Quick Guidelines for Sculpting Hard Surface in blender

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 35

  • @toddspeck9415
    @toddspeck9415 4 ปีที่แล้ว +8

    That was super helpful. Watching you sculpt is awesome. I can really see your technique. Thanks man.

  • @edgarallanyee
    @edgarallanyee 3 ปีที่แล้ว +1

    Very good tutorial. I've always wanted to sculpt Iron man in Blender. This will be very useful

  • @f11bot
    @f11bot 3 ปีที่แล้ว +2

    Soooo satisfying!!

  • @bradistome
    @bradistome 3 ปีที่แล้ว +1

    Fantastic! I didn't know it was possible to make hard surface by sculpting.

  • @jaranedaaran8843
    @jaranedaaran8843 2 ปีที่แล้ว

    Wow, loved this

  • @lawalbolaji3715
    @lawalbolaji3715 3 ปีที่แล้ว +3

    God bless you for this!!

  • @boitahaki
    @boitahaki 2 ปีที่แล้ว

    Excellent guidelines, really helpful!

  • @munandarlutfialfaridzi4002
    @munandarlutfialfaridzi4002 5 หลายเดือนก่อน

    thank you very much !

  • @deep8673
    @deep8673 3 ปีที่แล้ว +1

    Such a Great Video ! Thank You So Much !

  • @TTBrothers_
    @TTBrothers_ 3 ปีที่แล้ว +2

    Thanks man! Cool technique)

  • @joshua42777
    @joshua42777 3 ปีที่แล้ว

    Thank you for sharing!!!!

  • @yuryaraujo1612
    @yuryaraujo1612 3 ปีที่แล้ว

    Awesome video! Thanks bro!

  • @AzharAzman93
    @AzharAzman93 4 ปีที่แล้ว +3

    Nice demo, it really help me in using sculpting brushes. I'm still new in blender. Beside that, can I ask how many segment you use for the uv sphere mesh? Tq

  • @winstonsgmx
    @winstonsgmx 3 ปีที่แล้ว +1

    yes, This helped a lot!

  • @patrickputz574
    @patrickputz574 3 ปีที่แล้ว

    Parfait, merci beaucoup et très bonne journée

  • @SolarpunkJackal
    @SolarpunkJackal 3 ปีที่แล้ว +1

    Do you ever have that problem where sculpting a stroke with a curve(the one with bezier handles) causes it to do make or cut a double stroke, the second stroke not directly under the curve and messing up the ends?

    • @abhinavm9389
      @abhinavm9389 3 ปีที่แล้ว +1

      there is a fix to that i saw in a video something related to built up edges

    • @mr.lunatic3157
      @mr.lunatic3157 ปีที่แล้ว

      @@abhinavm9389 yeah there is

  • @The3Dsmash
    @The3Dsmash 4 ปีที่แล้ว +3

    Nice demo. Great to see some sculpting brushes used for more hardsurface objects. Thanks for posting.
    What version of Blender is this?

    • @FalconDesign3D
      @FalconDesign3D  4 ปีที่แล้ว +1

      Latest version 2.91, however this apply for most versions

    • @The3Dsmash
      @The3Dsmash 4 ปีที่แล้ว

      @@FalconDesign3D Ah, thanks

  • @andrealiverani8565
    @andrealiverani8565 2 ปีที่แล้ว

    I don't get why I always follow what the tutorial say but I can ALWAYS see vertices in my mesh with and without dyntopo and remesh how do I fix it?

  • @user-fo9zl2hg8o
    @user-fo9zl2hg8o 3 ปีที่แล้ว

    If I made low poly object what is the best way to increase the poly and sculpt it??
    I used remesh once Carl+R and it made it high poly but when I sculpt it seemed like cubes

  • @ruv2777
    @ruv2777 3 ปีที่แล้ว

    how to make the sculpt look smooth like that? i've trying that in subdivision surface dyntopo shpere and the result is a lot triangle on my sculpt and too messy on my object...even with smooth tool

    • @sculpting1128
      @sculpting1128 3 ปีที่แล้ว

      activate smooth shading for the object you can find it under dynatopo setting

    • @naseh446
      @naseh446 2 ปีที่แล้ว

      Before sculpting you subdivide the mesh 5 times then applied it after that add multirest modifier subdivide it by 4 or 5.this work perfectly fine for mid low pc

  • @debdipkarmakar9993
    @debdipkarmakar9993 3 ปีที่แล้ว

    I cannot use that for games, right?
    Cause it is too high poly?

    • @sculpting1128
      @sculpting1128 3 ปีที่แล้ว

      you cant use this for gaming you need retopology to use there

    • @mr.lunatic3157
      @mr.lunatic3157 ปีที่แล้ว

      Retopo the model and bake the details to the low poly model , done

    • @debdipkarmakar9993
      @debdipkarmakar9993 ปีที่แล้ว

      @@mr.lunatic3157 oh, thanks for the response but I have given up 3d modelling long back

  • @cocboss3329
    @cocboss3329 3 ปีที่แล้ว

    Nice work

  • @imapinbox2066
    @imapinbox2066 3 ปีที่แล้ว +2

    NOOB WARNING
    This would be WAY more useful for us noobs if you showed the dyntopo, falloff, etc settings you use. I tried to follow this only to learn that the scrape brush doesn't actually work the way you show with blender defaults! Have to go to other videos to learn the settings not shown here.

    • @FalconDesign3D
      @FalconDesign3D  3 ปีที่แล้ว +3

      Sorry about that
      in this video I was actually using the default stroke/falloff the whole time, even with the scrape brush.
      The reason why I didn't show the dyntopo is because there is no correct settings to use, you want to start high -when doing block out for example- then go lower the more you go into details.
      This video was just as a presentation for the tips, so I used a lower value the whole time (4 or 3)
      The problem that you might had is not enough geometry when sculpting, and that happens when you add default cube /sphere and want to start sculpting on it immediately with dyntopo, a quick fix is:
      1. e.g. you added a new cube
      2. enable DynTopo with the detail size you want to use
      3. take any brush and sit the "Strength" to 0
      4. make a quick brush stroke on the whole cube
      -this way it adds enough geometry when you are sculpting -
      5. then you can sculpt normally with any brush
      Hopefully that helps
      Thanks for the tip

  • @murdocklesban6836
    @murdocklesban6836 11 หลายเดือนก่อน

    hey