Tried the SOCD on the wooting and i feel the difference is pretty small and overblown imo (altough my strafing is a little better) maybe for novices and newer players it is a huge gamechanger like people say idk
at the end of the day even if you feel that it is small, it is helping out and taking away that human error giving you the best counter-strafe possible / reducing the time even if it is milliseconds
There is only so much benefit you will gain though, as another comment laid out, in CS your accuracy is based off of the velocity you're moving, not being perfectly still. And on top of that you have the 1st bullet spread on each gun that doesn't allow them to be 100% accurate anyway. This is why you can shoot accurately while crouch spraying and moving, and if you get good enough at counter strafing you can abuse the low velocity you are at between A and D and get semi-accurate shots off (much more prominent when using the M4A1-S) I think SOCD and SnapTap will be a toss up of those who use it at higher levels, the feel of the setting for those who are already good at counter strafing might not be something they enjoy, even if it provides a slight edge in very specific scenarios.
@@nartouthere It doesn't remove all human error. People can still panic shoot in a duel before tapping the opposite key. It also introduces a new error: If you hold your tap slightly too long you start travelling in the opposite direction so your counter-strafe is ruined, whereas normally you can tap a bit longer with no penalty or if you end up holding both keys down you eventually stop. Also since you stop faster than usual your aim can be thrown off as you don't have those extra milliseconds of slower movement to line shots up, so in the end it's not a big advantage and you'd have to train and get used to it for a long time to see the overall benefits. It's not like those pros who have been using it started magically all started popping off anyway.
@@iArrivall perfect counter strafe is giving you 100% accuracy with any gun. That is the point. That's why people call this "cheating". "in CS your accuracy is based off of the velocity you're moving" - What are you talking about? Standing still is what gives you the best accuracy, that's why counter strafe is important. When you reset your movement perfectly, you are getting that "standing still accuracy".
@@KEROVSKI_ Also, the reason people are "calling this cheating" is NOT because it "gives you accuracy". People are calling it cheating because it removes the human error of overlapping keystrokes by only accepting the last pressed input. If you're already good at counter-strafing, in the 90th percentile or more then you'll gain a negligible edge from this and likely perform worse because it feels different from what you've mastered.
not unfair . You have to relearn counter strafing completely for this feature to matter . You have to force yourself to counter strafe “wrong “ by keeping your finger pressing a as you press D . it feels very un natural and difficult after years of doing it one way
you get to instantly stop when counter-strafing with these keyboard features since they automatically REMOVE the human error part, this is totally unfair
wooting has rappy snappy and socd which is exactly snap tap. you can add it in the beta version for wootility. anyway - the claim that you need to be "perfectly still" in order to be accurate is wrong. in fact, you just need to be under a certain velocity. this means that there is a timing window when you make a counter strafe in which you are accurate. this is why I'm not sure that this feature is really that OP. it makes it so that you need to "untap" the key much faster then in a normal counter strafe. so the skill is now in the timing of the first shoot to be exactly when you start tapping the counter key, and in releasing the counter key before you start strafing to the opposite side. in a normal keyboard setting you don't really need to worry about that since your stop is more gradual and you have more margin of error to time your shot. tldr - this is not going to make anyone a better player.
Honestly this feels like how it was when Acezone headset came, just gotta wait for Steelserieses version. I doubt tournaments will ban them as every player can decide themself what keyboard they use.
From FaceIt Blog 7/31/2024 We’ve been closely monitoring the discussion around snap tap/SOCD, and will be allowing players to use these features on FACEIT, in line with ESL Pro Tour rules and to foster a balanced and accessible atmosphere on the platform. Regarding null binds, our current stance is to allow these configs on the wider FACEIT platform as per our cheating FAQs. The ESEA League and ESL Pro Tour Open Qualifiers follow EPT rules, which do not allow null binds. We understand the controversy surrounding these features is fierce, and have not taken these decisions lightly. We’re constantly driven by the desire to make FACEIT a fair and competitive place to play, and will keep on top of new developments - both from Valve and the community - for peripherals and their firmware to make sure we can make the correct decisions, and share them with you in due time. blog.faceit.com/harsher-punishments-and-multi-year-bans-for-toxicity-clarification-on-keyboard-rules-and-bd8a40f03955
Steelseries Apex Pro keyboard just got the Rapid Tap update too. There is absolutely no reason to buy any other keyboard other than apex pro, razer huntsman and wooting, if the budget allows it
Guys I think all TH-camrs has mislead audiences about the snap tap feature a little bit. In order to actually achieve a perfect counter-strafe with NO lag time, you have to hold down one key and press the other at the same time, which is a COMPLETELY DIFFERENT timing as the traditional counter-strafe. Pros would have to spend time again to master and get use to this new style of counter-strafe. The other broken thing about snap tap is the perfect jiggles, but that is only more useful for KZ movements. So, I doubt that any pros will actually force themselves to forget all decades of counter-strafing muscle memory to learn this new movement to get that few ms of advantages. That being said I still think it should be banned, but people are overreacting.
