting a python traceback error when pasting the URL using import from clipboard..any ideas?
Same
@@theshulibrk8964 Let me know if you have any luck finding a fix, I've posted to a FB group but no answers yet :/
Sir please make video on building distruction scene in blender
Another great and useful video, thank you !
I disabled the plane's reflection from the body of the car, but how to remove it from the tires? ( tried the same method for it too)...any solution?
Damn, thanks, this was really helpful
thanks.
Thanks ❤
great add-on(and video obviously:-))...I lost one day in various f...ing tutorial about shadow catcher and finally this pearl...thanks.
PS. with sphere glass material i see the plane in reflection...someone answer?
I cant find use Ground hdri where is that in blender 2.91
How co when you clicked in your gms soft the notes were so short and when I play mine they roll over each other?
can we use it in animation like a car animation with shadows
This is amazing! I've been looking for a way to solve precisely the HDRI projection issue so you can make animations where the camera moves and not have objects slide off the ground. I prolly won't use the addon permanently, and if it's simple enough I may just extract the nodes used by the world editor to fix the mapping.
awesome!! thank you very much!!
Always useful videos you guys! Thanx!!
glad you find it useful !!
Amazing thank you
A very helpful channel. Thanks
do you know how to do this using octane blender?
Thank you
Welcome!
Can't use it with Blender 3.1 update
same
Superb, keep it up