CORRECTION: The Limitanei has the same attack stats as the Spearman. I probably compared the Veteran Limitanei to the base Spearman by mistake when typing the script. My bad! So.. as I was splitting the units video into 6 per civ as I mentioned to you folks, I realized that they were too short now. I then decided to cover all units instead, then figured that I might as well go the distance and also add the mercenary mechanic to wrap it all up. Just like that, it became a full 9-minute video. :) I'll do my best to upload the Japanese units videos by tomorrow. If I decide to make it more detailed just like this one, then expect a delay of a day or two. Hope you all enjoyed this summary - and see you all again very soon!
@AgeofNoob I think that's totally fine! So much raw info came out immediately, it's not like you're competing with the other TH-camrs to have overview videos out first. We come to AoN for quality that's worth the wait. 👍
Interesting thing is that if there's 2 Byzantines now olive oil prices will fluctuate more in the market (from the other player buying and selling), which might change the mercenary game a lot
You don't cease to impress. You are by a long mile the creator of the most polished, most well designed, most aesthetic and pleasant videos of AoE4. The way you care to learn even greetings on the language spoken by the covered civilizations, as well as how to properly pronounce names of unique units and Landmarks sets you aside completely. Thanks so much for the love you put in your videos.
As you talked I was so impressed by the sheer amount of unique things they had, I've been searching for a civ like this and now I have it, thank you AoN
DAMN that's a lotta units I'm defo going to learn the Byzantines cos I play a lotta team games and their sheer versatility seems like it's going to be a huge strength cos Byzantine players will be able to focus on whatever their team is lacking
Well you'll still need tons of olive oil and 1+ min wait time for the mercenaries, not to mention map control for the trade posts. Not necessarily easy to field these units en masse. :)
Yeah! There is more intra-unit uniqueness in this one unit than weve seen in any other unit. Im glad they did something like this, I Hope that if they have unit skins in the future, they could add some variations to other units in the game. MAA/knights having different shield patterns would be so cool.
Definitely maining this with Western Mercenaries and Foreign Engineering Company. I love using longbows, strelets, and cannons, but don't like playing English, Rus, or French. Now I can have it all plus the beautiful Byzantine artwork. I always have a few Landsknecht in my HRE armies as well, and they'll fit in nicely with the Varangian charges. And ignoring the generic archery range units in favor of mercs helps you save up for more cataphracts
this is dogshit compared to the iconic AOE2!, the art style is an insult to all the fans who waited 20 years for a worthy successor of AOE2... and what did we get in return? a fortnite game art style.. pathethic !!
@@gaius_iulius_megasI do like how they adapted concepts from 3 but spread them out among civs. English get the ability to train from keeps like forts in 3, HRE and Malians get batch unit creation from landmarks, as you've pointed out, Byzantine Mercs are basically identical to the consulate with the same need for an extra resource, combination buildings, landmarks work like Asian Dynasties wonders, and the Ayyubids get a choice of two bonuses aging up like the leaders in 3. It keeps things fresh while also eliminating the overbearing complexity that made 3 harder to adapt to for some fans, while all the same respecting its legacy. I only hope that we get minor civs reintroduced some day, because I REALLY want a way to introduce certain classic AOE2 units without making entire new civs and potentially nerfing them for balance, like Teutonic Knights or Huskarls.
@@NamelocTheBard idk, I wish they'd use some mechanics more widely, Byzantines weren't the only ones that used mercs, some native posts would make the maps more interesting and I know the vizir points are the Ottoman mechanic but I really would like to have shipments with every civ.
That is a darn shame that their monks and priests and relics don't have any bonuses. They could've had a tech called Icons that doubles your gold income from each relic or some unique landmark, but I guess that would be too close to the HRE bonus's
And the iconoclasts tech could allow for destroying relics for a progressively increasing boost (2%, then 5%, then 10%) for villagers and monks (cost, training time, armor...). The explanation could be that you are exploiting the zealotry of the population and clerics alike, but paying a steep price.
