Microsoft is small indie company you see, they can't afford to buy a bunch of popular wheels, and get some simracers to test them with forza till it feels right
The game doesn't even work properly with a gamepad that they've made themselves lol It's like none of the devs have seen a car before, let alone driven one.
If I had the game, I'd mess with the steering linearity and make it super sensitive near center and not sensitive at extreme turning. Cars probably don't turn much near center to help controller users. Still disappointing they didn't seem to try to tune wheel use. They even keep the controller center steering dead zone when you select wheel. doh!
Even on gamepad the steering in this game feels slow and artificially delayed. It's like they dumbed down the input settings to be friendlier towards players with poor motor control. Older FM games definitely felt better, but even Horizon 5 had some of this same issue. It breaks the sense of connection between the joystick and your wheels, making it feel like you're issuing vague commands rather than controlling the vehicle yourself.
@@scorpioassmodeusgtx1811 100% this. The gamepad experience is not good in this game and I can't be bothered to fiddle with the settings enough to get it to a point where it actually feels playable. Especially when GT7 kind of just works out of the box.
All these issues are EXACTLY the same frustrations I had with Forza 7 on a wheel, despite hours of trying different settings. It's disappointing that they made so little progress in 6 years despite this game being "built from the ground up."
My thoughts exactly. I was hoping for some improvement for more physics fidelity, but considering how little Turn10 said about the physics and wheel support except the vague "it's so much better" without going into detail hinted to me that it was going to be more of the same. A shame after waiting for 6 years.
These are not the same issues as with Forza 7. Forza 7 has massive artificial interference from the game that makes you snap oversteer (also very prominent in Horizon 4). Horizon 5 is the first game that actually gives wheel users clean input.
@@budthecyborg4575 Yeah, playing FM7 or FH4 there was always a feeling that the speed-dependent steering lock Forza uses for controllers was still present for wheels, so turning the wheel felt like you were just using a larger and slower version of an analog stick, and you never really had direct mapping of wheel->tire position. A good test for FM8 would be to set the rotation of your wheel to something ridiculously small, rotate your wheel as fast as possible, and watch to see if the front tires actually snap lock to lock. Even if this is fixed now it's not surprising that the wheel implementation is still poor -- everything from ABS, TCS, to steering, braking, shifting has been tuned to deliver a fun driving-ish experience for controllers, not an accurate driving experience for wheels and pedals. Turn10 has arguably never made a simulator before, so expecting their latest game to suddenly play like a one is a recipe for disappointment.
It still has the same old engine thats why multiplayer is locked to 60fps on pc and xbox, because in older forzas if u went over 60 fps it would mess up the lap timer, so instead of fixing that they locked multiplayer to 60fps 🤣🤣🤣 that alone is reason enough to not go anywhere near this game even if its free with gamepass.
Jimmy, you ARE wrong, this game is not supposed to be played with a wheel. ... In fact it's not supposed to be played at all, instead you are supposed to notice how cool reflections are and how realistic the grass looks, which was 99% of their billion-dollar marketing.
Part of the problem is that the default set ups for the cars are also complete junk. I suspect someone just went through them, moving sliders randomly. Things like 10+ psi difference between front and rear tires is a regular thing. It's totally stupid. *Also this causes some of the wobbliness. Both the Ts020 and the 60's honda F1 cigar tube were basically undriveable, The honda was see-sawing up every straight constantly from left to right. Standard steerings game pad filters likely hides these issues for a lot of people, maybe no one tested to see if they actually worked properly with sim steering.
It honestly kind of feels like wheel support was tacked on later on in the cycle and they did just enough research into what the settings are to make it passable after some tweaking for most people.
@@RotGoblin it's really frustrating in multiplayer where there will be 5-10 people all within a few tenths of a seconds of eachother in a competitive lobby on quali and then the person on pole has the magic setup sauce and is 4 seconds faster than anyone else. Drives me nuts.
Considering all the shouting they did about building the most complicated tyre model EVER I was really pissed off when I drove it for the first time. I thought they were going serious again, back to Forza 4, but no. Just more Forza panel beating and pseudo controls.
it's because their marketing team already approved their marketing on the OLD version of FM2023 that T10 was developing. That is the form of Forza that many people tested quite some time ago when T10 was reaching out for a closed test. Everybody who tested that game were at the very least amicable to it if not outright loving it as far as I've heard, but rumor has it that Microsoft stepped in and hated it. Something about FM2023 "taking away" from Horizon or some goofy corpo garbage like that. So the marketing team kept running with their "from the ground up" marketing scheme that was previously approved, when suddenly the developers were forced to create Forza Motorsport 7.5 instead.
@@PURENT I think maybe you misunderstand me. I mean if the game can't use the results of those tyre physics and translate that back to the player (via whatever wheel) then it's useless. Basically the player shouldn't have to try to guesstimate what wheel settings are required - that's the dev's/playtesters jobs. It does beg the question, did they get any sort of consultation? Did no one, at any point say "erm hang on, no car on earth feels like this through any of the wheels you've given me to test". What I'm getting at is the physics underneath may actually be good, but how the hell is anyone supposed to know?
Since Horizon 4 it kept becoming more and more apparent that T10 just cared about how the game looks rather than how it plays, and this game is the perfect example of that. All of the pre-release ads basically showed how good it looked and very little other improvement. For over 15 YEARS the tuning system has remained almost the exact same. FIFTEEN YEARS. Its worked for the horizon series because its more arcade like, sure, but to release a MOTORSPORT game and to not attempt to bring the tuning to AT LEAST Gran Turismo levels is just insulting as a fan. Not to mention, daddy Microsoft works along side partners like HP, who have a VR headset out on the market. Why TF does this game have 0 VR support? Assetto, a game that came out almost 10 years ago has VR, Carx for christ sakes has VR support, but god forbid T10 realize that VR is a growing thing and make us stick to monitors. This game is just genuinely insulting to those of us who want nothing more than for this game to actually grow and become better after playing for, if not more than, half of our lives.
Honestly the front grip issue exists on controller too, i haven't tried the game on a wheel because my setup is centered around VR, but even on a controller in those slower corners it feels like the tires forget what they're supposed to do and you've just got nothing
Yeah, the game is barely playable with a controller. I don't understand how MS managed to mess this up, it's like none of them have ever driven a car before.
@@philipegoulet448 thousands of people are also into coprophilia, so not much of an argument. The point is that there are much better simcade games out there and the game is sitting on "Mostly Negative" reviews for a reason. The same issues people have with a wheel are also there with a controller.
@@HappyZavulon The game may be an absolute disappointing piece of shit (that was in development for 6 years and "bUiLT fRoM thE grOuNd uP" btw) but calling it "barely playable" with a controller is disingenuous to put it lightly. It handles just as well with a controller as all the other Forza Motorsport/Horizon games. It also has some of the best controller feedback from any controller racing game out there. You can pinpoint precisely when the car is running out of grip or starts locking up the wheels under braking all through the vibration.
@@TroublingStatue the game is sitting on "Mostly Negative" for a reason. The cars handle here much worse than in WRC and it's just painful. Granted I've only tried the previous Motorsport and that one wasn't great either. Horizon is fun to drive around but it's basically Wipeout physics wise so no point bringing it in when talking about sims.
I tried the game yesterday and was fiddling with settings for an hour. It feels like I'm driving a hovercraft no matter what is being done. I hope the feedback gets improved later down the line.
Hokihoshi’s wheel settings guide is the best imo, feels better than any other ffb guide I’ve seen on here. Plus he gives values for dd wheels and gear/belt driven wheels
I wasn’t a huge fan of the settings, but it’s a great guide to use to tune. Ended up finding some baseline settings from a Logitech person on Reddit and went from there. Feels great now
To me it just always feels like Forza has a very very specific point in the wheel settings where it feels pretty good, but a single percentage change in some of the settings can already make a huge difference sometimes, making it close to impossible to find this sweet spot. Combine that with the terrible default car setups and it will just never feel good.
I have the same complaints about the game. I use a game pad and it just seems like everything has a ton of understeer. So far I have been underwhelmed by the game. I have been a big fan of the Forza 6 & 7 and had high hopes for Motorsport but it feels like they took a step backwards in many ways from 7.
Really?? watt leads you to believe this, was it the ammount of stuff being cut from the game and resold at a full price? naa it cant be that surely there must be another thing that has led you to believe that they took a step backwards from 7... only 1 step backwards? are you sure? cuz at this point forza motorsport 5 is looking to be very spicy indeed, and i hear that's the worst forza motorsport game we have to date... maybe its this new one
You absolutely nailed it with the comment about releasing a game with settings that don't work for any wheel. No other sim I've encountered has this issue, and it's infuriating that you are meant to, I dunno, guess what feels realistic? This was the same with Forza 5-7 as well, and I can't believe they obviously don't think it's a problem.
I used 2 love forza but I 1M% agree with your opinion on it. I did hear the game is great on controller but didn't by an expensive wheel to use a controller.
As someone who sold their wheel a couple years back, it's not great on controller. Turn in is really slow, the wheel rotates really slowly so wheel users always have an advantage in tight corners.
@@RotGoblinur probably using the wrong controller settings lol. Leave steering in normal not simulation, simulation is for the wheels. That was actually one of the biggest complaints by sim racers that the controller was way easier and it took hours of driving on the wheel to match there controller lap time.
I just want to say thank you so much for being honest. Honesty seems so rare in any motoring- or gaming-related walk of life today that this is a proper breath of fresh air. Lots of love Jimmer.
I’m partway convinced that the understeer issues almost universally come from an inability to tune goddamn anything until you level a car up. Getting to tweak anti-roll bars in any way made a big difference for me, but that takes ages to get opened up on a new car even after the updates.
The problem with 90% of cars is that you have to tweak everything to the extreme in order to get something that drives halfway decent. Cars should be perfectly driveable from the outset, and then you get to refine that experience with tuning as you progress. Instead we start with a shitty fucking mess, and only after boring ourselves into a coma with "Levelling" our cars (Whoever thought up that idea, and whoever greenlit that idea, both need sacking immediately) and pushing all the tuning settings to max, do we get to experience a somewhat driveable car. I will not be buying any more Forza titles after this experience, and the utter lack of anything interesting in the Horizon series since the 3rd game. Microsoft just can't do this properly, it seems.
Hm...I don't know why it takes you ages to unlock the ARBs. This pretty much happens after the first race. Especailly after the 1.0 update I unlock almost everything to get a good base tune after the first race+practice. But anyway I agree that you have to apply upgrades and you have to dig into tuning to get a compatible car. But honestly thats fine..if I don't want to think about that and want to go full throttle throughout the whole course I go for NFS, Horizon or the Crew. And also a YES for the base tuning settings are weird and a bit random sometimes. I would have loves MS to stick more to real life settings especially in a Motorsport title. But once you know the meta settings better it's actually not that bad. One more thing @GraceMcClain, sorry to say this but it just doesn't make sense to have every car car perfectly driveable from stock on because...no car is perfectly drivable especially on a race track. I just see this making sense for GT cars or anything which is build for a race track. After all, I think it's not a bad game! Whats just pisses me off is that it was obviously just released too early and certain things are simply not finished or missing at all. I'ts a motorsport title and I want to tune cars and make them better over time but I DONT want to mess around with my wheel settings for 1h. That's something what should work out of the box.
I agree with your statements. You shouldn't have to spend 2hrs to figure out wheel settings and youtube search for settings that only make the feedback feel less flacid. I was excited to hear about forza but after spending 2 hours trying to get the wheel to feel good over multiple races and the poor pc optimization, it was a refund for me. I really thought this forza title would be more "sim-like" and offer good road feel but it's just a mushy mess
@@jasonash6002winning and having fun are 2 different things. I haven’t played the new FM (not got a next gen console), but I have played FM7 and AC back to back, and While I was better at FM, AC just felt so much better. It felt like a real drive, much more so than Forza.
@@fifteen8850 that´s great! But apparently it doesn´t seem straight forward to set the wheel up correctly, otherwise it wouldn´t be such a hassle for Jimmer. It´s good to hear that some people got it to work for them properly, thank you. Now I know it is possible to set it up correctly, but I also know that I might encounter some issues if I try to set it up myself, thanks to Jimmer.
