Frame VFX Animated in Spine for Slot Game
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- เผยแพร่เมื่อ 7 ก.ย. 2024
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Very helpful thank you.
awesome video man, i am always surprised with how little effort u can achieve some nice effects...
Very helpful video. Thank you for your work
this was awesome! thank you so much Arman,very interesting!
i used to think this many bones and mesh distortions were something to avoid, but since casino game animations are quite optimized, it seems to be alright now.
so : it is better to have a small atlas and re-use assets instead?
Deforming meshes is fine as long as you dont do it in animations, even there you can do if that is not done for multiple animations. bone count is something you can watch but honestly all that can be optimized when there is an issue. I could optimize this project a lot or spend that time to animate start and end of this animation
@@armanimationn thank you,it looks fantastic. I have the luck of working for a game intended for pc so i have no limitations,but since i learn by myself( no one to tracha t work) i always am scared about how proper proffesionalism looks like .
The setup of the stars flying out is very cool! Definitely learned something new today.
I've seen quite a few slots projects that use After Effects and Spine together. Would they be animated first in AE then ported over to Spine for the compression or?
@@mintismymeme don't know actually i do just with spine use AE rarely
Очень хитрый подход!!! (^_^)
Very useful! Optimization and beautiful result!
I think it work with export in 3.8 as well? It seems many slot game use Cocos engine which only support up to spine 3.8.
@@brian10508 yes same technique can be done in 3.8
Спасибо большое, Арман ❤ Очень полезный для меня урок 🎉 А будет урок про фрукты? 😊
@@aida333able нету в планах пока
it would be better understanding that if you work while you explain them... from scratch... 😊
@@user-bj3kb8xj2b that's a tutorial that takes more time to make 😁 maybe later
Very nice work, man. How much time did it take you, roughly, to make all that?
2h not counting revisions
Спасибо. Визуально выглядит супер. И полное попадание в стиль арта. Только вот, насколько такой антисипатор ресурсозатратный для оперативы?
@@PoyxyVsem в конце видео показываю текстуру экспорта по-моему не должно быть проблем
@@armanimationn Я имел ввиду количество костей, мэшей, ключей?
@@PoyxyVsem да возможно многовато. Но для этого клиента гуд. Можно оптимизировать конечно
The work is interesting, but I would get fired for something like this ))) As a concept and understanding of the tools, this is a very good video. The number of bones combined with ADD is simply not a workable option for mid-range and lower mobile phones.
@@user-pm7je7kv1w It sucked to be limited that rough. We all go through that sometimes. The most painful limitation for me is to not use additive blending :(
Performance is always an issue with spine on mobile devices. How big of an export to json is this skeleton?
@@gabman912 i am showing the atlas at the end of the video
@@armanimationn awesome thanks I must have missed that