More than just the Ottoman capture of Byzantium, The Volga Bulgars who embarrassed the empire by turning an executed Byz emperor's head into a drinking cup of the Bulgar warlord The sacking of Byzantium by angry Crusaders The empire's splintering into smaller polities (Byzantine periphery, Nicaea, Trebizond, Epirus)
Out of the easter, wester and silk road contract options, am I the only one who doesn’t see why you wouldnt pick western contact. Early knight would be nice, but they’re keshiks arguably the weakest early knight. Javelin throwers are great but pretty niche , longbow man on the other hand are amazing, especially given that byzanteens do not get any unique archery range units/upgrades. Plus in imperial age, strelzy are also considered the strongest hand-cannoners in the game. Why give those up for gullams or Camel Riders? Give streltzy up for grenadiers? Funny
I feel like limitanei is kinda a weird name for a Byzantine unit. Yes they used to be border guards of the Roman Empire, but if we're talking about the Medieval Era , something like Skutatoi would be a more apt name.
I don't mind with latin name though. There're late roman units that still survived intact and mentioned during 8-10th century, and their names remained unchanged.
For those wondering, Byzantium was part of Roman empire , managed by Greeks mainly , and after the split it remained until the end under Greek Management. In otherwords Byzantium was modern Greece at the time which was including many states mainly from Balkans and not only like Armenia
Since i suck at aoe4, i feel like this civ is right up my alley since i can have so many cool units from other factions. Ill still lose as always but at least ill be drippy 🥴
@@AgeofNoob as a consequence, the mercenary pool will be saturated as more unique units will be added. Also, is the pool randomly determined by trading post or by game like in aoe3?
Been playing Byzantine a lot for the past week, a ball of cataphracts & camel riders with Triumph activated and flask in hand is really fun to wield. I bet triumph will get nerfed in future patches, but it's so much fun right now.
Ey, AgeofNoob, hope you see this comment. We need some maths on Byzantine economy, specially regarding their fifth resource which comes as an extra. So, the question is, how much of "its free real state" olive oil really is? Comparing to other civs, which can create tax, or drop off extra resources, get extra resources from trade and so on, where on the "tier list" Byz eco is?
another nice review. i would also mention that its a shame how mongols unique unit mangudai cant do shit against armored units. which is so historically inaccurate. everyone knows that mongol horse archers were tearing apart knights armors and put an end to european knight era
Well, no, not really. They won as long as they could stay at range, they lost when forced into melee combat. Both knights and mongols had their strengths and weaknesses. And the end of knights was much later, it was the implementation of better infantry formations, such as pike and musketeer formations. Had absolutely nothing to do with Mongols.
@@menablubb442 Yeah, exactly. Also, the mongols had barely any contact with proper western knights. The pinnacle of their expansion in Europe was the Rus Principalities and a bit of Moldova, with some raids into Hungary.
I have a feeling that Byzantine will be the most broken thing ever in a strategy game and that they are going to ultra nerf them somehow. Though I believe it's a totally late game faction. In early play they must be paper. Also, the only inaccuracy in the units is that the cataphracts or else called, clivanarioi, didn't held swords but maces If I remember correctly. P.S. I love your work but that "apoheretismos" was a little bit funny. If you can edit the video make it "sas apohereto"
You mispronounced Cheirosiphon. In medieval Greek, before front vowels, the palatal allophone of χ is spoken. It sounds like the first sound of the english word "human", not like خ. This was already the common realization in late antiquity Koine.
I would say that it's just phonetically easier to pronounce the first sound of Cheirosiphon like you pronounce "human". You may use the sound AgeofNoob used, if the next sound is of some consonant I believe.
@@Manouil_III It's a feature of Greek phonetics since late antiquity. Not using it makes the pronunciation wrong (or at least anachronistic). Allophones are variations of the same sound that appear in different contexts. Pronouncing χ before front vowels like the h in "human" is easier, because your tongue is already in a forward position. χ before consonants and back/low vowels is indeed pronounced like he did. High German has the exact same allophones for that consonant, although the preceding vowel determines the allophone. (compare Ich and Ach)
@@AgeofNoob the natural/correct pronunciation, between the two, is as CjqNslXUcM says, the "human" like. The pronunciation you used simply sounds more *rough* (remains understandable tho, and still corresponds to the same Greek letter). I just wouldn't say *wrong* or *anachronistic,* because these terms are too harsh for my taste, here.