@@Zitronenstrauch-uno While that is true, it’s pretty disingenuous if he didn’t take the time to try. Maybe he did and just couldn’t get it right or didn’t know how to, I don’t know
I spent a looooong time tweaking the FFB settings for the R16 and I think I landed on a pretty solid setup. I went through and adjusted each setting to minimum and maximum and several points in between to get an idea of how they affected the feeling of the wheel. It feels really hit and miss sometimes because certain settings will affect other settings in different ways. I do not understand why big developers don't do a little bit of experimentation on different wheelbases and such to find good settings right out the gate. I get they figure people will figure it out eventually, but it also turns so many people off of the game because it feels like complete garbage by default and will only work well with a lot of tweaking.
I've heard from a few people in the Forza community that the version of Forza people had tested a couple years back is VASTLY different compared to what we got. The following is just rumors I've heard, but seem to be an educated guess on the circumstances. Rumor has it, Turn 10 actually WERE revolutionizing their physics simulations from the ground up. That revolutionized version is what those testers played quite some time ago, and most of who I've talked to about it were positive. The most negative comments I heard were, "it's different than what I'm used to," but they often followed it up saying they were glad *something* about Forza was changing. Most considered it an immediate improvement. However, the rumor follows that while testers were generally happy about this, Microsoft wasn't. The justification behind this opinion from the C-Suite varies - from valuing consumer familiarity over necessary improvements, to the new physics engine negatively impacting Horizon somehow - but generally it follows that the executives hated this revolutionized Forza, and instead forced the team to make Forza Motorsport 7.5 The game was SUPPOSED to be built from the ground up, but Microsoft hated it and forced them to change it AFTER the marketing team's strategies were already approved. So while the marketing team got started with the "from the ground up" strategies, the developers were forced to abandon their ground-up project and essentially tweak Forza Motorsport 7. In essence, we didn't get Forza Motorsport 2023. We got Forza Motorsport 7.5. That's why the wheel feedback sucks; it's because it sucked in Forza 7, too.
Also, I've actually spent a VERY long time tweaking my own wheel FFB settings in FM 2023. No matter what you do, it's always going to feel bad. Even perfect settings are going to feel excruciatingly vague and outdated compared to current simulation games. *Even The Crew Motorfest has better force feedback than this.* Of course, if you find the perfect settings the feedback will feel amazing COMPARED TO THE BASELINE SETTINGS, but it's still going to feel bad. At the very least, I want to be able to feel a jerk in the wheel when I climb onto an elevated kerb and no matter what I do, I never feel it. Even using the Telemetry menu to analyze my FFB and prevent clipping doesn't make elevated kerbs give me feedback. The feedback is bad because this physics engine's feedback interpretations are bad. I wish Turn 10 were allowed to keep developing what they already had, because it genuinely could have been an absolute banger.
Jimmy during this video you actually gave the solution without realising. Every car needs the tyre pressures dropped to get any feeling. I have found dropping these on every car and when chanhing tyres helps hugely.
I've had the best experience with Ermz settings, the rest is tuning which also has horrible defaults. Ermz has great guides here as well, essentially you need race rear sway bars and suspension to tune out the understeer.
I have the same DD Pro wheel setup, so that might be why it worked so well for me. I still 100% agree that Turn10 needs to get all of this sorted out of the box, especially if they want their game to feel approachable for newbies. Most games I haven't bothered to mess with turning much, this game forced me too, which has been fun, but shouldn't be a requirement.
I'm not a sim racer, so my opinion might not be that valid, but with tuning you can actually make the cars feel better. The stock tire pressure and antiroll bar settings are usually shitty, but once you unlock them, it handles pretty well for me. (g920)
Yeah, but have you ever at least tried a proper sim like iRacing or ACC? I think Forza/ F1 22 are the type of games that feel ok if you've never played a game that actually designs it's physics for wheelbases from the ground up. You maybe make a couple small adjustment depending on your wheel and the game feels great from then on. Spending an hour in settings for each car in Forza just to feel decent is stupid (and it doesn't even feel that great if you do). Not to say you can't have fun on them but Forza but IMO it is too frustrating/mushy feeling to have fun on a wheel with. If I want to play a casual racing game like Forza I'd rather lay back and play on a controller. It's just a better experience for me. Then if I want to dive into more realistic driving with depth and great wheel to wheel racing I'll hope over to iRacing and use my wheel.
@@TheBrennanSchafer fair point. No, FM is as hardcore as I ever got (in racing, I do have 1000s of hours in ETS2). I see your point, but there's a general setup that works well for me, basically the same as in FH5. 2.0-2.2 bar pressure, 20/25 rollbars, -2/-1.5 camber and 60/50% diff lock (and 65-70% rear bias if AWD). It's a good base, usually good enough to leave it as it is and only mess with the stiffness and ride height. (Still messing with the tire defaults. In FH5 I use sport in A class, but I feel like slicks are the way here, although you loose a hefty amount of PI)
It's the "once you unlock them" that makes the game not fun. We shouldn't be forced to deal with shitty physics to "earn" the ability to make the cars feel even remotely not shitty. Especially not on every single car we use. Granted, that's a totally separate conversation regarding the leveling system. I'm happy so many people seem to be having good luck with the game, but I've followed every piece of advice I could find online for setups, tunes, etc. and it still feels terrible to me. I have none of the same issues in AC, ACC, F1, GT7, or iRacing.
Don’t know if it would help, but I found an additional force feedback option in the running menu. You could increase FFB above “100%”. It’s per car as opposed to a global setting for all cars. Not sure if that would help.
I had all the same issues described in this video. Particularly the weird understeering and i noticed that when you apply too much steering, understeer seems to be magnified. So if the deadzones and sensitivity isn't correct the whole thing is terrible. I fixed this by setting all inner deadzones to 0 all outer deadzones to 100, steering sensitivity to 100 and steering linearity to 0. Turn pneumatic trail way down to around 30, adjust to feel, turn mechanical trail up to around 160 and adjust to feel. I found this to be a great base to work with and got lots of good feeling from the car, and i could be pretty quick. The rest is standard stuff you can adjust to your liking. This is on Xbox with a CSL DD 8nm. There is a vibration on sliding that is useful feedback, but too strong for my liking but i dont know how to tune it out. The vibration setting doesn't seem to affect it very much. It was still there with that turned off. You're right though, it should be much better out of the box. All the tuning is so unnecessary.
I changed my settings to your suggestion, and it did make the feel quite a bit better. So, thanks for that. I'm on the (ironically) Fanatec GT DD Pro wheel.
This makes me feel SO much better about my experience with Forza. I spent hours trying to tweak my wheel settings and car setups, and no matter what I do, it feels terrible. This video highlighted every experience I've had with this game, and I feel way less alone now. I can deal with imperfect FFB, but the biggest problem I have after several hours is that it's just plain not fun to drive in Forza Motorsport.
That's exactly how I've felt using a racing wheel in every Forza game I've tried. They really are games specifically tuned for controllers, very frustrating.
I’ve driven more KM since Spec II than I did from launch until Spec II. Really enjoying it. The Weekly events, event directory, and easier to see progress screen are really simple things but were enough to get me committed to 100%ing it. And Sophy 2.0 is fantastic for close racing. Even if they do make contact they feel it too and don’t magnetically turn you around like the standard AI does.
when I 1st started motorsport I tried the LMP with the wheel and the dam car would not turn. At 1st I thought I was driving it wrong but now I don't think that was the case. I was looking forward to finally try motorsport with a wheel but I was a bit disappointed
I really enjoyed you raising lack of low speed turn in and the weird snap under or oversteer with no warning. Even on a controller the standard settings are inert or numb and you have to rely on forums or subreddits to get things to work, or to even act as a starting point. At least for a lot of us. And YES! Horizon does somehow feel better than this.
That is like every modern simulator on the market thankfully. When you see a mess of settings like Forza it is a great sign that the FFB won't be good.
Even when I use my Fanatec CSW 2.5 on PS5 with GT7 using a USB converter I only had to do minimal FFS changes and the FFB feels good comparing it to iRacing, Automobilista 2, ACC etc.
Everything you’ve said is exactly what I’ve been feeling. Spent days getting good settings for the game after copying about 10 different peoples settings. Something that made a bigger difference was turning up the FFB per car in the tuning settings. That combined with better wheel settings definitely helped but again like you said the feeling is just all wrong with the FFB and I feel like I’m constantly fighting to keep the car on track and pointing in the right direction, instead of being able to push the car to its limits like I could do even in FM7 on a wheel
I find that even on gamepad the cars struggle on turn in. And i suck at tuning the cars so i cant set it up to be loose either. In order to carry any speed it feels like i have to powerslide the car through to the apex
As a long time Forza player, even I noticed on the gamepad that the cars just do not f**king turn in low speed corners. Really was expecting a lot more from the game, but at the end of the day it's still just a game and not a sim.
My problem is that I really like my FM7 wheel settings, and I just cant seem to find a way to match that in newest Forza Motorsport. FM7 and ACC to me is almost the same - FM8 however is something completely different. And while I can tune the settings for one car (or division), it makes other divisions complete crap.
How in gods name were you able to make fm7 feel like acc and how is it possible you can't get fm8 somewhere you like at the same time Do you play the regular Assetto Corsa? Any other sims or rally games? BeamNG?
I am sure someone probably mentioned this by now but with Moza wheels you have to invert the ffb. Otherwise there is no feel. Once I inverted my ffb it transformed the entire game. The multi racing is epic.
which one would u recommend me buying ? I have ordered a simicube pro 2 wheelbase now. And i have a high end pc and a rtx 4090 gpu with 13900k intel cpu. Do you think gran turismo 7 or this game?? what about assetto corsa competizione???
I'm so glad you have taken this from the game because these things have been driving me mad in FM and no one seems to be mentioning it. The understeer, awful sense of speed and complete lack of front-end grip is just ridiculous. It feels like you literally almost have to stop at some corners just to get around them, otherwise the front just washes out. The cars are tameable but you have to really adjust driving style to get them to play ball. Entry speed of some corners has to be so slow that you're actually unable to take the intended racing lines to maximise exit speed. I've never experienced that in a racing game before 😂 I have been having fun with it and appreciate it's something I can play casually with mates but physics and tyre model are absolutely wild!
The game should come with preloaded settings for the wheel you are using, especially considering the price of the game! I’ve spent hours watching videos, changing my settings, testing them out just to say fuck it I just want to race.
Why would they do that though when they know brain dead fools will throw money at them regardless This proves that Maybe if the average gamer and a shred of standards we would still have Forza making quality games like FM2 through 4 people buy sh1t, they make sh1t, just like most other devs nowadays, why put in effort when it isn't required
I have bought every Forza game and enjoyed playing them since the Xbox days. I think they got in the 'pump em out' mindset and I'm glad they tuned Forza 7 in for a while. I thought this was going to be the one. Mind-blowing game with incredible feel and more content. It's an extremely luke warm ordeal and this coming from someone that enjoys Forza. I agree with S GT that it is more fun to play casually with a controller when I'm chilling on the couch.
Thanks for your honesty, xbox player's have been waiting years for a decent racing game and this is what they end up with. It is very sad, Im just glad I play gt7, don't get me wrong it also has it's issues from time to time but when it's working it's a brilliant game
These are the same problems I had on FM7. Felt like the front wheels were being controlled by someone else trying to copy my inputs rather than me being in direct control and like you could hit the same corner the exact same way 10 times and 9 of those times the car will behave completely differently.
This video perfectly encapsulates my issues with Forza Motorsport. A big problem though, is that when you tell people that, they get super defensive, call you an idiot, tell you "jUsT tUNe uR cAR, n00b" and deflect all responsibility for the terrible feeling and handling of the cars in the game off the developers and onto the players. I posted about this on reddit myself, trying to gauge other players perspectives and find out maybe they knew something I didn't, but they did exactly what the majority of the Forza community does best; call you an idiot and tell you to tune. Not to mention, people just mass-downvoting anything on reddit because they don't agree, and refuse to actually read anything and believe only they could be right.
