Hey. I found your video pretty good and informative. In fact I learned a bit about how the game functions in certain aspects that I didn't know. (Releasing players in the off-season w/o penalty and how to spot better players w/in scouting for example). Thanks for that. You might have missed some details about renewing contracts. The reason why a lower player would ask (require) 740k is if they have previous MLB experience. It's the equivalent of them signing a major league contract, regardless of them being on 40-man or not. I am working on how to play and set up franchise mode to be both fun and challenging. I am 49 years old and know baseball well, but I kind of went a bit blindly through scouting and the off season because I didn't quite know how the computer worked. You helped me with that. However, I am developing a personal system/rules to play by to make the GM part of the game more interesting and challenging. For example, I have a set template for my 26, 40 and 93 man rosters that I have to abide by. Rules on trading that I have to abide by, and budget limitations that I self-impose. It's been more challenging and fun for me. The game is too easy to take advantage of if one wanted to. I'd love to share some of these ideas with you, if you are interested. You make good videos. There are a lot out there that help with specific things like hitting or scouting, etc. But none that deal with setting up and playing through a franchise to be challenging while still being fun. I think you could make a great video about that.
Thanks! I think for realistic/fun franchise experience you definitely need to make some house rules, but I think that's the case with every sports franchise mode. I generally don't believe that there's a one size fits all house rule set, as different people want different things out of franchise mode. But if you don't set some restrictions it's pretty easy to make a super team.
@fiendfranchise Yeah, I've always been a bit surprised that there aren't more videos about good self-imposed house rules for franchise mode. Ways to keep the GM stuff a bit challenging. I saw a video a while back where the dude's MVP had 200+ home runs for the season! How is winning every game 30 - 0 fun? For me that would get old very quickly.
I learn about off season last game 23. I wish I stuck with baseball instead following my friends play basketball and football. Man I love the contract concept the have The ARB and RNW
One thing I found out about the Rule 5 draft is 18-19 year old players are sometimes not eligible for the Rule 5 drift regardless of being on the 40 man or not. It’s saved me from wasting potential/talent because they weren’t ready for the MLB level, but I didn’t want to lose a 40 man spot on a prospect.
They should never be eligible for the Rule 5 draft. 18 year old draftees should get 5 years before their eligible, and 19+ year olds should get 4 years before being eligible. Sometimes the game messes up with real players but they're good at tracking players drafted within the franchise.
This game is good but it’s totally meant for autistics with a fascination with baseball cause who else would have taken the time to learn the league bylaws for contracts like I did xD
Basically someone worth 30+mil is worth that, as long as you have the money for them. I try to get those guys signed before they even reach free agency if possible.
I’m here after I traded for a SP and a closer mid 20’s in the top 80’s from the Royals and the freaking CPU traded my starting pitcher to the Padres for bread crumbs in the offseason trying to fill my triple A and double A roster.
@@fiendfranchiseYeah the CPU just forgets it has desperate logic to automatically generate players to fill the minor leagues. This game also is super conservative on prospect development as you will never be able to farm a prospect who can immediately be a big league star like happens fairly frequently IRL (Julio, Wander Fucko, Chisholm Jr. etc)
I love your idea of writing down names of players you don't want to keep, and then releasing them. It's hard to keep track of who to sign and not until they eventually leave after the deadline. Also, in your experience, if I put a lot of cheap trash players on my AA squad and they don't win as many games, will that negatively impact any young prospects that are on that team in terms of development? I honestly don't care about wins at AAA and AA - just player development.
It shouldn’t affect development all to much. Your hitters will have less clutch opportunities and your pitchers may pitch fewer innings, but it won’t be a massive impact.