I'm Abit disappointed that the Varangians don't speak Norse . But at the same time they speak Greek with an accent so it makes sense for the sake of historical accuracy.
the new civs are good and all, but I feel like they just made all vanilla civs look duller and generic. I hope relic diversifies all civs further in the future. E.g. vanilla HRE deserves more unique units, also if you pay attention, non-eu civs tend to have many unique units, chinese, japanese, malians all do. Mongols on the other hand looks generic in that regard, don't get me wrong, the inability of making walls and packable buildings are extremely unique, it's just mongols only have 3 unique: mangudai, keshik and Huihui pao(回回炮), the funny/ironic part is Byzantines get to have a steady production of Huihui Pao, while mongols rely on RNG from its imperial landmark. Mongol trebs also suck in late game. What I'm saying is mongols deserve more attention, it needs at least like 2 or more unique units. My proposal is mongols need to have an elite calvary that act like a scuffed mangudai and buffed lancers in the meantime -- Khan Guard, only available in imperial, just make them super expensive, maybe like 180 food, 30 wood, and and 180 gold per unit, but they are super strong and enemies should fear them. I'm worried the vanilla civs will be stomped on the DCL release.
Excellent video 👍🏻 Regarding this civ ... how in the world are we supposed to beat it if it can get the best from every civ units !!!!! This is a huge development mistake from the devs ..... Unacceptable that this gets all these advantages. Beast nights that trample their counters .... what are these silly developers thinking 😂😅 I don't like where this game is headed. More arcade than RTS at this point.
Rocket strikes from the heaven or what did they do with those rockets. Jap having adamantium armor will probably shake off a bombard hit and teleport hashashuns. The rest however look much more overwhelmingly phantastical like dragon order. I wonder when they add s_t_nists aka 'mazons' that were long hiding in builder guilds. Because these types are running money from the US and squeezing most of the world of wealth.
much content. So only for multiplayer or campaign too? If it is so how will the campaigns work? Same stupid videos like in the past or more personal stories like age2?
Most generic civs will suck now! What is the point of choosing the Mongols when the Byzantines can produce all Mongol Unique units...??? There is no point playing the Mongols at all now. The byzantines can access Keshik in Feudal lel. The Mongols is now the most pointless civilization!!!
Byzantine Keshiks and Mangudai come without Mongol unique upgrades. Essentially the Byzantines are an overly complicated faction with an easily raided economy and a high variety of relatively mediocre units from other civs. Not exactly stellar.
Nice video, but I get sick when I see that Byz have handcannons (they have way too much access to gunpowder although they historically didn't have any, because they were too poor to get it. 200 years of decline does that to you) and Cataphracts have almost Gilded Knights of the Dragon Order stats, but cost 1 pop. Oil and how easy you can get it and what you can buy for it is also just ridiculous...This is such bullshit. There is way too much over the top crap in this DLC. Completely out of control. These units might be less of a problem in 1v1, but teamgames and FFA will suffer under this crap tremendously. The Japanese also have so much ridiculous bullshit, it's sickening. And don't get me started on imperial lvl 4 Jeanne... This dota crap has nothing to do with AoE. And you are not even really rewarded for killing that girl, who historically didn't fight for shit. She was an inspiration for the units, not a freaking frontline tank. And if she dies, her units do not even get demoralized and she doesn't lose levels or xp. I like many aspects of the DLC, but the bullshit stats and historical inaccuracies are fucking killing it for me. This is terrible. I also think that the OotD design is just lazy and limited and that the whole 2 pop per unit idea will not really work out and make them eventually one of the worst civs in the game. Their lategame will suffer greatly from that and for teamgames beyond 2v2 and FFAs they will be just shit. Their eco is also pathetic. Sure, their vils gather a bit faster, but also take 24 seconds to produce. And then there is zero techs to improve them in later stages. And some of the units are just not worth 2 pop even though their stats are doubled. Archers and spearmen are not worth to waste 2 pop on them in later stages. And with a full eco and a bit of siege you can build around 30 to 50 units. The units do not offset all the synergetic stuff other civs have in lategame, I am very sure. And if you can have 2 cataphracts vs 1 Gilded knight, the whole math doesn't work out at all. 510 hp, 35 dmg, 9/8 armor, special abilities and one pop vs 554 hp (I think), 43 dmg, 10/9 armor, a meh charge tech and 2 pop. OotD has gotten zero innovation, was even reduced in somewhat everything HRE has, which is a feat in itself, since HRE is already very one dimensional and boring, has pathetic religious play and everything else is just one soldier acting as two. That's it. Relic doesn't know what to do with HRE and keeps making them a joke compared to other civs. Why is the Cataphract the strongest and most pop efficient knight in the game, when better weapons, armor and training from the late medieval ages to the Renaissance were not even available to the Byzantines? I hate this. The French knight is a freaking Kindergarten child compared to an archaic Cataphract that used fucking chainmail and not plate. What the hell is this crap?
yes they did field handcannons and cannons . during thirst ottoman siege at 1422, when the empire still had money they used a lot of handguns and small to medium bombards on the walls and the ships. so much that the ottomans were forced to build trenches and wooden walls to protect themselves. then money run out as the byzantine empire was depopulated and devastated from the black plague.