They are just trying to justify their purchases of a factually unfinished, buggy broken mess made with no love, care, passion or any form of QA testing It's one of the worst games they have ever released It's an embarrassment to the franchise Get the 2018 BMW M5 and if you have the patience to grind out the wide body kit, put it on and thank me for the.laughs later I have more if people really want to see how unfinished and in polished this game is, BRZ too in cockpit view in races bugs out
my feelings are the complete opposite, I felt like horizon was awful on wheel but I've got my motorsport settings dialed in, tried 2 that I found online then fine tuned them to what I want personally and I've been having a great time racing, setting decent laps in comparison to my controller times as well - I just feel like I need a spotter or a radar so my racing will be cleaner
There is nothing you can do to make Forza Motorsport feel even remotely as good OG Assetto Corsa. Going back to Assetto Corsa was like finding water in the desert, it was like sleeping in your own bed after a long-trip, it was like going into an air-conditioned room on a sweltering hot day, it's like being able to see clearly now that the rain is gone, it's like being able to see all obstacles in your way, its like the difference between using your hand and.......not your hand 😏
I know forza motorsport is not a sim but i have a lot of fun wile plaing it on my thrustmaster wheel and i stil love asseto corsa and it's by far the best racing /drift sim ever
Absolutely agree with everything Jimmy is saying here; right down to his specific granular things like the dead zones and total lack of feeling on corner entry. I have about 40 hrs in the game and A LOT of messing with the settings trying to dial in the ffb My only tiny point of difference is the idea that you would be able to use the default settings out of the box; no driving sim or racing game in the world feels "right" on default settings for me. Some of them are passable but I've inevitably had to do a ton of tweaking in ACC, in the F1 games, in Dirt Rally 2.0, any of them
i'm so glad i'm not the only one who's having these same issues. the biggest thing for me is you don't feel any downforce at all. I could be driving a Porsche 919 around the Porsche curves at Le Mans and it feels like the car's on black ice. I don't have quite the same issues with the standard production cars as I find it much easier to tailor my driving style around them, but my god the moment you step into a proper race car the physics become so exposed
There are a couple tricks you can do to make the cars feel better. Review your tyre pressures, by default most cars have their tyre pressures set way to high. This is the main cause for slip/push/ understeer. I bring up telemetry and tune the pressure so that you are running the tyres at 33psi when warm. I find you get a much better feel/control of the cars once dialed in. Also they often start you off with way to much fuel. Reduce the fuel levels to only what you need. If anyone is interested I was also able to dial in some pretty useful force feedback settings in game and for my CSL DD (8nm). GAME SETTINGS Vibration Scale 40 Force Feedback Scale 100 Steering Self Alignment 45 (this is one of the main problems) Mechanical Trail Scale 105 Pneumatic Trail Scale 95 Road Feel Scale 100 Load Sensitivity 50 Wheel Damping Scale 0 Center Spring Scale 0 Dynamic Damper Behavior 0 Steering Sensitivity 50 Steering Linearity 50 CSL DD (8NM) SETTINGS SEN 900 FFB 100 FFS Peak NDP 20 NFR off NLN off INT 6 FEI / FOR / SPR / DRP all 100 BRF and BLI (set to your preference)
O my god thank you Jim you finally made the video that needed to be made. Ive been complaining about these issues nonstop because nobody was calling this out. You nailed it on the head on the feel Well there you go… two actual race car divers one doesn’t even play on a wheel and the other just let us know it feels like peanut butter. I think the verdict is in not that great of a driving sim even compared to other options on the “simcade” level I share the exact same opinion on the force feed back settings i dont know how much time ill be investing in to this game at this point the career is different and thats cool i dont think it looks that good and im on a pc that is maxed out the settings 100+fps tuning is cool i want to mess around with the roll center options
The strangest thing about this is Forza has had full wheel compatibility with force feedback since Motorsport 2 with the Xbox 360 Wireless Racing Wheel, and then later in Motorsport 4 with the Fanatec CSR Elite, and you can find reviews of these that mention that they feel pretty good apparently, albeit at least one also talks about using a wheel on PC as a controller, which is most definitely something you shouldn't do if you can avoid it, even if you can't actually use force feedback. I'd have to actually find all of these to be conclusive about it but obviously I don't feel like doing that right now, but the question is have the games' wheel support actually gotten worse over time, or is this actually somehow better than its predecessors?
It’s why I just bailed on it. It was counter to the muscle memory I had across so many other titles that I had in close ballparks to one another. May be worth it to me if there was something unique about its offerings, but at the end of the day the only truly stand-out feature is “it’s on Xbox”.
I’ve tried all the FFB settings and ones from Overtake weren’t that great… the best settings are by far Ermz settings on his channel from 3 months ago. The way he set it up is brilliant and I had almost lost all hope for Forza Motorsport until I tested his settings. One of the things he mentions in the end of his video is that each car’s FFB strength is customizable and you need to change it per car as some are stronger than others. Once you set it up like Ermz you’ll see Forza Motorsport is extremely fun and wheel FFB is awesome! I still play F1 23 and IRacing more, but Forza Motorsport is still quite fun too!
I have played the majority of the time, with no force feedback, and was driving with only the spring in the wheel. I have switched to FFB around 2 years ago. From that, I really got to rely on both my hearing, and my sight, so I know what the car is planning to do (and doing) I mostly learned on Assetto Corsa, Beam, Dirt Rally, and RaceRoom. Now, in all those games, you can pretty nicely get a comprehensive overview of what is happening, with so much clarity. Even with just sight and sound. I do not see, nor hear what I would consider to be appropriate sounds for various things happening around the car. The camera movement feels too smoothed. Tires breaking traction sounds fuzzy and inconsistent. The input feels filtered, even with just me looking at the video. I cannot explain what is wrong with it, but I just see it. I also noticed that the car doesn't seem to be gaining grip while going through a dip, which is like wtf. I also have autism, that may be why I am having these feelings. I also might just be projecting. Whomst the fucc knows at this point.
yeah it feels awful and doesn't communicate much of anything useful. Assetto Corsa compared to Forza Motorsport is like night and day when it comes to the quality of FFB and how much valuable information is communicated to you via the FFB as well as the audio and visuals.
glad its not just me who thought the camera was a bit weird, my brain doesnt like to decode sound correctly so ive always had to have extra reliance on my vision and imo the camera movement was a bit behind the car movement which could also be affected by the smoothing you noticed.
I think someone in a TH-cam video I saw ages ago explained Forza on a wheel: you're not setting up your settings based on preference, you're setting them up to get the game to a playable level.
@@iNathanLite It’s not an insult. Just an expression. Once you’ve felt what a decent quality force feedback feels like, and go back to forza, you’ll understand. Meanwhile enjoy the game.
Lot of ACC/iracing e-sport gamers say physics feel often like ACC/iracing (except collision of course) but force feedback is ok but not as good as ACC etc
Almost every car understeer to a degree in Forza. And in every single car, I increase mechanical grip by changing the anti roll bar settings. It’s actually not hard to negate if you spend a bit of time tuning.
i had a chat with some people on another video and they mentioned that default tyre pressures are VERY high, which in my experience is true i guess. this could be the issue? you did say it kinda feels like either you have flat tyres or massively inflated tyres. my experience though is that, even when you tune the car and set reasonable tyre pressures, it still feels like shit.
I've noticed this too, a couple cars I've bought had 38psi front tyre default, it's almost like they've done it on purpose to make people tune cars because all the other stuff is generally as I expected it to be, just really weird tyre pressures
@@TheCynicalJedi yup. but even when you fix that, the issues raised in this video are still prominent. for me theres very little feedback. its very vague. though i havent tried anyones settings. ive only messed around with it myself so theres every chance ive just made it worse lol. but thats also a factor imo. it feeling so vague with very little difference between settings makes it very hard to dial in
The tire pressures are pretty crazy but also a lot of cars have a massive amount of understeer baked into the tunes, in other ways. That's why ermin's video about maxing out both ARBs helped him a lot, giving him free rotation. You can also do things like adjust suspension geometry by adding -0.4 front/+0.4 rear roll center height offset to increase oversteer as an easy solution (if you don't know how to tune). Forza also heavily rewards trailbraking in general, for getting extra rotation, so its a good thing to learn if somebody isn't doing it. Not saying any of this is a good thing. Wheel settings should've already been adjusted by default for the supported wheels and the tunes shouldn't be so insane that they feel like they were created with a macro in excel either.
You're not crazy. It feels like this on controller too in most cars. You have to brake too much and too early to get anything to turn in. Either that or the car turns readily but immediately slides, and you lose all speed and grip. You have to play dead zone chicken with the thumbstick for every corner because if you push all the way your car slides.