Finally! Someone said this I couldn’t believe I’m only one seeing this But I think it’s not big game changer I have Wooting keyboard and I’ve tested it and I can’t say that it makes such a big difference for me And I’m playing this game for 10 or 11 years
@@jarekso11 I'm glad I'm not the only one on this boat lol. I still think it should be banned, because it will get rid of the human error of overlapping the 2 counter-strafe keys. It's just such a small difference for non-pro players
YES! I think all the posts hyping these up comes from people not using HAL- effect boards. I have used my Wooting for a long time and when I enabled SACD I saw no improvement. Most of it comes from the keyboard itself if you at least somewhat know how to play the game. I don't care if the feature gets banned.
@@theKERY Yes it is the same. It essentially removes the human error of pressing both keys simultaneously for a flawed counter-strafe, which is why I think it should be banned. But in order for anyone to use it in another approach, which is to achieve a perfect counter-strafe every time, they have to acquire a new muscle memory.
I don't think this will be banned. After every major technological advancement, there needs to have an ability to adapt to it. The feature exists and now we have to adapt to it.
The problem is that it can easily be compared to a mouse that does the recoil pattern for you when you hold down mouse1, its something YOU as the player are supposed to learn/master but it does it for you. YOURE supposed to learn to counterstrafe, it makes or breaks your movement and thus your accuracy
I mean they can ban it at LAN tournaments, but online? How are they even gonna detect it? Wooting especially, doesn't even have software on your computer.
It’s not a technological advancement, it’s a marketing advancement. Razer saw nullbinds and thought why don’t we update our software to include this? This has been around since 1.6, it’s been considered cheating. This is a regression.
Null binds have been a thing since 1.6. They're banned in a lot of movement communities and some CS2 tournaments because they take the skill out of strafing and counter-strafing properly.
@@shrtrnd6706 It would be very easy to detect if someone has 0 overlap between their movement keys, which a regular player without cheats will have to some degree, regardless of how good their movement is.
considering FACEIT, and every major TO is refusing to ban it. It'll be here in the long run. Every other gaming keyboard manufacturers are going to follow suit overtime now that Wooting and Razer did their thing. If Valve were to respond, they'll likely just implement "snap tap" for everyone and permanently. Which would be the end of counter-strafing as we currently know it as.
So just having an analog keyboard isn't an issue? It's the snap-tap that's got everyone mad? Cause I was planning on buying drunkdeer a75 pro, and I kinda don't wanna get banned 2 years from now on lol
From FaceIt Blog 7/31/2024 We’ve been closely monitoring the discussion around snap tap/SOCD, and will be allowing players to use these features on FACEIT, in line with ESL Pro Tour rules and to foster a balanced and accessible atmosphere on the platform. Regarding null binds, our current stance is to allow these configs on the wider FACEIT platform as per our cheating FAQs. The ESEA League and ESL Pro Tour Open Qualifiers follow EPT rules, which do not allow null binds. We understand the controversy surrounding these features is fierce, and have not taken these decisions lightly. We’re constantly driven by the desire to make FACEIT a fair and competitive place to play, and will keep on top of new developments - both from Valve and the community - for peripherals and their firmware to make sure we can make the correct decisions, and share them with you in due time. blog.faceit.com/harsher-punishments-and-multi-year-bans-for-toxicity-clarification-on-keyboard-rules-and-bd8a40f03955
@@Spectrulight found this on the interwebz "QMK is a software made for keyboards, something like windows, linux or macOS for computers. You can program it yourself (which has more possibilites), use the web configurator (easier) or if your keyboard supports VIA use the software, which is the easiest way, but lacks a lot of features and only supports some boards. You can use it to program every key to do what you want: Send a keystroke, a macro, switch to another layer with a lot more keystrokes etc. In QMK, you could, as an example, bind a key to do an action when pressed, but activate a layer or mod when held. That's just one example of how QMK changed everything for me."