@razorchuckles yes, but probably, you'll have some good players in the minors from the draft. Plus if I'm trading a really good player that I don't need anymore (maybe I want a younger player to start) for a pitcher. Instead of 1 for 1, maybe I get a younger solid #3 type pitcher, and a decent IF that can slot into AAA but be on my 40 man, depth in case of injury. So, maybe AA and AAA doesn't matter as far as MLB wins a lot, but it might a little, because of injuries, and down the road, because the quality of your prospects and depth. Have fun, but don't discount minors roster. :)
Off-season is a process to me, I get the snacks the pin and paper cause I'm be look for certain draft players that have failed by the waist side. It take a good 2 hours for me
@@fiendfranchise I love, this the only franchise type game were I take the off-season seriously. Madden sim through most of the time, and NBA 2k over it 😂 over both of the games
@hiramabiff7778 yes. Me too. I have some self-imposed rules on trading, extending, and spending so that I'm not automatically going to win the division by 20 games every year. And with one or two bad injuries to positions that I don't have good depth for... I don't make the playoffs every single year so it makes drafting and trades (within the limits I've set) really important and crucial for my team. And sometimes it just doesn't pan out. It makes it more fun and challenging. And when I do win a World Series, it feels like I accomplished something. Lol.
@@dennis5783 at the very beginning you have to choose the “rebrand team” option and give them the uniforms and assign them a stadium in Vegas. All of the assets to do it are in the vault.
this doesn't really apply to draft only. you'll have to watch the offseason episodes of my franchise for that. Plus I manually did everything myself in this scenario as well.
@@fiendfranchise I assign the gold slot to my scout with the highest position and efficiency then silver is pitching and bronze is discovery I prefer doing five weeks per region etc international central for pitchers and East and international for hitters I get fewer fully scouted but I still get enough to work with
the last point you made about spring training invites etc, the players on the 40 get invited up, but to send them back down before the regular season it uses one of their 3 options right? is there a way to not have them use an option besides leaving them off the 40 man?
@fiendfranchise any update on the sliders video? I know you're busy with other stuff too. Also I've come to the conclusion that i only want to use the cubs in franchise snice they are my IRL team. So I'm making it a draft only franchise. Once players contracts expire they can only be replaced by drafted players.
@@Bdub-py1zp I'd still scout at least one region in SPs. For relievers, if you want to scout them I'd scout them individually in most cases. Like I did in my most recent season in my franchise series.
I don’t have one for a 40 man roster. Just whoever you have on your mlb team and whoever you’ve needed to protect from the rule 5 draft. I often don’t have all 40 positions filled.
you can't. you have to set GM contract to off at the beginning of a franchise. or complete goals to get your contract renewed. the cpu decides whether or not to renew your contract based on your performance.
How do you get discovery to actually find prospects like the ones you get. Tried your strategy and 3 straight drafts never got any real gems via discovery scout
It is unfortunately just luck of the draw. My general strategy for discover is 3 weeks of pitcher in the two regions you are scouting, then the remaining 8 for position players. For that, choose between 2 weeks of infield and outfield for both international and central, or 1 week of infield and outfield for every region. It kind of depends on how good the first week of discovery goes whether I do a second one. You might even be able to get away with only doing 2 weeks of discovering pitchers for each region, but I find discovering pitchers to be more consistent than discovering position players so I usually give them 3 weeks.
Do you manually sign minor league players at each position, and if so how many for each position at each level? This is where I struggle the most, is knowing how to restock the minors properly.
For position players, if you have injuries on, you probably need at a minimum of 7 catchers and 5 at every other position. For each level I'll have 2 catchers, 6 infielders, and 5 outfielders.
@@fiendfranchise thank you! Also what about SP, & RP/CP? For the infielders/outfielders, does it matter for example if AAA has one LF, while AA has 2? Or just as long as you follow the 6 & 5 rule, it doesn't matter for each position per say
@@jeffpaul6292 20 of each. 6 sp and 7 bullpen per level. It doesn’t matter how many of each position as long as you have at least two players that can play each position
Ok, tail end of this video at 43:30ish seconds you talk about spring training. I understand that the game invites everyone on the forty man, but you explicitly say “you can uninvite them if you want.” HOW. This one spot of franchise is what is ruining my franchises, because I’m using up options left and right on young rookies. I had my pitching rotation decimated because I had gotten very lucky with pitching draft picks and I already had a stud rotation, but because the fucking game auto invites everyone on the 40 man, I got to a point where I had my starting rotation locked in for like 3 years, and then I had 4 young guys with options all used up in 2-3 years and I couldn’t send them down without going through waivers, which they WONT clear at all lmao. wtf am I doing wrong with this portion of franchise, and how do I “uninvite” people? Please help cause this is single handedly ruining this mode for me.