The way I got things feeling even vaguely as good as Horzion 5 did (and tbh FH5 has had the best sort of wheel behavior/feel in Forza so far to me personally), was I entered free play with a reasonable fast like D-class Muscle Car, and did a test drive on VIR and the Shorten NASCAR layout at the Glen. And just adjusted settings after each sort of vague lap to dial it in. This game has some of the same wonky issues that FM7 had (Not going full r/Forza on that), but the Steering self Alignment setting seems the be the biggest issue. 0% Steering Self Alignment? You now are driving the vaguest of vague boats 100%? Congrats your steering wheel now requires the same sledgehammer force that it takes to get into 3rd gear in a early war production T34 just to turn. So far the sweet spot on that setting for me is like 28%. However every other setting is vaguely close to my Horizon 5 ones, accept force feedback has been cranked up to about 165% to give the wheel some form of reasonable heft instead of being stuck in concrete if you use higher SSA settings. On the top of the cars themselves, massive improvements across the board, I can take a even a E-class Monte Carlo with stock tires but about 210bhp up to about 110mph and properly yeet it through the Bus Stop at the Glen the way your supposed to take it and not have a ounce of doubt, On 7 I didn't trust the feel of the cars enough to even bother attempting such a thing because they never felt quite.....right....Like there was a point that you know it could "Do it" but all you felt as a hard wall that suggested maybe it could not do it well before the point you'd have overdriven the car into the corner. Likewise word to the wise. Turn 10/PG can not tune cars to save there life. This goes for Jimmer and everyone else, learn how to tune, take time and dial settings in, because the stock tunes are godawful. The reason why the NSX GT3 stalled on the line is 1st gear in that thing goes to the moon and is geared insanely too high for the stock BHP levels. The Caddy GTP Hypercar thing in the intro? Yeah there is a reason that thing understeers like an utter bastard, same with the E-Ray, the stock tuning settings on cars are often not very good, or at least serviceable. This is the same Turn 10/PG that apparently looking up JIMCO's actual website and the webpage detailing the build sheet of the Fastball Racing Spec Trophy Truck was too hard for them, and thus even that truck in FH5 is not tuned correctly, however once you vaguely copy paste the actual build sheet settings in, it's insanely good, wonder of wonders. TL:DR Forza Wheel Settings have always been wonky, however a lot of it is the stock tuning on the cars that make even good wheel settings feel jank. Edit: I just realized Jimmer here used the Accursed Jag. Yeah.....yeah remember the whole "They can't do stock tunes to save there life?", Yeah the XJR-9 is that car in spades. So 1st-3rd are basically almost too short to really use without nuking the rears, 4th goes from like 115mph to 150mph. 5th goes to 200mph exactly and then hits the rev limiter hard. So why is that, what is the issue here? Well....you see Turn 10 in a spat of utterly insane stupidity. Base the settings of the IMSA GTP versions, and not just the GTP versions the gear ratios the used at basically any track not named Daytona, Road Atlanta, Road America. You know how Project Cars (Which youtube thinks this is for some reason lol) has two XJR-9s? One with the wheel fenders and one without? This car has the setup of the one without, aka the short track car, but the XJR-9 in Forza has always been the Daytona/Le Mans version. So that car stock actually can not even do the old Le Mans track it would have ran at because it's ratios are too short, hell even with the current Le Mans layout your having to half throttle it near the end of each straight just to stay of the limiter. This is why tuned cars will always be much better than a stock rented one sadly. Turn 10 ladies and gents. Edit 2: So having watched the sort of "Vague boaty" steering Jimmer has with the XJR-9. Turn down the Steering Axis Deadzone Outside to about 65 to 70%, like wise in the tuning menu if you own the car is a "Steering Rotation" setting which functions as a steering ratio setting just for that car. Also increase Steering Sensitivity to around 60 to 65%. Steering Linearity to about 60%. Then work from there and adjust as needed. Why they didn't just use Horizon 5's wheel settings and system is beyond me considering that was a marked improvement.....I'll never know, at least once you somehow manage to drunkenly figure it out the sheer volumes of improvements the cars have physics wise is insanely clear to see..... Oh also for some reason Controller has it's steering axis deadzone inside (the bad one) at 24% out of the box........Because Reasons I guess Edit 3: Yes Jimmer, they are overpressued from stock......44PSi on some race slicks on some cars....I've seen as high as nearly 49psi on the fronts.... Also back to "Turn down the Steering Axis Deadzone Outside to about 65 to 70%, like wise in the tuning menu if you own the car is a "Steering Rotation" setting which functions as a steering ratio setting just for that car. Also increase Steering Sensitivity to around 60 to 65%. Steering Linearity to about 60%. Then work from there and adjust as needed. " Do not ever run settings that are effectively "900 degrees of rotation" the out of the box settings are just that. The settings above around around 380 to 420 degrees of rotation which is actually the typical max on most GT and Touring cars even dating back to the 70s, hell most Rally cars, let alone the full on WRC/Rally1s only run at most 540 degrees of rotation if the stages require such. 900 degrees is basically having a steering rack of a literal dump truck, they have that much play because of the high center of gravity so they need to be able to steer but do so at a slow enough ratio to not fall over (See the early 90s to early 2000s Ford Explorer Rollover issues, they used the same steering racks out of like a Escort of Focus for an SUV). Edit 4: His best time at Spa in the XJR-9 that I saw was something like a 2:17.759. He was doing under 55 in 3rd for most the 180 turn after Les Comebes -Malmedy, my current settings can enter the turn around 62mph-ish in 2nd, stay above 55mph before getting on the power fully post turn (I drive like senna, throttle blipping in turns). However overall best time I've ran in the XJR-9 in a test drive at spa literally right now, done in just 3 laps of figuring out where my braking zones and stuff are is a 2:16.649, I lost about a good second of time to do wheel spin on lower speed corners do to the bad stock gearing and what is likely a god awful stock settings on the diff. It is possible to not only get the cars to feel decent-ish on a stock tune, let alone god like on a decently done tune once you get the parts unlocked. It just takes trial and error unless you know someone that has sort of vaguely managed to figure things out. I do agree however that Turn 10/PG should figure this shit out to start with, as well as Horizon 5 having better wheel feel, even with my current settings it's closer to FH5 but something does feel somewhat off, but I can't figure out what it is. Granted having gone back to FH5 for some weekly stuff I will have to do some fiddling with that because the wheel feels way to light on FH5 now after getting it dialed in on Motorsport. Edit 5: 7 Laps. 2.16.005. Likely the exact same stock XJR-9 has Jimmer, yet nearly 2 entire seconds faster. Not bragging about this either, however given I'm running wheel settings I took nearly an entire day dialing in over many laps. that's an insane gap between refined and out of the box settings in the same car. And Jimmer has actual real race car boi experience, and has real race car boi trophies to prove it. He's likely even been to Spa IRL and milled about on track. **I'm 1 to 2 entire seconds faster than him per lap in the same car at Spa** and I do not have "Real Race Car Boi" experience. In fact in AM2 or Project Cars he'd probably end up making me look like a rookie out of their depth. I've even faced his rivals ghost on FH5 a few times. He's quite fast on 5, he's actually on a few tracks within the top 3% or even the Top 1% of overall laptimes. However he's beatable, but the times he's set on some tracks on Horizon 5 checks out, someone like him I **Expect** to be able to break the top 5% of times on rivals with great ease, His lap time on Spa? That 2.17.759 on the rivals board? Likely with world ranking around like 3,800 to 4,200 at best, and there are around 7,529 players that have set a time at Spa in P-Class (The class the XJR-9 is in). For further context. I just set a 2.13.888 clean lap in rivals at Spa in a stock XJR-9. I'm 2,241 out of 7.529 players.
yeah appreciate 100% honesty jimmer, i can appreciate all racing games for what they are but i think forza motorsport came short with a lot of things here
Couple of thoughts. Maybe you’re on normal steering instead of sim steering? Also, tuning changes car feel an INSANE amount. Definitely don’t expect a 3rd video about the game though, until maybe when Nordschleife is added.
Agreed, i don't feel Jimmy has properly tested the settings, tuned a car, used sim steering, levelled up a car, etc. It DOES feel good, ultimately. T818 DD user here, and I've dumped ACC for this game.
Sets wheel to 900 degrees rotation In game its still 540 as I hit the soft lock I feel like fm8 doesn't let you push, use above a certain steering lock or go off line without immediately overheating the tyres and they turn to jelly. Its like the physics engine can't comprehend the difference between tyre load and tyre heat
You’re not wrong!!!!!!! Coming from a controller user 24/7 The game feels dead asf!!!!! It’s impossible to correct a slide when ur getting on the power It feels like the car is floating!!! Embarrassing!!!!!!!! I’m going back to Forza 7 that’s it!!!!!!!!! “bUilT fRoM tHe gRouNd Up”🤡🤡🤡
overtake's settings were the best i found online, the only ones worth tweaking for sure. however, after spending a week tweaking, i honestly believe the settings video on my channel are the best for pretty much every MOZA wheelbase. won't link it as that's naughty but do please give them a go Jimmy, think you'll be pleasantly surprised.
I play on a controller and what jimmy said about being forced to drive really smoothly still relates to me. Have to be so precise with the nobly little stick to get the best out of the car to the point where you end up overthinking it and end up on the grass. Still enjoying the game but it's pretty tiring.
I have made the wheel settings better but it’s still not ideal. One thing I did notice is that the tyres pressures are way off!! You need to reduce them a fair amount which does help with the understeer but not overall wheel feel…
This game looks like it should have come out 8 years ago. I wanted a new racing game to play, but this isn't it. Not yet, anyway, I'll buy it on a massive sale when it has cooked for a while and maybe has way less issues.
my older friend, an ex-race driver got a wheel and wanted to try gaming. I started whit asseto corsa and he was like "ok this is fun" then i gave him forza he was like "wtf, i cant drive in this" he ask me to change some settings. After a few test he said that he dont think that there are any settings for this game to make it work.
Omfg now people are saying it's the car setup. Goal post officially moved. Next it's going to be Jimmy's hoodie. That hoodie impedes your ability to turn the wheel with the proper torque required. Also, have you checked your PC Jimmy? Obviously hiding the search bar on the taskbar unleashes Forza's wheel settings. If you wait until the next lunar cycle while being west of the prime meridian you could probably make the game feel good.
"It's not a sim though, so why would you expect a wheel to work, or feel good?" Ok then why even have wheel settings, or support for it at all? There's no excuse to have a 5 year old feature be consistently bad. If you don't want people to play on wheel, don't tell them they can.
Every car has ffb scale slider per car in the tuning menu. I found you have to turn it up or down depending on car to get it feel better. Also couple wheel settings im not sure of which to run with. But try the tuning menu ffb slider when you get too little information
Thank you for being honest & truthful. Don't change that. This is my first comment for you. And this is one of the reasons i'm here for (among others).
I find that FFB is like flavor. Everyone likes it a bit different. What feels right to someone, may not feel right to someone else. You start with some base settings, and fine tune from there to your liking.
I’ve had friends who play forza on wheel and in race cars (like the NSX or Jag driven in the video) the steering angle that their wheel is set to 900 degrees but the car only has 360 degrees of steering. If you try going to the car turning menu and going to the very last slide, you can mess with the steering angle of the car.
When you like a game, you're a shill, when you don't, you're just a hater. Honestly, Jimmer, I've always felt you are very honest in your opinions and I've always appreciated it. Keep up the good work 😊
Microsoft is small indie company you see, they can't afford to buy a bunch of popular wheels, and get some simracers to test them with forza till it feels right
LOL!
It’s a controller game. It punishes you for using a wheel.
@@arekf3470 Grand Turismo is also a controller game but works well with a wheel too.
The game doesn't even work properly with a gamepad that they've made themselves lol
It's like none of the devs have seen a car before, let alone driven one.
@@HappyZavulon they should introduce mopeds and tuktuks then they will be spot on
shaking the wheel in the middle and nothing happening is 100% a certified forza moment
If I had the game, I'd mess with the steering linearity and make it super sensitive near center and not sensitive at extreme turning. Cars probably don't turn much near center to help controller users. Still disappointing they didn't seem to try to tune wheel use. They even keep the controller center steering dead zone when you select wheel. doh!
Even on gamepad the steering in this game feels slow and artificially delayed. It's like they dumbed down the input settings to be friendlier towards players with poor motor control. Older FM games definitely felt better, but even Horizon 5 had some of this same issue. It breaks the sense of connection between the joystick and your wheels, making it feel like you're issuing vague commands rather than controlling the vehicle yourself.
I mean…I can literally do that n my car irl. Not all cars have go kart steering
@@azhurelpigeonyes you are right. But your street car has many rubber dampers everywhere to make the ride smooth. Racing cars shouldnt.
@@scorpioassmodeusgtx1811 100% this. The gamepad experience is not good in this game and I can't be bothered to fiddle with the settings enough to get it to a point where it actually feels playable. Especially when GT7 kind of just works out of the box.
All these issues are EXACTLY the same frustrations I had with Forza 7 on a wheel, despite hours of trying different settings. It's disappointing that they made so little progress in 6 years despite this game being "built from the ground up."
My thoughts exactly. I was hoping for some improvement for more physics fidelity, but considering how little Turn10 said about the physics and wheel support except the vague "it's so much better" without going into detail hinted to me that it was going to be more of the same. A shame after waiting for 6 years.
These are not the same issues as with Forza 7.
Forza 7 has massive artificial interference from the game that makes you snap oversteer (also very prominent in Horizon 4).
Horizon 5 is the first game that actually gives wheel users clean input.
@@budthecyborg4575 Yeah, playing FM7 or FH4 there was always a feeling that the speed-dependent steering lock Forza uses for controllers was still present for wheels, so turning the wheel felt like you were just using a larger and slower version of an analog stick, and you never really had direct mapping of wheel->tire position. A good test for FM8 would be to set the rotation of your wheel to something ridiculously small, rotate your wheel as fast as possible, and watch to see if the front tires actually snap lock to lock.
Even if this is fixed now it's not surprising that the wheel implementation is still poor -- everything from ABS, TCS, to steering, braking, shifting has been tuned to deliver a fun driving-ish experience for controllers, not an accurate driving experience for wheels and pedals. Turn10 has arguably never made a simulator before, so expecting their latest game to suddenly play like a one is a recipe for disappointment.
It still has the same old engine thats why multiplayer is locked to 60fps on pc and xbox, because in older forzas if u went over 60 fps it would mess up the lap timer, so instead of fixing that they locked multiplayer to 60fps 🤣🤣🤣 that alone is reason enough to not go anywhere near this game even if its free with gamepass.
@budthecyborg4575 it still has snap overseer though
It's literally just FM7 with penalty system and completely unfinished and broken
Jimmy, you ARE wrong, this game is not supposed to be played with a wheel.
...
In fact it's not supposed to be played at all, instead you are supposed to notice how cool reflections are and how realistic the grass looks, which was 99% of their billion-dollar marketing.
Part of the problem is that the default set ups for the cars are also complete junk. I suspect someone just went through them, moving sliders randomly. Things like 10+ psi difference between front and rear tires is a regular thing. It's totally stupid.
*Also this causes some of the wobbliness. Both the Ts020 and the 60's honda F1 cigar tube were basically undriveable, The honda was see-sawing up every straight constantly from left to right. Standard steerings game pad filters likely hides these issues for a lot of people, maybe no one tested to see if they actually worked properly with sim steering.
