Falcon Design
Falcon Design
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The making of Valorant custom skin
in this video I created my own skin for valorant in 3d, if you enjoy the video please like and subscribe
used program:
1. Clip studio
2. Fusion360
3. Blender
4. Substance Painter
5. kinda Unreal engine ... not really
thanks !
if you want to follow:
www.artstation.com/falcondesign
FalconDesign3D
falcondesign3d
www.behance.net/falcondesign3D
มุมมอง: 5 588

วีดีโอ

Modelling Valorant Skye Hawk in Blender [Time-lapse]
มุมมอง 1.2K3 ปีที่แล้ว
Time-lapse, the process of making Valorant Skye Hawk I̶̶̶ ̶̶̶h̶̶̶a̶̶̶d̶̶̶ ̶̶̶a̶̶̶ ̶̶̶c̶̶̶h̶̶̶a̶̶̶l̶̶̶l̶̶̶e̶̶̶n̶̶̶g̶̶̶e̶̶̶ ̶̶̶a̶̶̶n̶̶̶d̶̶̶ ̶̶̶I̶̶̶ ̶̶̶h̶̶̶a̶̶̶d̶̶̶ ̶̶̶t̶̶̶o̶̶̶ ̶̶̶u̶̶̶p̶̶̶l̶̶̶o̶̶̶a̶̶̶d̶̶̶ ̶̶̶a̶̶̶ ̶̶̶v̶̶̶i̶̶̶d̶̶̶e̶̶̶o̶̶̶ ̶s̶o̶r̶r̶y̶ My other works : FalconDesign3D falcondesign3d www.behance.net/falcondesign3D www.artstation.com/falcondesign
Explaining Procedural Animation in Game and how it is done
มุมมอง 32K4 ปีที่แล้ว
How procedural animation done and what is it exactly Check out Makan Gilani and his amazing work: Makan_Gilani My other works : FalconDesign3D falcondesign3d www.behance.net/falcondesign3D www.artstation.com/falcondesign
Explaining Animation in Games (Fixed Animation) and how it is done and their Pros & Cons
มุมมอง 5714 ปีที่แล้ว
Explaining the first type of animation in Games (the Fixed animation ) and what are their pros and cons and how they are done My other works : FalconDesign3D falcondesign3d www.behance.net/falcondesign3D www.artstation.com/falcondesign
Blender Creating Energy grend [timelapse]
มุมมอง 4124 ปีที่แล้ว
Timelapse of creating energy hand grenad My other works : FalconDesign3D falcondesign3d www.behance.net/falcondesign3D www.artstation.com/falcondesign
Rigging a Piston in Blender
มุมมอง 16K4 ปีที่แล้ว
How can you rig a piston in blender that can be connected to a surface that is ready for production use 0:00 Intro 0:37 Making the Rig 6:13 Implement the Rig to the model 8:29 Limiting the Distance 10:16 Implementing with a surface My other works : FalconDesign3D falcondesign3d www.behance.net/falcondesign3D www.artstation.com/falcondesign
Quick Guidelines for Sculpting Hard Surface in blender
มุมมอง 47K4 ปีที่แล้ว
Sorry forgot and recorded the video in 720p :/ my bad 0:52 1. Flat and Smooth brush 1:39 3. Scrape brush 3:07 4. Quick menu shortcut 5:06 Crease brush 6:09 problem with crease brush and how to fix it 8:24 don't use brush details all the time 9:37 Mesh Filter 12:20 Inverse Crease brush 13:09 Pinch brush My other works : FalconDesign3D falcondesign3d www.behance.net/falc...
RTS showcase (Unity)
มุมมอง 3694 ปีที่แล้ว
Trying to work on a RTS game Social: FalconDesign3D falcondesign3d www.artstation.com/falcondesign
Organized unit movement (Making strategy game) [Unity 3D RTS]
มุมมอง 1.5K4 ปีที่แล้ว
Working on Strategy Game WIP #1 My other works : FalconDesign3D falcondesign3d www.behance.net/falcondesign3D www.artstation.com/falcondesign
Combat testing (unity procedural animation)
มุมมอง 15K5 ปีที่แล้ว
So, I create a small alpha version to test how the game is going. The version is still private since I am not sure if everything good to go. -this is a small part from the level- My other works : FalconDesign3D falcondesign3d www.artstation.com/falcondesign
Unity 3D (Procedural animation) movement system
มุมมอง 14K5 ปีที่แล้ว
I have been working on this movement system for my next game for a while now, but I finally finished it . It's all done procedurally, with the help of IK system (Inverse kinematic). I created the IK system my self, it still needs clean up and more functionality to it, but for now it gets the job done. I hope you like it. My other works : FalconDesign3D falcondesign3d w...
Space Ship (Blender EEVEE)
มุมมอง 2155 ปีที่แล้ว
Spaceship concept art, The video is rendered by EEVEE . My other works : FalconDesign3D falcondesign3d www.behance.net/falcondesign3D www.artstation.com/falcondesign
Heavy Robot (Blender EEVEE)
มุมมอง 6705 ปีที่แล้ว
Created this as a fun and start project for blender 2.8, to get used to it and to see what the real time engine capable of. I was planning to use this model in my next game, however after finishing it I wasn't sure if it's going to make it in. I hope you like it. My other works : FalconDesign3D falcondesign3d www.behance.net/falcondesign3D www.artstation.com/falcondesign
Game Test (using Unity) [importing new Tank II]
มุมมอง 6456 ปีที่แล้ว
Game Test (using Unity) [importing new Tank II]
Game Test (using Unity) [importing new Tank III]
มุมมอง 3446 ปีที่แล้ว
Game Test (using Unity) [importing new Tank III]
Game Test (using Unity) [importing new Tank I ]
มุมมอง 1776 ปีที่แล้ว
progress update , full importing a new tank new weapon.
Test Game #2 (using Unity)
มุมมอง 8926 ปีที่แล้ว
Test Game #2 (using Unity)
Game Test #1 (using Unity)
มุมมอง 6K6 ปีที่แล้ว
Game Test #1 (using Unity)