@@Spectrulight To keep it simple, it replaces the firmware on your keyboard with a custom one that allows you to customize certain features from custom RGB patterns to allowing your keyboard to mimic null binds.
I thought this was just null binds, and anyone can create or download the null bind config file for cs2 and do the same thing that this keyboard magically does
i just played cs for the first time in weeks and tested null binds for the first time - granted i dont have a wooting(been waiting on mine for awhile)/razer. maybe its because ive been playing for 22k hours and a few years, but i found the difference to be unnoticeable. not even in the slightest. fairly certain its because i dont have rapid trigger on my kb, but i also doubt there will be much of a difference for me personally. do i think nulls are cheating? maybe. but with how negligible it was, eh? and wouldnt jump throw binds be the in the same boat? - you're basically using a "script" to remove human error to throw perfect smokes every time. which used to be banned as well in tournaments(at least i had participated in a few where it was in the rules). as for the kbs themselves, i cant say how much better they are compared to nulls as i dont have any with these features. but again, i would imagine not much(for me). i would say its only good for those that are bad at counter strafing - shortening the learning probably, idk. but if you've been playing the game for a long time, it'll just minimize human error and honestly you'll more than likely not even notice a difference. idk, just my opinion, but i do think there should be some consistent ruling to this.
Another click bait video telling us how OP snap tap and socd are. Its a lie, almost everyone performs worse (we will see how it changes after some learning period). Also cheap membrane keyboards do the same thing and no one has cared before. What makes a difference is the rapid trigger.
this shit is 100% cheating. no idea how this thing is even getting close to be controversial. the funniest part about it is that they banned null bind from tournaments, which is also cheating, and they approved these keyboards... what a joke. this game will die very fast. that's also an open for mouse AA etc...
This is so unfair! With that said, mines arriving tomorrow
loooooooooool
Hopefully they don’t change it to a ban-able offence one day without me reading the patch notes and then I get banned using it😅
Tried the SOCD on the wooting and i feel the difference is pretty small and overblown imo (altough my strafing is a little better) maybe for novices and newer players it is a huge gamechanger like people say idk
at the end of the day even if you feel that it is small, it is helping out and taking away that human error giving you the best counter-strafe possible / reducing the time even if it is milliseconds
There is only so much benefit you will gain though, as another comment laid out, in CS your accuracy is based off of the velocity you're moving, not being perfectly still. And on top of that you have the 1st bullet spread on each gun that doesn't allow them to be 100% accurate anyway.
This is why you can shoot accurately while crouch spraying and moving, and if you get good enough at counter strafing you can abuse the low velocity you are at between A and D and get semi-accurate shots off (much more prominent when using the M4A1-S)
I think SOCD and SnapTap will be a toss up of those who use it at higher levels, the feel of the setting for those who are already good at counter strafing might not be something they enjoy, even if it provides a slight edge in very specific scenarios.
@@nartouthere It doesn't remove all human error. People can still panic shoot in a duel before tapping the opposite key. It also introduces a new error: If you hold your tap slightly too long you start travelling in the opposite direction so your counter-strafe is ruined, whereas normally you can tap a bit longer with no penalty or if you end up holding both keys down you eventually stop. Also since you stop faster than usual your aim can be thrown off as you don't have those extra milliseconds of slower movement to line shots up, so in the end it's not a big advantage and you'd have to train and get used to it for a long time to see the overall benefits. It's not like those pros who have been using it started magically all started popping off anyway.
@@iArrivall perfect counter strafe is giving you 100% accuracy with any gun.
That is the point.
That's why people call this "cheating".
"in CS your accuracy is based off of the velocity you're moving" - What are you talking about?
Standing still is what gives you the best accuracy, that's why counter strafe is important.
When you reset your movement perfectly, you are getting that "standing still accuracy".
@@KEROVSKI_ Also, the reason people are "calling this cheating" is NOT because it "gives you accuracy".
People are calling it cheating because it removes the human error of overlapping keystrokes by only accepting the last pressed input. If you're already good at counter-strafing, in the 90th percentile or more then you'll gain a negligible edge from this and likely perform worse because it feels different from what you've mastered.
not unfair . You have to relearn counter strafing completely for this feature to matter . You have to force yourself to counter strafe “wrong “ by keeping your finger pressing a as you press D . it feels very un natural and difficult after years of doing it one way
you get to instantly stop when counter-strafing with these keyboard features since they automatically REMOVE the human error part, this is totally unfair
Its interesting to see the FPS genre find out about SOCD and their opinions on it after the effect of SOCD in the FGC
you get NiKo tier movement just for buying these keyboards... insane
Nice so I can miss a deag shot like niko…..