Yep the 919 shows this off greatly with no assists add a little gas boom straight in the gravel backwards.
It honestly kind of feels like wheel support was tacked on later on in the cycle and they did just enough research into what the settings are to make it passable after some tweaking for most people.
If it was random, some setups would be randomly good.
They are all awful. It has to be by design.
@@RotGoblin it's really frustrating in multiplayer where there will be 5-10 people all within a few tenths of a seconds of eachother in a competitive lobby on quali and then the person on pole has the magic setup sauce and is 4 seconds faster than anyone else. Drives me nuts.
What multiplayer series you looking for the magic sauce in my guy I might know a guy @@p1nkfl0yd1an
The fact that Jimmy had a better time with Horizon 5 than Motorsport…
Horizon 5 is better then motorsport in every aspect.
@@alfi341thats saying alot seeing as fh5 is pretty awful
FH5 physics feels pretty bad to me compared to the new FM (playing both on controller).
@@breeminatorThe Forza Horizon series has always had more arcade-style physics.
@@breeminatorif you’re playing FH for the physics you’re doing it wrong
Considering all the shouting they did about building the most complicated tyre model EVER I was really pissed off when I drove it for the first time. I thought they were going serious again, back to Forza 4, but no. Just more Forza panel beating and pseudo controls.
The thing is, the tyre model may be supremely good, but if the interface between those physics and the player's hands is shite, then what's the point?
it's because their marketing team already approved their marketing on the OLD version of FM2023 that T10 was developing. That is the form of Forza that many people tested quite some time ago when T10 was reaching out for a closed test.
Everybody who tested that game were at the very least amicable to it if not outright loving it as far as I've heard, but rumor has it that Microsoft stepped in and hated it. Something about FM2023 "taking away" from Horizon or some goofy corpo garbage like that. So the marketing team kept running with their "from the ground up" marketing scheme that was previously approved, when suddenly the developers were forced to create Forza Motorsport 7.5 instead.
@@pmthelastmanonearth The interface shouldn't matter, if the physics are bad no amount of input will fix that.
@@PURENT I think maybe you misunderstand me. I mean if the game can't use the results of those tyre physics and translate that back to the player (via whatever wheel) then it's useless. Basically the player shouldn't have to try to guesstimate what wheel settings are required - that's the dev's/playtesters jobs. It does beg the question, did they get any sort of consultation? Did no one, at any point say "erm hang on, no car on earth feels like this through any of the wheels you've given me to test". What I'm getting at is the physics underneath may actually be good, but how the hell is anyone supposed to know?
@@pmthelastmanonearth You can play with a controller and notice the limits of the physics. They just aren't that good.
Since Horizon 4 it kept becoming more and more apparent that T10 just cared about how the game looks rather than how it plays, and this game is the perfect example of that. All of the pre-release ads basically showed how good it looked and very little other improvement. For over 15 YEARS the tuning system has remained almost the exact same. FIFTEEN YEARS. Its worked for the horizon series because its more arcade like, sure, but to release a MOTORSPORT game and to not attempt to bring the tuning to AT LEAST Gran Turismo levels is just insulting as a fan. Not to mention, daddy Microsoft works along side partners like HP, who have a VR headset out on the market. Why TF does this game have 0 VR support? Assetto, a game that came out almost 10 years ago has VR, Carx for christ sakes has VR support, but god forbid T10 realize that VR is a growing thing and make us stick to monitors. This game is just genuinely insulting to those of us who want nothing more than for this game to actually grow and become better after playing for, if not more than, half of our lives.
Honestly the front grip issue exists on controller too, i haven't tried the game on a wheel because my setup is centered around VR, but even on a controller in those slower corners it feels like the tires forget what they're supposed to do and you've just got nothing
Yeah, the game is barely playable with a controller. I don't understand how MS managed to mess this up, it's like none of them have ever driven a car before.
Hundreds of thousands of people are playing this with the controller and enjoying it. Calling it "barely playable" is pure copium
@@philipegoulet448 thousands of people are also into coprophilia, so not much of an argument. The point is that there are much better simcade games out there and the game is sitting on "Mostly Negative" reviews for a reason. The same issues people have with a wheel are also there with a controller.
@@HappyZavulon The game may be an absolute disappointing piece of shit (that was in development for 6 years and "bUiLT fRoM thE grOuNd uP" btw) but calling it "barely playable" with a controller is disingenuous to put it lightly. It handles just as well with a controller as all the other Forza Motorsport/Horizon games.
It also has some of the best controller feedback from any controller racing game out there. You can pinpoint precisely when the car is running out of grip or starts locking up the wheels under braking all through the vibration.
@@TroublingStatue the game is sitting on "Mostly Negative" for a reason. The cars handle here much worse than in WRC and it's just painful. Granted I've only tried the previous Motorsport and that one wasn't great either. Horizon is fun to drive around but it's basically Wipeout physics wise so no point bringing it in when talking about sims.
I tried the game yesterday and was fiddling with settings for an hour. It feels like I'm driving a hovercraft no matter what is being done. I hope the feedback gets improved later down the line.
Hokihoshi’s wheel settings guide is the best imo, feels better than any other ffb guide I’ve seen on here. Plus he gives values for dd wheels and gear/belt driven wheels
I wasn’t a huge fan of the settings, but it’s a great guide to use to tune. Ended up finding some baseline settings from a Logitech person on Reddit and went from there. Feels great now
@@Saakk129 got the magic google words for the Logitech person on reddit's settings?
@@p1nkfl0yd1an I’ve got a g923 and hoki’s settings feel great to me
Also Erm's is really good, I pretty much used his baseline and I'm so happy I don't feel a need to tweak it at all on a CSL Elite
To me it just always feels like Forza has a very very specific point in the wheel settings where it feels pretty good, but a single percentage change in some of the settings can already make a huge difference sometimes, making it close to impossible to find this sweet spot. Combine that with the terrible default car setups and it will just never feel good.
Try hoki hoshi wheel settings guide and slap a base tune on from his new tuning guide and let me know if it feels better
@@CS-zo7wxnah, we are good.
We shouldn't have to spend hours and days finding some magical setting to make this arcade game feel less shitty.
tuning is extremely important. Most if not all default tunes are understeer central.
I have the same complaints about the game. I use a game pad and it just seems like everything has a ton of understeer. So far I have been underwhelmed by the game. I have been a big fan of the Forza 6 & 7 and had high hopes for Motorsport but it feels like they took a step backwards in many ways from 7.
Skill issue.
man .how to correct or reduce understeer? please give tips that worked for u
The default tunes are extremely understeery, much of it can be tuned out.
Really?? watt leads you to believe this, was it the ammount of stuff being cut from the game and resold at a full price? naa it cant be that surely there must be another thing that has led you to believe that they took a step backwards from 7... only 1 step backwards? are you sure? cuz at this point forza motorsport 5 is looking to be very spicy indeed, and i hear that's the worst forza motorsport game we have to date... maybe its this new one
@@SkankHunt007 I usually dominate online races and I happen to agree with them.
You absolutely nailed it with the comment about releasing a game with settings that don't work for any wheel. No other sim I've encountered has this issue, and it's infuriating that you are meant to, I dunno, guess what feels realistic? This was the same with Forza 5-7 as well, and I can't believe they obviously don't think it's a problem.
I used 2 love forza but I 1M% agree with your opinion on it. I did hear the game is great on controller but didn't by an expensive wheel to use a controller.
As someone who sold their wheel a couple years back, it's not great on controller.
Turn in is really slow, the wheel rotates really slowly so wheel users always have an advantage in tight corners.
@@RotGoblinur probably using the wrong controller settings lol. Leave steering in normal not simulation, simulation is for the wheels. That was actually one of the biggest complaints by sim racers that the controller was way easier and it took hours of driving on the wheel to match there controller lap time.
@@Sideways_Singhthen it shouldn't be possible to use them on the controller. This game is trash
@eSKAone- agree. It's not just the car control that fails. It's a litany of other issues that make it trash
I uninstalled this and went back to real racing games😂
I think car tuning is way more important about making the car feel alive than wheel settings (which is ass backwards)
I just want to say thank you so much for being honest.
Honesty seems so rare in any motoring- or gaming-related walk of life today that this is a proper breath of fresh air.
Lots of love Jimmer.
I’m partway convinced that the understeer issues almost universally come from an inability to tune goddamn anything until you level a car up. Getting to tweak anti-roll bars in any way made a big difference for me, but that takes ages to get opened up on a new car even after the updates.
interesting. antirollbar settings are like "level 1" in real life, right after tire pressure and alignment
guess what else tends to be fucked by default: tire pressure@@dalton-at-work
The problem with 90% of cars is that you have to tweak everything to the extreme in order to get something that drives halfway decent. Cars should be perfectly driveable from the outset, and then you get to refine that experience with tuning as you progress. Instead we start with a shitty fucking mess, and only after boring ourselves into a coma with "Levelling" our cars (Whoever thought up that idea, and whoever greenlit that idea, both need sacking immediately) and pushing all the tuning settings to max, do we get to experience a somewhat driveable car. I will not be buying any more Forza titles after this experience, and the utter lack of anything interesting in the Horizon series since the 3rd game. Microsoft just can't do this properly, it seems.
Hm...I don't know why it takes you ages to unlock the ARBs. This pretty much happens after the first race. Especailly after the 1.0 update I unlock almost everything to get a good base tune after the first race+practice.
But anyway I agree that you have to apply upgrades and you have to dig into tuning to get a compatible car. But honestly thats fine..if I don't want to think about that and want to go full throttle throughout the whole course I go for NFS, Horizon or the Crew.
And also a YES for the base tuning settings are weird and a bit random sometimes. I would have loves MS to stick more to real life settings especially in a Motorsport title. But once you know the meta settings better it's actually not that bad.
One more thing @GraceMcClain, sorry to say this but it just doesn't make sense to have every car car perfectly driveable from stock on because...no car is perfectly drivable especially on a race track. I just see this making sense for GT cars or anything which is build for a race track.
After all, I think it's not a bad game!
Whats just pisses me off is that it was obviously just released too early and certain things are simply not finished or missing at all.
I'ts a motorsport title and I want to tune cars and make them better over time but I DONT want to mess around with my wheel settings for 1h. That's something what should work out of the box.
base tunes are shit
even level 0 cars need to be tire pressure tuned
once you get the ARB you can get the car nice balanced
I agree with your statements. You shouldn't have to spend 2hrs to figure out wheel settings and youtube search for settings that only make the feedback feel less flacid. I was excited to hear about forza but after spending 2 hours trying to get the wheel to feel good over multiple races and the poor pc optimization, it was a refund for me. I really thought this forza title would be more "sim-like" and offer good road feel but it's just a mushy mess
Same here. I really wanted to like this but after experiencing this disaster I refunded because I won't reward them for failure
Haven’t touched the wheel and I dominate sounds like a skill issue
@@jasonash6002winning and having fun are 2 different things. I haven’t played the new FM (not got a next gen console), but I have played FM7 and AC back to back, and While I was better at FM, AC just felt so much better. It felt like a real drive, much more so than Forza.
Hey Jimmer, THANK YOU for your honest opnion. Honesty is spread rarely these days... So, thanks again! Keep it up ma man!
That’s his opinion. I’ve heard far more people think the wheel feels good when set up right.
@@fifteen8850 that´s great! But apparently it doesn´t seem straight forward to set the wheel up correctly, otherwise it wouldn´t be such a hassle for Jimmer.
It´s good to hear that some people got it to work for them properly, thank you. Now I know it is possible to set it up correctly, but I also know that I might encounter some issues if I try to set it up myself, thanks to Jimmer.