You can’t uninvite without using an option. Once you put someone on the 40 man roster they will either be playing on your major league squad or using an option not to. If you want to avoid using options, just wait until they are rule 5 eligible to add them to your 40 man roster. That gives you 4-5 years of development before you have to start using options. And if it takes longer than those 4-5 years plus the 3 option years to be mlb ready, then that guy is probably just a bust.
@@fiendfranchiseoh shit…I didn’t know that they had to be in the league for 5 years before being eligible for the rule 5 draft lol. Welp. That explains it then! Thank you!
Hey. I found your video pretty good and informative. In fact I learned a bit about how the game functions in certain aspects that I didn't know. (Releasing players in the off-season w/o penalty and how to spot better players w/in scouting for example). Thanks for that.
You might have missed some details about renewing contracts. The reason why a lower player would ask (require) 740k is if they have previous MLB experience. It's the equivalent of them signing a major league contract, regardless of them being on 40-man or not.
I am working on how to play and set up franchise mode to be both fun and challenging. I am 49 years old and know baseball well, but I kind of went a bit blindly through scouting and the off season because I didn't quite know how the computer worked. You helped me with that.
However, I am developing a personal system/rules to play by to make the GM part of the game more interesting and challenging. For example, I have a set template for my 26, 40 and 93 man rosters that I have to abide by. Rules on trading that I have to abide by, and budget limitations that I self-impose. It's been more challenging and fun for me. The game is too easy to take advantage of if one wanted to.
I'd love to share some of these ideas with you, if you are interested. You make good videos. There are a lot out there that help with specific things like hitting or scouting, etc. But none that deal with setting up and playing through a franchise to be challenging while still being fun. I think you could make a great video about that.
Thanks! I think for realistic/fun franchise experience you definitely need to make some house rules, but I think that's the case with every sports franchise mode. I generally don't believe that there's a one size fits all house rule set, as different people want different things out of franchise mode. But if you don't set some restrictions it's pretty easy to make a super team.
@fiendfranchise Yeah, I've always been a bit surprised that there aren't more videos about good self-imposed house rules for franchise mode. Ways to keep the GM stuff a bit challenging. I saw a video a while back where the dude's MVP had 200+ home runs for the season! How is winning every game 30 - 0 fun? For me that would get old very quickly.
getting into mlb show this weekend, this video was everything I was looking for! ty
Happy to help!
Thanks for making this, I definitely need the guidance to make this franchise mode not feel so daunting!
Happy to help!
Great video, really informative for a British MLB fan
@@matbur81 happy to help!
I learn about off season last game 23. I wish I stuck with baseball instead following my friends play basketball and football. Man I love the contract concept the have The ARB and RNW
It’s certainly a unique way to do things! It makes it hard to get young free agents though.
@@fiendfranchisewhat system u play on
@@hiramabiff7778 Xbox series x
@@fiendfranchise same, dbleed80s add a friend 😂
One thing I found out about the Rule 5 draft is 18-19 year old players are sometimes not eligible for the Rule 5 drift regardless of being on the 40 man or not.
It’s saved me from wasting potential/talent because they weren’t ready for the MLB level, but I didn’t want to lose a 40 man spot on a prospect.
They should never be eligible for the Rule 5 draft. 18 year old draftees should get 5 years before their eligible, and 19+ year olds should get 4 years before being eligible. Sometimes the game messes up with real players but they're good at tracking players drafted within the franchise.
This game is good but it’s totally meant for autistics with a fascination with baseball cause who else would have taken the time to learn the league bylaws for contracts like I did xD
great video very helpful
@@kodyparker9386 thanks!
When would you want to give a qualified exclusive free agent a Qualified Offer vs giving them a regular offer?
Basically someone worth 30+mil is worth that, as long as you have the money for them. I try to get those guys signed before they even reach free agency if possible.
Antone deserved the boost. Mans come back from 2 tommy johns
I’m here after I traded for a SP and a closer mid 20’s in the top 80’s from the Royals and the freaking CPU traded my starting pitcher to the Padres for bread crumbs in the offseason trying to fill my triple A and double A roster.