@@Kckulon94
Just get an aimbot like Niko
Lol you wish, this is only to enhance their movement but to play like niko you need years of practice.
@@Fester_HD
You’re hard stuck mg What would you know?
wooting has rappy snappy and socd which is exactly snap tap. you can add it in the beta version for wootility.
anyway - the claim that you need to be "perfectly still" in order to be accurate is wrong. in fact, you just need to be under a certain velocity.
this means that there is a timing window when you make a counter strafe in which you are accurate.
this is why I'm not sure that this feature is really that OP. it makes it so that you need to "untap" the key much faster then in a normal counter strafe.
so the skill is now in the timing of the first shoot to be exactly when you start tapping the counter key, and in releasing the counter key before you start strafing to the opposite side.
in a normal keyboard setting you don't really need to worry about that since your stop is more gradual and you have more margin of error to time your shot.
tldr - this is not going to make anyone a better player.
Honestly this feels like how it was when Acezone headset came, just gotta wait for Steelserieses version. I doubt tournaments will ban them as every player can decide themself what keyboard they use.
From FaceIt Blog 7/31/2024
We’ve been closely monitoring the discussion around snap tap/SOCD, and will be allowing players to use these features on FACEIT, in line with ESL Pro Tour rules and to foster a balanced and accessible atmosphere on the platform. Regarding null binds, our current stance is to allow these configs on the wider FACEIT platform as per our cheating FAQs. The ESEA League and ESL Pro Tour Open Qualifiers follow EPT rules, which do not allow null binds. We understand the controversy surrounding these features is fierce, and have not taken these decisions lightly. We’re constantly driven by the desire to make FACEIT a fair and competitive place to play, and will keep on top of new developments - both from Valve and the community - for peripherals and their firmware to make sure we can make the correct decisions, and share them with you in due time.
blog.faceit.com/harsher-punishments-and-multi-year-bans-for-toxicity-clarification-on-keyboard-rules-and-bd8a40f03955
Steelseries Apex Pro keyboard just got the Rapid Tap update too. There is absolutely no reason to buy any other keyboard other than apex pro, razer huntsman and wooting, if the budget allows it
saw that yesterday! logitech and others are next for sure
just null bind that shit in your config, when you already have an HE keyb. no need to buy one of these expensive options.
null binds dont turn your keys analog bro
@@Kapperi_ "when you already have a HE keyb"
What means is he keyboard?@@glashausAimz2
That’s exactly what I did. I bought a cheap HE keyboard off Amazon and used the console script. Feels insane.
@@nasaten can u share the tutorial how to put scrip on keyboard?
Guys I think all TH-camrs has mislead audiences about the snap tap feature a little bit. In order to actually achieve a perfect counter-strafe with NO lag time, you have to hold down one key and press the other at the same time, which is a COMPLETELY DIFFERENT timing as the traditional counter-strafe. Pros would have to spend time again to master and get use to this new style of counter-strafe. The other broken thing about snap tap is the perfect jiggles, but that is only more useful for KZ movements. So, I doubt that any pros will actually force themselves to forget all decades of counter-strafing muscle memory to learn this new movement to get that few ms of advantages. That being said I still think it should be banned, but people are overreacting.
Finally! Someone said this
I couldn’t believe I’m only one seeing this
But I think it’s not big game changer
I have Wooting keyboard and I’ve tested it and I can’t say that it makes such a big difference for me
And I’m playing this game for 10 or 11 years
@@jarekso11 I'm glad I'm not the only one on this boat lol. I still think it should be banned, because it will get rid of the human error of overlapping the 2 counter-strafe keys. It's just such a small difference for non-pro players
YES! I think all the posts hyping these up comes from people not using HAL- effect boards. I have used my Wooting for a long time and when I enabled SACD I saw no improvement. Most of it comes from the keyboard itself if you at least somewhat know how to play the game. I don't care if the feature gets banned.
Ok, but is it exactly work like the null-bind? thats the only question here. If yes, then there is no discussion, I guess.