@@Zitronenstrauch-uno While that is true, it’s pretty disingenuous if he didn’t take the time to try. Maybe he did and just couldn’t get it right or didn’t know how to, I don’t know
@@Zitronenstrauch-uno nah, I agree it should be good from the get go
I spent a looooong time tweaking the FFB settings for the R16 and I think I landed on a pretty solid setup. I went through and adjusted each setting to minimum and maximum and several points in between to get an idea of how they affected the feeling of the wheel. It feels really hit and miss sometimes because certain settings will affect other settings in different ways. I do not understand why big developers don't do a little bit of experimentation on different wheelbases and such to find good settings right out the gate. I get they figure people will figure it out eventually, but it also turns so many people off of the game because it feels like complete garbage by default and will only work well with a lot of tweaking.
Any modern simracing game should have setup for all mainstream wheels out of the box. Its a LAW!
I've heard from a few people in the Forza community that the version of Forza people had tested a couple years back is VASTLY different compared to what we got. The following is just rumors I've heard, but seem to be an educated guess on the circumstances.
Rumor has it, Turn 10 actually WERE revolutionizing their physics simulations from the ground up. That revolutionized version is what those testers played quite some time ago, and most of who I've talked to about it were positive. The most negative comments I heard were, "it's different than what I'm used to," but they often followed it up saying they were glad *something* about Forza was changing. Most considered it an immediate improvement.
However, the rumor follows that while testers were generally happy about this, Microsoft wasn't. The justification behind this opinion from the C-Suite varies - from valuing consumer familiarity over necessary improvements, to the new physics engine negatively impacting Horizon somehow - but generally it follows that the executives hated this revolutionized Forza, and instead forced the team to make Forza Motorsport 7.5
The game was SUPPOSED to be built from the ground up, but Microsoft hated it and forced them to change it AFTER the marketing team's strategies were already approved. So while the marketing team got started with the "from the ground up" strategies, the developers were forced to abandon their ground-up project and essentially tweak Forza Motorsport 7.
In essence, we didn't get Forza Motorsport 2023. We got Forza Motorsport 7.5. That's why the wheel feedback sucks; it's because it sucked in Forza 7, too.
Also, I've actually spent a VERY long time tweaking my own wheel FFB settings in FM 2023. No matter what you do, it's always going to feel bad. Even perfect settings are going to feel excruciatingly vague and outdated compared to current simulation games. *Even The Crew Motorfest has better force feedback than this.* Of course, if you find the perfect settings the feedback will feel amazing COMPARED TO THE BASELINE SETTINGS, but it's still going to feel bad. At the very least, I want to be able to feel a jerk in the wheel when I climb onto an elevated kerb and no matter what I do, I never feel it. Even using the Telemetry menu to analyze my FFB and prevent clipping doesn't make elevated kerbs give me feedback. The feedback is bad because this physics engine's feedback interpretations are bad.
I wish Turn 10 were allowed to keep developing what they already had, because it genuinely could have been an absolute banger.
fantastic gameplay of project cars jimmy, really enjoyed the content!
Jimmy during this video you actually gave the solution without realising. Every car needs the tyre pressures dropped to get any feeling. I have found dropping these on every car and when chanhing tyres helps hugely.
I've had the best experience with Ermz settings, the rest is tuning which also has horrible defaults. Ermz has great guides here as well, essentially you need race rear sway bars and suspension to tune out the understeer.
huge Ermz vouch, great guides.
I tried them and while it did make it “easier” to drive, I felt like it removed too much feeling and just felt dead.
I have the same DD Pro wheel setup, so that might be why it worked so well for me. I still 100% agree that Turn10 needs to get all of this sorted out of the box, especially if they want their game to feel approachable for newbies. Most games I haven't bothered to mess with turning much, this game forced me too, which has been fun, but shouldn't be a requirement.
I'm not a sim racer, so my opinion might not be that valid, but with tuning you can actually make the cars feel better. The stock tire pressure and antiroll bar settings are usually shitty, but once you unlock them, it handles pretty well for me. (g920)
Yeah, but have you ever at least tried a proper sim like iRacing or ACC? I think Forza/ F1 22 are the type of games that feel ok if you've never played a game that actually designs it's physics for wheelbases from the ground up. You maybe make a couple small adjustment depending on your wheel and the game feels great from then on. Spending an hour in settings for each car in Forza just to feel decent is stupid (and it doesn't even feel that great if you do). Not to say you can't have fun on them but Forza but IMO it is too frustrating/mushy feeling to have fun on a wheel with. If I want to play a casual racing game like Forza I'd rather lay back and play on a controller. It's just a better experience for me. Then if I want to dive into more realistic driving with depth and great wheel to wheel racing I'll hope over to iRacing and use my wheel.
@@TheBrennanSchafer fair point. No, FM is as hardcore as I ever got (in racing, I do have 1000s of hours in ETS2).
I see your point, but there's a general setup that works well for me, basically the same as in FH5. 2.0-2.2 bar pressure, 20/25 rollbars, -2/-1.5 camber and 60/50% diff lock (and 65-70% rear bias if AWD). It's a good base, usually good enough to leave it as it is and only mess with the stiffness and ride height. (Still messing with the tire defaults. In FH5 I use sport in A class, but I feel like slicks are the way here, although you loose a hefty amount of PI)
@@Inferiis setting up cars should be to optimise them not to fix the games physics
It's the "once you unlock them" that makes the game not fun. We shouldn't be forced to deal with shitty physics to "earn" the ability to make the cars feel even remotely not shitty. Especially not on every single car we use.
Granted, that's a totally separate conversation regarding the leveling system.
I'm happy so many people seem to be having good luck with the game, but I've followed every piece of advice I could find online for setups, tunes, etc. and it still feels terrible to me. I have none of the same issues in AC, ACC, F1, GT7, or iRacing.
The car physics in the game feel like it was designed by people who have never driven a car at any significant speed before.
seriously. It's like they made the cars completely undriveable and went "this must mean it's realistic!"
@@e2rqey that best description of NFS Shift ever :D
beamng has better tire physics right now.
not compared to gt7 at least
Don’t know if it would help, but I found an additional force feedback option in the running menu. You could increase FFB above “100%”. It’s per car as opposed to a global setting for all cars. Not sure if that would help.
I had all the same issues described in this video. Particularly the weird understeering and i noticed that when you apply too much steering, understeer seems to be magnified. So if the deadzones and sensitivity isn't correct the whole thing is terrible.
I fixed this by setting all inner deadzones to 0 all outer deadzones to 100, steering sensitivity to 100 and steering linearity to 0. Turn pneumatic trail way down to around 30, adjust to feel, turn mechanical trail up to around 160 and adjust to feel. I found this to be a great base to work with and got lots of good feeling from the car, and i could be pretty quick. The rest is standard stuff you can adjust to your liking. This is on Xbox with a CSL DD 8nm.
There is a vibration on sliding that is useful feedback, but too strong for my liking but i dont know how to tune it out. The vibration setting doesn't seem to affect it very much. It was still there with that turned off.
You're right though, it should be much better out of the box. All the tuning is so unnecessary.
I changed my settings to your suggestion, and it did make the feel quite a bit better. So, thanks for that. I'm on the (ironically) Fanatec GT DD Pro wheel.
This makes me feel SO much better about my experience with Forza. I spent hours trying to tweak my wheel settings and car setups, and no matter what I do, it feels terrible. This video highlighted every experience I've had with this game, and I feel way less alone now.
I can deal with imperfect FFB, but the biggest problem I have after several hours is that it's just plain not fun to drive in Forza Motorsport.
I use a slightly modified version of HokiHoshi's wheel settings for G920 and I find it pretty good.
That's exactly how I've felt using a racing wheel in every Forza game I've tried. They really are games specifically tuned for controllers, very frustrating.
I'm so glad I didn't even bother with this game, the big GT7 update has kept me thoroughly entertained.
I’ve driven more KM since Spec II than I did from launch until Spec II. Really enjoying it. The Weekly events, event directory, and easier to see progress screen are really simple things but were enough to get me committed to 100%ing it.
And Sophy 2.0 is fantastic for close racing. Even if they do make contact they feel it too and don’t magnetically turn you around like the standard AI does.
when I 1st started motorsport I tried the LMP with the wheel and the dam car would not turn. At 1st I thought I was driving it wrong but now I don't think that was the case. I was looking forward to finally try motorsport with a wheel but I was a bit disappointed
I really enjoyed you raising lack of low speed turn in and the weird snap under or oversteer with no warning. Even on a controller the standard settings are inert or numb and you have to rely on forums or subreddits to get things to work, or to even act as a starting point. At least for a lot of us.
And YES! Horizon does somehow feel better than this.
no shit the arcade game with infinite grip feels better.
@haulperrel2547 FM is an arcade game too, did you forget that??
@@THEBUGSAREBACCCCKKKKKKKKKKit’s definitely not that arcade
Zero mechanical grip is a Forza trademark. The game acknowledges centrifugal and static inertia but not gravity.
One of the reasons i like LFS and RBR RSF, good ffb right out of the box, adjust the strength and ur good
That is like every modern simulator on the market thankfully. When you see a mess of settings like Forza it is a great sign that the FFB won't be good.
Even when I use my Fanatec CSW 2.5 on PS5 with GT7 using a USB converter I only had to do minimal FFS changes and the FFB feels good comparing it to iRacing, Automobilista 2, ACC etc.
Let us just say the "Mostly Negative" is justified for a multitude of reasons.
Anyone here from Sidemen after harry "accidentally" gave jimmy a shout out
Everything you’ve said is exactly what I’ve been feeling. Spent days getting good settings for the game after copying about 10 different peoples settings. Something that made a bigger difference was turning up the FFB per car in the tuning settings. That combined with better wheel settings definitely helped but again like you said the feeling is just all wrong with the FFB and I feel like I’m constantly fighting to keep the car on track and pointing in the right direction, instead of being able to push the car to its limits like I could do even in FM7 on a wheel
I find that even on gamepad the cars struggle on turn in. And i suck at tuning the cars so i cant set it up to be loose either. In order to carry any speed it feels like i have to powerslide the car through to the apex
Ill make a tune for you. Just give me the list of cars you use.
As a long time Forza player, even I noticed on the gamepad that the cars just do not f**king turn in low speed corners. Really was expecting a lot more from the game, but at the end of the day it's still just a game and not a sim.
My problem is that I really like my FM7 wheel settings, and I just cant seem to find a way to match that in newest Forza Motorsport. FM7 and ACC to me is almost the same - FM8 however is something completely different. And while I can tune the settings for one car (or division), it makes other divisions complete crap.
How in gods name were you able to make fm7 feel like acc and how is it possible you can't get fm8 somewhere you like at the same time
Do you play the regular Assetto Corsa? Any other sims or rally games? BeamNG?
Bro has a different jumper just for the sponsorship. True dedication and entertainment value
I am sure someone probably mentioned this by now but with Moza wheels you have to invert the ffb. Otherwise there is no feel. Once I inverted my ffb it transformed the entire game. The multi racing is epic.
Also I'll say that the framerate issues he mentioned may be causing FFB issues. I know that in BeamNG the FFB feels way worse if the framerate is low.
😂😂😂😂 deluded
which one would u recommend me buying ? I have ordered a simicube pro 2 wheelbase now. And i have a high end pc and a rtx 4090 gpu with 13900k intel cpu. Do you think gran turismo 7 or this game?? what about assetto corsa competizione???
@@dreamchaser6381 if you like gt racing then go with competizione
gt7 isn't on pc. but acc is great. @@dreamchaser6381
I'm so glad you have taken this from the game because these things have been driving me mad in FM and no one seems to be mentioning it.
The understeer, awful sense of speed and complete lack of front-end grip is just ridiculous. It feels like you literally almost have to stop at some corners just to get around them, otherwise the front just washes out.
The cars are tameable but you have to really adjust driving style to get them to play ball. Entry speed of some corners has to be so slow that you're actually unable to take the intended racing lines to maximise exit speed. I've never experienced that in a racing game before 😂
I have been having fun with it and appreciate it's something I can play casually with mates but physics and tyre model are absolutely wild!
The game should come with preloaded settings for the wheel you are using, especially considering the price of the game! I’ve spent hours watching videos, changing my settings, testing them out just to say fuck it I just want to race.