@@AkkaAlbatros They mostly got supported by Genoese and mercenaries. The Byzantine gunpowder usage was more reduced to rocketry. Their own handcannons and artillery were not at all impressive. And eventually they couldn't afford the cannon builder Orban, who felt sympathetic for the Byzantines, but without the funds he couldn't help them. Thus the Ottomans hired him and were then able to field the Great Bombard. The last centuries and decades of the Byzantine Empire were a real tough struggle. They always had a lot of enemies, were attacked from multiple fronts and somewhat fell victim to their own splendor, which is roughly comparable to the fall of Rome. It was wrong of me to say that they didn't have any. I meant that more in the sense that their gunpowder didn't really matter. The gunpowder that helped them was not really their own. They were a patient that was kept alive by life support, until it had to eventually be turned off.
CORRECTION: The Limitanei has the same attack stats as the Spearman. I probably compared the Veteran Limitanei to the base Spearman by mistake when typing the script. My bad!
So.. as I was splitting the units video into 6 per civ as I mentioned to you folks, I realized that they were too short now. I then decided to cover all units instead, then figured that I might as well go the distance and also add the mercenary mechanic to wrap it all up. Just like that, it became a full 9-minute video. :)
I'll do my best to upload the Japanese units videos by tomorrow. If I decide to make it more detailed just like this one, then expect a delay of a day or two. Hope you all enjoyed this summary - and see you all again very soon!
@AgeofNoob I think that's totally fine! So much raw info came out immediately, it's not like you're competing with the other TH-camrs to have overview videos out first.
We come to AoN for quality that's worth the wait. 👍
How do you get the colors?
No te preocupes hermanos, haces un gran trabajo:) !
Thank you for your awesome work Age Of Noob
With such varied mercenary potential, even mirror matches could be wildly unpredictable.
Interesting thing is that if there's 2 Byzantines now olive oil prices will fluctuate more in the market (from the other player buying and selling), which might change the mercenary game a lot
I might always go Byzantine just to incite chaos even if I lose
You don't cease to impress. You are by a long mile the creator of the most polished, most well designed, most aesthetic and pleasant videos of AoE4.
The way you care to learn even greetings on the language spoken by the covered civilizations, as well as how to properly pronounce names of unique units and Landmarks sets you aside completely.
Thanks so much for the love you put in your videos.
Thank you! 👍🏻
honestly this is probably one of my favorite depiction of the Byzantines in a video game
Hagia Sophia looks gorgeous as always ☦️🙏
As you talked I was so impressed by the sheer amount of unique things they had, I've been searching for a civ like this and now I have it, thank you AoN
Cheers!
DAMN that's a lotta units
I'm defo going to learn the Byzantines cos I play a lotta team games and their sheer versatility seems like it's going to be a huge strength cos Byzantine players will be able to focus on whatever their team is lacking
Well you'll still need tons of olive oil and 1+ min wait time for the mercenaries, not to mention map control for the trade posts. Not necessarily easy to field these units en masse. :)
@@AgeofNoob You underestimate how patient 4v4 players are lmao
@@CloudCuckooCountry Ah yes the 1h+ 4v4 games, my bad. 11
Love the designs on this one, the diferent shields is something I have not seen before in age of empires.
Yeah! There is more intra-unit uniqueness in this one unit than weve seen in any other unit. Im glad they did something like this, I Hope that if they have unit skins in the future, they could add some variations to other units in the game. MAA/knights having different shield patterns would be so cool.
that's ugly, this look like a 2005 game, AoE3 is more good looking
@@thracese9877 well, thats subjetive, I myself think early aoe3 units looked oversized and cartoony
I see AoN, I click.
Exactly
Same
True story, I can confirm.
Definitely maining this with Western Mercenaries and Foreign Engineering Company.
I love using longbows, strelets, and cannons, but don't like playing English, Rus, or French. Now I can have it all plus the beautiful Byzantine artwork. I always have a few Landsknecht in my HRE armies as well, and they'll fit in nicely with the Varangian charges.
And ignoring the generic archery range units in favor of mercs helps you save up for more cataphracts
Insane how many ideas went into this civ. Feels so much more unique than aoe2.
this is dogshit compared to the iconic AOE2!, the art style is an insult to all the fans who waited 20 years for a worthy successor of AOE2... and what did we get in return? a fortnite game art style.. pathethic !!