ความคิดเห็น

  • @ty_teynium
    @ty_teynium 7 วันที่ผ่านมา

    I'm a bit late but I just made one of my own, and am so happy about it. I think the best part about it, is you can attach the piece to other pieces as a modular piece so you don't have to keep reinventing the wheel!

  • @Гаха2130
    @Гаха2130 4 หลายเดือนก่อน

    Too many words... I hate this.

  • @angelcan1394
    @angelcan1394 5 หลายเดือนก่อน

    Cool

  • @munandarlutfialfaridzi4002
    @munandarlutfialfaridzi4002 6 หลายเดือนก่อน

    thank you very much !

  • @murdocklesban6836
    @murdocklesban6836 11 หลายเดือนก่อน

    hey

  • @Motuochez
    @Motuochez ปีที่แล้ว

    it's rly hard to understand your speech because of the microphone quality. could you add subtitles to the video?

  • @Belicure
    @Belicure ปีที่แล้ว

    no offense but how do you have such professional editing yet such a terrible mic?

  • @Bluejohn
    @Bluejohn ปีที่แล้ว

    About as clear as mud

  • @logan-lm1nk
    @logan-lm1nk ปีที่แล้ว

    I would buy this

  • @nahashammon1081
    @nahashammon1081 2 ปีที่แล้ว

    use step file, import to moi3D then select lower polygons, this is how we work in the industry, nice model man

  • @dallenplaygaming1235
    @dallenplaygaming1235 2 ปีที่แล้ว

    nice!

  • @sergi5020
    @sergi5020 2 ปีที่แล้ว

    What id name of the programa?😅

    • @Chalaad88
      @Chalaad88 ปีที่แล้ว

      try reading the description

  • @andrealiverani8565
    @andrealiverani8565 2 ปีที่แล้ว

    I don't get why I always follow what the tutorial say but I can ALWAYS see vertices in my mesh with and without dyntopo and remesh how do I fix it?

  • @jaranedaaran8843
    @jaranedaaran8843 2 ปีที่แล้ว

    Wow, loved this

  • @gamax1376
    @gamax1376 2 ปีที่แล้ว

    Awesome video

  • @sannaguime
    @sannaguime 2 ปีที่แล้ว

    lots of "like" and others repetitions in your speech, its kind of tiring

  • @whoawhoawhatsthis
    @whoawhoawhatsthis 2 ปีที่แล้ว

    yeah...it's not working for me. Also, people, please limit your use of keyboard shortcuts; updates can cause changes in menus and stuff resulting in people viewing your tutorial to get stuck, due to not seeing what you saw. As in my case where "ctrl + p" shows me a menu with way more options with the option(s) you got being absent. Perhaps by you using the actual menus of the programs we can sorta work out what it is that we should select. or maybe i just missed something as this seems like a solid tutorial 😥😥

  • @boitahaki
    @boitahaki 2 ปีที่แล้ว

    Excellent guidelines, really helpful!

  • @PrabhjotSingh_
    @PrabhjotSingh_ 2 ปีที่แล้ว

    Great video

  • @rexxsaur
    @rexxsaur 2 ปีที่แล้ว

    Just watched this video and thank you!

  • @arunkrishnan2879
    @arunkrishnan2879 2 ปีที่แล้ว

    Thank you for the explanation, but please stop sayibg 'like' so much. Just a suggestion moving forward.