Why would they do that though when they know brain dead fools will throw money at them regardless
This proves that
Maybe if the average gamer and a shred of standards we would still have Forza making quality games like FM2 through 4
people buy sh1t, they make sh1t, just like most other devs nowadays, why put in effort when it isn't required
Im soo sorry you actually spent $$ on this game 😭 Free on gamepass if u have it.
I have bought every Forza game and enjoyed playing them since the Xbox days. I think they got in the 'pump em out' mindset and I'm glad they tuned Forza 7 in for a while. I thought this was going to be the one. Mind-blowing game with incredible feel and more content. It's an extremely luke warm ordeal and this coming from someone that enjoys Forza. I agree with S GT that it is more fun to play casually with a controller when I'm chilling on the couch.
Thanks for your honesty, xbox player's have been waiting years for a decent racing game and this is what they end up with. It is very sad, Im just glad I play gt7, don't get me wrong it also has it's issues from time to time but when it's working it's a brilliant game
These are the same problems I had on FM7. Felt like the front wheels were being controlled by someone else trying to copy my inputs rather than me being in direct control and like you could hit the same corner the exact same way 10 times and 9 of those times the car will behave completely differently.
This video perfectly encapsulates my issues with Forza Motorsport. A big problem though, is that when you tell people that, they get super defensive, call you an idiot, tell you "jUsT tUNe uR cAR, n00b" and deflect all responsibility for the terrible feeling and handling of the cars in the game off the developers and onto the players. I posted about this on reddit myself, trying to gauge other players perspectives and find out maybe they knew something I didn't, but they did exactly what the majority of the Forza community does best; call you an idiot and tell you to tune. Not to mention, people just mass-downvoting anything on reddit because they don't agree, and refuse to actually read anything and believe only they could be right.
They are just trying to justify their purchases of a factually unfinished, buggy broken mess made with no love, care, passion or any form of QA testing
It's one of the worst games they have ever released
It's an embarrassment to the franchise
Get the 2018 BMW M5 and if you have the patience to grind out the wide body kit, put it on and thank me for the.laughs later
I have more if people really want to see how unfinished and in polished this game is, BRZ too in cockpit view in races bugs out
my feelings are the complete opposite, I felt like horizon was awful on wheel but I've got my motorsport settings dialed in, tried 2 that I found online then fine tuned them to what I want personally and I've been having a great time racing, setting decent laps in comparison to my controller times as well - I just feel like I need a spotter or a radar so my racing will be cleaner
There is nothing you can do to make Forza Motorsport feel even remotely as good OG Assetto Corsa. Going back to Assetto Corsa was like finding water in the desert, it was like sleeping in your own bed after a long-trip, it was like going into an air-conditioned room on a sweltering hot day, it's like being able to see clearly now that the rain is gone, it's like being able to see all obstacles in your way, its like the difference between using your hand and.......not your hand 😏
I know forza motorsport is not a sim but i have a lot of fun wile plaing it on my thrustmaster wheel and i stil love asseto corsa and it's by far the best racing /drift sim ever
Absolutely agree with everything Jimmy is saying here; right down to his specific granular things like the dead zones and total lack of feeling on corner entry. I have about 40 hrs in the game and A LOT of messing with the settings trying to dial in the ffb
My only tiny point of difference is the idea that you would be able to use the default settings out of the box; no driving sim or racing game in the world feels "right" on default settings for me. Some of them are passable but I've inevitably had to do a ton of tweaking in ACC, in the F1 games, in Dirt Rally 2.0, any of them
I can’t even get it to not crash on launch. (after multiple reinstalls)
I gave up on it.
i'm so glad i'm not the only one who's having these same issues. the biggest thing for me is you don't feel any downforce at all. I could be driving a Porsche 919 around the Porsche curves at Le Mans and it feels like the car's on black ice. I don't have quite the same issues with the standard production cars as I find it much easier to tailor my driving style around them, but my god the moment you step into a proper race car the physics become so exposed
I feel like what they did was look at the models and say "it drives like this!" without consulting anyone knowledgeable about the subject.
There are a couple tricks you can do to make the cars feel better. Review your tyre pressures, by default most cars have their tyre pressures set way to high. This is the main cause for slip/push/ understeer. I bring up telemetry and tune the pressure so that you are running the tyres at 33psi when warm. I find you get a much better feel/control of the cars once dialed in. Also they often start you off with way to much fuel. Reduce the fuel levels to only what you need. If anyone is interested I was also able to dial in some pretty useful force feedback settings in game and for my CSL DD (8nm).
GAME SETTINGS
Vibration Scale 40
Force Feedback Scale 100
Steering Self Alignment 45 (this is one of the main problems)
Mechanical Trail Scale 105
Pneumatic Trail Scale 95
Road Feel Scale 100
Load Sensitivity 50
Wheel Damping Scale 0
Center Spring Scale 0
Dynamic Damper Behavior 0
Steering Sensitivity 50
Steering Linearity 50
CSL DD (8NM) SETTINGS
SEN 900
FFB 100
FFS Peak
NDP 20
NFR off
NLN off
INT 6
FEI / FOR / SPR / DRP all 100
BRF and BLI (set to your preference)
Please share your settings
O my god thank you Jim you finally made the video that needed to be made. Ive been complaining about these issues nonstop because nobody was calling this out. You nailed it on the head on the feel
Well there you go… two actual race car divers one doesn’t even play on a wheel and the other just let us know it feels like peanut butter. I think the verdict is in not that great of a driving sim even compared to other options on the “simcade” level
I share the exact same opinion on the force feed back settings i dont know how much time ill be investing in to this game at this point the
career is different and thats cool i dont think it looks that good and im on a pc that is maxed out the settings 100+fps tuning is cool i want to mess around with the roll center options
I’ve found tuning the cars makes a massive difference in how the wheel feels
The strangest thing about this is Forza has had full wheel compatibility with force feedback since Motorsport 2 with the Xbox 360 Wireless Racing Wheel, and then later in Motorsport 4 with the Fanatec CSR Elite, and you can find reviews of these that mention that they feel pretty good apparently, albeit at least one also talks about using a wheel on PC as a controller, which is most definitely something you shouldn't do if you can avoid it, even if you can't actually use force feedback. I'd have to actually find all of these to be conclusive about it but obviously I don't feel like doing that right now, but the question is have the games' wheel support actually gotten worse over time, or is this actually somehow better than its predecessors?
I have basically developed a new driving style for this game. It feels so different to everything else ive played.
It’s why I just bailed on it. It was counter to the muscle memory I had across so many other titles that I had in close ballparks to one another.
May be worth it to me if there was something unique about its offerings, but at the end of the day the only truly stand-out feature is “it’s on Xbox”.
Yeah it's usually not a great sign if you have to adjust your driving style and it feels odd doing so.
I’ve tried all the FFB settings and ones from Overtake weren’t that great… the best settings are by far Ermz settings on his channel from 3 months ago. The way he set it up is brilliant and I had almost lost all hope for Forza Motorsport until I tested his settings. One of the things he mentions in the end of his video is that each car’s FFB strength is customizable and you need to change it per car as some are stronger than others. Once you set it up like Ermz you’ll see Forza Motorsport is extremely fun and wheel FFB is awesome! I still play F1 23 and IRacing more, but Forza Motorsport is still quite fun too!
I have played the majority of the time, with no force feedback, and was driving with only the spring in the wheel. I have switched to FFB around 2 years ago.
From that, I really got to rely on both my hearing, and my sight, so I know what the car is planning to do (and doing)
I mostly learned on Assetto Corsa, Beam, Dirt Rally, and RaceRoom.
Now, in all those games, you can pretty nicely get a comprehensive overview of what is happening, with so much clarity. Even with just sight and sound.
I do not see, nor hear what I would consider to be appropriate sounds for various things happening around the car. The camera movement feels too smoothed. Tires breaking traction sounds fuzzy and inconsistent. The input feels filtered, even with just me looking at the video. I cannot explain what is wrong with it, but I just see it.
I also noticed that the car doesn't seem to be gaining grip while going through a dip, which is like wtf.
I also have autism, that may be why I am having these feelings. I also might just be projecting. Whomst the fucc knows at this point.
yeah it feels awful and doesn't communicate much of anything useful. Assetto Corsa compared to Forza Motorsport is like night and day when it comes to the quality of FFB and how much valuable information is communicated to you via the FFB as well as the audio and visuals.
glad its not just me who thought the camera was a bit weird, my brain doesnt like to decode sound correctly so ive always had to have extra reliance on my vision and imo the camera movement was a bit behind the car movement which could also be affected by the smoothing you noticed.
I love it. Found a wheel setup that feels good and I'm really enjoying it. Penalties just got more severe can feel already it's making a difference
I think someone in a TH-cam video I saw ages ago explained Forza on a wheel: you're not setting up your settings based on preference, you're setting them up to get the game to a playable level.
The main issue is the default tunes are absolutely terrible. You need to tune and it starts to feel great.
Forza could be great, but they are more interested in live servicing the game than focusing on car handling.
The editing is getting better every video Jimmer. Love to see it!! I laughed so hard the entire time.
Maybe it's because I haven't played a lot of games to compare it with yet, but I'm really enjoying Forza Motorsport on my G920. It feels great imo.
Ignorance is bliss
@@kubemaster just letting you know my experience on how the game feels with a wheel for me personally. No ignorance.
@@iNathanLite It’s not an insult. Just an expression. Once you’ve felt what a decent quality force feedback feels like, and go back to forza, you’ll understand. Meanwhile enjoy the game.
@@kubemaster I've currently played Assetto Corsa, F1 23 and WRC.
Lot of ACC/iracing e-sport gamers say physics feel often like ACC/iracing (except collision of course) but force feedback is ok but not as good as ACC etc
Almost every car understeer to a degree in Forza. And in every single car, I increase mechanical grip by changing the anti roll bar settings. It’s actually not hard to negate if you spend a bit of time tuning.
this is some major copium, this game has much bigger problems than a tuning setup.
@@skynet1.044 I was just giving my experience from playing since Forza 4. How the hell am I coping here?
I watched a video on how to tune the cars in the game and it changed the gameplay for me COMPLETELY, i actually enjoy playing after seeing that video
its just sad we even have to do that in the first place, tinker with so many settings to make the game playable...
i had a chat with some people on another video and they mentioned that default tyre pressures are VERY high, which in my experience is true i guess. this could be the issue? you did say it kinda feels like either you have flat tyres or massively inflated tyres.
my experience though is that, even when you tune the car and set reasonable tyre pressures, it still feels like shit.
I've noticed this too, a couple cars I've bought had 38psi front tyre default, it's almost like they've done it on purpose to make people tune cars because all the other stuff is generally as I expected it to be, just really weird tyre pressures
@@TheCynicalJedi yup. but even when you fix that, the issues raised in this video are still prominent. for me theres very little feedback. its very vague. though i havent tried anyones settings. ive only messed around with it myself so theres every chance ive just made it worse lol. but thats also a factor imo. it feeling so vague with very little difference between settings makes it very hard to dial in
The tire pressures are pretty crazy but also a lot of cars have a massive amount of understeer baked into the tunes, in other ways. That's why ermin's video about maxing out both ARBs helped him a lot, giving him free rotation. You can also do things like adjust suspension geometry by adding -0.4 front/+0.4 rear roll center height offset to increase oversteer as an easy solution (if you don't know how to tune). Forza also heavily rewards trailbraking in general, for getting extra rotation, so its a good thing to learn if somebody isn't doing it. Not saying any of this is a good thing. Wheel settings should've already been adjusted by default for the supported wheels and the tunes shouldn't be so insane that they feel like they were created with a macro in excel either.
woohoo jimmy content, glad you're feeling better
"built from the ground up"
You're not crazy. It feels like this on controller too in most cars. You have to brake too much and too early to get anything to turn in. Either that or the car turns readily but immediately slides, and you lose all speed and grip. You have to play dead zone chicken with the thumbstick for every corner because if you push all the way your car slides.