Well duh aoe 4 has always been better with that
asian consulate and mercenary mechanics from aoe3 seems to have been the inspiration it's modeled after.
@@gaius_iulius_megasI do like how they adapted concepts from 3 but spread them out among civs. English get the ability to train from keeps like forts in 3, HRE and Malians get batch unit creation from landmarks, as you've pointed out, Byzantine Mercs are basically identical to the consulate with the same need for an extra resource, combination buildings, landmarks work like Asian Dynasties wonders, and the Ayyubids get a choice of two bonuses aging up like the leaders in 3.
It keeps things fresh while also eliminating the overbearing complexity that made 3 harder to adapt to for some fans, while all the same respecting its legacy.
I only hope that we get minor civs reintroduced some day, because I REALLY want a way to introduce certain classic AOE2 units without making entire new civs and potentially nerfing them for balance, like Teutonic Knights or Huskarls.
@@NamelocTheBard idk, I wish they'd use some mechanics more widely, Byzantines weren't the only ones that used mercs, some native posts would make the maps more interesting and I know the vizir points are the Ottoman mechanic but I really would like to have shipments with every civ.
Really looking forward to the Cataphracts and Varangian Guard units! Also 🔥
How can you create a video of such quality: great graphics!
That is a darn shame that their monks and priests and relics don't have any bonuses. They could've had a tech called Icons that doubles your gold income from each relic or some unique landmark, but I guess that would be too close to the HRE bonus's
And the iconoclasts tech could allow for destroying relics for a progressively increasing boost (2%, then 5%, then 10%) for villagers and monks (cost, training time, armor...). The explanation could be that you are exploiting the zealotry of the population and clerics alike, but paying a steep price.
I waited all day for this owo
It is a bit disappointing they didn't do anything for monk play for them. As Eastern Orthodoxy was quite central for their civilization.
Byzantine the Literal jack of all trades in all strategy games
Excellent! I appreciate you taking your time and making something so comprehensive 🎉
prostagma is back!
ETIMOS
One of the most tragic historical event is the fall od Byzantine Empire
More than just the Ottoman capture of Byzantium,
The Volga Bulgars who embarrassed the empire by turning an executed Byz emperor's head into a drinking cup of the Bulgar warlord
The sacking of Byzantium by angry Crusaders
The empire's splintering into smaller polities (Byzantine periphery, Nicaea, Trebizond, Epirus)
Out of the easter, wester and silk road contract options, am I the only one who doesn’t see why you wouldnt pick western contact. Early knight would be nice, but they’re keshiks arguably the weakest early knight. Javelin throwers are great but pretty niche , longbow man on the other hand are amazing, especially given that byzanteens do not get any unique archery range units/upgrades. Plus in imperial age, strelzy are also considered the strongest hand-cannoners in the game. Why give those up for gullams or Camel Riders? Give streltzy up for grenadiers? Funny
yeah i also prefer Streltzy more
You deliver the highest quality aoe4 content. Keep up the good work!
We need more night maps. Or an option to make it night in custom. Looks cool.
The consulate is back boiiiiiiis
I feel like limitanei is kinda a weird name for a Byzantine unit. Yes they used to be border guards of the Roman Empire, but if we're talking about the Medieval Era , something like Skutatoi would be a more apt name.
Yes, it's a term more of late Roman rather than Byzantine period.
I'd argue that the scouts should also be renamed Akritai after the Anatolian border cavalry.
I don't mind with latin name though. There're late roman units that still survived intact and mentioned during 8-10th century, and their names remained unchanged.
@cocodaze8122 If I had it my way, I would've made them change name depending on age. Limitanei in Age I, and Skutatoi from Age III onwards.
@@utubrGaming you can activate Akritoi defence (for villagers I think)
DLC is awesome but I would like to see HRE get more unique shtuff
The video has such picturesque views! So nice!
For those wondering, Byzantium was part of Roman empire , managed by Greeks mainly , and after the split it remained until the end under Greek Management. In otherwords Byzantium was modern Greece at the time which was including many states mainly from Balkans and not only like Armenia
Bro these guys are nutter butters. Thanks for the breakdown!!
Since i suck at aoe4, i feel like this civ is right up my alley since i can have so many cool units from other factions. Ill still lose as always but at least ill be drippy 🥴
αποχαιρετισμός 😊
I wonder if the mercenary pool will be updated whenever future civs will be added.