That’s rough. The cpu isn’t very good at trading
@@fiendfranchiseYeah the CPU just forgets it has desperate logic to automatically generate players to fill the minor leagues. This game also is super conservative on prospect development as you will never be able to farm a prospect who can immediately be a big league star like happens fairly frequently IRL (Julio, Wander Fucko, Chisholm Jr. etc)
Very helpful !
@@lilcork1 happy to help!
I love your idea of writing down names of players you don't want to keep, and then releasing them. It's hard to keep track of who to sign and not until they eventually leave after the deadline. Also, in your experience, if I put a lot of cheap trash players on my AA squad and they don't win as many games, will that negatively impact any young prospects that are on that team in terms of development? I honestly don't care about wins at AAA and AA - just player development.
It shouldn’t affect development all to much. Your hitters will have less clutch opportunities and your pitchers may pitch fewer innings, but it won’t be a massive impact.
@razorchuckles yes, but probably, you'll have some good players in the minors from the draft. Plus if I'm trading a really good player that I don't need anymore (maybe I want a younger player to start) for a pitcher. Instead of 1 for 1, maybe I get a younger solid #3 type pitcher, and a decent IF that can slot into AAA but be on my 40 man, depth in case of injury. So, maybe AA and AAA doesn't matter as far as MLB wins a lot, but it might a little, because of injuries, and down the road, because the quality of your prospects and depth. Have fun, but don't discount minors roster. :)
Off-season is a process to me, I get the snacks the pin and paper cause I'm be look for certain draft players that have failed by the waist side. It take a good 2 hours for me
I think that’s why a lot of people do auto so they don’t have to sign so many players every year but I like it.
@@fiendfranchise I love, this the only franchise type game were I take the off-season seriously. Madden sim through most of the time, and NBA 2k over it 😂 over both of the games
@hiramabiff7778 yes. Me too. I have some self-imposed rules on trading, extending, and spending so that I'm not automatically going to win the division by 20 games every year. And with one or two bad injuries to positions that I don't have good depth for...
I don't make the playoffs every single year so it makes drafting and trades (within the limits I've set) really important and crucial for my team. And sometimes it just doesn't pan out. It makes it more fun and challenging. And when I do win a World Series, it feels like I accomplished something. Lol.
@damspachercomedy I'm the same way when it comes to competition solo franchise
I’ve got to start my franchise again after it got completely over run by legends
@@Darrenleewright84 that sucks
How do you make the oakland A's into the Las Vegas A's?
@@dennis5783 at the very beginning
you have to choose the “rebrand team” option and give them the uniforms and assign them a stadium in Vegas. All of the assets to do it are in the vault.
@@fiendfranchise Ok sounds good thank you for helping me.
Yes but in terms of draft only how many of these things do you have to manually do yourself
this doesn't really apply to draft only. you'll have to watch the offseason episodes of my franchise for that. Plus I manually did everything myself in this scenario as well.
@@fiendfranchise I finally drafted an 80 overall fielder generational btw except I’ve come up with my own formula using your scouting set up though
@@tubby1366 very nice!
@@fiendfranchise I assign the gold slot to my scout with the highest position and efficiency then silver is pitching and bronze is discovery I prefer doing five weeks per region etc international central for pitchers and East and international for hitters I get fewer fully scouted but I still get enough to work with
I hate when I set the rookie resigning thing to Auto then it doesn't resign anyone so I lose all my prospects
the last point you made about spring training invites etc, the players on the 40 get invited up, but to send them back down before the regular season it uses one of their 3 options right? is there a way to not have them use an option besides leaving them off the 40 man?
It will use an option. As far as I know there’s no way to avoid it if you’re going to send them down.
I had a player that was on my 40 man and had been with me for 5 seasons and randomly he went to the giants. Idk why
@@Greggers1516 not sure I’ve seen that. My only guess is that there’s some roster setting on auto and that he had his options used and was waived.
we talked about this earlier. can you make a sliders video even if you dont think its perfect. just something to go off of?
that's coming.
@fiendfranchise any update on the sliders video? I know you're busy with other stuff too. Also I've come to the conclusion that i only want to use the cubs in franchise snice they are my IRL team. So I'm making it a draft only franchise. Once players contracts expire they can only be replaced by drafted players.