@@theKERY Yes it is the same. It essentially removes the human error of pressing both keys simultaneously for a flawed counter-strafe, which is why I think it should be banned. But in order for anyone to use it in another approach, which is to achieve a perfect counter-strafe every time, they have to acquire a new muscle memory.
Been using it for the last week and i like it better than my wooting.
thanks for sharing :)
IM TEEAM WOOTING ALL DAY! this is a great thing!
wooting make great keyboards, vouch and i am not sponsored by them
@@nartouthere W vouch, hard to not love what their doing over there. imma order one soon
I don't think this will be banned. After every major technological advancement, there needs to have an ability to adapt to it. The feature exists and now we have to adapt to it.
The problem is that it can easily be compared to a mouse that does the recoil pattern for you when you hold down mouse1, its something YOU as the player are supposed to learn/master but it does it for you. YOURE supposed to learn to counterstrafe, it makes or breaks your movement and thus your accuracy
I mean they can ban it at LAN tournaments, but online? How are they even gonna detect it? Wooting especially, doesn't even have software on your computer.
It’s not a technological advancement, it’s a marketing advancement. Razer saw nullbinds and thought why don’t we update our software to include this? This has been around since 1.6, it’s been considered cheating. This is a regression.
Null binds have been a thing since 1.6. They're banned in a lot of movement communities and some CS2 tournaments because they take the skill out of strafing and counter-strafing properly.
@@shrtrnd6706 It would be very easy to detect if someone has 0 overlap between their movement keys, which a regular player without cheats will have to some degree, regardless of how good their movement is.
Got a Huntsman keyboard coming this way!
Do you have to have synapse open for snap tap to work?
i have only tried it with synapse opened
Does it feel like a Cherry (red) switch?
which keyboard? the huntsman v3?
@@nartouthere
Ye. I’ve had a red cherry and silver speed cherry and was looking into upgrading to this one.
Bro can you make a video about how pros spray with dubarettas i think they are using macro cuz they are not using it normally.
Yeap, I can't wait for my wooting 80he 😅😁
considering FACEIT, and every major TO is refusing to ban it. It'll be here in the long run. Every other gaming keyboard manufacturers are going to follow suit overtime now that Wooting and Razer did their thing. If Valve were to respond, they'll likely just implement "snap tap" for everyone and permanently. Which would be the end of counter-strafing as we currently know it as.
kind of crazy of all the hours worked up for this cs skill to be gone with these keyboard features
Sad😐@@nartouthere
They removed bhop so I won't be surprised.
my $50 keyboard exactly does this and this keyboard is almost 3 years old. lmao
how? it's impossible
@@gabrielcastro4455 you are underestimating the china keyboard my man
So just having an analog keyboard isn't an issue? It's the snap-tap that's got everyone mad? Cause I was planning on buying drunkdeer a75 pro, and I kinda don't wanna get banned 2 years from now on lol
the bann will be perma
@@Freaksnn that is... not what I asked at all. I said is it okay to use regular rapid trigger
You have some of the nicest gloves on CS !!
appreciate it!
is the null bind now allowed or not allowed on faceit now?
allowed on faceit pugs but not esea faceit league or esl tournaments at the time i am writing this 7/30/2024
@@nartouthere so normal 5v5 faceit u allowed to use it?
From FaceIt Blog 7/31/2024
We’ve been closely monitoring the discussion around snap tap/SOCD, and will be allowing players to use these features on FACEIT, in line with ESL Pro Tour rules and to foster a balanced and accessible atmosphere on the platform. Regarding null binds, our current stance is to allow these configs on the wider FACEIT platform as per our cheating FAQs. The ESEA League and ESL Pro Tour Open Qualifiers follow EPT rules, which do not allow null binds. We understand the controversy surrounding these features is fierce, and have not taken these decisions lightly. We’re constantly driven by the desire to make FACEIT a fair and competitive place to play, and will keep on top of new developments - both from Valve and the community - for peripherals and their firmware to make sure we can make the correct decisions, and share them with you in due time.
blog.faceit.com/harsher-punishments-and-multi-year-bans-for-toxicity-clarification-on-keyboard-rules-and-bd8a40f03955
Killing it big dawg 🥵
ty mako!
And if your keyboard supports QMK, you have this feature without coughing up hundreds for a keyboard.
What's qmk
@@Spectrulight found this on the interwebz "QMK is a software made for keyboards, something like windows, linux or macOS for computers. You can program it yourself (which has more possibilites), use the web configurator (easier) or if your keyboard supports VIA use the software, which is the easiest way, but lacks a lot of features and only supports some boards.