With future balance patches, this will likely happen imo.
@@AgeofNoob as a consequence, the mercenary pool will be saturated as more unique units will be added. Also, is the pool randomly determined by trading post or by game like in aoe3?
Wow, that definitely seems to be one of the most interesting - and yes difficult to master - civs in AOE4!
Nice! Love your videos! Hope they work on the editor soon to help out making content!
This guide is amazing!
Byz: Gibs Oil 🏺
Foreign simp warriors:
Your wish is my command my Kween.
PHD Civ, lets go!
Been playing Byzantine a lot for the past week, a ball of cataphracts & camel riders with Triumph activated and flask in hand is really fun to wield. I bet triumph will get nerfed in future patches, but it's so much fun right now.
Γεια σου komsu 🙋🏻♂️ κι ένα ακόμη τέλειο βίντεο 👍🏻
Wow this is freaking awesome!
So, is every faction avaliable for everyone to play as or do you need a specific thing to play as some.
Byzantines and Japanese require the Sultans Ascend DLC.
@@AgeofNoob so do Ayyubid, Order of the Dragon, Jeanne de Arc and the chinese variant ...Legacy
Great video! AoN do you think that Byzantines might be OP? What are their weaknesses?
Ey, AgeofNoob, hope you see this comment. We need some maths on Byzantine economy, specially regarding their fifth resource which comes as an extra. So, the question is, how much of "its free real state" olive oil really is? Comparing to other civs, which can create tax, or drop off extra resources, get extra resources from trade and so on, where on the "tier list" Byz eco is?
another nice review. i would also mention that its a shame how mongols unique unit mangudai cant do shit against armored units. which is so historically inaccurate. everyone knows that mongol horse archers were tearing apart knights armors and put an end to european knight era
Well, no, not really. They won as long as they could stay at range, they lost when forced into melee combat. Both knights and mongols had their strengths and weaknesses. And the end of knights was much later, it was the implementation of better infantry formations, such as pike and musketeer formations. Had absolutely nothing to do with Mongols.
@@menablubb442 Yeah, exactly. Also, the mongols had barely any contact with proper western knights. The pinnacle of their expansion in Europe was the Rus Principalities and a bit of Moldova, with some raids into Hungary.
Love your summary videos, clear and concise.
How do you get the top-down drone style shots? They're awesome
I ❤your videos!! I have a lot of Drongos videos in my watch later list, but first I want to get the info from you :)
Interesting how the Limitanei seem to echo the hoplites from the past
Since Byzantine being Greek i think they are based on Hoplites
Limitanei was Roman/Byzantine border guard. The least changed military unit since Constantine the great, it's what was left of the legions of old.
Can you do a « why should I play the vanilla civilizations instead of the variant ones ? » ?
Nice idea, I might make a Original vs Variant video at some point.
I'm getting excited
I'm disappointed that there isn't any unique missile cavalry for the byzantines as they were known for having horse archers.
I have a feeling that Byzantine will be the most broken thing ever in a strategy game and that they are going to ultra nerf them somehow. Though I believe it's a totally late game faction. In early play they must be paper. Also, the only inaccuracy in the units is that the cataphracts or else called, clivanarioi, didn't held swords but maces If I remember correctly.
P.S. I love your work but that "apoheretismos" was a little bit funny. If you can edit the video make it "sas apohereto"
Does the Huihuipao also receive greek fire?
Limitanei should be renamed as Akritai, fits better, it's the same.
Love this. Butt yes I agree they need a unique religious techs
You have done a Great job my dear as Greek my self im prude for you :P
It's impressive how they make use of history in this game especially having the Byzantines utilize mercenaries. And I don't even play AoE4 😆.
The unit roster is NUTS
ty for the info
the best all around faction
Did I hear a track or two from the TESV Skyrim soundtrack?
So mercenary is basically we can access other civ’s unique unit correct?
You can choose only one set of mercs per bout.
whats the song at 8:07 ??? ive been looking for it for 10 years, what game or compoaer is it from?
i like your videos even before watching
this is a powerful civ.
You mispronounced Cheirosiphon. In medieval Greek, before front vowels, the palatal allophone of χ is spoken. It sounds like the first sound of the english word "human", not like خ. This was already the common realization in late antiquity Koine.
Ah, some pronunciations online must've been incorrect then. Thanks for sharing!
I would say that it's just phonetically easier to pronounce the first sound of Cheirosiphon like you pronounce "human". You may use the sound AgeofNoob used, if the next sound is of some consonant I believe.
