I am an animator-artist from Ukraine, I am very grateful to you for your tutorial, a very cool animation method, I did not know about it, you have very cool lessons, thank you very much! :)
13:28 Арман, я наконец-то понял, чем отличаются иконки mesh origin / linked mesh! 8D На иконке меш-источника изображены в левом верхнем углу - слот, в который приконнекчено звено цепи, которое выходит из нижнего правого угла иконки. На linked mesh иконке изображены 3 звенья цепи: половина одного выходит из левого верхнего угла иконки, потом посредине иконки - центральное звено, оно повернуто к нам боком в виде линии, далее оно приконнекчено к третьему звену, которое уходит в правый нижний угол! Моя жизнь разделилась на "до" и "после" :)
Arman, try deleting the name in the first linked mesh before duplicating, then duplicating THAT one. It may auto fill with the relevant png path automatically without having to manually delete each one. I do not have Spine to try it out but this may work!
Arman, a little work around to change the mesh path is, instead of click the mesh- select all-delete,-enter. Double click the mesh - (make sure clear path checked) then enter. Save you few clicks 😄.
interesting guide to the PNG sequences. I would like to see the rotation of objects like the project embedded in the coin spin from ezoteric software, but objects of different shapes and objects say with a hole in the center as it will rotate 360. thanks
Delete button removes the text. In 4+ versions you can select all at once and then delete the path In 4+ linked mesh button was moved into NEW menu. Select the mesh and click on new menu to find the linked mesh option
Hey Arman, useful tutorial as always!. I have one question, I always try to avoid working with frame by frame animation (PNG Sequence). Do you have any idea of how bad is using this in terms of performance? In past previous jobs I was told this makes the project bigger than they should because of the final spritesheets. When and how much would you recommend using it? Thanks man, take care
Check waterfall in Spine here th-cam.com/video/2MKS8rzKp-Y/w-d-xo.html
thanks
I am an animator-artist from Ukraine, I am very grateful to you for your tutorial, a very cool animation method, I did not know about it, you have very cool lessons, thank you very much! :)
Thanks!
Your Tutorials are extremely helpful Arman, Thank you!
Thanks a lot buddy! You really are helping spine beginner animatiors with this kind of tutorials that wasnt easy to find. Keep up the good work!
Wow, Amazing tutorial. You rocked man.
13:28 Арман, я наконец-то понял, чем отличаются иконки mesh origin / linked mesh! 8D
На иконке меш-источника изображены в левом верхнем углу - слот, в который приконнекчено звено цепи, которое выходит из нижнего правого угла иконки. На linked mesh иконке изображены 3 звенья цепи: половина одного выходит из левого верхнего угла иконки, потом посредине иконки - центральное звено, оно повернуто к нам боком в виде линии, далее оно приконнекчено к третьему звену, которое уходит в правый нижний угол! Моя жизнь разделилась на "до" и "после" :)
лол, да это так, такие маленькие но есть смысл
@@armanimationn да :)
Thanks for great tutorials
Thanks you very much about everything you share
Thank you for another spine vid! :)
Thanks for sharing~ its very helpful!
nice tutorials. Thanks you very much
Arman, try deleting the name in the first linked mesh before duplicating, then duplicating THAT one. It may auto fill with the relevant png path automatically without having to manually delete each one. I do not have Spine to try it out but this may work!
Good job 🤗
Excuse me, but what did you do at 13:40 and then when you speed up the recording? .. I tried to watch in 0,25 but I don't understand :C
I am removing paths from attachments so it can be generated from the attachment name
@@armanimationn Oh, they are pre-animated frame by frame, I didn't notice it. Thank you very much for the answer!
Arman, a little work around to change the mesh path is, instead of click the mesh- select all-delete,-enter.
Double click the mesh - (make sure clear path checked) then enter.
Save you few clicks 😄.
Thank you. Life saver!
@@armanimationn your tuts is a big life saver, man ! Kudos
interesting guide to the PNG sequences. I would like to see the rotation of objects like the project embedded in the coin spin from ezoteric software, but objects of different shapes and objects say with a hole in the center as it will rotate 360. thanks
It would be helpful to see how you created the original PNG sequence(s) in these amazing videos. Thx so much.
I do not draw sequences. I use RTFX library
Thank you for your great videos!
这个方法真好,学到了,感谢
thanks a lot 👍👍👍👍
5:32 - 5:41 what button did you press?
3:19 - why i can't find link mesh
Delete button removes the text. In 4+ versions you can select all at once and then delete the path
In 4+ linked mesh button was moved into NEW menu. Select the mesh and click on new menu to find the linked mesh option
Fantastic
16:29 how the F, did you flip the Slot?
🤔
Set tye scale to minus value
@@armanimationn Fastest comment ever, that's why I follow you!
Hello, please where can i find the png sequence used for the glow ? Thanks
I don't own rights to those sequences. You can buy them. Look for RTFX on google. 69$ or 199$
@@armanimationn okay thank you
Awesome!!
very cool
how can we animate dice rolling animation in spine
Hmm that would be very hard to do :D
cool
tnx, dude!
Thanks!
thanks for Tut
all sprites should be the same size!?
Yes, and Sequence should be aligned in that frame without trimming.
What program do you use for creating individual animations you bring in to Spine?
I bought a library which provides files in png sequences
@@armanimationn RTFX by chance? Thanks
@@JimStovallthe-trynx yeap! Mostly that
I think you need streaming
cool !!
hi, r : next frame, key? back 1 frame . tks
@@armanimationn thank you very much
Hey Arman, useful tutorial as always!. I have one question, I always try to avoid working with frame by frame animation (PNG Sequence). Do you have any idea of how bad is using this in terms of performance? In past previous jobs I was told this makes the project bigger than they should because of the final spritesheets. When and how much would you recommend using it?
Thanks man, take care
@@armanimationn very interesting, thanks!!