@@Bdub-py1zp this week. Tomorrow or Thursday most likely.
@@fiendfranchise would you scout RP's and closers instead of SP's if you have a late round pick say 25 and higher?
@@Bdub-py1zp I'd still scout at least one region in SPs. For relievers, if you want to scout them I'd scout them individually in most cases. Like I did in my most recent season in my franchise series.
Do you know why my available budget shows 30+ million but when I go to renew contracts it says I don't have enough money?
I’m not sure how accurate the budget screen is. If you’re going by the surplus on the off-season screens I’m not sure what would cause it.
What is your position breakdown for a 40 man roster. How many of each position
I don’t have one for a 40 man roster. Just whoever you have on your mlb team and whoever you’ve needed to protect from the rule 5 draft. I often don’t have all 40 positions filled.
How come I’m in 2026 and I keep getting kicked off my franchise team how do I renew my GM contract???
you can't. you have to set GM contract to off at the beginning of a franchise. or complete goals to get your contract renewed. the cpu decides whether or not to renew your contract based on your performance.
@@fiendfranchise Preciate it, I made a super young team so we’re ass but we were just getting better and I get kicked, guess I gotta start over
let me guess they still have it to where franchise only keep up with awards for 3 years
@@soundsfromYYBY on the awards screen yes but not on player cards
How do you get discovery to actually find prospects like the ones you get. Tried your strategy and 3 straight drafts never got any real gems via discovery scout
It is unfortunately just luck of the draw. My general strategy for discover is 3 weeks of pitcher in the two regions you are scouting, then the remaining 8 for position players. For that, choose between 2 weeks of infield and outfield for both international and central, or 1 week of infield and outfield for every region. It kind of depends on how good the first week of discovery goes whether I do a second one.
You might even be able to get away with only doing 2 weeks of discovering pitchers for each region, but I find discovering pitchers to be more consistent than discovering position players so I usually give them 3 weeks.
Do you manually sign minor league players at each position, and if so how many for each position at each level? This is where I struggle the most, is knowing how to restock the minors properly.
For position players, if you have injuries on, you probably need at a minimum of 7 catchers and 5 at every other position. For each level I'll have 2 catchers, 6 infielders, and 5 outfielders.
@@fiendfranchise thank you! Also what about SP, & RP/CP? For the infielders/outfielders, does it matter for example if AAA has one LF, while AA has 2? Or just as long as you follow the 6 & 5 rule, it doesn't matter for each position per say
sry for trying to get super specific, I just always mess it up it seems after signing the guys I want for the MLB team.
@@jeffpaul6292 20 of each. 6 sp and 7 bullpen per level. It doesn’t matter how many of each position as long as you have at least two players that can play each position
Ok, tail end of this video at 43:30ish seconds you talk about spring training. I understand that the game invites everyone on the forty man, but you explicitly say “you can uninvite them if you want.”
HOW.
This one spot of franchise is what is ruining my franchises, because I’m using up options left and right on young rookies. I had my pitching rotation decimated because I had gotten very lucky with pitching draft picks and I already had a stud rotation, but because the fucking game auto invites everyone on the 40 man, I got to a point where I had my starting rotation locked in for like 3 years, and then I had 4 young guys with options all used up in 2-3 years and I couldn’t send them down without going through waivers, which they WONT clear at all lmao.
wtf am I doing wrong with this portion of franchise, and how do I “uninvite” people?
Please help cause this is single handedly ruining this mode for me.
You can’t uninvite without using an option. Once you put someone on the 40 man roster they will either be playing on your major league squad or using an option not to. If you want to avoid using options, just wait until they are rule 5 eligible to add them to your 40 man roster. That gives you 4-5 years of development before you have to start using options. And if it takes longer than those 4-5 years plus the 3 option years to be mlb ready, then that guy is probably just a bust.
@@fiendfranchiseoh shit…I didn’t know that they had to be in the league for 5 years before being eligible for the rule 5 draft lol.
Welp. That explains it then! Thank you!
@@Troll-in-the-dungeon 4 years for people drafted at 19 or older and 5 years for 18 year olds.
Sign Juan Soto and win. That’s sadly the extent of this game’s complexity unless you use self imposed rules