  • @ЖижаБолотная-н5щ
    @ЖижаБолотная-н5щ 2 ปีที่แล้ว

    Thank you very much!

  • @othoapproto9603
    @othoapproto9603 2 ปีที่แล้ว

    Wow, that was a lesson in frustration. What you choose to describe and just pass over is madding.

  • @zossua7375
    @zossua7375 2 ปีที่แล้ว

    Thanks for the Tutorial, its great and works great too BUT how would I have a 3 arm piston?

  • @resentfuldragon
    @resentfuldragon 3 ปีที่แล้ว

    keep up the good work! I am getting into making rts games on unity and seeing others achieve the mechanics I am trying to learn is a big inspiration for new unity users. Thanks for showing us its possible in unity.

    • @francek3892
      @francek3892 2 ปีที่แล้ว

      if you want I can share you here some good tutorials for making an RTS game. I made one but I have a problem and thats moving the buildings on grid. I made a small test project and it works but idk how to put it into the bigger code

    • @resentfuldragon
      @resentfuldragon 2 ปีที่แล้ว

      @@francek3892 I would really appreciate that. I am still very lost on how to do many things in creating an rts.

    • @francek3892
      @francek3892 2 ปีที่แล้ว

      @@resentfuldragon I followed this videos and I created this, check my yt channel: th-cam.com/channels/-wKqZqYmiJOVryja9WzptQ.htmlvideos 1.this is the video for multiple unit selections in unity: th-cam.com/video/vAVi04mzeKk/w-d-xo.html 2.this is for RTS camera: th-cam.com/video/cfjLQrMGEb4/w-d-xo.html 3. here I didn't followed the whole video but a little part of the video on how to make and inventory: th-cam.com/video/AoD_F1fSFFg/w-d-xo.html 4.this is if you want to place objects #1: th-cam.com/video/MbOdWBirf1o/w-d-xo.html 5.this is if you want to place more objects #2: th-cam.com/video/YI6F1x4pzpg/w-d-xo.html I followed this videos and you can see on my yt channel whate I have made from folllowing them. I still have the problem where I want to move the objects on grid(specialy for placing walls) but idk how to put that into my code bcs am not a beginner but am also learning new stuff. BTW making RTS games isn't easy its like combining 3 or more games into one so I best suggest you to go make other games like FPS game, Minecraft, third person,... and from this experiance you will understand the coding for RTS games

  • @dosumuopeyemi6999
    @dosumuopeyemi6999 3 ปีที่แล้ว

    amazing content. basically introduction of concepts like how most game attacks can I like the introductory part of the video

  • @tachi821
    @tachi821 3 ปีที่แล้ว

    めちゃくちゃわかりやすく説明してるんだろうけど、英語で何言ってるかわかんないの悲しい 頑張ってやってみます!I'l do my best!

  • @franschan
    @franschan 3 ปีที่แล้ว

    nice job!

  • @SolarpunkJackal
    @SolarpunkJackal 3 ปีที่แล้ว

    Do you ever have that problem where sculpting a stroke with a curve(the one with bezier handles) causes it to do make or cut a double stroke, the second stroke not directly under the curve and messing up the ends?

    • @abhinavm9389
      @abhinavm9389 3 ปีที่แล้ว

      there is a fix to that i saw in a video something related to built up edges

    • @mr.lunatic3157
      @mr.lunatic3157 ปีที่แล้ว

      @@abhinavm9389 yeah there is

  • @ewokknight9968
    @ewokknight9968 3 ปีที่แล้ว

    I can't seem to find the shortcut to get to weight painting or to get to it at all.

  • @zakkaioken2812
    @zakkaioken2812 3 ปีที่แล้ว

    this is a great video edited really nice. I have a tip for how you can make this video more watchable. When you move to another sentance add a small pause so people have room to breathe before moving onto the next one. an even longer small pause for splits in paragraph or chapter. that would be helpful. thank you

  • @androclient7876
    @androclient7876 3 ปีที่แล้ว

    Here from Reddit mate! Absolutely incredible stuff.. Keep up the good work! Inspiring as a fellow model artist!

  • @mikeallenfpv
    @mikeallenfpv 3 ปีที่แล้ว

    I've done this in Blender but I want to expand on it and make it better. I wish more people were exploring it. Thanks for the video!