The way I got things feeling even vaguely as good as Horzion 5 did (and tbh FH5 has had the best sort of wheel behavior/feel in Forza so far to me personally), was I entered free play with a reasonable fast like D-class Muscle Car, and did a test drive on VIR and the Shorten NASCAR layout at the Glen. And just adjusted settings after each sort of vague lap to dial it in. This game has some of the same wonky issues that FM7 had (Not going full r/Forza on that), but the Steering self Alignment setting seems the be the biggest issue.
0% Steering Self Alignment? You now are driving the vaguest of vague boats
100%? Congrats your steering wheel now requires the same sledgehammer force that it takes to get into 3rd gear in a early war production T34 just to turn.
So far the sweet spot on that setting for me is like 28%. However every other setting is vaguely close to my Horizon 5 ones, accept force feedback has been cranked up to about 165% to give the wheel some form of reasonable heft instead of being stuck in concrete if you use higher SSA settings.
On the top of the cars themselves, massive improvements across the board, I can take a even a E-class Monte Carlo with stock tires but about 210bhp up to about 110mph and properly yeet it through the Bus Stop at the Glen the way your supposed to take it and not have a ounce of doubt, On 7 I didn't trust the feel of the cars enough to even bother attempting such a thing because they never felt quite.....right....Like there was a point that you know it could "Do it" but all you felt as a hard wall that suggested maybe it could not do it well before the point you'd have overdriven the car into the corner.
Likewise word to the wise. Turn 10/PG can not tune cars to save there life. This goes for Jimmer and everyone else, learn how to tune, take time and dial settings in, because the stock tunes are godawful. The reason why the NSX GT3 stalled on the line is 1st gear in that thing goes to the moon and is geared insanely too high for the stock BHP levels. The Caddy GTP Hypercar thing in the intro? Yeah there is a reason that thing understeers like an utter bastard, same with the E-Ray, the stock tuning settings on cars are often not very good, or at least serviceable. This is the same Turn 10/PG that apparently looking up JIMCO's actual website and the webpage detailing the build sheet of the Fastball Racing Spec Trophy Truck was too hard for them, and thus even that truck in FH5 is not tuned correctly, however once you vaguely copy paste the actual build sheet settings in, it's insanely good, wonder of wonders.
TL:DR Forza Wheel Settings have always been wonky, however a lot of it is the stock tuning on the cars that make even good wheel settings feel jank.
Edit: I just realized Jimmer here used the Accursed Jag. Yeah.....yeah remember the whole "They can't do stock tunes to save there life?", Yeah the XJR-9 is that car in spades.
So 1st-3rd are basically almost too short to really use without nuking the rears, 4th goes from like 115mph to 150mph. 5th goes to 200mph exactly and then hits the rev limiter hard.
So why is that, what is the issue here? Well....you see Turn 10 in a spat of utterly insane stupidity. Base the settings of the IMSA GTP versions, and not just the GTP versions the gear ratios the used at basically any track not named Daytona, Road Atlanta, Road America. You know how Project Cars (Which youtube thinks this is for some reason lol) has two XJR-9s? One with the wheel fenders and one without? This car has the setup of the one without, aka the short track car, but the XJR-9 in Forza has always been the Daytona/Le Mans version. So that car stock actually can not even do the old Le Mans track it would have ran at because it's ratios are too short, hell even with the current Le Mans layout your having to half throttle it near the end of each straight just to stay of the limiter.
This is why tuned cars will always be much better than a stock rented one sadly. Turn 10 ladies and gents.
Edit 2: So having watched the sort of "Vague boaty" steering Jimmer has with the XJR-9. Turn down the Steering Axis Deadzone Outside to about 65 to 70%, like wise in the tuning menu if you own the car is a "Steering Rotation" setting which functions as a steering ratio setting just for that car. Also increase Steering Sensitivity to around 60 to 65%. Steering Linearity to about 60%. Then work from there and adjust as needed.
Why they didn't just use Horizon 5's wheel settings and system is beyond me considering that was a marked improvement.....I'll never know, at least once you somehow manage to drunkenly figure it out the sheer volumes of improvements the cars have physics wise is insanely clear to see.....
Oh also for some reason Controller has it's steering axis deadzone inside (the bad one) at 24% out of the box........Because Reasons I guess
Edit 3: Yes Jimmer, they are overpressued from stock......44PSi on some race slicks on some cars....I've seen as high as nearly 49psi on the fronts....
Also back to "Turn down the Steering Axis Deadzone Outside to about 65 to 70%, like wise in the tuning menu if you own the car is a "Steering Rotation" setting which functions as a steering ratio setting just for that car. Also increase Steering Sensitivity to around 60 to 65%. Steering Linearity to about 60%. Then work from there and adjust as needed. "
Do not ever run settings that are effectively "900 degrees of rotation" the out of the box settings are just that. The settings above around around 380 to 420 degrees of rotation which is actually the typical max on most GT and Touring cars even dating back to the 70s, hell most Rally cars, let alone the full on WRC/Rally1s only run at most 540 degrees of rotation if the stages require such. 900 degrees is basically having a steering rack of a literal dump truck, they have that much play because of the high center of gravity so they need to be able to steer but do so at a slow enough ratio to not fall over (See the early 90s to early 2000s Ford Explorer Rollover issues, they used the same steering racks out of like a Escort of Focus for an SUV).
Edit 4: His best time at Spa in the XJR-9 that I saw was something like a 2:17.759. He was doing under 55 in 3rd for most the 180 turn after Les Comebes -Malmedy, my current settings can enter the turn around 62mph-ish in 2nd, stay above 55mph before getting on the power fully post turn (I drive like senna, throttle blipping in turns). However overall best time I've ran in the XJR-9 in a test drive at spa literally right now, done in just 3 laps of figuring out where my braking zones and stuff are is a 2:16.649, I lost about a good second of time to do wheel spin on lower speed corners do to the bad stock gearing and what is likely a god awful stock settings on the diff.
It is possible to not only get the cars to feel decent-ish on a stock tune, let alone god like on a decently done tune once you get the parts unlocked. It just takes trial and error unless you know someone that has sort of vaguely managed to figure things out. I do agree however that Turn 10/PG should figure this shit out to start with, as well as Horizon 5 having better wheel feel, even with my current settings it's closer to FH5 but something does feel somewhat off, but I can't figure out what it is. Granted having gone back to FH5 for some weekly stuff I will have to do some fiddling with that because the wheel feels way to light on FH5 now after getting it dialed in on Motorsport.
Edit 5: 7 Laps. 2.16.005. Likely the exact same stock XJR-9 has Jimmer, yet nearly 2 entire seconds faster. Not bragging about this either, however given I'm running wheel settings I took nearly an entire day dialing in over many laps. that's an insane gap between refined and out of the box settings in the same car. And Jimmer has actual real race car boi experience, and has real race car boi trophies to prove it. He's likely even been to Spa IRL and milled about on track. **I'm 1 to 2 entire seconds faster than him per lap in the same car at Spa** and I do not have "Real Race Car Boi" experience. In fact in AM2 or Project Cars he'd probably end up making me look like a rookie out of their depth. I've even faced his rivals ghost on FH5 a few times. He's quite fast on 5, he's actually on a few tracks within the top 3% or even the Top 1% of overall laptimes. However he's beatable, but the times he's set on some tracks on Horizon 5 checks out, someone like him I **Expect** to be able to break the top 5% of times on rivals with great ease, His lap time on Spa? That 2.17.759 on the rivals board? Likely with world ranking around like 3,800 to 4,200 at best, and there are around 7,529 players that have set a time at Spa in P-Class (The class the XJR-9 is in). For further context. I just set a 2.13.888 clean lap in rivals at Spa in a stock XJR-9. I'm 2,241 out of 7.529 players.
yeah appreciate 100% honesty jimmer, i can appreciate all racing games for what they are but i think forza motorsport came short with a lot of things here
Couple of thoughts. Maybe you’re on normal steering instead of sim steering?
Also, tuning changes car feel an INSANE amount.
Definitely don’t expect a 3rd video about the game though, until maybe when Nordschleife is added.
Agreed, i don't feel Jimmy has properly tested the settings, tuned a car, used sim steering, levelled up a car, etc. It DOES feel good, ultimately. T818 DD user here, and I've dumped ACC for this game.
Sets wheel to 900 degrees rotation
In game its still 540 as I hit the soft lock
I feel like fm8 doesn't let you push, use above a certain steering lock or go off line without immediately overheating the tyres and they turn to jelly. Its like the physics engine can't comprehend the difference between tyre load and tyre heat
You’re not wrong!!!!!!!
Coming from a controller user 24/7
The game feels dead asf!!!!!
It’s impossible to correct a slide when ur getting on the power
It feels like the car is floating!!!
Embarrassing!!!!!!!! I’m going back to Forza 7 that’s it!!!!!!!!!
“bUilT fRoM tHe gRouNd Up”🤡🤡🤡
overtake's settings were the best i found online, the only ones worth tweaking for sure. however, after spending a week tweaking, i honestly believe the settings video on my channel are the best for pretty much every MOZA wheelbase. won't link it as that's naughty but do please give them a go Jimmy, think you'll be pleasantly surprised.
not only wheel settings are trash in FM2023...
Weird call to play Football Manager on a wheel but you do you mate....
@@PeteBaldwin don't pretend you don't know what we're talking about
I play on a controller and what jimmy said about being forced to drive really smoothly still relates to me. Have to be so precise with the nobly little stick to get the best out of the car to the point where you end up overthinking it and end up on the grass. Still enjoying the game but it's pretty tiring.
This was my experience exactly in Forza 7 for 100+ hours and after build from the ground up, Yeah right, feels exactly the same…like sh*t
I have made the wheel settings better but it’s still not ideal. One thing I did notice is that the tyres pressures are way off!! You need to reduce them a fair amount which does help with the understeer but not overall wheel feel…
This game looks like it should have come out 8 years ago. I wanted a new racing game to play, but this isn't it. Not yet, anyway, I'll buy it on a massive sale when it has cooked for a while and maybe has way less issues.
Not being able to launch at the start of the race just happened to me for the first time the last time I played it. Also in a GT3 car.
Stiffen up the front sway bar just about all the way, seems to fix just about every car I try
Which is the total opposite to real life when trying to dial out understeer
Jimmy calling Steve 'brother' is just heartwarming.
my older friend, an ex-race driver got a wheel and wanted to try gaming. I started whit asseto corsa and he was like "ok this is fun" then i gave him forza he was like "wtf, i cant drive in this" he ask me to change some settings. After a few test he said that he dont think that there are any settings for this game to make it work.
To be honest, what sim doesn't make you sit in the settings screen for hours? It's no different there.
Omfg now people are saying it's the car setup. Goal post officially moved. Next it's going to be Jimmy's hoodie. That hoodie impedes your ability to turn the wheel with the proper torque required. Also, have you checked your PC Jimmy? Obviously hiding the search bar on the taskbar unleashes Forza's wheel settings. If you wait until the next lunar cycle while being west of the prime meridian you could probably make the game feel good.
"It's not a sim though, so why would you expect a wheel to work, or feel good?" Ok then why even have wheel settings, or support for it at all? There's no excuse to have a 5 year old feature be consistently bad. If you don't want people to play on wheel, don't tell them they can.
Every car has ffb scale slider per car in the tuning menu. I found you have to turn it up or down depending on car to get it feel better. Also couple wheel settings im not sure of which to run with. But try the tuning menu ffb slider when you get too little information
Thank you for being honest & truthful. Don't change that. This is my first comment for you. And this is one of the reasons i'm here for (among others).
I find that FFB is like flavor. Everyone likes it a bit different. What feels right to someone, may not feel right to someone else. You start with some base settings, and fine tune from there to your liking.
exactly, i usually like a lot but theres many others that prefer less
I’ve had friends who play forza on wheel and in race cars (like the NSX or Jag driven in the video) the steering angle that their wheel is set to 900 degrees but the car only has 360 degrees of steering. If you try going to the car turning menu and going to the very last slide, you can mess with the steering angle of the car.
Everything in Forza needs to be tuned to perfection for it to feel mid
When you like a game, you're a shill, when you don't, you're just a hater.
Honestly, Jimmer, I've always felt you are very honest in your opinions and I've always appreciated it. Keep up the good work 😊