@@Manouil_III So in this case both pronunciations are correct?
@@Manouil_III It's a feature of Greek phonetics since late antiquity. Not using it makes the pronunciation wrong (or at least anachronistic). Allophones are variations of the same sound that appear in different contexts. Pronouncing χ before front vowels like the h in "human" is easier, because your tongue is already in a forward position. χ before consonants and back/low vowels is indeed pronounced like he did. High German has the exact same allophones for that consonant, although the preceding vowel determines the allophone. (compare Ich and Ach)
@@AgeofNoob the natural/correct pronunciation, between the two, is as CjqNslXUcM says, the "human" like. The pronunciation you used simply sounds more *rough* (remains understandable tho, and still corresponds to the same Greek letter).
I just wouldn't say *wrong* or *anachronistic,* because these terms are too harsh for my taste, here.
I'm Abit disappointed that the Varangians don't speak Norse . But at the same time they speak Greek with an accent so it makes sense for the sake of historical accuracy.
Damn son! The Byzantines in this game are giving Carthage a run for their money in terms of use of mercenaries.
the new civs are good and all, but I feel like they just made all vanilla civs look duller and generic. I hope relic diversifies all civs further in the future. E.g. vanilla HRE deserves more unique units, also if you pay attention, non-eu civs tend to have many unique units, chinese, japanese, malians all do. Mongols on the other hand looks generic in that regard, don't get me wrong, the inability of making walls and packable buildings are extremely unique, it's just mongols only have 3 unique: mangudai, keshik and Huihui pao(回回炮), the funny/ironic part is Byzantines get to have a steady production of Huihui Pao, while mongols rely on RNG from its imperial landmark. Mongol trebs also suck in late game. What I'm saying is mongols deserve more attention, it needs at least like 2 or more unique units. My proposal is mongols need to have an elite calvary that act like a scuffed mangudai and buffed lancers in the meantime -- Khan Guard, only available in imperial, just make them super expensive, maybe like 180 food, 30 wood, and and 180 gold per unit, but they are super strong and enemies should fear them. I'm worried the vanilla civs will be stomped on the DCL release.
Not gonna lie this is not how I imagined AOE4 would look and play.
What camera mod is this ?
A shame they named them limitanei, they should be skoutatoi
how do you zoom so far in??????
I've never played this and it really bothered me to see the models shaking so much😆
Great video for Ottoman food units 💛😁
It's a shame there's no friendly fire in AoE... it would make the game much more tactical...
Excellent video 👍🏻
Regarding this civ ... how in the world are we supposed to beat it if it can get the best from every civ units !!!!! This is a huge development mistake from the devs ..... Unacceptable that this gets all these advantages.
Beast nights that trample their counters .... what are these silly developers thinking 😂😅 I don't like where this game is headed.
More arcade than RTS at this point.
Byzantine, turks and malians are such amazingly well designed civs for dlc but the variant civs and japanese dont just do it for me
Rocket strikes from the heaven or what did they do with those rockets. Jap having adamantium armor will probably shake off a bombard hit and teleport hashashuns. The rest however look much more overwhelmingly phantastical like dragon order. I wonder when they add s_t_nists aka 'mazons' that were long hiding in builder guilds. Because these types are running money from the US and squeezing most of the world of wealth.
The first track is from Civ VI, but what are the other tracks in this video?
Second is also from Civ VI, then from Skyrim, and finally Knights of Honor. :)
Byzantines are expensive but dangerous if they’re left to their own devices for too long.
No stat?
the limitanei look beautiful, but it's so cursed seeing them weilding a billhook.
So basically the byzantines have no weaknesses.
30sec into the video hear: "significantly higher base attack and bonus dmg vs cav" -> get excited go check wiki -> it's juste false -> close video
He accidently compared the veteran unit to the regular spearman.
Nice
if they dont have a campagin im not buying aoe4... nice vid thoug! :)
No japanese mercenary? Japanese is new civ, so they "need" to be unique.
why are you crying
@@Shinazuu_ because your mom is dead
Well the Japanese were pretty insular during the middle ages.
Harris Valley
Cataphracts trample hurts
Why would they butcher the Uniqueness of almost every Civ by adding this, I hate this choice.
This Civ is far to elaborate compared to the old ones, everyone will play the Romans now.
sounds like vikings !!!!
much content. So only for multiplayer or campaign too? If it is so how will the campaigns work? Same stupid videos like in the past or more personal stories like age2?