    • @LittleSpaceship
      @LittleSpaceship 2 ปีที่แล้ว

      how did you do this in blender

    • @mikeallenfpv
      @mikeallenfpv 2 ปีที่แล้ว

      @@LittleSpaceship I would have to open the project again to see exactly how I did it. I’ll comment back and let you know before the weekend is over if you still want an answer

    • @LittleSpaceship
      @LittleSpaceship 2 ปีที่แล้ว

      @@mikeallenfpv thank you I am really interested in doing this

  • @BruhPaca
    @BruhPaca 3 ปีที่แล้ว

    You're absolutely insane, no clue how you only have 500 subs, this is professional work :D

    • @FalconDesign3D
      @FalconDesign3D 3 ปีที่แล้ว

      Thank you I really appreciate your kind words

  • @joshua42777
    @joshua42777 3 ปีที่แล้ว

    Thank you for sharing!!!!

  • @gameisly7134
    @gameisly7134 3 ปีที่แล้ว

    👊

  • @yuryaraujo1612
    @yuryaraujo1612 3 ปีที่แล้ว

    Awesome video! Thanks bro!

  • @Raven-pt9bf
    @Raven-pt9bf 3 ปีที่แล้ว

    Leaving comment. Thank youuu

  • @cocboss3329
    @cocboss3329 3 ปีที่แล้ว

    Nice work

  • @user-fo9zl2hg8o
    @user-fo9zl2hg8o 3 ปีที่แล้ว

    If I made low poly object what is the best way to increase the poly and sculpt it?? I used remesh once Carl+R and it made it high poly but when I sculpt it seemed like cubes

  • @skyliner3367
    @skyliner3367 3 ปีที่แล้ว

    wow the over talking..... unnecessary

  • @basejumperdx4573
    @basejumperdx4573 3 ปีที่แล้ว

    a tutorial series on how to rig an excavator

  • @deep8673
    @deep8673 3 ปีที่แล้ว

    Such a Great Video ! Thank You So Much !

  • @edgarallanyee
    @edgarallanyee 3 ปีที่แล้ว

    Very good tutorial. I've always wanted to sculpt Iron man in Blender. This will be very useful

  • @kennethkindrich3114
    @kennethkindrich3114 3 ปีที่แล้ว

    there is no keep offset for me...... im in edit mode and it only gives me the connect option

  • @davidaguirre5544
    @davidaguirre5544 3 ปีที่แล้ว

    wow great video ... I really enjoyed it

  • @ruv2777
    @ruv2777 3 ปีที่แล้ว

    how to make the sculpt look smooth like that? i've trying that in subdivision surface dyntopo shpere and the result is a lot triangle on my sculpt and too messy on my object...even with smooth tool

    • @sculpting1128
      @sculpting1128 3 ปีที่แล้ว

      activate smooth shading for the object you can find it under dynatopo setting

    • @naseh446
      @naseh446 2 ปีที่แล้ว

      Before sculpting you subdivide the mesh 5 times then applied it after that add multirest modifier subdivide it by 4 or 5.this work perfectly fine for mid low pc

  • @debdipkarmakar9993
    @debdipkarmakar9993 3 ปีที่แล้ว

    I cannot use that for games, right? Cause it is too high poly?

    • @sculpting1128
      @sculpting1128 3 ปีที่แล้ว

      you cant use this for gaming you need retopology to use there

    • @mr.lunatic3157
      @mr.lunatic3157 ปีที่แล้ว

      Retopo the model and bake the details to the low poly model , done

    • @debdipkarmakar9993
      @debdipkarmakar9993 ปีที่แล้ว

      @@mr.lunatic3157 oh, thanks for the response but I have given up 3d modelling long back

  • @pspeasant6220
    @pspeasant6220 3 ปีที่แล้ว

    @Falcon Design how did you make him able to climb stuff, I can’t figure this out for the life of me, I tried looking at a avarage leg positions or difference in height for the legs but cant find something that works properly

  • @imapinbox2066
    @imapinbox2066 3 ปีที่แล้ว

    NOOB WARNING This would be WAY more useful for us noobs if you showed the dyntopo, falloff, etc settings you use. I tried to follow this only to learn that the scrape brush doesn't actually work the way you show with blender defaults! Have to go to other videos to learn the settings not shown here.

    • @FalconDesign3D
      @FalconDesign3D 3 ปีที่แล้ว

      Sorry about that in this video I was actually using the default stroke/falloff the whole time, even with the scrape brush. The reason why I didn't show the dyntopo is because there is no correct settings to use, you want to start high -when doing block out for example- then go lower the more you go into details. This video was just as a presentation for the tips, so I used a lower value the whole time (4 or 3) The problem that you might had is not enough geometry when sculpting, and that happens when you add default cube /sphere and want to start sculpting on it immediately with dyntopo, a quick fix is: 1. e.g. you added a new cube 2. enable DynTopo with the detail size you want to use 3. take any brush and sit the "Strength" to 0 4. make a quick brush stroke on the whole cube -this way it adds enough geometry when you are sculpting - 5. then you can sculpt normally with any brush Hopefully that helps Thanks for the tip