You can use it to program every key to do what you want: Send a keystroke, a macro, switch to another layer with a lot more keystrokes etc.
In QMK, you could, as an example, bind a key to do an action when pressed, but activate a layer or mod when held. That's just one example of how QMK changed everything for me."
@@nartouthere that is awesome
@@Spectrulight To keep it simple, it replaces the firmware on your keyboard with a custom one that allows you to customize certain features from custom RGB patterns to allowing your keyboard to mimic null binds.
QMK doesnt magically turn your mechanical keyboard into a hall-effect one lol
Not OP. Change my mind
give it a couple tournaments for pros to adjust to it, your mind will be blown
Huge L for razor and wooting I hope players and teams will conclude to a gentle agreement to ban this cheat
steelseries just came out with theirs yesterday too :P
@@nartouthere useless when you have null bind lol I don't really get it esport is cooked imo ff
Yo i play really bad with this binds bru, with out i do 2.1kd with i do 1kd
I thought this was just null binds, and anyone can create or download the null bind config file for cs2 and do the same thing that this keyboard magically does
this is gna kill CS, so out of the spirit of the game 😢
your strafeing skill are officially obsolete. practice different skills.
It's not unfair, it's really how it's supposed to be, we just need cheaper gaming keyboards.
You can get the same result with a 20 line code in autoexec cfg file (ingame config so its not some sort of cheat nor is it banable)
how is this fair?
i just played cs for the first time in weeks and tested null binds for the first time - granted i dont have a wooting(been waiting on mine for awhile)/razer. maybe its because ive been playing for 22k hours and a few years, but i found the difference to be unnoticeable. not even in the slightest.
fairly certain its because i dont have rapid trigger on my kb, but i also doubt there will be much of a difference for me personally.
do i think nulls are cheating? maybe. but with how negligible it was, eh? and wouldnt jump throw binds be the in the same boat? - you're basically using a "script" to remove human error to throw perfect smokes every time. which used to be banned as well in tournaments(at least i had participated in a few where it was in the rules).
as for the kbs themselves, i cant say how much better they are compared to nulls as i dont have any with these features. but again, i would imagine not much(for me).
i would say its only good for those that are bad at counter strafing - shortening the learning probably, idk. but if you've been playing the game for a long time, it'll just minimize human error and honestly you'll more than likely not even notice a difference.
idk, just my opinion, but i do think there should be some consistent ruling to this.
Yeah it barely does any favours, it just removes this 1% error that player might have made and its almost not noticable
It's need to block this nonsense and give everyone a level playing field as much as possible.
all keyboard manufactors are going to add this soon
@@nartouthere I hope Valve bans this feature , we should strive for a fair play game (as much as possible)
@@jigurbinho2574
They can’t and they won’t
CS has never been fair
@@noyes. я амбидекстер сынок , ты не шаришь, Не пиши ничего , ты деклассирован.
@@nartouthere don't say what you don't know friend) now the manufacturers who added this can suck d|i|ck Valve)
this keyboard sucks lol, i dont get the hype tbh. It feels cheap
which one are you referring to? razer or wooting
@@nartouthere razer
Yes bring attention to the problem please 🙏 ty
Mad cause bad
why setting ok if null is bad :v
that's the hot topic of debate right now
which pro's started to use these keyboards?
5:08
I don’t need it 😂😂😂
you need it ;)
not a single pro player is going to switch to a razer now that wooting has it for their keyboards
Another click bait video telling us how OP snap tap and socd are. Its a lie, almost everyone performs worse (we will see how it changes after some learning period). Also cheap membrane keyboards do the same thing and no one has cared before. What makes a difference is the rapid trigger.
let's wait and see over the next couple tournaments because more and more pros are making the switch
idk ropz says its legit and hes a movement god
😂😂😂😂
this shit is 100% cheating. no idea how this thing is even getting close to be controversial.
the funniest part about it is that they banned null bind from tournaments, which is also cheating, and they approved these keyboards... what a joke.
this game will die very fast.
that's also an open for mouse AA etc...
stop klickbaiting, everyone know you can just use nullbinds... wtf is wrong with you?
Because the null bind is banned from turney but this keyboard is allowed 😊
@@issaiahmuze its not anymore
@@eXartoREAL where you read it? I can't find anything