They have access to others civs units...💀
OMG
🇬🇷🇬🇷🇬🇷
i'm not going back to this shitty game i hated so much
Aoe 3 is better
Most generic civs will suck now!
What is the point of choosing the Mongols when the Byzantines can produce all Mongol Unique units...???
There is no point playing the Mongols at all now. The byzantines can access Keshik in Feudal lel.
The Mongols is now the most pointless civilization!!!
You for real man?🤣🤣wait till you experience firsthand
Byzantine Keshiks and Mangudai come without Mongol unique upgrades. Essentially the Byzantines are an overly complicated faction with an easily raided economy and a high variety of relatively mediocre units from other civs. Not exactly stellar.
@@johanlassen6448 in fact, this theme is highly accurate, considering how the empire fell
@@srijitmajumder99 This is a game though sir, they are supposed to be playable.
1453💀
Nice video, but I get sick when I see that Byz have handcannons (they have way too much access to gunpowder although they historically didn't have any, because they were too poor to get it. 200 years of decline does that to you) and Cataphracts have almost Gilded Knights of the Dragon Order stats, but cost 1 pop. Oil and how easy you can get it and what you can buy for it is also just ridiculous...This is such bullshit. There is way too much over the top crap in this DLC. Completely out of control. These units might be less of a problem in 1v1, but teamgames and FFA will suffer under this crap tremendously. The Japanese also have so much ridiculous bullshit, it's sickening. And don't get me started on imperial lvl 4 Jeanne... This dota crap has nothing to do with AoE. And you are not even really rewarded for killing that girl, who historically didn't fight for shit. She was an inspiration for the units, not a freaking frontline tank. And if she dies, her units do not even get demoralized and she doesn't lose levels or xp. I like many aspects of the DLC, but the bullshit stats and historical inaccuracies are fucking killing it for me. This is terrible. I also think that the OotD design is just lazy and limited and that the whole 2 pop per unit idea will not really work out and make them eventually one of the worst civs in the game. Their lategame will suffer greatly from that and for teamgames beyond 2v2 and FFAs they will be just shit. Their eco is also pathetic. Sure, their vils gather a bit faster, but also take 24 seconds to produce. And then there is zero techs to improve them in later stages. And some of the units are just not worth 2 pop even though their stats are doubled. Archers and spearmen are not worth to waste 2 pop on them in later stages. And with a full eco and a bit of siege you can build around 30 to 50 units. The units do not offset all the synergetic stuff other civs have in lategame, I am very sure. And if you can have 2 cataphracts vs 1 Gilded knight, the whole math doesn't work out at all. 510 hp, 35 dmg, 9/8 armor, special abilities and one pop vs 554 hp (I think), 43 dmg, 10/9 armor, a meh charge tech and 2 pop. OotD has gotten zero innovation, was even reduced in somewhat everything HRE has, which is a feat in itself, since HRE is already very one dimensional and boring, has pathetic religious play and everything else is just one soldier acting as two. That's it. Relic doesn't know what to do with HRE and keeps making them a joke compared to other civs.
Why is the Cataphract the strongest and most pop efficient knight in the game, when better weapons, armor and training from the late medieval ages to the Renaissance were not even available to the Byzantines? I hate this. The French knight is a freaking Kindergarten child compared to an archaic Cataphract that used fucking chainmail and not plate. What the hell is this crap?
yes they did field handcannons and cannons . during thirst ottoman siege at 1422, when the empire still had money they used a lot of handguns and small to medium bombards on the walls and the ships. so much that the ottomans were forced to build trenches and wooden walls to protect themselves. then money run out as the byzantine empire was depopulated and devastated from the black plague.
@@AkkaAlbatros They mostly got supported by Genoese and mercenaries. The Byzantine gunpowder usage was more reduced to rocketry. Their own handcannons and artillery were not at all impressive. And eventually they couldn't afford the cannon builder Orban, who felt sympathetic for the Byzantines, but without the funds he couldn't help them. Thus the Ottomans hired him and were then able to field the Great Bombard. The last centuries and decades of the Byzantine Empire were a real tough struggle. They always had a lot of enemies, were attacked from multiple fronts and somewhat fell victim to their own splendor, which is roughly comparable to the fall of Rome. It was wrong of me to say that they didn't have any. I meant that more in the sense that their gunpowder didn't really matter. The gunpowder that helped them was not really their own. They were a patient that was kept alive by life support, until it had to eventually be turned off.